//===== rAthena Script ======================================= //= Magazine Dealers //===== Description: ========================================= //= Turns bullets into magazines/packs. //===== Changelogs: ========================================== //= 1.0 First version. [SinSloth] //= 1.1 Optimized version - Reduced to only one function [SinSloth] //= 1.2 Optimized^2, corrected npc's name [ultramage] //= 1.2a Optimized. Please, ommit extra NPC names [Lupus] //= 1.3 Updated to match AEGIS script. [Kisuka] //= 1.4 Updated to match AEGIS script again. [Masao] //= 1.5 Moved Izlude duplicate to pre-re/re paths. [Euphy] //= 2.0 Clean-up. [Capuche] //= 2.1 Fixes Issue #1482, where Rebellion jobs cannot use this npc. [Limestone] //= 2.2 Updated to new bullets. [Aleos] //============================================================ que_ng,187,149,3 script Magazine Dealer Kenny::mdk 4_M_01,{ mes "[Kenny]"; mes "Bullet bags will help you carry bullets much more easily."; mes "Come take a look~"; next; switch(select("Various Bullet Cases:Sphere Exchange:Old Sphere Exchange:Slug Exchange:Cancel")) { case 1: switch(select("Bullet Case:Bloody Bullet Case:Silver Bullet Case:Ammo AP Bullet Case:Ammo Blazing Bullet Case:Ammo Freezing Bullet Case:Ammo Lightning Bullet Case:Ammo Magic Stone Bullet Case:Ammo Purifying Bullet Case:Flare Bullet Case:Lightning Bullet Case:Ice Bullet Case:Poison Bullet Case:Blind Bullet Case:Cancel")) { case 1: callsub S_Casing,13200,12149; case 2: callsub S_Casing,13222,22737; case 3: callsub S_Casing,13221,22738; case 4: callsub S_Casing,13215,22744; case 5: callsub S_Casing,13216,22745; case 6: callsub S_Casing,13217,22746; case 7: callsub S_Casing,13218,22747; case 8: callsub S_Casing,13219,22748; case 9: callsub S_Casing,13220,22749; case 10: callsub S_Casing,13228,23123; case 11: callsub S_Casing,13229,23124; case 12: callsub S_Casing,13230,23125; case 13: callsub S_Casing,13231,23126; case 14: callsub S_Casing,13232,23127; case 15: callsub S_Close; } case 2: switch(select("Fire Bullet:Wind Bullet:Freezing Bullet:Poison Bullet:Blind Bullet:Cancel")) { case 1: callsub S_Sphere_Exchange,13223,13228; case 2: callsub S_Sphere_Exchange,13224,13229; case 3: callsub S_Sphere_Exchange,13227,13230; case 4: callsub S_Sphere_Exchange,13225,13231; case 5: callsub S_Sphere_Exchange,13226,13232; case 6: callsub S_Close; } case 3: switch(select("Fire Sphere:Wind Sphere:Freezing Sphere:Poison Sphere:Blind Sphere:Cancel")) { case 1: callsub S_Old_Sphere_Exchange,13203,13228; case 2: callsub S_Old_Sphere_Exchange,13204,13229; case 3: callsub S_Old_Sphere_Exchange,13207,13230; case 4: callsub S_Old_Sphere_Exchange,13205,13231; case 5: callsub S_Old_Sphere_Exchange,13206,13232; case 6: callsub S_Close; } case 4: switch(select("Slug Ammunition L:Slug Ammunition M:Slug Ammunition H:Slug Ammunition SH:Slug Ammunition XH:Cancel")) { case 1: callsub S_Slug_Exchange,13210,24; case 2: callsub S_Slug_Exchange,13211,12; case 3: callsub S_Slug_Exchange,13212,8; case 4: callsub S_Slug_Exchange,13213,6; case 5: callsub S_Slug_Exchange,13214,5; case 6: callsub S_Close; } case 5: callsub S_Close; } S_Casing: .@bullet_id = getarg(0); .@pack_id = getarg(1); .@bullet_str$ = getitemname(.@bullet_id); .@pack_str$ = getitemname(.@pack_id); .@bullet_count = countitem(.@bullet_id); .@pack_count = .@bullet_count / 500; if (.@bullet_count < 500 || getequipid(EQI_AMMO) != -1 || BaseClass != Job_Gunslinger) { mes "[Kenny]"; mes "Hey~ You need the exact amount of items to exchange. Go get some more."; mes "You must have 500 or more of ^FF0000" + .@bullet_str$ + "^000000, ok? Also, make sure not to ^FF0000wear^000000 them if you want to exchange."; close; } mes "[Kenny]"; mes "You've chosen ^FF0000" + .@pack_str$ + "^000000."; mes "You need 500 ^3131FF" + .@bullet_str$ + "^000000 to make 1 ^3131FF" + .@bullet_str$ + "^000000 item, and it will cost ^3131FF500^000000 zeny."; mes "How many do you want to exchange?"; next; switch(select("Exchange all:Make only 1:Cancel")) { case 1: mes "[Kenny]"; mes "Bullet count: ^3131FF" + .@bullet_count; mes "Combination of bullet bags: ^3131FF" + .@pack_count; mes "Zeny required: ^3131FF" + .@pack_count * 500; next; mes "Do you want to exchange?"; next; switch(select("Exchange:Cancel")) { case 1: if (Zeny < .@pack_count * 500) { mes "[Kenny]"; mes "Hey~ You need the exact amount of Zeny to exchange. Go get some more."; mes "You must have ^FF0000" + .@pack_count * 500 + "^000000, ok?"; close; } mes "[Kenny]"; mes "All done."; mes "The bag is useless when the weight of inventory gets over 70%. Please be careful."; Zeny -= .@pack_count * 500; delitem .@bullet_id, .@pack_count * 500; getitem .@pack_id, .@pack_count; close; case 2: close; } case 2: if (Zeny < 500) { mes "[Kenny]"; mes "Hey~ You need the exact amount of Zeny to exchange. Go get some more."; mes "You must have ^FF0000500^000000, ok?"; close; } mes "[Kenny]"; mes "All done."; mes "The bag is useless when the weight of inventory gets over 70%. Please be careful."; Zeny -= 500; delitem .@bullet_id, 500; getitem .@pack_id, 1; close; case 3: callsub S_Close; } S_Sphere_Exchange: .@old_id = getarg(0); .@new_id = getarg(1); .@old_str$ = getitemname(.@old_id); .@new_str$ = getitemname(.@new_id); .@old_count = countitem(.@old_id); .@new_count = .@old_count / 10; if (.@old_count < 10 || getequipid(EQI_AMMO) != -1 || BaseClass != Job_Gunslinger) { mes "[Kenny]"; mes "Hey~ You need the exact amount of items to exchange. Go get some more."; mes "You must have 10 or more of ^FF0000" + .@old_str$ + "^000000, ok? Also, make sure not to ^FF0000wear^000000 them if you want to exchange."; close; } mes "[Kenny]"; mes "You've chosen ^FF0000" + .@old_str$ + "^000000."; mes "You need 10 ^3131FF" + .@old_str$ + "^000000 to make 1 ^3131FF" + .@new_str$ + "^000000 item."; mes "How many do you want to exchange?"; next; switch(select("Exchange all:Make only 1:Cancel")) { case 1: mes "[Kenny]"; mes .@old_str$ + " count: ^3131FF" + .@old_count; mes .@new_str$ + " count: ^3131FF" + .@new_count; next; mes "Do you want to exchange?"; next; switch(select("Exchange:Cancel")) { case 1: mes "[Kenny]"; mes "All done."; delitem .@old_id, .@new_count * 10; getitem .@new_id, .@new_count; close; case 2: close; } case 2: mes "[Kenny]"; mes "All done."; delitem .@old_id, 10; getitem .@new_id, 1; close; case 3: callsub S_Close; } S_Old_Sphere_Exchange: .@old_id = getarg(0); .@new_id = getarg(1); .@old_str$ = getitemname(.@old_id); .@new_str$ = getitemname(.@new_id); .@old_count = countitem(.@old_id); if (.@old_count < 1 || getequipid(EQI_AMMO) != -1 || BaseClass != Job_Gunslinger) { mes "[Kenny]"; mes "Hey~ You need the exact amount of items to exchange. Go get some more."; mes "You must have 1 or more of ^FF0000" + .@old_str$ + "^000000, ok? Also, make sure not to ^FF0000wear^000000 them if you want to exchange."; close; } mes "[Kenny]"; mes "You've chosen ^FF0000" + .@old_str$ + "^000000."; mes "You need 1 ^3131FF" + .@old_str$ + "^000000 to make 1 ^3131FF" + .@new_str$ + "^000000 item."; mes "How many do you want to exchange?"; next; switch(select("Exchange all:Make only 1:Cancel")) { case 1: mes "[Kenny]"; mes .@old_str$ + " count: ^3131FF" + .@old_count; mes .@new_str$ + " count: ^3131FF" + .@old_count; next; mes "Do you want to exchange?"; next; switch(select("Exchange:Cancel")) { case 1: mes "[Kenny]"; mes "All done."; delitem .@old_id, .@old_count; getitem .@new_id, .@old_count; close; case 2: close; } case 2: mes "[Kenny]"; mes "All done."; delitem .@old_id, 1; getitem .@new_id, 1; close; case 3: callsub S_Close; } S_Slug_Exchange: .@slug_id = getarg(0); .@req_count = getarg(1); .@slug_str$ = getitemname(.@slug_id); .@new_slug_str$ = getitemname(25187); .@count = countitem(.@slug_id); .@new_count = .@count / .@req_count; if (.@count < .@req_count || getequipid(EQI_AMMO) != -1 || BaseClass != Job_Gunslinger) { mes "[Kenny]"; mes "Hey~ You need the exact amount of items to exchange. Go get some more."; mes "You must have " + .@req_count + " or more of ^FF0000" + .@slug_str$ + "^000000, ok? Also, make sure not to ^FF0000wear^000000 them if you want to exchange."; close; } mes "[Kenny]"; mes "You've chosen ^FF0000" + .@slug_str$ + "^000000."; mes "You need " + .@req_count + " ^3131FF" + .@slug_str$ + "^000000 to make 1 ^3131FF" + .@new_slug_str$ + "^000000 item."; mes "How many do you want to exchange?"; next; switch(select("Exchange all:Make only 1:Cancel")) { case 1: mes "[Kenny]"; mes .@slug_str$ + " count: ^3131FF" + .@count; mes .@new_slug_str$ + " count: ^3131FF" + .@new_count; next; mes "Do you want to exchange?"; next; switch(select("Exchange:Cancel")) { case 1: mes "[Kenny]"; mes "All done."; delitem .@slug_id, .@new_count * .@req_count; getitem 25187, .@new_count; close; case 2: close; } case 2: mes "[Kenny]"; mes "All done."; delitem .@slug_id, .@req_count; getitem 25187, 1; close; case 3: callsub S_Close; } S_Close: mes "[Kenny]"; mes "Okay."; mes "If you need anything"; mes "please come back."; close; } alberta,118,157,3 duplicate(mdk) Magazine Dealer Kenny#al 4_M_01 izlude_in,74,104,5 duplicate(mdk) Magazine Dealer Kenny#iz 4_M_01