You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
122 lines
3.9 KiB
Plaintext
122 lines
3.9 KiB
Plaintext
//===== rAthena Script =======================================
|
|
//= Battleground: PVP
|
|
//===== By: ==================================================
|
|
//= AnnieRuru
|
|
//===== Current Version: =====================================
|
|
//= 1.1
|
|
//===== Compatible With: =====================================
|
|
//= rAthena Project
|
|
//===== Description: =========================================
|
|
//= A simple battleground script:
|
|
//= Kill players from the other team.
|
|
//===== Additional Comments: =================================
|
|
//= 1.0 First version, edited. [Euphy]
|
|
//= 1.1 Use up to date battleground script commands [AnnieRuru]
|
|
//============================================================
|
|
|
|
- script bg_pvp#control -1,{
|
|
OnInit:
|
|
.minplayer2start = 2; // minimum players to start (ex. if 3vs3, set to 3)
|
|
.eventlasting = 20*60; // event duration before auto-reset (20 minutes * seconds)
|
|
setarray .rewarditem[0], // rewards for the winning team: <item>,<amount>,...
|
|
501, 10;
|
|
end;
|
|
OnStart:
|
|
if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start )
|
|
end;
|
|
|
|
// create Battleground and teams
|
|
.red = waitingroom2bg( "guild_vs3", 13,50, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ );
|
|
.blue = waitingroom2bg( "guild_vs3", 86,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ );
|
|
delwaitingroom .rednpcname$;
|
|
delwaitingroom .bluenpcname$;
|
|
bg_warp .red, "guild_vs3", 13,50;
|
|
bg_warp .blue, "guild_vs3", 86,50;
|
|
.red_score = .blue_score = .minplayer2start;
|
|
bg_updatescore "guild_vs3", .red_score, .blue_score;
|
|
|
|
// match duration
|
|
sleep .eventlasting * 1000;
|
|
|
|
// end match, destroy Battleground, reset NPCs
|
|
if ( .red_score > .blue_score ) {
|
|
mapannounce "guild_vs3", "- Red Team is victorious! -", bc_map;
|
|
callsub L_Reward, .red;
|
|
}
|
|
else if ( .blue_score > .red_score ) {
|
|
mapannounce "guild_vs3", "- Blue Team is victorious! -", bc_map;
|
|
callsub L_Reward, .blue;
|
|
}
|
|
else
|
|
mapannounce "guild_vs3", "- The match has ended in a draw! -", bc_map;
|
|
bg_warp .red, "prontera",152,178;
|
|
bg_warp .blue, "prontera",154,178;
|
|
bg_destroy .red;
|
|
bg_destroy .blue;
|
|
donpcevent .rednpcname$ +"::OnStart";
|
|
donpcevent .bluenpcname$ +"::OnStart";
|
|
end;
|
|
|
|
L_Reward:
|
|
bg_get_data getarg(0), 1;
|
|
for ( .@i = 0; .@i < $@arenamemberscount; ++.@i )
|
|
getitem .rewarditem[0], .rewarditem[1], $@arenamembers[.@i];
|
|
return;
|
|
|
|
// "OnDeath" event
|
|
OnRedDead: callsub L_Dead, .red_score;
|
|
OnBlueDead: callsub L_Dead, .blue_score;
|
|
L_Dead:
|
|
set getarg(0), getarg(0) -1;
|
|
bg_updatescore "guild_vs3", .red_score, .blue_score;
|
|
bg_leave;
|
|
if ( !getarg(0) )
|
|
awake strnpcinfo(0);
|
|
sleep2 1250;
|
|
percentheal 100,100;
|
|
end;
|
|
|
|
// "OnQuit" event
|
|
OnRedQuit: callsub L_Quit, .red_score;
|
|
OnBlueQuit: callsub L_Quit, .blue_score;
|
|
L_Quit:
|
|
set getarg(0), getarg(0) -1;
|
|
bg_updatescore "guild_vs3", .red_score, .blue_score;
|
|
percentheal 100, 100;
|
|
if ( !getarg(0) )
|
|
awake strnpcinfo(0);
|
|
end;
|
|
}
|
|
|
|
prontera,152,178,5 script Red Team#bg_pvp 733,{
|
|
end;
|
|
OnInit:
|
|
sleep 1;
|
|
set getvariableofnpc( .rednpcname$, "bg_pvp#control" ), strnpcinfo(0);
|
|
OnStart:
|
|
waitingroom "Red Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" );
|
|
end;
|
|
}
|
|
|
|
prontera,154,178,5 script Blue Team#bg_pvp 734,{
|
|
end;
|
|
OnInit:
|
|
sleep 1;
|
|
set getvariableofnpc( .bluenpcname$, "bg_pvp#control" ), strnpcinfo(0);
|
|
OnStart:
|
|
waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" );
|
|
end;
|
|
}
|
|
|
|
guild_vs3 mapflag gvg off
|
|
guild_vs3 mapflag battleground 2
|
|
guild_vs3 mapflag nosave SavePoint
|
|
guild_vs3 mapflag nowarp
|
|
guild_vs3 mapflag nowarpto
|
|
guild_vs3 mapflag noteleport
|
|
guild_vs3 mapflag nomemo
|
|
guild_vs3 mapflag nopenalty
|
|
guild_vs3 mapflag nobranch
|
|
guild_vs3 mapflag noicewall
|
|
guild_vs3 mapflag hidemobhpbar
|