//===== rAthena Script ======================================= //= Illusion Investigation //===== Description: ========================================= //= [Walkthrough Conversion] //= NPCs that give hunting quests in Illusion dungeons in exchange for experience. //===== Changelog: =========================================== //= 1.0 First version. [Capuche] //============================================================ prt_in,136,34,3 script Commander Joel#joel 1_M_ORIENT01,{ if (BaseLevel < 100) { mes "[Commander Joel]"; mes "Hello, what business are you here for?"; next; mes "[Commander Joel]"; mes "If you wish to join the Illusion Investigation Corps, you're lacking in skills yet."; next; mes "[Commander Joel]"; mes "Please visit again when you have reached a certain level."; next; mes "^4d4dff== You must be level 100 or higher to join. ==^000000"; close; } if (isbegin_quest(3470) == 0) { mes "[Commander Joel]"; mes "Hello, I'm Joel, the Commander of the Illusion Investigation Corps."; next; mes "[Commander Joel]"; mes "Have you ever heard of or experienced illusions?"; next; mes "[Commander Joel]"; mes "Until now, illusions have been discovered all over the world and are somewhat known to the public."; next; mes "[Commander Joel]"; mes "It is also used as a hunting ground for many adventurers because it is easy to obtain rare materials."; next; mes "[Commander Joel]"; mes "Also, the monsters in Illusion are new monsters that have never been discovered before, and the monsters in Illusion are multiplying abnormally."; next; mes "[Commander Joel]"; mes "Despite many adventurers hunting the monsters that exist in Illusion to obtain materials, the reason for the very rapid recovery of the population has not been identified."; next; mes "[Commander Joel]"; mes "Our Illusion Investigation Team was organized to uncover the mystery of the Illusion, and first we decided to figure out the ecology of the monsters inside the Illusion."; next; mes "[Commander Joel]"; mes "What we found was that all illusions are affected by dimensional rifts."; next; mes "[Commander Joel]"; mes "I've been speculating that it might be related to the dimensional rift for a long time, but with the results of this investigation, it's clear."; next; mes "[Commander Joel]"; mes "There are still many adventurers visiting Illusion with a purpose, so the monster population is fortunately maintained."; next; mes "[Commander Joel]"; mes "If no one sets foot there, it's very dangerous because the monsters can go beyond saturation and invade other areas."; next; mes "[Commander Joel]"; mes "For that reason, the number of individuals is still being investigated, and one investigator is currently assigned to each illusion."; next; mes "[Commander Joel]"; mes "And we're recruiting members with the ability to control the number of monsters inside Illusion."; next; mes "[Commander Joel]"; mes "And if you're an adventurer, you seem to be strong enough for that role..."; next; mes "[Commander Joel]"; mes "Would you like to join the Illusion Investigation Team and join us in investigating illusions?"; next; if (select( "I'm joining", "I'll think about it" ) == 2) { mes "[Commander Joel]"; mes "It's very meaningful."; next; mes "[Commander Joel]"; mes "Please think about it before you tell me."; close; } mes "[Commander Joel]"; mes "Okay, you're welcome!!"; next; mes "[Commander Joel]"; mes "The procedure is simple, please fill out the pledge here..."; next; mes "[Commander Joel]"; mes "Here... please sign this."; next; mes "[Commander Joel]"; mes "."; next; mes "[Commander Joel]"; mes ".."; next; mes "[Commander Joel]"; mes "..."; next; mes "[Commander Joel]"; mes "Yes, with this you have become a member of the Illusionary Survey Corps, welcome again!"; next; mes "[Commander Joel]"; mes "If you have time during your adventure, I would like you to stop by the Illusions located in various places and help me with the investigation."; next; mes "[Commander Joel]"; mes "A dispatched investigator will guide you."; next; mes "[Commander Joel]"; mes "Then I hope you have a nice day"; close2; setquest 3470; completequest 3470; end; } mes "[Commander Joel]"; mes "I think the investigation will be much easier thanks to you, adventurer."; next; mes "[Commander Joel]"; mes "New illusions will appear again."; next; mes "[Commander Joel]"; mes "Every new discovery takes a lot of time for us to adapt to it"; next; mes "[Commander Joel]"; mes "This investigation will at least help reduce that time."; next; mes "[Commander Joel]"; mes "Thank you and look forward to many more activities in the future."; close; OnInit: questinfo( QTYPE_QUEST, QMARK_YELLOW, "isbegin_quest(3470) == 0" ); end; } prt_in,136,29,3 script Member Zenhi#zenhi 4_F_KHELLY,{ mes "[Member Zenhi]"; mes "Hello~~!!"; next; mes "[Member Zenhi]"; mes "The Illusion Investigation Corps is getting bigger little by little."; next; mes "[Member Zenhi]"; mes "The more members, the more things we can do, right?"; close; } prt_in,121,36,6 script Member Zenian#zenian 4_F_HUWOMAN,{ mes "[Member Zenian]"; mes "Hello, I'm Zenian, a new member of the team."; next; mes "[Member Zenian]"; mes "I've been paying attention to the phenomenon of dimensional rifts for a long time. Clearly, despite many subjugations, monsters are constantly appearing."; next; mes "[Member Zenian]"; mes "It has been proven that this phenomenon also occurs in illusions, so I decided to join the Illusion Investigation Team."; next; mes "[Member Zenian]"; mes "Good luck in the future!!"; close; } prt_in,124,21,1 script Member link#yeonsu 4_M_DEWWOMAN,{ mes "[Member link]"; mes "Nice to meet you, this is the Welcome Survey Team."; next; mes "[Member link]"; mes "Investigate the ecosystem of monsters in Illusion..."; next; mes "[Member link]"; mes "Also... I thought it might have something to do with the dimensional rift."; next; mes "[Member link]"; mes "I hope that everyone who is working hard at this time will return safely without any incident."; close; } pay_d03_i,149,34,5 script Girocker#ziroker 4_M_ORIENT02,{ if (BaseLevel < 100) end; if (isbegin_quest(3470) == 0) { mes "[Girocker]"; mes "Hello!!"; next; mes "[Girocker]"; mes "I am J-Girocker from the Illusion Investigation Corps."; next; mes "[Girocker]"; mes "Ugh... to really come to a place like this... I wish adventurers would help me too..."; next; mes "[Girocker]"; mes "You haven't joined the investigation team yet."; next; mes "[Girocker]"; mes "Would you like to investigate the monsters here with me? It will definitely be meaningful!!"; next; mes "[Girocker]"; mes "Please apply for membership to [Joel]prt_in,136,34,, the investigator in Prontera, and come!!"; close; } if (isbegin_quest(3446) == 0) { mes "[Girocker]"; mes "Hello!!"; next; mes "[Girocker]"; mes "I am J-Girocker from the Illusion Investigation Corps."; next; mes "[Girocker]"; mes "Ugh... To come to a place like this..."; next; mes "[Girocker]"; mes "I usually pretended to be brave, but I think I was conscious of Elysia, the member I have a crush on."; next; mes "[Girocker]"; mes "Actually, I'm the one who's more timid than anyone else... heck"; next; mes "[Girocker]"; mes "Anyway... I'm in charge of investigating this place."; next; mes "[Girocker]"; mes "Have you heard about the investigation from Captain Joel? Adventurer, you have to completely hunt 100 monsters by yourself."; next; mes "[Girocker]"; mes "Would you like to participate in the investigation of this place?"; next; if (select( "Participate", "Do not participate" ) == 2) { mes "[Girocker]"; mes "Then should I ask another adventurer..."; close; } mes "[Girocker]"; mes "I like it!!"; next; mes "[Girocker]"; mes "Just kill 100 monsters of any type here."; next; mes "[Girocker]"; mes "Then be careful!"; close2; setquest 3446; completequest 3446; setquest 3447; end; } switch( checkquest(3448,PLAYTIME) ) { case -1: break; case 0: case 1: mes "[Girocker]"; mes "Ah, that's enough for today's investigation."; next; mes "[Girocker]"; mes "It will be restored tomorrow, so if you can afford it, I would appreciate it if you could come and help me with the investigation!!"; close; case 2: erasequest 3448; break; } switch( checkquest(3447,HUNTING) ) { case -1: mes "[Girocker]"; mes "Hello, are you here today to help with the investigation?"; next; mes "[Girocker]"; mes "The content is the same as last time."; next; mes "[Girocker]"; mes "If you kill 100 monsters of any type, would you like to participate?"; next; if (select( "Participate", "Do not participate" ) == 2) { mes "[Girocker]"; mes "It would be nice if you could help me today..."; close; } mes "[Girocker]"; mes "I like it!!"; next; mes "[Girocker]"; mes "Just kill 100 monsters of any type here."; next; mes "[Girocker]"; mes "Then be careful!"; close2; setquest 3447; end; case 0: case 1: mes "[Girocker]"; mes "Kill 100 monsters of any type."; close; case 2: mes "[Girocker]"; mes "You're back safely!"; next; mes "[Girocker]"; mes "Okay... Then hmm... I'll have to wait and see how much monsters spawn for a while."; next; mes "[Girocker]"; mes "Leave the rest to me!! Thanks!!"; close2; erasequest 3447; setquest 3448; getexp 2500000,2500000; end; } end; OnInit: questinfo( QTYPE_QUEST, QMARK_YELLOW, "BaseLevel >= 100 && isbegin_quest(3470) == 2 && isbegin_quest(3446) == 0" ); questinfo( QTYPE_QUEST2, QMARK_YELLOW, "checkquest(3447,HUNTING) == 2" ); questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "isbegin_quest(3446) == 2 && checkquest(3448,PLAYTIME) == -1 && checkquest(3447,HUNTING) == -1" ); questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "checkquest(3448,PLAYTIME) == 2" ); end; } ice_dun02,142,18,5 script Elysia#elisia 4_F_OPERATION,{ if (BaseLevel < 120) { mes "[Elysia]"; mes "Oh, must you have a hard time enduring the cold here?"; next; mes "[Elysia]"; mes "Come back when you're a little hotter."; next; mes "^4d4dff== This is a level 120 or higher quest. ==^000000"; close; } if (isbegin_quest(3470) == 0) { mes "[Elysia]"; mes "Hello~"; next; mes "[Elysia]"; mes "I'm Elysia from the Illusion Investigation Team~"; next; mes "[Elysia]"; mes "It's really cold here..."; next; mes "[Elysia]"; mes "I'd like to ask the adventurer for help..."; next; mes "[Elysia]"; mes "You haven't joined the investigation team yet."; next; mes "[Elysia]"; mes "If you don't mind, why don't you join the Illusionary Survey Corps? Then you can help me!!!"; next; mes "[Elysia]"; mes "Please apply for membership to [Joel]prt_in,136,34,, the Commander in Prontera, and come!!"; close; } if (isbegin_quest(3449) == 0) { mes "[Elysia]"; mes "Hello~"; next; mes "[Elysia]"; mes "I'm Elysia from the Illusion Investigation Team~"; next; mes "[Elysia]"; mes "It's really cold here..."; next; mes "[Elysia]"; mes "I never thought I would be sent to such a dangerous place alone... I wanted to come with Jirocker..."; next; mes "[Elysia]"; mes "Well, even if there was a Jirocker, he's a coward, so I'd be in a position to protect him..."; next; mes "[Elysia]"; mes "You pretended to be brave... but I already noticed"; next; mes "[Elysia]"; mes "Is Jirocker doing his investigation safely in the abandoned village? I'm worried."; next; mes "[Elysia]"; mes "Hmm... Actually, now is not the time to worry about Jirocker, Adventurer. Can you help me?"; next; mes "[Elysia]"; mes "Did you hear that this is an investigation into how the monster population is maintained? Many adventurers come here to hunt, but it's a bit lacking."; next; mes "[Elysia]"; mes "It's easy to figure out the number of monsters when you deal with them hotly. How about you? Would you like to participate in the investigation of this place?"; next; if (select( "Participate", "Do not participate" ) == 2) { mes "[Elysia]"; mes "Yeah, that's right..."; next; mes "[Elysia]"; mes "Then I'll be shivering a little longer..."; close; } mes "[Elysia]"; mes "Oh yes!! Thanks!!"; next; mes "[Elysia]"; mes "After entering, kill 100 monsters of any type."; next; mes "[Elysia]"; mes "I look forward to your hot hunting skills~~!!"; close2; setquest 3449; completequest 3449; setquest 3450; end; } switch( checkquest(3451,PLAYTIME) ) { case -1: break; case 0: case 1: mes "[Elysia]"; mes "Ah, I think this should be enough for today!!"; next; mes "[Elysia]"; mes "If you come after tomorrow, you'll have something else to do~"; close; case 2: erasequest 3451; break; } switch( checkquest(3450,HUNTING) ) { case -1: mes "[Elysia]"; mes "Ah, nice to meet you!! Are you here today to help with the investigation??"; next; mes "[Elysia]"; mes "Your help is the same as last time~"; next; mes "[Elysia]"; mes "If you kill 100 monsters of any type, would you like to participate?"; next; if (select( "Participate", "Do not participate" ) == 2) { mes "[Elysia]"; mes "Okay... I'll keep shivering in the cold..."; close; } mes "[Elysia]"; mes "Thank you"; next; mes "[Elysia]"; mes "After entering, kill 100 monsters of any type."; next; mes "[Elysia]"; mes "Then be careful!"; close2; setquest 3450; end; case 0: case 1: mes "[Elysia]"; mes "Kill 100 monsters regardless of type."; close; case 2: mes "[Elysia]"; mes "Have you finished already? You've done it hotly as expected~"; next; mes "[Elysia]"; mes "Then I'll do the rest of the research for you~"; next; mes "[Elysia]"; mes "Thank you for your hard work. I hope we can meet again!!"; close2; erasequest 3450; setquest 3451; getexp 6000000,6000000; end; } end; OnInit: questinfo( QTYPE_QUEST, QMARK_YELLOW, "BaseLevel >= 120 && isbegin_quest(3470) == 2 && isbegin_quest(3449) == 0" ); questinfo( QTYPE_QUEST2, QMARK_YELLOW, "checkquest(3450,HUNTING) == 2" ); questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "isbegin_quest(3449) == 2 && checkquest(3451,PLAYTIME) == -1 && checkquest(3450,HUNTING) == -1" ); questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "checkquest(3451,PLAYTIME) == 2" ); end; } gef_d01_i,122,237,3 script Radimir#ridimir 8_F,{ if (BaseLevel < 130) end; if (isbegin_quest(3470) == 0) { mes "[Radimir]"; mes "Hello, Adventurer"; next; mes "[Radimir]"; mes "I am Radimir from the Illusion Investigation."; next; mes "[Radimir]"; mes "I'm sent to such a dreary place, and honestly, I'm very afraid"; next; mes "[Radimir]"; mes "I'd like you to conduct the investigation together, but... you haven't joined the investigation team yet."; next; mes "[Radimir]"; mes "Would you like to do something meaningful with me?"; next; mes "[Radimir]"; mes "If you are interested, please meet [Joel]prt_in,136,34,, the Commander in Prontera, and join the Investigation Team and come back."; close; } if (isbegin_quest(3452) == 0) { mes "[Radimir]"; mes "Hello, Adventurer"; next; mes "[Radimir]"; mes "I am Radimir from the Illusion Investigation."; next; mes "[Radimir]"; mes "I'm sent to such a dreary place, and honestly, I'm very afraid"; next; mes "[Radimir]"; mes "But I've always been interested in the phenomenon of illusion, and when the investigation team was founded, I actively applied for membership."; next; mes "[Radimir]"; mes "Because nobody has figured it out yet"; next; mes "[Radimir]"; mes "It's just the beginning of the current investigation, but it's sure to be a great first step"; next; mes "[Radimir]"; mes "Therefore, fear can be overcome by will."; next; mes "[Radimir]"; mes "Investigation preparations are complete, now I'm waiting for someone who can adjust the monsters' levels."; next; mes "[Radimir]"; mes "How about you, why don't you participate in the investigation? You joined the investigation team for that, right?"; next; if (select( "Participate", "Do not participate" ) == 2) { mes "[Radimir]"; mes "I'll stay here"; close; } mes "[Radimir]"; mes "Good."; next; mes "[Radimir]"; mes "Just kill 100 monsters of any type here."; next; mes "[Radimir]"; mes "The sooner the better."; next; mes "[Radimir]"; mes "Then I'll be waiting for you."; close2; setquest 3452; completequest 3452; setquest 3453; end; } switch( checkquest(3454,PLAYTIME) ) { case -1: break; case 0: case 1: mes "[Radimir]"; mes "That's it for today."; next; mes "[Radimir]"; mes "If the current trend, I think we can resume the investigation in a day or so. Please come then."; close; case 2: erasequest 3454; break; } switch( checkquest(3453,HUNTING) ) { case -1: mes "[Radimir]"; mes "Hello, are you here today to help with the investigation?"; next; mes "[Radimir]"; mes "Please execute the operation as it was then."; next; mes "[Radimir]"; mes "Would you like to participate in the task of killing 100 monsters of any type?"; next; if (select( "Participate", "Do not participate" ) == 2) { mes "[Radimir]"; mes "You acted meaninglessly, I'm disappointed."; close; } mes "[Radimir]"; mes "Thank you"; next; mes "[Radimir]"; mes "Kill 100 monsters of any type."; next; mes "[Radimir]"; mes "Then I'll be waiting for you."; close2; setquest 3453; end; case 0: case 1: mes "[Radimir]"; mes "Kill 100 monsters of any type."; close; case 2: mes "[Radimir]"; mes "You came through quickly, thank you."; next; mes "[Radimir]"; mes "That makes it easier to work out the numbers."; next; mes "[Radimir]"; mes "I will finish the rest of the work soon and report it to the investigation team. Thank you for your hard work."; close2; erasequest 3453; setquest 3454; getexp 10000000,10000000; end; } end; OnInit: questinfo( QTYPE_QUEST, QMARK_YELLOW, "BaseLevel >= 130 && isbegin_quest(3470) == 2 && isbegin_quest(3452) == 0" ); questinfo( QTYPE_QUEST2, QMARK_YELLOW, "checkquest(3453,HUNTING) == 2" ); questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "isbegin_quest(3452) == 2 && checkquest(3454,PLAYTIME) == -1 && checkquest(3453,HUNTING) == -1" ); questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "checkquest(3454,PLAYTIME) == 2" ); end; } ein_d02_i,161,180,5 script Machoko#machoco 8_F_GIRL,{ if (BaseLevel < 150) end; if (isbegin_quest(3470) == 0) { mes "[Machoko]"; mes "Hello!!!"; next; mes "[Machoko]"; mes "I'm Machoko from the Illusion Investigation Team~"; next; mes "[Machoko]"; mes "I really wanted to be dispatched to this place, but I was lucky."; next; mes "[Machoko]"; mes "These damn teddy bears~~ The teddy bears..."; next; mes "[Machoko]"; mes "But it's impossible for me... I don't have enough strength... But you haven't joined the investigation team yet..."; next; mes "[Machoko]"; mes "You can sign up by going to [Joel]prt_in,136,34,, the Commander in Prontera. Sign up and come here~"; close; } if (isbegin_quest(3455) == 0) { mes "[Machoko]"; mes "Hello!!!"; next; mes "[Machoko]"; mes "I'm Machoko from the Illusion Investigation Team~"; next; mes "[Machoko]"; mes "I really wanted to be dispatched to this place, but I was lucky."; next; mes "[Machoko]"; mes "These damn teddy bears~~ The teddy bears..."; next; mes "[Machoko]"; mes "But it's impossible for me... I don't have enough strength... He looks easy... but he's so strong..."; next; mes "[Machoko]"; mes "I thought I could do it all by myself... I took it too lightly... Huh..."; next; mes "[Machoko]"; mes "I unknowingly and vigorously attacked and came back with a lot of beating... I almost died..."; next; mes "[Machoko]"; mes "I barely recovered... I think it's possible to investigate, but you look a little strong?"; next; mes "[Machoko]"; mes "Then help me... I need someone to take control of those vicious teddy bears..."; next; mes "[Machoko]"; mes "How about it? Do you want to join the investigation??"; next; if (select( "Participate", "Do not participate" ) == 2) { mes "[Machoko]"; mes "Yes... I'm about to collapse after I've been here... Like a man without blood or tears..."; close; } mes "[Machoko]"; mes "Okay! Let's go!!"; next; mes "[Machoko]"; mes "Go and beat up about 100 of them, and come, it doesn't matter what type, blow them up as you see them!!"; next; mes "[Machoko]"; mes "I... can't even move... Here... I'll wait..."; close2; setquest 3455; completequest 3455; setquest 3456; end; } switch( checkquest(3457,PLAYTIME) ) { case -1: break; case 0: case 1: mes "[Machoko]"; mes "Well, no more today"; next; mes "[Machoko]"; mes "Come back after a day!!"; close; case 2: erasequest 3457; break; } switch( checkquest(3456,HUNTING) ) { case -1: mes "[Machoko]"; mes "Oh, nice to meet you! Welcome back!"; next; mes "[Machoko]"; mes "You must have come here because your body itches."; next; mes "[Machoko]"; mes "Would you like to participate in the investigation work here again today??"; next; if (select( "Participate", "Do not participate" ) == 2) { mes "[Machoko]"; mes "What...then why did you come??"; close; } mes "[Machoko]"; mes "Sure, that's how it should be"; next; mes "[Machoko]"; mes "Regardless of the type, just beat 100 of them and bring them back."; next; mes "[Machoko]"; mes "I'll be waiting for you, so hurry up!!"; close2; setquest 3456; end; case 0: case 1: mes "[Machoko]"; mes "Go and beat up about 100 of them, and come, it doesn't matter what type, blow them up as you see them!!"; close; case 2: mes "[Machoko]"; mes "I've been waiting for you... finish quickly and come back..."; next; mes "[Machoko]"; mes "Um...but that's about it... um...yeah!! good!!"; next; mes "[Machoko]"; mes "Leave the rest to me!! I'll report the results to the investigation team, now you can go and rest."; next; mes "[Machoko]"; mes "Thank you~~"; close2; erasequest 3456; setquest 3457; getexp 17500000,12500000; end; } end; OnInit: questinfo( QTYPE_QUEST, QMARK_YELLOW, "BaseLevel >= 150 && isbegin_quest(3470) == 2 && isbegin_quest(3455) == 0" ); questinfo( QTYPE_QUEST2, QMARK_YELLOW, "checkquest(3456,HUNTING) == 2" ); questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "isbegin_quest(3455) == 2 && checkquest(3457,PLAYTIME) == -1 && checkquest(3456,HUNTING) == -1" ); questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "checkquest(3457,PLAYTIME) == 2" ); end; } tur_d03_i,125,186,5 script Orian#orian 4_M_LGTPOOR,{ if (BaseLevel < 150) end; if (isbegin_quest(3470) == 0) { mes "[Orian]"; mes "Hello!"; next; mes "[Orian]"; mes "I'm Orian, a contract worker in the Illusion Investigation Corps."; next; mes "[Orian]"; mes "Actually, it's not something I'm keen on...but I need the money..."; next; mes "[Orian]"; mes "It would be nice if you could help me... is that possible?"; next; mes "[Orian]"; mes "Uh, but you haven't joined the investigation team yet."; next; mes "[Orian]"; mes "Please apply for membership to [Joel]prt_in,136,34,, the Commander in Prontera, and come!!"; close; } if (isbegin_quest(3458) == 0) { mes "[Orian]"; mes "Hello!"; next; mes "[Orian]"; mes "I'm Orian, a contract worker in the Illusion Investigation Corps."; next; mes "[Orian]"; mes "The Illumination Investigation Team is a newly formed organization, so it must have been a little understaffed. I saw an announcement that they would hire part-time contract workers."; next; mes "[Orian]"; mes "Actually, I'm not interested in illusions... I'm busy making a living."; next; mes "[Orian]"; mes "Huh... It's all about money, I'm going to buy a new set of clothes when I get paid."; next; mes "[Orian]"; mes "But even that isn't easy... I've been waiting for an investigator like you to come because I think it's going to be very difficult on my own."; next; mes "[Orian]"; mes "It would be nice if you could help me... is that possible?"; next; mes "[Orian]"; mes "Would you like to participate in this Illusion Investigation?"; next; if (select( "Participate", "Do not participate" ) == 2) { mes "[Orian]"; mes "Ah... I finally found an investigator... Ah... I want money..."; close; } mes "[Orian]"; mes "Oh, thank you"; next; mes "[Orian]"; mes "Please go up one floor from here and go to the bleak Guyang Palace."; next; mes "[Orian]"; mes "And please kill 100 monsters there, regardless of type."; next; mes "[Orian]"; mes "I'll be waiting for you here. Have a safe trip!!"; close2; setquest 3458; completequest 3458; setquest 3459; end; } switch( checkquest(3460,PLAYTIME) ) { case -1: break; case 0: case 1: mes "[Orian]"; mes "You're not fit to do research right now."; next; mes "[Orian]"; mes "I think it will be fine by tomorrow, can you come back after tomorrow?"; close; case 2: erasequest 3460; break; } switch( checkquest(3459,HUNTING) ) { case -1: mes "[Orian]"; mes "Hello, you are the only one who can help me..."; next; mes "[Orian]"; mes "What we need to do is the same as last time..."; next; mes "[Orian]"; mes "Are you going to help me with the illusion investigation again?"; next; if (select( "Participate", "Do not participate" ) == 2) { mes "[Orian]"; mes "Aigoo..."; next; mes "[Orian]"; mes "Sob....."; close; } mes "[Orian]"; mes "Oops... Thank you..."; next; mes "[Orian]"; mes "Go to the bleak archery and kill 100 monsters of any type."; next; mes "[Orian]"; mes "Then be careful..."; close2; setquest 3459; end; case 0: case 1: mes "[Orian]"; mes "Destroy 100 monsters of any type in the bleak Archery."; close; case 2: mes "[Orian]"; mes "You came home safely."; next; mes "[Orian]"; mes "Uh... You took it down a lot faster than I expected.. You... you were a master??"; next; mes "[Orian]"; mes "That should make the rest of the work easier."; next; mes "[Orian]"; mes "Thank you~ Thank you for your hard work!!"; close2; erasequest 3459; setquest 3460; getexp 22500000,16000000; end; } end; OnInit: questinfo( QTYPE_QUEST, QMARK_YELLOW, "BaseLevel >= 150 && isbegin_quest(3470) == 2 && isbegin_quest(3458) == 0" ); questinfo( QTYPE_QUEST2, QMARK_YELLOW, "checkquest(3459,HUNTING) == 2" ); questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "isbegin_quest(3458) == 2 && checkquest(3460,PLAYTIME) == -1 && checkquest(3459,HUNTING) == -1" ); questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "checkquest(3460,PLAYTIME) == 2" ); end; } ant_d02_i,167,184,5 script Sheshin#sesin 1_M_MOC_LORD,{ if (BaseLevel < 160) end; if (isbegin_quest(3470) == 0) { mes "[Sheshin]"; mes "Nice to meet you."; next; mes "[Sheshin]"; mes "I am Sheshin belonging to the Illusion Investigation Corps."; next; mes "[Sheshin]"; mes "I thought my fighting power would be enough to investigate here... but I guess I made a mistake."; next; mes "[Sheshin]"; mes "The monsters here are much stronger than I expected."; next; mes "[Sheshin]"; mes "Ah... I'm really proud of myself... but I need help... Hmm..."; next; mes "[Sheshin]"; mes "Adventurer hasn't joined the Illusion Investigation Team yet."; next; mes "[Sheshin]"; mes "Would you like to join the Illusionary Investigation Team? Wouldn't it be exciting to explore unknown phenomena?"; next; mes "[Sheshin]"; mes "If you would like to sign up, please go see Commander [Joel]prt_in,136,34, in Prontera."; close; } if (isbegin_quest(3507) == 0) { mes "[Sheshin]"; mes "Nice to meet you."; next; mes "[Sheshin]"; mes "I am Sheshin belonging to the Illusion Investigation Corps."; next; mes "[Sheshin]"; mes "I was active as a member of the Continental Guard in the past. At that time, I was tasked with exploring the dimensional rift created by the power of the demon king Morocc."; next; mes "[Sheshin]"; mes "I was guessing to some extent that the illusions appearing everywhere had something to do with the power of the dimensional rift."; next; mes "[Sheshin]"; mes "It has been officially announced by Commander Joel that the Illusion is a phenomenon caused by a dimensional rift."; next; mes "[Sheshin]"; mes "And soon a new illusion was discovered, yes... right here"; next; mes "[Sheshin]"; mes "I joined the Illusion Investigation Team because I wanted to see it with my own eyes, and now I am here."; next; mes "[Sheshin]"; mes "But I ran into a little problem..."; next; mes "[Sheshin]"; mes "I thought my fighting power would be enough to investigate here... but I guess I made a mistake."; next; mes "[Sheshin]"; mes "The monsters here are much stronger than I expected."; next; mes "[Sheshin]"; mes "Ah... I really hurt my pride... but I need help..."; next; mes "[Sheshin]"; mes "Hmm... I think it's possible enough for you as an adventurer..."; next; mes "[Sheshin]"; mes "I feel that you have much more power than me."; next; mes "[Sheshin]"; mes "Would you like to help me investigate the illusions in this sector?"; next; if (select( "Participate", "Do not participate" ) == 2) { mes "[Sheshin]"; mes "This must be a good opportunity for adventurers..."; close; } mes "[Sheshin]"; mes "Good."; next; mes "[Sheshin]"; mes "Please kill 100 monsters of any type located inside here."; next; mes "[Sheshin]"; mes "Then, please travel carefully without getting hurt."; close2; setquest 3507; completequest 3507; setquest 3508; end; } switch( checkquest(3509,PLAYTIME) ) { case -1: break; case 0: case 1: mes "[Sheshin]"; mes "You don't have to do any more research today."; next; mes "[Sheshin]"; mes "Can you come back tomorrow if you want?"; close; case 2: erasequest 3509; break; } switch( checkquest(3508,HUNTING) ) { case -1: mes "[Sheshin]"; mes "Welcome, you're here to help investigate the illusion, right?"; next; mes "[Sheshin]"; mes "You can do the same thing as last time."; next; mes "[Sheshin]"; mes "If you kill 100 monsters of any type, would you like to participate?"; next; if (select( "Participate", "Do not participate" ) == 2) { mes "[Sheshin]"; mes "It's a pity, it's sad that I still lack strength."; close; } mes "[Sheshin]"; mes "Good."; next; mes "[Sheshin]"; mes "Then, please travel carefully without getting hurt."; close2; setquest 3508; end; case 0: case 1: mes "[Sheshin]"; mes "Kill 100 monsters of any type."; close; case 2: mes "[Sheshin]"; mes "I see... you finished quickly and came back."; next; mes "[Sheshin]"; mes "I need to investigate further to see if the phenomenon here is also affected by the dimensional rift."; next; mes "[Sheshin]"; mes "I'll do the work myself from now on."; next; mes "[Sheshin]"; mes "Thank you so much for your help"; close2; erasequest 3508; setquest 3509; getexp 27000000,18000000; end; } end; OnInit: questinfo( QTYPE_QUEST, QMARK_YELLOW, "BaseLevel >= 160 && isbegin_quest(3470) == 2 && isbegin_quest(3507) == 0" ); questinfo( QTYPE_QUEST2, QMARK_YELLOW, "checkquest(3508,HUNTING) == 2" ); questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "isbegin_quest(3507) == 2 && checkquest(3509,PLAYTIME) == -1 && checkquest(3508,HUNTING) == -1" ); questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "checkquest(3509,PLAYTIME) == 2" ); end; } com_d02_i,253,232,3 script Cassis#kesis 4_M_KHBOY,{ if (BaseLevel < 160) end; if (isbegin_quest(3470) == 0) { mes "[Cassis]"; mes "Hello."; next; mes "[Cassis]"; mes "This is Cassis of the Illusion Investigation Corps."; next; mes "[Cassis]"; mes "Although this place is full of monsters, I still feel comfortable here."; next; mes "[Cassis]"; mes "I heard that one of the investigators is coming to help... is that you?"; next; mes "[Cassis]"; mes "Oh, that's not true. You're not a member of the investigation team... Hmm."; next; mes "[Cassis]"; mes "Would you like to join the Illusionary Investigation Team too? Would you like to investigate strange phenomena?"; next; mes "[Cassis]"; mes "If you don't mind, please apply for membership with the Commander [Joel]prt_in,136,34, in Prontera and come!"; close; } if (isbegin_quest(3461) == 0) { mes "[Cassis]"; mes "Hello"; next; mes "[Cassis]"; mes "This is Cassis of the Illusion Investigation Corps."; next; mes "[Cassis]"; mes "Although this place is full of monsters, I still feel comfortable here."; next; mes "[Cassis]"; mes "I don't like to get involved with people. Before I joined the investigation team, I ran a shop in Prontera..."; next; mes "[Cassis]"; mes "I don't like the feeling of being crowded, so it was hard to bear... I guess meeting a lot of people was stressful for my personality."; next; mes "[Cassis]"; mes "Although this place is full of monsters, I still feel comfortable here, at least the monsters don't talk to me."; next; mes "[Cassis]"; mes "Ummm, by the way, I heard that one of the investigators is coming to help... I guess that's you?"; next; mes "[Cassis]"; mes "Have you heard the general information from Captain Joel? You just need to display your fighting power without hesitation!!"; next; mes "[Cassis]"; mes "Would you like to participate in the investigation of this place?"; next; if (select( "Participate", "Do not participate" ) == 2) { mes "[Cassis]"; mes "Uh, then who the hell is the investigative team coming...?"; close; } mes "[Cassis]"; mes "Okay, thank you"; next; mes "[Cassis]"; mes "Just kill 100 monsters of any type that exist here."; next; mes "[Cassis]"; mes "Then good luck."; close2; setquest 3461; completequest 3461; setquest 3462; end; } switch( checkquest(3463,PLAYTIME) ) { case -1: break; case 0: case 1: mes "[Cassis]"; mes "Today's investigation is complete."; next; mes "[Cassis]"; mes "It would be nice if you could come tomorrow too... Please stop by if you have time."; close; case 2: erasequest 3463; break; } switch( checkquest(3462,HUNTING) ) { case -1: mes "[Cassis]"; mes "Hello, are you here today to help with the investigation?"; next; mes "[Cassis]"; mes "The content is the same as last time."; next; mes "[Cassis]"; mes "If you kill 100 monsters of any type, would you like to participate"; next; if (select( "Participate", "Do not participate" ) == 2) { mes "[Cassis]"; mes "It would be nice if you could help me today..."; close; } mes "[Cassis]"; mes "I like it!!"; next; mes "[Cassis]"; mes "After entering, kill 100 monsters of any type."; next; mes "[Cassis]"; mes "Then be careful!"; close2; setquest 3462; end; case 0: case 1: mes "[Cassis]"; mes "Kill 100 monsters of any type."; close; case 2: mes "[Cassis]"; mes "Welcome, you're done!!"; next; mes "[Cassis]"; mes "You've worked really hard. Are there any injuries anywhere?"; next; mes "[Cassis]"; mes "Leave the rest to me. Thanks"; close2; erasequest 3462; setquest 3463; getexp 29000000,19600000; end; } end; OnInit: questinfo( QTYPE_QUEST, QMARK_YELLOW, "BaseLevel >= 160 && isbegin_quest(3470) == 2 && isbegin_quest(3461) == 0" ); questinfo( QTYPE_QUEST2, QMARK_YELLOW, "checkquest(3462,HUNTING) == 2" ); questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "isbegin_quest(3461) == 2 && checkquest(3463,PLAYTIME) == -1 && checkquest(3462,HUNTING) == -1" ); questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "checkquest(3463,PLAYTIME) == 2" ); end; } /* prt_fild01,131,364,5 script Terrian#terian 4W_M_02,{ if (BaseLevel < 170) { mes "[Terrian]"; mes "It's nice weather."; next; mes "[Terrian]"; mes "The weather is nice, but your level is low."; next; mes "^4d4dff== This is a level 170 or higher quest. ==^000000"; close; } if (isbegin_quest(3470) == 0) { mes "[Terrian]"; mes "The weather is nice"; next; mes "[Terrian]"; mes "I'm a Terrian from the Illusion Investigation Corps."; next; mes "[Terrian]"; mes "What do you think about the theory of reincarnation, adventurer?"; next; mes "[Terrian]"; mes "It seems that a phenomenon very close to the theory of reincarnation I believe is appearing in illusions."; next; mes "[Terrian]"; mes "To investigate it, I became a member of the Illusion Investigation Team."; next; mes "[Terrian]"; mes "Would you like to join me too, adventurer? Uh... but you're not yet a member of the Illusion Investigation Corps."; next; mes "[Terrian]"; mes "If you don't mind, please apply for membership with the Commander [Joel]prt_in,136,34, in Prontera."; close; } if (isbegin_quest(3467) == 0) { mes "[Terrian]"; mes "The weather is nice"; next; mes "[Terrian]"; mes "I'm a Terrian from the Illusion Investigation Corps."; next; mes "[Terrian]"; mes "What do you think about the theory of reincarnation, adventurer?"; next; mes "[Terrian]"; mes "It seems that a phenomenon very close to the theory of reincarnation I believe is appearing in illusions."; next; mes "[Terrian]"; mes "To investigate it, I became a member of the Illusion Investigation Team."; next; mes "[Terrian]"; mes "After the flowers wither in winter, they will bloom again in spring. They always bloom in the place where the flowers withered and fell off."; next; mes "[Terrian]"; mes "It's the same with animals, the appearance of each of which varies innumerable, but for hundreds of years it has been discovered that there has always been a completely identical appearance"; next; mes "[Terrian]"; mes "This is the core of the theory of reincarnation, and it takes a very long time to observe and investigate it."; next; mes "[Terrian]"; mes "But in places like Illusion, monsters are multiplying at an abnormal rate."; next; mes "[Terrian]"; mes "No, to be precise, when the number of monsters in Illusion decreases, the number of monsters recovers very quickly."; next; mes "[Terrian]"; mes "Because the speed at which monster objects recover is very fast, it is a good opportunity for me to check the 'object persistence' required by the Illusion Investigation Team and whether or not they are reincarnated."; next; mes "[Terrian]"; mes "Would you like to join us in this meaningful investigation?"; next; if (select( "Participate", "Do not participate" ) == 2) { mes "[Terrian]"; mes "We'll just have to wait for the other investigators to come..."; close; } mes "[Terrian]"; mes "Thank you"; next; mes "[Terrian]"; mes "In order to determine the individual recovery rate, we need to reduce the number of monsters as quickly as possible."; next; mes "[Terrian]"; mes "Please return after defeating 100 monsters of any type in the Twisted Labyrinth Forest Dungeon accessible through the entrance in front of here."; next; mes "[Terrian]"; mes "Then I'll be waiting for you."; close2; setquest 3464; completequest 3464; setquest 3465; end; } switch( checkquest(3466,PLAYTIME) ) { case -1: break; case 0: case 1: mes "[Terrian]"; mes "This is enough for today's investigation."; next; mes "[Terrian]"; mes "The population will be fully recovered tomorrow, so if you can afford it, I'd appreciate it if you could come and help me with the investigation."; close; case 2: erasequest 3466; break; } switch( checkquest(3465,HUNTING) ) { case -1: mes "[Terrian]"; mes "Hello, are you here today to help with your investigation?"; next; mes "[Terrian]"; mes "The contents to be executed are the same as last time."; next; mes "[Terrian]"; mes "If you kill 100 monsters of any type, would you like to participate?"; next; if (select( "Participate", "Do not participate" ) == 2) { mes "[Terrian]"; mes "Sorry, maybe I should ask someone else for help..."; close; } mes "[Terrian]"; mes "Thank you"; next; mes "[Terrian]"; mes "In order to determine the individual recovery rate, we need to reduce the number of monsters as quickly as possible."; next; mes "[Terrian]"; mes "Please return after defeating 100 monsters of any type in the Twisted Labyrinth Forest Dungeon accessible through the entrance in front of here."; close2; setquest 3465; end; case 0: case 1: mes "[Terrian]"; mes "Kill 100 monsters of any type."; close; case 2: mes "[Terrian]"; mes "Thank you for coming back so quickly."; next; mes "[Terrian]"; mes "Thanks to your work, data collection has never been easier."; next; mes "[Terrian]"; mes "I'll send the results to the investigation team soon, thank you!!"; close2; erasequest 3465; setquest 3466; getexp 35000000,22750000; end; } end; OnInit: questinfo( QTYPE_QUEST, QMARK_YELLOW, "BaseLevel >= 170 && isbegin_quest(3470) == 2 && isbegin_quest(3464) == 0" ); questinfo( QTYPE_QUEST2, QMARK_YELLOW, "checkquest(3465,HUNTING) == 2" ); questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "isbegin_quest(3464) == 2 && checkquest(3466,PLAYTIME) == -1 && checkquest(3465,HUNTING) == -1" ); questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "checkquest(3466,PLAYTIME) == 2" ); end; } */ iz_d04_i,127,224,5 script Lister#ristar 4_F_01,{ if (BaseLevel < 180) { mes "[Lister]"; mes "Hello"; next; mes "[Lister]"; mes "I need help with my research work, so I'm looking for a suitable helper."; next; mes "[Lister]"; mes "You're not the right person yet, sorry."; next; mes "^4d4dff== This is a level 180 or higher quest. ==^000000"; close; } if (isbegin_quest(3470) == 0) { mes "[Lister]"; mes "Hello~"; next; mes "[Lister]"; mes "I am Lista who is active in the Illusion Investigation Team."; next; mes "[Lister]"; mes "It's been a while since I came down to the deep sea with Master."; next; mes "[Lister]"; mes "I'm always working hard, but I don't think Master still approves of me."; next; mes "[Lister]"; mes "Just in time, the Illusion Investigation Team said they needed to investigate the deep sea here, so I quickly applied."; next; mes "[Lister]"; mes "I'm sure Master would be happy if we could get even a little bit more information about the deep sea here as part of the investigation team!!!"; next; mes "[Lister]"; mes "Would you like to come with me?"; next; mes "[Lister]"; mes "Uh, but you haven't joined the investigation team yet."; next; mes "[Lister]"; mes "Please apply for membership to [Joel]prt_in,136,34,, the Commander in Prontera, and come!!"; close; } if (isbegin_quest(3467) == 0) { mes "[Lister]"; mes "Hello~"; next; mes "[Lister]"; mes "I am Lista who is active in the Illusion Investigation Team."; next; mes "[Lister]"; mes "It's been a while since I came down to the deep sea with Master."; next; mes "[Lister]"; mes "I'm always working hard, but I don't think Master still approves of me."; next; mes "[Lister]"; mes "Just in time, the Illusion Investigation Team said they needed to investigate the deep sea here, so I quickly applied."; next; mes "[Lister]"; mes "I'm sure Master would be happy if we could get even a little bit more information about the deep sea here as part of the investigation team!!!"; next; mes "[Lister]"; mes "I was anxiously waiting for a member to help me with the investigation, and it went really well~"; next; mes "[Lister]"; mes "Would you like to participate in this deep sea investigation?"; next; if (select( "Participate", "Do not participate" ) == 2) { mes "[Lister]"; mes "I'm neglected like this... It's wrong to be acknowledged by Master..."; close; } mes "[Lister]"; mes "Oh, thank you!"; next; mes "[Lister]"; mes "Go down to the lower level dungeon of the Abyssal Undersea Cave and defeat 100 monsters of any type."; next; mes "[Lister]"; mes "Then be careful!"; close2; setquest 3467; completequest 3467; setquest 3468; end; } switch( checkquest(3469,PLAYTIME) ) { case -1: break; case 0: case 1: mes "[Lister]"; mes "Let's finish here for today."; next; mes "[Lister]"; mes "I should be able to get back to work tomorrow, could you talk to me again then??"; close; case 2: erasequest 3469; break; } switch( checkquest(3468,HUNTING) ) { case -1: mes "[Lister]"; mes "Hello, would you like to do some research with me today??"; next; mes "[Lister]"; mes "Just do what you did last time!"; next; mes "[Lister]"; mes "If you kill 100 monsters of any type, would you like to participate?"; next; if (select( "Participate", "Do not participate" ) == 2) { mes "[Lister]"; mes "Today... I... incompetent... disciple..."; close; } mes "[Lister]"; mes "Good! Got it"; next; mes "[Lister]"; mes "Go down to the lower level of the Abyssal Undersea Cave and kill 100 monsters of any type."; next; mes "[Lister]"; mes "Then be careful!"; close2; setquest 3468; end; case 0: case 1: mes "[Lister]"; mes "Kill 100 monsters of any type."; close; case 2: mes "[Lister]"; mes "How was it? Are the monsters on the lower levels really strong??"; next; mes "[Lister]"; mes "You worked hard... Then I'll have to go down carefully."; next; mes "[Lister]"; mes "I'll do the rest, thank you so much!!"; close2; erasequest 3468; setquest 3469; getexp 65000000,45000000; end; } end; OnInit: questinfo( QTYPE_QUEST, QMARK_YELLOW, "BaseLevel >= 180 && isbegin_quest(3470) == 2 && isbegin_quest(3467) == 0" ); questinfo( QTYPE_QUEST2, QMARK_YELLOW, "checkquest(3468,HUNTING) == 2" ); questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "isbegin_quest(3467) == 2 && checkquest(3469,PLAYTIME) == -1 && checkquest(3468,HUNTING) == -1" ); questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "checkquest(3469,PLAYTIME) == 2" ); end; }