You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

341 lines
8.5 KiB
YAML

# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Job Database
###########################################################################
#
# Job Settings
#
###########################################################################
# - Jobs: List of jobs associated to group.
# Job Job name.
# MaxWeight Base maximum weight. (Default: 20000)
# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
# Weapon Weapon type with associated ASPD.
# BonusStats: Job level bonus stats/traits.
# - Level Job level.
# Str Stength increase amount. (Default: 0)
# Agi Agility increase amount. (Default: 0)
# Vit Vitality increase amount. (Default: 0)
# Int Intelligence increase amount. (Default: 0)
# Dex Dexterity increase amount. (Default: 0)
# Luk Luck increase amount. (Default: 0)
# Pow Power increase amount. (Default: 0)
# Sta Stamina increase amount. (Default: 0)
# Wis Wisdom increase amount. (Default: 0)
# Spl Spell increase amount. (Default: 0)
# Con Concentration increase amount. (Default: 0)
# Crt Creative increase amount. (Default: 0)
# MaxStats: Maximum stats/traits applicable. (Default: battle_config::max_*_parameter)
# Str Strength.
# Agi Agility.
# Vit Vitality.
# Int Intelligence.
# Dex Dexterity.
# Luk Luck.
# Pow Power.
# Sta Stamina.
# Wis Wisdom.
# Spl Spell.
# Con Concentration.
# Crt Creative.
# MaxBaseLevel Maximum base level. (Default: MAX_LEVEL)
# BaseExp: Base experience per level.
# - Level Base level.
# Exp Base experience.
# MaxJobLevel Maximum job level. (Default: MAX_LEVEL)
# JobExp: Job experience per level.
# - Level Job level.
# Exp Job experience.
# BaseHp: Base HP per base level.
# - Level Base level.
# Hp Base HP.
# BaseSp: Base SP per base level.
# - Level Base level.
# Sp Base SP.
# BaseAp: Base AP per base level.
# - Level Base level.
# Ap Base AP.
###########################################################################
Header:
Type: JOB_STATS
Version: 2
Body:
- Jobs:
Novice: true
Super_Novice: true
Novice_High: true
Baby: true
Super_Baby: true
BaseASPD:
Fist: 500
Dagger: 650
1hSword: 700
1hAxe: 800
Mace: 700
2hMace: 700
Staff: 650
2hStaff: 650
- Jobs:
Swordman: true
Swordman_High: true
Baby_Swordman: true
BaseASPD:
Fist: 400
Dagger: 500
1hSword: 550
2hSword: 600
1hSpear: 650
2hSpear: 700
1hAxe: 700
2hAxe: 750
Mace: 650
2hMace: 700
- Jobs:
Mage: true
Mage_High: true
Baby_Mage: true
BaseASPD:
Fist: 500
Dagger: 600
Staff: 700
2hStaff: 700
- Jobs:
Archer: true
Archer_High: true
Baby_Archer: true
BaseASPD:
Fist: 400
Dagger: 600
Bow: 700
- Jobs:
Acolyte: true
Acolyte_High: true
Baby_Acolyte: true
BaseASPD:
Fist: 400
Mace: 600
2hMace: 600
Staff: 600
2hStaff: 600
- Jobs:
Merchant: true
Merchant_High: true
Baby_Merchant: true
BaseASPD:
Fist: 400
Dagger: 600
1hSword: 700
1hAxe: 700
2hAxe: 750
Mace: 700
2hMace: 700
- Jobs:
Thief: true
Thief_High: true
Baby_Thief: true
BaseASPD:
Fist: 400
Dagger: 500
1hSword: 650
1hAxe: 800
Bow: 800
- Jobs:
Knight: true
Knight2: true
Lord_Knight: true
Lord_Knight2: true
Baby_Knight: true
Baby_Knight2: true
BaseASPD:
Fist: 400
Dagger: 500
1hSword: 500
2hSword: 550
1hSpear: 600
2hSpear: 600
1hAxe: 700
2hAxe: 700
Mace: 650
2hMace: 700
- Jobs:
Priest: true
High_Priest: true
Baby_Priest: true
BaseASPD:
Fist: 400
Mace: 600
2hMace: 600
Staff: 600
Book: 600
2hStaff: 600
- Jobs:
Wizard: true
High_Wizard: true
Baby_Wizard: true
BaseASPD:
Fist: 500
Dagger: 575
Staff: 625
2hStaff: 625
- Jobs:
Blacksmith: true
Whitesmith: true
Baby_Blacksmith: true
BaseASPD:
Fist: 400
Dagger: 600
1hSword: 650
1hAxe: 650
2hAxe: 650
Mace: 675
2hMace: 675
- Jobs:
Hunter: true
Sniper: true
Baby_Hunter: true
BaseASPD:
Fist: 400
Dagger: 600
Bow: 600
- Jobs:
Assassin: true
Assassin_Cross: true
Baby_Assassin: true
BaseASPD:
Fist: 400
Dagger: 500
1hSword: 650
1hAxe: 800
Katar: 500
- Jobs:
Crusader: true
Crusader2: true
Paladin: true
Paladin2: true
Baby_Crusader: true
Baby_Crusader2: true
BaseASPD:
Fist: 400
Dagger: 500
1hSword: 500
2hSword: 550
1hSpear: 600
2hSpear: 600
1hAxe: 700
2hAxe: 700
Mace: 650
2hMace: 700
- Jobs:
Monk: true
Champion: true
Baby_Monk: true
BaseASPD:
Fist: 400
Mace: 575
2hMace: 575
Staff: 575
Knuckle: 475
2hStaff: 575
- Jobs:
Sage: true
Professor: true
Baby_Sage: true
BaseASPD:
Fist: 450
Dagger: 525
Staff: 625
Book: 550
2hStaff: 625
- Jobs:
Rogue: true
Stalker: true
Baby_Rogue: true
BaseASPD:
Fist: 400
Dagger: 500
1hSword: 550
Bow: 650
- Jobs:
Alchemist: true
Creator: true
Baby_Alchemist: true
BaseASPD:
Fist: 400
Dagger: 550
1hSword: 575
1hAxe: 675
2hAxe: 700
Mace: 650
2hMace: 650
- Jobs:
Bard: true
Clown: true
Baby_Bard: true
BaseASPD:
Fist: 400
Dagger: 550
Bow: 650
Musical: 575
- Jobs:
Dancer: true
Gypsy: true
Baby_Dancer: true
BaseASPD:
Fist: 400
Dagger: 550
Bow: 650
Whip: 575
- Jobs:
Gunslinger: true
BaseASPD:
Fist: 500
Revolver: 700
Rifle: 750
Gatling: 700
Shotgun: 1500
Grenade: 1500
- Jobs:
Ninja: true
BaseASPD:
Fist: 400
Dagger: 500
Huuma: 750
- Jobs:
Taekwon: true
BaseASPD:
Fist: 400
- Jobs:
Star_Gladiator: true
Star_Gladiator2: true
BaseASPD:
Fist: 400
Book: 500
- Jobs:
Soul_Linker: true
BaseASPD:
Fist: 500
Dagger: 575
Staff: 625
2hStaff: 625