# # Table structure for table `mob_skill_db2` # DROP TABLE IF EXISTS `mob_skill_db2`; CREATE TABLE IF NOT EXISTS `mob_skill_db2` ( `MOB_ID` smallint(6) NOT NULL, `INFO` text NOT NULL, `STATE` text NOT NULL, `SKILL_ID` smallint(6) NOT NULL, `SKILL_LV` tinyint(4) NOT NULL, `RATE` smallint(4) NOT NULL, `CASTTIME` mediumint(9) NOT NULL, `DELAY` int(9) NOT NULL, `CANCELABLE` text NOT NULL, `TARGET` text NOT NULL, `CONDITION` text NOT NULL, `CONDITION_VALUE` text, `VAL1` mediumint(9) DEFAULT NULL, `VAL2` mediumint(9) DEFAULT NULL, `VAL3` mediumint(9) DEFAULT NULL, `VAL4` mediumint(9) DEFAULT NULL, `VAL5` mediumint(9) DEFAULT NULL, `EMOTION` text, `CHAT` text ) ENGINE=MyISAM; # Custom Mob Skill Database # # Structure of Database: #REPLACE INTO `mob_skill_db2` VALUES ( MobID,'Dummy value (info only)','State',SkillID,SkillLv,Rate,CastTime,Delay,'Cancelable','Target','Condition type','Condition value',val1,val2,val3,val4,val5,'Emotion','Chat'); # # RATE: the chance of the skill being casted when the condition is fulfilled (10000 = 100%). # DELAY: the time (in milliseconds) before attempting to recast the same skill. # # STATE: # any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) / # loot /attack / angry (like attack, except player has not attacked mob yet) / # chase (following target, after being attacked) / follow (following target, # without being attacked) / anytarget (attack+angry+chase+follow) # # TARGET: # target (current target) / self / friend / master / randomtarget (any enemy within skill's range) # # The following are for ground-skills, a random target tile is selected from the specified area: # around1 (3x3 area around self) / around2 (5x5 area around self) / # around3 (7x7 area around self) / around4 (9x9 area around self) / # around5 (3x3 area around target) / around6 (5x5 area around target) / # around7 (7x7 area around target) / around8 (9x9 area around target) / # around = around4 # # CONDITION: # always Unconditional (no condition value). # onspawn When mob spawns/respawns (no condition value). # myhpltmaxrate When mob's HP drops to the specified %. # myhpinrate When mob's HP is in a certain % range (condition value = lower bound, val1 = upper bound). # mystatuson If mob has the specified abnormality in status. # mystatusoff If mob has ended the specified abnormality in status. # friendhpltmaxrate When mob's friend's HP drops to the specified %. # friendhpinrate When mob's friend's HP is in a certain % range (condition value = lower bound, val1 = upper bound). # friendstatuson If friend has the specified abnormality in status. # friendstatusoff If friend has ended the specified abnormality in status. # attackpcgt When attack PCs become greater than specified number. # attackpcge When attack PCs become greater than or equal to the specified number. # slavelt When number of slaves is less than the original specified number. # slavele When number of slaves is less than or equal to the original specified number. # closedattacked When close range melee attacked (no condition value). # longrangeattacked When long range attacked, ex. bows, guns, ranged skills (no condition value). # skillused When the specified skill is used on the mob. # afterskill After mob casts the specified skill. # casttargeted When a target is in cast range (no condition value). # rudeattacked When mob is rude attacked (no condition value). # # Status abnormalities specified through the statuson/statusoff system: # anybad (any type of state change) / stone / freeze / stun / sleep / # poison / curse / silence / confusion / blind / hiding / sight (unhidden) # # Note: if a negative MobID is provided, the skill will be treated as 'global': # -1: added for all boss types. # -2: added for all normal types. # -3: added for all mobs. # rAthena Dev Team #REPLACE INTO `mob_skill_db2` VALUES (1900,'Valaris@AL_TELEPORT','idle',26,1,10000,0,0,'yes','self','rudeattacked',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1900,'Valaris@AL_TELEPORT','walk',26,1,500,0,5000,'yes','self','rudeattacked',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1900,'Valaris@KN_BRANDISHSPEAR','attack',57,10,2000,500,5000,'no','target','always','0',NULL,NULL,NULL,NULL,NULL,'29',NULL); #REPLACE INTO `mob_skill_db2` VALUES (1900,'Valaris@MO_BODYRELOCATION','chase',264,1,200,200,1000,'yes','target','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1900,'Valaris@NPC_ARMORBRAKE','attack',344,10,2000,0,5000,'no','target','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1900,'Valaris@NPC_CALLSLAVE','attack',352,1,10000,0,30000,'yes','target','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1900,'Valaris@NPC_CALLSLAVE','idle',352,1,10000,0,30000,'yes','self','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1900,'Valaris@NPC_DARKBREATH','attack',202,5,2000,800,5000,'no','target','always','0',NULL,NULL,NULL,NULL,NULL,'29',NULL); #REPLACE INTO `mob_skill_db2` VALUES (1900,'Valaris@NPC_DARKSTRIKE','chase',340,10,200,0,1000,'yes','target','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1900,'Valaris@NPC_GUIDEDATTACK','attack',172,5,500,0,20000,'no','target','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1900,'Valaris@NPC_POWERUP','attack',349,5,10000,0,30000,'yes','self','myhpltmaxrate','30',NULL,NULL,NULL,NULL,NULL,'6',NULL); #REPLACE INTO `mob_skill_db2` VALUES (1900,'Valaris@NPC_SUMMONSLAVE','attack',196,6,10000,700,10000,'no','self','slavele','3',1902,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1900,'Valaris@NPC_SUMMONSLAVE','idle',196,6,10000,700,10000,'no','self','slavele','3',1902,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1900,'Valaris@WZ_VERMILION','attack',85,10,2000,500,2000,'no','target','always','0',NULL,NULL,NULL,NULL,NULL,'29',NULL); #REPLACE INTO `mob_skill_db2` VALUES (1900,'Valaris@WZ_VERMILION','chase',85,10,200,500,2000,'no','target','always','0',NULL,NULL,NULL,NULL,NULL,'29',NULL); #REPLACE INTO `mob_skill_db2` VALUES (1900,'Valaris@WZ_VERMILION','chase',85,10,500,500,2000,'no','target','skillused','18',NULL,NULL,NULL,NULL,NULL,'29',NULL); #REPLACE INTO `mob_skill_db2` VALUES (1901,'Valaris\'s Worshipper@AL_TELEPORT','idle',26,1,10000,0,0,'yes','self','rudeattacked',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1901,'Valaris\'s Worshipper@NPC_CURSEATTACK','attack',181,3,500,800,5000,'no','target','always','0',NULL,NULL,NULL,NULL,NULL,'29',NULL); #REPLACE INTO `mob_skill_db2` VALUES (1901,'Valaris\'s Worshipper@NPC_DARKNESSATTACK','attack',190,2,500,500,5000,'no','target','always','0',NULL,NULL,NULL,NULL,NULL,'6',NULL); #REPLACE INTO `mob_skill_db2` VALUES (1901,'Valaris\'s Worshipper@NPC_EMOTION','chase',197,1,20,0,5000,'yes','self','always','0',19,129,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1901,'Valaris\'s Worshipper@NPC_EMOTION','idle',197,1,200,0,5000,'yes','self','always','0',6,1173,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1901,'Valaris\'s Worshipper@NPC_EMOTION','walk',197,1,200,0,5000,'yes','self','always','0',2,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1901,'Valaris\'s Worshipper@NPC_HALLUCINATION','attack',207,1,500,500,5000,'yes','target','always','0',NULL,NULL,NULL,NULL,NULL,'29',NULL); #REPLACE INTO `mob_skill_db2` VALUES (1901,'Valaris\'s Worshipper@NPC_HALLUCINATION','chase',207,1,50,500,5000,'yes','target','always','0',NULL,NULL,NULL,NULL,NULL,'29',NULL); #REPLACE INTO `mob_skill_db2` VALUES (1901,'Valaris\'s Worshipper@SA_DISPELL','attack',289,1,0,0,30000,'yes','target','always','0',NULL,NULL,NULL,NULL,NULL,'29',NULL); #REPLACE INTO `mob_skill_db2` VALUES (1902,'MC Cameri@AL_TELEPORT','idle',26,1,10000,0,0,'yes','self','rudeattacked',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1902,'MC Cameri@AL_TELEPORT','walk',26,1,500,0,5000,'yes','self','rudeattacked',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1902,'MC Cameri@KN_BRANDISHSPEAR','attack',57,10,2000,500,5000,'no','target','always','0',NULL,NULL,NULL,NULL,NULL,'29',NULL); #REPLACE INTO `mob_skill_db2` VALUES (1902,'MC Cameri@MO_BODYRELOCATION','chase',264,1,200,200,1000,'yes','target','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1902,'MC Cameri@NPC_ARMORBRAKE','attack',344,10,2000,0,5000,'no','target','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1902,'MC Cameri@NPC_DARKBREATH','attack',202,5,2000,800,5000,'no','target','always','0',NULL,NULL,NULL,NULL,NULL,'29',NULL); #REPLACE INTO `mob_skill_db2` VALUES (1902,'MC Cameri@NPC_DARKSTRIKE','chase',340,10,200,0,1000,'yes','target','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1902,'MC Cameri@NPC_GUIDEDATTACK','attack',172,5,500,0,20000,'no','target','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1902,'MC Cameri@NPC_POWERUP','attack',349,5,10000,0,30000,'yes','self','myhpltmaxrate','30',NULL,NULL,NULL,NULL,NULL,'6',NULL); #REPLACE INTO `mob_skill_db2` VALUES (1902,'MC Cameri@WZ_VERMILION','attack',85,10,2000,500,2000,'no','target','always','0',NULL,NULL,NULL,NULL,NULL,'29',NULL); #REPLACE INTO `mob_skill_db2` VALUES (1902,'MC Cameri@WZ_VERMILION','chase',85,10,200,500,2000,'no','target','always','0',NULL,NULL,NULL,NULL,NULL,'29',NULL); #REPLACE INTO `mob_skill_db2` VALUES (1902,'MC Cameri@WZ_VERMILION','chase',85,10,500,500,2000,'no','target','skillused','18',NULL,NULL,NULL,NULL,NULL,'29',NULL); #REPLACE INTO `mob_skill_db2` VALUES (1903,'Poki#3@AC_DOUBLE','attack',46,10,500,1000,5000,'no','target','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1903,'Poki#3@AC_SHOWER','attack',47,8,2000,1000,5000,'no','target','attackpcgt','2',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1903,'Poki#3@BS_MAXIMIZE','chase',114,5,500,1000,5000,'no','self','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1903,'Poki#3@BS_MAXIMIZE','attack',114,5,500,1000,5000,'no','self','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1903,'Poki#3@NPC_AGIUP','chase',350,5,2500,0,5000,'no','self','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1903,'Poki#3@NPC_POWERUP','attack',349,5,500,0,30000,'yes','self','myhpltmaxrate','30',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1903,'Poki#3@SN_SHARPSHOOTING','attack',382,5,500,1000,5000,'no','target','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1903,'Poki#3@HT_SKIDTRAP','idle',115,5,50,0,5000,'yes','self','always','0',NULL,NULL,NULL,NULL,NULL,'29',NULL); #REPLACE INTO `mob_skill_db2` VALUES (1903,'Poki#3@HT_FREEZINGTRAP','idle',120,5,50,0,300000,'yes','self','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1903,'Poki#3@HT_FREEZINGTRAP','idle',121,5,50,0,300000,'yes','self','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1903,'Poki#3@AC_CHARGEARROW','attack',148,1,500,0,5000,'yes','target','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1903,'Poki#3@HT_FLASHER','idle',120,5,50,0,300000,'yes','self','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1903,'Poki#3@NPC_SUMMONSLAVE','idle',196,5,10000,2000,120000,'no','self','slavele','1',1659,1660,1661,1662,1663,'0',NULL); #REPLACE INTO `mob_skill_db2` VALUES (1903,'Poki#3@NPC_CALLSLAVE','attack',352,1,2000,0,10000,'yes','target','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1903,'Poki#3@NPC_CALLSLAVE','idle',352,1,2000,0,10000,'yes','self','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1903,'Poki#3@NPC_CHANGEWATER','attack',162,1,10000,2000,600000,'no','self','myhpltmaxrate','30',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1903,'Poki#3@NPC_CHANGETELEKINESIS','attack',169,1,500,2000,5000,'no','self','myhpltmaxrate','10',NULL,NULL,NULL,NULL,NULL,'7',NULL); #REPLACE INTO `mob_skill_db2` VALUES (1903,'Poki#3@AL_TELEPORT','idle',26,1,10000,0,0,'yes','self','rudeattacked',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); # Easter Bunny (not in the db?? it's in db2!) #REPLACE INTO `mob_skill_db2` VALUES (1921,'Easter Bunny@NPC_SUMMONSLAVE','attack',196,5,10000,3000,10000,'no','self','slavele','2',1063,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1921,'Easter Bunny@NPC_SUMMONSLAVE','idle',196,5,5000,2000,40000,'no','self','always','2',1920,NULL,NULL,NULL,NULL,NULL,NULL); #Custom Fire Poring. Warning, Colides with META_DENIRO #REPLACE INTO `mob_skill_db2` VALUES (1239,'Fire Poring@AL_HEAL','idle',28,10,10000,0,2000,'yes','self','always','0',NULL,NULL,NULL,NULL,NULL,'4',NULL); #REPLACE INTO `mob_skill_db2` VALUES (1239,'Fire Poring@AL_HEAL','walk',28,10,10000,0,2000,'yes','self','always','0',NULL,NULL,NULL,NULL,NULL,'4',NULL); #REPLACE INTO `mob_skill_db2` VALUES (1239,'Fire Poring@AL_TELEPORT','attack',26,1,1000,5000,60000,'no','self','myhpltmaxrate','30',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1239,'Fire Poring@AL_TELEPORT','idle',26,1,10000,0,0,'yes','self','rudeattacked',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1239,'Fire Poring@NPC_DARKBLESSING','attack',203,1,1000,2000,5000,'no','target','always','0',NULL,NULL,NULL,NULL,NULL,'18',NULL); #REPLACE INTO `mob_skill_db2` VALUES (1239,'Fire Poring@NPC_SUMMONSLAVE','attack',196,16,10000,2000,10000,'no','self','slavele','3',1491,1431,1433,NULL,NULL,'18',NULL); #REPLACE INTO `mob_skill_db2` VALUES (1239,'Fire Poring@NPC_SUMMONSLAVE','idle',196,16,10000,2000,10000,'no','self','slavele','3',1491,1431,1433,NULL,NULL,'18',NULL); #REPLACE INTO `mob_skill_db2` VALUES (1239,'Fire Poring@RG_INTIMIDATE','attack',219,5,1000,0,3000,'yes','target','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1239,'Fire Poring@RG_STRIPARMOR','attack',217,5,2000,0,3000,'yes','target','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1239,'Fire Poring@RG_STRIPHELM','attack',218,5,2000,0,3000,'yes','target','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1239,'Fire Poring@RG_STRIPSHIELD','attack',216,5,2000,0,3000,'yes','target','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (1239,'Fire Poring@RG_STRIPWEAPON','attack',215,5,2000,0,3000,'yes','target','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #iRO Halloween Event 2009 #REPLACE INTO `mob_skill_db2` VALUES (3014,'Halloween Whisper@AS_CLOAKING','idle',135,1,2000,200,5000,'yes','self','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (3014,'Halloween Whisper@AS_CLOAKING','chase',135,1,2000,200,5000,'yes','self','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (3014,'Halloween Whisper@NPC_EMOTION','idle',197,1,2000,0,5000,'yes','self','always','0',NULL,NULL,NULL,NULL,NULL,NULL,NULL); #REPLACE INTO `mob_skill_db2` VALUES (3014,'Halloween Whisper@NPC_EMOTION','chase',197,1,200,0,5000,'yes','self','always','0',19,0x81,NULL,NULL,NULL,NULL,NULL); # Here you can place your custom mob skills