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372 lines
10 KiB
Plaintext
372 lines
10 KiB
Plaintext
//===== rAthena Script =======================================
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//= Custom Quest For New Headgears
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//===== By: ==================================================
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//= RedxSwordxHero, Lupus
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//===== Current Version: =====================================
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//= 1.4b
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= 4 brothers give you quests to get 6 new hats (missing
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//= from official quests)
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//= Use this custom quest instead of event_32_new_hats.txt
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//= -Bongun Hat
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//= -Poring Hat, Sphinx Hat
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//= -Kafra Band, Panda Hat
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//= -Crescent Hairpin
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//===== Additional Comments: =================================
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//= Event New Hats by RedxSwordxHero
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//= Ported and improved with timers [Lupus]
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//= Thanks to x[tsk],fixed all item requirements to iRO specs exept
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//= for hats which cannot be made on the real server. [Lupus]
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//= 1.2 removed already existing official hat quests [Lupus]
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//= 1.3 Spiffed up the NPC coords and their appearance [Lupus]
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//= 1.4 Fixed exploits. 1.4a fixed wrong item ID [Lupus]
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//============================================================
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prt_in,130,66,5 script Zac 704,{
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mes "[Zac]";
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mes "I am the oldest and strongest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
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next;
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mes "[Zac]";
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mes "I provide 1 hat and my brothers provides the other 5.";
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next;
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menu "Join",L1,"Information",L2,"Cancel",L3;
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L1:
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mes "[Zac]";
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mes "What hat do you want me to make?";
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next;
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menu "Bongun Hat",L1_4;
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L1_4:
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mes "[Zac]";
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mes "Let me check the items you have brought here.";
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next;
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if(countitem(609) < 10) goto L_ITEM_1c;//Items: Amulet,
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if(countitem(978) < 1) goto L_ITEM_2c;//Items: Cobaltblue Dyestuff,
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if(countitem(2264) < 1) goto L_ITEM_3c;//Items: Munak Hat,
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delitem 609,10;//Items: Amulet,
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delitem 978,1;//Items: Cobaltblue Dyestuff,
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delitem 2264,1; //Items: Munak Hat,
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mes "[Zac]";
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mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Bongun Hat for you right away. Please Wait a Moment.";
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next;
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mes "[Zac]";
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mes "Tah Dah! ^FF0000Bongun Hat^000000...! Please Take it!";
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getitem 5046,1;//Items: Bongun Hat,
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next;
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mes "[Zac]";
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mes "I liked that, I look forward to making more. Thank you.";
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close;
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L_ITEM_1c:
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mes "[Zac]";
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mes "Oh, dear. You need 10 Amulets...";
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close;
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L_ITEM_2c:
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mes "[Zac]";
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mes "Oh, dear. You need 1 Cobaltblue Dyestuffs...";
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close;
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L_ITEM_3c:
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mes "[Zac]";
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mes "Oh, dear. You need 1 Munak Hat...";
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close;
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L2:
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mes "[Zac]";
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mes "Which hat materials do you wish to know?";
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next;
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menu "Bongun Hat",L2_4;
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L2_4:
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mes "[Zac]";
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mes "You need 10 Amulets, 1 Cobaltblue Dyestuffs and 1 Munak Hat for Bongun Hat.";
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close;
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L3:
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mes "[Zac]";
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mes "Stop by some other time with the right materials, so I can make the hats for you.";
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close;
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}
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prt_in,162,131,5 script Blac 732,{
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mes "[Blac]";
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mes "I am the youngest and sexiest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
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next;
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mes "[Blac]";
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mes "I provide 1 hat and my brothers provides the other 5.";
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next;
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menu "Join",L1,"Information",L2,"Cancel",L3;
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L1:
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mes "[Blac]";
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mes "What hat do you want me to make?";
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next;
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menu "Crescent Hairpin",L1_9;
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L1_9:
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mes "[Blac]";
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mes "Let me check the items you have brought here.";
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next;
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if(countitem(5041) < 1) goto L_ITEM_1;//Items: Heart Hairpin,
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if(countitem(999) < 10) goto L_ITEM_2;//Items: Steel,
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delitem 5041,1;//Items: Heart Hairpin,
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delitem 999,10; //Items: Steel,
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mes "[Blac]";
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mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Crescent Hairpin for you right away. Please Wait a Moment.";
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next;
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mes "[Blac]";
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mes "Tah Dah! ^FF0000Crescent Hairpin^000000...! Please Take it!";
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getitem 5048,1;//Items: Cresent Hairpin,
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next;
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mes "[Blac]";
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mes "I liked that, I look forward to making more. Thank you.";
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close;
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L_ITEM_1:
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mes "[Blac]";
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mes "Oh, dear. You need 1 Heart Hairpin...";
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close;
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L_ITEM_2:
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mes "[Blac]";
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mes "Oh, dear. You need 10 Steels...";
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close;
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L2:
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mes "[Blac]";
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mes "Which hat materials do you wish to know?";
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next;
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menu "Crescent Hairpin",L2_9;
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L2_9:
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mes "[Blac]";
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mes "You need 1 Heart Hairpin and 10 Steels for Crescent Hairpin.";
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close;
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L3:
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mes "[Blac]";
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mes "Stop by some other time with the right materials, so I can make the hats for you.";
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close;
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}
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prt_in,53,56,5 script Jac 107,{
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mes "[Jac]";
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mes "I am the 2nd oldest and calmest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
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next;
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mes "[Jac]";
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mes "I provide 2 hats and my brothers provides the other 4.";
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next;
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menu "Join",L1,"Information",L2,"Cancel",L3;
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L1:
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mes "[Jac]";
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mes "What hat do you want me to make?";
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next;
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menu "Kafra Band",L1_19,"Panda Hat",L1_24;
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L1_19:
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mes "[Jac]";
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mes "Let me check the items you have brought here.";
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next;
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if(countitem(10007) < 1) goto L_ITEM_1b;//Items: Silk Ribbon,
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if(countitem(10009) < 1) goto L_ITEM_2b;//Items: Wild Flower,
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delitem 10007,1;//Items: Silk Ribbon,
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delitem 10009,1; //Items: Wild Flower,
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mes "[Jac]";
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mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Kafra Band for you right away. Please Wait a Moment.";
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next;
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mes "[Jac]";
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mes "Tah Dah! ^FF0000Kafra Band^000000...! Please Take it!";
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getitem 5020,1;//Items: Kafra's Band,
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next;
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mes "[Jac]";
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mes "I liked that, I look forward to making more. Thank you.";
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close;
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L_ITEM_1b:
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mes "[Jac]";
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mes "Oh, dear. You need 1 Silk Ribbon...";
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close;
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L_ITEM_2b:
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mes "[Jac]";
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mes "Oh, dear. You need 1 Wild Flower...";
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close;
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L1_24:
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mes "[Jac]";
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mes "Let me check the items you have brought here.";
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next;
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if(countitem(999) < 10) goto L_ITEM_1g;//Items: Steel,
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if(countitem(948) < 200) goto L_ITEM_2g;//Items: Bears Footskin,
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delitem 999,10;//Items: Steel,
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delitem 948,200; //Items: Bears Footskin,
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mes "[Jac]";
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mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Panda Hat for you right away. Please Wait a Moment.";
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next;
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mes "[Jac]";
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mes "Tah Dah! ^FF0000Panda Hat^000000...! Please Take it!";
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getitem 5030,1;//Items: Panda Hat,
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next;
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mes "[Jac]";
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mes "I liked that, I look forward to making more. Thank you.";
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close;
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L_ITEM_1g:
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mes "[Jac]";
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mes "Oh, dear. You need 10 Steels...";
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close;
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L_ITEM_2g:
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mes "[Jac]";
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mes "Oh, dear. You need 200 Bear Footskins...";
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close;
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L2:
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mes "[Jac]";
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mes "Which hat materials do you wish to know?";
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next;
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menu "Kafra Band",L2_19,"Panda Hat",L2_24;
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L2_19:
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mes "[Jac]";
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mes "You need 1 Silk Ribbon and 1 Wild Flower for Kafra Band.";
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close;
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L2_24:
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mes "[Jac]";
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mes "You need 10 Steels and 200 Bear Footskins for Panda Hat.";
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close;
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L3:
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mes "[Jac]";
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mes "Stop by some other time with the right materials, so I can make the hats for you.";
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close;
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}
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prt_in,45,113,5 script Pac 705,{
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mes "[Pac]";
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mes "I am 3rd oldest and wisest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat so I can make them.";
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next;
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mes "[Pac]";
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mes "I provide 2 hats and my brothers provides the other 4.";
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next;
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menu "Join",L1,"Information",L2,"Cancel",L3;
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L1:
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mes "[Pac]";
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mes "What hat do you want me to make?";
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next;
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menu "Poring Hat",L1_26,"Sphinx Hat",L1_29;
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L1_26:
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mes "[Pac]";
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mes "Let me check the items you have brought here.";
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next;
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if(countitem(741) < 1) goto L_ITEM_1a;//Items: Poring Doll,
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if(countitem(909) < 300) goto L_ITEM_2a;//Items: Jellopy,
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delitem 741,1;//Items: Poring Doll,
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delitem 909,300;//Items: Jellopy,
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mes "[Pac]";
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mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Poring Hat for you right away. Please Wait a Moment.";
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next;
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mes "[Pac]";
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mes "Tah Dah! ^FF0000Poring Hat^000000...! Please Take it!";
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getitem 5035,1;//Items: Poring Hat,
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next;
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mes "[Pac]";
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mes "I liked that, I look forward to making more. Thank you.";
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close;
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L_ITEM_1a:
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mes "[Pac]";
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mes "Oh, dear. You need 1 Poring Doll...";
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close;
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L_ITEM_2a:
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mes "[Pac]";
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mes "Oh, dear. You need 300 Jellopies...";
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close;
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L1_29:
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mes "[Pac]";
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mes "Let me check the items you have brought here.";
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next;
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if(countitem(999) < 25) goto L_ITEM_1d;//Items: Steel,
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if(countitem(979) < 1) goto L_ITEM_2d;//Items: Darkgreen Dyestuff,
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if(countitem(976) < 1) goto L_ITEM_3d;//Items: Lemon Dyestuffs,
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if(countitem(1059) < 150) goto L_ITEM_4d;//Items: Fabric,
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if(countitem(969) < 2) goto L_ITEM_5d;//Items: Gold,
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delitem 999,25;//Items: Steel,
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delitem 979,1;//Items: Darkgreen Dyestuff,
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delitem 976,1;//Items: Lemon Dyestuffs,
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delitem 1059,150;//Items: Fabric,
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delitem 969,2; //Items: Gold,
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mes "[Pac]";
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mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sphinx Hat for you right away. Please Wait a Moment.";
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next;
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mes "[Pac]";
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mes "Tah Dah! ^FF0000Sphinx Hat^000000...! Please Take it!";
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getitem 5053,1;//Items: Sphinx Hat,
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next;
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mes "[Pac]";
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mes "I liked that, I look forward to making more. Thank you.";
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close;
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L_ITEM_1d:
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mes "[Pac]";
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mes "Oh, dear. You need 25 Steels...";
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close;
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L_ITEM_2d:
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mes "[Pac]";
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mes "Oh, dear. You need 1 DarkGreen Dyestuffs...";
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close;
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L_ITEM_3d:
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mes "[Pac]";
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mes "Oh, dear. You need 1 Lemon Dyestuffs...";
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close;
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L_ITEM_4d:
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mes "[Pac]";
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mes "Oh, dear. You need 150 Fabric...";
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close;
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L_ITEM_5d:
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mes "[Pac]";
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mes "Oh, dear. You need 2 Gold Bar's...";
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close;
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L2:
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mes "[Pac]";
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mes "Which hat materials do you wish to know?";
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next;
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menu "Poring Hat",L2_26,"Sphinx Hat",L2_29;
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L2_26:
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mes "[Pac]";
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mes "You need 1 Poring Doll and 300 Jellopies for Poring Hat.";
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close;
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L2_29:
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mes "[Pac]";
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mes "You need 25 Steels, 1 DarkGreen Dyestuffs, 1 Lemon Dyestuffs, 150 Fabric and 2 Gold Bar's for Sphinx Hat.";
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close;
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L3:
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mes "[Pac]";
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mes "Stop by some other time with the right materials, so I can make the hats for you.";
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close;
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}
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//these scripts make our brothers to appear and disappear in order
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- script EDZac -1,{
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OnInit:
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OnMinute15:
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disablenpc "Zac";
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end;
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OnMinute01:
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if(rand(2)) end;
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enablenpc "Zac";
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end;
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}
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- script EDJac -1,{
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OnInit:
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OnMinute30:
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disablenpc "Jac";
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end;
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OnMinute16:
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if(rand(2)) end;
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enablenpc "Jac";
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end;
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}
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- script EDPac -1,{
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OnInit:
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OnMinute45:
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disablenpc "Pac";
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end;
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OnMinute31:
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if(rand(2)) end;
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enablenpc "Pac";
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end;
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}
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- script EDBlac -1,{
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OnInit:
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OnMinute00:
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disablenpc "Blac";
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end;
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OnMinute46:
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if(rand(2)) end;
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enablenpc "Blac";
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end;
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}
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