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248 lines
9.3 KiB
Plaintext
248 lines
9.3 KiB
Plaintext
//===== rAthena Script =======================================
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//= Euphy's Quest Shop
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//===== By: ==================================================
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//= Euphy
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//===== Current Version: =====================================
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//= 1.6c
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= A dynamic quest shop based on Lunar's, with easier config.
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//= Includes support for multiple shops & cashpoints.
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//= Item Preview script by ToastOfDoom.
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//===== Additional Comments: =================================
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//= 1.0 Initial script.
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//= 1.2 Added category support.
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//= 1.3 More options and fixes.
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//= 1.4 Added debug settings.
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//= 1.5 Replaced categories with shop IDs.
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//= 1.6 Added support for purchasing stackables.
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//= 1.6a Added support for previewing costumes and robes.
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//= 1.6b Added 'disable_items' command.
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//= 1.6c Replaced function 'A_An' with "F_InsertArticle".
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//============================================================
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// Shop NPCs -- supplying no argument displays entire menu.
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// callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
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// ADD YOUR NPC HERE
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//============================================================
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prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; }
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// prontera,165,203,6 script Quest Shop#2 998,{ callfunc "qshop",1,2; } // call the shop 1 and 2 defined below
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// etc.. Add your Shop NPCs 'Quest Shop#XXX' here
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//============================================================
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// Script Core - DO NOT DUPLICATE THIS NPC !!!!!!!!!!!!!
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//============================================================
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- script quest_shop -1,{
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function Add; function Chk; function Slot;
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OnInit:
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freeloop(1);
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// -----------------------------------------------------------
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// Basic shop settings.
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// -----------------------------------------------------------
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set .Announce,1; // Announce quest completion? (1: yes / 0: no)
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set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
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set .ShowID,0; // Show item IDs? (1: yes / 0: no)
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set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
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set .MaxStack,100; // Max number of quest items purchased at one time.
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// -----------------------------------------------------------
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// Points variable -- optional quest requirement.
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// setarray .Points$[0],"<variable name>","<display name>";
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// -----------------------------------------------------------
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setarray .Points$[0],
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"#CASHPOINTS", "Cash Points";
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//=====================================================================================
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// ------------------- ADD YOUR SHOPS NAME AND ITEMS SHOPS STARTING HERE --------------
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//=====================================================================================
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// -----------------------------------------------------------
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// Shop IDs -- to add shops, copy dummy data at bottom of file.
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// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
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// -----------------------------------------------------------
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setarray .Shops$[1],
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"Headgears", // Shop Named 1
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"Weapons", // Shop Named 2
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"Other"; // Shop Named 3
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// -----------------------------------------------------------
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// Quest items -- do NOT use a reward item more than once!
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// Add(<shop ID>,<reward ID>,<reward amount>,
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// <Zeny cost>,<point cost>,
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// <required item ID>,<required item amount>{,...});
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// -----------------------------------------------------------
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// Shop 1
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Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
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Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
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Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
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Add(1,5045,1,0,0,2252,1,1054,450,943,1200);
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// Shop 2
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Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
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Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);
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// Shop 3
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Add(3,531,1,3,0,512,1,713,1);
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Add(3,532,1,3,0,513,1,713,1);
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Add(3,533,1,3,0,514,1,713,1);
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Add(3,534,1,3,0,515,1,713,1);
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// -----------------------------------------------------------
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//=====================================================================================
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// ------------------- YOUR SHOPS AND ITEMS SHOPS HAVE BEEN ADDED ---------------------
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//=====================================================================================
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freeloop(0);
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set .menu$,"";
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for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
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set .menu$, .menu$+.Shops$[.@i]+":";
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npcshopdelitem "qshop"+.@i,909;
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}
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end;
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OnMenu:
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set .@size, getarraysize(@i);
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if (!.@size) set @shop_index, select(.menu$);
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else if (.@size == 1) set @shop_index, @i[0];
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else {
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for(set .@j,0; .@j<.@size; set .@j,.@j+1)
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set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
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set @shop_index, @i[select(.@menu$)-1];
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}
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deletearray @i[0],getarraysize(@i);
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if (.Shops$[@shop_index] == "") {
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message strcharinfo(0),"An error has occurred.";
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end;
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}
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dispbottom "Select one item at a time.";
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callshop "qshop"+@shop_index,1;
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npcshopattach "qshop"+@shop_index;
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end;
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OnBuyItem:
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// .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
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setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
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copyarray .@q[3],getd(".q_"+@shop_index+"_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+@shop_index+"_"+.@q[0]));
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set .@q[2],.@q[1]*.@q[3];
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if (!.@q[2] || .@q[2] > 30000) {
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message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
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end;
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}
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mes "[Quest Shop]";
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mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
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mes "Requirements:";
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disable_items;
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if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
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if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
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if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
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mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
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next;
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setarray @qe[1], getiteminfo(.@q[0], ITEMINFO_LOCATIONS), getiteminfo(.@q[0], ITEMINFO_VIEW);
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if (@qe[2] > 0 && ((@qe[1] & EQP_HEAD_LOW) || (@qe[1] & EQP_HEAD_TOP) || (@qe[1] & EQP_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_TOP) || (@qe[1] & EQP_COSTUME_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_LOW) || (@qe[1] & EQP_GARMENT) || (@qe[1] & EQP_COSTUME_GARMENT)))
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set .@preview,1;
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addtimer 1000, strnpcinfo(0)+"::OnEnd";
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while(1) {
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switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
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case 1:
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if (@qe[0]) {
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mes "[Quest Shop]";
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mes "You're missing one or more quest requirements.";
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close;
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}
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if (!checkweight(.@q[0],.@q[2])) {
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mes "[Quest Shop]";
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mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0], ITEMINFO_WEIGHT))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
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close;
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}
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if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
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if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
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if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
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delitem .@q[.@i],.@q[.@i+1]*.@q[1];
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getitem .@q[0],.@q[2];
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if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):callfunc("F_InsertArticle",getitemname(.@q[0])))+"!",0;
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specialeffect2 EF_FLOWERLEAF;
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close;
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case 2:
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setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
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if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
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else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
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else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
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else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
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break;
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case 3:
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close;
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}
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}
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OnEnd:
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if (@qe[7]) {
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changelook LOOK_HEAD_BOTTOM, @qe[3];
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changelook LOOK_HEAD_TOP, @qe[4];
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changelook LOOK_HEAD_MID, @qe[5];
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changelook LOOK_ROBE, @qe[6];
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}
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deletearray @qe[0],8;
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end;
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function Add {
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if (getitemname(getarg(1)) == "null") {
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debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
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return;
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}
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setarray .@j[0],getarg(2),getarg(3),getarg(4);
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for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
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if (getitemname(getarg(.@i)) == "null") {
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debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
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return;
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} else
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setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
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}
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copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
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npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
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return;
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}
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function Chk {
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if (getarg(0) < getarg(1)) {
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set @qe[0],1;
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return "^FF0000";
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} else
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return "^00FF00";
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}
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function Slot {
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set .@s$,getitemname(getarg(0));
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switch(.ShowSlot) {
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case 1: if (!getitemslots(getarg(0))) return .@s$;
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case 2: if (getiteminfo(getarg(0), ITEMINFO_TYPE) == 4 || getiteminfo(getarg(0), ITEMINFO_TYPE) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
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default: return .@s$;
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}
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}
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}
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function script qshop {
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deletearray @i[0],getarraysize(@i);
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for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
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set @i[.@i],getarg(.@i);
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doevent "quest_shop::OnMenu";
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end;
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}
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// Dummy shop data -- copy as needed.
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//============================================================
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- shop qshop1 -1,909:-1
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- shop qshop2 -1,909:-1
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- shop qshop3 -1,909:-1
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- shop qshop4 -1,909:-1
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- shop qshop5 -1,909:-1
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