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141 lines
4.9 KiB
Plaintext
141 lines
4.9 KiB
Plaintext
//===== rAthena Script =======================================
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//= War of Emperium (Al De Baran) - Wuerzburg
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.2
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= NPCs that relate to Al De Baran Guild Castle 4
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//===== Additional Comments: =================================
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//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
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//= 1.1 Removed dialog from interior flags. [L0ne_W0lf]
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//= 1.2 Partially rewrote Script. [Masao]
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//============================================================
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// Guild Flag (Outside Castle)
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//============================================================
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- script Wuerzburg#1::OutsideFlagsA4 722,{
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set .@GID, GetCastleData("aldeg_cas04",1);
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if (.@GID == 0) {
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mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
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mes " ";
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mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
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mes "We declare that";
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mes "there is no formal master of this castle.";
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mes " ";
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mes "2. To the one who can ";
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mes "overcome all trials";
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mes "and destroy the Emperium,";
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mes "the king will endow the one with";
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mes "ownership of this castle.";
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close;
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}
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if (getcharid(2) == .@GID) {
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mes "[ Echoing Voice ]";
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mes "Brave ones...";
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mes "Do you wish to return to your honorable place?";
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next;
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if(select("Return to the guild castle.:Quit.") == 1) {
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close2;
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if (getcharid(2) == GetCastleData("aldeg_cas04",1)) {
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warp "aldeg_cas04",116,217;
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end;
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}
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end;
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}
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close;
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}
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mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
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mes " ";
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mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
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mes "we approve that this place is in";
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mes "the private prossession of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild.";
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mes " ";
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mes "2. The guild Master of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild is";
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mes "^ff0000"+GetGuildMaster(.@GID)+"^000000";
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mes "If there is anyone who objects to this,";
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mes "prove your strength and honor with a steel blade in your hand.";
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close;
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OnRecvCastleA04:
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FlagEmblem GetCastleData("aldeg_cas04",1);
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end;
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}
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alde_gld,239,246,2 duplicate(OutsideFlagsA4) Wuerzburg#1-2 722
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alde_gld,239,239,2 duplicate(OutsideFlagsA4) Wuerzburg#2 722
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// Guild Flag (Inside Castle)
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//============================================================
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- script Wuerzburg#3::InsideFlagsA4 722,{
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end;
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OnRecvCastleA04:
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FlagEmblem GetCastleData("aldeg_cas04",1);
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end;
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}
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aldeg_cas04,167,61,2 duplicate(InsideFlagsA4) Wuerzburg#3-2 722
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aldeg_cas04,164,90,2 duplicate(InsideFlagsA4) Wuerzburg#4 722
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aldeg_cas04,129,193,2 duplicate(InsideFlagsA4) Wuerzburg#5 722
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aldeg_cas04,112,206,2 duplicate(InsideFlagsA4) Wuerzburg#6 722
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aldeg_cas04,113,212,2 duplicate(InsideFlagsA4) Wuerzburg#7 722
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aldeg_cas04,77,117,2 duplicate(InsideFlagsA4) Wuerzburg#8 722
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aldeg_cas04,186,42,2 duplicate(InsideFlagsA4) Wuerzburg#9 722
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aldeg_cas04,30,69,2 duplicate(InsideFlagsA4) Wuerzburg#10 722
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aldeg_cas04,55,97,2 duplicate(InsideFlagsA4) Wuerzburg#11 722
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aldeg_cas04,45,98,2 duplicate(InsideFlagsA4) Wuerzburg#12 722
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aldeg_cas04,33,116,2 duplicate(InsideFlagsA4) Wuerzburg#13 722
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aldeg_cas04,130,180,2 duplicate(InsideFlagsA4) Wuerzburg#14 722
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aldeg_cas04,129,193,2 duplicate(InsideFlagsA4) Wuerzburg#15 722
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aldeg_cas04,33,107,2 duplicate(InsideFlagsA4) Wuerzburg#16 722
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aldeg_cas04,133,220,2 duplicate(InsideFlagsA4) Wuerzburg#17 722
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aldeg_cas04,169,22,2 duplicate(InsideFlagsA4) Wuerzburg#18 722
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aldeg_cas04,169,15,2 duplicate(InsideFlagsA4) Wuerzburg#19 722
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// Guild Flag (Town)
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//============================================================
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aldebaran,131,97,4 duplicate(InsideFlagsA4) Wuerzburg#20 722
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// Kafra Employee
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//============================================================
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aldeg_cas04,45,88,0 duplicate(guildkafra) Kafra Staff#aldeg_cas04 117
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// Steward
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//============================================================
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aldeg_cas04,67,116,0 duplicate(cm) Brymhensen#aldeg_cas04 55
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// Treasure Room Exit
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//============================================================
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aldeg_cas04,83,17,0 script #lever_A04 111,{
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mes " ";
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mes "There's a small lever. Will you pull it?";
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next;
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if(select("Pull.:Do not.") == 1) {
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close2;
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warp "aldeg_cas04",67,117;
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end;
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}
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close;
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}
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// Guild Dungeon Switch
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//============================================================
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aldeg_cas04,76,64,0 duplicate(gdlever) #aldeg_cas04 111
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// Guild Treasure Spawns
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//============================================================
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aldeg_cas04,84,13,0 duplicate(Gld_Trea_Spawn) Treasure#aldeg_cas04 -1
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// AGIT Manager
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//============================================================
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aldeg_cas04,36,218,0 duplicate(Gld_Agit_Manager) Agit#aldeg_cas04 -1
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// Guardians
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//============================================================
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aldeg_cas04,67,116,0 duplicate(Gld_Guard_Template) Guardian#aldeg_cas04 -1
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