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193 lines
7.0 KiB
Plaintext
193 lines
7.0 KiB
Plaintext
//===== rAthena Script =======================================
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//= War of Emperium N Guild Flags
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//===== By: ==================================================
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//= kobra_k88
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//===== Current Version: =====================================
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//= 1.3
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//===== Compatible With: =====================================
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//= rAthena Project; RO Episode 4+
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//===== Description: =========================================
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//= WoE flag scripts. Display guild emblems on flags.
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//===== Additional Comments: =================================
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// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
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// 1.1 Inner Flags don't teleport you to your HQ anymore [Lupus]
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// 1.2 updated flags to use the new arguments. [L0ne__W0lf]
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// 1.3 Guild flag function added. [L0ne_W0lf]
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//============================================================
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/// Flag Function
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//============================================================
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function script F_Flags {
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set .@GID, GetCastleData(getarg(1),1);
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if (getarg(5) == 0) return;
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if (.@GID == 0) {
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mes " [ Edict of the Divine Rune-Midgarts Kingdom ]";
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mes " ";
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mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
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mes "We declare that";
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mes "there is no formal master of this castle.";
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mes " ";
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mes "2. To the one who can ";
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mes "overcome all trials";
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mes "and destroy the Emperium,";
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mes "the king will endow the one with";
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mes "ownership of this castle.";
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return;
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}
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else {
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if (getcharid(2) == .@GID && getarg(4) == 1) {
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mes "Brave ones...";
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mes "Do you wish to return to your honorable place?";
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next;
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if (select("Return to the guild castle.:Quit.") == 1) {
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if (getcharid(2) == GetCastleData(getarg(1),1))
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warp getarg(1),getarg(2),getarg(3);
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}
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return;
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}
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mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
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mes " ";
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mes "1. Following the ordinance of the";
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mes "Divine Rune-Midgarts Kingdom,";
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mes "we approve that this place is in";
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mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
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mes " ";
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mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
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mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
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mes "If there is anyone who objects to this,";
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mes " prove your strength and honor with a steel blade in your hand.";
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return;
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}
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}
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//============================================================================//
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// Castle 1
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//============================================================================//
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n_castle,110,96,1 script NGuild Aldebaran#a1-1 722,{
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callfunc "F_Flags","Al De Baran","nguild_alde",218,170,1,1;
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close;
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OnRecvCastleN01:
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FlagEmblem GetCastleData("nguild_alde",1);
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end;
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}
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nguild_alde,30,248,4 script NGuild Aldebaran#a1-6::NGuildAlde 722,{
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callfunc "F_Flags","Al De Baran","nguild_alde",218,170,0,1;
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close;
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OnRecvCastleN01:
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FlagEmblem GetCastleData("nguild_alde",1);
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end;
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}
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// In Castle ============================================
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nguild_alde,30,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-7 722
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nguild_alde,37,248,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-8 722
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nguild_alde,37,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-9 722
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nguild_alde,95,80,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-10 722
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nguild_alde,95,59,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-11 722
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nguild_alde,62,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-12 722
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nguild_alde,70,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-13 722
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nguild_alde,74,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-14 722
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nguild_alde,62,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-15 722
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nguild_alde,66,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-16 722
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nguild_alde,70,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-17 722
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nguild_alde,74,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-18 722
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nguild_alde,203,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-19 722
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nguild_alde,210,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-20 722
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//============================================================================//
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// Castle 2
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//============================================================================//
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n_castle,110,109,3 script NGuild Geffen#g1-1 722,{
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callfunc "F_Flags","Geffen","nguild_gef",83,47,1,1;
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close;
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OnRecvCastleN02:
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FlagEmblem GetCastleData("nguild_gef",1);
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end;
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}
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nguild_gef,28,157,4 script NGuild Geffen#g1-6::NGuildGef 722,{
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callfunc "F_Flags","Geffen","nguild_gef",83,47,0,1;
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close;
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OnRecvCastleN02:
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FlagEmblem GetCastleData("nguild_gef",1);
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end;
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}
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// In Castle =============================================
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nguild_gef,32,157,4 duplicate(NGuildGef) NGuild Geffen#g1-7 722
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nguild_gef,22,156,5 duplicate(NGuildGef) NGuild Geffen#g1-8 722
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nguild_gef,68,185,3 duplicate(NGuildGef) NGuild Geffen#g1-9 722
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nguild_gef,17,171,5 duplicate(NGuildGef) NGuild Geffen#g1-10 722
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nguild_gef,59,16,4 duplicate(NGuildGef) NGuild Geffen#g1-11 722
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nguild_gef,64,16,4 duplicate(NGuildGef) NGuild Geffen#g1-12 722
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//============================================================================//
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// Castle 3
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//============================================================================//
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n_castle,94,109,5 script NGuild Payon#f1-1 722,{
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callfunc "F_Flags","Payon","nguild_pay",87,29,1,1;
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close;
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OnRecvCastleN03:
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FlagEmblem GetCastleData("nguild_pay",1);
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end;
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}
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nguild_pay,238,67,4 script NGuild Payon#f1-6::NGuildPay 722,{
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callfunc "F_Flags","Payon","nguild_pay",87,29,0,1;
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close;
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OnRecvCastleN03:
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FlagEmblem GetCastleData("nguild_pay",1);
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end;
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}
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// In Castle ===============================================
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nguild_pay,238,67,4 duplicate(NGuildPay) NGuild Payon#f1-6 722
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nguild_pay,233,67,4 duplicate(NGuildPay) NGuild Payon#f1-7 722
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nguild_pay,221,123,4 duplicate(NGuildPay) NGuild Payon#f1-8 722
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nguild_pay,221,116,4 duplicate(NGuildPay) NGuild Payon#f1-9 722
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nguild_pay,206,108,4 duplicate(NGuildPay) NGuild Payon#f1-10 722
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nguild_pay,212,108,4 duplicate(NGuildPay) NGuild Payon#f1-11 722
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//=============================================================================//
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// Castle 4
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//=============================================================================//
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n_castle,94,96,7 script NGuild Prontera#p1-1 722,{
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callfunc "F_Flags","Prontera","nguild_prt",97,174,1,1;
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close;
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OnRecvCastleN04:
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FlagEmblem GetCastleData("nguild_prt",1);
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end;
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}
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nguild_prt,58,56,4 script NGuild Prontera#p1-7::NGuildPrt 722,{
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callfunc "F_Flags","Prontera","nguild_prt",97,174,0,1;
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close;
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OnRecvCastleN04:
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FlagEmblem GetCastleData("nguild_prt",1);
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end;
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}
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// In Castle =============================================
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nguild_prt,64,56,4 duplicate(NGuildPrt) NGuild Prontera#p1-8 722
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nguild_prt,76,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-9 722
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nguild_prt,84,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-10 722
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nguild_prt,94,39,4 duplicate(NGuildPrt) NGuild Prontera#p1-11 722
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nguild_prt,94,24,4 duplicate(NGuildPrt) NGuild Prontera#p1-12 722
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nguild_prt,73,14,4 duplicate(NGuildPrt) NGuild Prontera#p1-13 722
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nguild_prt,73,6,4 duplicate(NGuildPrt) NGuild Prontera#p1-14 722
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nguild_prt,55,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-15 722
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nguild_prt,45,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-16 722
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