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412 lines
11 KiB
Plaintext
412 lines
11 KiB
Plaintext
//===== rAthena Script =======================================
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//= BattleGround System - KvM 80-99
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//===== Description: =========================================
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//= [Official Conversion]
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//= Kreiger Von Midgard Battleground for levels 80 to 99
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//= - Winning Team: 5 points
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//= - Losing Team: 1 point
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//===== Changelogs: ==========================================
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//= 1.0 First Version. [L0ne_W0lf]
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//= 1.1 Updated using official Aegis files. [L0ne_W0lf]
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//= 1.2 Upated some announces and dialogs from iRO.
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//= Changed how the scoreboard works slightly.
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//= Removed the areapercentheals, and minor things.
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//= 1.3 Added battle_config checks to allow this script to use the new queue interface or the previous method. [Aleos]
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//============================================================
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// Waiting Room NPCs
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//============================================================
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bat_room,169,226,5 script KVM Waiting Room#a::KvM01R_Guillaume 418,{
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end;
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OnInit:
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waitingroom "Battle Station 5 Players",6,"KvM01_BG_Out::OnGuillaumeJoin",1;
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end;
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OnEnterBG:
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set $@KvM01BG_id1, waitingroom2bg("bat_c01",52,129,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie");
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end;
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}
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bat_room,169,205,3 script KVM Waiting Room#b::KvM01R_Croix 414,{
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end;
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OnInit:
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waitingroom "Battle Station 5 Players",6,"KvM01_BG_Out::OnCroixJoin",1;
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end;
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OnEnterBG:
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set $@KvM01BG_id2, waitingroom2bg("bat_c01",147,55,"KvM01_BG::OnCroixQuit","KvM01_BG::OnCroixDie");
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end;
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}
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bat_room,169,220,0 warp2 #kvm801 2,2,bat_room,154,150
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bat_room,169,211,0 warp2 #kvm802 2,2,bat_room,154,150
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// Starting Line
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//============================================================
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- script KVM01::CellEffect -1,{
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end;
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OnKvM01One:
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specialeffect EF_CHANGECOLD;
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end;
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OnKvM01Two:
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specialeffect EF_CHANGEPOISON;
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end;
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}
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bat_c01,54,124,3 duplicate(CellEffect) #RedcellA1-1 139
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bat_c01,55,124,3 duplicate(CellEffect) #RedcellA2-1 139
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bat_c01,56,124,3 duplicate(CellEffect) #RedcellA3-1 139
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bat_c01,57,124,3 duplicate(CellEffect) #RedcellA4-1 139
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bat_c01,57,125,3 duplicate(CellEffect) #RedcellA5-1 139
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bat_c01,57,126,3 duplicate(CellEffect) #RedcellA6-1 139
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bat_c01,57,127,3 duplicate(CellEffect) #RedcellA7-1 139
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bat_c01,145,59,3 duplicate(CellEffect) #RedcellB1-1 139
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bat_c01,144,59,3 duplicate(CellEffect) #RedcellB2-1 139
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bat_c01,143,59,3 duplicate(CellEffect) #RedcellB3-1 139
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bat_c01,142,59,3 duplicate(CellEffect) #RedcellB4-1 139
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bat_c01,142,56,3 duplicate(CellEffect) #RedcellB5-1 139
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bat_c01,142,57,3 duplicate(CellEffect) #RedcellB6-1 139
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bat_c01,142,58,3 duplicate(CellEffect) #RedcellB7-1 139
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bat_c01,54,128,3 script #A_camp_start01 139,4,4,{
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end;
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OnInit:
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disablenpc "#A_camp_start01";
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end;
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OnEnable:
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enablenpc "#A_camp_start01";
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end;
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OnDisable:
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disablenpc "#A_camp_start01";
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end;
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OnTouch:
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set Bat_Team,1;
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if (!getbattleflag("feature.bgqueue"))
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setquest 6025;
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end;
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}
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bat_c01,146,56,3 script #B_camp_start01 139,4,4,{
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end;
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OnInit:
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disablenpc "#B_camp_start01";
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end;
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OnEnable:
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enablenpc "#B_camp_start01";
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end;
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OnDisable:
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disablenpc "#B_camp_start01";
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end;
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OnTouch:
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set Bat_Team,2;
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if (!getbattleflag("feature.bgqueue"))
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setquest 6025;
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end;
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}
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// Battleground Engine
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//============================================================
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- script KvM01_BG -1,{
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end;
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OnInit:
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if (getbattleflag("feature.bgqueue"))
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bg_unbook "bat_c01";
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mapwarp "bat_c01","bat_room",154,150;
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setwall "bat_c01",54,122,6,7,0,"batc01wall_a";
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setwall "bat_c01",55,122,5,7,0,"batc01wall_b";
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setwall "bat_c01",140,56,6,7,0,"batc01wall_c";
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setwall "bat_c01",140,57,5,7,0,"batc01wall_d";
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disablenpc "KVM Officer#KVM01A";
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disablenpc "KVM Officer#KVM01B";
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end;
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OnGuillaumeQuit:
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if (getbattleflag("feature.bgqueue"))
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bg_desert;
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// else
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// set BG_Delay_Tick, gettimetick(2) + 1200;
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OnGuillaumeDie:
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if( $@KvM01BG == 2 )
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{
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set .Guillaume_Count, .Guillaume_Count - 1;
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bg_updatescore "bat_c01",.Guillaume_Count,.Croix_Count;
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if( .Guillaume_Count < 1 ) donpcevent "KvM01_BG::OnCroixWin";
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else {
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mapannounce "bat_c01", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
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mapannounce "bat_c01", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
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}
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}
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end;
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OnCroixQuit:
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if (getbattleflag("feature.bgqueue"))
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bg_desert;
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// else
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// set BG_Delay_Tick, gettimetick(2) + 1200;
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OnCroixDie:
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if( $@KvM01BG == 2 )
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{
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set .Croix_Count, .Croix_Count - 1;
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bg_updatescore "bat_c01",.Guillaume_Count,.Croix_Count;
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if( .Croix_Count < 1 ) donpcevent "KvM01_BG::OnGuillaumeWin";
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else {
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mapannounce "bat_c01", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
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mapannounce "bat_c01", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
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}
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}
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end;
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OnGuillaumeActive:
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warp "bat_c01",61,120;
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end;
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OnCroixActive:
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warp "bat_c01",138,63;
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end;
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OnStart:
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disablenpc "KVM Officer#KVM01A";
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disablenpc "KVM Officer#KVM01B";
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set $@KvM01BG_Victory, 0;
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// Warp Teams
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bg_warp $@KvM01BG_id1,"bat_c01",53,128;
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bg_warp $@KvM01BG_id2,"bat_c01",146,55;
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initnpctimer;
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end;
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OnTimer1000:
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mapannounce "bat_c01", "In 1 minute, KVM will start.",bc_map,"0x00ff00";
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end;
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OnTimer3000:
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mapannounce "bat_c01", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00";
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end;
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OnTimer6000:
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mapannounce "bat_c01", "Please prepare for the KVM battle.",bc_map,"0x00ff00";
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mapannounce "bat_c01", "You can buff your people.",bc_map,"0x00ff00";
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donpcevent "#A_camp_start01::OnEnable";
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donpcevent "#B_camp_start01::OnEnable";
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end;
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OnTimer13000:
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donpcevent "#A_camp_start01::OnDisable";
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donpcevent "#B_camp_start01::OnDisable";
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end;
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OnTimer30000:
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mapannounce "bat_c01", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
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end;
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OnTimer45000:
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mapannounce "bat_c01", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
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donpcevent "::OnKvM01One";
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end;
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OnTimer50000:
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mapannounce "bat_c01", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
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donpcevent "::OnKvM01Two";
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end;
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OnTimer55000:
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mapannounce "bat_c01", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
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donpcevent "::OnKvM01One";
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end;
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OnTimer59000:
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mapannounce "bat_c01", "KVM is now commencing.",bc_map,"0x00ff00";
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donpcevent "::OnKvM01Two";
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end;
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OnTimer61000:
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// Team Members
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set .Guillaume_Count, bg_get_data($@KvM01BG_id1, 0);
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set .Croix_Count, bg_get_data($@KvM01BG_id2, 0);
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if (!getbattleflag("feature.bgqueue")) {
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if (.Guillaume_Count < 5 || .Croix_Count < 5) {
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set $@KvM01BG_Victory, 3;
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set $@KvM01BG, 3;
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mapannounce "bat_c01","There are not enough players to start the battle",1,0x696969;
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stopnpctimer;
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donpcevent "KvM01_BG::OnStop";
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end;
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}
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}
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bg_updatescore "bat_c01",.Guillaume_Count,.Croix_Count;
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set $@KvM01BG, 2; // Playing
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bg_warp $@KvM01BG_id1,"bat_c01",61,120;
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bg_warp $@KvM01BG_id2,"bat_c01",138,63;
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end;
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OnTimer300000:
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mapannounce "bat_c01", "1 minute remaining to finish the KVM battle.",bc_map,"0x00ff00";
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end;
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OnTimer330000:
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mapannounce "bat_c01", "30 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
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end;
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OnTimer345000:
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mapannounce "bat_c01", "15 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
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end;
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OnTimer350000:
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mapannounce "bat_c01", "10 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
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end;
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OnTimer355000:
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mapannounce "bat_c01", "5 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
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end;
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OnTimer360000:
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mapannounce "bat_c01", "The KVM battle is over.",bc_map,"0x00ff00";
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if( .Croix_Count > .Guillaume_Count )
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donpcevent "KvM01_BG::OnCroixWin";
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else if( .Croix_Count < .Guillaume_Count )
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donpcevent "KvM01_BG::OnGuillaumeWin";
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else
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{ // Draw Game
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set $@KvM01BG, 3;
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set $@KvM01BG_Victory, 3;
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mapannounce "bat_c01", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
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mapannounce "bat_c01", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
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mapannounce "bat_c01", "This battle has ended in a draw.",bc_map,"0x00ff00";
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donpcevent "KvM01_BG::OnStop";
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}
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end;
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OnGuillaumeWin:
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set $@KvM01BG, 3;
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set $@KvM01BG_Victory, 1;
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mapannounce "bat_c01", "Guillaume wins!",bc_map,"0x00ff00";
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mapannounce "bat_c01", "Congratulations to Guillaume members.",bc_map,"0x00ff00";
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mapannounce "bat_c01", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
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donpcevent "KvM01_BG::OnStop";
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end;
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OnCroixWin:
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set $@KvM01BG, 3;
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set $@KvM01BG_Victory, 2;
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mapannounce "bat_c01", "Croix wins!",bc_map,"0x00ff00";
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mapannounce "bat_c01", "Congratulations to Croix members.",bc_map,"0x00ff00";
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mapannounce "bat_c01", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
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donpcevent "KvM01_BG::OnStop";
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end;
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OnStop:
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stopnpctimer;
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enablenpc "KVM Officer#KVM01A";
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enablenpc "KVM Officer#KVM01B";
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// Warp Teams
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bg_warp $@KvM01BG_id1,"bat_c01",53,128;
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bg_warp $@KvM01BG_id2,"bat_c01",146,55;
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donpcevent "KvM01_BG_Out::OnBegin";
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if (getbattleflag("feature.bgqueue"))
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bg_reserve "bat_c01", true;
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end;
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}
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- script KvM01_BG_Out -1,{
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end;
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OnBegin:
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initnpctimer;
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end;
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OnTimer1000:
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mapannounce "bat_c01", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00";
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end;
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OnTimer3000:
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mapannounce "bat_c01", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00";
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mapannounce "bat_c01", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00";
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end;
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OnTimer5000:
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mapannounce "bat_c01", "Unless you talk to the Officer, you cannot gain the points.",bc_map,"0x00ff00";
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mapannounce "bat_c01", "Please be careful.",bc_map,"0x00ff00";
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end;
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OnTimer55000:
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mapannounce "bat_c01", "You will be sent back.",bc_map,"0x00ff00";
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end;
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OnTimer60000:
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stopnpctimer;
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if (getbattleflag("feature.bgqueue"))
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bg_reserve "bat_c01", true;
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mapwarp "bat_c01","bat_room",154,150;
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set getvariableofnpc(.Croix_Count,"KvM01_BG"), 0;
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set getvariableofnpc(.Guillaume_Count,"KvM01_BG"), 0;
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set $@KvM01BG_Victory, 0;
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if( $@KvM01BG_id1 ) { bg_destroy $@KvM01BG_id1; set $@KvM01BG_id1, 0; }
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if( $@KvM01BG_id2 ) { bg_destroy $@KvM01BG_id2; set $@KvM01BG_id2, 0; }
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if (getbattleflag("feature.bgqueue"))
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bg_unbook "bat_c01";
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disablenpc "KVM Officer#KVM01A";
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disablenpc "KVM Officer#KVM01B";
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set $@KvM01BG, 0;
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end;
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OnGuillaumeJoin:
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OnCroixJoin:
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if( $@KvM01BG )
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end;
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set .@Guillaume, getwaitingroomstate(0,"KvM01R_Guillaume");
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set .@Croix, getwaitingroomstate(0,"KvM01R_Croix");
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if( .@Guillaume < 5 || .@Croix < 5 )
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end;
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set $@KvM01BG, 1; // Starting
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donpcevent "KvM01R_Croix::OnEnterBG";
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donpcevent "KvM01R_Guillaume::OnEnterBG";
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donpcevent "KvM01_BG::OnStart";
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end;
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}
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// Battleground rewards
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//============================================================
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bat_c01,51,130,5 script KVM Officer#KVM01A 419,{
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if( $@KvM01BG_Victory ) {
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mes "[KVM Officer]";
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if( $@KvM01BG_Victory == Bat_Team ) {
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mes "Good Game.";
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mes "May the glory of KVM be with you.";
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mes "You aquire the winning points: 5";
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close2;
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set kvm_point,kvm_point + 5;
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}
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else {
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mes "I am so sorry.";
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mes "I wish you better luck next time.";
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mes "You aquire the losing points: 1";
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close2;
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set kvm_point,kvm_point + 1;
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}
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bg_leave;
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set Bat_Team,0;
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if (!getbattleflag("feature.bgqueue"))
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warp "bat_room",154,150;
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}
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end;
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}
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bat_c01,148,53,1 duplicate(KVM Officer#KVM01A) KVM Officer#KVM01B 415
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// BG Queue makes these scripts useless
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- script BGQueueInit#kvm01 -1,{
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end;
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OnInit:
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if (getbattleflag("feature.bgqueue")) {
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unloadnpc "KvM01R_Guillaume";
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unloadnpc "KvM01R_Croix";
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unloadnpc "#kvm801";
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unloadnpc "#kvm802";
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}
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end;
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}
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