//===== rAthena Script ======================================= //= Weekend Memorial Dungeon //===== Description: ========================================= //= [Walkthrough Conversion] //= Weekend Memorial Dungeon //===== Changelogs: ========================================== //= 1.0 Initial release [Everade] //============================================================ pay_arche,44,124,5 script Marry Jae 4_F_JOB_BLACKSMITH,{ mes "[Marry Jae]"; if (BaseLevel < 60) { mes "Your base level is too low, come back when you hit level 60+."; close; } mes "^ff0000If you attempt to tame any monsters, it will not count as a kill. Please be careful.^000000"; next; .@day = gettime(DT_DAYOFWEEK); if (.@day != SATURDAY && .@day != SUNDAY) { mes "[Marry Jae]"; mes "Oh, a curious onlooker? I'm Marry Jae, the person in charge of weekends among the days of the week."; next; mes "[Marry Jae]"; mes "What is the weekend dungeon? Actually, it's a specially designed space for new adventurers to train."; next; mes "^0000FFLooking around, it's obvious that Marry Jae is talking to you.^000000"; next; mes "[Marry Jae]"; mes "For those who do not have a party on the weekends, this place is hunting and experience gaining grounds for lonely adventurers!"; next; mes "[Marry Jae]"; mes "Besides, the experience gain here is very generous."; next; select( "When is the opening time?" ); mes "[Marry Jae]"; mes "The dungeon will be open during:"; mes "^0000FFSaturday 00:00 ~ Sunday 23:59^000000"; next; mes "[Marry Jae]"; mes "I hope to see you when the weekend arrives~"; close; } .@md_name$ = "Weekend Dungeon"; if (getcharid(1) < 1) { mes "[Marry Jae]"; mes "You need to form a party of one member or more."; close; } switch( checkquest(12378,PLAYTIME) ) { case -1: break; case 0: case 1: switch( checkquest(12377,PLAYTIME) ) { case -1: case 2: mes "[Marry Jae]"; mes "Sorry, but the entry period to the " + .@md_name$ + " has expired."; mes "Take a rest while waiting for the dungeon to be available again."; close; case 0: case 1: break; } break; case 2: erasequest 12377; erasequest 12378; mes "[Marry Jae]"; mes "The cooldown has expired."; mes "You may re-enter the Memorial Dungeon."; close; } if (is_party_leader() == true) .@menu$ = "Prepare Memorial Dungeon"; mes "[Marry Jae]"; mes "I think you're just about ready."; mes "Now, would you like to enter it now?"; next; switch( select( .@menu$, "Enter Weekend Dungeon", "Cancel" ) ) { case 1: instance_create(.@md_name$); mes "[Marry Jae]"; mes "The Memorial Dungeon has been created."; mes "You may now enter."; close; case 2: switch( instance_enter(.@md_name$) ) { case IE_NOMEMBER: end; case IE_NOINSTANCE: mes "There is no Memorial Dungeon registered."; close; case IE_OTHER: mes "An unknown error has occurred."; close; case IE_OK: mes "[Marry Jae]"; mes "Off you go!"; mapannounce "pay_arche", "" + strcharinfo(0) + " of the party, " + getpartyname( getcharid(1) ) + ", is entering the " + .@md_name$ + ".", bc_map, 0xFF99; if (isbegin_quest(12377) == 0) setquest 12377; if (isbegin_quest(12378) == 0) setquest 12378; end; } end; case 3: mes "[Marry Jae]"; mes "You have not prepared?"; mes "Can't really help it I guess."; close; } } //Merchant pay_arche,44,121,5 script Gift Supplies Clerk 4_F_02,{ .@zeny = 60000; mes "[Gift Supplies Clerk]"; mes "I offer packaging services for those who wish to present a precious gift to a cherished one."; next; mes "[Gift Supplies Clerk]"; mes "If you have 5 units of " + getitemname(23143) + "23143 or " + getitemname(23142) + "23142, I can pack it for just ^FF0000" + F_InsertComma(.@zeny) + "^000000 Zeny!"; mes "Do you want to pack it right now?"; next; switch( select( "Cancel", "Growth Elixir Packing", "Job Elixir Packing" ) ) { case 1: mes "[Gift Supplies Clerk]"; mes "Come back whenever you need packaging services!"; close; case 2: .@item = 23142; .@box = 23144; break; case 3: .@item = 23143; .@box = 23145; break; } mes "[Gift Supplies Clerk]"; if (countitem(.@item) < 5) { mes "Please come back when you have enough materials."; close; } if (Zeny < .@zeny) { mes "Please come back when you have enough Zeny."; mes F_InsertComma(.@zeny) + "z to be specific."; close; } if (checkweight(23144,1) == 0) { mes "You have too many kinds of objects. Clear your inventory."; close; } if (MaxWeight - Weight < 10000) { mes "Can't continue because you have too many heavy objects. Reduce your total weight by clearing your inventory."; close; } mes "Confirm to spend " + F_InsertComma(.@zeny) + "z to package 5 " + getitemname(.@item) + "" + .@item + " into " + getitemname(.@box) + "" + .@box + "?"; next; if (select( "Yes", "No" ) == 2) { mes "[Gift Supplies Clerk]"; mes "Come back whenever you need packaging services!"; close; } Zeny -= .@zeny; delitem .@item,5; getitem .@box,1; end; } //Instance 1@md_pay,239,30,6 script Marry Jae#0_1 4_F_JOB_BLACKSMITH,{ if (is_party_leader() == false) end; mes "[Marry Jae]"; mes "Before we start setting up the environment here, we'll give you the chance to choose an appropriate difficulty level."; mes "I could make my own choice, but each person handles it differently based on their abilities."; next; switch( select( "Cancel", "Lv60 ~ 79", "Lv80 ~ 99", "Lv100 ~ 119", "Lv120 ~ 139", "Lv140 ~ 159", "Lv160 ~ " ) ) { case 1: end; //Familiar, Skeleton, Zombie case 2: .@min_level = 60; setarray 'mob[0],3643,3637,3649; break; case 3: .@min_level = 80; setarray 'mob[0],3644,3638,3650; break; case 4: .@min_level = 100; setarray 'mob[0],3645,3639,3651; break; case 5: .@min_level = 120; setarray 'mob[0],3646,3640,3652; break; case 6: .@min_level = 140; setarray 'mob[0],3647,3641,3653; break; case 7: .@min_level = 160; setarray 'mob[0],3648,3642,3654; break; } mes "[Marry Jae]"; if (BaseLevel < .@min_level) { mes "Your base level is too low to select this, you need to be level " + .@min_level + " + ."; close; } mes "Good luck finding the treasures!"; npctalk "Good luck~"; donpcevent instance_npcname("map_md_pay_spawn") + "::OnStart"; close; } 1@md_pay,1,1,6 script map_md_pay_spawn -1,{ end; OnStart: sleep 2500; disablenpc instance_npcname("Marry Jae#0_1"); .@event$ = instance_npcname("map_md_pay_spawn") + "::OnFarmiliarDead"; killmonster 'map_md_pay$, .@event$; monster 'map_md_pay$,252,54,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,260,40,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,249,93,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,224,38,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,255,125,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,264,132,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,255,165,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,265,181,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,225,165,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,235,115,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,205,145,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,190,180,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,213,250,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,90,263,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,135,200,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,175,155,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,165,145,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,180,117,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,175,115,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,185,66,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,155,55,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,165,45,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,124,57,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,54,45,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,53,48,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,55,65,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,51,66,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,42,84,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,41,152,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,46,171,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,45,185,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,64,172,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,75,181,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,50,202,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,55,205,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,75,245,"Familiar",'mob[0],1,.@event$; monster 'map_md_pay$,90,263,"Familiar",'mob[0],1,.@event$; .@event$ = instance_npcname("map_md_pay_spawn") + "::OnSkelDead"; killmonster 'map_md_pay$, .@event$; monster 'map_md_pay$,245,55,"Skeleton",'mob[1],1,.@event$; monster 'map_md_pay$,243,63,"Skeleton",'mob[1],1,.@event$; monster 'map_md_pay$,259,98,"Skeleton",'mob[1],1,.@event$; monster 'map_md_pay$,258,204,"Skeleton",'mob[1],1,.@event$; monster 'map_md_pay$,239,122,"Skeleton",'mob[1],1,.@event$; monster 'map_md_pay$,189,190,"Skeleton",'mob[1],1,.@event$; monster 'map_md_pay$,239,231,"Skeleton",'mob[1],1,.@event$; monster 'map_md_pay$,205,225,"Skeleton",'mob[1],1,.@event$; monster 'map_md_pay$,172,207,"Skeleton",'mob[1],1,.@event$; monster 'map_md_pay$,166,234,"Skeleton",'mob[1],1,.@event$; monster 'map_md_pay$,171,236,"Skeleton",'mob[1],1,.@event$; monster 'map_md_pay$,126,180,"Skeleton",'mob[1],1,.@event$; monster 'map_md_pay$,150,150,"Skeleton",'mob[1],1,.@event$; monster 'map_md_pay$,155,135,"Skeleton",'mob[1],1,.@event$; monster 'map_md_pay$,174,75,"Skeleton",'mob[1],1,.@event$; monster 'map_md_pay$,186,67,"Skeleton",'mob[1],1,.@event$; monster 'map_md_pay$,95,65,"Skeleton",'mob[1],1,.@event$; monster 'map_md_pay$,55,85,"Skeleton",'mob[1],1,.@event$; monster 'map_md_pay$,37,92,"Skeleton",'mob[1],1,.@event$; monster 'map_md_pay$,34,90,"Skeleton",'mob[1],1,.@event$; monster 'map_md_pay$,27,99,"Skeleton",'mob[1],1,.@event$; monster 'map_md_pay$,57,76,"Skeleton",'mob[1],1,.@event$; monster 'map_md_pay$,62,93,"Skeleton",'mob[1],1,.@event$; monster 'map_md_pay$,33,97,"Skeleton",'mob[1],1,.@event$; monster 'map_md_pay$,60,45,"Skeleton",'mob[1],1,.@event$; monster 'map_md_pay$,48,60,"Skeleton",'mob[1],1,.@event$; monster 'map_md_pay$,73,51,"Skeleton",'mob[1],1,.@event$; .@event$ = instance_npcname("map_md_pay_spawn") + "::OnZombieDead"; killmonster 'map_md_pay$, .@event$; monster 'map_md_pay$,245,65,"Zombie",'mob[2],1,.@event$; monster 'map_md_pay$,218,61,"Zombie",'mob[2],1,.@event$; monster 'map_md_pay$,255,171,"Zombie",'mob[2],1,.@event$; monster 'map_md_pay$,215,165,"Zombie",'mob[2],1,.@event$; monster 'map_md_pay$,237,127,"Zombie",'mob[2],1,.@event$; monster 'map_md_pay$,215,105,"Zombie",'mob[2],1,.@event$; monster 'map_md_pay$,198,168,"Zombie",'mob[2],1,.@event$; monster 'map_md_pay$,243,267,"Zombie",'mob[2],1,.@event$; monster 'map_md_pay$,165,207,"Zombie",'mob[2],1,.@event$; monster 'map_md_pay$,157,236,"Zombie",'mob[2],1,.@event$; monster 'map_md_pay$,113,259,"Zombie",'mob[2],1,.@event$; monster 'map_md_pay$,105,255,"Zombie",'mob[2],1,.@event$; monster 'map_md_pay$,117,238,"Zombie",'mob[2],1,.@event$; monster 'map_md_pay$,164,194,"Zombie",'mob[2],1,.@event$; monster 'map_md_pay$,159,172,"Zombie",'mob[2],1,.@event$; monster 'map_md_pay$,175,155,"Zombie",'mob[2],1,.@event$; monster 'map_md_pay$,146,131,"Zombie",'mob[2],1,.@event$; monster 'map_md_pay$,152,126,"Zombie",'mob[2],1,.@event$; monster 'map_md_pay$,181,85,"Zombie",'mob[2],1,.@event$; monster 'map_md_pay$,165,81,"Zombie",'mob[2],1,.@event$; monster 'map_md_pay$,157,74,"Zombie",'mob[2],1,.@event$; monster 'map_md_pay$,175,45,"Zombie",'mob[2],1,.@event$; monster 'map_md_pay$,49,48,"Zombie",'mob[2],1,.@event$; monster 'map_md_pay$,65,175,"Zombie",'mob[2],1,.@event$; monster 'map_md_pay$,78,180,"Zombie",'mob[2],1,.@event$; monster 'map_md_pay$,33,207,"Zombie",'mob[2],1,.@event$; monster 'map_md_pay$,49,227,"Zombie",'mob[2],1,.@event$; monster 'map_md_pay$,55,235,"Zombie",'mob[2],1,.@event$; monster 'map_md_pay$,60,240,"Zombie",'mob[2],1,.@event$; monster 'map_md_pay$,70,237,"Zombie",'mob[2],1,.@event$; monster 'map_md_pay$,65,265,"Zombie",'mob[2],1,.@event$; 'rand_chest = rand(1,4); end; OnFarmiliarDead: callsub( S_Mob, 'mob[0], "Familiar", "OnFarmiliarDead" ); OnSkelDead: callsub( S_Mob, 'mob[1], "Skeleton", "OnSkelDead" ); OnZombieDead: callsub( S_Mob, 'mob[2], "Zombie", "OnZombieDead" ); S_Mob: if (rand(100) == 0) { 'rand_chest++; if ('rand_chest > 4) 'rand_chest = 1; // Treasure Chest Spawn donpcevent instance_npcname("#WDbox" + 'rand_chest) + "::OnStart"; } sleep 10000; monster 'map_md_pay$,0,0, getarg(1), getarg(0),1, instance_npcname("map_md_pay_spawn") + "::" + getarg(2); end; OnInstanceInit: 'count = 0; 'rand_chest = 0; 'map_md_pay$ = instance_mapname("1@md_pay"); disablenpc instance_npcname("#WDbox1"); disablenpc instance_npcname("#WDbox2"); disablenpc instance_npcname("#WDbox3"); disablenpc instance_npcname("#WDbox4"); end; } // Treasure Chest Reward 1@md_pay,99,172,3 script #WDbox1 4_TREASURE_BOX,{ specialeffect EF_COIN; disablenpc(); stopnpctimer; sleep 500; .@chestname$ = strnpcinfo(2); if (.@chestname$ == "WDbox1") { for ( .@i = 0; .@i < 3; ++.@i ) makeitem rand(23142,23143),1, 'map_md_pay$, rand(97,101), rand(170,174); } else if (.@chestname$ == "WDbox2") { for ( .@i = 0; .@i < 3; ++.@i ) makeitem rand(23142,23143),1, 'map_md_pay$, rand(233,237), rand(58,62); } else if (.@chestname$ == "WDbox3") { for ( .@i = 0; .@i < 3; ++.@i ) makeitem rand(23142,23143),1, 'map_md_pay$, rand(51,55), rand(265,269); } else if (.@chestname$ == "WDbox4") { for ( .@i = 0; .@i < 3; ++.@i ) makeitem rand(23142,23143),1, 'map_md_pay$, rand(236,240), rand(250,254); } end; OnStart: enablenpc(); instance_announce -1, "A treasure chest appeared somewhere in the dungeon. It'll disappear after a while, so let's find it.", bc_map, "0xff5500"; initnpctimer; end; OnTimer180000: //3min before chest disappears disablenpc(); stopnpctimer; end; } 1@md_pay,235,60,3 duplicate(#WDbox1) #WDbox2 4_TREASURE_BOX 1@md_pay,53,267,3 duplicate(#WDbox1) #WDbox3 4_TREASURE_BOX 1@md_pay,238,252,3 duplicate(#WDbox1) #WDbox4 4_TREASURE_BOX