########################################################################### # Monster Database ########################################################################### # # Monster Settings # ########################################################################### # - Id Monster ID. # AegisName Server name to reference the monster in scripts and lookups, should use no spaces. # Name Name in English. # JapaneseName Name in Japanese. (Default: 'Name' value) # Level Level. (Default: 1) # Hp Total HP. (Default: 1) # Sp Total SP. (Default: 1) # BaseExp Base experience gained. (Default: 0) # JobExp Job experience gained. (Default: 0) # MvpExp MVP experience gained. (Default: 0) # Attack Minimum attack in pre-renewal and base attack in renewal. (Default: 0) # Attack2 Maximum attack in pre-renewal and base magic attack in renewal. (Default: 0) # Defense Physical defense of the monster, reduces melee and ranged physical attack/skill damage. (Default: 0) # MagicDefense Magic defense of the monster, reduces magical skill damage. (Default: 0) # Resistance Physical resistance of the monster, reduces melee and ranged physical attack/skill damage. (Default: 0) # MagicResistance Magic resistance of the monster, reduces magical skill damage. (Default: 0) # Str Strength which affects attack. (Default: 1) # Agi Agility which affects flee. (Default: 1) # Vit Vitality which affects defense. (Default: 1) # Int Intelligence which affects magic attack. (Default: 1) # Dex Dexterity which affects hit rate. (Default: 1) # Luk Luck which affects perfect dodge/lucky flee/perfect flee/lucky dodge rate. (Default: 1) # AttackRange Attack range. (Default: 0) # SkillRange Skill cast range. (Default: 0) # ChaseRange Chase range. (Default: 0) # Size Size. (Default: Small) # Race Race. (Default: Formless) # RaceGroups: List of secondary groups the monster may be part of. (Optional) # : Group to toggle. # Element Element. (Default: Neutral) # ElementLevel Level of element. (Default: 1) # WalkSpeed Walk speed. (Default: DEFAULT_WALK_SPEED) # AttackDelay Attack speed. (Default: 0) # AttackMotion Attack animation speed. (Default: 0) # ClientAttackMotion Client attack speed. (Default: AttackMotion) # DamageMotion Damage animation speed. (Default: 0) # DamageTaken Rate at which the monster will receive incoming damage. (Default: 100) # Ai Aegis monster type AI behavior. (Default: 06) # Class Aegis monster class. (Default: Normal) # Modes: List of unique behavior not defined by AI, Class, or Attribute. (Optional) # : Mode to toggle. # MvpDrops: List of possible MVP prize items. Max of MAX_MVP_DROP. (Optional) # - Item Item name. # Rate Drop rate of item. # RandomOptionGroup Random Option Group applied to item on drop. (Default: None) # Index Index used for overwriting item. (Optional) # Drops: List of possible normal item drops. Max of MAX_MOB_DROP. (Optional) # - Item Item name. # Rate Drop rate of item. # StealProtected If the item is shielded from TF_STEAL. (Default: false) # RandomOptionGroup Random Option Group applied to item on drop. (Default: None) # Index Index used for overwriting item. (Optional) ###########################################################################