//===== rAthena Script ======================================= //= Rebellion Job Quest //===== Description: ========================================= //= [Official Conversion] //= Job change Quest from Gunslinger -> Rebellion. //===== Changelogs: ========================================== //= 1.0 First version. [exneval] //= 1.1 Syntax change. [Capuche] //============================================================ moc_fild12,261,318,3 script Suspicious Man 4_M_MOCASS2,2,2,{ end; OnTouch: if (Class == Job_Gunslinger && BaseLevel >= 99 && JobLevel >= 70) { if (isbegin_quest(12340) == 0) { mes "[Suspicious Man]"; mes "Finally I've found you, Vagabond Spike! Your neck is mine!"; next; select("Say what?"); mes "[Suspicious Man]"; mes "*Snort* Don't pretend like you don't know. Look at this poster! You're in it!"; next; select("I see the resemblance, but that's not me."); mes "["+strcharinfo(0)+"]"; mes "Forget the resemblance. Where did you get that poster? I've never committed a crime."; next; mes "[Suspicious Man]"; mes "I knew you'd try to lie your way out."; next; mes "[Suspicious Man]"; mes "The ^0000ffEinbroch Private Pub^000000 has released that wanted poster. You have many bounty hunters like me on your heels."; next; mes "[Suspicious Man]"; mes "I don't care if you're the right one so long as you look it and I can take you dead or alive."; } else { mes "[Suspicious Man]"; mes "It's you again! You've got guts to come back here!"; } next; if (select("Make a run for it.:Fight him.") == 1) mes "^0000ffI should run for now and think about this later.^000000"; else mes "^0000ffHe's not the only bounty hunter after me, if he's telling the truth. I need time to strategize.^000000"; close2; if (isbegin_quest(12340) == 0) setquest 12340;// Rebellion Job Change Quest warp "moc_fild12",186,83; } end; } einbroch,54,97,3 script Bouncer 4_M_REBELLION,{ if (BaseClass != Job_Gunslinger) { mes "[Bouncer]"; mes "No loitering around the venue."; close; } switch( isbegin_quest(12340) ) { case 0: mes "[Bouncer]"; mes "Under construction, can't get in."; close; case 1: mes "[Bouncer]"; mes "*Gasp* You! I thought you were already captured. Ooh, doesn't matter now. You're my Get Out of Jail Free card!"; next; select("I'm not the criminal you think I am!"); mes "[Bouncer]"; mes "You aren't?"; next; mes "^0000ffThe bouncer examines your face.^000000"; next; mes "[Bouncer]"; mes "Hm, you bear a striking resemblance, though you don't look not as menacing as that criminal Spike"; next; select("I want to talk to the poster publisher."); mes "[Bouncer]"; mes "Your problem is a bit out of my league. Get in. If I find out you're the real deal all along, I'll see that you'll never see the outside again."; close2; warp "job_gun",81,29; end; case 2: mes "[Bouncer]"; mes "You're back. Why?"; next; if (select("I want in.:I was passing by.") == 2) { mes "[Bouncer]"; mes "You're silly."; close; } mes "[Bouncer]"; mes "Go ahead. Stay out of trouble."; close2; warp "job_gun",70,28; end; } } job_gun,68,33,3 script Ruthless Rebellion 4_F_REBELLION,{ mes "[Ruthless Rebellion]"; mes "Do you know how to use a gun?"; close; } job_gun,78,33,3 script Suspicious Gunslinger 4_M_JOB_BLACKSMITH,{ mes "[Suspicious Gunslinger]"; mes "..."; next; mes "[Quiet Gunslinger]"; mes "Don't say I look like a blacksmith you know."; close; } job_gun,74,24,6 script Drunken Man 4_M_LIEMAN,{ mes "[Drunken Man]"; mes "*Hiccups* Oh, I'm the owner here."; mes "Oh wait, am I in the pub or someplace else? Zzz..."; close; } job_gun,64,33,6 script Anxious Man 4_M_ALCHE_A,{ mes "[Anxious Man]"; mes "Maybe I'm in the wrong place. This place doesn't look like a pub."; close; } job_gun,86,29,3 script Kulbertinov 4_M_REBELLION,{ if (Class == Job_Rebellion) { mes "[Kulbertinov]"; mes "Do you want to see the boss?"; next; if (select("Yes.:No.") == 1) { close2; warp "job_gun",220,130; end; } end; } if (Class != Job_Gunslinger) { mes "[Kulbertinov]"; mes "Are you looking for me?"; close; } switch( isbegin_quest(12340) ) { case 0: mes "[Kulbertinov]"; mes "Can I help you?"; close; case 1: mes "[Kulbertinov]"; mes "What do you want?"; next; select("I'm mistaken for a criminal!."); mes "[Kulbertinov]"; mes "Wait a minute... Mwah hah hah!"; next; mes "^0000ffHe scans your face, then guffaws.^000000"; next; mes "[Kulbertinov]"; mes "I'm sorry. For a moment, I thought Spike came back to life. He was found dead three days ago."; next; select("He was captured already?"); mes "[Kulbertinov]"; mes "Yes, and the bounty hunter was already paid. The news hasn't spread, and you're the spitting image of him. Go figure."; next; select("You have to do something!"); mes "[Kulbertinov]"; mes "I'm sorry, but I can't talk to every single bounty hunter for you. Of course, I'm willing to compensate for your inconvenience."; next; mes "[Kulbertinov]"; mes "Hey, how about you join our ranks? At the very last, you won't get shot."; next; select("You want me become a bounty hunter?"); mes "[Kulbertinov]"; mes "No, bounty hunting is just a pastime. We're the experts of all the firearms in the world."; next; mes "[Kulbertinov]"; mes "Carefree spirits!"; mes "Magical spitfires!"; mes "We call ourselves the ^0000ffRebellion^000000."; next; mes "[Kulbertinov]"; mes "You look like you know how to use a gun. How'd you like to join our ranks? You won't have to worry about other bounty hunters anymore too."; next; if (select("Let me think it over.:I don't think I have a choice.") == 1) { mes "[Kulbertinov]"; mes "You can think it over and over, but the answer won't change. Just take the offer."; } else { mes "[Kulbertinov]"; mes "Good thinking. Might as well do it now and get it over with."; } next; mes "[Kulbertinov]"; mes "Talk to Enwin Conick. She guides drifting spirits like you to the way of the Rebellion. I'll send word to her. Ah, and don't point your gun at her."; completequest 12340; setquest 12341;// Rebellion Job Change Quest close2; warp "job_gun",19,15; end; case 2: mes "[Kulbertinov]"; mes "Do you have business with Elwin Conick?"; next; if (select("No.:Send me to Elwin Conick.") == 1) { mes "[Kulbertinov]"; mes "All right. Care for a shot of vodka?"; close; } mes "[Kulbertinov]"; mes "Okay, I'll let her know."; close2; warp "job_gun",19,15; end; } } job_gun,19,24,3 script Elwin Conick#1 4_F_REBELLION,{ if (Class != Job_Gunslinger) { mes "[Elwin Conick]"; mes "If you don't want to join Rebellions, just get out."; close2; warp "job_gun",81,29; end; } if (isbegin_quest(12341) == 1) { mes "[Elwin Conick]"; mes "Do you to join us Rebellions?"; next; mes "^0000ffThe short woman with keen eyes stares into your eyes.^000000"; next; mes "[Elwin Conick]"; mes "Sign here."; next; mes "^0000ffThe undersigned party '_____' will not speak of the test even if he or she suffers injury, mutilation, or death in an unforeseen accident that may occur during the test.^000000"; next; select("WHAT?!"); mes "[Elwin Conick]"; mes "Do you want join us or not?"; next; if (select("I give up.:...I'll sign.") == 1) { mes "[Elwin Conick]"; mes "Your choice."; close2; warp "job_gun",81,29; end; } mes "[Elwin Conick]"; mes "Good. Now, follow me."; close2; warp "job_gun",117,41; end; } if (isbegin_quest(12342) == 1) { mes "[Elwin Conick]"; mes "Do you want to try again?"; next; if (select("I give up.:Do it.") == 1) { mes "[Elwin Conick]"; mes "Your choice."; close2; warp "job_gun",81,29; end; } mes "[Elwin Conick]"; mes "Follow me."; close2; warp "job_gun",117,41; end; } if (isbegin_quest(12343) > 0) { mes "[Elwin Conick]"; if (isbegin_quest(12343) == 1) mes "You still have Ivan's shooting test, do you want to try again?"; else mes "Ivan's shooting test have not finished yet, do you want to try again?"; next; if (select("I give up.:Do it.") == 1) { mes "[Elwin Conick]"; mes "It's not worth to give up, now go out and relax."; close2; warp "job_gun",81,29; end; } mes "[Elwin Conick]"; mes "Remember to give your best."; close2; warp "job_gun",120,130; end; } if (isbegin_quest(12345) == 1) { mes "[Elwin Conick]"; mes "Ivan is waiting for you, go find him."; close2; warp "job_gun",81,29; end; } mes "[Elwin Conick]"; mes "You have no more test to take. Why don't you go out and have a drink?"; close2; warp "job_gun",81,29; end; } job_gun,117,46,3 script Elwin Conick#2 4_F_REBELLION,{ if (Class != Job_Gunslinger) { mes "[Elwin Conick]"; mes "If you don't want to join Rebellions, just get out."; close2; warp "job_gun",81,29; end; } .@emt_chk = getstatus(SC_MONSTER_TRANSFORM,1); .@quest_12341 = isbegin_quest(12341); .@quest_12342 = isbegin_quest(12342); if (.@emt_chk == 3169) { mes "^0000ffYou are already in the test form. If you have finished all your tests, report to Elwin Conick in the Assembly Room^000000."; close; } if (.@emt_chk) { mes "[Elwin Conick]"; mes "Look at yourself, do you really want to test?"; next; mes "^0000ffElwin see you turn into another form and she is very angry. Wait for your current form ends, and then find her again.^000000"; next; if (select("Wait.:Go away.") == 2) { mes "[Elwin Conick]"; mes "Come back when you aren't in any form."; close2; warp "job_gun",81,29; end; } mes "[Elwin Conick]"; mes "It's not worth to give up, now go out and relax."; close; } if (.@quest_12341 == 1 || .@quest_12342 == 1) { if (countitem(6746)) { mes "[Elwin Conick]"; mes "Any leftover Steel Artifacts must be returned after the test."; delitem 6746,countitem(6746);// Steel_Article close; } if (countitem(6747)) { mes "[Elwin Conick]"; mes "Any leftover Steel Artifacts must be returned after the test."; delitem 6747,countitem(6747);// Steel_Article_ close; } if ((countitem(13118) - isequipped(13118)) > 0) { mes "[Elwin Conick]"; mes "Time over. You failed the test. Let me take all your leftover test materials."; delitem 13118,1;// Tiny_Flame close; } if (.@quest_12342 == 1) .@menu$ = "Got it."; else { .@menu$ = "Okay."; setquest 12342;// Rebellion Job Change Quest completequest 12341; } mes "[Elwin Conick]"; mes "Listen up. I'm not going to great lengths trying to explain the test to you."; next; select( .@menu$ ); mes "[Elwin Conick]"; if (.@quest_12341 == 1) { mes "This is where the firearm molds are cast. Everywhere you can see Steel Artifacts are being produced."; next; mes "[Elwin Conick]"; mes "We Rebellions are weapon experts at heart. Here you will learn to create and assemble firearms."; next; mes "[Elwin Conick]"; mes "You'll be asked to control the furnace controller near the entrance and select 5 standard Steel Artifacts."; next; mes "[Elwin Conick]"; mes "You'll then take them to the next Assembly Room and assemble them info a firearm. You'll be given 3 minutes to do all that. You'd better be fast and focused, or you will fail the test."; next; mes "[Elwin Conick]"; mes "I'll be in the next room, waiting for you to bring me a complete firearm. To check the elapsed time, you'll be transformed into a different job. ^0000ffIf you pass 3 minutes and turn back to normal, go back to me and start the test again.^000000."; } else { mes "You'll be asked to control switches on the machine and select 5 standard Steel Artifacts."; next; mes "[Elwin Conick]"; mes "You'll then take them to the next Assembly Room and assemble them into a complete firearm. You'll be given 3 minutes to finish all that. ^0000ffTo check the elapsed time, you'll be transformed into a different job^000000."; next; mes "[Elwin Conick]"; mes "I'll be in the next room, waiting for you to bring me a complete firearm. Remember, ^0000ffyou fail the test when your transformation expires after 3 minutes^000000."; } transform 3169,180000; close; } mes "[Elwin Conick]"; mes "Ah? Are you lost? You need to register first and then get back here."; close2; warp "job_gun",81,29; end; } job_gun,198,39,3 script Elwin Conick#3 4_F_REBELLION,{ if (Class != Job_Gunslinger) { mes "[Elwin Conick]"; mes "If you don't want to join Rebellions, just get out."; close2; warp "job_gun",81,29; end; } if (isbegin_quest(12342) == 1) { .@emt_chk = getstatus(SC_MONSTER_TRANSFORM,1); if (.@emt_chk == 3169) { if ((countitem(13118) - isequipped(13118)) < 1) {// don't count if equipped mes "[Elwin Conick]"; mes "Are you done? I don't see any completed firearm in your inventory."; close; } mes "[Elwin Conick]"; mes "It's shoddy but not bad, given the time. You passed."; delitem 13118,1;// Tiny_Flame next; mes "[Elwin Conick]"; mes "Let me take all your leftover test materials."; delitem 6746,countitem(6746);// Iron_Artifact delitem 6747,countitem(6747);// Steel_Artifact next; mes "[Elwin Conick]"; mes "Now you can move on to the next course. Ivan Sidorenko will oversee your test."; completequest 12342; close2; warp "job_gun",120,133; end; } if (.@emt_chk) { mes "[Elwin Conick]"; mes "Look at yourself, do you really want to test?"; next; mes "^0000ffElwin see you turn into another form and she is very angry. Wait for your current form ends, and then find her again.^000000"; next; if (select("Wait.:Go away.") == 2) { mes "[Elwin Conick]"; mes "Come back when you aren't in any form."; close2; warp "job_gun",81,29; end; } mes "[Elwin Conick]"; mes "It's not worth to give up, now go out and relax."; close; } mes "[Elwin Conick]"; mes "Time over. You failed the test. Let me take all your leftover test materials."; delitem 6746,countitem(6746);// Iron_Artifact delitem 6747,countitem(6747);// Steel_Artifact delitem 13118,(countitem(13118) - isequipped(13118));// Tiny_Flame next; mes "[Elwin Conick]"; mes "Let's start again."; close2; warp "job_gun",117,41; end; } mes "[Elwin Conick]"; mes "Ah? Are you lost? You need to register first and then get back here."; close2; warp "job_gun",81,29; end; } job_gun,165,18,0 script Furnace Controller#1 CLEAR_NPC,{ if (Class != Job_Gunslinger) { mes "Only authorized user can do the operation."; close; } if (getstatus(SC_MONSTER_TRANSFORM,1) == 3169) {// J_REB_SHECIL1 if (isbegin_quest(12342) == 1) { mes "Do you want to dredge the mold up from the furnace?"; next; if (select("Quit.:Begin.") == 1) { mes "Switch to the Standby mode."; close; } mes "Initializing Furnace Controller ZX-3100..."; disablenpc "Furnace Controller#1"; donpcevent "Furnace Controller#2::OnStart"; close; } } mes "Not an authorized user. Abort the operation."; close; } job_gun,214,36,0 script Auto Anvil#1 CLEAR_NPC,{ if (Class != Job_Gunslinger) { mes "Only authorized user can do the operation."; close; } if ((countitem(13118) - isequipped(13118)) > 0) {// Tiny_Flame mes "Unauthorized firearm creation has been detected. Report to Manager Elwin."; close; } if (getstatus(SC_MONSTER_TRANSFORM,1) == 3169) { if (countitem(6747) < 5) {// Steel_Article_ mes "You do not have standard Steel Artifacts."; close; } if (isbegin_quest(12342) == 1) { mes "Do you want to use the auto anvil and shape the standard Steel Artifacts into a firearm?"; next; if (select("Quit.:Begin.") == 1) { mes "For your safety, please step away from the auto anvil."; close; } if (rand(1,10) > 6) { mes "You have successfully created a firearm using the auto anvil. ^ff0000Please report before your transformation expires^000000."; specialeffect EF_REPAIRWEAPON; getitem 13118,1;// Tiny_Flame } else { mes "Failed to create a firearm."; specialeffect EF_SUI_EXPLOSION; } delitem 6747,5;// Steel_Article_ close; } } mes "Not an authorized user. Abort the operation."; close; } job_gun,165,18,0 script Furnace Controller#2 CLEAR_NPC,{ mes "The system is busy dredging a completed mold from the furnace."; close; OnStart: enablenpc "Furnace Controller#2"; sleep 3000; mapannounce "job_gun","Furnace Controller: Dredging a mold up from the furnace... Workers, stand by at the production line.",bc_map,"0x00ff44"; sleep 500; for ( .@i = 0; .@i < 30; ++.@i ) { .@eff_rnd = rand(1,100); if (.@eff_rnd < 33) donpcevent "Heating Furnace#3::OnStart"; else if (.@eff_rnd > 66) donpcevent "Heating Furnace#4::OnStart"; else donpcevent "Heating Furnace#5::OnStart"; sleep 200; .@d_itemx = rand(127,143); .@d_itemy = rand(26,29); makeitem 6746,1,"job_gun",.@d_itemx,.@d_itemy;// Steel_Article if (rand(1,10) > 7) makeitem 6747,1,"job_gun",.@d_itemx,.@d_itemy;// Steel_Article_ sleep 500; } sleep 2000; mapannounce "job_gun","Furnace Controller: Finishing the operation... Entering Standby mode in 15 seconds.",bc_map,"0x00ff44"; sleep 15000; disablenpc "Furnace Controller#2"; enablenpc "Furnace Controller#1"; end; OnInit: disablenpc "Furnace Controller#2"; end; } job_gun,130,31,0 script Heating Furnace#3 CLEAR_NPC,{ end; OnStart: specialeffect EF_FIREPILLAR; sleep 500; specialeffect EF_FIREPILLARBOMB; end; } job_gun,136,31,0 duplicate(Heating Furnace#3) Heating Furnace#4 CLEAR_NPC job_gun,141,31,0 duplicate(Heating Furnace#3) Heating Furnace#5 CLEAR_NPC job_gun,120,138,3 script Ivan Sidorenko#1 4_M_REBELLION,{ if (Class != Job_Gunslinger) { mes "[Ivan Sidorenko]"; mes "This is shooting test area, you can't come here as you like."; close2; warp "job_gun",81,29; end; } if (isbegin_quest(12342) < 2) { mes "[Ivan Sidorenko]"; mes "There seems to be a mistake, you can't stay here."; close2; warp "job_gun",81,29; end; } if (isbegin_quest(12343) == 0) { mes "[Ivan Sidorenko]"; mes "Hey, stay focused--we're using live ammo here, and you can get shot anytime."; next; mes "[Ivan Sidorenko]"; mes "Let me make this quick. Basically you'll be running in this shooting range consisting of 5 sections."; next; mes "[Ivan Sidorenko]"; mes "The objective is to find enemies in the midst of a crowd quickly and without fail."; next; mes "[Ivan Sidorenko]"; mes "Among all the targets, you must shoot only the ^0000ffStandard-issue Targets^000000. If you make a mistake, you'll lose points."; next; mes "[Ivan Sidorenko]"; mes "Let's try. There aren't many ^0000ffStandard-issue Targets^000000, so keep your eyes peeled."; next; mes "[Ivan Sidorenko]"; mes "^0000ffYou have 3 minutes to finish this test. If you can't finish before your transformation expires^000000, you'll fail. If that happens, just follow the path back to me."; next; mes "[Ivan Sidorenko]"; mes "^0000ffYou'll fail if you miss a Standard-issue Target, or shoot 3 incorrect targets^000000. Let's get started."; setquest 12343;// Rebellion Job Change Quest setquest 12344;// Rebellion Job Change Quest transform 3169,180000; close2; warp "job_gun",102,146; end; } if (isbegin_quest(12343) == 1) { if (checkquest(12343,HUNTING) == 2) .@j_r_s = 10; if (checkquest(12344,HUNTING) == 2) .@j_r_f = 2; if (getstatus(SC_MONSTER_TRANSFORM,1) != 3169) .@j_r_t = 5; .@j_r_c = .@j_r_s - .@j_r_f - .@j_r_t; if (.@j_r_c > 9) { mes "[Ivan Sidorenko]"; mes "Good job. I didn't think you could pass so quickly."; completequest 12343; completequest 12344; setquest 12345;// Rebellion Job Change Quest next; mes "[Ivan Sidorenko]"; mes "You may leave and wait outside. I'll bring other instructors' evaluation reports to see you."; close2; warp "job_gun",210,132; end; } if (.@j_r_c == 8) { mes "[Ivan Sidorenko]"; mes "You're quick enough, but you shot too many incorrect targets. You failed."; } else if (.@j_r_c == 5) { mes "[Ivan Sidorenko]"; mes "You accurate enough, but you took too much time. Slow Rebellions don't survive long enough."; } else if (.@j_r_c < 5) { mes "[Ivan Sidorenko]"; mes "You failed at both speed and accuracy. How did you survive this long?"; } else { mes "[Ivan Sidorenko]"; mes "There's a problem, the statistic seems to be wrong. Well... This can happen sometimes."; } erasequest 12343; erasequest 12344; next; mes "[Ivan Sidorenko]"; mes "Let's try again. Be more careful this time."; setquest 12343; setquest 12344; transform 3169,180000; close2; warp "job_gun",102,146; end; } mes "[Ivan Sidorenko]"; mes "How did you not leave?"; next; mes "[Ivan Sidorenko]"; mes "You may leave and wait outside. I'll bring other instructors' evaluation reports to see you."; close2; warp "job_gun",210,132; end; } job_gun,1,4,0 script #target CLEAR_NPC,{ end; OnStart: killmonster "job_gun","#target::OnMyMobDead"; OnInit: OnMyMobDead: hideonnpc "#target"; while( mobcount("job_gun","#target::OnMyMobDead") < 16 ) { .@m_rg = rand(1,5); if (.@m_rg == 1) monster "job_gun",rand(88,99),rand(143,147),"Standard-issue Target",3169,1,"#target::OnMyMobDead"; else if (.@m_rg == 2) monster "job_gun",rand(92,96),rand(95,122),"Standard-issue Target",3169,1,"#target::OnMyMobDead"; else if (.@m_rg == 3) monster "job_gun",rand(143,159),rand(99,100),"Standard-issue Target",3169,1,"#target::OnMyMobDead"; else if (.@m_rg == 4) monster "job_gun",rand(157,158),rand(137,160),"Standard-issue Target",3169,1,"#target::OnMyMobDead"; else monster "job_gun",rand(119,134),rand(156,160),"Standard-issue Target",3169,1,"#target::OnMyMobDead"; } end; } job_gun,1,5,0 script #nontarget CLEAR_NPC,{ end; OnStart: killmonster "job_gun","#nontarget::OnMyMobDead"; OnInit: OnMyMobDead: hideonnpc "#nontarget"; while( mobcount("job_gun","#nontarget::OnMyMobDead") < 56 ) { .@m_rg = rand(1,5); if (.@m_rg == 1) monster "job_gun",rand(88,99),rand(143,147),"Defective Target",3170,1,"#nontarget::OnMyMobDead"; else if (.@m_rg == 2) monster "job_gun",rand(92,96),rand(95,122),"Defective Target",3170,1,"#nontarget::OnMyMobDead"; else if (.@m_rg == 3) monster "job_gun",rand(143,159),rand(99,100),"Defective Target",3170,1,"#nontarget::OnMyMobDead"; else if (.@m_rg == 4) monster "job_gun",rand(157,158),rand(137,160),"Defective Target",3170,1,"#nontarget::OnMyMobDead"; else monster "job_gun",rand(119,134),rand(156,160),"Defective Target",3170,1,"#nontarget::OnMyMobDead"; } end; } job_gun,220,132,3 script Ivan Sidorenko#2 10062,{ if (!checkweight(1201,1)) { mes "You have too many items, please reduce them to continue."; close; } if ((MaxWeight - Weight) < 1000) { mes "The items in your inventory are weighing you down. Lighten your weight first."; close; } if (isbegin_quest(12345) == 0) { mes "[Ivan Sidorenko]"; mes "There must have been a mistake. You aren't supposed to remain here."; close2; warp "job_gun",81,29; end; } if (Class == Job_Gunslinger) { if (BaseLevel < 99 || JobLevel < 70) { mes "[Ivan Sidorenko]"; mes "Huh? You look so weak? I have nothing more to say."; close; } if (SkillPoint) { mes "[Ivan Sidorenko]"; mes "Oh no~ You still have Skill Points."; close; } mes "[Ivan Sidorenko]"; mes "Kulbertinov, Elwin, and I've evaluated your Rebellion test results."; next; mes "[Ivan Sidorenko]"; mes "And..."; next; mes "[Ivan Sidorenko]"; mes "You've met all our requirements including the attitude and the test performance."; next; mes "[Ivan Sidorenko]"; mes "That's right, you're now a member of the Rebellion. Get ready to be wowed."; next; mes "[Ivan Sidorenko]"; mes "And Elwin wants you to have this. Take good care of it. He made it for you."; jobchange Job_Rebellion; completequest 12345; getitem 13119,1;// Freedom_Flame next; mes "[Ivan Sidorenko]"; mes "See you later."; close2; warp "job_gun",81,29; end; } if (Class == Job_Rebellion) { mes "[Ivan Sidorenko]"; mes "This life should be fun, not boring."; next; mes "[Ivan Sidorenko]"; mes "And by becoming a Rebellion your life should be upgraded. So, go and create a great journey, make us proud!"; close2; warp "job_gun",81,29; end; } mes "[Ivan Sidorenko]"; mes "Do you have something to say to me, don't you?"; close; } job_gun,220,138,4 shop Prop Vending Machine 2_VENDING_MACHINE1,13210:-1,13211:-1,13212:-1,13213:-1,13214:-1,7663:-1,7664:-1,7665:-1 job_gun,216,138,4 script Butler Karlex 1_M_01,{ mes "[Butler Karlex]"; mes "Use this temporary storage to keep your items safe while on the Advancement test."; next; .@s = select("Quit.:Open the storage."); mes "[Butler Karlex]"; mes "Thank you for using the service."; close2; if (.@s == 2) openstorage; end; } job_gun,56,26,0 warp rebelroom#1 2,2,einbroch,49,97 job_gun,18,10,0 warp rebelroom#2 2,2,job_gun,81,29 job_gun,165,22,0 warp rebelroom#3 2,2,job_gun,196,35 job_gun,197,49,0 warp rebelroom#4 2,2,job_gun,157,21 job_gun,88,144,0 warp shootingrange#1 3,3,job_gun,93,123 job_gun,105,97,0 warp shootingrange#2 3,3,job_gun,125,98 job_gun,156,115,0 warp shootingrange#3 3,3,job_gun,157,137 job_gun,152,154,0 warp shootingrange#4 3,3,job_gun,135,154 job_gun,130,146,0 warp shootingrange#5 3,3,job_gun,120,130 job_gun,1,1,0 script Admin1 CLEAR_NPC,{ callfunc "F_GM_NPC"; if (callfunc("F_GM_NPC",1854,0) != 1) end; mes "[Time Manager]"; mes "What time would you like to return?"; next; switch( select("Cancel:Test monster spawn:Start from beginning:Furnace Zone:Shooting Zone:Complete the test") ) { case 1: end; case 2: donpcevent "#target::OnStart"; donpcevent "#nontarget::OnStart"; end; case 3: callsub S_Quest,0,0; case 4: callsub S_Quest,12341,12341; case 5: callsub S_Quest,12342,12342; case 6: callsub S_Quest,12345,12344; } end; S_Quest: setarray .@arguments[0], getarg(0), getarg(1); for ( .@quest = 12340; .@quest <= 12345; ++.@quest ) { if (isbegin_quest(.@quest) > 0) erasequest .@quest; if (.@quest <= .@arguments[0]) setquest .@quest; if (.@quest <= .@arguments[1]) completequest .@quest; } end; }