//===== rAthena Script ======================================= //= Portals of Varmundt's mansion //===== Changelog: =========================================== //= 1.0 First version. [crazyarashi] //============================================================ ba_in01,12,321,0 script #ep172_lab1_out WARPNPC,1,1,{ end; OnTouch: if (ep17_2_main < 7) { mes "There is still some work to be done here. Let's look around more."; close; } warp "ba_maison",75,146; end; } ba_maison,78,146,0 warp #ep172_lab2_in 1,1,ba_in01,15,321 ba_in01,24,306,0 warp #ep172_lab_to_pw1 1,1,ba_pw01,91,288 //============================================================ // Tea House //============================================================ ba_maison,99,65,0 warp #ep172_tearoom_in 1,1,ba_in01,223,116 ba_in01,226,116,0 warp #ep172_tearoom_out 1,1,ba_maison,103,65 //============================================================ // Guest House //============================================================ ba_in01,32,144,0 warp #ep173_room_out 1,1,ba_in01,35,144 ba_maison,103,323,0 warp #ep172_sroom1_in 1,1,ba_in01,37,137 ba_in01,37,134,0 warp #ep172_sroom1_out 1,1,ba_maison,100,320 ba_maison,87,324,0 warp #ep172_sroom2_in 1,1,ba_in01,39,9 ba_in01,39,6,0 warp #ep172_sroom2_out 1,1,ba_maison,90,321 ba_in01,37,210,0 warp #guesthouse_to_guesthouse2-0 1,1,ba_in01,125,207 ba_in01,125,210,0 warp #guesthouse2_to_guesthouse-0 1,1,ba_in01,37,207 ba_in01,39,106,0 warp #guesthouse_to_guesthouse2-1 1,1,ba_in01,133,100 ba_in01,133,104,0 warp #guesthouse2_to_guesthouse-1 1,1,ba_in01,39,102 //============================================================ // Rooms //============================================================ ba_maison,53,131,0 warp #ep172_hall_in 1,1,ba_in01,234,35 ba_in01,237,35,0 warp #ep172_hall_out 1,1,ba_maison,56,130 ba_in01,199,347,0 warp #ep172_room03_in 1,1,ba_in01,279,194 ba_in01,276,194,0 warp #ep172_room03_out 1,1,ba_in01,197,347 ba_in01,341,371,0 warp #ep172_room02_in 1,1,ba_in01,375,101 ba_in01,375,98,0 warp #ep172_room02_out 1,1,ba_in01,341,368 //============================================================ // Underground //============================================================ ba_maison,197,279,0 warp #ep172_in01_in 1,1,ba_in01,271,269 ba_in01,271,265,0 warp #ep172_main_out 1,1,ba_maison,197,274 ba_in01,255,354,0 warp #ep172_lobby_to_hallway 1,1,ba_in01,307,34 ba_in01,307,31,0 warp #ep172_hallway_to_lobby 1,1,ba_in01,255,351 //============================================================ // Airship Area //============================================================ ba_maison,33,225,0 script #ep172_proom2_out WARPNPC,1,1,{ end; OnTouch: if (ep17_2_main < 32) warp "ba_in01",63,255; else warp "ba_in01",13,255; end; } ba_in01,60,255,0 warp #ep172_proom1_out 1,1,ba_maison,33,222 ba_in01,10,255,0 warp #ep172_proom2_out_ 1,1,ba_maison,33,222 //============================================================ // Library //============================================================ ba_maison,197,105,0 warp #ep173_library_in 1,1,ba_in01,211,163 ba_in01,211,160,0 warp #ep172_library_out 1,1,ba_maison,197,102 ba_lib,159,4,0 warp #ep173_lib_dun_out 1,1,ba_in01,211,178 //============================================================ // Cafeteria //============================================================ ba_maison,140,96,0 warp #ep172_restaurant_a_in 1,1,ba_in01,80,367 ba_maison,140,108,0 warp #ep172_restaurant_a_in_ 1,1,ba_in01,23,375 ba_in01,23,372,0 warp #ep172_restaurant_a_out 1,1,ba_maison,137,108 ba_in01,80,364,0 warp #ep172_restaurant_a_out_ 1,1,ba_maison,137,96 ba_in01,35,383,0 warp #ep172_restaurant_atob 1,1,ba_in01,69,381 ba_in01,66,381,0 warp #ep172_restaurant_btoa 1,1,ba_in01,32,383 //============================================================ // Dungeon //============================================================ ba_maison,88,272,0 warp #ep172_pw03_in 1,1,ba_pw03,13,115 ba_pw03,10,115,0 warp #ep172_pw03_out 1,1,ba_maison,88,268 ba_in01,387,38,0 warp #ep172_bath_in 1,1,ba_bath,159,26 ba_bath,159,22,0 warp #ep172_bath_out 1,1,ba_in01,382,38 //============================================================ // Forgotten Valley //============================================================ ba_maison,314,203,0 script #ep173_lost_in WARPNPC,1,1,{ if (isbegin_quest(8586) < 2) npctalk "Luina : Just a moment, If you want to get in there, I need to talk to you first...", "Luina#greeen", bc_self; else warp "ba_lost",162,37; end; } ba_lost,162,33,0 warp #ep172_lost_out 1,1,ba_maison,311,203 ba_in01,357,303,0 warp2 #ep172_room01_in 1,1,ba_in01,295,101 ba_in01,295,98,0 warp2 #ep172_room01_out 1,1,ba_in01,357,300 ba_in01,367,290,0 warp2 #ep172_diningRoom_in 1,1,ba_in01,360,194 ba_in01,356,194,0 warp2 #ep172_diningRoom_out 1,1,ba_in01,364,290