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138 lines
4.8 KiB
Plaintext
138 lines
4.8 KiB
Plaintext
//===== rAthena Script =======================================
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//= War of Emperium (Al De Baran) - Hohenschwangau
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.2
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= NPCs that relate to Al De Baran Guild Castle 2
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//===== Additional Comments: =================================
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//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
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//= 1.1 Removed dialog from interior flags. [L0ne_W0lf]
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//= 1.2 Partially rewrote Script. [Masao]
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//============================================================
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// Guild Flags (Outside Castle)
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//============================================================
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- script Hohenschwangau#1::OutsideFlagsA2 722,{
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set .@GID, GetCastleData("aldeg_cas02",1);
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if (.@GID == 0) {
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mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
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mes " ";
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mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
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mes "We declare that";
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mes "there is no formal master of this castle.";
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mes " ";
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mes "2. To the one who can ";
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mes "overcome all trials";
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mes "and destroy the Emperium,";
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mes "the king will endow the one with";
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mes "ownership of this castle.";
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close;
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}
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if (getcharid(2) == .@GID) {
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mes "[ Echoing Voice ]";
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mes "Brave ones...";
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mes "Do you wish to return to your honorable place?";
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next;
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if(select("Return to the guild castle.:Quit.") == 1) {
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close2;
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if (getcharid(2) == GetCastleData("aldeg_cas02",1)) {
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warp "aldeg_cas02",220,190;
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end;
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}
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end;
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}
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close;
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}
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mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
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mes " ";
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mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
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mes "we approve that this place is in";
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mes "the private prossession of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild.";
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mes " ";
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mes "2. The guild Master of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild is";
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mes "^ff0000"+GetGuildMaster(.@GID)+"^000000";
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mes "If there is anyone who objects to this,";
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mes "prove your strength and honor with a steel blade in your hand.";
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close;
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OnRecvCastleA02:
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FlagEmblem GetCastleData("aldeg_cas02",1);
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end;
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}
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alde_gld,99,251,4 duplicate(OutsideFlagsA2) Hohenschwangau#1-2 722
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alde_gld,99,244,4 duplicate(OutsideFlagsA2) Hohenschwangau#2 722
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// Guild Flags (Inside Castle)
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//============================================================
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- script Hohenschwangau#3::InsideFlagsA2 722,{
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end;
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OnRecvCastleA02:
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FlagEmblem GetCastleData("aldeg_cas02",1);
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end;
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}
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aldeg_cas02,82,71,2 duplicate(InsideFlagsA2) Hohenschwangau#3-2 722
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aldeg_cas02,67,30,2 duplicate(InsideFlagsA2) Hohenschwangau#4 722
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aldeg_cas02,183,140,2 duplicate(InsideFlagsA2) Hohenschwangau#5 722
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aldeg_cas02,212,152,2 duplicate(InsideFlagsA2) Hohenschwangau#6 722
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aldeg_cas02,108,39,2 duplicate(InsideFlagsA2) Hohenschwangau#7 722
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aldeg_cas02,57,213,2 duplicate(InsideFlagsA2) Hohenschwangau#8 722
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aldeg_cas02,103,53,2 duplicate(InsideFlagsA2) Hohenschwangau#9 722
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aldeg_cas02,73,53,2 duplicate(InsideFlagsA2) Hohenschwangau#10 722
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aldeg_cas02,63,41,2 duplicate(InsideFlagsA2) Hohenschwangau#11 722
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aldeg_cas02,229,6,2 duplicate(InsideFlagsA2) Hohenschwangau#12 722
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aldeg_cas02,230,40,2 duplicate(InsideFlagsA2) Hohenschwangau#13 722
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aldeg_cas02,197,40,2 duplicate(InsideFlagsA2) Hohenschwangau#14 722
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aldeg_cas02,32,213,2 duplicate(InsideFlagsA2) Hohenschwangau#15 722
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aldeg_cas02,121,29,2 duplicate(InsideFlagsA2) Hohenschwangau#16 722
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// Guild Flag (Town)
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//============================================================
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aldebaran,149,97,4 duplicate(InsideFlagsA2) Hohenschwangau#17 722
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// Kafra Employee
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//============================================================
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aldeg_cas02,84,74,0 duplicate(guildkafra) Kafra Staff#aldeg_cas02 117
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// Steward
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//============================================================
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aldeg_cas02,78,74,0 duplicate(cm) Chenchenlie#aldeg_cas02 55
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// Treasure Room Lever
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//============================================================
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aldeg_cas02,139,234,0 script #lever_A02 111,{
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mes " ";
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mes "There's a small lever. Will you pull it?";
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next;
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if(select("Pull.:Do not.") == 1) {
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close2;
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warp "aldeg_cas02",78,75;
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end;
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}
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close;
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}
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// Guild Dungeon Lever
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//============================================================
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aldeg_cas02,194,136,0 duplicate(gdlever) #aldeg_cas02 111
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// Guild Treasure Spawns
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//============================================================
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aldeg_cas02,135,230,0 duplicate(Gld_Trea_Spawn) Treasure#aldeg_cas02 -1
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// AGIT Manager
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//============================================================
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aldeg_cas02,214,24,0 duplicate(Gld_Agit_Manager) Agit#aldeg_cas02 -1
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// Guardians
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//============================================================
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aldeg_cas02,78,74,0 duplicate(Gld_Guard_Template) Guardian#aldeg_cas02 -1
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