//===== rAthena Script ======================================= //= Sealed OS //===== Description: ========================================= //= [Walkthrough Conversion] //= Episode 17.1 - Sealed OS //===== Changelog: =========================================== //= 1.0 Initial release [crazyarashi] //= 1.1 Optimizations and cleanup [Everade] //============================================================ 1@os_b,1,1,0 script #171_sealedos_control -1,{ end; OnInstanceInit: 'map$ = instance_mapname("1@os_b"); 'seal_os = 'lock = 0; hideonnpc instance_npcname("Dien#171_os_0"); hideonnpc instance_npcname("Cotnes#171_os_0"); hideonnpc instance_npcname("Dien#171_os_1"); hideonnpc instance_npcname("Ridsh#171_os_1"); hideonnpc instance_npcname("Cotnes#171_os_1"); disablenpc instance_npcname("Suspicious Device#171_os"); disablenpc instance_npcname("Thick Wire#171_os_0"); disablenpc instance_npcname("Thick Wire#171_os_1"); disablenpc instance_npcname("Thick Wire#171_os_2"); disablenpc instance_npcname("Dien#171_os_2"); disablenpc instance_npcname("Cotnes#171_os_2"); disablenpc instance_npcname("Dien#171_os_3"); hideonnpc instance_npcname("Est#171_os_0"); hideonnpc instance_npcname("Cotnes#171_os_3"); hideonnpc instance_npcname("Dien#171_os_4"); disablenpc instance_npcname("Ridsh#171_os_2"); disablenpc instance_npcname("#171_sos_dummy_6"); disablenpc instance_npcname("#171_sos_dummy_7"); disablenpc instance_npcname("Ridsh#171_os_3"); disablenpc instance_npcname("Est#171_os_1"); disablenpc instance_npcname("Cotnes#171_os_4"); disablenpc instance_npcname("Dien#171_os_5"); end; OnEvent01: disablenpc instance_npcname("Ridsh#171_os_0"); disablenpc instance_npcname("Dien#171_os_0"); disablenpc instance_npcname("Cotnes#171_os_0"); disablenpc instance_npcname("#171_os_warp_1"); disablenpc instance_npcname("#171_os_warp_2"); hideoffnpc instance_npcname("Dien#171_os_1"); hideoffnpc instance_npcname("Ridsh#171_os_1"); hideoffnpc instance_npcname("Cotnes#171_os_1"); donpcevent instance_npcname("#171_sealedos_mob") + "::OnSummon00"; end; OnEvent02: for (.@i = 0; .@i < 6; .@i++) disablenpc instance_npcname("#171_sos_dummy_" +.@i); disablenpc instance_npcname("Suspicious Device#171_os"); disablenpc instance_npcname("Dien#171_os_1"); disablenpc instance_npcname("Ridsh#171_os_1"); disablenpc instance_npcname("Cotnes#171_os_1"); disablenpc instance_npcname("#171_os_warp_0"); enablenpc instance_npcname("Thick Wire#171_os_0"); enablenpc instance_npcname("Thick Wire#171_os_1"); enablenpc instance_npcname("Thick Wire#171_os_2"); enablenpc instance_npcname("Dien#171_os_2"); end; OnEvent03: disablenpc instance_npcname("Dien#171_os_2"); enablenpc instance_npcname("Cotnes#171_os_2"); enablenpc instance_npcname("Dien#171_os_3"); enablenpc instance_npcname("Ridsh#171_os_2"); end; OnEvent04: 'unlocked = 1; disablenpc instance_npcname("#171_os_warp_3"); enablenpc instance_npcname("Ridsh#171_os_2"); enablenpc instance_npcname("#171_sos_dummy_6"); enablenpc instance_npcname("#171_sos_dummy_7"); end; OnEvent05: disablenpc instance_npcname("Ridsh#171_os_2"); disablenpc instance_npcname("Est#171_os_0"); disablenpc instance_npcname("Cotnes#171_os_3"); disablenpc instance_npcname("Dien#171_os_4"); disablenpc instance_npcname("#171_os_warp_5"); enablenpc instance_npcname("Ridsh#171_os_3"); enablenpc instance_npcname("Est#171_os_1"); enablenpc instance_npcname("Cotnes#171_os_4"); enablenpc instance_npcname("Dien#171_os_5"); end; } 1@os_b,188,45,5 script Ridsh#171_os_0 4_F_LEEDSH,{ if (!is_party_leader()) end; .@dien$ = instance_npcname("Dien#171_os_0"); .@cot$ = instance_npcname("Cotnes#171_os_0"); cutin "ep162_rds01",2; mes "[Ridsh]"; mes "Oh?"; mes "What are you doing here?"; npctalk "Ridsh : Oh? What are you doing here."; next; cutin "ep162_rds05",2; mes "[Ridsh]"; mes "We're in trouble~~"; mes "We can't have anyone know we're here~~"; npctalk "Ridsh : We're in trouble~~ We can't have anyone know we're here~~"; next; hideoffnpc .@dien$; hideoffnpc .@cot$; cutin "ep162_dn03",2; mes "[Dien]"; mes "The adventurer is here too!"; mes "Why are you scared!"; npctalk "Dien : The adventurer is here too! Why are you scared!",.@dien$; next; mes "[Dien]"; mes "Hello " + strcharinfo(0) + "."; sleep2 2000; cutin "ep162_dn01",2; mes "We've came here to do something... It was too troublesome to tell the youngsters."; npctalk "Dien : We've came here to do something... It was too troublesome to tell the youngsters.",.@dien$; next; mes "[Dien]"; mes "If you keep it a secret that you saw us..."; npctalk "Dien : If you keep it a secret that you saw us...",.@dien$; sleep2 1000; specialeffect EF_BLASTMINEBOMB,AREA,instance_npcname("#171_os_warp_1"); sleep2 600; specialeffect EF_BLASTMINEBOMB,AREA,instance_npcname("#171_os_warp_1"); sleep2 600; specialeffect EF_BLASTMINEBOMB,AREA,instance_npcname("#171_os_warp_2"); next; cutin "ep162_rds04",2; mes "[Ridsh]"; mes "Sister~~"; mes "What are you talking about, I don't see the adventurer!"; npctalk "Ridsh : Sister~~ What are you talking about, I don't see the adventurer!"; next; cutin "ep162_ctn01",2; mes "[Cotnes]"; mes "Oh~"; mes "Yeah?"; mes "I don't see the adventurer either~"; npctalk "Cotnes : Oh~ Yeah? I don't see the adventurer either~",.@cot$; next; mes "[Cotnes]"; mes "So what now?"; mes "We're already inside."; npctalk "Cotnes : So what now? We're already inside.",.@cot$; next; cutin "ep162_rds05",2; mes "[Ridsh]"; mes "It can't be helped~~"; mes "We have to go with the adventurer."; npctalk "Ridsh : It can't be helped~~ We have to go with the adventurer."; next; cutin "ep162_dn01",2; mes "[Dien]"; mes "It's dangerous, so please come with us."; npctalk "Dien : It's dangerous so please come with us.",.@dien$; close2; cutin "",255; if ('seal_os == 0) { 'seal_os = 1; donpcevent instance_npcname("#171_sealedos_control") + "::OnEvent01"; } end; } 1@os_b,212,41,0 script Suspicious Device#171_os 4_ENERGY_BLUE,{ mes "- There is a pipe going through the floor. -"; next; if (select("Crush it.:Put it down.") == 2) { mes "- Nothing happened. -"; close; } mes "- The machine stopped with a strange noise when the pipe was broken. -"; specialeffect EF_BLASTMINEBOMB; close2; mapannounce 'map$,"Ridsh : Alright! Let's move up along the railroad tracks!",bc_map,0xFF0000; if ('seal_os == 1) { 'seal_os = 2; donpcevent instance_npcname("#171_sealedos_control") + "::OnEvent02"; } end; } 1@os_b,1,1,0 script #171_sealedos_mob HIDDEN_WARP_NPC,{ end; OnSummon00: .@event$ = instance_npcname(strnpcinfo(0))+"::OnMobKill"; npctalk "Cotnes : Over here~~.",instance_npcname("Dien#171_os_1"); sleep 1000; npctalk "Dien : Oh my... what a surprise!",instance_npcname("Dien#171_os_1"); sleep 1000; npctalk "Dien : We will take care of this side. Please take care of the disgusting ones there!",instance_npcname("Dien#171_os_1"); monster 'map$,205,46,"Dolor",20361,1,.@event$; monster 'map$,200,45,"Twin Caput",20365,1,.@event$; end; OnMobKill: .@event$ = instance_npcname(strnpcinfo(0))+"::OnMobKill"; if (!mobcount('map$,.@event$)) { disablenpc(); enablenpc instance_npcname("Suspicious Device#171_os"); mapannounce 'map$,"Ridsh : Turn off the device at the bottom, while we deal with the enemies.",bc_map,0xFF0000; } end; } 1@os_b,112,108,5 script Dien#171_os_2 4_F_DIENE,{ cutin "ep162_dn01",2; mes "[Dien]"; mes "Oh my! What's that thing in the front?"; close3; } 1@os_b,115,112,3 script Dangerous-Looking Device#s_os_0 1_SHADOW_NPC,3,3,{ end; OnTouch: mes "[Dien]"; mes "Oh my! I think it's precise device that's placed here in the abandoned mine."; next; mes "[Dien]"; mes "If you don't break the machine on the other side, we will not be able pass it!"; next; mes "[Dien]"; mes "It's dangerous to go through right now, so let's turn around and go where the device is!"; close2; warp 'map$,115,104; sleep2 2000; npctalk "Dien : If you don't break the machine on the other side, we will not be able pass it!",instance_npcname("Dien#171_os_2"); end; } 1@os_b,115,126,3 duplicate(Dangerous-Looking Device#s_os_0) Dangerous-Looking Device#s_os_1 1_SHADOW_NPC,3,3 1@os_b,115,144,3 duplicate(Dangerous-Looking Device#s_os_0) Dangerous-Looking Device#s_os_2 1_SHADOW_NPC,3,3 1@os_b,137,107,0 script Thick Wire#171_os_0 4_ENERGY_BLUE,{ .@id = atoi(replacestr(strnpcinfo(2),"171_os_","")); 'lock += 1; disablenpc(); disablenpc instance_npcname("Dangerous-Looking Device#s_os_" + .@id); if ('lock < 3) mapannounce 'map$,"Ridsh : The device hasn't turned off yet. Please take a look above for me.",bc_map,0xFF0000; else { mapannounce 'map$,"Ridsh : Great! The road is open. Let's move along the railroad tracks!",bc_map,0xFF0000; if ('seal_os == 2) { 'seal_os = 3; donpcevent instance_npcname("#171_sealedos_control") + "::OnEvent03"; } } end; } 1@os_b,137,123,0 duplicate(Thick Wire#171_os_0) Thick Wire#171_os_1 4_ENERGY_BLUE 1@os_b,137,139,0 duplicate(Thick Wire#171_os_0) Thick Wire#171_os_2 4_ENERGY_BLUE 1@os_b,122,212,5 script Dien#171_os_3 4_F_DIENE,{ cutin "ep162_dn01",2; mes "[Dien]"; mes "Oh!"; mes "If you go to the right, I think you can go back on the railroad without having to break the door."; npctalk "Dien : Oh! If you go to the right, I think you can go back on the railroad without having to break the door"; if (!'unlocked) donpcevent instance_npcname("#171_sealedos_control") + "::OnEvent04"; close3; } 1@os_b,114,217,0 script Cotnes#171_os_2 4_F_COATNEIS,{ cutin "ep162_ctn01",2; mes "[Cotnes]"; mes "Oh, is this gate too hard?"; mes "It will take some time to break it~"; npctalk "Cotnes : Oh, is this gate too hard? It will take some time to break it."; next; cutin "ep162_dn01",2; mes "[Dien]"; mes "Oh!"; mes "If you go to the right, I think you can go back on the railroad without having to break the door."; npctalk "Dien : Oh! If you go to the right, I think you can go back on the railroad without having to break the door"; if (!'unlocked) donpcevent instance_npcname("#171_sealedos_control") + "::OnEvent04"; close3; } 1@os_b,146,221,7 script Ridsh#171_os_2 4_F_LEEDSH,{ if ('seal_os != 3) end; cutin "ep162_rds04",2; mes "[Ridsh]"; mes "Argh!"; npctalk "Ridsh : Argh!"; next; .@est$ = instance_npcname("Est#171_os_0"); hideoffnpc .@est$; sleep2 500; specialeffect EF_BLASTMINEBOMB,AREA,instance_npcname("#171_sos_dummy_6"); sleep2 500; disablenpc instance_npcname("#171_sos_dummy_6"); specialeffect EF_BLASTMINEBOMB,AREA,instance_npcname("#171_sos_dummy_7"); cutin "ep162_est01",2; mes "[Est]"; mes "Oh..."; mes "I'm in a hurry, what are you doing here?"; npctalk "Est : I'm in a hurry, what are you doing here?",.@est$; disablenpc instance_npcname("#171_sos_dummy_7"); next; cutin "ep162_est02",2; mes "[Est]"; mes "Please go back and enjoy your tea gracefully."; npctalk "Est : Please go back and enjoy your tea gracefully.",.@est$; next; cutin "ep162_rds02",2; mes "[Ridsh]"; mes "Huh!"; mes "How did you sneak in here anyway?"; npctalk "Ridsh : Huh! How did you sneak in here anyway?"; next; cutin "ep162_est02",2; mes "[Est]"; mes "This is only a surveillance routine."; mes "If you close your eyes for a second, you may run into an accident."; npctalk "Est : This is only a surveillance routine.",.@est$; sleep2 2000; npctalk "Est : If you close your eyes for a second, you may run into an accident.",.@est$; next; cutin "ep162_rds02",2; mes "[Ridsh]"; mes "What makes you think we need your help?"; npctalk "Ridsh : What makes you think we need your help?"; next; cutin "ep162_est02",2; mes "[Est]"; mes "Didn't you just did now?"; mes "I don't think I heard that wrong. Did I?"; next; disablenpc instance_npcname("Cotnes#171_os_2"); .@cot$ = instance_npcname("Cotnes#171_os_3"); hideoffnpc .@cot$; cutin "ep162_ctn01",2; mes "[Cotnes]"; mes "You two really~"; mes "Please stop fighting."; npctalk "Cotnes : You two really~ Please stop fighting.",.@cot$; next; disablenpc instance_npcname("Dien#171_os_3"); .@dien$ = instance_npcname("Dien#171_os_4"); hideoffnpc .@dien$; cutin "ep162_dn03",2; mes "[Dien]"; mes "How do you always fight like that?"; npctalk "Dien : How do you always fight like that?",.@dien$; next; cutin "ep162_ctn01",2; mes "[Cotnes]"; mes "I'm so excited about this~ I'm getting old and I'm tired of fighting."; npctalk "Cotnes : I'm so excited about this~ I'm getting old and I'm tired of fighting.",.@cot$; next; cutin "ep162_dn03",1; mes "[Dien]"; mes "Is that so?"; npctalk "Dien : Is that so?",.@dien$; next; cutin "ep162_ctn01",2; mes "[Cotnes]"; mes "Yeah~"; mes "I'm tired of fighting, let's go back to work."; mes "The road is open now."; npctalk "Cotnes : Yeah~ I'm tired of fighting, let's go back to work. The road is open now.",.@cot$; close2; cutin "",255; if ('seal_os == 3) { 'seal_os = 4; donpcevent instance_npcname("#171_sealedos_control") + "::OnEvent05"; } end; } 1@os_b,259,360,5 script Dien#171_os_5 4_F_DIENE,{ if ('seal_os != 4) end; cutin "ep162_dn03",2; mes "[Dien]"; mes "Finally.."; mes "If you cross this door..."; next; cutin "ep162_est01",2; mes "[Est]"; mes "Let's head back now before they gather more troops."; next; cutin "ep162_dn03",2; mes "[Dien]"; mes "Excuse me."; next; cutin "ep162_est01",2; mes "[Est]"; mes "?"; next; cutin "ep162_rds01",2; mes "[Ridsh]"; mes "Why?"; next; cutin "ep162_dn03",2; mes "[Dien]"; mes "Oh my, oh my!"; mes "What should we do!"; next; cutin "ep162_rds04",2; mes "[Ridsh]"; mes "Why, what's going on?"; next; cutin "ep162_dn03",2; mes "[Dien]"; mes "I think I've left it."; next; cutin "ep162_rds01",2; mes "[Ridsh]"; mes "Left what?"; next; cutin "ep162_dn03",2; mes "[Dien]"; mes "My protection charm!"; mes "I get nervous if I don't have it with me."; next; cutin "ep162_rds04",2; mes "[Ridsh]"; mes "You've been fine so far without it?!"; next; cutin "ep162_dn03",2; mes "[Dien]"; mes "..."; next; cutin "ep162_rds01",2; mes "[Ridsh]"; mes "Ah... Sorry.."; mes "Alright."; next; mes "[Ridsh]"; mes "While we open the last door, would you mind going back to ^FF0000Clana Nemieri^000000?"; next; mes "[Ridsh]"; mes "I have to contact a few people anyway, and Dien won't go anywhere until she gets her protection charm."; next; mes "[Ridsh]"; mes "Sister, tell me where it is."; next; cutin "ep162_dn02",2; mes "[Dien]"; mes "Oh!"; mes "Thank you so much for that"; next; mes "[Dien]"; mes "It's hard for me to get it back because it's far..."; mes "Please do me a favor."; next; cutin "ep162_dn01",2; mes "[Dien]"; mes "^FF0000Go back to my room and look for a chest on the left side of the window, near a vase."; next; mes "[Dien]"; mes "It should be easy to get since we're here."; next; cutin "ep162_rds05",2; mes "[Ridsh]"; mes "Oh!"; mes "Shouldn't we tell them where we are?"; if (isbegin_quest(11600) == 1) { completequest 11600; setquest 11601; getitem 25669,25; getexp 600000,600000; } close2; warp "ein_fild03",258,267; end; OnInstanceInit: questinfo(QTYPE_QUEST,QMARK_YELLOW,"isbegin_quest(11600) == 1"); end; } 1@os_b,260,363,5 script Cotnes#171_os_4 4_F_COATNEIS,{ cutin "ep162_ctn01",2; mes "[Cotnes]"; mes "It's good sometimes to take a quick walk like this~"; close3; } 1@os_b,262,362,4 script Est#171_os_1 4_F_ESTLOVELOY,{ cutin "ep162_est01",2; mes "[Est]"; mes "I eager to explore the area beyond here."; close3; } 1@os_b,261,358,3 script Ridsh#171_os_3 4_F_LEEDSH,{ cutin "ep162_rds01",2; mes "[Ridsh]"; mes "I'm tired!"; mes "I want to go home."; close3; } 1@os_b,187,52,0 script #171_os_warp_0 WARPNPC,4,4,{ end; OnTouch: .@id = atoi(replacestr(strnpcinfo(2),"171_os_warp_","")); switch (.@id) { case 0: case 1: case 2: warp 'map$,188,41; break; case 3: case 4: if (!'unlocked) { cutin "ep162_dn01",2; mes "[Dien]"; mes "It would be better to just go around the door."; npctalk "Dien : It would be better to just go around the door.",instance_npcname("Dien#171_os_4"),bc_map; close2; cutin "",255; } warp 'map$,114,204; break; case 5: warp 'map$,142,220; } end; } 1@os_b,204,266,0 script #171_os_trap_0 1_SHADOW_NPC,4,4,{ end; OnTouch: .@id = atoi(replacestr(strnpcinfo(2),"171_os_trap_","")); if (getd("'" + strnpcinfo(2))) end; switch (.@id) { case 0: setarray .@xy,209,264,20363,209,268,20355; break; case 1: setarray .@xy,234,269,20357,236,266,20357; break; case 2: setarray .@xy,250,268,20363,252,266,20355; break; case 3: setarray .@xy,263,285,20361,259,286,20365; break; case 4: setarray .@xy,262,303,20355,258,306,20355; break; case 5: setarray .@xy,262,318,20363,259,320,20361; break; case 6: setarray .@xy,258,336,20365,263,338,20355; } setd("'" + strnpcinfo(2),1); for (.@i = 0; .@i < getarraysize(.@xy); .@i += 3) monster 'map$,.@xy[.@i],.@xy[.@i+1],"--ja--",.@xy[.@i+2],1,instance_npcname(strnpcinfo(0))+"::OnMobKill"; end; OnMobKill: .@event$ = instance_npcname(strnpcinfo(0))+"::OnMobKill"; if (!mobcount('map$,.@event$)) disablenpc(); end; } 1@os_b,148,217,3 duplicate(dummy_npc) Est#171_os_0 4_F_ESTLOVELOY 1@os_b,142,225,6 duplicate(dummy_npc) Cotnes#171_os_3 4_F_COATNEIS 1@os_b,143,222,5 duplicate(dummy_npc) Dien#171_os_4 4_F_DIENE 1@os_b,229,267,5 duplicate(#171_os_trap_0) #171_os_trap_1 1_SHADOW_NPC,4,4 1@os_b,244,267,5 duplicate(#171_os_trap_0) #171_os_trap_2 1_SHADOW_NPC,4,4 1@os_b,261,281,5 duplicate(#171_os_trap_0) #171_os_trap_3 1_SHADOW_NPC,4,4 1@os_b,261,299,5 duplicate(#171_os_trap_0) #171_os_trap_4 1_SHADOW_NPC,4,4 1@os_b,261,314,5 duplicate(#171_os_trap_0) #171_os_trap_5 1_SHADOW_NPC,4,4 1@os_b,261,332,5 duplicate(#171_os_trap_0) #171_os_trap_6 1_SHADOW_NPC,4,4 1@os_b,191,46,0 duplicate(#171_os_warp_0) #171_os_warp_1 WARPNPC,3,3 1@os_b,192,49,0 duplicate(#171_os_warp_0) #171_os_warp_2 WARPNPC,3,3 1@os_b,118,209,0 duplicate(#171_os_warp_0) #171_os_warp_3 WARPNPC,3,3 1@os_b,119,215,0 duplicate(#171_os_warp_0) #171_os_warp_4 WARPNPC,3,3 1@os_b,147,224,0 duplicate(#171_os_warp_0) #171_os_warp_5 WARPNPC,3,3 1@os_b,190,44,3 duplicate(dummy_npc) Dien#171_os_0 4_F_DIENE 1@os_b,190,47,6 duplicate(dummy_npc) Cotnes#171_os_0 4_F_COATNEIS 1@os_b,199,51,7 duplicate(dummy_npc) Dien#171_os_1 4_F_DIENE 1@os_b,201,49,3 duplicate(dummy_npc) Cotnes#171_os_1 4_F_COATNEIS 1@os_b,203,51,0 duplicate(dummy_npc) Ridsh#171_os_1 4_F_LEEDSH 1@os_b,199,56,5 duplicate(dummy_npc) #171_sos_dummy_0 20355 1@os_b,202,56,3 duplicate(dummy_npc) #171_sos_dummy_1 20357 1@os_b,198,53,3 duplicate(dummy_npc) #171_sos_dummy_2 20355 1@os_b,200,54,4 duplicate(dummy_npc) #171_sos_dummy_3 20361 1@os_b,203,54,5 duplicate(dummy_npc) #171_sos_dummy_4 20357 1@os_b,201,52,3 duplicate(dummy_npc) #171_sos_dummy_5 20363 1@os_b,144,221,5 duplicate(dummy_npc) #171_sos_dummy_6 20363 1@os_b,148,221,3 duplicate(dummy_npc) #171_sos_dummy_7 20365 1@os_b,200,276,5 duplicate(dummy_npc) #171_sos_dummy_8 20361 1@os_b,207,275,3 duplicate(dummy_npc) #171_sos_dummy_9 20363 1@os_b,205,258,3 duplicate(dummy_npc) #171_sos_dummy_10 20365 1@os_b,213,257,2 duplicate(dummy_npc) #171_sos_dummy_11 20357 1@os_b,231,274,5 duplicate(dummy_npc) #171_sos_dummy_12 20361 1@os_b,234,276,5 duplicate(dummy_npc) #171_sos_dummy_13 20365 1@os_b,244,275,3 duplicate(dummy_npc) #171_sos_dummy_14 20361 1@os_b,242,276,3 duplicate(dummy_npc) #171_sos_dummy_15 20365 1@os_b,253,286,5 duplicate(dummy_npc) #171_sos_dummy_16 20363 1@os_b,265,284,3 duplicate(dummy_npc) #171_sos_dummy_17 20355 1@os_b,252,302,5 duplicate(dummy_npc) #171_sos_dummy_18 20363 1@os_b,251,300,5 duplicate(dummy_npc) #171_sos_dummy_19 20361 1@os_b,61,263,3 duplicate(dummy_npc) #171_sos_dummy_20 20365 1@os_b,264,267,3 duplicate(dummy_npc) #171_sos_dummy_21 20361 1@os_b,263,262,3 duplicate(dummy_npc) #171_sos_dummy_22 20363 1@os_b,192,276,5 duplicate(dummy_npc) #171_sos_dummy_23 20365 1@os_b,194,250,5 duplicate(dummy_npc) #171_sos_dummy_24 20355 1@os_b,196,251,3 duplicate(dummy_npc) #171_sos_dummy_25 20363 1@os_b,197,250,3 duplicate(dummy_npc) #171_sos_dummy_26 20357 1@os_b,124,230,5 duplicate(dummy_npc) #171_sos_dummy_27 20365 1@os_b,126,232,5 duplicate(dummy_npc) #171_sos_dummy_28 20365 1@os_b,128,231,5 duplicate(dummy_npc) #171_sos_dummy_29 20361 1@os_b,134,230,3 duplicate(dummy_npc) #171_sos_dummy_30 20363