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934 lines
20 KiB
Plaintext
934 lines
20 KiB
Plaintext
//===== rAthena Documentation ================================
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//= Skill Database Structure
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//===== By: ==================================================
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//= rAthena Dev Team
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//===== Last Updated: ========================================
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//= 20220126
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//===== Description: =========================================
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//= Explanation of the skill_db.yml file and structure.
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//============================================================
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---------------------------------------
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Id: Unique skill ID.
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---------------------------------------
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Name: Skill Aegis name.
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---------------------------------------
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Description: Skill description.
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---------------------------------------
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MaxLevel: Max skill level.
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---------------------------------------
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Type: Skill type.
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None - No specific type. (Default)
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Weapon - Weapon type damage.
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Magic - Magic type damage.
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Misc - Misc type damage.
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---------------------------------------
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TargetType: Skill target type.
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Passive - Passive skill. (Default)
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Attack - Damage enemies.
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Ground - Ground placement skill.
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Self - Self cast skill.
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Support - Friendly cast skill.
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Trap - Trap cast skill.
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---------------------------------------
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DamageFlags: Skill damage properties.
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NoDamage - No damage skill. (Default)
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Splash - Has splash area.
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SplashSplit - Damage should be split among targets.
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IgnoreAtkCard - Skill ignores caster's % damage cards (Misc type always ignores).
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IgnoreElement - Skill ignores elemental adjustments.
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IgnoreDefense - Skill ignores target's defense (Misc type always ignores).
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IgnoreFlee - Skill ignores target's flee (Magic type always ignores)
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IgnoreDefCard - Skill ignores target's defense cards.
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IgnoreLongCard - Skill ignores caster's long range damage cards.
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Critical - Skill can critical.
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SimpleDefense - (Renewal-only) Physical damage is flatly reduced by DEF+DEF2. RES is ignored.
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---------------------------------------
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Flags: Skill information flags.
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IsQuest - Quest skill.
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IsNpc - NPC skill.
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IsWedding - Wedding skill.
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IsSpirit - Spirit skill.
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IsGuild - Guild skill.
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IsSong - Song/Dance skill.
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IsEnsemble - Ensemble skill.
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IsTrap - Trap skill.
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TargetSelf - Damages/targets self.
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NoTargetSelf - Cannot target self. If TargetType is Self, changes to Attack.
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PartyOnly - Usable on party (and enemies if offensive).
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GuildOnly - Usable on guild (and enemies if offensive).
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NoTargetEnemy - Disable on enemies (for non-offensive).
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IsShadowSpell - Make skill available for SC_AUTOSHADOWSPELL.
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IsChorus - Chorus skill.
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IgnoreBgReduction - Ignore Battleground reduction.
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IgnoreGvgReduction - Ignore GvG reduction.
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DisableNearNpc - Disable self/ground skills near NPC. In tandem with NoNearNpc node.
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TargetTrap - Damage traps. If TargetType is Trap.
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IgnoreLandProtector - Ignore SA_LANDPROTECTOR.
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AllowWhenHidden - Usable while hiding.
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AllowWhenPerforming - Usable while in dancing state.
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TargetEmperium - Damages/targets Emperium.
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IgnoreKagehumi - Ignore KG_KAGEHUMI.
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AlterRangeVulture - Skill range affected by AC_VULTURE.
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AlterRangeSnakeEye - Skill range affected by GS_SNAKEEYE.
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AlterRangeShadowJump - Skill range affected by NJ_SHADOWJUMP.
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AlterRangeRadius - Skill range affected by WL_RADIUS.
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AlterRangeResearchTrap - Skill range affected by RA_RESEARCHTRAP.
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IgnoreHovering - Ignore SC_HOVERING.
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AllowOnWarg - Usable while riding Warg.
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AllowOnMado - Usable while on Madogear.
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TargetManHole - Target enemy with SC__MANHOLE.
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TargetHidden - Target enemy with OPTION_HIDE.
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IncreaseDanceWithWugDamage - Increase SC_DANCEWITHWUG damage.
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IgnoreWugBite - Ignore RA_WUGBITE.
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IgnoreAutoGuard - Not blocked by SC_AUTOGUARD (When TargetType is Weapon only).
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IgnoreCicada - Not blocked by SC_UTSUSEMI or SC_BUNSINJYUTSU (When TargetType is Weapon only).
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ShowScale - Shows AoE area while casting
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IgnoreGtb - Not blocked by Golden Thief Bug card.
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Toggleable - Skill can be toggled on and off. When toggled off the skill doesn't consume HP/SP.
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---------------------------------------
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Range: Skill range. Combo skills do not check for range when used. If range is < 5 the skill is considered melee-range.
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Can be defined in scalar form or sequence map form:
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Scalar Form
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Range: 1
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Sequence Map Form
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Range:
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- Level: 1
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Size: 1
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- Level: 2
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Size: 1
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- Level: 3
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Size: 2
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- Level: 4
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Size: 2
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- Level: 5
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Size: 3
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---------------------------------------
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Hit: Skill hit type.
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Normal - Passive/No damage skill. (Default)
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Single - Single hit.
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Multi_Hit - Multiple hits.
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---------------------------------------
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HitCount: Skill hit count. When positive the damage is increased by hits. Negative values the number of hits without increasing the total damage.
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Can be defined in scalar form or sequence map form:
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Scalar Form
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HitCount: 1
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Sequence Map Form
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HitCount:
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- Level: 1
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Count: 2
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- Level: 2
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Count: 4
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- Level: 3
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Count: 6
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- Level: 4
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Count: 8
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- Level: 5
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Count: 10
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---------------------------------------
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Element: Skill element.
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Neutral (Default)
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Water
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Earth
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Fire
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Wind
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Poison
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Holy
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Dark
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Ghost
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Undead
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Weapon - Uses weapon element.
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Endowed - Uses endowed element.
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Random - Uses random element.
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Can be defined in scalar form or sequence map form:
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Scalar Form
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Element: Fire
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Sequence Map Form
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Element:
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- Level: 1
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Element: Neutral
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- Level: 2
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Element: Neutral
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- Level: 3
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Element: Poison
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- Level: 4
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Element: Poison
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- Level: 5
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Element: Poison
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---------------------------------------
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SplashArea: Skill splash area of effect.
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-1 - Screen-wide.
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0 - No splash.
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All other values follow the formula: value * 2 + 1
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1 - 3x3
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2 - 5x5
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3 - 7x7
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4 - 9x9
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5 - 11x11
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6 - 13x13
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7 - 15x15
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8 - 17x17
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9 - 19x19
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10 - 21x21
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11 - 23x32
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12 - 25x25
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13 - 27x27
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14 - 29x29
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15 - 31x31
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Can be defined in scalar form or sequence map form:
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Scalar Form
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SplashArea: 1
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Sequence Map Form
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SplashArea:
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- Level: 1
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Area: 1
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- Level: 2
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Area: 1
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- Level: 3
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Area: 2
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- Level: 4
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Area: 2
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- Level: 5
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Area: 3
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---------------------------------------
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ActiveInstance: Maximum amount of active skill instances that can be on the ground.
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Can be defined in scalar form or sequence map form:
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Scalar Form
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ActiveInstance: 1
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Sequence Map Form
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ActiveInstance:
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- Level: 1
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Max: 1
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- Level: 2
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Max: 1
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- Level: 3
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Max: 2
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- Level: 4
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Max: 2
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- Level: 5
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Max: 3
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---------------------------------------
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Knockback: Amount of tiles the skill knockbacks.
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Can be defined in scalar form or sequence map form:
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Scalar Form
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Knockback: 1
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Sequence Map Form
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Range:
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- Level: 1
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Amount: 1
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- Level: 2
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Amount: 1
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- Level: 3
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Amount: 2
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- Level: 4
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Amount: 2
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- Level: 5
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Amount: 3
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---------------------------------------
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CopyFlags: Determines if the skill is copyable.
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Skill - Type of skill that can copy.
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Plagiarism
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Reproduce
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RemoveRequirement - Ability to remove skill cast requirement.
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HpCost
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SpCost
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HpRateCost
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SpRateCost
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MaxHpTrigger
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ZenyCost
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Weapon
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Ammo
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State
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Status
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SpiritSphereCost
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ItemCost
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Equipment
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---------------------------------------
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NoNearNPC: Determines if the skill can be used near a NPC.
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AdditionalRange - Number of cells from an NPC where the skill can be cast.
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If zero this will read the splash range value.
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If that is also zero then Unit Range + Unit Layout Range will be used.
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Type - Type of NPC that will block the skill.
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WarpPortal
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Shop
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Npc
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Tomb
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---------------------------------------
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CastCancel: Cancel cast when hit.
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---------------------------------------
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CastDefenseReduction: Defense reduction rate during skill cast.
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---------------------------------------
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CastTime: Time to cast the skill in milliseconds.
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Can be defined in scalar form or sequence map form:
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Scalar Form
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CastTime: 1000
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Sequence Map Form
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CastTime:
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- Level: 1
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Time: 1000
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- Level: 2
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Time: 2000
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- Level: 3
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Time: 3000
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- Level: 4
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Time: 4000
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- Level: 5
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Time: 5000
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---------------------------------------
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AfterCastActDelay: Time the character cannot use skills in milliseconds.
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Can be defined in scalar form or sequence map form:
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Scalar Form
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AfterCastActDelay: 1000
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Sequence Map Form
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AfterCastActDelay:
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- Level: 1
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Time: 1000
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- Level: 2
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Time: 2000
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- Level: 3
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Time: 3000
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- Level: 4
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Time: 4000
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- Level: 5
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Time: 5000
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---------------------------------------
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AfterCastWalkDelay: Time before the character can move again in milliseconds.
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Can be defined in scalar form or sequence map form:
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Scalar Form
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AfterCastWalkDelay: 1000
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Sequence Map Form
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AfterCastWalkDelay:
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- Level: 1
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Time: 1000
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- Level: 2
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Time: 2000
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- Level: 3
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Time: 3000
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- Level: 4
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Time: 4000
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- Level: 5
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Time: 5000
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---------------------------------------
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Duration1: Duration of the skill in milliseconds.
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Can be defined in scalar form or sequence map form:
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Scalar Form
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Duration1: 1000
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Sequence Map Form
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Duration1:
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- Level: 1
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Time: 1000
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- Level: 2
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Time: 2000
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- Level: 3
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Time: 3000
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- Level: 4
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Time: 4000
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- Level: 5
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Time: 5000
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---------------------------------------
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Duration2: Duration of the skill in milliseconds.
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Can be defined in scalar form or sequence map form:
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Scalar Form
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Duration2: 1000
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Sequence Map Form
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Duration2:
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- Level: 1
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Time: 1000
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- Level: 2
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Time: 2000
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- Level: 3
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Time: 3000
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- Level: 4
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Time: 4000
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- Level: 5
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Time: 5000
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---------------------------------------
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Cooldown: Time before the character can use the same skill again in milliseconds.
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Can be defined in scalar form or sequence map form:
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Scalar Form
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Cooldown: 1000
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Sequence Map Form
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Cooldown:
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- Level: 1
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Time: 1000
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- Level: 2
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Time: 2000
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- Level: 3
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Time: 3000
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- Level: 4
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Time: 4000
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- Level: 5
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Time: 5000
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---------------------------------------
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FixedCastTime: Time that is fixed during cast of the skill in milliseconds. A value of -1 will use 20% of CastTime as FixedCastTime. See battle_config::default_fixed_castrate to adjust the rate.
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Can be defined in scalar form or sequence map form:
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Scalar Form
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FixedCastTime: 1000
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Sequence Map Form
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FixedCastTime:
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- Level: 1
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Time: 1000
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- Level: 2
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Time: 2000
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- Level: 3
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Time: 3000
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- Level: 4
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Time: 4000
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- Level: 5
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Time: 5000
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---------------------------------------
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CastTimeFlags: Effects of the skill's cast time.
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IgnoreDex - Cast time not affected by DEX.
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IgnoreStatus - Cast time not affected by statuses (Suffragium, etc).
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IgnoreItemBonus - Cast time not affected by item bonuses.
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---------------------------------------
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CastDelayFlags: Effects of the skill's delay.
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IgnoreDex - Delay not affected by DEX.
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IgnoreStatus - Delay not affected by statuses (Suffragium, etc).
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IgnoreItemBonus - Delay not affected by item bonuses.
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IgnoreDex only makes sense when battle_config::delay_dependon_dex is enabled.
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---------------------------------------
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Requires: List of requirements to cast the skill.
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HpCost: HP required to cast.
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Can be defined in scalar form or sequence map form:
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Scalar Form
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HpCost: 10
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Sequence Map Form
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HpCost:
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- Level: 1
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Amount: 10
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- Level: 2
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Amount: 20
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- Level: 3
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Amount: 30
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- Level: 4
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Amount: 40
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- Level: 5
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Amount: 50
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------------------
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SpCost: SP required to cast.
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Can be defined in scalar form or sequence map form:
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Scalar Form
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SpCost: 10
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Sequence Map Form
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SpCost:
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- Level: 1
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Amount: 10
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- Level: 2
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Amount: 20
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- Level: 3
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Amount: 30
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- Level: 4
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Amount: 40
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- Level: 5
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Amount: 50
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------------------
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ApCost: AP required to cast.
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Can be defined in scalar form or sequence map form:
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Scalar Form
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ApCost: 10
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Sequence Map Form
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ApCost:
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- Level: 1
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Amount: 10
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- Level: 2
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Amount: 20
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- Level: 3
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Amount: 30
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- Level: 4
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Amount: 40
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- Level: 5
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Amount: 50
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------------------
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HpRateCost: HP rate required to cast. If positive, uses current HP, else uses Max HP.
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Can be defined in scalar form or sequence map form:
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Scalar Form
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HpRateCost: 10
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Sequence Map Form
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HpRateCost:
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- Level: 1
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Amount: 10
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- Level: 2
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Amount: 20
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- Level: 3
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Amount: 30
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- Level: 4
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Amount: 40
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- Level: 5
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Amount: 50
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------------------
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SpRateCost: SP rate required to cast. If positive, uses current SP, else uses Max SP.
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Can be defined in scalar form or sequence map form:
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Scalar Form
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SpRateCost: 10
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Sequence Map Form
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SpRateCost:
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- Level: 1
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Amount: 10
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- Level: 2
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Amount: 20
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- Level: 3
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Amount: 30
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- Level: 4
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Amount: 40
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- Level: 5
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Amount: 50
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------------------
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ApRateCost: AP rate required to cast. If positive, uses current AP, else uses Max AP.
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Can be defined in scalar form or sequence map form:
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Scalar Form
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ApRateCost: 10
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Sequence Map Form
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ApRateCost:
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- Level: 1
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Amount: 10
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- Level: 2
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Amount: 20
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- Level: 3
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Amount: 30
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- Level: 4
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Amount: 40
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- Level: 5
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Amount: 50
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------------------
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MaxHpTrigger: Maximum amount of HP to cast the skill.
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Can be defined in scalar form or sequence map form:
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Scalar Form
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MaxHpTrigger: 10
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Sequence Map Form
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MaxHpTrigger:
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- Level: 1
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Amount: 10
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- Level: 2
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Amount: 20
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- Level: 3
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Amount: 30
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- Level: 4
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Amount: 40
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- Level: 5
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Amount: 50
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------------------
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ZenyCost: Zeny required to cast.
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Can be defined in scalar form or sequence map form:
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Scalar Form
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ZenyCost: 10
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Sequence Map Form
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ZenyCost:
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- Level: 1
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Amount: 10
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- Level: 2
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Amount: 20
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- Level: 3
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Amount: 30
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- Level: 4
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Amount: 40
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- Level: 5
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Amount: 50
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------------------
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Weapon: Weapon required to cast.
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All (Default)
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Fist
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Dagger
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1hSword
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2hSword
|
|
1hSpear
|
|
2hSpear
|
|
1hAxe
|
|
2hAxe
|
|
Mace
|
|
2hMace
|
|
Staff
|
|
Bow
|
|
Knuckle
|
|
Musical
|
|
Whip
|
|
Book
|
|
Katar
|
|
Revolver
|
|
Rifle
|
|
Gatling
|
|
Shotgun
|
|
Grenade
|
|
Huuma
|
|
2hStaff
|
|
|
|
------------------
|
|
|
|
Ammo: Ammo required to cast.
|
|
|
|
None (Default)
|
|
Arrow
|
|
Dagger
|
|
Bullet
|
|
Shell
|
|
Grenade
|
|
Shuriken
|
|
Kunai
|
|
Cannonball
|
|
Throwweapon
|
|
|
|
------------------
|
|
|
|
AmmoAmount: Ammo amount required to cast.
|
|
|
|
Can be defined in scalar form or sequence map form:
|
|
Scalar Form
|
|
AmmoAmount: 10
|
|
|
|
Sequence Map Form
|
|
AmmoAmount:
|
|
- Level: 1
|
|
Amount: 1
|
|
- Level: 2
|
|
Amount: 2
|
|
- Level: 3
|
|
Amount: 3
|
|
- Level: 4
|
|
Amount: 4
|
|
- Level: 5
|
|
Amount: 5
|
|
|
|
------------------
|
|
|
|
State: Special state required to cast.
|
|
|
|
None - No special state required.
|
|
Hidden - Requires OPTION_HIDE, OPTION_CLOAK, or OPTION_CHASEWALK.
|
|
Riding - Requires OPTION_RIDING or OPTION_DRAGON.
|
|
Falcon - Requires OPTION_FALCON.
|
|
Cart - Requires OPTION_CART for pre-renewal or SC_PUSH_CART for renewal.
|
|
Shield - Requires a shield to be equipped.
|
|
Recover_Weight_Rate - Requires weight to be less than 50% for pre-renewal or 70% for renewal.
|
|
Move_Enable - Requires to be able to move.
|
|
Water - Requires to be standing in water.
|
|
RidingDragon - Requires OPTION_DRAGON.
|
|
Wug - Requires OPTION_WUG.
|
|
RidingWug - Requires OPTION_WUGRIDER.
|
|
Mado - Requires OPTION_MADOGEAR.
|
|
ElementalSpirit - Requires an Elemental Spirit to be summoned.
|
|
ElementalSpirit2 - Requires an Elemental Spirit to be summoned and will be removed after.
|
|
Peco - Requires OPTION_RIDING.
|
|
Sunstance - Requires Sun/Universe Stance status be active.
|
|
Moonstance - Requires Moon/Universe Stance status be active.
|
|
Starstance - Requires Star/Universe Stance status be active.
|
|
Universestance - Requires Universe Stance status be active.
|
|
|
|
------------------
|
|
|
|
Status: Status change required to cast.
|
|
|
|
For a full list, see src/map/status.hpp::sc_type.
|
|
|
|
------------------
|
|
|
|
SphereCost: Spirit sphere required to cast.
|
|
|
|
Can be defined in scalar form or sequence map form:
|
|
Scalar Form
|
|
SphereCost: 10
|
|
|
|
Sequence Map Form
|
|
SphereCost:
|
|
- Level: 1
|
|
Amount: 1
|
|
- Level: 2
|
|
Amount: 2
|
|
- Level: 3
|
|
Amount: 3
|
|
- Level: 4
|
|
Amount: 4
|
|
- Level: 5
|
|
Amount: 5
|
|
|
|
------------------
|
|
|
|
ItemCost: Item required to cast. If the Level is supplied, then the ItemCost becomes skill level dependent.
|
|
|
|
Levels 1 - 5 have no item cost but levels 6 - 10 require a Blue Gemstone.
|
|
ItemCost:
|
|
- Item: Blue_Gemstone
|
|
Amount: 1
|
|
Level: 6
|
|
- Item: Blue_Gemstone
|
|
Amount: 1
|
|
Level: 7
|
|
- Item: Blue_Gemstone
|
|
Amount: 1
|
|
Level: 8
|
|
- Item: Blue_Gemstone
|
|
Amount: 1
|
|
Level: 9
|
|
- Item: Blue_Gemstone
|
|
Amount: 1
|
|
Level: 10
|
|
|
|
# All levels require a Blue Gemstone.
|
|
ItemCost:
|
|
- Item: Blue_Gemstone
|
|
Amount: 1
|
|
|
|
------------------
|
|
|
|
GiveAp: AP given on successful casting.
|
|
|
|
Can be defined in scalar form or sequence map form:
|
|
Scalar Form
|
|
GiveAp: 10
|
|
|
|
Sequence Map Form
|
|
GiveAp:
|
|
- Level: 1
|
|
Amount: 10
|
|
- Level: 2
|
|
Amount: 20
|
|
- Level: 3
|
|
Amount: 30
|
|
- Level: 4
|
|
Amount: 40
|
|
- Level: 5
|
|
Amount: 50
|
|
|
|
------------------
|
|
|
|
Equipment: Equipped item required to cast.
|
|
|
|
---------------------------------------
|
|
|
|
Unit: Skill unit values.
|
|
|
|
Id: Skill unit ID.
|
|
|
|
For a full list, see src/map/skill.hpp::e_skill_unit_id.
|
|
|
|
------------------
|
|
|
|
AlternateId: Alternate skill unit ID.
|
|
|
|
For a full list, see src/map/skill.hpp::e_skill_unit_id.
|
|
|
|
------------------
|
|
|
|
Layout: Skill unit layout.
|
|
|
|
-1 - Screen-wide.
|
|
0 - No splash.
|
|
All other values follow the formula: value * 2 + 1
|
|
1 - 3x3
|
|
2 - 5x5
|
|
3 - 7x7
|
|
4 - 9x9
|
|
5 - 11x11
|
|
|
|
Can be defined in scalar form or sequence map form:
|
|
Scalar Form
|
|
Layout: 10
|
|
|
|
Sequence Map Form
|
|
Layout:
|
|
- Level: 1
|
|
Size: 1
|
|
- Level: 2
|
|
Size: 2
|
|
- Level: 3
|
|
Size: 3
|
|
- Level: 4
|
|
Size: 4
|
|
- Level: 5
|
|
Size: 5
|
|
|
|
------------------
|
|
|
|
Range: Skill unit range.
|
|
|
|
Can be defined in scalar form or sequence map form:
|
|
Scalar Form
|
|
Range: 10
|
|
|
|
Sequence Map Form
|
|
Range:
|
|
- Level: 1
|
|
Size: 1
|
|
- Level: 2
|
|
Size: 2
|
|
- Level: 3
|
|
Size: 3
|
|
- Level: 4
|
|
Size: 4
|
|
- Level: 5
|
|
Size: 5
|
|
|
|
------------------
|
|
|
|
Interval: Skill unit interval in milliseconds.
|
|
|
|
------------------
|
|
|
|
Target: Skill unit target type.
|
|
|
|
Friend - Targets Party, Guild, Guild Allies, and neutral players.
|
|
Party - Targets Party.
|
|
Ally - Targets Party and Guild and Guild Allies.
|
|
Guild - Targets Guild and Guild Allies.
|
|
All - Targets all. (Default)
|
|
Enemy - Targets enemy.
|
|
Self - Targets self.
|
|
SameGuild - Targets Guild but not Guild Allies.
|
|
|
|
------------------
|
|
|
|
Flag: Skill unit flags.
|
|
|
|
None - No flags.
|
|
NoEnemy - If battle_config::defunit_not_enemy is enabled, the Target is changed to Friend.
|
|
NoReiteration - Spell cannot be stacked.
|
|
NoFootSet - Spell cannot be cast near/on targets.
|
|
NoOverlap - Spell effects do not overlap.
|
|
PathCheck - Only cells with a shootable path will be placed.
|
|
NoPc - Spell cannot affect players.
|
|
NoMob - Spell cannot affect mobs.
|
|
Skill - Spell can affect skills.
|
|
Dance - Dance unit.
|
|
Ensemble - Duet unit.
|
|
Song - Song unit.
|
|
DualMode - Spell has effects both at an interval and when you step in/out.
|
|
NoKnockback - Cannot be knocked back (only unit that can be damaged).
|
|
RangedSingleUnit - Layout hack, use layout range property but only display center.
|
|
CrazyWeedImmune - Immune to GN_CRAZYWEED.
|
|
RemovedByFireRain - Removed by RL_FIRE_RAIN.
|
|
KnockbackGroup - Knock back a whole skill group (by default, skill unit is knocked back by each unit).
|
|
HiddenTrap - Hidden trap. See battle_config::traps_setting to enable this flag.
|
|
|
|
------------------
|
|
|
|
Status: Status Change that is associated to the skill. The status is used in association with the status.yml database.
|