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//===== rAthena Script =======================================
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//= iRO 2008 Christmas Event
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//===== By: ==================================================
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//= Kisuka
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//===== Current Version: =====================================
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//= 1.1
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= iRO Christmas Event. (2008)
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//= Create Music Box and Cake.
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//= Play card game with Santa.
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//= Create Santa Suits.
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//=
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//= NOTE: Must enable X-mas08 mobs in mob_db2.
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//===== Additional Comments: =================================
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//= 1.0 First version. [Kisuka]
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//= 1.1 Fixed some issues, revamped the whole script. [Kisuka]
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//============================================================
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// Caroller - Music Box
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//============================================================
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prontera,226,306,4 script Caroller#iROxmas08 79,{
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if (iROxmas08carol < 1 || iROxmas08carol == 3) {
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if (iROxmas08carol == 3) {
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mes "[Caroller]";
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mes "Jingle Bells! Jingle Bells! Jingle all the way!";
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mes "O' what fun it is to ride in a one-horse open sleeeigh, Hey!";
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next;
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mes "[Caroller]";
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mes "Merry Christmas!";
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mes "Hey! You! What comes to mind when you think about Christmas?";
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next;
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} else {
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mes "[Caroller]";
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mes "Jingle Bells! Jingle Bells! Jingle all the way!";
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next;
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specialeffect EF_GLORIA;
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mes "[Caroller]";
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mes "O' what fun it is to ride in a one-horse open sleigh!";
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next;
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mes "[Caroller]";
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mes "Merry Christmas!";
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if (Sex == SEX_MALE) {
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mes "Hey, boy! What comes to mind when";
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} else {
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mes "Hey, girl! What comes to mind when";
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}
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mes "you think about Christmas?";
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next;
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}
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switch(select("Santa Claus:Gift Boxes:Carols:Santa Costumes:Fake Santa Antonio")) {
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case 1:
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mes "[Caroller]";
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mes "Santa Claus!";
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mes "You're so innocent!!";
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mes "Ah!";
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next;
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mes "[Caroller]";
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mes "Here's a secret!";
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mes "There's a rumor that Santa Claus lives in a certain village all throughout the year.";
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next;
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mes "[Caroller]";
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mes "But now!!!";
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mes "In this Christmas season!!";
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mes "You guys can meet Santa on either of the five possible villages throughout Rune-Midgerts!";
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next;
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mes "[Caroller]";
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mes "If you win over Santa, you can get a gift. Would you go for it?";
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next;
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emotion ET_SMILE;
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mes "[Caroller]";
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mes "Caroller's hot news! Ha!";
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mes "Isn't that big news?";
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close;
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case 2:
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mes "[Caroller]";
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mes "Gift boxes?! All right!";
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mes "Isn't it thrilling to open gifts over your head!!";
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next;
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mes "[Caroller]";
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mes "Anyway, did you know...";
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mes "Some villain, a fake Santa robbed some gifts from the good Santa!";
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next;
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mes "[Caroller]";
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mes "Furthermore, he has put bad magic on the gifts so that they become monsters!";
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next;
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emotion ET_SMILE;
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mes "[Caroller]";
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mes "Caroller's hot news! Ha!";
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mes "Isn't it amazing?";
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close;
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case 3:
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if (iROxmas08carol == 3) {
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mes "[Caroller]";
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mes "Ah, a music box is useful.";
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next;
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mes "[Caroller]";
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mes "Though we can't all play it around the village as we planned, it's cool that you carry it.";
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next;
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mes "[Caroller]";
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mes "We want to enjoy carols all together... I hope to get Crystal Pieces!";
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next;
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mes "[Caroller]";
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mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
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next;
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select("Why not? Sure, I can give you some.");
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if (countitem(6092) < 6) {
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mes "[Caroller]";
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mes "Yes, please.";
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next;
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mes "[Caroller]";
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mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
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close;
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} else {
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mes "[Caroller]";
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mes "Wow, you have them.";
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next;
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mes "[Caroller]";
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mes "I can bake you a cake, and I can carve your name on the cake, if you want!";
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next;
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if (select("No, thanks.:Please name it for me.") == 2) {
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mes "[Caroller]";
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mes "Thank for your help!";
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next;
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mes "[Caroller]";
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mes "Many people live in the giant world!";
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mes "So many people hope to hear Caroller, yet I always lack Crystal pieces.";
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next;
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mes "[Caroller]";
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mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
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next;
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emotion ET_SMILE;
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delitem 6092,6;
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getnameditem 12354,strcharinfo(0);
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mes "[Caroller]";
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mes "Let's care about others around you on this Christmas season!";
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close;
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} else {
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mes "[Caroller]";
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mes "Oh!";
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mes "Shyness!";
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next;
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mes "[Caroller]";
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mes "Anyway, thanks a lot for your help.";
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next;
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mes "[Caroller]";
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mes "Many people live in the giant world!";
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mes "So many people hope to hear Caroller, yet I always lack Crystal pieces.";
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next;
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mes "[Caroller]";
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mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
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next;
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emotion ET_SMILE;
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delitem 6092,6;
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getitem 12354,1;
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mes "[Caroller]";
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mes "Let's care about others around you on this Christmas season!";
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close;
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}
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}
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}
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mes "[Caroller]";
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mes "You know about Christmas!";
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mes "Talking about Christmas...";
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mes "...it's carols!!!";
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mes "I've been waiting for this for when";
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mes "Christmas comes around!";
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next;
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mes "[Caroller]";
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mes "But there's been no caroling here and there like before, so we can't feel the Christmas spirit.";
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next;
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mes "[Caroller]";
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mes "So, I installed a Singing Crystal in Prontera...";
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next;
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mes "[Caroller]";
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mes "but that jerk Antonio broke the crystal!";
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next;
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mes "[Caroller]";
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mes "The gift boxes have been changing into monsters since Antonio placed some magic on them, so the monsters ate up the crystal fragments!";
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next;
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mes "[Caroller]";
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mes "I am so devastated, since the Singing Crystal has been the hope of many children around the villages.";
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next;
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if (select("There's no other way to carol?:You can hear carols in Lutie.") == 2) {
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mes "[Caroller]";
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mes "And just stay there, every Christmas, for your whole life?";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "What? What do you mean?";
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next;
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mes "[Caroller]";
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mes "Oh, nevermind.";
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mes "Ah...";
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close;
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}
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mes "[Caroller]";
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mes "Maybe, it's quite hard to make a jukebox for the villages, but a music box might be possible.";
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next;
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mes "[Caroller]";
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mes "We need the ^0000FFSinging Crystal Pieces^000000 that the monsters ate up.";
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next;
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mes "[Caroller]";
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mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!";
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next;
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mes "[Caroller]";
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mes "Sounds cool, huh!!";
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next;
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select("........................");
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mes "[Caroller]";
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mes "...Why are you staring at me like that?";
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next;
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mes "[Caroller]";
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mes "You're thinking that we are always getting our plans spoiled, aren't you?";
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next;
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mes "[Caroller]";
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mes "I know that we are not good at controlling stuff, but our rewards are good, right?";
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next;
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select("........................");
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mes "[Caroller]";
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mes "Hey, we treat you good...";
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next;
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select("........................");
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mes "[Caroller]";
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mes "You are so cruel to me!";
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mes "Bad! Bad!";
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next;
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mes "[Caroller]";
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mes "Please, for our children's hope!!!?";
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mes "Please bring me 6 Singing Crystal Pieces from ^0000FFViolent Gift Boxes^000000!";
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next;
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emotion ET_OK;
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mes "[Caroller]";
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mes "They're definitely as harsh as their name.";
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mes "Go on please!";
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set iROxmas08carol,1;
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close;
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case 4:
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mes "[Caroller]";
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mes "Santa costumes!!";
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mes "You know, the santa costumes that the monsters are wearing now aren't genuine!";
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next;
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mes "[Caroller]";
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mes "The rumor 'round here is, Lutie's designer made these costumes.";
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next;
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mes "[Caroller]";
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mes "Every year, adventurers challenge to attack Antonio the fake Santa, but there's no way to catch up to him due to his hat and costume!";
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next;
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mes "[Caroller]";
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mes "Are there some special abilities within them?";
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mes "There's still the designer in the Christmas village... How about asking her to make that costume?";
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next;
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emotion ET_SMILE;
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mes "[Caroller]";
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mes "Caroller's hot news! Ha!";
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mes "It's hot, huh?";
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close;
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case 5:
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mes "[Caroller]";
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mes "A-N-T-O-N-I-O!!!";
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mes "As I heard, this Antonio is quite different from before.";
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next;
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mes "[Caroller]";
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mes "He seems to be quite resolved with himself since he ran away from people before.";
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next;
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mes "[Caroller]";
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mes "And he isn't alone anymore... is what I heard...";
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next;
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emotion ET_SMILE;
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mes "[Caroller]";
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mes "Caroller's hot news! Ha!";
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mes "Hotness, right?";
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close;
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}
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}
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if (iROxmas08carol == 1) {
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if (countitem(6092) < 6) {
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mes "[Caroller]";
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mes "Maybe, it's quite hard to make a jukebox for the villages, but a music box might be possible.";
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next;
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mes "[Caroller]";
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mes "We need the ^0000FFSinging Crystal Pieces^000000 that the monsters ate up.";
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next;
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mes "[Caroller]";
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mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!";
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next;
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mes "[Caroller]";
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mes "For all of the children of this world!!!";
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mes "Please bring me ^0000FFSinging Crystal Pieces^000000 from ^0000FFViolent Gift Boxes^000000!";
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next;
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emotion ET_OK;
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mes "[Caroller]";
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mes "Be careful!";
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mes "They're definitely as harsh as their name.";
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mes "Take care!!!";
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close;
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} else {
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specialeffect EF_GLORIA;
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mes "[Caroller]";
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mes "Don't cry, don't cry!";
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mes "Santa won't give you a gift if you're crying.";
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next;
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mes "[Caroller]";
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select("I got them!");
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mes "[Caroller]";
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mes "Wow, you got them!";
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mes "They are so cruel, aren't they?";
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mes "I'm happy to see you again.";
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next;
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mes "[Caroller]";
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mes "Let's count together!";
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mes "... ...";
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mes "Six!!";
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next;
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mes "[Caroller]";
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mes "All right! We can start to make our music box with crystal fragments.";
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next;
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mes "[Caroller]";
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mes "We would amplify the sounds of the crystal fragments to sound through the music box.";
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next;
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mes "[Caroller]";
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mes "You know, a music box that sounds like a jukebox!";
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next;
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mes "[Caroller]";
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mes "It's handy. You can carry it, as well as listen to sweet carols anywhere.";
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mes "Doesn't that sound cool!?";
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next;
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mes "[Caroller]";
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mes "So, we need more of some materials.";
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mes "^0000FF10 Trunk, 1 Hammer Of Blacksmith, 1 Jubilee, 10 Sticky Mucus, 3carat Diamond^000000!";
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next;
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delitem 6092,6;
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emotion ET_OK;
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set iROxmas08carol,2;
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mes "[Caroller]";
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mes "Those are all needed.";
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mes "Isn't that easy?";
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close;
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}
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}
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if (iROxmas08carol == 2) {
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if (countitem(1019) < 10 || countitem(1005) < 1 || countitem(7312) < 1 || countitem(938) < 10 || countitem(732) < 1) {
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mes "[Caroller]";
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mes "We can make a music box with Singing Crystal Pieces.";
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mes "It's handy, you can hear carols anywhere. Sounds cool?";
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next;
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mes "[Caroller]";
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mes "So, we need more of some materials.";
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mes "^0000FF10 Trunk, 1 Hammer Of Blacksmith, 1 Jubilee, 10 Sticky Mucus, 3carat Diamond^000000!";
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next;
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emotion ET_OK;
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mes "[Caroller]";
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mes "That's all we need.";
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mes "Isn't that easy?";
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close;
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} else {
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specialeffect EF_GLORIA;
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mes "[Caroller]";
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mes "Jingle bells, jingle bells,";
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mes "jingle all the way!";
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mes "O what fun it is to ride, in a";
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mes "one... horse... o-pen... sleigh!!!";
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next;
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mes "[Caroller]";
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mes "Wow!";
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mes "You came back!";
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mes "Did you bring all the materials?";
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next;
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mes "[Caroller]";
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mes "Good!";
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mes "No need to hesitate! Let's get started to make our music box.";
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next;
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mes "[Caroller]";
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specialeffect EF_REPAIRWEAPON;
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mes "Blacksmith hammers on trunk... and we shape the frame.";
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next;
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mes "[Caroller]";
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//(effect - stones from ground?)
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mes "Please use the Singing Crystal Pieces for a column, the Diamond as a prop, and the Sticky Mucus as glue.";
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next;
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mes "[Caroller]";
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specialeffect EF_HIT2;
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mes "And now...";
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mes "we decorate with a Jubilee...";
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next;
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mes "[Caroller]";
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specialeffect EF_SUFFRAGIUM;
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mes "The last step...!";
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mes "Breating life into it!";
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next;
|
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mes "[Caroller]";
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mes "It's done now!!!";
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next;
|
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mes "[Caroller]";
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mes "It's so cool! Isn't it cute!!?!";
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|
next;
|
|
|
mes "[Caroller]";
|
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|
mes "You did as I requested, so I will give you gifts, as promised.";
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|
|
next;
|
|
|
mes "[Caroller]";
|
|
|
mes "One, is this music box.";
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|
mes "Please play this music box all over the villages!";
|
|
|
next;
|
|
|
mes "[Caroller]";
|
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|
mes "Another present is a Christmas cake especially shaped like your name!";
|
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|
mes "I made this cake shaped like your name!";
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|
|
next;
|
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|
mes "[Caroller]";
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|
mes "Don't worry, it tastes good.";
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|
next;
|
|
|
emotion ET_OK;
|
|
|
getitem 2784,1;
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|
|
getnameditem 12354,strcharinfo(0);
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|
|
delitem 1019,10;
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|
delitem 1005,1;
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|
delitem 7312,1;
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|
delitem 938,10;
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|
delitem 732,1;
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|
set iROxmas08carol,3;
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|
|
mes "[Caroller]";
|
|
|
mes "Thanks a lot.";
|
|
|
mes "Merry Christmas!";
|
|
|
mes "Have a good holiday season!";
|
|
|
close;
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
|
|
|
// Santa Claus - Card Game
|
|
|
//============================================================
|
|
|
- script Santa Claus#iROxmas08::08santa 718,{
|
|
|
mes "[Santa Claus]";
|
|
|
mes "Wow! Were you naughty or nice this year?";
|
|
|
mes "All right, what comes to your mind when you think about Christmas?";
|
|
|
next;
|
|
|
switch(select("Carolling:Santa Claus:Gift Boxes:Santa Costume:Not much really...")) {
|
|
|
|
|
|
case 1:
|
|
|
mes "[Santa Claus]";
|
|
|
mes "Carolling! That's good!";
|
|
|
mes "A sweet carol always makes Christmas more happy!!!";
|
|
|
next;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "Yes indeed Carolling spreads Joy throughout the world?";
|
|
|
close;
|
|
|
|
|
|
case 2:
|
|
|
mes "[Santa Claus]";
|
|
|
if (Sex == SEX_MALE) {
|
|
|
mes "Ho ho ho! What a good boy!";
|
|
|
} else {
|
|
|
mes "Ho ho ho! What a good girl!";
|
|
|
}
|
|
|
next;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "But you should be wary of a fake Santa romaing around.";
|
|
|
mes "Have you heard of Antonio, who invades villages every Christmas?";
|
|
|
next;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "He has stolen my gifts, as well as attacked adventurers around Toy and Lutie field.";
|
|
|
next;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "A bad Santa ruins us good Santa's reputations!";
|
|
|
mes "The World Santa Organization is considering this a grave situation.";
|
|
|
close;
|
|
|
|
|
|
case 3:
|
|
|
mes "[Santa Claus]";
|
|
|
mes "A gift box! That sounds good!";
|
|
|
mes "It's so exciting to open gift boxes when you wake up on Christmas morning!!!";
|
|
|
next;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "But we have very little gifts now, since Santa Antonio has stolen my gift bag.";
|
|
|
next;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "Many adventurers try to catch up to him, but he is not easy to catch.";
|
|
|
next;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "Anyway let those adventurers try to catch him, I have a small game for you.";
|
|
|
next;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "I will give you a small gift if you beat me!";
|
|
|
next;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "Do you want to play a game with me?";
|
|
|
next;
|
|
|
if (select("No, thanks.:Yes, I would.") == 1) {
|
|
|
mes "[Santa Claus]";
|
|
|
mes "Aww, don't be afraid.";
|
|
|
mes "If you've been a little naughty this year I won't stuff your stockings with coal.";
|
|
|
next;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "I will stay here throughout the Christmas season, just visit me when you change your mind.";
|
|
|
close;
|
|
|
}
|
|
|
if (gettimetick(2) < SantaCardTime) {
|
|
|
mes "[Santa Claus]";
|
|
|
mes "Um... You've played the game recently haven't you?";
|
|
|
next;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "You can try the game once a hour.";
|
|
|
mes "Please visit me after the one hour has passed.";
|
|
|
close;
|
|
|
}
|
|
|
set .@SantaCardTurn,0;
|
|
|
set .@SantaCardWins,0;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "Wow! You're so cool!";
|
|
|
next;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "Let me explain how to play this game.";
|
|
|
next;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "It's quite simple.";
|
|
|
mes "I will pick one of three cards: Poring Card, Ghostring Card, and Angeling Card.";
|
|
|
mes "Guess which card I pick and you're a winner!";
|
|
|
next;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "If you guess right 3 times out of 5, I will give you a gift.";
|
|
|
mes "Let's get started!";
|
|
|
next;
|
|
|
while(.@SantaCardTurn != 5) {
|
|
|
emotion ET_BLABLA;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "First let me shuffle up these cards... Ok!!!";
|
|
|
next;
|
|
|
specialeffect EF_HIT1;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "One!";
|
|
|
next;
|
|
|
specialeffect EF_HIT2;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "Two!";
|
|
|
next;
|
|
|
specialeffect EF_HIT3;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "Three!";
|
|
|
next;
|
|
|
specialeffect EF_STEAL;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "I'm picking up only one!";
|
|
|
next;
|
|
|
cutin "sorry",4;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "I'm picking up only one!";
|
|
|
mes "Please guess what is is.";
|
|
|
next;
|
|
|
switch(select("Poring:Angeling:Ghostring")) {
|
|
|
case 1:
|
|
|
mes "["+strcharinfo(0)+"]";
|
|
|
mes "Um...I choose Poring!";
|
|
|
set .@SantaCardP,1;
|
|
|
next;
|
|
|
break;
|
|
|
|
|
|
case 2:
|
|
|
mes "["+strcharinfo(0)+"]";
|
|
|
mes "Um...I choose Angeling!";
|
|
|
set .@SantaCardP,2;
|
|
|
next;
|
|
|
break;
|
|
|
|
|
|
case 3:
|
|
|
mes "["+strcharinfo(0)+"]";
|
|
|
mes "Um...I choose Ghostring!";
|
|
|
set .@SantaCardP,3;
|
|
|
next;
|
|
|
}
|
|
|
mes "[Santa Claus]";
|
|
|
mes "Let's see!!";
|
|
|
mes "One! Two! Three!";
|
|
|
set .@SantaCardNpc, rand(1,3);
|
|
|
next;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "Let's see!!";
|
|
|
mes "One! Two! Three!";
|
|
|
if (.@SantaCardNpc == 1) {
|
|
|
cutin "<22><><EFBFBD><EFBFBD>ī<EFBFBD><C4AB>",4; // Poring Card
|
|
|
}
|
|
|
else if (.@SantaCardNpc == 2) {
|
|
|
cutin "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ī<EFBFBD><C4AB>",4; // Angeling Card
|
|
|
}
|
|
|
else if (.@SantaCardNpc == 3) {
|
|
|
cutin "<22><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>ī<EFBFBD><C4AB>",4; // Ghostring Card
|
|
|
}
|
|
|
next;
|
|
|
set .@SantaCardTurn,.@SantaCardTurn+1;
|
|
|
if (.@SantaCardP == .@SantaCardNpc) {
|
|
|
set .@SantaCardWins,.@SantaCardWins+1;
|
|
|
emotion ET_SURPRISE;
|
|
|
emotion ET_AHA, playerattached();
|
|
|
cutin "",255;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "You're lucky.";
|
|
|
mes "Can you guess the right card the next time around?";
|
|
|
next;
|
|
|
} else {
|
|
|
emotion ET_SURPRISE;
|
|
|
emotion ET_HUK, playerattached();
|
|
|
cutin "",255;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "Aww maybe next time...";
|
|
|
next;
|
|
|
}
|
|
|
}
|
|
|
if (.@SantaCardWins < 3) {
|
|
|
mes "["+strcharinfo(0)+"]";
|
|
|
mes "This is just luck.";
|
|
|
mes "Let me try again!!";
|
|
|
next;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "Whenever you want.";
|
|
|
close;
|
|
|
} else {
|
|
|
mes "[Santa Claus]";
|
|
|
mes "You're so good!";
|
|
|
next;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "Now this gift is for you.";
|
|
|
mes "Put your hand into the bag and pick only one.";
|
|
|
set .@SantaCardPrize, rand(1,12);
|
|
|
next;
|
|
|
if (.@SantaCardPrize == 1) {
|
|
|
getitem 12354,2;
|
|
|
}
|
|
|
else if (.@SantaCardPrize == 2) {
|
|
|
getitem 595,3;
|
|
|
}
|
|
|
else if (.@SantaCardPrize == 3) {
|
|
|
getitem 593,3;
|
|
|
}
|
|
|
else if (.@SantaCardPrize == 4) {
|
|
|
getitem 12236,3;
|
|
|
}
|
|
|
else if (.@SantaCardPrize == 5) {
|
|
|
getitem 538,10;
|
|
|
}
|
|
|
else if (.@SantaCardPrize == 6) {
|
|
|
getitem 14546,10;
|
|
|
}
|
|
|
else if (.@SantaCardPrize == 7) {
|
|
|
getitem 5136,1;
|
|
|
}
|
|
|
else if (.@SantaCardPrize == 8) {
|
|
|
getitem 603,1;
|
|
|
}
|
|
|
else if (.@SantaCardPrize == 9) {
|
|
|
getitem 12130,1;
|
|
|
}
|
|
|
else if (.@SantaCardPrize == 10) {
|
|
|
getitem 14550,10;
|
|
|
}
|
|
|
else if (.@SantaCardPrize == 11) {
|
|
|
getitem 12132,3;
|
|
|
}
|
|
|
else if (.@SantaCardPrize == 12) {
|
|
|
getitem 594,3;
|
|
|
}
|
|
|
set SantaCardTime,gettimetick(2)+3600;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "Good job! Thanks for playing the card game with me!";
|
|
|
mes "Merry Christmas!";
|
|
|
close;
|
|
|
}
|
|
|
|
|
|
case 4:
|
|
|
mes "[Santa Claus]";
|
|
|
mes "Do you mean that ever so fashionable costume for Santa's and youngsters!?!";
|
|
|
mes "Light-weight, fashionable, and keeps you warm!";
|
|
|
next;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "There used to be designer who visited my house to make my Santa costumes.";
|
|
|
mes "Do you have any ideas?";
|
|
|
close;
|
|
|
|
|
|
case 5:
|
|
|
mes "[Santa Claus]";
|
|
|
mes "........................";
|
|
|
next;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "........................";
|
|
|
if (Sex == SEX_MALE) {
|
|
|
mes "Oh! Poor boy...";
|
|
|
} else {
|
|
|
mes "Oh! Poor girl...";
|
|
|
}
|
|
|
next;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "........................";
|
|
|
if (Sex == SEX_MALE) {
|
|
|
mes "Oh! Poor boy...";
|
|
|
} else {
|
|
|
mes "Oh! Poor girl...";
|
|
|
}
|
|
|
mes "...";
|
|
|
next;
|
|
|
mes "[Santa Claus]";
|
|
|
mes "You should open your heart to the spirit of Christmas!";
|
|
|
mes "Once you do, I know you'll be able to think of something.";
|
|
|
close;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
payon,171,109,4 duplicate(08santa) Santa Claus#0801 718
|
|
|
prontera,156,285,4 duplicate(08santa) Santa Claus#0802 718
|
|
|
alberta,117,66,4 duplicate(08santa) Santa Claus#0803 718
|
|
|
geffen,119,70,4 duplicate(08santa) Santa Claus#0804 718
|
|
|
morocc,158,104,4 duplicate(08santa) Santa Claus#0805 718
|
|
|
|
|
|
// Louise Kim - Santa Suit
|
|
|
//============================================================
|
|
|
xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
|
|
|
mes "[Louise Kim]";
|
|
|
mes "I always thought about how boring Santa Claus is wearing a too boring costume.";
|
|
|
mes "Too boring!";
|
|
|
next;
|
|
|
mes "[Louise Kim]";
|
|
|
mes "I could make a glamorous style for him!";
|
|
|
next;
|
|
|
mes "[Louise Kim]";
|
|
|
mes "I once made a costume for the notorious figure Antonio!";
|
|
|
mes "The reason catching up to him is so hard, is that his clothes have been given strong power!";
|
|
|
mes "I blessed them with good luck!";
|
|
|
next;
|
|
|
emotion ET_THROB;
|
|
|
mes "[Louise Kim]";
|
|
|
mes "Preta Porter!!";
|
|
|
mes "Which is quite luxurious but sold at good price ~";
|
|
|
next;
|
|
|
mes "[Louise Kim]";
|
|
|
mes "Hey loosers!";
|
|
|
mes "You can share my sense of fashion and wear my look if you run a light mission for me.";
|
|
|
next;
|
|
|
mes "[Louise Kim]";
|
|
|
mes "Are you interested?";
|
|
|
next;
|
|
|
if (select("Nope.:Yes, please.") == 1) {
|
|
|
mes "[Louise Kim]";
|
|
|
mes "Ah!";
|
|
|
mes "You're silly! You lost your big chance!";
|
|
|
next;
|
|
|
emotion ET_SMILE;
|
|
|
mes "[Louise Kim]";
|
|
|
mes "Come to me later if you want to get the mission.";
|
|
|
mes "I, Louise Kim, am generous enough to accept you next time.";
|
|
|
close;
|
|
|
}
|
|
|
mes "[Louise Kim]";
|
|
|
mes "You're so cool.";
|
|
|
next;
|
|
|
mes "[Louise Kim]";
|
|
|
mes "Don't worry about this mission.";
|
|
|
mes "It's not that difficult.";
|
|
|
mes "I'm only in need of some materials. Things that are beyond my ability...";
|
|
|
next;
|
|
|
mes "[Louise Kim]";
|
|
|
mes "Anyway, can you bring me some stuff?";
|
|
|
next;
|
|
|
if (select("Why not? What do you need?:Sorry, no time.") == 2) {
|
|
|
emotion ET_SMILE;
|
|
|
mes "[Louise Kim]";
|
|
|
mes "What?";
|
|
|
mes "You will definitely regret it.";
|
|
|
mes "No more chances later.";
|
|
|
close;
|
|
|
}
|
|
|
mes "[Louise Kim]";
|
|
|
mes "All right, you're cool!!";
|
|
|
mes "You need to bring me: ^0000FFCotton Shirt, 3 Red Potion, Holy Water, 4 Wrapping Paper, Wrapping Lace^000000.";
|
|
|
next;
|
|
|
mes "[Louise Kim]";
|
|
|
mes "If you bring me all that stuff, I can make you a glamorous Santa costume.";
|
|
|
next;
|
|
|
if (countitem(2301) < 1 || countitem(501) < 3 || countitem(523) < 1 || countitem(7175) < 4 || countitem(7174) < 1) {
|
|
|
mes "[Louise Kim]";
|
|
|
mes "If you were to bring me all the stuff, I would make you a wonderful costume, for free...";
|
|
|
next;
|
|
|
emotion ET_THROB;
|
|
|
mes "[Louise Kim]";
|
|
|
mes "Please see me again if you are interested.";
|
|
|
close;
|
|
|
} else {
|
|
|
select("Here you are.");
|
|
|
emotion ET_OK;
|
|
|
mes "[Louise Kim]";
|
|
|
mes "Oh! Good!";
|
|
|
mes "Let's not delay.";
|
|
|
mes "I will show you my limitless ability.";
|
|
|
next;
|
|
|
mes "-She pours everything in a pot-";
|
|
|
mes "-even the shirt goes in!-";
|
|
|
mes "-She takes it out with skill-";
|
|
|
mes "-and many blessings she sings.-";
|
|
|
next;
|
|
|
specialeffect EF_BLESSING;
|
|
|
emotion ET_DELIGHT;
|
|
|
mes "[Louise Kim]";
|
|
|
mes "By artist, Louise Kim!";
|
|
|
mes "All over the world will be blessed tonight!";
|
|
|
next;
|
|
|
mes "-Pour red potion in another pot-";
|
|
|
mes "-then stir all of its parts.-";
|
|
|
mes "-Put the cotton shirts in-";
|
|
|
mes "-and dye it for grateful hearts.-";
|
|
|
mes "-Thread by thread-";
|
|
|
mes "-String by string-";
|
|
|
mes "-Count your blessings and sing!-";
|
|
|
next;
|
|
|
specialeffect EF_GLORIA;
|
|
|
emotion ET_DELIGHT;
|
|
|
mes "[Louise Kim]";
|
|
|
mes "By artist, Louise Kim!";
|
|
|
mes "All over the world will be blessed tonight!";
|
|
|
next;
|
|
|
mes "-She is knitting clothes-";
|
|
|
mes "-with a hooked needle-";
|
|
|
mes "-with her great skill.-";
|
|
|
mes "-Spread your blessings,-";
|
|
|
mes "-cheer and goodwill!-";
|
|
|
next;
|
|
|
specialeffect EF_BENEDICTIO;
|
|
|
emotion ET_THROB;
|
|
|
mes "[Louise Kim]";
|
|
|
mes "This is miraculous!";
|
|
|
mes "I am a genius of the world.";
|
|
|
mes "Artist, Louise Kim!!!";
|
|
|
next;
|
|
|
mes "[Louise Kim]";
|
|
|
mes "All right! Isn't it wonderful?";
|
|
|
mes "You can call it what you wish.";
|
|
|
mes "My fashion is radiant.";
|
|
|
mes "I ain't envious of Designer Pierre.";
|
|
|
next;
|
|
|
emotion ET_SMILE;
|
|
|
mes "[Louise Kim]";
|
|
|
mes "I am supposed to get paid well, however I will just let it be free, since this is Christmas!";
|
|
|
next;
|
|
|
delitem 2301,1;
|
|
|
delitem 501,3;
|
|
|
delitem 523,1;
|
|
|
delitem 7175,4;
|
|
|
delitem 7174,1;
|
|
|
getitem 12132,1;
|
|
|
mes "[Louise Kim]";
|
|
|
mes "Go brag about these wonderful clothes. There wouldn't be any without me, Louise Kim.";
|
|
|
close;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
// Monsters
|
|
|
//============================================================
|
|
|
prt_fild00,0,0 monster Christmas Jakk 1244,5
|
|
|
prt_fild00,0,0 monster Christmas Goblin 1245,5
|
|
|
prt_fild00,0,0 monster Christmas Cookie 1246,5
|
|
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