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//===== rAthena Script =======================================
//= Geffen Magic Tournament Memorial Dungeon
//===== By: ==================================================
//= Nova with the help of Tokei, Diablo and others.
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= [Custom implementation of official script]
//= Participate in the Geffen Magic Tournament and gain coins to trade for rewards.
//===== Additional Comments: =================================
//= 1.0 First version. Converted to rAthena compliant standard.
//= Thanks to Nova, Tokei, Diablo and others for creating the script. [MasterOfMuppets]
//============================================================
//MAIN QUEST
1@gef,0,0,0 script #gmt_dummy -1,{ end; }
1@gef,119,208,0 script #GefMagicStart 567,5,5,{
end;
OnTouch:
if ('GMT == 0) {
'GMT = 1;
setquest 9292;
mapannounce instance_mapname("1@gef"),"Geffen Broadcast: The Geffen Magic Tournament is about to begin!",bc_blue;
sleep2 3000;
mapannounce instance_mapname("1@gef"),"Geffen Broadcast: Citizens and adventurers in Geffen, please join the tournament~!",bc_blue;
sleep2 5000;
mapannounce instance_mapname("1@gef"),"Geffen Broadcast: Anyone who wants to join the Geffen Magic Tournament, please come to the southern fountain of Geffen~!",bc_blue;
'charname$ = strcharinfo(0);
'sex = Sex;
'gmt_account_id = getcharid(3);
}
end;
OnInit:
hideonnpc strnpcinfo(0);
end;
OnInstanceInit:
hideonnpc instance_npcname(strnpcinfo(0));
end;
}
1@gef,120,78,0 script #GefMagicGuess0 567,4,1,{
end;
OnTouch_:
if ('GMT == 1) {
'GMT = 2;
showscript strcharinfo(0)+" : Guess this is where I register for the tournament...";
end;
}
end;
OnInit:
hideonnpc strnpcinfo(0);
end;
OnInstanceInit:
hideonnpc instance_npcname(strnpcinfo(0));
end;
}
1@gef,142,53,0 duplicate(#GefMagicGuess0) #GefMagicGuess1 567,1,15
1@gef,99,53,0 duplicate(#GefMagicGuess0) #GefMagicGuess2 567,1,20
//Movie
1@gef,71,86,4 duplicate(#gmt_dummy) Young Lady#gef1 4_F_BRZ_WOMAN
1@gef,75,82,4 duplicate(#gmt_dummy) Young Lady#gef3 4_F_03
1@gef,68,79,6 duplicate(#gmt_dummy) Handsome Adventurer#gef 4_M_CRU
1@gef,70,77,2 duplicate(#gmt_dummy) Male Adventurer#gef 4_M_LGTMAN
1@gef,73,84,4 duplicate(#gmt_dummy) Young Lady#gef2 4_F_CAPEGIRL
1@gef,73,84,0 script MOVIECONTROL#gef -1,13,13,{
end;
OnTouch_:
if ('MOVIE == 1) end;
'MOVIE = 1;
'm1_timer = 0;
initnpctimer;
end;
OnTimer1000:
'm1_timer++;
switch('m1_timer) {
case 1: npctalk "I am lonely... Should I be alone during the festival?", instance_npcname("Young Lady#gef1"); break;
case 4: npctalk "Oh my god ~! Why do you say that~?", instance_npcname("Young Lady#gef2"); break;
case 8: npctalk "How about hitting on the handsome adventurers coming to Geffen?", instance_npcname("Young Lady#gef3"); break;
case 12: npctalk "Handsome? Where are there handsome men?", instance_npcname("Young Lady#gef1"); break;
case 17: npctalk "I only see guys who look so old and fat!", instance_npcname("Young Lady#gef1"); break;
case 21: npctalk "Agh... I can not just sit around during this festival alone...", instance_npcname("Young Lady#gef2"); break;
case 26: npctalk "No! There has to be some handsome guys around here! Don't give up!", instance_npcname("Young Lady#gef3"); break;
case 30:
npctalk "Um... okay...", instance_npcname("Young Lady#gef1");
npctalk "Um... okay...", instance_npcname("Young Lady#gef2");
break;
case 34: npctalk "See! Look over there! A handsome guy!", instance_npcname("Young Lady#gef3"); break;
case 38:
npctalk "Oh god! Where?!", instance_npcname("Young Lady#gef1");
npctalk "Oh my god! Where? Where?", instance_npcname("Young Lady#gef2");
break;
case 42:
hideoffnpc instance_npcname("Handsome Adventurer#gef");
npctalk "Over there~!", instance_npcname("Young Lady#gef3");
break;
case 46: npctalk "There are many beautiful ladies at this year's Magic Tournament.", instance_npcname("Handsome Adventurer#gef"); break;
case 50:
npctalk "Yikes~~~!!", instance_npcname("Young Lady#gef1");
npctalk "Yikes~~~! Is he talking about me?", instance_npcname("Young Lady#gef2");
npctalk "Yikes~~! Nice!!", instance_npcname("Young Lady#gef3");
break;
case 54: npctalk "What should I do? Should I talk to him?", instance_npcname("Young Lady#gef3"); break;
case 58: npctalk "Come on~! You're good at this! Hurry up and hook up with him!", instance_npcname("Young Lady#gef2"); break;
case 62: npctalk "Hurry up~!", instance_npcname("Young Lady#gef1"); break;
case 66: npctalk "It's almost time for the event to begin...", instance_npcname("Handsome Adventurer#gef"); break;
case 70: npctalk "Maybe he's waiting for someone!", instance_npcname("Young Lady#gef3"); break;
case 74: npctalk "A girlfriend?! It can't be!", instance_npcname("Young Lady#gef2"); break;
case 78:
hideoffnpc instance_npcname("Male Adventurer#gef");
npctalk "No... it can't be~!", instance_npcname("Young Lady#gef1");
break;
case 79: npctalk "Have I kept you waiting for a long time?", instance_npcname("Male Adventurer#gef"); break;
case 83: npctalk "Lucky! It's a man!!!", instance_npcname("Young Lady#gef3"); break;
case 86:
npctalk "Looks like it's just a friend~!!", instance_npcname("Young Lady#gef2");
break;
case 88: npctalk "Hook up with both of them? Ho ho ho~!", instance_npcname("Young Lady#gef1"); break;
case 91:
npctalk "Yes! You have finally arrived, my love!", instance_npcname("Handsome Adventurer#gef");
emotion ET_HUK, getnpcid(0, instance_npcname("Young Lady#gef1"));
emotion ET_HUK, getnpcid(0, instance_npcname("Young Lady#gef2"));
emotion ET_HUK, getnpcid(0, instance_npcname("Young Lady#gef3"));
break;
case 95:
npctalk "My love...", instance_npcname("Male Adventurer#gef");
emotion ET_THROB, getnpcid(0, instance_npcname("Male Adventurer#gef"));
emotion ET_THROB, getnpcid(0, instance_npcname("Handsome Adventurer#gef"));
emotion ET_THROB, getnpcid(0, instance_npcname("Handsome Adventurer#gef"));
break;
case 99:
npctalk "Maybe... There are no good guys left for us...", instance_npcname("Young Lady#gef3");
emotion ET_THROB, getnpcid(0, instance_npcname("Handsome Adventurer#gef"));
break;
case 103:
npctalk "Ahem... Maybe... Just the three of us... will be together forever...", instance_npcname("Young Lady#gef2");
emotion ET_THROB, getnpcid(0, instance_npcname("Male Adventurer#gef"));
break;
case 106:
npctalk "Our friendship is forever~!!!", instance_npcname("Young Lady#gef3");
emotion ET_THROB, getnpcid(0, instance_npcname("Handsome Adventurer#gef"));
sleep 500;
npctalk "Our friendship is forever~!!!", instance_npcname("Young Lady#gef1");
sleep 500;
npctalk "Our friendship is forever~!!!", instance_npcname("Young Lady#gef2");
'm1_timer++;
break;
case 109:
emotion ET_THROB, getnpcid(0, instance_npcname("Male Adventurer#gef"));
emotion ET_CRY, getnpcid(0, instance_npcname("Young Lady#gef1"));
emotion ET_CRY, getnpcid(0, instance_npcname("Young Lady#gef2"));
emotion ET_CRY, getnpcid(0, instance_npcname("Young Lady#gef3"));
break;
case 111: emotion ET_THROB, getnpcid(0, instance_npcname("Handsome Adventurer#gef")); break;
case 113: emotion ET_THROB, getnpcid(0, instance_npcname("Male Adventurer#gef")); break;
case 115: emotion ET_THROB, getnpcid(0, instance_npcname("Handsome Adventurer#gef")); break;
case 118:
hideonnpc instance_npcname("Male Adventurer#gef");
hideonnpc instance_npcname("Handsome Adventurer#gef");
'MOVIE = 0;
stopnpctimer;
end;
}
initnpctimer;
end;
}
//Fireworks
1@gef,90,197,0 script #Firecrackers0 649,{
end;
OnTimer2500:
.@r = rand(0,1);
if (.@r != 0 ) { stopnpctimer; initnpctimer; end; }
stopnpctimer;
specialeffect .effects[rand(getarraysize(.effects))],AREA,instance_npcname(strnpcinfo(0));
initnpctimer;
end;
OnInit:
setarray .effects[0],EF_FIREPILLARBOMB,EF_FLAMELAUNCHER,EF_FROSTDIVER2,EF_FROSTWEAPON,EF_LIGHTBOLT,EF_LIGHTNINGLOADER,EF_MAGICROD,EF_METEORSTORM,EF_NAPALMBEAT;
setarray .effects[9],EF_PETRIFYATTACK,EF_SEISMICWEAPON,EF_SIGHT,EF_SIGHTRASHER,EF_SPELLBREAKER,EF_STORMGUST,EF_THUNDERSTORM,EF_VOLCANO,EF_WATERBALL,EF_YUFITELHIT;
hideonnpc strnpcinfo(0);
end;
OnInstanceInit:
initnpctimer;
hideonnpc instance_npcname(strnpcinfo(0));
end;
}
1@gef,106,145,0 duplicate(#Firecrackers0) #Firecrackers1 649
1@gef,112,49,0 duplicate(#Firecrackers0) #Firecrackers2 649
1@gef,134,145,0 duplicate(#Firecrackers0) #Firecrackers3 649
1@gef,132,111,0 duplicate(#Firecrackers0) #Firecrackers4 649
1@gef,141,56,0 duplicate(#Firecrackers0) #Firecrackers5 649
1@gef,146,175,0 duplicate(#Firecrackers0) #Firecrackers6 649
1@gef,182,163,0 duplicate(#Firecrackers0) #Firecrackers7 649
1@gef,183,126,0 duplicate(#Firecrackers0) #Firecrackers8 649
1@gef,194,89,0 duplicate(#Firecrackers0) #Firecrackers9 649
1@gef,59,125,0 duplicate(#Firecrackers0) #Firecrackers10 649
1@gef,62,147,0 duplicate(#Firecrackers0) #Firecrackers11 649
1@gef,62,91,0 duplicate(#Firecrackers0) #Firecrackers12 649
1@gef,71,181,0 duplicate(#Firecrackers0) #Firecrackers13 649
1@gef,112,196,0 duplicate(#Firecrackers0) #Firecrackers14 649
1@gef,98,58,0 duplicate(#Firecrackers0) #Firecrackers15 649
1@gef,98,126,0 duplicate(#Firecrackers0) #Firecrackers16 649
1@gef,127,196,0 duplicate(#Firecrackers0) #Firecrackers17 649
1@gef,40,125,0 duplicate(#Firecrackers0) #Firecrackers18 649
1@gef,116,75,0 duplicate(#Firecrackers0) #Firecrackers19 649
1@gef,58,112,0 duplicate(#Firecrackers0) #Firecrackers20 649
1@gef,40,112,0 duplicate(#Firecrackers0) #Firecrackers21 649
1@gef,107,111,0 duplicate(#Firecrackers0) #Firecrackers22 649
1@gef,127,49,0 duplicate(#Firecrackers0) #Firecrackers23 649
1@gef,123,75,0 duplicate(#Firecrackers0) #Firecrackers24 649
1@gef,199,126,0 duplicate(#Firecrackers0) #Firecrackers25 649
1@gef,183,113,0 duplicate(#Firecrackers0) #Firecrackers26 649
1@gef,199,114,0 duplicate(#Firecrackers0) #Firecrackers27 649
1@gef,140,126,0 duplicate(#Firecrackers0) #Firecrackers28 649
//SHOPS
1@gef_in,77,167,0 shop Tool Dealer#gefa_0et 1_F_03,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,645:-1,656:-1,713:-1,601:-1,602:-1,2241:-1
1@gef_in,77,173,0 shop Trader#gef_0et 1_M_WIZARD,717:-1,1601:-1,1604:-1,1607:-1,1610:-1,2232:-1,2321:-1,2332:-1
1@gef_in,74,144,0 shop Trader#gef_0et1 1_F_01,911:-1,910:-1,912:-1
1@gef_in,65,144,4 shop Tool Dealer#gefb_0et1 1_M_WIZARD,1092:-1,1093:-1,713:-1
1@gef_in,22,171,7 shop Weapon Dealer#GMT 84,1146:-1,1245:-1
1@gef_in,26,178,4 shop Armor Dealer#GMT 66,2628:-1,2101:-1,2107:-1,2401:-1,2501:-1,2230:-1,2301:-1,2303:-1,2305:-1,2321:-1,2332:-1
1@gef_in,30,178,4 shop Weapon Dealer#GMT2 47,1750:-1,1751:-1,1101:-1,1701:-1,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1601:-1,1604:-1,1607:-1,1610:-1
1@gef,193,152,4 shop Pet Groomer#GMT 124,537:-1,643:-1,10013:-1,10014:-1,6113:-1,6114:-1,6115:-1,6110:-1,6100:-1,6098:-1,6112:-1,6104:-1,6108:-1,6111:-1,7824:1000,6097:1000,6107:1000
1@gef,196,111,3 shop Cook#gef_0et 85,7482:-1
1@gef,131,58,4 script Geffen Coin Operator#g 4_F_ZONDAGIRL,{ // 55149
.@n$ = "[ Geffen Coin Operator ]";
mes .@n$,"I exchange Magic Tournament Coins for Equipment."; next;
goto L_Menu;
end;
L_Menu:
switch(select("Shields:Rings:Armor:End Conversation")){
case 1:
mes .@n$,"There are two types of Shields are available for exchange.";
next;
L_Shield:
switch(select("Magic Reflector ^3355FF<900 Coins>^000000:Revised Encyclopedia ^3355FF<900 Coins>^000000:Go back to previous menu")){
case 1: .@item = 2185; .@cost = 900; break;
case 2: .@item = 2186; .@cost = 900; break;
case 3: goto L_Menu; break;
}
mes .@n$;
mes mesitemlink( .@item, false );
mes "Price is "+.@cost+" coins";
mes "Do you wish to exchange your coins?";
next;
switch(select("Do Not Exchange:Exchange")){
case 1:
mes .@n$,"Take a look at the other equipment available.";
next;
goto L_Shield;
break;
case 2:
if( countitem(6671) < .@cost ) {
mes .@n$,"You need "+.@cost+" Geffen Magic Tournament Coins.";
next;
mes .@n$,"Participate in the Tournament to earn more coins."," ","Do you need more help?";
goto L_Shield;
}
if(!checkweight(.@item,1)) { mes .@n$; mes "You have too many things in your inventory to carry a ^FF0000"+getitemname(.@item)+"^000000."; end; }
delitem 6671,.@cost;
getitem .@item,1;
mes .@n$,"Thank you.";
end;
}
case 2:
mes .@n$;
mes "There are two types of Rings are available for exchange.";
next;
L_Ring:
switch(select("Physical Enhancer Ring ^3355FF<1350 Coins>^000000:Magic Intensifier Ring ^3355FF<1350 Coins>^000000:Go back to previous menu")){
case 1:
.@item = 2963;
.@cost = 1350;
break;
case 2:
.@item = 2964;
.@cost = 1350;
break;
case 3:
goto L_Menu;
break;
}
mes .@n$;
mes mesitemlink( .@item, false );
mes "Price is "+.@cost+" coins";
mes "Do you wish to exchange your coins?";
next;
switch(select("Do Not Exchange:Exchange")){
case 1:
mes .@n$,"Take a look at the other equipment available.";
next;
goto L_Ring;
break;
case 2:
if( countitem(6671) < .@cost ) {
mes .@n$,"You need "+.@cost+" Geffen Magic Tournament Coins.";
next;
mes .@n$,"Participate in the Tournament to earn more coins."," ","Do you need more help?";
goto L_Ring;
}
if(!checkweight(.@item,1)) { mes .@n$; mes "You have too many things in your inventory to carry a ^FF0000"+getitemname(.@item)+"^000000."; end; }
delitem 6671,.@cost;
getitem .@item,1;
mes .@n$,"Thank you.";
end;
}
case 3:
mes .@n$;
mes "There are two types of Armor are available for exchange.";
next;
L_Armor:
switch(select("Anti-Magic Suit ^3355FF<1800 Coins>^000000:Geffen Magic Robe ^3355FF<1800 Coins>^000000:Go back to previous menu")){
case 1:
.@item = 15073;
.@cost = 1800;
break;
case 2:
.@item = 15074;
.@cost = 1800;
break;
case 3:
goto L_Menu;
break;
}
mes .@n$;
mes mesitemlink( .@item, false );
mes "Price is "+.@cost+" coins";
mes "Do you wish to exchange your coins?";
next;
switch(select("Do Not Exchange:Exchange")){
case 1:
mes .@n$,"Take a look at the other equipment available.";
next;
goto L_Armor;
break;
case 2:
if( countitem(6671) < .@cost ) {
mes .@n$,"You need "+.@cost+" Geffen Magic Tournament Coins.";
next;
mes .@n$,"Participate in the Tournament to earn more coins."," ","Do you need more help?";
goto L_Armor;
}
if(!checkweight(.@item,1)) { mes .@n$; mes "You have too many things in your inventory to carry a ^FF0000"+getitemname(.@item)+"^000000."; end; }
delitem 6671,.@cost;
getitem .@item,1;
mes .@n$,"Thank you.";
end;
}
case 4:
mes .@n$;
mes "You can tell a lot about a person by what gear they have.";
mes "I will see you next time~!";
close;
}
end;
}
//On Touch NPCs
1@gef,0,0,0 script #gmt_quotes -1,{
end;
OnTouch_:
if (strnpcinfo(0) == "Old Bachelor#z1_0et") setarray .@quotes$, "Old Bachelor: It's such a good festival, and I am alone...","Old Bachelor: Maybe I should hit on that girl...","Old Bachelor: It's so crowded in here during the Magic Tournament~!";
if (strnpcinfo(0) == "Little Geffen Boy#a2_0e") setarray .@quotes$, "Little Geffen Boy: Ugh ha ha~ Look~! That guy passing by there is so ugly~!!","Little Geffen Boy: I am bored! Is there anything fun to do around here?","Little Geffen Boy: I should ask my father for some pocket change.";
if (strnpcinfo(0) == "Dio Anemos#z1_0et") {
if ('GMT_1QUE > 1) setarray .@quotes$, "Dio Anemos : Any time I face a woman, I really have no choice but to go easy on her...";
else setarray .@quotes$, "Dio Anemos: I want to eat some cookies before the Magic Tournament starts.","Dio Anemos: I'm hungry... Can i have some food?","Dio Anemos: Geffen is so lively whenever I visit.";
}
if (strnpcinfo(0) == "Ordre#z1_0et") {
if ('GMT_1QUE > 1) setarray .@quotes$, "Ordre : Even powerful people like me can lose...";
else setarray .@quotes$, "Ordre: I've been waiting for this air and mood for a long time.","Ordre: Show us what you have trained for.","Ordre: Let's go register for the competition.";
}
if (strnpcinfo(0) == "Ju#z1_0et") {
if ('GMT_1QUE > 1) setarray .@quotes$, "Ju : ... You really defeat me...";
else setarray .@quotes$, "Ju: I will make sure to register for the Magic Tournament quickly.","Ju: I only see novices around here.","Ju: I will surprise them with my excellent battle skills!";
}
if (strnpcinfo(0) == "Blut Hase#z1_0et") {
if ('GMT_1QUE > 1) setarray .@quotes$, "Blut Hase : How can somebody be so powerful...";
else setarray .@quotes$, "Blut Hase: Where do I go to register for the Magic Tournament?","Blut Hase: My clothes will be stained with the blood of my enemies.";
}
if (strnpcinfo(0) == "Kuro Akuma#z1_0et") {
if ('GMT_1QUE > 1) setarray .@quotes$, "Kuro Akuma : Maybe just being evil isn't enough to win the tournament...";
else setarray .@quotes$, "Kuro Akuma: It's like a calm before a storm~!","Kuro Akuma: So peaceful~! I love it!","Kuro Akuma: There quite a few innocent lambs joining the Magic Tournament~!";
}
if (strnpcinfo(0) == "Odoric#z1_0et") {
if ('GMT_1QUE > 1) setarray .@quotes$, "Odoric : This is what youth looks like, sister... I'm truly jealous...";
else setarray .@quotes$, "Odoric: I can't find my type of competitors at all!","Odoric: It is so crowded during the Tournament~!","Odoric: It should be fun dancing in the festival~!";
}
if (strnpcinfo(0) == "Fay Kanavian#z1_0et") {
if ('GMT_1QUE > 1) setarray .@quotes$, "Fay Kanavian : I actually lost... How is this possible?";
else setarray .@quotes$, "Fay Kanavian: It is time to show off my Philosopher's Stone at the Tournament~!","Fay Kanavian: No one can stop me. Ha ha ha ha ha ha~!","Fay Kanavian: Have you seen my Homonculus Alphonse?";
}
if (strnpcinfo(0) == "Licheniyes#z1_0et") {
if ('GMT_1QUE > 1) setarray .@quotes$, "Lecheniyes : Most people won't even remember the outcome of the tournament, so there's no real sense of failure...";
else setarray .@quotes$, "Licheni: Happy Geffen Magic Tournament~!","Licheni: It will be a very fun Magic Tournament this year.","Licheni: Yahoo~ Let's go join the Magic Tournament~";
}
if (strnpcinfo(0) == "Ifodes#z1_0et") {
if ('GMT_1QUE > 1) setarray .@quotes$, "Ifodes : Losing to a woman... Now that's a terrifying thought.";
else setarray .@quotes$, "Ifodes: I will show who I am at the Magic Tournament!","Ifodes: Strong attack and solid defense! Sigh, I wish I had a girlfriend...","Ifodes: Is there any beautiful ladies around to show my chivalry?";
}
if (strnpcinfo(0) == "Faymont#z1_0et") {
if ('GMT_1QUE > 1) setarray .@quotes$, "Faymont : No time to chat, I need to go comfort the other girls who failed.";
else setarray .@quotes$, "Faymont: I heard a new hat was released in Geffen.","Faymont: There are no other decent competitors in the Tournament?","Faymont: I've never met anyone who has a better fashion sense than me.";
}
if (strnpcinfo(0) == "Arhi#z1_0et") {
if ('GMT_1QUE > 1) setarray .@quotes$, "Arhi: The tournament is finally over! It was really a great year... Way too intense!";
else setarray .@quotes$, "Arhi: I'm thinking of joining the Magic Tournament!","Arhi: This should be a pretty good experience.","Arhi: Are there any competitors that look weak?";
}
if (strnpcinfo(0) == "Dwigh#z1_0et") {
if ('GMT_1QUE > 1) setarray .@quotes$, "Dwigh : Needless to say, it was a pretty decisive battle!";
else setarray .@quotes$, "Dwigh: I want this Magic Tournament to become my turning point.","Dwigh: I am quite depressed these days...","Dwigh: I will show my great skills to all of my students.";
}
showscript .@quotes$[rand(getarraysize(.@quotes$))], getnpcid(0);
end;
}
1@gef,124,173,4 duplicate(#gmt_quotes) Old Bachelor#z1_0et 1_M_03,4,4
1@gef,91,117,6 duplicate(#gmt_quotes) Dio Anemos#z1_0et 4_GEFFEN_01,4,4
1@gef,85,68,6 duplicate(#gmt_quotes) Ordre#z1_0et 4_GEFFEN_05,4,4
1@gef,178,91,6 duplicate(#gmt_quotes) Ju#z1_0et 4_GEFFEN_11,4,4
1@gef,194,91,4 duplicate(#gmt_quotes) Little Geffen Boy#a2_0e 4_KID01,4,4
1@gef,111,62,6 duplicate(#gmt_quotes) Blut Hase#z1_0et 4_GEFFEN_06,4,4
1@gef,104,42,6 duplicate(#gmt_quotes) Kuro Akuma#z1_0et 4_GEFFEN_07,4,4
1@gef,158,63,4 duplicate(#gmt_quotes) Odoric#z1_0et 4_GEFFEN_10,4,4
1@gef,117,72,6 duplicate(#gmt_quotes) Fay Kanavian#z1_0et 4_F_GEFFEN_FAY,4,4
1@gef,137,53,4 duplicate(#gmt_quotes) Licheniyes#z1_0et 4_GEFFEN_09,4,4
1@gef,115,66,6 duplicate(#gmt_quotes) Ifodes#z1_0et 4_GEFFEN_08,4,4
1@gef,53,90,6 duplicate(#gmt_quotes) Faymont#z1_0et 4_GEFFEN_04,4,4
1@gef,145,125,4 duplicate(#gmt_quotes) Arhi#z1_0et 4_GEFFEN_02,4,4
1@gef,120,98,4 duplicate(#gmt_quotes) Dwigh#z1_0et 4_GEFFEN_12,4,4
//WARPS
1@gef_in,70,132,0 warp2 #gef_a4_0et 2,2,1@gef,46,88
1@gef_in,106,181,0 warp2 #gef_a3_0et 2,2,1@gef,178,63
1@gef,182,59,0 warp2 #gef_a1_0et 2,2,1@gef_in,106,177
1@gef_in,70,158,0 warp2 #gef_a5_0et 2,2,1@gef_in,70,146
1@gef_in,70,149,0 warp2 #gef_a6_0et 2,2,1@gef_in,70,161
1@gef,43,85,0 warp2 #gef_a2_0et 2,2,1@gef_in,70,138
1@gef,98,141,0 warp2 #gef_a8_0et 2,2,1@gef_in,28,160
1@gef_in,28,156,0 warp2 #gef_a7_0et 2,2,1@gef,101,138
//SPECTATORS
- script #d_c 4_M_DST_TOUGH,{ end; }
1@gef,175,74,4 duplicate(#d_c) Tournament Spectator#c0 4_M_DST_TOUGH
1@gef,130,196,6 duplicate(#d_c) Tournament Spectator#c1 1_ETC_01
1@gef,137,190,6 duplicate(#d_c) Tournament Spectator#c2 1_F_02
1@gef,149,196,6 duplicate(#d_c) Tournament Spectator#c3 1_M_01
1@gef,136,188,6 duplicate(#d_c) Tournament Spectator#c4 4_F_TWGRANDMOM
1@gef,110,195,4 duplicate(#d_c) Tournament Spectator#c5 1_M_03
1@gef,134,63,4 duplicate(#d_c) Tournament Spectator#c6 1_M_MERCHANT
1@gef,145,47,4 duplicate(#d_c) Tournament Spectator#c7 1_M_MOC_LORD
1@gef,154,55,4 duplicate(#d_c) Tournament Spectator#c8 1_M_ORIENT01
1@gef,147,65,4 duplicate(#d_c) Tournament Spectator#c9 1_M_PASTOR
1@gef,163,76,4 duplicate(#d_c) Tournament Spectator#c10 1_F_PRIEST
1@gef,180,84,4 duplicate(#d_c) Tournament Spectator#c11 1_M_INNKEEPER
1@gef,189,97,4 duplicate(#d_c) Tournament Spectator#c12 1_M_SIZ
1@gef,194,110,4 duplicate(#d_c) Tournament Spectator#c13 1_M_PAY_ELDER
1@gef,185,107,6 duplicate(#d_c) Tournament Spectator#c14 1_M_PRON_KING
1@gef,189,120,4 duplicate(#d_c) Tournament Spectator#c15 4_F_01
1@gef,44,95,6 duplicate(#d_c) Tournament Spectator#c17 1_M_JOBTESTER
1@gef,52,83,6 duplicate(#d_c) Tournament Spectator#c18 1_M_KNIGHTMASTER
1@gef,130,196,6 duplicate(#d_c) Tournament Spectator#c19 1_ETC_01
1@gef,104,189,4 duplicate(#d_c) Tournament Spectator#c20 1_F_01
1@gef,94,194,4 duplicate(#d_c) Tournament Spectator#c21 1_F_03
1@gef,52,155,6 duplicate(#d_c) Tournament Spectator#c22 1_F_04
1@gef,55,142,4 duplicate(#d_c) Tournament Spectator#c23 1_F_GYPSY
1@gef,58,146,4 duplicate(#d_c) Tournament Spectator#c24 1_M_BARD
1@gef,45,149,6 duplicate(#d_c) Tournament Spectator#c25 1_F_LIBRARYGIRL
1@gef,44,133,6 duplicate(#d_c) Tournament Spectator#c26 1_M_HOF
1@gef,45,126,6 duplicate(#d_c) Tournament Spectator#c27 1_M_02
1@gef,44,118,6 duplicate(#d_c) Tournament Spectator#c28 1_F_MERCHANT_01
1@gef,55,113,4 duplicate(#d_c) Tournament Spectator#c29 1_F_MERCHANT_02
1@gef,50,107,6 duplicate(#d_c) Tournament Spectator#c30 1_M_JOBGUIDER
1@gef,72,65,6 duplicate(#d_c) Tournament Spectator#c31 1_M_LIBRARYMASTER
1@gef,83,60,6 duplicate(#d_c) Tournament Spectator#c32 1_F_ORIENT_01
1@gef,94,68,6 duplicate(#d_c) Tournament Spectator#c33 1_F_ORIENT_02
1@gef,97,66,4 duplicate(#d_c) Tournament Spectator#c34 1_F_ORIENT_03
1@gef,167,120,4 duplicate(#d_c) Tournament Spectator#c36 1_M_SIGN1
1@gef,152,120,4 duplicate(#d_c) Tournament Spectator#c37 2_F_MAGICMASTER
1@gef,138,110,4 duplicate(#d_c) Tournament Spectator#c38 4_F_01
1@gef,128,99,4 duplicate(#d_c) Tournament Spectator#c39 4_F_02
1@gef,105,109,6 duplicate(#d_c) Tournament Spectator#c40 4_F_03
1@gef,96,122,6 duplicate(#d_c) Tournament Spectator#c41 4_F_04
1@gef,132,137,6 duplicate(#d_c) Tournament Spectator#c42 4_F_TRAINEE
1@gef,141,132,4 duplicate(#d_c) Tournament Spectator#c43 1_M_SIGNART
1@gef,124,72,4 duplicate(#d_c) Tournament Spectator#c44 1_M_SIGNMCNT
1@gef,130,49,6 duplicate(#d_c) Tournament Spectator#c45 1_M_SIGNMONK2
//Dialogue NPC
1@gef_in,110,172,0 script Christopher#1_0et 1_M_SMITH,{
mes "[ Christopher ]";
mes "Welcome to Christopher's Workshop.";
mes "Ye can get all yer stuff for";
mes "forging here. What business";
mes "brings ye to me?";
next;
mes "[ Christopher ]";
mes "We are taking a break from our forges in honor of the festival.";
mes "Please come back again after the festival is done.";
close;
}
1@gef,129,65,4 script Point Merchant#gef_m 8_F_GIRL,{
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 2000) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you lose some weight. -";
close;
}
mes "[ Point Merchant ]";
mes "Hello. I'm selling a catalyst called ^FF0000Points^000000 for Sorcerers. What would you like?";
next;
.@i = select("Scarlet Points - 200z:Lime Green Points - 200z:Indigo Points - 200z:Yellow Wish Points - 200z:Cancel")-1;
mes "[ Point Merchant ]";
if (.@i == 4) {
mes "You can't find the stuff you need?";
close;
}
setarray .@itemid[0],6360,6363,6361,6362;
setarray .@color$[0],"Scarlet","Lime Green","Indigo","Yellow Wish";
mes "You have chosen "+.@color$[.@i]+" Points.";
mes "How many do you want?";
mes "If you want to cancel, enter 0.";
next;
input .@amount;
mes "[ Point Merchant ]";
if (.@amount == 0) {
mes "You've cancelled the trade.";
close;
}
if (Zeny < .@amount*200) {
mes "You don't seem to have enough money.";
close;
}
if (!checkweight(.@itemid[.@i],.@amount)) {
mes "You don't have enough space in your inventory to buy this amount.";
close;
}
Zeny = Zeny-(.@amount*200);
getitem .@itemid[.@i],.@amount;
mes "Thank you very much. See you~!";
close;
}
1@gef,127,65,3 script Universal Rental NPC#gf 8W_SOLDIER,{
if (ismounting()) {
message strcharinfo(0),"You must first remove your mount.";
end;
} else if ((eaclass()&EAJ_THIRDMASK==EAJ_RANGER) && !countitem(6124)) {
if (!checkfalcon() && getskilllv("HT_FALCON") && !checkwug()) {
if(select(" ~ Falcon: ~ Warg")==1) setfalcon;
else getitem 6124,1; //Wolf's_Flute
} else getitem 6124,1; //Wolf's_Flute
} else if ((eaclass()&EAJ_THIRDMASK==EAJ_MECHANIC) && !checkcart() && getskilllv("MC_PUSHCART")) {
if (!checkmadogear() && getskilllv("NC_MADOLICENCE")) {
if(select(" ~ Cart: ~ Mado")==1) setcart;
else setmadogear;
} else setcart;
} else if (!checkcart() && getskilllv("MC_PUSHCART")) setcart;
else if (!checkfalcon() && getskilllv("HT_FALCON") && !checkwug()) setfalcon;
else if (!checkriding() && !checkdragon() && getskilllv("KN_RIDING")) {
if (eaclass()&EAJ_THIRDMASK==EAJ_RUNE_KNIGHT) setdragon;
else setriding;
} else if (!checkmadogear() && getskilllv("NC_MADOLICENCE")) setmadogear;
else {
message strcharinfo(0),"You do not meet requirements to rent.";
end;
}
specialeffect2 EF_TEIHIT3;
end;
}
1@gef,124,65,4 script Kafra Employee#gef_t 4_F_KAFRA4,{
cutin "kafra_04",2;
mes "[Kafra Employee]";
mes "Welcome~!";
mes "The Kafra Services.";
mes "are always on your side.";
mes "So how can I help you?";
callfunc "F_Kafra",5,5,1,50,0;
}
dali,100,147,3 script Dimensional Device#gefma PORTAL,{
.@n$ = "[ Dimensional Device ]";
.@ins_geffen_time = checkquest(9316,PLAYTIME);
if ( GeffenTournament < gettimetick(2)) {
.@party_id = getcharid(1);
.@p_name$ = getpartyname(.@party_id);
.@md_name$ = "Geffen Magic Tournament";
getpartymember(getcharid(1),0);
set .@GPPartySize,$@partymembercount;
if( !getcharid(1) || is_party_leader() == false || .@GPPartySize > 1) {
mes .@n$;
mes "This is a solo instance. Please form a solo party before continuing.";
end;
}
if (!.@party_id) {
mes .@n$;
mes "This is a solo instance. Please form a solo party before continuing.";
end;
}
switch(select("Leave it alone:^3355FFUse the Device^000000")){
case 1:
mes .@n$;
mes "You can feel time being distorted by the device.";
end;
case 2:
if (BaseLevel < 90) {
mes .@n$;
mes "You must be base level 90 to continue.";
end;
}
switch(instance_enter(.@md_name$)) {
case 3:
mes "An unknown error has occurred.";
end;
case 2:
mes "The Geffen Magic Tournament instance has not been created. Please go to talk to Emmitt White first.";
end;
case 1:
mes "Only registered members can enter the "+.@md_name$+" instance.";
end;
case 0:
mapannounce "dali02",strcharinfo(0)+" of the party, "+.@p_name$+" is entering the "+.@md_name$+".",bc_map,"0x00ff99";
GeffenTournament = gettimetick(2) + 82800;
if(.@ins_geffen_time != -1) erasequest 9316;
setquest 9316;
end;
}
end;
}
} else if ( GeffenTournament > gettimetick(2) ) {
mes .@n$;
mes "Looks like the window of opportunity is not open right now.";
end;
}
end;
}
dali,98,141,3 script Emmitt White 4_M_KHKYEL,{
.@n$ = "[ Time Travel Researcher ]";
if (BaseLevel < 90) {
mes .@n$;
mes "You must be base level 90 to continue.";
end;
}
if (checkquest(9309) != -1) {
mes .@n$,
"I see that you've returned from the Tournament.",
"Did you find out anything interesting?";
next;
mes .@n$,
"You give details of your experience to the researcher.";
next;
mes .@n$,
"You didn't really give me any information that I didn't already know...";
next;
mes .@n$,
"But I still want more~!",
"Can you help me tomorrow?",
"I will be waiting for you.";
next;
for (.@i = 9284; .@i <= 9314; .@i++) {
if (checkquest(.@i) != -1) {
erasequest .@i;
}
}
if (checkquest(9315) != -1)
changequest 9315,9316;
}
if (checkquest(9308) != -1) {
mes .@n$,
"I can't believe you won the Tournament!";
next;
mes .@n$,
"But I still want more~!",
"Can you help me tomorrow?",
"I will be waiting for you.";
next;
for (.@i = 9284; .@i <= 9314; .@i++) {
if (checkquest(.@i) != -1) {
erasequest .@i;
}
}
if (checkquest(9315) != -1)
changequest 9315,9316;
}
getpartymember(getcharid(1),0);
set .@GPPartySize,$@partymembercount;
if( !getcharid(1) || is_party_leader() == false || .@GPPartySize > 1) {
mes .@n$;
mes "This is a solo instance. Please form a solo party before continuing.";
end;
}
// 23 Hour Cooldown
if ( GeffenTournament < gettimetick(2) ) {
.@party_id = getcharid(1);
.@p_name$ = getpartyname(.@party_id);
.@md_name$ = "Geffen Magic Tournament";
if (!.@party_id) {
mes .@n$;
mes "You need to be a party leader in order to continue.";
end;
}
if (is_party_leader() == true){
mes .@n$;
mes "Did you know? A long time ago there was a Magic Tournament in Geffen.";
next;
mes .@n$;
mes "I've done so much research on the Tournament but haven't gotten too much information from research alone.";
next;
mes .@n$;
mes "When I found out that this time gap can help with my research I couldn't resist the opportunity to continue the research.";
next;
mes .@n$;
mes "And now I've found an adventurer, in you, who can help me go back to the time that the Tournament took place.";
next;
mes .@n$;
mes "Please use the dimensional device and participate in the Magic Tournament for me.";
next;
mes .@n$;
mes "Will you go and tell me about it?";
next;
mes .@n$;
mes "The portal is unstable so you have to go solo.";
mes "Are you ready to enter?";
next;
switch(select("No:Yes")){
case 1:
mes .@n$;
mes "Come back if you change your mind~!";
end;
case 2:
for (.@i = 9284; .@i <= 9314; .@i++) {
if (checkquest(.@i) != -1) {
erasequest .@i;
}
}
if (instance_create(.@md_name$) < 0) {
mes "Party Name: "+.@p_name$;
mes "Party Leader: "+strcharinfo(0);
mes "^0000ff"+.@md_name$+" ^000000- Reservation Failed!";
end;
}
mes .@n$;
mes "The Dimensional Device has been activated.";
end;
}
end;
} else {
mes .@n$;
mes "You need to be a party leader in order to continue.";
end;
}
} else {
mes .@n$;
mes "Just a second.";
mes "You need to wait for the timer to expire before going back.";
mes " ";
.@time = (GeffenTournament - gettimetick(2));
.@sec = .@time % 60;
.@min = (.@time / 60) % 60;
.@hrs = (.@time / 3600) % 24;
mes "Cooldown: ^3355FF"+(.@hrs < 10 ? "0" : "")+.@hrs+":"+(.@min < 10 ? "0" : "")+.@min+":"+(.@sec < 10 ? "0" : "")+.@sec+"^000000";
end;
}
}
1@gef,120,34,4 script #gefmagic_warp01 45,2,2,{
callfunc("InventoryCheck");
end;
OnTouch:
movenpc instance_npcname("Old Bachelor#z1_0et"),1,1;
movenpc instance_npcname("Dio Anemos#z1_0et"),1,1;
movenpc instance_npcname("Ju#z1_0et"),1,1;
movenpc instance_npcname("Ordre#z1_0et"),1,1;
movenpc instance_npcname("Blut Hase#z1_0et"),1,1;
movenpc instance_npcname("Kuro Akuma#z1_0et"),1,1;
movenpc instance_npcname("Odoric#z1_0et"),1,1;
movenpc instance_npcname("Fay Kanavian#z1_0et"),1,1;
movenpc instance_npcname("Licheniyes#z1_0et"),1,1;
movenpc instance_npcname("Ifodes#z1_0et"),1,1;
movenpc instance_npcname("Faymont#z1_0et"),1,1;
movenpc instance_npcname("Arhi#z1_0et"),1,1;
movenpc instance_npcname("Dwigh#z1_0et"),1,1;
warp instance_mapname("1@ge_st"),104,50;
donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable";
end;
OnInstanceInit:
OnDisable:
disablenpc();
end;
OnEnable:
enablenpc();
end;
}
1@gef,1,1,4 script #gefmagic_warp02 45,2,2,{
end;
OnTouch_:
instance_warpall "dali",92,142;
end;
OnInstanceInit:
OnEnable:
hideoffnpc instance_npcname(strnpcinfo(0));
end;
}
1@gef,1,1,4 script #invisGMTquests 567,2,2,{
end;
OnTouch_:
if ('GMTHeroes < 1 ) {
'GMTHeroes = 1;
for (.@i = 9309; .@i < 9315; .@i++){
setquest .@i;
}
}
end;
OnInit:
hideonnpc strnpcinfo(0);
end;
OnInstanceInit:
hideonnpc instance_npcname(strnpcinfo(0));
end;
}
1@gef,123,203,4 script Tournament Guide#gfmg 705,{
cutin "gef_soldier.bmp",2;
.@n$ = "[ Tournament Guide ]";
mes .@n$,"Welcome to the Magical city of ^8B4513Geffen^000000.";
next;
mes .@n$,"If you want to watch the ^55CC55Magic Tournament^000000 go to the southern fountain of Geffen.";
next;
mes .@n$,"The fireworks are here to celebrate the Geffen Magical Tournament Festival.";
next;
mes .@n$,"Please enjoy the festivities and enjoy your stay here in Geffen~!";
close2;
cutin "",255;
end;
OnInstanceInit:
OnEnable:
enablenpc();
end;
}
1@gef,203,116,4 duplicate(Tournament Guide#gfmg) Tournament Guide#gf2 705
1@gef,36,123,6 duplicate(Tournament Guide#gfmg) Tournament Guide#gf3 705
1@gef,122,58,4 script Receptionist#1_0et 4_M_ARUNA_NFM1,{
.@n$ = "[ Tournament Receptionist ]";
if ( checkquest(9309) != -1 ) {
mes .@n$;
mes "Fenrir won this year's Magic Tournament!";
next;
mes .@n$;
mes "I'm such a big fan of hers.";
end;
}
if ( checkquest(9308) != -1 ) {
mes .@n$;
mes "Congratulations on being this year's Magic Tournament winner!";
end;
}
if ( 'passtest == 2 ) {
mes .@n$;
mes "Do you wish to try again?";
mes "If you can kill the Desert Wolf within 60 seconds, you pass the test.";
next;
mes .@n$;
mes "If you fail, you will automatically be eliminated from the list. You can try again as many times as you want.";
mes "Will you take the test again?";
next;
switch(select("No:Yes")){
case 1:
mes .@n$;
mes "Come back if you change your mind.";
close;
case 2:
mes .@n$;
mes "There is no registration fee to enter.";
mes "The only requirement is to pass a simple test.";
next;
mes .@n$;
mes "The test is very simple. Defeat a Desert Wolf in 60 seconds or less and you're in.";
next;
mes .@n$;
mes "If you fail you will automatically be eliminated from the list but you can try again as many times as you wish.";
mes "Are you ready?";
next;
switch(select("No:Yes")){
case 1:
mes .@n$;
mes "Come back if you change your mind.";
close;
case 2:
mes .@n$;
mes "You can participate in the Magic Tournament after passing the test.";
mes "Then, let us begin!";
npctalk "Time limit is 60 seconds ! Ready! Set! Go!";
erasequest 9292;
setquest 9293;
addtimer 60000,instance_npcname("Receptionist#1_0et")+"::OnFail";
monster instance_mapname("1@gef"),120,62,"--ja--",1106,1,instance_npcname("Receptionist#1_0et")+"::OnTest";
hideonnpc instance_npcname("Receptionist#1_0et");
break;
}
end;
}
end;
}
if ( 'passtest == 1 ) {
if ('GMT >= 5){
mes .@n$;
mes "The Magic Tournament is going to start soon.";
mes "Enter the portal to the south and you can join in.";
next;
mes .@n$;
mes "Good luck!";
end;
}
mes .@n$;
mes "Congratulations! You passed the test!";
next;
mes .@n$;
mes "Give me your name so I can write it down.";
mes "You will automatically be registered for the tournament now.";
next;
input .@char$;
if(.@char$ == "") { end; }
mes .@n$;
mes strcharinfo(0)+"?";
mes "Okay, interesting name.";
mes "Anyway, your registration is complete!";
'GMT = 5;
erasequest 9293;
if (checkquest(9294) > -1)
erasequest 9294;
setquest 9294;
donpcevent instance_npcname("#gefmagic_warp01")+"::OnEnable";
next;
mes .@n$;
mes "Competitors who registered will randomly be selected.";
next;
mes .@n$;
mes "The Magic Tournament is going to start soon.";
mes "Enter the portal to the south and you can join in.";
next;
mes .@n$;
mes "Good Luck~!";
end;
}
if ( checkquest(9293) == -1 ) {
mes .@n$;
mes "Thank you for visiting the Geffen Magic Tournament.";
mes "What can I do for you?";
next;
L_Menu:
switch(select("About Geffen Magic Tournament:How do I Register?:Collecting Rewards.:Can I get a Spectator Pass?:End Conversation")){
case 1:
mes .@n$;
mes "Geffen Magic Tournament is being held once every 3 years.";
next;
mes .@n$;
mes "This festival used to be a more studious event with scholars discussing magical methods.";
mes "Now it's all about fun and a big party.";
next;
mes .@n$;
mes "Now it has become almost exclusively a fighting tournament.";
mes "The most famous Mages from all over the world come for the tournament.";
next;
mes .@n$;
mes "Anything else?";
next;
goto L_Menu;
case 2:
mes .@n$;
mes "There is no registration fee to enter.";
mes "The only requirement is to pass a simple test.";
next;
mes .@n$;
mes "The test is very simple. Defeat a Desert Wolf in 60 seconds or less and you're in.";
next;
mes .@n$;
mes "If you fail you will automatically be eliminated from the list but you can try again as many times as you wish.";
mes "Do you want to take the test?";
next;
switch(select("No:Yes")){
case 1:
mes .@n$;
mes "Come back if you change your mind.";
close;
case 2:
mes .@n$;
mes "You can participate in the Magic Tournament after passing the test.";
mes "Then, let us begin!";
erasequest 9292;
setquest 9293;
'GMT = 3;
npctalk "Time limit is 60 seconds ! Ready! Set! Go!";
addtimer 60000,instance_npcname("Receptionist#1_0et")+"::OnFail";
monster instance_mapname("1@gef"),120,62,"--ja--",1106,1,instance_npcname("Receptionist#1_0et")+"::OnTest";
hideonnpc instance_npcname("Receptionist#1_0et");
break;
}
end;
case 3:
mes .@n$;
mes "The father you go along in the tournament, the more coins you will earn.";
next;
mes .@n$;
mes "Collect the coins and you can exchange them for equipment from the Geffen Coin Operator.";
next;
mes .@n$;
mes "Anything else?";
next;
goto L_Menu;
case 4:
mes .@n$;
mes "Hmm it seems that the Magic Tournament is so popular this year that there aren't any more spectator seats available.";
next;
mes .@n$;
mes "I am sorry for inconvenience.";
next;
mes .@n$;
mes "Do you need anything else?";
next;
goto L_Menu;
case 5:
mes .@n$;
mes "Please enjoy the Geffen Magic Tournament.";
close;
}
end;
}
end;
OnTest:
deltimer instance_npcname("Receptionist#1_0et")+"::OnFail";
'passtest = 1;
hideoffnpc instance_npcname("Receptionist#1_0et");
npctalk "You passed the test! Shall we finish your registration?", instance_npcname("Receptionist#1_0et");
end;
OnFail:
hideoffnpc instance_npcname("Receptionist#1_0et");
'passtest = 2;
killmonster instance_mapname("1@gef"),instance_npcname("Receptionist#1_0et")+"::OnTest";
npctalk "You failed the test. Talk to me if you wish to try again.", instance_npcname("Receptionist#1_0et");
end;
}
1@ge_st,95,62,6 duplicate(#d_c) Tournament Spectator#70 4_M_LGTPOOR
1@ge_st,113,62,4 duplicate(#d_c) Tournament Spectator#71 4_M_LGTGUARD
1@ge_st,99,62,6 duplicate(#d_c) Tournament Spectator#72 4_F_JOB_HUNTER
1@ge_st,93,62,6 duplicate(#d_c) Tournament Spectator#73 1_ETC_01
1@ge_st,94,62,6 duplicate(#d_c) Tournament Spectator#74 1_F_02
1@ge_st,96,62,6 duplicate(#d_c) Tournament Spectator#75 1_M_01
1@ge_st,98,62,6 duplicate(#d_c) Tournament Spectator#76 1_M_02
1@ge_st,100,62,6 duplicate(#d_c) Tournament Spectator#77 1_M_03
1@ge_st,102,62,6 duplicate(#d_c) Tournament Spectator#78 1_F_01
1@ge_st,104,62,6 duplicate(#d_c) Tournament Spectator#79 1_F_03
1@ge_st,116,62,4 duplicate(#d_c) Tournament Spectator#80 1_F_04
1@ge_st,118,62,4 duplicate(#d_c) Tournament Spectator#81 1_F_GYPSY
1@ge_st,92,64,6 duplicate(#d_c) Tournament Spectator#82 4_F_TWGRANDMOM
1@ge_st,93,64,6 duplicate(#d_c) Tournament Spectator#83 1_F_MERCHANT_01
1@ge_st,94,64,6 duplicate(#d_c) Tournament Spectator#84 1_F_MERCHANT_02
1@ge_st,95,64,6 duplicate(#d_c) Tournament Spectator#85 1_M_JOBGUIDER
1@ge_st,96,64,6 duplicate(#d_c) Tournament Spectator#86 1_M_JOBTESTER
1@ge_st,97,64,6 duplicate(#d_c) Tournament Spectator#87 1_M_KNIGHTMASTER
1@ge_st,98,64,6 duplicate(#d_c) Tournament Spectator#88 1_M_LIBRARYMASTER
1@ge_st,99,64,6 duplicate(#d_c) Tournament Spectator#89 1_F_ORIENT_01
1@ge_st,100,64,6 duplicate(#d_c) Tournament Spectator#90 1_F_ORIENT_02
1@ge_st,101,64,6 duplicate(#d_c) Tournament Spectator#91 1_F_ORIENT_03
1@ge_st,102,64,6 duplicate(#d_c) Tournament Spectator#92 1_F_ORIENT_04
1@ge_st,103,64,6 duplicate(#d_c) Tournament Spectator#93 1_M_MERCHANT
1@ge_st,104,64,6 duplicate(#d_c) Tournament Spectator#94 1_M_MOC_LORD
1@ge_st,105,64,6 duplicate(#d_c) Tournament Spectator#95 1_M_ORIENT01
1@ge_st,106,64,6 duplicate(#d_c) Tournament Spectator#96 1_M_PASTOR
1@ge_st,107,64,6 duplicate(#d_c) Tournament Spectator#97 1_F_PRIEST
1@ge_st,108,64,6 duplicate(#d_c) Tournament Spectator#98 1_F_PUBGIRL
1@ge_st,109,64,4 duplicate(#d_c) Tournament Spectator#99 4_M_DST_TOUGH
1@ge_st,110,64,4 duplicate(#d_c) Tournament Spectator#100 1_M_INNKEEPER
1@ge_st,111,64,4 duplicate(#d_c) Tournament Spectator#101 1_M_SIZ
1@ge_st,112,64,4 duplicate(#d_c) Tournament Spectator#102 1_M_PAY_ELDER
1@ge_st,113,64,4 duplicate(#d_c) Tournament Spectator#103 1_M_PRON_KING
1@ge_st,114,64,4 duplicate(#d_c) Tournament Spectator#104 1_M_PUBMASTER
1@ge_st,115,64,4 duplicate(#d_c) Tournament Spectator#105 1_M_SIGN1
1@ge_st,116,64,4 duplicate(#d_c) Tournament Spectator#106 2_F_MAGICMASTER
1@ge_st,117,64,4 duplicate(#d_c) Tournament Spectator#107 4_F_01
1@ge_st,118,64,4 duplicate(#d_c) Tournament Spectator#108 4_F_02
1@ge_st,90,63,6 duplicate(#d_c) Tournament Spectator#109 4_F_TELEPORTER
1@ge_st,91,63,6 duplicate(#d_c) Tournament Spectator#110 4_F_THAIAYO
1@ge_st,89,38,8 duplicate(#d_c) Tournament Spectator#111 4_M_ALCHE_E
1@ge_st,89,39,8 duplicate(#d_c) Tournament Spectator#112 4_M_ARUNA_NFM1
1@ge_st,89,40,8 duplicate(#d_c) Tournament Spectator#113 4_F_JPN2
1@ge_st,89,41,8 duplicate(#d_c) Tournament Spectator#114 4_F_JPN
1@ge_st,89,42,8 duplicate(#d_c) Tournament Spectator#115 4_F_JPNCHIBI
1@ge_st,89,43,8 duplicate(#d_c) Tournament Spectator#116 4_F_HUGRANMA
1@ge_st,89,44,8 duplicate(#d_c) Tournament Spectator#117 4_F_JPNOBA2
1@ge_st,89,45,8 duplicate(#d_c) Tournament Spectator#118 4_F_JPNOBA
1@ge_st,89,51,6 duplicate(#d_c) Tournament Spectator#119 4_F_SCIENCE
1@ge_st,89,52,6 duplicate(#d_c) Tournament Spectator#120 4_F_SHABBY
1@ge_st,89,53,6 duplicate(#d_c) Tournament Spectator#121 4_M_CRU_SOLD
1@ge_st,89,54,6 duplicate(#d_c) Tournament Spectator#122 4_M_DESERT
1@ge_st,89,55,6 duplicate(#d_c) Tournament Spectator#123 4_M_DEWBOY
1@ge_st,89,56,6 duplicate(#d_c) Tournament Spectator#124 4_M_DEWMAN
1@ge_st,89,57,6 duplicate(#d_c) Tournament Spectator#125 4_F_SHADOWCHASER
1@ge_st,89,58,6 duplicate(#d_c) Tournament Spectator#126 4_F_SISTER
1@ge_st,89,59,6 duplicate(#d_c) Tournament Spectator#127 4_F_SOCCER
1@ge_st,89,62,6 duplicate(#d_c) Tournament Spectator#128 4_M_DOCTOR
1@ge_st,88,61,6 duplicate(#d_c) Tournament Spectator#129 4_M_DEWZATICHIEF
1@ge_st,87,37,8 duplicate(#d_c) Tournament Spectator#130 4_M_ALCHE_D
1@ge_st,87,59,6 duplicate(#d_c) Tournament Spectator#131 4_F_SURA
1@ge_st,87,60,6 duplicate(#d_c) Tournament Spectator#132 4_M_DEWOLDMAN
1@ge_st,119,62,4 duplicate(#d_c) Tournament Spectator#133 4_F_JOB_KNIGHT
1@ge_st,119,64,4 duplicate(#d_c) Tournament Spectator#134 4_F_03
1@ge_st,120,62,4 duplicate(#d_c) Tournament Spectator#135 1_M_BARD
1@ge_st,120,64,4 duplicate(#d_c) Tournament Spectator#136 4_F_04
1@ge_st,121,64,4 duplicate(#d_c) Tournament Spectator#137 4_F_TRAINEE
1@ge_st,122,64,4 duplicate(#d_c) Tournament Spectator#138 1_M_SIGNART
1@ge_st,123,64,4 duplicate(#d_c) Tournament Spectator#139 1_M_SIGNMCNT
1@ge_st,124,62,4 duplicate(#d_c) Tournament Spectator#140 1_F_LIBRARYGIRL
1@ge_st,124,64,4 duplicate(#d_c) Tournament Spectator#141 1_M_SIGNMONK2
1@ge_st,125,62,4 duplicate(#d_c) Tournament Spectator#142 1_M_HOF
1@ge_st,125,64,4 duplicate(#d_c) Tournament Spectator#143 4_F_05
1@ge_st,126,64,4 duplicate(#d_c) Tournament Spectator#144 4_F_06
1@ge_st,127,63,4 duplicate(#d_c) Tournament Spectator#145 4_F_07
1@ge_st,128,63,4 duplicate(#d_c) Tournament Spectator#146 4_F_ACROSS
1@ge_st,128,60,4 duplicate(#d_c) Tournament Spectator#147 4_F_ALCHE
1@ge_st,128,59,4 duplicate(#d_c) Tournament Spectator#148 4_M_EDEN_GUARDER
1@ge_st,128,58,4 duplicate(#d_c) Tournament Spectator#149 4_F_ANNIVERSARY
1@ge_st,128,57,4 duplicate(#d_c) Tournament Spectator#150 4_F_BRZ_INDIAN
1@ge_st,128,56,4 duplicate(#d_c) Tournament Spectator#151 1_M_WIZARD
1@ge_st,128,55,4 duplicate(#d_c) Tournament Spectator#152 1_M_YOUNGKNIGHT
1@ge_st,128,54,4 duplicate(#d_c) Tournament Spectator#153 2_M_ALCHE
1@ge_st,128,53,4 duplicate(#d_c) Tournament Spectator#154 4_F_BRZ_INDIAN
1@ge_st,128,52,4 duplicate(#d_c) Tournament Spectator#155 4_F_BRZ_INDOLD
1@ge_st,128,51,4 duplicate(#d_c) Tournament Spectator#156 4_F_BRZ_WOMAN
1@ge_st,128,45,2 duplicate(#d_c) Tournament Spectator#157 2_M_BARD_ORIENT
1@ge_st,128,44,2 duplicate(#d_c) Tournament Spectator#158 2_M_DYEINGER
1@ge_st,129,62,4 duplicate(#d_c) Tournament Spectator#159 1_M_SIGNMONK
1@ge_st,128,43,2 duplicate(#d_c) Tournament Spectator#160 2_M_MOLGENSTEIN
1@ge_st,129,43,2 duplicate(#d_c) Tournament Spectator#161 4_M_CRU_OLD
1@ge_st,129,44,2 duplicate(#d_c) Tournament Spectator#162 4_F_RUSWOMAN2
1@ge_st,129,45,2 duplicate(#d_c) Tournament Spectator#163 4_F_RUSWOMAN3
1@ge_st,130,61,4 duplicate(#d_c) Tournament Spectator#164 1_M_SIGNROGUE
1@ge_st,130,60,4 duplicate(#d_c) Tournament Spectator#165 1_M_SMITH
1@ge_st,128,42,2 duplicate(#d_c) Tournament Spectator#166 4_F_CAPEGIRL
1@ge_st,129,42,2 duplicate(#d_c) Tournament Spectator#167 4_M_CRU_KNT
1@ge_st,128,41,2 duplicate(#d_c) Tournament Spectator#168 4_F_CAVE1
1@ge_st,129,41,2 duplicate(#d_c) Tournament Spectator#169 4_M_CRU_HEAD
1@ge_st,128,40,2 duplicate(#d_c) Tournament Spectator#170 4_F_CHILD
1@ge_st,129,40,2 duplicate(#d_c) Tournament Spectator#171 4_M_CRU_CRUA
1@ge_st,128,39,2 duplicate(#d_c) Tournament Spectator#172 2_M_OLDBLSMITH
1@ge_st,129,39,2 duplicate(#d_c) Tournament Spectator#173 4_F_RUSWOMAN1
1@ge_st,128,38,2 duplicate(#d_c) Tournament Spectator#174 2_M_PHARMACIST
1@ge_st,129,38,2 duplicate(#d_c) Tournament Spectator#175 4_F_RUSCHILD
1@ge_st,128,37,2 duplicate(#d_c) Tournament Spectator#176 2_M_SAGE_B
1@ge_st,130,37,2 duplicate(#d_c) Tournament Spectator#177 4_F_CHNDOCTOR
1@ge_st,130,36,2 duplicate(#d_c) Tournament Spectator#178 4_F_CHNDRESS1
1@ge_st,130,35,2 duplicate(#d_c) Tournament Spectator#179 2_M_SAGE_OLD
1@ge_st,108,34,8 duplicate(#d_c) Tournament Spectator#180 4_F_KID3
1@ge_st,109,34,2 duplicate(#d_c) Tournament Spectator#181 4_F_LGTGIRL
1@ge_st,110,34,2 duplicate(#d_c) Tournament Spectator#182 4_F_LGTGRAND
1@ge_st,111,34,2 duplicate(#d_c) Tournament Spectator#183 4_F_MADAME
1@ge_st,112,34,2 duplicate(#d_c) Tournament Spectator#184 4_M_CHN8GUEK
1@ge_st,113,34,2 duplicate(#d_c) Tournament Spectator#185 4_M_CHNCOOK
1@ge_st,114,34,2 duplicate(#d_c) Tournament Spectator#186 4_M_CHNGENERL
1@ge_st,115,34,2 duplicate(#d_c) Tournament Spectator#187 4_M_CHNMAN
1@ge_st,116,34,2 duplicate(#d_c) Tournament Spectator#188 4_F_MASK
1@ge_st,117,34,2 duplicate(#d_c) Tournament Spectator#189 4_F_MONK
1@ge_st,118,34,2 duplicate(#d_c) Tournament Spectator#190 4_F_NFLOSTGIRL
1@ge_st,119,34,2 duplicate(#d_c) Tournament Spectator#191 4_F_NOVICE
1@ge_st,129,34,2 duplicate(#d_c) Tournament Spectator#192 2_M_SWORDMASTER
1@ge_st,120,34,2 duplicate(#d_c) Tournament Spectator#193 4_M_CHNMONK
1@ge_st,121,34,2 duplicate(#d_c) Tournament Spectator#194 4_M_CHNOLD
1@ge_st,122,34,2 duplicate(#d_c) Tournament Spectator#195 4_M_CHNSOLDIER
1@ge_st,123,34,2 duplicate(#d_c) Tournament Spectator#196 4_M_CRU
1@ge_st,124,34,2 duplicate(#d_c) Tournament Spectator#197 4_F_RACHOLD
1@ge_st,125,34,2 duplicate(#d_c) Tournament Spectator#198 4_F_ROGUE
1@ge_st,128,33,2 duplicate(#d_c) Tournament Spectator#199 4_F_CHNDRESS2
1@ge_st,127,33,2 duplicate(#d_c) Tournament Spectator#200 4_F_CHNDRESS3
1@ge_st,119,32,2 duplicate(#d_c) Tournament Spectator#201 4_F_DST_CHILD
1@ge_st,118,32,2 duplicate(#d_c) Tournament Spectator#202 4_LGTSCIENCE
1@ge_st,117,32,2 duplicate(#d_c) Tournament Spectator#203 4_M_01
1@ge_st,116,32,2 duplicate(#d_c) Tournament Spectator#204 4_F_DST_GRAND
1@ge_st,115,32,2 duplicate(#d_c) Tournament Spectator#205 4_F_EDEN_MASTER
1@ge_st,114,32,2 duplicate(#d_c) Tournament Spectator#206 4_F_EDEN_OFFICER
1@ge_st,113,32,2 duplicate(#d_c) Tournament Spectator#207 4_M_1STPRIN1
1@ge_st,112,32,2 duplicate(#d_c) Tournament Spectator#208 4_M_DST_CHILD
1@ge_st,111,32,2 duplicate(#d_c) Tournament Spectator#209 4_F_EINOLD
1@ge_st,110,32,2 duplicate(#d_c) Tournament Spectator#210 4_F_YUNYANG
1@ge_st,109,32,2 duplicate(#d_c) Tournament Spectator#211 4_M_2NDPRIN1
1@ge_st,108,32,8 duplicate(#d_c) Tournament Spectator#212 4_M_03
1@ge_st,126,32,2 duplicate(#d_c) Tournament Spectator#213 2_M_THIEFMASTER
1@ge_st,125,32,2 duplicate(#d_c) Tournament Spectator#214 4_COOK
1@ge_st,124,32,2 duplicate(#d_c) Tournament Spectator#215 4_F_CHNWOMAN
1@ge_st,123,32,2 duplicate(#d_c) Tournament Spectator#216 4_F_CRU
1@ge_st,122,32,2 duplicate(#d_c) Tournament Spectator#217 4_DST_SOLDIER
1@ge_st,121,32,2 duplicate(#d_c) Tournament Spectator#218 4_KID01
1@ge_st,120,32,2 duplicate(#d_c) Tournament Spectator#219 4_F_DESERT
1@ge_st,107,32,8 duplicate(#d_c) Tournament Spectator#220 4_F_GODEMOM
1@ge_st,107,34,8 duplicate(#d_c) Tournament Spectator#221 4_F_KID2
1@ge_st,106,32,8 duplicate(#d_c) Tournament Spectator#222 4_F_GON
1@ge_st,106,34,8 duplicate(#d_c) Tournament Spectator#223 4_F_THAIGIRL
1@ge_st,105,32,8 duplicate(#d_c) Tournament Spectator#224 4_M_3RDPRIN1
1@ge_st,105,34,8 duplicate(#d_c) Tournament Spectator#225 4_M_CAVE1
1@ge_st,104,32,8 duplicate(#d_c) Tournament Spectator#226 4_M_DST_MASTER
1@ge_st,104,34,8 duplicate(#d_c) Tournament Spectator#227 4_M_CASMAN1
1@ge_st,103,32,8 duplicate(#d_c) Tournament Spectator#228 4_M_4THPRIN1
1@ge_st,103,34,8 duplicate(#d_c) Tournament Spectator#229 4_M_BUDDHIST
1@ge_st,102,32,8 duplicate(#d_c) Tournament Spectator#230 4_M_DSTMAN
1@ge_st,102,34,8 duplicate(#d_c) Tournament Spectator#231 4_M_BRZ_MAN1
1@ge_st,101,32,8 duplicate(#d_c) Tournament Spectator#232 4_F_GUILLOTINE
1@ge_st,101,34,8 duplicate(#d_c) Tournament Spectator#233 4_F_TWMASKGIRL
1@ge_st,100,32,8 duplicate(#d_c) Tournament Spectator#234 4_F_HUGIRL
1@ge_st,100,34,8 duplicate(#d_c) Tournament Spectator#235 4_F_KHGIRL
1@ge_st,99,32,8 duplicate(#d_c) Tournament Spectator#236 4_F_HUGRANMA
1@ge_st,99,34,8 duplicate(#d_c) Tournament Spectator#237 4_F_KHELLY
1@ge_st,98,32,8 duplicate(#d_c) Tournament Spectator#238 4_F_HUWOMAN
1@ge_st,98,34,8 duplicate(#d_c) Tournament Spectator#239 4_F_KHELLISIA
1@ge_st,97,32,8 duplicate(#d_c) Tournament Spectator#240 4_M_5THPRIN1
1@ge_st,97,34,8 duplicate(#d_c) Tournament Spectator#241 4_M_BRZ_JACI
1@ge_st,96,32,8 duplicate(#d_c) Tournament Spectator#242 4_M_06
1@ge_st,96,34,8 duplicate(#d_c) Tournament Spectator#243 4_M_BIBI
1@ge_st,95,32,8 duplicate(#d_c) Tournament Spectator#244 4_M_6THPRIN1
1@ge_st,95,34,8 duplicate(#d_c) Tournament Spectator#245 4_M_BARD
1@ge_st,94,32,8 duplicate(#d_c) Tournament Spectator#246 4_M_ACROSS
1@ge_st,94,34,8 duplicate(#d_c) Tournament Spectator#247 4_M_BARBER
1@ge_st,93,32,8 duplicate(#d_c) Tournament Spectator#248 4_M_ALCHE_A
1@ge_st,93,34,8 duplicate(#d_c) Tournament Spectator#249 4_M_ATEIL
1@ge_st,92,32,8 duplicate(#d_c) Tournament Spectator#250 4_F_JOB_ASSASSIN
1@ge_st,91,33,8 duplicate(#d_c) Tournament Spectator#251 4_F_JOB_BLACKSMITH
1@ge_st,90,33,8 duplicate(#d_c) Tournament Spectator#252 4_M_JP_RUN
1@ge_st,89,34,8 duplicate(#d_c) Tournament Spectator#253 4_M_EINMAN
1@ge_st,88,35,8 duplicate(#d_c) Tournament Spectator#254 4_M_ALCHE_B
1@ge_st,88,36,8 duplicate(#d_c) Tournament Spectator#255 4_M_ALCHE_C
1@gef,124,72,4 duplicate(#d_c) Tournament Spectator#256 1_M_SIGNMCNT
1@gef,106,56,6 duplicate(#d_c) Tournament Spectator#257 1_F_ORIENT_04
1@ge_st,107,62,6 duplicate(#d_c) Veins Spectator#a1 4_F_ALCHE_A
1@ge_st,110,62,4 duplicate(#d_c) Comodo Spectator#a1 4_F_EINWOMAN
1@ge_st,115,62,4 duplicate(#d_c) Prontera Spectator#a1 4_M_DST_GRAND
1@ge_st,117,62,4 duplicate(#d_c) Payon Spectator#a1 1_F_SIGNZISK
1@ge_st,121,62,4 duplicate(#d_c) Alberta Spectator#a1 4_M_05
1@ge_st,97,62,6 duplicate(#d_c) Prontera Spectator#a2 4_M_2NDPRIN1
1@ge_st,101,62,6 duplicate(#d_c) Payon Spectator#a2 4_M_ROGUE
1@ge_st,105,62,6 duplicate(#d_c) Alberta Spectator#a2 4_M_ORIENT02
1@ge_st,103,62,6 duplicate(#d_c) Magic Academy Student#1 4_M_02
1@ge_st,109,62,4 duplicate(#d_c) Magic Academy Student#2 4_M_CHILD1
1@ge_st,114,62,4 duplicate(#d_c) Magic Academy Student#3 4_M_04
1@ge_st,122,62,4 duplicate(#d_c) Magic Academy Student#4 1_F_MARIA
1@ge_st,123,62,4 duplicate(#d_c) Magic Academy Student#5 1_M_SIGNALCHE
1@gef,128,93,4 duplicate(#d_c) Geffen Villager#c1 4_F_CAVE1
1@gef,103,100,6 duplicate(#d_c) Geffen Villager#c2 1_M_JOBGUIDER
// ===================================================================================
// Tournament Start - CHINESE TOURNAMENT ARENA START
// ===================================================================================
1@ge_st,102,49,4 script Geffen Academy Master#S 567,3,3,{
end;
OnTouch_:
ignoretimeout 1;
.@n$ = "[ Geffen Academy Master ]";
if ('GMT_1QUE < 11) {
cutin "acamaster_a.bmp",2;
mes .@n$,
"Ladies and gentlemen!",
"Welcome to the Geffen Magic",
"Tournament!";
next;
mes .@n$,
"Today a champion will be crowned.";
next;
mes .@n$,
"There are 2 divisions this year",
"divided into Group A and B.",
"The winner of each group will face",
"each other for the championship",
"match.";
next;
mes .@n$,
"I am the MC of Group A.",
"Geffen Academy Master~!",
"Archmage Zanzibar Hellmod";
next;
mes .@n$,
"I am honored to be this year's MC.",
"Now, it's time for the matches to begin.";
next;
mes .@n$,
"Ahem...";
close2;
cutin "acamaster_a.bmp", 255;
hideonnpc "Geffen Academy Master";
'GMT_1QUE = 11;
if (checkquest(9294) != -1)
changequest 9294,9295;
donpcevent instance_npcname("Geffen Academy Master")+"::OnStart";
'charname$ = strcharinfo(0);
'sex = Sex;
end;
}
end;
OnInit:
hideonnpc strnpcinfo(0);
end;
OnInstanceInit:
hideonnpc instance_npcname(strnpcinfo(0));
end;
}
1@ge_st,107,57,4 script Tournament Guide#gefMT 4_M_HUMAN_02,{
.@n$ = "[ Tournament Guide ]";
ignoretimeout 1;
if (checkquest(9308) != -1) {
switch(select("Leave the Arena and receive your reward:End Conversation")) {
case 1:
mes .@n$;
mes "You won the competition!","Congratulations!";
next;
mes .@n$;
mes "By the way, the Academy Master has","something to tell you!";
next;
cutin "acamaster_a.bmp",2;
.@n2$ = "[ Geffen Academy Master ]";
mes .@n2$,
"Congratulations!",
"This has been the best pool of",
"competitors in the history of this",
"competition.";
next;
mes .@n2$,
"I present to you your earned ^55CC55Geffen",
"Magic Tournament Coins.^000000";
next;
mes .@n2$,
"Bring the coins to the ^55CC55Geffen Coin",
"Operator^000000 to exchange for special",
"equipment.";
next;
mes .@n2$,
"Your name will be remembered in the",
"history books of Geffen.";
next;
mes .@n2$,
"Congratulations again.",
"I hope you enjoy the rest of the",
"Geffen Festivities.";
close2;
cutin "",255;
getitem 6671,'reward[getarraysize('reward[0]) - 1];
warp instance_mapname("1@gef"), 120,35;
end;
case 2:
end;
}
}
mes .@n$;
if ('GMT_1QUE <22) {
mes "Congratulations on winning the "+callfunc("F_GetNumSuffix",('GMT_1QUE-10))+" round!";
.@menu$ = "Begin the "+callfunc("F_GetNumSuffix",('GMT_1QUE-9))+" match.";
}
else {
mes "Congratulations! You've defeated every other opponent in Group A! Good luck on the final!";
.@menu$ = "Begin the final match.";
}
next;
switch(select(.@menu$,"End Conversation")) {
case 1:
mes .@n$;
mes "Winners of each round will receive ^55CC55Geffen Magic Tournament Coins^000000 as a reward.";
next;
mes .@n$;
mes "Bring the coins to the ^55CC55Geffen Coin Operator^000000 to exchange them for special equipment.";
next;
mes .@n$;
mes "The "+callfunc("F_GetNumSuffix",('GMT_1QUE-9))+" match of Group A is about to begin!";
close2;
getitem 6671, 'reward['GMT_1QUE-11];
hideonnpc instance_npcname("Tournament Healer#1");
switch ('GMT_1QUE) {
case 11:
enablenpc instance_npcname("Dio Anemos#1");
break;
case 12:
if ('GMTQuest == 1)
enablenpc instance_npcname("Geffen Gangster#n1");
else if ('GMTQuest == 2)
enablenpc instance_npcname("Geffen Bully#n1");
else
enablenpc instance_npcname("Geffen Shoplifter#n1");
break;
case 13:
enablenpc instance_npcname("Faymont#1");
break;
case 14:
enablenpc instance_npcname("Ordre#1");
break;
case 15:
enablenpc instance_npcname("Blut Hase#1");
break;
case 16:
enablenpc instance_npcname("Kuro Akuma#1");
break;
case 17:
enablenpc instance_npcname("Ifodes#1");
break;
case 18:
enablenpc instance_npcname("Licheniyes#1");
break;
case 19:
enablenpc instance_npcname("Odoric#1");
break;
case 20:
enablenpc instance_npcname("Ju#1");
break;
case 21:
'half = rand(0,1);
if ('half) {
enablenpc instance_npcname("Dwigh#1");
} else {
enablenpc instance_npcname("Fay Kanavian#1");
}
break;
case 22:
enablenpc instance_npcname("Fenrir#f");
break;
}
warp instance_mapname("1@ge_st"), 104,50;
'GMT_1QUE++;
donpcevent instance_npcname("Geffen Academy Master")+"::OnStart";
hideoffnpc instance_npcname("Geffen Academy Master");
hideonnpc instance_npcname("Tournament Guide#gefMT");
end;
case 2:
mes .@n$; // KURAMA END CONVERSATION TEXT
mes "Need more time to prepare I see.";
mes "Not a problem, talk to me when you're ready.";
close;
}
OnInstanceInit:
setarray 'reward,1,2,3,4,5,6,7,8,9,10,15,20,20;
end;
}
1@ge_st,109,57,4 script Geffen Academy Master 10006,{
end;
OnStart:
if ( 'GMT_1QUE != 11 ){
attachrid('gmt_account_id);
if (checkquest(9283 + 'GMT_1QUE) != -1)
changequest 9283 + 'GMT_1QUE, 9284 +'GMT_1QUE;
detachrid;
}
switch ('GMT_1QUE) {
case 11:
donpcevent instance_npcname("#Talkcontrol")+"::OnStart";
npctalk "Ladies and Gentlemen!";
sleep 3000;
npctalk "I do my best to be as loud as I can!";
donpcevent instance_npcname("#FireworksControl")+"::OnStart";
enablenpc instance_npcname("Arhi#1");
sleep 3000;
npctalk "The Geffen Magic Tournament will now commence!";
sleep 1000;
.@spec = rand(70,257);
showscript "Tournament Spectator: Wow~!!! Looks fun~~!! Yahoo~!",getnpcid(0,instance_npcname("Tournament Spectator#"+.@spec));
sleep 1000;
.@spec = rand(70,257);
showscript "Tournament Spectator: This is getting exciting~!",getnpcid(0,instance_npcname("Tournament Spectator#"+.@spec));
sleep 1000;
.@spec = rand(70,257);
showscript "Tournament Spectator: When is the game going to start~!",getnpcid(0,instance_npcname("Tournament Spectator#"+.@spec));
sleep 500;
donpcevent instance_npcname("Arhi#1")+"::OnActivate";
sleep 500;
npctalk "We are starting the 1st match for Group A";
sleep 2000;
npctalk "On this corner, "+('sex?"he":"she")+" looks weak enough to lose in the 1st match!";
sleep 3000;
npctalk "Give a big welcome to the unknown competitor! "+'charname$+"~!";
sleep 2000;
npctalk "And on the other corner, Arhi the Novice! Give it your best shot!";
end;
case 12:
donpcevent instance_npcname("#Talkcontrol")+"::OnStart";
donpcevent instance_npcname("#FireworksControl")+"::OnStart";
npctalk "The 2nd match of Group A is about to begin!";
sleep 3000;
npctalk "On this corner, the competitor who exceeded our expectations by getting past the first round!";
sleep 3000;
npctalk "The extremely weak looking competitor, "+'charname$+"!";
sleep 3000;
donpcevent instance_npcname("Dio Anemos#1")+"::OnActivate";
sleep 500;
npctalk "And "+('sex ? "his" : "her")+" opponent...";
sleep 3000;
npctalk "Despite his skipping classes at the Magic Academy...";
sleep 3000;
npctalk "A crowd favorite! A big round of applause to the Magician Apprentice, Dio Anemos!";
end;
case 13:
donpcevent instance_npcname("#Talkcontrol")+"::OnStart";
donpcevent instance_npcname("#FireworksControl")+"::OnStart";
npctalk "The 3rd match of Group A is about to begin!";
sleep 2000;
npctalk "Welcome back our unlikely competitor, "+'charname$+"!";
sleep 3000;
npctalk "And "+('sex ? "his" : "her")+" opponent...";
sleep 2000;
if ('GMTQuest == 1) {
donpcevent instance_npcname("Geffen Gangster#n1")+"::OnActivate";
sleep 500;
npctalk "Whose looks give off a creepy air about him...";
sleep 3000;
npctalk "A member of the Curvy Woman Loving club~!! Geffen Gangster!";
} else if ('GMTQuest == 2) {
donpcevent instance_npcname("Geffen Bully#n1")+"::OnActivate";
sleep 500;
npctalk "With a face only a mother can love!";
sleep 3000;
npctalk "The ruthless Geffen Bully!";
} else {
donpcevent instance_npcname("Geffen Shoplifter#n1")+"::OnActivate";
sleep 500;
npctalk "With a mischievous grin on her face!";
sleep 3000;
npctalk "The Geffen Thief Guild's Guildmaster! Geffen Shoplifter!";
}
end;
case 14:
donpcevent instance_npcname("#Talkcontrol")+"::OnStart";
donpcevent instance_npcname("#FireworksControl")+"::OnStart";
npctalk "The surprise of this year's Tournament~!";
sleep 3000;
npctalk "The unrivaled warrior! "+'charname$+"!";
sleep 3000;
donpcevent instance_npcname("Faymont#1")+"::OnActivate";
npctalk "And "+('sex ? "his" : "her")+" opponent~!!!";
sleep 3000;
npctalk "Entering the ring with pomp and circumstance.";
sleep 3000;
npctalk "Prontera's pride and style, Faymont!";
npctalk "Oh~ A player from Prontera ah!", instance_npcname("Prontera Spectator#a1");
sleep 2000;
npctalk "Do not give Prontera a bad name!!", instance_npcname("Prontera Spectator#a2");
end;
case 15:
donpcevent instance_npcname("#Talkcontrol")+"::OnStart";
donpcevent instance_npcname("#FireworksControl")+"::OnStart";
npctalk "This isn't just a fluke ladies and gents!";
sleep 3000;
npctalk "The remarkable rookie! "+'charname$+"!";
sleep 3000;
npctalk "And "+('sex ? "his" : "her")+" opponent~!!!";
sleep 500;
donpcevent instance_npcname("Ordre#1")+"::OnActivate";
sleep 3000;
npctalk "One who promises to fight with honor!";
sleep 3000;
npctalk "The self-proclaimed master of battle, Ordre!";
end;
case 16:
donpcevent instance_npcname("#Talkcontrol")+"::OnStart";
donpcevent instance_npcname("#FireworksControl")+"::OnStart";
npctalk "Suddenly, the incredibly powerful!";
sleep 3000;
npctalk "Super rookie of this year's tournament~! "+'charname$+"!";
sleep 3000;
npctalk "And "+('sex ? "his" : "her")+" opponent~!!!";
sleep 500;
donpcevent instance_npcname("Blut Hase#1")+"::OnActivate";
sleep 3000;
npctalk "Cute on the outside, but cruely destroys enemies!";
sleep 3000;
npctalk "Bloody Rabbit Ears~!! Blut Hase!";
end;
case 17:
donpcevent instance_npcname("#Talkcontrol")+"::OnStart";
donpcevent instance_npcname("#FireworksControl")+"::OnStart";
npctalk "Onwards to the 7th Round!";
sleep 3000;
npctalk "Welcome back "+'charname$+"!";
sleep 3000;
npctalk "And "+('sex ? "his" : "her")+" opponent~!!!";
sleep 2000;
donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk";
npctalk "A competitor more evil than any we've seen before!";
sleep 500;
donpcevent instance_npcname("Kuro Akuma#1")+"::OnActivate";
sleep 3000;
npctalk "The Devil's Tooth, Kuro Akuma!";
donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk";
end;
case 18:
donpcevent instance_npcname("#Talkcontrol")+"::OnStart";
donpcevent instance_npcname("#FireworksControl")+"::OnStart";
npctalk "Starting up Round 8 for Group A!";
sleep 3000;
npctalk "The darling of this year's tournament!";
sleep 3000;
npctalk "Rune-Midgarts newest star, "+'charname$+"!";
sleep 2000;
npctalk "And "+('sex ? "his" : "her")+" opponent~!!!";
sleep 2000;
npctalk "They look very strong!", instance_npcname("Payon Spectator#a1");
sleep 250;
donpcevent instance_npcname("Ifodes#1")+"::OnActivate";
sleep 250;
npctalk "Looks good and strong ah!", instance_npcname("Veins Spectator#a1");
sleep 1000;
npctalk "Slow as a turtle, fast as a hare!";
sleep 3000;
npctalk "The maniac of Rune-Midgarts! Ifodes!";
donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk";
end;
case 19:
donpcevent instance_npcname("#Talkcontrol")+"::OnStart";
donpcevent instance_npcname("#FireworksControl")+"::OnStart";
npctalk "We have now entered the 9th Round of this competition!";
sleep 3000;
npctalk "Nobody can stop "+('sex ? "him" : "her")+"!";
sleep 3000;
npctalk ""+('sex ? "His" : "Her")+" strength has been recognized by the people! "+'charname$;
sleep 2000;
npctalk "And "+('sex ? "his" : "her")+" opponent~!!!";
sleep 500;
donpcevent instance_npcname("Licheniyes#1")+"::OnActivate";
sleep 500;
donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk";
sleep 1000;
npctalk "She might look like a nice lady, but you better watch out!";
sleep 3000;
npctalk "She'll attack you with the swiftness of a snake!";
sleep 3000;
npctalk "The Lady of Death! Licheniyes!";
donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk";
end;
case 20:
donpcevent instance_npcname("#Talkcontrol")+"::OnStart";
donpcevent instance_npcname("#FireworksControl")+"::OnStart";
npctalk "Let us begin the 10th Round of Group A!";
sleep 3000;
npctalk "In this corner, back to entertain us again!";
sleep 3000;
npctalk "None other than the incredible "+'charname$+"!";
sleep 1000;
donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk";
sleep 1000;
npctalk "And "+('sex ? "his" : "her")+" opponent~!!!";
sleep 1000;
npctalk "Seductress of Rune-Midgarts...";
sleep 500;
donpcevent instance_npcname("Odoric#1")+"::OnActivate";
sleep 500;
npctalk "You can't look away from her curves!";
sleep 3000;
npctalk "The Songstress of Death! Odoric!";
donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk";
end;
case 21:
donpcevent instance_npcname("#Talkcontrol")+"::OnStart";
donpcevent instance_npcname("#FireworksControl")+"::OnStart";
npctalk "We're getting closer to the end, next up is Quarter-Finals!";
sleep 3000;
npctalk "The winning never ends with "+'charname$+"!";
sleep 2000;
donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk";
sleep 1000;
npctalk "And "+('sex ? "his" : "her")+" opponent~!!!";
sleep 500;
donpcevent instance_npcname("Ju#1")+"::OnActivate";
sleep 250;
npctalk "I can smell blood...",instance_npcname("Loki#a2");
sleep 1000;
npctalk "Oh... A fierce competitor, is not it?",instance_npcname("Iris#a2");
sleep 500;
npctalk "Hidden behind a shroud of mystery...";
sleep 3000;
npctalk "Master of power and speed! Ju!";
donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk";
end;
case 22:
donpcevent instance_npcname("#Talkcontrol")+"::OnStart";
donpcevent instance_npcname("#FireworksControl")+"::OnStart";
npctalk "We are now at the Semi-Finals of this competition, this match will decide the winner for Group A!";
sleep 3000;
npctalk "Winning against all odds, Group A's Dark Horse, "+'charname$+"!";
sleep 3000;
npctalk "And "+('sex ? "his" : "her")+" opponent~!!!";
if ('half) {
sleep 500;
donpcevent instance_npcname("Dwigh#1")+"::OnActivate";
sleep 1500;
npctalk "Chief Professor of the Mage Academy, loved by her many disciples!";
sleep 1000;
donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk";
sleep 2000;
npctalk "Commander of battle and wits! Dwigh!";
} else {
sleep 2000;
npctalk "An Alchemist from Aldebaran, the city of science!";
sleep 500;
donpcevent instance_npcname("Fay Kanavian#1")+"::OnActivate";
sleep 500;
donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk";
sleep 2000;
npctalk "Fay Kanavian and her homunculus, Alphonse!";
}
end;
case 23:
donpcevent instance_npcname("#Talkcontrol")+"::OnStart";
donpcevent instance_npcname("#FireworksControl")+"::OnStart";
npctalk "A previously anonymous fighter";
sleep 3000;
npctalk "Despite this, unmatched in Group A!";
sleep 2000;
npctalk "The most talked about competitor this year!";
sleep 3000;
npctalk "The unrivaled! "+'charname$+"!";
sleep 3000;
npctalk "Aha, this match looks like it will be interesting.",instance_npcname("Loki#a2");
sleep 3000;
npctalk "And the champion of Group B~!!!";
sleep 1500;
donpcevent instance_npcname("Fenrir#f")+"::OnActivate";
sleep 1500;
npctalk "A Warlock with incredible powers!";
sleep 3000;
npctalk "A competitor who swept through Group B like a hurricane!";
sleep 1000;
npctalk "Oh! This match is going to be exciting!",instance_npcname("Chaos#a2");
sleep 2000;
npctalk "Is there any Wizard stronger in all of Rune-Midgarts?!";
sleep 3000;
npctalk "The Blue Wizard! Fenris Fenrir~!!";
end;
}
OnTalk1:
showscript "Geffen Academy Master : Let's get it on!",getnpcid(0,instance_npcname(strnpcinfo(0)));
end;
OnTalk2:
if ('GMT_1QUE == 22) {
npctalk "The final match of Group A is finished~! Congratulations "+'charname$+"!";
}
else {
npctalk "The "+callfunc("F_GetNumSuffix",('GMT_1QUE-10))+" match of Group A is finished~! Congratulations "+'charname$+"!";
sleep 6000;
npctalk "You may take some time to heal your wounds.";
sleep 6000;
npctalk "Please speak with the Tournament Guide when you are ready for the next round.";
sleep 3000;
}
switch ('GMT_1QUE) {
case 11:
case 12:
case 14:
case 15:
case 17:
case 18:
case 20:
case 21:
break;
case 13:
npctalk "Fenris Fenrir has 3 consecutive victories in Group B~!";
sleep 3000;
break;
case 16:
npctalk "Okay~! There is news from Group B!";
sleep 3000;
npctalk "While all of the other competitors are doing their best,";
sleep 3000;
npctalk "Fenrir is taking the tournament by storm, and has won 5 consecutive matches!";
sleep 1000;
break;
case 19:
npctalk "This is getting exciting! More news from Group B!";
sleep 3000;
npctalk "Fenris Fenrir is continuing her reign of dominance~! Those in Group A better beware!";
sleep 2000;
break;
case 22:
npctalk "Group B has completed their 12th match as well~!";
sleep 3000;
npctalk "Have you heard of Tetra Vortex? There is a competitor using this mysterious spell!";
sleep 3000;
npctalk "Her name is none other than Fenris Fenrir!";
sleep 3000;
npctalk "The final match of this tournament is bound to be challenging!";
sleep 1000;
break;
}
hideoffnpc instance_npcname("Tournament Guide#gefMT");
hideoffnpc instance_npcname("Geffen Academy Master");
hideoffnpc instance_npcname("Tournament Healer#1");
end;
OnTalk3:
npctalk "The Final Round has started! Let's get it on!";
end;
OnTalk4:
npctalk "The Final Match of this year's Geffen Magic Tournament is finished~!";
sleep 3000;
npctalk "Everyone! Thank you for supporting the Geffen Magic Tournament~!!";
sleep 3000;
npctalk "This year's Geffen Magic Tournament Champion is "+'charname$+"~!!";
donpcevent instance_npcname("#FireworksControl")+"::OnWin";
end;
OnInstanceInit:
hideonnpc instance_npcname("Tournament Guide#gefMT");
disablenpc instance_npcname("Arhi#1");
disablenpc instance_npcname("Dio Anemos#1");
disablenpc instance_npcname("Geffen Gangster#n1");
disablenpc instance_npcname("Geffen Bully#n1");
disablenpc instance_npcname("Geffen Shoplifter#n1");
disablenpc instance_npcname("Faymont#1");
disablenpc instance_npcname("Ordre#1");
disablenpc instance_npcname("Blut Hase#1");
disablenpc instance_npcname("Kuro Akuma#1");
disablenpc instance_npcname("Ifodes#1");
disablenpc instance_npcname("Licheniyes#1");
disablenpc instance_npcname("Odoric#1");
disablenpc instance_npcname("Ju#1");
disablenpc instance_npcname("Dwigh#1");
disablenpc instance_npcname("Fay Kanavian#1");
disablenpc instance_npcname("Fenrir#f");
end;
OnMobDead:
end;
}
1@ge_st,1,1,1 script #GMTcontroller -1,{
end;
OnStart:
.@map$ = instance_mapname("1@ge_st");
.@label$ = instance_npcname("#GMTcontroller")+"::OnMobDead";
'timeout = 180;
if ('GMT_1QUE == 23) 'timeout = 300;
mapannounce .@map$, "<Magic Tournament Broadcast>: Time limit is " + ('timeout / 60) + " minutes.",bc_blue; sleep 2000;
mapannounce .@map$, "<Magic Tournament Broadcast>: Ready... Set...",bc_blue; sleep 2000;
mapannounce .@map$, "<Magic Tournament Broadcast>: Fight!",bc_blue;
donpcevent instance_npcname("#FireworksControl")+"::OnTurn";
initnpctimer;
switch ('GMT_1QUE) {
case 11:
hideonnpc instance_npcname("Arhi#1");
monster(.@map$,114,50,"--ja--",2549,1,.@label$);
break;
case 12:
hideonnpc instance_npcname("Dio Anemos#1");
monster(.@map$,114,50,"--ja--",2550,1,.@label$);
break;
case 13:
if ('GMTQuest == 1) {
hideonnpc instance_npcname("Geffen Gangster#n1");
monster(.@map$,114,50,"--ja--",2553,1,.@label$);
} else if ('GMTQuest == 2) {
hideonnpc instance_npcname("Geffen Bully#n1");
monster(.@map$,114,50,"--ja--",2552,1,.@label$);
} else {
hideonnpc instance_npcname("Geffen Shoplifter#n1");
monster(.@map$,114,50,"--ja--",2551,1,.@label$);
}
break;
case 14:
hideonnpc instance_npcname("Faymont#1");
monster(.@map$,114,50,"--ja--",2554,1,.@label$);
break;
case 15:
hideonnpc instance_npcname("Ordre#1");
monster(.@map$,114,50,"--ja--",2555,1,.@label$);
break;
case 16:
hideonnpc instance_npcname("Blut Hase#1");
monster(.@map$,114,50,"--ja--",2556,1,.@label$);
break;
case 17:
hideonnpc instance_npcname("Kuro Akuma#1");
monster(.@map$,114,50,"--ja--",2557,1,.@label$);
break;
case 18:
hideonnpc instance_npcname("Ifodes#1");
monster(.@map$,114,50,"--ja--",2558,1,.@label$);
break;
case 19:
hideonnpc instance_npcname("Licheniyes#1");
monster(.@map$,114,50,"--ja--",2559,1,.@label$);
break;
case 20:
hideonnpc instance_npcname("Odoric#1");
monster(.@map$,114,50,"--ja--",2560,1,.@label$);
break;
case 21:
hideonnpc instance_npcname("Ju#1");
monster(.@map$,114,50,"--ja--",2561,1,.@label$);
break;
case 22:
if ('half) {
hideonnpc instance_npcname("Dwigh#1");
monster(.@map$,114,50,"--ja--",2562,1,.@label$);
}
else {
hideonnpc instance_npcname("Fay Kanavian#1");
monster(.@map$,114,50,"--ja--",2563,1,.@label$);
donpcevent instance_npcname("#GMTHomun")+"::OnSummon";
}
break;
case 23:
hideonnpc instance_npcname("Fenrir#f");
monster(.@map$,114,50,"--ja--",2564,1,.@label$);
'BossID = $@mobid[0];
donpcevent instance_npcname("Geffen Academy Master")+"::OnTalk3";
end;
}
'BossID = $@mobid[0];
donpcevent instance_npcname("Geffen Academy Master")+"::OnTalk1";
end;
OnTimeout:
end;
OnMobDead:
'timeout_exit = 1;
switch ('GMT_1QUE) {
case 11: donpcevent instance_npcname("Arhi#1")+"::OnDefeat"; break;
case 12: donpcevent instance_npcname("Dio Anemos#1")+"::OnDefeat"; break;
case 13:
if ('GMTQuest == 1) { donpcevent instance_npcname("Geffen Gangster#n1")+"::OnDefeat"; }
else if ('GMTQuest == 2) { donpcevent instance_npcname("Geffen Bully#n1")+"::OnDefeat"; }
else { donpcevent instance_npcname("Geffen Shoplifter#n1")+"::OnDefeat"; }
break;
case 14: donpcevent instance_npcname("Faymont#1")+"::OnDefeat"; break;
case 15: donpcevent instance_npcname("Ordre#1")+"::OnDefeat"; break;
case 16: donpcevent instance_npcname("Blut Hase#1")+"::OnDefeat"; break;
case 17: donpcevent instance_npcname("Kuro Akuma#1")+"::OnDefeat"; break;
case 18: donpcevent instance_npcname("Ifodes#1")+"::OnDefeat"; break;
case 19: donpcevent instance_npcname("Licheniyes#1")+"::OnDefeat"; break;
case 20: donpcevent instance_npcname("Odoric#1")+"::OnDefeat"; break;
case 21: donpcevent instance_npcname("Ju#1")+"::OnDefeat"; break;
case 22:
if ('half) {
donpcevent instance_npcname("Dwigh#1")+"::OnDefeat";
}
else {
donpcevent instance_npcname("Fay Kanavian#1")+"::OnDefeat";
donpcevent instance_npcname("#GMTHomun")+"::OnEnd";
}
break;
case 23:
donpcevent instance_npcname("Fenrir#f")+"::OnDefeat";
donpcevent instance_npcname("Geffen Academy Master")+"::OnTalk4";
end;
}
mapannounce instance_mapname("1@ge_st"), "<Magic Tournament Broadcast>: "+'charname$+" has won the round!",bc_blue;
donpcevent instance_npcname("Geffen Academy Master")+"::OnTalk2";
end;
OnTimer1000:
'timeout--;
if ('timeout_exit) {
'timeout_exit = 0;
stopnpctimer;
end;
}
switch('timeout) {
case 240: mapannounce instance_mapname("1@ge_st"), "<Magic Tournament Broadcast>: Time remaining is 4 minutes, this match is getting heated!",bc_blue; break;
case 180: mapannounce instance_mapname("1@ge_st"), "<Magic Tournament Broadcast>: Time remaining is 3 minutes, the match has gotten extremely heated!",bc_blue; break;
case 120: mapannounce instance_mapname("1@ge_st"), "<Magic Tournament Broadcast>: Time remaining is 2 minutes, we're racing towards the end!",bc_blue; break;
case 90: mapannounce instance_mapname("1@ge_st"), "<Magic Tournament Broadcast>: Time remaining is 1 minute 30 seconds, the bout is halfway over!",bc_blue; break;
case 60: mapannounce instance_mapname("1@ge_st"), "<Magic Tournament Broadcast>: Time remaining is 1 minute, the end of the match is nearing!",bc_blue; break;
case 30: mapannounce instance_mapname("1@ge_st"), "<Magic Tournament Broadcast>: Time remaining is 30 seconds, turn coming to an end!",bc_blue; break;
case 10: mapannounce instance_mapname("1@ge_st"), "<Magic Tournament Broadcast>: 10 seconds remaining!",bc_blue; break;
case 5: mapannounce instance_mapname("1@ge_st"), "<Magic Tournament Broadcast>: 5!",bc_blue; break;
case 4: mapannounce instance_mapname("1@ge_st"), "<Magic Tournament Broadcast>: 4!",bc_blue; break;
case 3: mapannounce instance_mapname("1@ge_st"), "<Magic Tournament Broadcast>: 3!",bc_blue; break;
case 2: mapannounce instance_mapname("1@ge_st"), "<Magic Tournament Broadcast>: 2!",bc_blue; break;
case 1: mapannounce instance_mapname("1@ge_st"), "<Magic Tournament Broadcast>: 1!",bc_blue; break;
case 0:
stopnpctimer;
donpcevent instance_npcname("#GMTcontroller") + "::OnTimeout2";
end;
}
initnpctimer;
end;
OnTimeout2:
mapannounce instance_mapname("1@ge_st"), "<Magic Tournament Broadcast>: Time's up! The judges will decide the victor for this round!",bc_blue;
setcell instance_mapname("1@ge_st"), 50, 50, 50, 50, cell_walkable, 1;
if (unitexists('BossID))
unitwarp 'BossID, instance_mapname("1@ge_st"), 50, 50;
killmonster instance_mapname("1@ge_st"), instance_npcname("#GMTcontroller")+"::OnTimeout";
'BossID = 0;
if ('HomID) {
killmonster instance_mapname("1@ge_st"),instance_npcname("#GMTHomun")+"::OnHomJR";
killmonster instance_mapname("1@ge_st"),instance_npcname("#GMTHomun")+"::OnHomDead";
'HomID = 0;
}
sleep 3000;
hideoffnpc instance_npcname("Geffen Academy Master");
// npctalk "The votes are in... And the winner is...",instance_npcname("Geffen Academy Master");
// sleep 1500;
npctalk "1st judge's score! "+rand(100)+" - "+rand(100)+"", "Geffen Academy Master";
sleep 1500;
npctalk "2nd judge's score! "+rand(100)+" - "+rand(100)+"", "Geffen Academy Master";
sleep 1500;
npctalk "3rd judge's score! "+rand(100)+" - "+rand(100)+"", "Geffen Academy Master";
sleep 1500;
switch ('GMT_1QUE) {
case 11:
enablenpc instance_npcname("Arhi#1");
donpcevent instance_npcname("Arhi#1")+"::OnVictory";
.@defeat$ = "The Novice, Arhi!";
break;
case 12:
enablenpc instance_npcname("Dio Anemos#1");
donpcevent instance_npcname("Dio Anemos#1")+"::OnVictory";
.@defeat$ = "The Magician Apprentice, Dio Anemos!";
break;
case 13:
if ('GMTQuest == 1) {
enablenpc instance_npcname("Geffen Gangster#n1");
donpcevent instance_npcname("Geffen Gangster#n1")+"::OnVictory";
.@defeat$ = "Geffen Gangster!";
} else if ('GMTQuest == 2) {
enablenpc instance_npcname("Geffen Bully#n1");
donpcevent instance_npcname("Geffen Bully#n1")+"::OnVictory";
.@defeat$ = "Gefen Bully!";
break;
} else {
enablenpc instance_npcname("Geffen Shoplifter#n1");
donpcevent instance_npcname("Geffen Shoplifter#n1")+"::OnVictory";
.@defeat$ = "Geffen Shoplifter!";
break;
}
break;
case 14:
enablenpc instance_npcname("Faymont#1");
donpcevent instance_npcname("Faymont#1")+"::OnVictory";
.@defeat$ = "Prontera's pride and style, Feymont!";
break;
case 15:
enablenpc instance_npcname("Ordre#1");
donpcevent instance_npcname("Ordre#1")+"::OnVictory";
.@defeat$ = "Self proclaimed Master of Battle, Ordre!";
break;
case 16:
enablenpc instance_npcname("Blut Hase#1");
donpcevent instance_npcname("Blut Hase#1")+"::OnVictory";
.@defeat$ = "Bloody Rabbit Ears~!! Blut Hase!";
break;
case 17:
enablenpc instance_npcname("Kuro Akuma#1");
donpcevent instance_npcname("Kuro Akuma#1")+"::OnVictory";
.@defeat$ = "The Devil's Tooth! Kuro Akuma!";
break;
case 18:
enablenpc instance_npcname("Ifodes#1");
donpcevent instance_npcname("Ifodes#1")+"::OnVictory";
.@defeat$ = "The Maniac of Rune Mindgard! Ifodes!";
break;
case 19:
enablenpc instance_npcname("Licheniyes#1");
donpcevent instance_npcname("Licheniyes#1")+"::OnVictory";
.@defeat$ = "The Lady of Death! Licheniyes!";
break;
case 20:
enablenpc instance_npcname("Odoric#1");
donpcevent instance_npcname("Odoric#1")+"::OnVictory";
.@defeat$ = "The Songstress of Death! Odoric!";
break;
case 21:
enablenpc instance_npcname("Ju#1");
donpcevent instance_npcname("Ju#1")+"::OnVictory";
.@defeat$ = "Master of power and speed! Ju!";
break;
case 22:
if ('half) {
enablenpc instance_npcname("Dwigh#1");
donpcevent instance_npcname("Dwigh#1")+"::OnVictory";
.@defeat$ = "Commander of battle and wits! Dwigh!";
break;
} else {
enablenpc instance_npcname("Fay Kanavian#1");
donpcevent instance_npcname("Fay Kanavian#1")+"::OnVictory";
.@defeat$ = "Fay Kanavian and her homunculus Alphonse!";
if ('HomID) {
killmonster instance_mapname("1@ge_st"),instance_npcname("#GMTHomun")+"::OnHomJR";
killmonster instance_mapname("1@ge_st"),instance_npcname("#GMTHomun")+"::OnHomDead";
'HomID = 0;
}
break;
}
break;
case 23:
enablenpc instance_npcname("Fenrir#f");
donpcevent instance_npcname("Fenrir#f")+"::OnVictory";
.@defeat$ = "The Blue Wizard! Fenris Fenrir~!!";
break;
}
npctalk "The winner of the "+callfunc("F_GetNumSuffix",('GMT_1QUE-10))+" match in Group A by judge's decision is...! "+.@defeat$, "Geffen Academy Master";
sleep 1500;
//donpcevent instance_npcname("#DEATHGMT")+"::OnLoseRound";
npctalk "Give a warm round of applause to the losing competitor.", "Geffen Academy Master";
sleep 1500;
npctalk "Defeated competitors please leave the arena!", "Geffen Academy Master";
sleep 3000;
movenpc instance_npcname("#gefmagic_warp02"),120,213;
movenpc instance_npcname("#invisGMTquests"),120,61;
donpcevent instance_npcname("Fenrir#e1")+"::OnEnable";
donpcevent instance_npcname("Chaos#e1")+"::OnEnable";
donpcevent instance_npcname("Iris#e1")+"::OnEnable";
donpcevent instance_npcname("Lydia#e1")+"::OnEnable";
donpcevent instance_npcname("Loki#e1")+"::OnEnable";
end;
OnStop:
stopnpctimer;
end;
}
1@ge_st,1,1,1 script #GMTHomun HIDDEN_NPC,{
end;
OnSummon:
initnpctimer;
monster (instance_mapname("1@ge_st"), 114,50,"--ja--",2565,1, instance_npcname("#GMTHomun")+"::OnHomDead");
'HomID = $@mobid[0];
end;
OnTimer10000:
if (!'BossID) {
stopnpctimer;
disablenpc instance_npcname("#GMTHomun");
end;
}
initnpctimer;
if (unitexists('HomID) && unitexists('BossID)) {
getunitdata 'BossID,.@bossdata;
getunitdata 'HomID,.@homdata;
if (distance(.@bossdata[6],.@bossdata[7],.@homdata[6],.@homdata[7]) > 10) {
unittalk 'BossID,"Alphonse, come!";
sleep 500;
if (unitexists('HomID))
unitwarp 'HomID, instance_mapname("1@ge_st"),.@bossdata[6],.@bossdata[7];
}
}
else {
if (mobcount(instance_mapname("1@ge_st"),instance_npcname("#GMTHomun")+"::OnHomJR")) { end; }
if (unitexists('BossID)) {
getunitdata 'BossID,.@bossdata;
unittalk 'BossID, "Alphonse, I'll revive you!";
areamonster instance_mapname("1@ge_st"),.@bossdata[6]-2,.@bossdata[7]-2,.@bossdata[6]+2,.@bossdata[7]+2,"--ja--",2566,3,instance_npcname("#GMTHomun")+"::OnHomJR";
}
}
end;
OnHomDead:
initnpctimer;
'HomID = 0;
end;
OnHomJR:
end;
OnEnd:
stopnpctimer;
if ('HomID) {
killmonster instance_mapname("1@ge_st"),instance_npcname("#GMTHomun")+"::OnHomJR";
killmonster instance_mapname("1@ge_st"),instance_npcname("#GMTHomun")+"::OnHomDead";
}
disablenpc instance_npcname("#GMTHomun");
end;
}
1@ge_st,111,57,4 script Tournament Healer#1 569,{ //83649 (hide)
mes "[ Tournament Healer ]";
mes "The previous round's winner can receive a heal from me.";
next;
if (select ("Heal", "Cancel") == 2) {
mes "[ Tournament Healer ]";
mes "Guess you don't need to be healed.";
close;
}
mes "[ Tournament Healer ]";
mes "Enjoy.";
mes "Good luck on the next round!";
percentheal 100,100;
specialeffect2 EF_HEAL;
close2;
hideonnpc instance_npcname("Tournament Healer#1"); // 83649
end;
OnInstanceInit:
hideonnpc instance_npcname("Tournament Healer#1");
end;
}
1@ge_st,1,1,1 script #FireworksControl -1,{
end;
OnStart:
initnpctimer;
for ( .@i = 11; .@i <= 20; .@i++ ) {
specialeffect .effect[rand(getarraysize(.effect))], AREA, instance_npcname("#fireworks_" +.@i);
}
end;
OnTimer6000:
initnpctimer;
for ( .@i = 0; .@i < 5; .@i++) {
specialeffect .effect[rand(getarraysize(.effect))], AREA, instance_npcname("#fireworks_" + rand(11,20));
}
end;
OnTurn:
stopnpctimer;
end;
OnWin:
for ( .@i = 1; .@i <= 5; .@i++ ) {
specialeffect EF_LORD, AREA, instance_npcname("#fireworks_f" + .@i);
}
sleep 3000;
for ( .@i = 1; .@i <= 5; .@i++ ) {
specialeffect EF_SIGHTRASHER, AREA, instance_npcname("#fireworks_f" + .@i);
}
sleep 500;
for ( .@i = 1; .@i <= 5; .@i++ ){
specialeffect EF_STORMGUST, AREA, instance_npcname("#fireworks_f" + .@i);
}
sleep 3000;
for ( .@i = 1; .@i <= 5; .@i++ ) {
specialeffect EF_VIOLENTGALE, AREA, instance_npcname("#fireworks_f" + .@i);
}
end;
OnInstanceInit:
setarray .effect, EF_THUNDERSTORM, EF_STORMGUST, EF_METEORSTORM;
end;
}
1@ge_st,102,42,0 script #fireworks_11 139,{ end; }
1@ge_st,100,60,0 duplicate(#fireworks_11) #fireworks_12 139
1@ge_st,109,60,0 duplicate(#fireworks_11) #fireworks_13 139
1@ge_st,118,60,0 duplicate(#fireworks_11) #fireworks_14 139
1@ge_st,126,59,0 duplicate(#fireworks_11) #fireworks_15 139
1@ge_st,126,37,0 duplicate(#fireworks_11) #fireworks_16 139
1@ge_st,118,36,0 duplicate(#fireworks_11) #fireworks_17 139
1@ge_st,109,36,0 duplicate(#fireworks_11) #fireworks_18 139
1@ge_st,100,36,0 duplicate(#fireworks_11) #fireworks_19 139
1@ge_st,92,37,0 duplicate(#fireworks_11) #fireworks_20 139
1@ge_st,112,52,0 duplicate(#fireworks_11) #fireworks_f1 139
1@ge_st,112,42,0 duplicate(#fireworks_11) #fireworks_f2 139
1@ge_st,102,52,0 duplicate(#fireworks_11) #fireworks_f3 139
1@ge_st,102,52,0 duplicate(#fireworks_11) #fireworks_f4 139
1@ge_st,102,42,0 duplicate(#fireworks_11) #fireworks_f5 139
1@ge_st,1,1,1 script #Talkcontrol -1,{
end;
OnStart:
'Talkcounter = 0;
initnpctimer;
end;
OnTimer5000:
'Talkcounter++;
if ('Talkcounter <4)
initnpctimer;
OnRndtalk:
.@iter = rand(1,3);
for (.@i = 0; .@i <.@iter ;.@i++) {
.@group = rand(30);
if (.@group <18) {
showscript 'audience$[rand(getarraysize('audience$))],getnpcid(0,instance_npcname("Tournament Spectator#"+rand(70,257)));
showscript 'audience$[rand(getarraysize('audience$))],getnpcid(0,instance_npcname("Tournament Spectator#"+rand(70,257)));
} else if (.@group <23) {
showscript 'student$[rand(getarraysize('student$))],getnpcid(0,instance_npcname("Magic Academy Student#" + rand(1,5)));
} else {
.@id = rand(getarraysize('tourist$));
showscript 'touristname2$[.@id]+'tourist$[.@id],getnpcid(0,instance_npcname('touristname$[.@id]));
}
sleep rand(2,5) * 100;
}
end;
OnTimer13000:
stopnpctimer;
.@iter = rand(1,3);
for ( .@i = 0; .@i <.@iter; .@i++ ) {
.@group = rand(30);
if ( .@group <18) {
showscript 'audience$[rand(getarraysize('audience$))],getnpcid(0,instance_npcname("Tournament Spectator#"+rand(70,257)));
showscript 'audience$[rand(getarraysize('audience$))],getnpcid(0,instance_npcname("Tournament Spectator#"+rand(70,257)));
} else if (.group <23) {
showscript 'student$[rand(getarraysize('student$))],getnpcid(0,instance_npcname("Magic Academy Student#" + rand(1,5)));
} else {
.@id = rand(getarraysize('tourist$));
showscript 'touristname2$[.@id]+'tourist$[.@id],getnpcid(0,instance_npcname('touristname$[.@id]));
}
sleep rand(2,5)*100;
}
end;
OnInstanceInit:
setarray 'audience$,
"Tournament Spectator : I've been watiing for this round!",
"Tournament Spectator : Hope this round's an interesting match up!",
"Tournament Spectator : Oh! Ah! Oh! Ah!",
"Tournament Spectator : Oooh, finally started!",
"Tournament Spectator : Start already! Fight! Come on, start!",
"Tournament Spectator : Is this that guy's first time? I feel he's very powerful, ah!",
"Tournament Spectator : Who do you think will win?",
"Tournament Spectator : Come on, start!",
"Tournament Spectator : Get it on already!",
"Tournament Spectator : I feel like I'm in danger...",
"Tournament Spectator : I'm counting on that "+('sex ? "guy" : "girl")+" to lose!",
"Tournament Spectator : Gotta feel sorry for that guy! Come on!",
"Tournament Spectator : He's terrific! You've got this! Come on!",
"Tournament Spectator : I'm having such a great time here!",
"Tournament Spectator : Come on!~~",
"Tournament Spectator : Let's see what you've got "+'charname$+"!",
"Tournament Spectator : He's probably going to lose this round.",
"Tournament Spectator : This contest has a lot of good participants.",
"Tournament Spectator : Do not be afraid, come on!",
"Tournament Spectator : Almost to start huh?",
"Tournament Spectator : Even just watching this is fun!",
"Tournament Spectator : My hands are sweating...",
"Tournament Spectator : Come on let's go!";
setarray 'student$,
"Magic Academy Student: Ya~ Hoo~",
"Magic Academy Student: Wow, I'm so nervous!",
"Magic Academy Student: Both of you please! Come on!";
setarray 'tourist$,
" : Oh, the atmosphere's starting to heat up...",
" : This is so energizing!",
" : There's no Payon contestants are there?",
" : The atmosphere here is great!",
" : Oooh! Come on!",
" : These participants are so energetic!",
" : Good thing too...",
" : Don't lose too quickly! Oh!~";
setarray 'touristname$,
"Prontera Spectator#a1",
"Prontera Spectator#a2",
"Payon Spectator#a1",
"Payon Spectator#a2",
"Alberta Spectator#a1",
"Alberta Spectator#a2",
"Veins Spectator#a1",
"Comodo Spectator#a1";
setarray 'touristname2$,
"Prontera Spectator",
"Prontera Spectator",
"Payon Spectator",
"Payon Spectator",
"Alberta Spectator",
"Alberta Spectator",
"Veins Spectator",
"Comodo Spectator";
end;
}
1@ge_st,106,62,6 script Loki#a2 512,{}
1@ge_st,108,62,6 script Chaos#a2 683,{}
1@ge_st,111,62,4 script Iris#a2 666,{}
1@ge_st,112,62,4 script Lydia#a2 10010,{}
// ================================================================
// Rivals
// ================================================================
1@ge_st,114,50,4 script Arhi#1 670,{
end;
OnActivate:
enablenpc instance_npcname("Arhi#1");
npctalk "The first match always makes me nervous~!";
sleep 2000;
npctalk "Can I win?";
sleep 3000;
npctalk "I guess it will be okay, this "+('sex ? "guy" : "girl")+" seems weak.";
sleep 3000;
npctalk "Okay, just relax~!";
sleep 3000;
npctalk "Ah... Finally, It's going to start soon!";
sleep 3000;
npctalk "Just relax~!";
sleep 2000;
donpcevent instance_npcname("#GMTcontroller")+"::OnStart";
end;
OnDefeat:
hideoffnpc instance_npcname("Arhi#1");
sleep 1000;
npctalk "Ah... I lost the first match...";
sleep 3000;
npctalk "How can I face my family...";
sleep 3000;
npctalk "So shameful...";
sleep 3000;
npctalk "Ah... My friends will laugh at me...";
sleep 3000;
npctalk "Sob...";
sleep 1000;
hideonnpc instance_npcname("Arhi#1");
sleep 1000;
movenpc instance_npcname("Arhi#z1_0et"),145,125;
hideoffnpc instance_npcname("Tournament Guide#gefMT");
disablenpc instance_npcname("Arhi#1");
end;
OnVictory:
hideoffnpc instance_npcname("Arhi#1");
sleep 1000;
npctalk "I knew I would win!";
sleep 3000;
npctalk "I'm so relieved!";
sleep 3000;
npctalk "I was able to beat a weak competitor.";
sleep 3000;
npctalk "Yahoo!";
sleep 5000;
instance_warpall instance_mapname("1@gef"),120,61, instance_id();
end;
}
1@ge_st,114,50,4 script Dio Anemos#1 669,{
end;
OnActivate:
npctalk "Second round huh...";
sleep 2000;
npctalk "You look like a weak competitor.";
sleep 3000;
npctalk "I think I've got a good chance against you.";
sleep 3000;
npctalk "I wish the match would start already...";
sleep 3000;
npctalk "If I finish it quickly maybe I can go buy some cookies!";
sleep 3000;
npctalk "Okay then let's start!";
sleep 2000;
npctalk "Boring...",instance_npcname("Loki#a2");
donpcevent instance_npcname("#GMTcontroller")+"::OnStart";
end;
OnDefeat:
hideoffnpc instance_npcname("Dio Anemos#1");
sleep 1000;
npctalk "Oh my god....";
sleep 2000;
npctalk "I lost...";
sleep 2000;
npctalk "Ah... and to this random loser too...";
sleep 3000;
npctalk "My skills have gotten worse...";
sleep 3000;
npctalk "This is so sad...";
sleep 2000;
npctalk "Ahhhh! Why?...";
sleep 1000;
hideonnpc instance_npcname("Dio Anemos#1");
sleep 1000;
movenpc instance_npcname("Dio Anemos#z1_0et"),91,117;
disablenpc instance_npcname("Dio Anemos#1");
end;
OnVictory:
hideoffnpc instance_npcname("Dio Anemos#1");
sleep 1000;
npctalk "Phew... That was easy.";
sleep 3000;
npctalk "You should go home and ask your mommy to feed you!";
sleep 3000;
npctalk "Ha ha ha ha~!!!!";
sleep 3000;
npctalk "Time to get ready for my next match.";
sleep 5000;
instance_warpall instance_mapname("1@gef"),120,61, instance_id();
end;
}
1@ge_st,114,50,4 script Geffen Gangster#n1 682,{
end;
OnActivate:
npctalk "Hmmm, you're that kid from before...";
sleep 3000;
npctalk "I've got a lesson to teach you!";
sleep 3000;
npctalk "It's my turn to beat you!";
sleep 3000;
npctalk "First I'll take care of you, and then I'll go back for that Kafra...";
sleep 3000;
npctalk "Watcha got punk?!";
sleep 3000;
npctalk "Prepare to die!";
sleep 2000;
donpcevent instance_npcname("#GMTcontroller")+"::OnStart";
end;
OnDefeat:
hideoffnpc instance_npcname("Geffen Gangster#n1");
sleep 1000;
npctalk "I was defeated! This doesn't make any sense!";
sleep 2000;
npctalk "I can't believe I lost to you!";
sleep 3000;
npctalk "To be embarrassed in front of the Kafra with the luscious legs...!";
sleep 3000;
npctalk "Sob.. This can't be happening!";
sleep 2000;
npctalk "I shouldn't have to go through this depression alone!";
sleep 2000;
npctalk "I'll have to go to see the Kafra gal' in Prontera hu-hu-hu...";
sleep 1000;
hideonnpc instance_npcname("Geffen Gangster#n1");
sleep 1000;
disablenpc instance_npcname("Geffen Gangster#n1");
end;
OnVictory:
hideoffnpc instance_npcname("Geffen Gangster#n1");
sleep 1000;
npctalk "This is my real ability!";
sleep 3000;
npctalk "Hu hu... That... Kafra...!";
sleep 3000;
npctalk "I want to go back to my Kafra~!!";
sleep 3000;
npctalk "Hu hu hu hu hu...";
sleep 5000;
instance_warpall instance_mapname("1@gef"),120,61, instance_id();
end;
}
1@ge_st,114,50,4 script Geffen Bully#n1 681,{
end;
OnActivate:
npctalk "Just you wait, you'll be immediately disabled!";
sleep 3000;
npctalk "I will beat you down today!";
sleep 3000;
npctalk "Give me your zeny!";
sleep 3000;
npctalk "I'll send you crying home!";
sleep 3000;
npctalk "I will make you experience my 20 years of bullying.";
sleep 3000;
npctalk "You're dead!";
sleep 2000;
donpcevent instance_npcname("#GMTcontroller")+"::OnStart";
end;
OnDefeat:
hideoffnpc instance_npcname("Geffen Bully#n1");
sleep 1000;
npctalk "I can't believe you beat me...";
sleep 3000;
npctalk "It can't be!";
sleep 3000;
npctalk "This can't be! I only wanted to get more zeny!";
sleep 3000;
npctalk "Now I'll be the laughing stock of all of Geffen!";
sleep 3000;
npctalk "Ah! Ahhh!! It can't be!!!";
sleep 1000;
hideonnpc instance_npcname("Geffen Bully#n1");
sleep 1000;
disablenpc instance_npcname("Geffen Bully#n1");
end;
OnVictory:
hideoffnpc instance_npcname("Geffen Bully#n1");
sleep 1000;
npctalk "You! How much zeny do you have left?";
sleep 3000;
npctalk "You messed with me once before!";
sleep 3000;
npctalk "And now I've left you speechless!";
sleep 3000;
npctalk "Never show your face in Geffen again!";
sleep 5000;
instance_warpall instance_mapname("1@gef"),120,61, instance_id();
end;
}
1@ge_st,114,50,4 script Geffen Shoplifter#n1 671,{
end;
OnActivate:
npctalk "There are so many people gathered here.";
sleep 3000;
npctalk "I thought there'd be something good to steal here";
sleep 3000;
npctalk "But I can't steal anything because of all the attention it'll cause.";
sleep 3000;
npctalk "Ah... This is no good...";
sleep 2000;
npctalk "I guess I'll just participate in the tournament...";
sleep 2000;
npctalk "Well~! Let's win anyway!";
sleep 2000;
donpcevent instance_npcname("#GMTcontroller")+"::OnStart";
end;
OnDefeat:
hideoffnpc instance_npcname("Geffen Shoplifter#n1");
sleep 1000;
npctalk "Oh my god... I was defeated.";
sleep 2000;
npctalk "I have been spending too much time stealing.";
sleep 2000;
npctalk "My battle power has been reduced.";
sleep 3000;
npctalk "Ah... It can't be...";
sleep 2000;
npctalk "I'll need to train more if I want to keep my position as Guild Leader...";
sleep 3000;
npctalk "Fine, I'm outta here!";
sleep 1000;
hideonnpc instance_npcname("Geffen Shoplifter#n1");
sleep 1000;
disablenpc instance_npcname("Geffen Shoplifter#n1");
end;
OnVictory:
hideoffnpc instance_npcname("Geffen Shoplifter#n1");
sleep 1000;
npctalk "I know, I'm really good.";
sleep 3000;
npctalk "Okay! Time to keep winning~!!";
sleep 3000;
npctalk "I should take as many rewards as possible~!";
sleep 3000;
npctalk "You should go home~ Bye~!";
sleep 5000;
instance_warpall instance_mapname("1@gef"),120,61, instance_id();
end;
}
1@ge_st,114,50,4 script Faymont#1 672,{
end;
OnActivate:
enablenpc instance_npcname("Faymont#1");
npctalk "Well would you look at that... this competitor seems...";
sleep 2000;
npctalk "Like he's just gotten lucky up until now!";
sleep 3000;
npctalk "I really don't want to get my hands dirty.";
sleep 3000;
npctalk "I'll handle this in a sophisticated way...";
sleep 3000;
npctalk "Ahem... Looks like we're about to start now.";
sleep 3000;
npctalk "Maybe if I finish this quickly, I can buy that new headdress...";
npctalk "Come on!", instance_npcname("Prontera Spectator#a1");
sleep 2000;
donpcevent instance_npcname("#GMTcontroller")+"::OnStart";
end;
OnDefeat:
hideoffnpc instance_npcname("Faymont#1");
sleep 1000;
npctalk "How could... How could I lose?!...";
sleep 2000;
npctalk "And to the one "+('sex ? "guy" : "girl")+" with no taste...";
sleep 2000;
npctalk "How shameful...";
sleep 2000;
npctalk "My fans will be disappointed at me for losing...";
sleep 3000;
npctalk "Ahh.... What's the quickest way out of here?";
sleep 3000;
npctalk "I can't show my face around here any longer...";
sleep 1000;
hideonnpc instance_npcname("Faymont#1");
sleep 1000;
movenpc instance_npcname("Faymont#z1_0et"),53,90;
disablenpc instance_npcname("Faymont#1");
end;
OnVictory:
hideoffnpc instance_npcname("Faymont#1");
sleep 1000;
npctalk "Can you see the difference between you and me? Noble and shallow.";
sleep 3000;
npctalk "This tournament is pointless.";
sleep 3000;
npctalk "What kind of shallow man will I have to fight with next?";
sleep 3000;
npctalk "No matter, I'll just prepare for the next match.";
sleep 5000;
instance_warpall instance_mapname("1@gef"),120,61, instance_id();
end;
}
1@ge_st,114,50,4 script Ordre#1 673,{
end;
OnActivate:
enablenpc instance_npcname("Ordre#1");
npctalk "One! Two! One! Two!";
sleep 2000;
npctalk "Let's climb the ladder one step at a time!";
sleep 2000;
npctalk "I've been training so hard!";
sleep 3000;
npctalk "I'm not about to give up now!";
sleep 3000;
npctalk "I can't lose after coming so far";
sleep 3000;
npctalk "Now~! Let's do our best for those in the audience!";
sleep 3000;
npctalk "Shall we begin?";
npctalk "What? Is this really the level of competition?",instance_npcname("Chaos#a2");
sleep 2000;
donpcevent instance_npcname("#GMTcontroller")+"::OnStart";
end;
OnDefeat:
hideoffnpc instance_npcname("Ordre#1");
sleep 1000;
npctalk "Defeated...";
sleep 2000;
npctalk "I need more practice...";
sleep 2000;
npctalk "I need more training...";
sleep 3000;
npctalk "I'll train twice as hard as before!";
sleep 3000;
npctalk "I must start over.";
sleep 2000;
npctalk "Let's go.";
sleep 1000;
hideonnpc instance_npcname("Ordre#1");
sleep 1000;
movenpc instance_npcname("Ordre#z1_0et"),85,68;
disablenpc instance_npcname("Ordre#1");
end;
OnVictory:
hideoffnpc instance_npcname("Ordre#1");
sleep 1000;
npctalk "I won!";
sleep 3000;
npctalk "As long as you try... you can get what you want!";
sleep 3000;
npctalk "Let's show respect to this competition!";
sleep 3000;
npctalk "I'm ready for the next match!!";
sleep 5000;
instance_warpall instance_mapname("1@gef"),120,61, instance_id();
end;
}
1@ge_st,114,50,4 script Blut Hase#1 674,{
end;
OnActivate:
npctalk "You've gotten this far.";
sleep 2000;
npctalk "I imagine by now the rest of the competitors are quite strong";
sleep 3000;
npctalk "But I did not build my reputation for nothing!";
sleep 3000;
npctalk "Fear my Bunny Band!";
sleep 3000;
npctalk "You are but an obstacle in my way!";
sleep 1000;
donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk";
sleep 2000;
npctalk "You will be sacrificed on my path to victory!";
sleep 1000;
donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk";
sleep 1000;
donpcevent instance_npcname("#GMTcontroller")+"::OnStart";
end;
OnDefeat:
hideoffnpc instance_npcname("Blut Hase#1");
sleep 1000;
npctalk "I will not lose!";
sleep 1000;
npctalk "My reputation... My popularity...";
sleep 3000;
npctalk "I will lose them both...";
sleep 3000;
npctalk "I cannot accept this result!";
sleep 3000;
npctalk "I will regain my reputation!";
sleep 2000;
npctalk "Next time I will be the winner!";
sleep 1000;
hideonnpc instance_npcname("Blut Hase#1");
sleep 1000;
movenpc instance_npcname("Blut Hase#z1_0et"),111,62;
disablenpc instance_npcname("Blut Hase#1");
end;
OnVictory:
hideoffnpc instance_npcname("Blut Hase#1");
sleep 1000;
npctalk "In terms of reputation or popularity...";
sleep 3000;
npctalk "It was impossible for me to lose!";
sleep 3000;
npctalk "I will be known as Ultra Rabbit's Blood instead of Rabbit's Bloody Ear now!";
sleep 3000;
npctalk "Ha ha ha ha ha~!!";
sleep 5000;
instance_warpall instance_mapname("1@gef"),120,61, instance_id();
end;
}
1@ge_st,114,50,4 script Kuro Akuma#1 675,{
end;
OnActivate:
npctalk "Finally the 7th game has started ~!";
sleep 2000;
npctalk "You've never met anyone as evil as me ~!";
sleep 3000;
npctalk "You are lucky~!";
sleep 3000;
npctalk "This will be a good experience for you~!";
sleep 3000;
npctalk "Nobody who's faced me has ever survived~!";
sleep 3000;
npctalk "I will destroy you if I must~!";
sleep 1000;
donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk";
sleep 1000;
donpcevent instance_npcname("#GMTcontroller")+"::OnStart";
end;
OnDefeat:
hideoffnpc instance_npcname("Kuro Akuma#1");
sleep 1000;
npctalk "Oh my god...";
sleep 3000;
npctalk "I am The Devil's Tooth...";
sleep 2000;
npctalk "And I have lost this match...";
sleep 3000;
npctalk "Yach, yikes, ah, ah, ah! Yikes ah, ah, ah!!";
sleep 3000;
npctalk "I can't lose! I'll have my revenge!";
sleep 2000;
hideonnpc instance_npcname("Kuro Akuma#1");
sleep 1000;
movenpc instance_npcname("Kuro Akuma#z1_0et"),104,42;
disablenpc instance_npcname("Kuro Akuma#1");
end;
OnVictory:
hideoffnpc instance_npcname("Kuro Akuma#1");
sleep 1000;
npctalk "How is it~! My Power~!";
sleep 3000;
npctalk "I took pity on you and decided not to send you to hell~!";
sleep 3000;
npctalk "You should appreciate that!";
sleep 3000;
npctalk "Now, I shall prepare for my next match~!";
sleep 5000;
instance_warpall instance_mapname("1@gef"),120,61, instance_id();
end;
}
1@ge_st,114,50,4 script Ifodes#1 676,{
end;
OnActivate:
npctalk "At long last, the 8th game has started.";
sleep 3000;
npctalk "No one can pierce my defenses!";
sleep 3000;
npctalk "But I can surely get past yours.";
sleep 2000;
npctalk "Therefore, you stand no chance!";
sleep 2000;
npctalk "Once the match has started, your laughter will turn into tears!";
sleep 2000;
npctalk "Shall we start?";
sleep 1000;
donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk";
sleep 1000;
donpcevent instance_npcname("#GMTcontroller")+"::OnStart";
end;
OnDefeat:
hideoffnpc instance_npcname("Ifodes#1");
sleep 1000;
npctalk "I will not lose this tournament!";
sleep 3000;
npctalk "This is nonsense.";
sleep 2000;
npctalk "How could this happen?";
sleep 3000;
npctalk "I can't understand!";
sleep 3000;
npctalk "Arrgggh!";
sleep 2000;
hideonnpc instance_npcname("Ifodes#1");
sleep 1000;
movenpc instance_npcname("Ifodes#z1_0et"),115,66;
disablenpc instance_npcname("Ifodes#1");
end;
OnVictory:
hideoffnpc instance_npcname("Ifodes#1");
sleep 1000;
npctalk "You can't penetrate my defense!";
sleep 3000;
npctalk "You can't even protect yourself from my powerful attacks!";
sleep 3000;
npctalk "Wahahaha~!!";
sleep 5000;
instance_warpall instance_mapname("1@gef"),120,61, instance_id();
end;
}
1@ge_st,114,50,4 script Licheniyes#1 677,{
end;
OnActivate:
npctalk "Ho ho ho~!!";
sleep 3000;
npctalk "The competitor of the 9th match looks scary~!";
sleep 3000;
npctalk "You don't scare me though~!";
sleep 2000;
npctalk "I'm a lady~!";
sleep 2000;
npctalk "But once this match starts...!";
sleep 2000;
npctalk "*Giggling*... I will bite you!";
sleep 1000;
npctalk "good horror players ...", instance_npcname("Payon Spectator#a1");
sleep 1000;
npctalk "Do not be afraid ah, dark horse contestant!", instance_npcname("Prontera Spectator#a1");
donpcevent instance_npcname("#GMTcontroller")+"::OnStart";
end;
OnDefeat:
hideoffnpc instance_npcname("Licheniyes#1");
sleep 1000;
npctalk "You try to beat me with cruelty, a lady like me...";
sleep 3000;
npctalk "I am very sad...";
sleep 2000;
npctalk "Sob...";
sleep 3000;
npctalk "But, next time we meet...";
sleep 3000;
npctalk "I will destroy you with little effort!";
sleep 1000;
hideonnpc instance_npcname("Licheniyes#1");
sleep 1000;
movenpc instance_npcname("Licheniyes#z1_0et"),137,53;
disablenpc instance_npcname("Licheniyes#1");
end;
OnVictory:
hideoffnpc instance_npcname("Licheniyes#1");
sleep 1000;
npctalk "Oh ho ho ho~~! I knew I would win~!";
sleep 3000;
npctalk "Oh my! Oh my! I am very sorry~!";
sleep 3000;
npctalk "Ah, Ah~ I need to prepare next match!";
sleep 3000;
npctalk "I'm so giddy to find out who I'm up against next!~";
sleep 5000;
instance_warpall instance_mapname("1@gef"),120,61, instance_id();
end;
}
1@ge_st,114,50,4 script Odoric#1 678,{
end;
OnActivate:
npctalk "Lu lu~ What a fun tournament!";
sleep 3000;
npctalk "Dance~ Dance~ Bewitching dance~!";
sleep 3000;
npctalk "Everyone is mesmerized by my magical dance!";
sleep 3000;
npctalk "You will be captured by my charm~!";
sleep 2000;
npctalk "Now, feast on my magical dance!";
sleep 2000;
npctalk "Lah, Lah, Lah, Lah~~!";
sleep 1000;
npctalk "How beautiful!", instance_npcname("Veins Spectator#a1");
sleep 1000;
donpcevent instance_npcname("#GMTcontroller")+"::OnStart";
end;
OnDefeat:
hideoffnpc instance_npcname("Odoric#1");
sleep 1000;
npctalk "Sob...";
sleep 3000;
npctalk "I lost, even though I did my best...";
sleep 2000;
npctalk "My charming poses...";
sleep 3000;
npctalk "They didn't work... Sob...";
sleep 3000;
npctalk "I'm so sad that I lost here...";
sleep 2000;
npctalk "I have to leave~!";
sleep 1000;
hideonnpc instance_npcname("Odoric#1");
sleep 1000;
movenpc instance_npcname("Odoric#z1_0et"),158,63;
disablenpc instance_npcname("Odoric#1");
end;
OnVictory:
hideoffnpc instance_npcname("Odoric#1");
sleep 1000;
npctalk "Even you... Against my fascinating dance moves...";
sleep 3000;
npctalk "You're nothing special~!!";
sleep 3000;
npctalk "You did a good job getting to this point~!!";
sleep 3000;
npctalk "I need to get ready for my next match now~";
sleep 5000;
instance_warpall instance_mapname("1@gef"),120,61, instance_id();
end;
}
1@ge_st,114,50,4 script Ju#1 679,{
end;
OnActivate:
npctalk "Another match has started...";
sleep 3000;
npctalk "A real battle is a serious matter...";
sleep 3000;
npctalk "It is something to be feared!";
sleep 3000;
npctalk "All of these novices who spent their time only training";
sleep 3000;
npctalk "They will never know the true meaning of battle!";
sleep 3000;
npctalk "I will make sure to handle them as fast as possible.";
sleep 3000;
npctalk "My heart is beating so fast! I'm so nervous!",instance_npcname("Lydia#a2");
donpcevent instance_npcname("#GMTcontroller")+"::OnStart";
end;
OnDefeat:
hideoffnpc instance_npcname("Ju#1");
sleep 1000;
npctalk "Sob... defeated...";
sleep 3000;
npctalk "You're stronger than I thought...";
sleep 3000;
npctalk "You must have experienced many cruel battles.";
sleep 3000;
npctalk "Sob... Victory was the only thing in my mind...";
sleep 3000;
npctalk "I wish you luck on your following matches.";
sleep 3000;
npctalk "You better not lose after defeating me!";
sleep 2000;
hideonnpc instance_npcname("Ju#1");
sleep 1000;
movenpc instance_npcname("Ju#z1_0et"),178,91;
disablenpc instance_npcname("Ju#1");
end;
OnVictory:
hideoffnpc instance_npcname("Ju#1");
sleep 1000;
npctalk "This is not a game.";
sleep 3000;
npctalk "This is real battle.";
sleep 3000;
npctalk "Yeahhhh !!";
sleep 3000;
npctalk "The real game is battle!";
sleep 5000;
instance_warpall instance_mapname("1@gef"),120,61, instance_id();
end;
}
1@ge_st,114,50,4 script Dwigh#1 680,{
end;
OnActivate:
npctalk "Semi-Finals huh...";
sleep 2000;
npctalk "I can see the end...";
sleep 3000;
npctalk "You must be a decent fighter, making it all the way here...";
sleep 3000;
npctalk "But I came to here for my students.";
sleep 3000;
npctalk "People who are important to me are watching this battle!";
sleep 3000;
npctalk "Wow, teacher!",instance_npcname("Magic Academy Student#22");
npctalk "Teacher, show 'em what you've got!",instance_npcname("Magic Academy Student#3");
npctalk "What a great teacher, I want to be like her!",instance_npcname("Magic Academy Student#4");
sleep 2000;
npctalk "I can't imagine teacher losing here~!",instance_npcname("Magic Academy Student#1");
npctalk "Everyone cheer loudly for our teacher!",instance_npcname("Magic Academy Student#5");
sleep 2000;
npctalk "I can't lose in front of my students!";
sleep 2000;
donpcevent instance_npcname("#GMTcontroller")+"::OnStart";
sleep 1000;
npctalk "Ahh!~ Go teacher~!!",instance_npcname("Magic Academy Student#5");
sleep 1000;
npctalk "Go! Go! Teacher~!!",instance_npcname("Magic Academy Student#22");
npctalk "Teacher! She's the one~!!",instance_npcname("Magic Academy Student#3");
npctalk "If she can't do it~!!",instance_npcname("Magic Academy Student#4");
npctalk "No one can~!!",instance_npcname("Magic Academy Student#1");
npctalk "Teacher~!!",instance_npcname("Magic Academy Student#5");
end;
OnDefeat:
hideoffnpc instance_npcname("Dwigh#1");
sleep 1000;
npctalk "If I had just won one more game, I could have been in the finals...";
sleep 3000;
npctalk "I'm ashamed for losing in front of my students...";
sleep 3000;
npctalk "But the competition was too strong.";
sleep 3000;
npctalk "I admit defeat.";
sleep 3000;
npctalk "According to my students, Fenrir's strength should still be above me, I wish you luck.";
sleep 2000;
hideonnpc instance_npcname("Dwigh#1");
sleep 1000;
movenpc instance_npcname("Dwigh#z1_0et"),120,98;
disablenpc instance_npcname("Dwigh#1");
end;
OnVictory:
hideoffnpc instance_npcname("Dwigh#1");
sleep 1000;
npctalk "Ugh... It was a tough match.";
sleep 3000;
npctalk "But I am happy to have won.";
sleep 3000;
npctalk "I will do my best for my students.";
sleep 3000;
npctalk "I have just one more match to win!";
sleep 5000;
instance_warpall instance_mapname("1@gef"),120,61, instance_id();
end;
}
1@ge_st,114,50,4 script Fay Kanavian#1 665,{
end;
OnActivate:
enablenpc instance_npcname("#paycanatalk");
end;
OnDefeat:
hideoffnpc instance_npcname("Fay Kanavian#1");
killmonster instance_mapname("1@ge_st"),instance_npcname("#GMTHomun")+"::OnHomJR";
killmonster instance_mapname("1@ge_st"),instance_npcname("#GMTHomun")+"::OnHomDead";
enablenpc instance_npcname("#paycanatalk2");
end;
OnTalk1:
cutin "paycana_a", 2;
npctalk "You~ I've never heard about you before~!";
sleep2 4000;
npctalk "You must know, all of the spectators are cheering for me!";
sleep2 4000;
npctalk "If you want to keep your life you should run now~!";
sleep2 4000;
npctalk "Unless you want to experience the strength of my masterpiece, Alphonse!";
sleep2 4000;
npctalk "You HAVE seen my Alphonse, right?";
sleep2 4000;
donpcevent instance_npcname("#Talkcontrol")+"::OnRndtalk";
sleep2 1000;
npctalk "Once this match starts, you will see his full power!";
sleep2 2000;
cutin "", 255;
donpcevent instance_npcname("#GMTcontroller")+"::OnStart";
end;
OnTalk2:
cutin "paycana_b ", 2;
npctalk "I actually lost...";
sleep2 3000;
npctalk "Alphonse... I gave you my heart and soul...";
sleep2 3000;
npctalk "I was supposed to make it to the finals...";
sleep2 3000;
npctalk "And face Fenris Fenrir...";
sleep2 3000;
npctalk "I wanted to fight her so bad!";
sleep2 2000;
cutin "", 255;
hideonnpc instance_npcname("Fay Kanavian#1");
sleep 1000;
movenpc instance_npcname("Fay Kanavian#z1_0et"),117,72;
disablenpc instance_npcname("Fay Kanavian#1");
end;
OnVictory:
hideoffnpc instance_npcname("Fay Kanavian#1");
sleep 1000;
npctalk "My abilities are amazing~!";
sleep 3000;
npctalk "This tournament is but a game to me, and not at all important.";
sleep 3000;
npctalk "But Fenrir has reached the finals by winning every single round...";
sleep 3000;
npctalk "I will defeat her and win this tournament!";
sleep 5000;
instance_warpall instance_mapname("1@gef"),120,61, instance_id();
end;
}
1@ge_st,108,50,4 script #paycanatalk 139,25,25,{
end;
OnTouch:
doevent instance_npcname("Fay Kanavian#1")+"::OnTalk1";
disablenpc instance_npcname("#paycanatalk");
end;
OnInstanceInit:
disablenpc instance_npcname("#paycanatalk");
end;
}
1@ge_st,108,50,4 script #paycanatalk2 139,25,25,{
end;
OnTouch_:
doevent instance_npcname("Fay Kanavian#1")+"::OnTalk2";
disablenpc instance_npcname("#paycanatalk2");
end;
OnInstanceInit:
disablenpc instance_npcname("#paycanatalk2");
end;
}
1@ge_st,114,50,4 script Fenrir#f 664,{
end;
OnActivate:
enablenpc instance_npcname("#fenrirtalk");
end;
OnDefeat:
hideoffnpc instance_npcname("Fenrir#f");
enablenpc instance_npcname("#fenrirtalk2");
end;
OnTalk1:
cutin "fenrir_b", 1;
npctalk "The final match...";
sleep2 1000;
npctalk "Fenrir is going to win without a doubt~!", instance_npcname("Payon Spectator#a1");
sleep2 1000;
npctalk "I am Fenris Fenrir.";
sleep2 1000;
npctalk "Hey, do your best!",instance_npcname("Iris#a2");
sleep2 2000;
npctalk "You... made it here.";
sleep2 2000;
npctalk "I am sure that this will be a hard fought match.";
sleep2 1000;
npctalk "Wow! I'm so excited!",instance_npcname("Lydia#a2");
npctalk "Fenrir, please give me an autograph!", instance_npcname("Prontera Spectator#a2");
sleep2 2000;
npctalk "I will do my best to fight you fairly.";
sleep2 2000;
npctalk "Then, should we start the final match?";
cutin "", 255;
donpcevent instance_npcname("#GMTcontroller")+"::OnStart";
end;
OnTalk2:
cutin "fenrir_a", 1;
npctalk "Uh... I am defeated.";
sleep2 2000;
npctalk "How did you get to be so strong?";
sleep2 3000;
npctalk "I am completely defeated...";
sleep2 3000;
npctalk "This world is full of surprises...";
sleep2 3000;
npctalk "Congratulations on your victory "+'charname$+".";
sleep2 2000;
npctalk "However, next time, I won't lose!";
sleep2 2000;
cutin "", 255;
if (checkquest(9307) != -1)
changequest 9307,9308;
warp instance_mapname("1@ge_st"), 109,50;
donpcevent instance_npcname("#win")+"::OnEnable";
movenpc instance_npcname("#gefmagic_warp02"),120,213;
end;
OnVictory:
hideoffnpc instance_npcname("Fenrir#f");
sleep 1000;
npctalk "Thank you~ It was a good match.";
sleep 3000;
npctalk "It feels good to be the winner.";
sleep 3000;
npctalk "I hope to see you again.";
sleep 3000;
npctalk "I have to go... My friends are waiting for me.";
sleep 5000;
instance_warpall instance_mapname("1@gef"),120,61, instance_id();
end;
}
1@ge_st,108,50,4 script #fenrirtalk 139,25,25,{
end;
OnTouch:
doevent instance_npcname("Fenrir#f")+"::OnTalk1";
disablenpc instance_npcname("#fenrirtalk");
end;
OnInstanceInit:
disablenpc instance_npcname("#fenrirtalk");
end;
}
1@ge_st,108,50,4 script #fenrirtalk2 139,25,25,{
end;
OnTouch_:
doevent instance_npcname("Fenrir#f")+"::OnTalk2";
disablenpc instance_npcname("#fenrirtalk2");
end;
OnInstanceInit:
disablenpc instance_npcname("#fenrirtalk2");
end;
}
1@ge_st,1,1,1 script #win CLEAR_NPC,{
end;
OnEnable:
disablenpc instance_npcname("Fenrir#f");
movenpc instance_npcname("Arhi#q1"), 104, 53;
movenpc instance_npcname("Dio Anemos#q1"), 100, 49;
movenpc instance_npcname("Faymont#q1"), 102, 46;
movenpc instance_npcname("Ordre#q1"), 104, 44;
movenpc instance_npcname("Blut Hase#q1"), 112, 45;
movenpc instance_npcname("Kuro Akuma#q1"), 116, 46;
movenpc instance_npcname("Ifodes#q1"), 115, 53;
movenpc instance_npcname("Licheniyes#q1"), 116, 49;
movenpc instance_npcname("Odoric#q1"), 112, 53;
movenpc instance_npcname("Ju#q1"), 109, 54;
movenpc instance_npcname("Dwigh#q1"), 106, 50;
movenpc instance_npcname("Fay Kanavian#q1"), 107, 48;
movenpc instance_npcname("Fenrir#q1"), 112, 50;
hideoffnpc instance_npcname("Tournament Guide#gefMT");
hideoffnpc instance_npcname("Geffen Academy Master");
sleep 1000;
npctalk "The other contestants want to congratulate you on winning as well!",instance_npcname("Fenrir#q1");
end;
OnInstanceInit:
end;
}
1@ge_st,1,1,6 script Arhi#q1 670,{
switch(rand(1,2)){
case 1:
showscript "Arhi : Tsk, I will come back when I get stronger!",getnpcid(0);//DONE
break;
case 2:
showscript "Arhi : Congratulations~!",getnpcid(0);//DONE
break;
}
end;
}
1@ge_st,1,1,6 script Dio Anemos#q1 669,{
switch(rand(1,2)){
case 1:
showscript "Dio Anemos : I'm suddenly really hungry...",getnpcid(0);//DONE
break;
case 2:
showscript "Dio Anemos : Congratulations~! It is your treat~!",getnpcid(0);//DONE
break;
}
end;
}
1@ge_st,1,1,0 script Faymont#q1 672,{
showscript "Faymont : Awesome fighting ability!",getnpcid(0);//DONE
end;
}
1@ge_st,1,1,0 script Ordre#q1 673,{
switch(rand(1,2)){
case 1:
showscript "Ordre : Simply amazing!",getnpcid(0);//DONE
break;
case 2:
showscript "Ordre : I can only imagine how long you have trained yourself to become this strong.",getnpcid(0);//DONE
break;
}
end;
}
1@ge_st,1,1,2 script Blut Hase#q1 674,{
switch(rand(1,2)){
case 1:
showscript "Blut Hase : You must be famous, right?",getnpcid(0);//DONE
break;
case 2:
showscript "Blut Hase : Well... Congratulations anyway...",getnpcid(0);//DONE
break;
}
end;
}
1@ge_st,1,1,2 script Kuro Akuma#q1 675,{
showscript "Kuro Akuma : So... very strong...",getnpcid(0);//DONE
end;
}
1@ge_st,1,1,4 script Ifodes#q1 676,{
switch(rand(1,2)){
case 1:
showscript "Ifodes : Your talents suit your chivalry.",getnpcid(0);//DONE
break;
case 2:
showscript "Ifodes : You were great competition. Congratulations!",getnpcid(0);//DONE
break;
}
end;
}
1@ge_st,1,1,4 script Licheniyes#q1 677,{
showscript "Licheniyes : Awesome victory~!",getnpcid(0);//DONE
end;
}
1@ge_st,1,1,4 script Odoric#q1 678,{
switch(rand(1,2)){
case 1:
showscript "Odoric : Simply amazing.",getnpcid(0);//DONE
break;
case 2:
showscript "Odoric : Congratulations on your victory~!",getnpcid(0);//DONE
break;
}
end;
}
1@ge_st,1,1,4 script Ju#q1 679,{
switch(rand(1,2)){
case 1:
showscript "Ju : You... are... strong... I... won't... forget... you...",getnpcid(0);//DONE
break;
case 2:
showscript "Ju : I've never lost before. But you are a worthy foe.",getnpcid(0);//DONE
break;
}
end;
}
1@ge_st,1,1,6 script Dwigh#q1 680,{
showscript "Dwigh : Really good fight, you've got exceptional strength!",getnpcid(0);
end;
}
1@ge_st,1,1,0 script Fay Kanavian#q1 665,{
switch(rand(1,2)){
case 1:
showscript "Fay Kanavian : I didn't think that Fenrir would lose...",getnpcid(0);//DONE
break;
case 2:
showscript "Fay Kanavian : Next time we fight, Alphonse will be stronger!",getnpcid(0);//DONE
break;
}
end;
}
1@ge_st,1,1,4 script Fenrir#q1 664,{
switch(rand(1,2)){
case 1:
showscript "Fenrir : All of my colleagues are so excited about your victory. They are eager to meet you.",getnpcid(0);//DONE
break;
case 2:
showscript "Fenrir : You defeated me in a fair fight. You are very strong.",getnpcid(0);//DONE
break;
}
end;
}
- script #EVT_GMT -1,{
OnPCDieEvent:
if (strcharinfo(3) == "1@ge_st" || strcharinfo(3) == instance_mapname("1@ge_st") ) {
dispbottom "You've fallen! You have 10 seconds to get up or the match will be over!";
sleep2 10000;
if (Hp >= 1) {
end;
}
if (Hp == 0) {
instance_warpall instance_mapname("1@ge_st"),104,50;
donpcevent instance_npcname("#DEATHGMT")+"::OnLoseRound";
donpcevent instance_npcname("#GMTcontroller")+"::OnStop";
end;
}
}
end;
}
1@ge_st,1,1,1 script #DEATHGMT -1,{
end;
OnInstanceInit:
enablenpc instance_npcname("#DEATHGMT");
end;
OnLoseRound:
killmonster instance_mapname("1@ge_st"),instance_npcname("#GMTcontroller")+"::OnMobDead";
movenpc instance_npcname("#gefmagic_warp02"),120,213;
movenpc instance_npcname("#invisGMTquests"),120,61;
donpcevent instance_npcname("Fenrir#e1")+"::OnEnable";
donpcevent instance_npcname("Chaos#e1")+"::OnEnable";
donpcevent instance_npcname("Iris#e1")+"::OnEnable";
donpcevent instance_npcname("Lydia#e1")+"::OnEnable";
donpcevent instance_npcname("Loki#e1")+"::OnEnable";
switch ('GMT_1QUE) {
case 11:
.@defeat$ = "Arhi";
break;
case 12:
.@defeat$ = "Dio Anemos";
break;
case 13:
if ('GMTQuest == 1) {
.@defeat$ = "Geffen Gangster";
}
else if ('GMTQuest == 2) {
.@defeat$ = "Gefen Bully";
}
else {
.@defeat$ = "Geffen Shoplifter";
}
break;
case 14:
.@defeat$ = "Feymont";
break;
case 15:
.@defeat$ = "Ordre";
break;
case 16:
.@defeat$ = "Blut Hase";
break;
case 17:
.@defeat$ = "Kuro Akuma";
break;
case 18:
.@defeat$ = "Ifodes";
break;
case 19:
.@defeat$ = "Licheniyes";
break;
case 20:
.@defeat$ = "Odoric";
break;
case 21:
.@defeat$ = "Ju";
break;
case 22:
if ('half) {
.@defeat$ = "Dwigh";
} else {
.@defeat$ = "Fay Kanavian";
}
break;
case 23:
.@defeat$ = "Fenrir";
break;
default:
break;
}
npctalk ""+.@defeat$+" has won the "+callfunc("F_GetNumSuffix",('GMT_1QUE-10))+" Round of Group A!",instance_npcname("Geffen Academy Master");
switch ('GMT_1QUE) {
case 11:
enablenpc instance_npcname("Arhi#1");
donpcevent instance_npcname("Arhi#1")+"::OnVictory";
break;
case 12:
enablenpc instance_npcname("Dio Anemos#1");
donpcevent instance_npcname("Dio Anemos#1")+"::OnVictory";
break;
case 13:
if ('GMTQuest == 1) {
enablenpc instance_npcname("Geffen Gangster#n1");
donpcevent instance_npcname("Geffen Gangster#n1")+"::OnVictory";
break;
} else if ('GMTQuest == 2) {
enablenpc instance_npcname("Geffen Bully#n1");
donpcevent instance_npcname("Geffen Bully#n1")+"::OnVictory";
break;
} else {
enablenpc instance_npcname("Geffen Shoplifter#n1");
donpcevent instance_npcname("Geffen Shoplifter#n1")+"::OnVictory";
break;
}
break;
case 14:
enablenpc instance_npcname("Faymont#1");
donpcevent instance_npcname("Faymont#1")+"::OnVictory";
break;
case 15:
enablenpc instance_npcname("Ordre#1");
donpcevent instance_npcname("Ordre#1")+"::OnVictory";
break;
case 16:
enablenpc instance_npcname("Blut Hase#1");
donpcevent instance_npcname("Blut Hase#1")+"::OnVictory";
break;
case 17:
enablenpc instance_npcname("Kuro Akuma#1");
donpcevent instance_npcname("Kuro Akuma#1")+"::OnVictory";
break;
case 18:
enablenpc instance_npcname("Ifodes#1");
donpcevent instance_npcname("Ifodes#1")+"::OnVictory";
break;
case 19:
enablenpc instance_npcname("Licheniyes#1");
donpcevent instance_npcname("Licheniyes#1")+"::OnVictory";
break;
case 20:
enablenpc instance_npcname("Odoric#1");
donpcevent instance_npcname("Odoric#1")+"::OnVictory";
break;
case 21:
enablenpc instance_npcname("Ju#1");
donpcevent instance_npcname("Ju#1")+"::OnVictory";
break;
case 22:
if ('half) {
enablenpc instance_npcname("Dwigh#1");
donpcevent instance_npcname("Dwigh#1")+"::OnVictory";
break;
} else {
enablenpc instance_npcname("Fay Kanavian#1");
donpcevent instance_npcname("Fay Kanavian#1")+"::OnVictory";
if ('HomID) {
killmonster instance_mapname("1@ge_st"),instance_npcname("#GMTHomun")+"::OnHomJR";
killmonster instance_mapname("1@ge_st"),instance_npcname("#GMTHomun")+"::OnHomDead";
'HomID = 0;
}
break;
}
break;
case 23:
enablenpc instance_npcname("Fenrir#f");
donpcevent instance_npcname("Fenrir#f")+"::OnVictory";
break;
}
end;
}
1@gef,115,105,6 script Loki#e1 4_M_ROKI2,{
.@n$ = "[ Loki ]";
if(checkquest(9314) != -1) {
cutin "ep14_roki01.bmp", 2;
mes .@n$;
mes "That's a pretty good score.";
next;
mes .@n$;
mes "Please take this present.";
setarray .items,501,502,503,504,505,506,608,607;
getitem .items[rand(0,7)],1;
erasequest 9314;
cutin "", 255;
end;
}
cutin "ep14_roki01", 2;
mes .@n$;
mes "Let's take a rain check on our match.";
mes "We'll fight next time we meet...";
close2;
cutin "", 255;
end;
OnInstanceInit:
hideonnpc instance_npcname(strnpcinfo(0));
end;
OnEnable:
hideoffnpc instance_npcname(strnpcinfo(0));
end;
}
1@gef,117,108,6 script Lydia#e1 4_F_LYDIA,{
.@n$ = "[ Lydia ]";
if(checkquest(9312) != -1) {
cutin "lydia_a.bmp",2;
mes .@n$;
mes "Good game~!";
next;
mes .@n$;
mes "I want to give you a reward even if you lost~!";
setarray .items,501,502,503,504,505,506,608,607;
getitem .items[rand(0,7)],1;
erasequest 9312;
cutin "", 255;
end;
}
cutin "lydia_a.bmp",2;
mes .@n$;
mes "I hope to see you again.";
close2;
cutin "", 255;
end;
OnInstanceInit:
hideonnpc instance_npcname(strnpcinfo(0));
end;
OnEnable:
hideoffnpc instance_npcname(strnpcinfo(0));
end;
}
1@gef,125,105,4 script Iris#e1 4_F_IRIS,{
.@n$ = "[ Iris ]";
if(checkquest(9310) != -1) {
cutin "hero_iris_01.bmp",2;
mes .@n$;
mes "I enjoyed watching your round~";
mes "Bad luck this year huh?~";
mes "Wish you luck next year.";
next;
mes .@n$;
mes "Take this to cheer you up.";
setarray .items,501,502,503,504,505,506,608,607;
getitem .items[rand(0,7)],1;
erasequest 9310;
cutin "", 255;
end;
}
cutin "hero_iris_01.bmp",2;
mes .@n$;
mes "Think we'll meet again?";
close2;
cutin "", 255;
end;
OnInstanceInit:
hideonnpc instance_npcname(strnpcinfo(0));
end;
OnEnable:
hideoffnpc instance_npcname(strnpcinfo(0));
end;
}
1@gef,123,108,4 script Chaos#e1 4_M_CHAOS,{
.@n$ = "[ Chaos ]";
if(checkquest(9311) != -1) {
cutin "hero_chaos_01.bmp",2;
mes .@n$;
mes "That was a good match~!";
mes "Not bad at all~!";
next;
mes .@n$;
mes "You have been very impressive today.";
mes "I want to give you a present~!";
setarray .items,501,502,503,504,505,506,608,607;
getitem .items[rand(0,7)],1;
erasequest 9311;
cutin "", 255;
end;
}
cutin "hero_chaos_01.bmp",2;
mes .@n$;
mes "I hope to see you again next time~!";
close2;
cutin "", 255;
end;
OnInstanceInit:
hideonnpc instance_npcname(strnpcinfo(0));
end;
OnEnable:
hideoffnpc instance_npcname(strnpcinfo(0));
end;
}
1@gef,120,108,4 script Fenrir#e1 4_F_FENRIR,{
.@n$ = "[ Fenrir ]";
if(checkquest(9313) != -1) {
cutin "fenrir_a.bmp",2;
mes .@n$;
mes "It was a good game.";
mes "Hope you get farther next time.";
next;
mes .@n$;
mes "Take this gift.";
mes "Keep trying harder~!";
setarray .items,501,502,503,504,505,506,608,607;
getitem .items[rand(0,7)],1;
erasequest 9313;
cutin "", 255;
end;
}
cutin "fenrir_a.bmp",2;
mes .@n$;
mes "I hope to see you again adventurer!";
close2;
cutin "", 255;
end;
OnInstanceInit:
hideonnpc instance_npcname(strnpcinfo(0));
end;
OnEnable:
hideoffnpc instance_npcname(strnpcinfo(0));
end;
}
// Cutscenes
//ϯϯϯϯϯϯϯϯϯ
// Event 1
//__________________
1@gef,159,172,6 duplicate(#gmt_dummy) Geffen Gangster#1 682
1@gef,160,176,6 duplicate(#gmt_dummy) Geffen Gangster#3 682
1@gef,164,175,6 duplicate(#gmt_dummy) Geffen Gangster#2 682
1@gef,168,170,6 duplicate(#gmt_dummy) Geffen Gangster#11 682
1@gef,167,169,6 duplicate(#gmt_dummy) Geffen Gangster#22 682
1@gef,166,168,6 duplicate(#gmt_dummy) Geffen Gangster#33 682
1@gef,170,168,4 duplicate(#gmt_dummy) Iris#Gef1 666
1@gef,169,167,2 duplicate(#gmt_dummy) Kafra Employee#1 114
1@gef,173,167,4 duplicate(#gmt_dummy) Chaos#Gef1 683
1@gef,168,168,4 duplicate(#gmt_dummy) Chaos#Gef2 683
1@gef,162,174,4 duplicate(#gmt_dummy) Chaos#3 683
1@gef,166,168,0 script #Event 1 start 139,7,7,{
end;
OnTouch:
if ('gmt_event != 0) end;
if('OnTouchOnce1) end;
set 'OnTouchOnce1,1;
hideonnpc instance_npcname("#Event 1 start");
disablenpc instance_npcname("#Event 1 start");
hideoffnpc instance_npcname("Geffen Gangster#1");
hideoffnpc instance_npcname("Geffen Gangster#2");
hideoffnpc instance_npcname("Geffen Gangster#3");
hideoffnpc instance_npcname("Kafra Employee#1");
'gmt_char_name$ = strcharinfo(0);
'GMTQuest = 1;
//if (checkquest(9284) > -1)
// erasequest 9284;
//setquest 9284;
'gmt_timer_evt1 = 0;
initnpctimer;
end;
OnTimer1000:
'gmt_timer_evt1++;
switch('gmt_timer_evt1) {
case 1: npctalk "Geffen Gangster : Hey girl~", instance_npcname("Geffen Gangster#1"); break;
case 3: npctalk "Geffen Gangster : Whoo~ You have beautiful legs~!", instance_npcname("Geffen Gangster#2"); break;
case 5: npctalk "Kafra Employee : What are you doing?", instance_npcname("Kafra Employee#1"); break;
case 10: npctalk "Geffen Gangster : What do you think I'm doing~?", instance_npcname("Geffen Gangster#3"); break;
case 13: npctalk "Kafra Employee : You creep! Get away~!", instance_npcname("Kafra Employee#1"); break;
case 15: npctalk "Geffen Gangster : How dare you!", instance_npcname("Geffen Gangster#1"); break;
case 16:
hideonnpc instance_npcname("Geffen Gangster#1");
hideonnpc instance_npcname("Geffen Gangster#2");
hideonnpc instance_npcname("Geffen Gangster#3");
hideoffnpc instance_npcname("Geffen Gangster#11");
hideoffnpc instance_npcname("Geffen Gangster#22");
hideoffnpc instance_npcname("Geffen Gangster#33");
break;
case 19: npctalk "Geffen Gangster : Wanna have some fun?", instance_npcname("Geffen Gangster#11"); break;
case 20: npctalk "Geffen Gangster : We won't bite!", instance_npcname("Geffen Gangster#22"); break;
case 21: npctalk "Geffen Gangster : Unless...", instance_npcname("Geffen Gangster#33"); break;
case 23: npctalk "Kafra Employee : Help me~!!!", instance_npcname("Kafra Employee#1"); break;
case 25: unittalk 'gmt_account_id, "What can I do? I have to help."; break;
case 27:
enablenpc instance_npcname("#Event 1 start 2");
stopnpctimer;
end;
}
initnpctimer;
end;
}
1@gef,166,169,0 script #Event 1 start 2 139,5,5,{
end;
OnTouch:
if('OnTouchOnce2) end;
set 'OnTouchOnce2,1;
if ('gmt_event != 0) end;
'gmt_event = 2;
hideonnpc instance_npcname("#Event 1 start 2");
'gmt_timer_evt1 = 0;
initnpctimer;
end;
OnTimer1000:
'gmt_timer_evt1++;
switch('gmt_timer_evt1) {
case 1: unittalk 'gmt_account_id, "You bastards! Leave her alone!"; break;
case 3: npctalk "Geffen Gangster : What's with your attitude?", instance_npcname("Geffen Gangster#11"); break;
case 4: npctalk "Geffen Gangster : You're such an idiot!", instance_npcname("Geffen Gangster#22"); break;
case 5: npctalk "Geffen Gangster : Who're you calling bastards!?", instance_npcname("Geffen Gangster#33"); break;
case 8: npctalk "Kafra Employee : Please help me~!", instance_npcname("Kafra Employee#1"); break;
case 9:
unittalk 'gmt_account_id, "Time to teach them a lesson~!";
hideonnpc instance_npcname("Geffen Gangster#11");
hideonnpc instance_npcname("Geffen Gangster#22");
hideonnpc instance_npcname("Geffen Gangster#33");
monster instance_mapname("1@gef"), 168, 170, "Geffen Gangster", 2568, 1, instance_npcname("#Event 1 start 2") + "::OnMobKilled";
monster instance_mapname("1@gef"), 167, 169, "Geffen Gangster", 2568, 1, instance_npcname("#Event 1 start 2") + "::OnMobKilled";
monster instance_mapname("1@gef"), 166, 168, "Geffen Gangster", 2568, 1, instance_npcname("#Event 1 start 2") + "::OnMobKilled";
stopnpctimer;
end;
}
initnpctimer;
end;
OnMobKilled:
if (mobcount(instance_mapname("1@gef"), instance_npcname("#Event 1 start 2") + "::OnMobKilled") <= 0) {
hideoffnpc instance_npcname("Geffen Gangster#1");
hideoffnpc instance_npcname("Geffen Gangster#2");
hideoffnpc instance_npcname("Geffen Gangster#3");
//completequest 9284;
//setquest 9284;
//completequest 9284;
//setquest 9285;
donpcevent instance_npcname("#GefGangsterEvent1")+"::OnStart";
}
end;
}
1@gef,166,167,0 script #GefGangsterEvent1 -1,{
end;
OnStart:
'gmt_timer_evt1 = 0;
initnpctimer;
end;
OnTimer1000:
'gmt_timer_evt1++;
switch('gmt_timer_evt1) {
case 1:
specialeffect EF_POTION_BERSERK, AREA, instance_npcname("Geffen Gangster#1");
specialeffect EF_POTION_BERSERK, AREA, instance_npcname("Geffen Gangster#2");
specialeffect EF_POTION_BERSERK, AREA, instance_npcname("Geffen Gangster#3");
npctalk "Geffen Gangster : You're pretty good...!", instance_npcname("Geffen Gangster#1");
npctalk "Geffen Gangster : We should stop playing around...", instance_npcname("Geffen Gangster#2");
npctalk "Geffen Gangster : You're gonna pay the price!", instance_npcname("Geffen Gangster#3");
break;
case 4: npctalk "Kafra Employee : No... I'm scared...!", instance_npcname("Kafra Employee#1"); break;
case 5:
hideoffnpc instance_npcname("Iris#Gef1");
npctalk "Iris : Hey, you stop right there~!!", instance_npcname("Iris#Gef1");
break;
case 8: npctalk "Iris : That's enough.", instance_npcname("Iris#Gef1"); break;
case 11: npctalk "Iris : I won't forgive you~!", instance_npcname("Iris#Gef1"); break;
case 13: specialeffect EF_POTION1, AREA, instance_npcname("Iris#Gef1"); break;
case 14:
npctalk "Geffen Gangster : Why hello there, are you scared?", instance_npcname("Geffen Gangster#1");
npctalk "Geffen Gangster : You're pretty cute. Do you want to play with us too?", instance_npcname("Geffen Gangster#2");
npctalk "Geffen Gangster : Aren't I your type babe?~", instance_npcname("Geffen Gangster#3");
break;
case 18:
hideonnpc instance_npcname("Geffen Gangster#1");
hideonnpc instance_npcname("Geffen Gangster#2");
hideonnpc instance_npcname("Geffen Gangster#3");
hideoffnpc instance_npcname("Geffen Gangster#11");
hideoffnpc instance_npcname("Geffen Gangster#22");
hideoffnpc instance_npcname("Geffen Gangster#33");
break;
case 22: mapannounce instance_mapname("1@gef"), "Stop right there! Jerks!", 0x00ebff; break;
case 23: hideoffnpc instance_npcname("Chaos#Gef1"); break;
case 25: specialeffect EF_POTION_CON, AREA, instance_npcname("Chaos#Gef1"); break;
case 26: npctalk "Chaos : Are you clowns harassing Iris?", instance_npcname("Chaos#Gef1"); break;
case 30: npctalk "Chaos : I think I need to teach someone a lesson!", instance_npcname("Chaos#Gef1"); break;
case 31:
specialeffect EF_LOCKON, AREA, instance_npcname("Geffen Gangster#11");
specialeffect EF_LOCKON, AREA, instance_npcname("Geffen Gangster#22");
specialeffect EF_LOCKON, AREA, instance_npcname("Geffen Gangster#33");
npctalk "Chaos : Come and fight me!", instance_npcname("Chaos#Gef2");
hideonnpc instance_npcname("Chaos#Gef1");
hideoffnpc instance_npcname("Chaos#Gef2");
break;
case 34:
npctalk "Chaos : Bash~!!!", instance_npcname("Chaos#Gef2");
specialeffect EF_HIT2, AREA, instance_npcname("Chaos#Gef2");
specialeffect EF_BASH, AREA, instance_npcname("Geffen Gangster#11");
specialeffect EF_BASH, AREA, instance_npcname("Geffen Gangster#22");
specialeffect EF_BASH, AREA, instance_npcname("Geffen Gangster#33");
hideonnpc instance_npcname("Geffen Gangster#11");
hideonnpc instance_npcname("Geffen Gangster#22");
hideonnpc instance_npcname("Geffen Gangster#33");
break;
case 35:
hideoffnpc instance_npcname("Geffen Gangster#1");
hideoffnpc instance_npcname("Geffen Gangster#2");
hideoffnpc instance_npcname("Geffen Gangster#3");
break;
case 36:
npctalk "Geffen Gangster : Ugh...", instance_npcname("Geffen Gangster#1");
npctalk "Geffen Gangster : Strong...", instance_npcname("Geffen Gangster#2");
npctalk "Geffen Gangster : Too strong...", instance_npcname("Geffen Gangster#3");
break;
case 39:
hideonnpc instance_npcname("Chaos#Gef2");
hideoffnpc instance_npcname("Chaos#3");
break;
case 42:
npctalk "Chaos : I'm not done yet!! Magnum Break~!", instance_npcname("Chaos#3");
specialeffect EF_MAGNUMBREAK, AREA, instance_npcname("Geffen Gangster#1");
specialeffect EF_MAGNUMBREAK, AREA, instance_npcname("Geffen Gangster#2");
specialeffect EF_MAGNUMBREAK, AREA, instance_npcname("Geffen Gangster#3");
break;
case 43:
specialeffect EF_SUI_EXPLOSION, AREA, instance_npcname("Geffen Gangster#1");
specialeffect EF_SUI_EXPLOSION, AREA, instance_npcname("Geffen Gangster#2");
specialeffect EF_SUI_EXPLOSION, AREA, instance_npcname("Geffen Gangster#3");
hideonnpc instance_npcname("Geffen Gangster#1");
hideonnpc instance_npcname("Geffen Gangster#2");
hideonnpc instance_npcname("Geffen Gangster#3");
break;
case 45: hideonnpc instance_npcname("Chaos#3"); break;
case 46:
hideoffnpc instance_npcname("Chaos#Gef1");
stopnpctimer;
if (attachrid('gmt_account_id)) {
cutin "hero_iris_01.bmp", 2;
mes "[Iris]", "Are you okay?", "There have been so many jerks everywhere we go..."; next;
cutin "", 255;
mes "[Kafra]", "Thanks for helping me out.", "Who are you?"; next;
cutin "hero_iris_01.bmp", 2;
mes "[Iris]", "I am Iris~", "I am travelling with my good friend Chaos~!"; next;
mes "[Iris]", "I am not the one you should thank.", "Thank that adventurer, " + strcharinfo(0) + ".", "It could have been much worse."; next;
cutin "", 255;
mes "[Kafra]", "Thank you " + strcharinfo(0) + ".", "You saved me."; next;
cutin "hero_iris_01.bmp", 2;
mes "[Iris]", "It's pretty rare to meet someone as righteous as " + strcharinfo(0) + "."; next;
mes "[Iris]", "I'm on my way to see the Geffen Magic Tournament with Chaos.", "Are you on your way there too, " + strcharinfo(0) + "?"; next;
cutin "hero_chaos_01.bmp", 2;
mes "[Chaos]", "Yes, you seem strong enough to be in the Tournament."; next;
mes "[Chaos]", "Just know that Fenrir plans on joining as well, so it won't be that easy."; next;
mes "[Chaos]", "This is my favorite magic buff scroll, so take it as a token of our appreciation.";
sc_start4 SC_GEFFEN_MAGIC3, 3600000, 5, 0, 0, 0, 10000, 1;
atcommand "@effect 220";
next;
mes "[Chaos]", "It will be useful in the Magic Tournament.", "Let's go Iris~!", "It's going to start soon~!"; next;
cutin "hero_iris_01.bmp", 2;
mes "[Iris]", "Yes~! Go " + strcharinfo(0) + "~", "Kafra, wish us luck~!", "Do your best " + strcharinfo(0) + ".";
close2;
cutin "", 255;
hideonnpc instance_npcname("Iris#Gef1");
hideonnpc instance_npcname("Chaos#Gef1");
hideonnpc instance_npcname("Kafra Employee#1");
sleep2 2000;
unittalk 'gmt_account_id, "They sure are brave...";
sleep2 2000;
unittalk 'gmt_account_id, "Should we apply for the Magic Tournament now?";
end;
}
end;
}
initnpctimer;
end;
}
//ϯϯϯϯϯϯϯϯϯ
// Event 2
//__________________
1@gef,75,172,4 duplicate(#gmt_dummy) Geffen Bully#1 681
1@gef,76,170,4 duplicate(#gmt_dummy) Geffen Bully#2 681
1@gef,73,173,4 duplicate(#gmt_dummy) Geffen Bully#3 681
1@gef,68,171,4 duplicate(#gmt_dummy) Geffen Bully#11 681
1@gef,70,171,4 duplicate(#gmt_dummy) Geffen Bully#22 681
1@gef,70,169,4 duplicate(#gmt_dummy) Geffen Bully#33 681
1@gef,70,167,8 duplicate(#gmt_dummy) Magic Academy Student#11 123
1@gef,73,170,8 duplicate(#gmt_dummy) Magic Academy Student#22 123
1@gef,69,168,8 duplicate(#gmt_dummy) Loki#1 512
1@gef,69,170,8 duplicate(#gmt_dummy) Loki#2 512
1@gef,67,170,8 duplicate(#gmt_dummy) Loki#3 512
1@gef,68,169,8 duplicate(#gmt_dummy) Fenrir#1 664
1@gef,72,169,0 script #Event 2 start 139,7,7,{
end;
OnTouch:
if ('gmt_event != 0) end;
if('OnTouchOnce3) end;
set 'OnTouchOnce3,1;
hideoffnpc instance_npcname("Geffen Bully#1");
hideoffnpc instance_npcname("Geffen Bully#2");
hideoffnpc instance_npcname("Geffen Bully#3");
hideoffnpc instance_npcname("Magic Academy Student#11");
hideonnpc instance_npcname("#Event 2 start");
disablenpc instance_npcname("#Event 2 start");
//setquest 9286;
'gmt_timer_evt2 = 2;
'gmt_char_name$ = strcharinfo(0);
'GMTQuest = 2;
initnpctimer;
end;
OnTimer1000:
'gmt_timer_evt2++;
switch('gmt_timer_evt2) {
case 5: npctalk "Geffen Bully : Hey you! Yeah you~", instance_npcname("Geffen Bully#1"); break;
case 7: npctalk "Magic Academy Student : Yea... yeah? Me...? Do you mean me?", instance_npcname("Magic Academy Student#11"); break;
case 8: npctalk "Geffen Bully : Yes, you! Come over here!", instance_npcname("Geffen Bully#2"); break;
case 9: npctalk "Geffen Bully : Hurry! You have 3 seconds!", instance_npcname("Geffen Bully#3"); break;
case 11: npctalk "Geffen Bully : 3...", instance_npcname("Geffen Bully#3"); break;
case 12: npctalk "Geffen Bully : 2...", instance_npcname("Geffen Bully#3"); break;
case 13: npctalk "Geffen Bully : 1...", instance_npcname("Geffen Bully#3"); break;
case 14:
hideonnpc instance_npcname("Magic Academy Student#11");
hideoffnpc instance_npcname("Magic Academy Student#22");
break;
case 17: npctalk "Geffen Bully : You! How much zeny do you have?", instance_npcname("Geffen Bully#1"); break;
case 20: npctalk "Magic Academy Student : What... huh?", instance_npcname("Magic Academy Student#22"); break;
case 23: npctalk "Geffen Bully : Did I stutter? I said, how much zeny do you have! You idiot!", instance_npcname("Geffen Bully#2"); break;
case 27: npctalk "Magic Academy Student : I don't have any zeny... I'm but a student...", instance_npcname("Magic Academy Student#22"); break;
case 30: npctalk "Geffen Bully : Do I have to beat the zeny out of you?!", instance_npcname("Geffen Bully#3"); break;
case 33: npctalk "Magic Academy Student : Ugh... I told you, I don't have any zeny!", instance_npcname("Magic Academy Student#22"); break;
case 36:
unittalk 'gmt_account_id, "What should I do? I have to help!";
enablenpc instance_npcname("#Event 2 start 2");
hideoffnpc instance_npcname("#Event 2 start 2");
stopnpctimer;
end;
}
initnpctimer;
end;
}
1@gef,72,170,0 script #Event 2 start 2 139,3,3,{
end;
OnTouch:
if ('gmt_event != 0) end;
if('OnTouchOnce4) end;
set 'OnTouchOnce4,1;
hideonnpc instance_npcname("#Event 2 start 2");
'gmt_timer_evt2 = 0;
'gmt_event = 2;
initnpctimer;
end;
OnTimer1000:
'gmt_timer_evt2++;
switch('gmt_timer_evt2) {
case 2: unittalk 'gmt_account_id, "You! Bullies! Stop!"; break;
case 3: npctalk "Geffen Bully : You ready for a beating?", instance_npcname("Geffen Bully#1"); break;
case 4: npctalk "Geffen Bully : I've been waiting to have some fun...", instance_npcname("Geffen Bully#2"); break;
case 5: npctalk "Geffen Bully : Say hello to my little friends!", instance_npcname("Geffen Bully#3"); break;
case 7: npctalk "Magic Academy Student : Please help me~", instance_npcname("Magic Academy Student#22"); break;
case 9:
unittalk 'gmt_account_id, "I have to help!";
attachrid 'gmt_account_id;
specialeffect2 EF_LOCKON;
detachrid;
monster instance_mapname("1@gef"), 75, 172, "Geffen Bully", 2567, 1, instance_npcname("#Event 2 start 2") + "::OnMobKilled";
monster instance_mapname("1@gef"), 76, 170, "Geffen Bully", 2567, 1, instance_npcname("#Event 2 start 2") + "::OnMobKilled";
monster instance_mapname("1@gef"), 73, 173, "Geffen Bully", 2567, 1, instance_npcname("#Event 2 start 2") + "::OnMobKilled";
hideonnpc instance_npcname("Geffen Bully#1");
hideonnpc instance_npcname("Geffen Bully#2");
hideonnpc instance_npcname("Geffen Bully#3");
stopnpctimer;
end;
}
initnpctimer;
end;
OnMobKilled:
if (mobcount(instance_mapname("1@gef"), instance_npcname("#Event 2 start 2") + "::OnMobKilled") <= 0) {
hideoffnpc instance_npcname("Geffen Bully#1");
hideoffnpc instance_npcname("Geffen Bully#2");
hideoffnpc instance_npcname("Geffen Bully#3");
//completequest 9286;
//setquest 9286;
//completequest 9286;
//setquest 9287;
sleep2 500;
specialeffect EF_POTION_BERSERK, AREA, instance_npcname("Geffen Bully#1");
specialeffect EF_POTION_BERSERK, AREA, instance_npcname("Geffen Bully#2");
specialeffect EF_POTION_BERSERK, AREA, instance_npcname("Geffen Bully#3");
$gmt_timer_evt2 = -1;
while($gmt_timer_evt2 < 50) {
$gmt_timer_evt2++;
switch($gmt_timer_evt2) {
case 0:
npctalk "Geffen Bully : He has surprisingly good skills.", instance_npcname("Geffen Bully#1");
npctalk "Geffen Bully : This isn't good...", instance_npcname("Geffen Bully#2");
npctalk "Geffen Bully : 1 slap for 10 wins. No... You get 10 slaps for 1 win.", instance_npcname("Geffen Bully#3");
break;
case 3:
hideonnpc instance_npcname("Magic Academy Student#22");
hideoffnpc instance_npcname("Magic Academy Student#11");
sleep2 500;
npctalk "Magic Academy Student : I'm scared~! Help me...", instance_npcname("Magic Academy Student#11");
break;
case 6: hideoffnpc instance_npcname("Fenrir#1"); break;
case 7: npctalk "Fenrir : Hello. Are you going to stop now?", instance_npcname("Fenrir#1"); break;
case 10: npctalk "Fenrir : This is really uncomfortable. I can't just sit back and watch.", instance_npcname("Fenrir#1"); break;
case 13:
npctalk "Fenrir : Stop harassing her. I won't forgive you.", instance_npcname("Fenrir#1");
specialeffect EF_POTION1, AREA, instance_npcname("Fenrir#1");
break;
case 15: npctalk "Geffen Bully : Hey~ You look rich, you must have a lot of zeny right?", instance_npcname("Geffen Bully#1"); break;
case 17: npctalk "Geffen Bully : What's a rich girl like you doing around here?~", instance_npcname("Geffen Bully#2"); break;
case 19: npctalk "Geffen Bully : Hey! Rich girl~! How much zeny do you got?", instance_npcname("Geffen Bully#3"); break;
case 22:
hideonnpc instance_npcname("Geffen Bully#1");
hideonnpc instance_npcname("Geffen Bully#2");
hideonnpc instance_npcname("Geffen Bully#3");
hideoffnpc instance_npcname("Geffen Bully#11");
hideoffnpc instance_npcname("Geffen Bully#22");
hideoffnpc instance_npcname("Geffen Bully#33");
break;
case 23:
emotion ET_SURPRISE, getnpcid(0, instance_npcname("Fenrir#1"));
mapannounce instance_mapname("1@gef"), "Take your dirty hands off of me.", 0x00ebff;
break;
case 25:
hideoffnpc instance_npcname("Loki#1");
sleep2 500;
specialeffect EF_POISONREACT, AREA, instance_npcname("Loki#1");
sleep2 1500;
specialeffect EF_SONICBLOW, AREA, instance_npcname("Loki#1");
npctalk "Loki : Hmph!", instance_npcname("Loki#1");
sleep2 500;
specialeffect EF_VENOMDUST, AREA, instance_npcname("Loki#1");
specialeffect EF_SONICBLOWHIT, AREA, instance_npcname("Geffen Bully#33");
specialeffect EF_SONICBLOW2, AREA, instance_npcname("Geffen Bully#33");
sleep2 330;
specialeffect EF_NAPALMBEAT, AREA, instance_npcname("Geffen Bully#33");
hideonnpc instance_npcname("Geffen Bully#33");
hideoffnpc instance_npcname("Geffen Bully#3");
break;
case 26: npctalk "Geffen Bully : Yikes!", instance_npcname("Geffen Bully#3"); break;
case 27:
hideonnpc instance_npcname("Loki#1");
hideoffnpc instance_npcname("Loki#2");
sleep2 750;
npctalk "Loki : Take this.", instance_npcname("Loki#2");
sleep2 500;
specialeffect EF_STRIPARMOR, AREA, instance_npcname("Geffen Bully#22");
specialeffect EF_SONICBLOWHIT, AREA, instance_npcname("Geffen Bully#22");
specialeffect EF_SONICBLOW2, AREA, instance_npcname("Geffen Bully#22");
sleep2 330;
specialeffect EF_NAPALMBEAT, AREA, instance_npcname("Geffen Bully#22");
hideonnpc instance_npcname("Geffen Bully#22");
hideoffnpc instance_npcname("Geffen Bully#2");
break;
case 28:
npctalk "Geffen Bully : Ugh, uuurgh! What the?!", instance_npcname("Geffen Bully#2");
hideonnpc instance_npcname("Loki#2");
hideoffnpc instance_npcname("Loki#3");
sleep2 750;
npctalk "Loki : Change your mind yet?", instance_npcname("Loki#3");
sleep2 500;
specialeffect EF_STRIPSHIELD, AREA, instance_npcname("Geffen Bully#11");
specialeffect EF_SONICBLOWHIT, AREA, instance_npcname("Geffen Bully#11");
specialeffect EF_SONICBLOW2, AREA, instance_npcname("Geffen Bully#11");
sleep2 330;
specialeffect EF_NAPALMBEAT, AREA, instance_npcname("Geffen Bully#11");
hideonnpc instance_npcname("Geffen Bully#11");
hideoffnpc instance_npcname("Geffen Bully#1");
break;
case 29: npctalk "Geffen Bully : Ugh, urgh, urgh! GAAAAAAH!!", instance_npcname("Geffen Bully#1"); break;
case 31: npctalk "Loki : If you don't want to taste my Katar, leave now.", instance_npcname("Loki#3"); break;
case 34: npctalk "Loki : Get out of my sight.", instance_npcname("Loki#3"); break;
case 36: npctalk "Geffen Bully : Oh, oh! Time to go!", instance_npcname("Geffen Bully#1"); break;
case 38: npctalk "Geffen Bully : Please... spare my life...", instance_npcname("Geffen Bully#2"); break;
case 40: npctalk "Geffen Bully : Let's get away!~!!!!!", instance_npcname("Geffen Bully#3"); break;
case 41:
npctalk "Loki : You have 10 seconds.", instance_npcname("Loki#3");
specialeffect EF_SONICBLOW, AREA, instance_npcname("Loki#3");
break;
case 43:
specialeffect EF_SLOWPOISON, AREA, instance_npcname("Loki#3");
npctalk "Loki : 10... 9...", instance_npcname("Loki#3");
sleep2 500;
specialeffect EF_STRIPWEAPON, AREA, instance_npcname("Loki#3");
specialeffect EF_POISONREACT, AREA, instance_npcname("Loki#3");
specialeffect EF_POISONREACT2, AREA, instance_npcname("Loki#3");
break;
case 45:
specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("Loki#3");
sleep2 500;
emotion ET_KIK, getnpcid(0, instance_npcname("Loki#3"));
npctalk "Loki : 3... 2...", instance_npcname("Loki#3");
sleep2 500;
npctalk "Geffen Bully : What?! You went from from 9 to 3 seconds!!", instance_npcname("Geffen Bully#1");
npctalk "Geffen Bully : Screw this, let's run~!!!!!!!!!", instance_npcname("Geffen Bully#2");
npctalk "Geffen Bully : I will have my revenge~!!", instance_npcname("Geffen Bully#3");
break;
case 46:
specialeffect EF_SOULBREAKER, AREA, instance_npcname("Loki#3");
specialeffect EF_VENOMDUST, AREA, instance_npcname("Loki#3");
npctalk "Loki : 1...", instance_npcname("Loki#3");
sleep2 330;
hideonnpc instance_npcname("Geffen Bully#1");
hideonnpc instance_npcname("Geffen Bully#2");
hideonnpc instance_npcname("Geffen Bully#3");
break;
case 48:
hideonnpc instance_npcname("Loki#3");
hideoffnpc instance_npcname("Loki#1");
break;
case 49:
attachrid('gmt_account_id);
cutin "fenrir_a.bmp", 2;
mes "[Fenrir]", "Are you okay?", "Where are all these punks coming from anyways?"; next;
cutin "", 255;
mes "[Magic Academy Student]", "Thanks for helping me.", "Who are you?"; next;
cutin "fenrir_a.bmp", 2;
mes "[Fenrir]", "I am Fenris Fenrir."; next;
mes "[Fenrir]", "Thank " + strcharinfo(0) + ".", "It would have been much worse if "+('sex?"he":"she")+" hadn't shown up."; next;
cutin "", 255;
mes "[Magic Academy Student]", "Thank you so much " + strcharinfo(0) + ".", "You saved me."; next;
cutin "fenrir_a.bmp", 2;
mes "[Fenrir]", "You don't meet many people like " + strcharinfo(0) + " these days.", "You're a good person."; next;
mes "[Fenrir]", "I was on the way to register for the Geffen Magic Tournament with Loki."; next;
mes "[Fenrir]", "I have a feeling that you will register too " + strcharinfo(0) + ".", "I hope to meet you in the finals of the Tournament."; next;
cutin "ep14_roki01.bmp", 2;
mes "[Loki]", "Oh yeah?", "" + strcharinfo(0) + " is going to register?", "That's interesting."; next;
mes "[Loki]", "I have a spare magic buff scroll.", "I will give it to you as a present.";
sc_start4 SC_GEFFEN_MAGIC2, 3600000, 5, 0, 0, 0, 10000, 1;
atcommand "@effect 220";
next;
mes "[Loki]", "I doubt that you can beat Fenrir at the Tournament.", "Her fighting prowess is unmatched."; next;
mes "[Loki]", "Fenrir, it's time to register.", "Let's hurry."; next;
cutin "fenrir_a.bmp", 2;
mes "[Fenrir]", "Yes~! I almost forgot.", "It was nice meeting you " + strcharinfo(0) + "~!"; next;
mes "[Fenrir]", "I hope to meet you in combat soon.";
close2;
cutin "", 255;
hideonnpc instance_npcname("Fenrir#1");
hideonnpc instance_npcname("Loki#1");
sleep2 1000;
hideonnpc instance_npcname("Magic Academy Student#11");
sleep2 3000;
unittalk $gmt_account_id, "It was fun meeting Fenrir.";
sleep2 2000;
unittalk $gmt_account_id, "I should register for the Magic Tournament.";
end;
}
sleep2 1000;
}
}
end;
}
//ϯϯϯϯϯϯϯϯϯ
// Event 3
//__________________
1@gef,111,146,4 duplicate(#gmt_dummy) Geffen Resident#1 67
1@gef,106,141,4 duplicate(#gmt_dummy) Geffen Resident#2 67
1@gef,104,141,6 duplicate(#gmt_dummy) Lydia#1 10010
1@gef,108,139,6 script Geffen Shoplifter#1 671,4,4,{
OnTouch:
if ('gmt_chase != 1) end;
if ('gmt_event != 0) end;
'gmt_event = 3;
unittalk 'gmt_account_id, "Thief! Give that zeny back!! Don't move!!";
sleep2 3000;
npctalk "Geffen Shoplifter : Threatening me?~!! Yeah, boo hoo! You really scare me~!!", instance_npcname("Geffen Shoplifter#1");
sleep2 2000;
npctalk "Geffen Shoplifter : Catch me if you can~!!", instance_npcname("Geffen Shoplifter#1");
sleep2 2000;
npctalk "Geffen Resident : Please find my paycheck...", instance_npcname("Geffen Resident#1");
sleep2 3000;
unittalk 'gmt_account_id, "I have you now!";
hideonnpc instance_npcname("Geffen Shoplifter#1");
hideoffnpc instance_npcname("Geffen Shoplifter#2");
'gmt_chase = 2;
'GMTQuest = 3;
end;
}
1@gef,107,126,4 script Geffen Shoplifter#2 671,4,4,{
end;
OnTouch:
if ('gmt_chase != 2) end;
if('OnTouchOnce5) end;
set 'OnTouchOnce5,1;
if (Zeny > 2000) Zeny -= 2000;
npctalk "Geffen Shoplifter : Are you following me? Thanks for the 2,000 zeny~!", instance_npcname("Geffen Shoplifter#2");
atcommand "@effect 18";
sleep2 3000;
unittalk 'gmt_account_id, "Hey~ Stop right there! Thief!";
sleep2 3000;
hideonnpc instance_npcname("Geffen Shoplifter#2");
hideoffnpc instance_npcname("Geffen Shoplifter#3");
'gmt_chase = 3;
end;
}
1@gef,111,118,4 script Geffen Shoplifter#3 671,4,4,{
end;
OnTouch:
if ('gmt_chase != 3) end;
if('OnTouchOnce6) end;
set 'OnTouchOnce6,1;
if (Zeny > 2000) Zeny -= 2000;
npctalk "Geffen Shoplifter : Woohoo~ Catch me if you can~! 4,000 large! Easy~!", instance_npcname("Geffen Shoplifter#3");
atcommand "@effect 18";
sleep2 3000;
unittalk 'gmt_account_id, "I will beat you down once I catch you!";
sleep2 3000;
hideonnpc instance_npcname("Geffen Shoplifter#3");
hideoffnpc instance_npcname("Geffen Shoplifter#11");
'gmt_chase = 11;
end;
}
1@gef,123,111,4 script Geffen Shoplifter#11 671,4,4,{
end;
OnTouch:
if ('gmt_chase != 11) end;
if('OnTouchOnce7) end;
set 'OnTouchOnce7,1;
if (Zeny > 2000) Zeny -= 2000;
npctalk "Geffen Shoplifter : You're annoying me~! I like it! 6,000 zeny~!", instance_npcname("Geffen Shoplifter#11");
atcommand "@effect 18";
sleep2 3000;
unittalk 'gmt_account_id, "Stop right there you filthy thief!";
sleep2 3000;
hideonnpc instance_npcname("Geffen Shoplifter#11");
hideoffnpc instance_npcname("Geffen Shoplifter#22");
'gmt_chase = 22;
end;
}
1@gef,129,121,4 script Geffen Shoplifter#22 671,4,4,{
end;
OnTouch:
if ('gmt_chase != 22) end;
if('OnTouchOnce8) end;
set 'OnTouchOnce8,1;
if (Zeny > 2000) Zeny -= 2000;
npctalk "Geffen Shoplifter : Calling me a rat? Yoink~ 8,000 zeny~!", instance_npcname("Geffen Shoplifter#22");
atcommand "@effect 18";
sleep2 3000;
unittalk 'gmt_account_id, "Would you stop?!";
sleep2 3000;
hideonnpc instance_npcname("Geffen Shoplifter#22");
hideoffnpc instance_npcname("Geffen Shoplifter#33");
'gmt_chase = 33;
end;
}
1@gef,114,137,4 script Geffen Shoplifter#33 671,4,4,{
end;
OnTouch:
if ('gmt_chase != 33) end;
if('OnTouchOnce9) end;
set 'OnTouchOnce9,1;
if (Zeny > 2000) Zeny -= 2000;
npctalk "Geffen Shoplifter : Stop following me. It's driving me crazy! 10,000 zeny~!", instance_npcname("Geffen Shoplifter#33");
atcommand "@effect 18";
sleep2 3000;
unittalk 'gmt_account_id, "You can't run away anymore. I've got you now!";
sleep2 3000;
npctalk "Geffen Shoplifter : You really piss me off! I'm gonna have to beat you down!", instance_npcname("Geffen Shoplifter#33");
sleep2 3000;
hideonnpc instance_npcname("Geffen Shoplifter#33");
monster instance_mapname("1@gef"), 114, 137, "Geffen Shoplifter", 2914, 1, instance_npcname("Geffen Shoplifter#33") + "::OnMobKilled";
end;
OnMobKilled:
hideoffnpc instance_npcname("Geffen Shoplifter#1");
//completequest 9288;
//setquest 9288; // State = 1, Time = 0
//completequest 9288;
//setquest 9289; // State = 1, Time = 0
'gmt_timer_evt3 = 0;
initnpctimer;
end;
OnTimer1000:
'gmt_timer_evt3++;
switch('gmt_timer_evt3) {
case 1: specialeffect EF_PATTACK, AREA, instance_npcname("Geffen Shoplifter#1"); break;
case 4: npctalk "Geffen Shoplifter : Ugh, I shouldn't fight toe to toe with anyone...", instance_npcname("Geffen Shoplifter#1"); break;
case 7: unittalk 'gmt_account_id, "Don't want to be in a fair fight, huh thief?"; break;
case 10: npctalk "Geffen Shoplifter : Umm... stealing zeny is my job~ I did nothing wrong~!", instance_npcname("Geffen Shoplifter#1"); break;
case 13: unittalk 'gmt_account_id, "What? You're stealing from needy people."; break;
case 16: npctalk "Geffen Shoplifter : Well, it has been fun~! I'm outta here~", instance_npcname("Geffen Shoplifter#1"); break;
case 17: unittalk 'gmt_account_id, "Hey! Give back what you stole thief!"; break;
case 20: npctalk "Geffen Shoplifter : Hahaha~! You'll get nothing~!", instance_npcname("Geffen Shoplifter#1"); break;
case 22: hideonnpc instance_npcname("Geffen Shoplifter#1"); break;
case 24:
if (attachrid('gmt_account_id)) {
mes "[Geffen Resident]", "My monthly salary...", "What am I gonna do?", "I have to eat..."; next;
mes "[Geffen Resident]", "You're not a thief are you?", "I don't know what to do about my zeny being stolen."; next;
mes "[Lydia]", "Woo, yeah, what a day~", "It seems like all these thieves in Geffen are rich.", "They may be good at stealing but they're easy to steal from too.";
cutin "lydia_a.bmp", 0;
next;
hideoffnpc instance_npcname("Lydia#1");
mes "[Lydia]", "Hey, why are you crying?", "What happened?"; next;
mes "You tell Lydia about the shoplifters.";
cutin "", 255;
next;
mes "[Geffen Resident]", "What am I going to do?", "*sobbing*"; next;
mes "[Lydia]", "(I stole this envelope from one of those thug-looking guys)", "....", "How much zeny was stolen from you?";
cutin "lydia_a.bmp", 0;
next;
mes "[Geffen Resident]", "1,000,000 zeny!", "It's everything that I had.";
cutin "", 255;
next;
mes "[Lydia]", "Whoa! That's the same amount as what's in this envelope that I stole from that shoplifter.";
cutin "lydia_a.bmp", 0;
next;
mes "[Lydia]", "Maybe this is what you are looking for?", "Check it out!"; next;
mes "[Geffen Resident]", "Let me see...", "Wait, this has to be my zeny!", "Thank you very much for finding it!";
cutin "", 255;
next;
hideonnpc instance_npcname("Geffen Resident#1");
hideoffnpc instance_npcname("Geffen Resident#2");
mes "[Lydia]", "Well... Um, that is...", "I didn't say I was gonna give it back to you...";
cutin "lydia_a.bmp", 0;
next;
mes "[Geffen Resident]", "Thank you very much!!", "I will never forget your kindness~!", "I'm putting it in the bank right now!", "Have a good day~!!! Zap~!!";
cutin "", 255;
next;
hideonnpc instance_npcname("Geffen Resident#2");
mes "[Lydia]", "......", "I guess... I did a good thing...?";
cutin "lydia_a.bmp", 0;
next;
mes "You tell Lydia about your stolen zeny.";
cutin "", 255;
next;
mes "[Lydia]";
mes "So, are you asking me for more zeny?";
mes "Zeny doesn't grow on trees you know!";
cutin "lydia_a.bmp", 0;
next;
mes "[Lydia]";
mes "I mean it is hers so...";
mes "I'll just consider it a donation to the Geffen Magic Tournament.";
next;
mes "[Lydia]";
mes "Well, I can't give away any Tournament participants any zeny...";
next;
mes "[Lydia]";
mes "I stole this magic scroll from another thief, so don't worry about taking it.";
sc_start4 SC_GEFFEN_MAGIC1, 3600000, 5, 0, 0, 0, 10000, 1; // flag = 1
atcommand "@effect 220";
next;
mes "[Lydia]";
mes "I need to get to the Geffen Magic Tournament.";
mes "Gotta go!";
close2;
cutin "", 255;
hideonnpc instance_npcname("Lydia#1");
sleep2 2000;
unittalk 'gmt_account_id, "She disappeared before I could thank her...";
sleep2 3000;
unittalk 'gmt_account_id, "She seems like a good person...";
sleep2 3000;
unittalk 'gmt_account_id, "Well, time to register for the Magic Tournament.";
stopnpctimer;
end;
}
stopnpctimer;
end;
}
initnpctimer;
end;
}
1@gef,114,143,0 script #Event 3 start 139,5,5,{
end;
OnTouch:
if ('gmt_event != 0) end;
if('OnTouchOnce10) end;
set 'OnTouchOnce10,1;
'gmt_char_name$ = strcharinfo(0);
hideonnpc instance_npcname("#Event 3 start");
disablenpc instance_npcname("#Event 3 start");
hideoffnpc instance_npcname("Geffen Resident#1");
//setquest 9288;
'gmt_timer_evt3 = 0;
initnpctimer;
end;
OnTimer1000:
'gmt_timer_evt3++;
switch('gmt_timer_evt3) {
case 1: npctalk "Geffen Resident : A thief...! A thief~!!", instance_npcname("Geffen Resident#1"); break;
case 3: npctalk "Geffen Resident : Help me~!! Someone stole my paycheck!", instance_npcname("Geffen Resident#1"); break;
case 6:
hideoffnpc instance_npcname("Geffen Shoplifter#1");
'gmt_chase = 1;
break;
case 8: npctalk "Geffen Shoplifter : Damn... Someone saw me...", instance_npcname("Geffen Shoplifter#1"); break;
case 11:
unittalk 'gmt_account_id, "What can I do? I gotta help.";
stopnpctimer;
end;
}
initnpctimer;
end;
}
1@gef,0,0,0 script #gmt_main -1,{
end;
OnInstanceInit:
// Event 1
hideonnpc instance_npcname("Geffen Gangster#1");
hideonnpc instance_npcname("Geffen Gangster#2");
hideonnpc instance_npcname("Geffen Gangster#3");
hideonnpc instance_npcname("Kafra Employee#1");
hideonnpc instance_npcname("Geffen Gangster#11");
hideonnpc instance_npcname("Geffen Gangster#22");
hideonnpc instance_npcname("Geffen Gangster#33");
disablenpc instance_npcname("#Event 1 start 2");
hideonnpc instance_npcname("Chaos#Gef1");
hideonnpc instance_npcname("Chaos#Gef2");
hideonnpc instance_npcname("Chaos#3");
hideonnpc instance_npcname("Iris#Gef1");
// Event 2
hideonnpc instance_npcname("Geffen Bully#1");
hideonnpc instance_npcname("Geffen Bully#2");
hideonnpc instance_npcname("Geffen Bully#3");
hideonnpc instance_npcname("Geffen Bully#11");
hideonnpc instance_npcname("Geffen Bully#22");
hideonnpc instance_npcname("Geffen Bully#33");
hideonnpc instance_npcname("Magic Academy Student#11");
hideonnpc instance_npcname("Magic Academy Student#22");
hideonnpc instance_npcname("Loki#1");
hideonnpc instance_npcname("Loki#2");
hideonnpc instance_npcname("Loki#3");
hideonnpc instance_npcname("Fenrir#1");
disablenpc instance_npcname("#Event 2 start 2");
// Event 3
hideonnpc instance_npcname("Geffen Resident#1");
hideonnpc instance_npcname("Geffen Resident#2");
hideonnpc instance_npcname("Geffen Shoplifter#1");
hideonnpc instance_npcname("Geffen Shoplifter#2");
hideonnpc instance_npcname("Geffen Shoplifter#3");
hideonnpc instance_npcname("Geffen Shoplifter#11");
hideonnpc instance_npcname("Geffen Shoplifter#22");
hideonnpc instance_npcname("Geffen Shoplifter#33");
hideonnpc instance_npcname("Geffen Shoplifter#33");
hideonnpc instance_npcname("Lydia#1");
hideonnpc instance_npcname("Male Adventurer#gef");
hideonnpc instance_npcname("Handsome Adventurer#gef");
end;
}
1@gef mapflag nowarp
1@gef mapflag nomemo
1@gef mapflag noteleport
1@gef mapflag monster_noteleport
1@gef mapflag nosave
1@gef mapflag nobranch
1@gef mapflag nowarpto
1@gef mapflag noicewall
1@gef mapflag restricted 9
1@ge_st mapflag nowarp
1@ge_st mapflag nomemo
1@ge_st mapflag noteleport
1@ge_st mapflag monster_noteleport
1@ge_st mapflag nosave
1@ge_st mapflag nobranch
1@ge_st mapflag nowarpto
1@ge_st mapflag noicewall
1@ge_st mapflag restricted 9
1@gef_in mapflag nowarp
1@gef_in mapflag nomemo
1@gef_in mapflag noteleport
1@gef_in mapflag monster_noteleport
1@gef_in mapflag nosave
1@gef_in mapflag nobranch
1@gef_in mapflag nowarpto
1@gef_in mapflag noicewall
1@gef_in mapflag restricted 9