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140 lines
4.8 KiB
Plaintext
140 lines
4.8 KiB
Plaintext
//===== rAthena Script =======================================
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//= War of Emperium (Prontera) - Swanhild
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.4
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= NPCs that relate to Prontera Guild Castle 2
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//===== Additional Comments: =================================
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//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
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//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
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//= 1.2 Corrected treasure room switch coordinates. [L0ne_W0lf]
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//= 1.3 Removed dialog from interior flags. [L0ne_W0lf]
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//= 1.4 Partially rewrote Script. [Masao]
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//============================================================
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// Guild Flags (Outside Castle)
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//============================================================
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- script Swanhild#1::OutsideFlagsPR2 722,{
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set .@GID, GetCastleData("prtg_cas02",1);
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if (.@GID == 0) {
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mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
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mes " ";
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mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
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mes "We declare that";
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mes "there is no formal master of this castle.";
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mes " ";
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mes "2. To the one who can ";
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mes "overcome all trials";
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mes "and destroy the Emperium,";
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mes "the king will endow the one with";
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mes "ownership of this castle.";
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close;
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}
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if (getcharid(2) == .@GID) {
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mes "[ Echoing Voice ]";
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mes "Brave ones...";
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mes "Do you wish to return to your honorable place?";
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next;
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if(select("Return to the guild castle.:Quit.") == 1) {
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close2;
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if (getcharid(2) == GetCastleData("prtg_cas02",1)) {
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warp "prtg_cas02",169,55;
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end;
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}
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end;
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}
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close;
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}
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mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
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mes " ";
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mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
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mes "we approve that this place is in";
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mes "the private prossession of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild.";
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mes " ";
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mes "2. The guild Master of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild is";
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mes "^ff0000"+GetGuildMaster(.@GID)+"^000000";
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mes "If there is anyone who objects to this,";
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mes "prove your strength and honor with a steel blade in your hand.";
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close;
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OnRecvCastlePt02:
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FlagEmblem GetCastleData("prtg_cas02",1);
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end;
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}
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prt_gld,244,126,8 duplicate(OutsideFlagsPR2) Swanhild#1-2 722
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prt_gld,244,128,8 duplicate(OutsideFlagsPR2) Swanhild#2 722
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prt_gld,236,126,8 duplicate(OutsideFlagsPR2) Swanhild#3 722
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prt_gld,236,128,8 duplicate(OutsideFlagsPR2) Swanhild#4 722
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// Guild Flags (Inside Castle)
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//============================================================
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- script Swanhild#5::InsideFlagsPR2 722,{
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end;
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OnRecvCastlePt02:
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FlagEmblem GetCastleData("prtg_cas02",1);
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end;
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}
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prtg_cas02,40,227,4 duplicate(InsideFlagsPR2) Swanhild#5-2 722
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prtg_cas02,46,227,4 duplicate(InsideFlagsPR2) Swanhild#6 722
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prtg_cas02,11,219,4 duplicate(InsideFlagsPR2) Swanhild#7 722
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prtg_cas02,11,214,4 duplicate(InsideFlagsPR2) Swanhild#8 722
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prtg_cas02,20,219,4 duplicate(InsideFlagsPR2) Swanhild#9 722
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prtg_cas02,20,214,4 duplicate(InsideFlagsPR2) Swanhild#10 722
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prtg_cas02,79,227,8 duplicate(InsideFlagsPR2) Swanhild#11 722
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prtg_cas02,70,227,8 duplicate(InsideFlagsPR2) Swanhild#12 722
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prtg_cas02,38,189,8 duplicate(InsideFlagsPR2) Swanhild#13 722
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prtg_cas02,34,189,8 duplicate(InsideFlagsPR2) Swanhild#14 722
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prtg_cas02,153,161,4 duplicate(InsideFlagsPR2) Swanhild#15 722
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prtg_cas02,162,161,4 duplicate(InsideFlagsPR2) Swanhild#16 722
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// Guild Flag (Town)
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//============================================================
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prontera,146,194,3 duplicate(InsideFlagsPR2) Swanhild#17 722
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// Kafra Employee
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//============================================================
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prtg_cas02,71,36,4 duplicate(guildkafra) Kafra Staff#prtg_cas02 117
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// Steward
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//============================================================
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prtg_cas02,94,61,4 duplicate(cm) Roy#prtg_cas02 55
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// Treasure Room Exit
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//============================================================
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prtg_cas02,207,228,0 script #Lever_PR02 111,{
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mes " ";
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mes "There's a small lever. Will you pull it?";
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next;
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if(select("Pull.:Do not.") == 1) {
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close2;
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warp "prtg_cas02",94,62;
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end;
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}
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close;
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}
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// Guild Dungeon Switch
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//============================================================
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prtg_cas02,84,72,0 duplicate(gdlever) #prtg_cas02 111
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// Guild Treasure Spawns
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//============================================================
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prtg_cas02,202,228,0 duplicate(Gld_Trea_Spawn) Treasure#prtg_cas02 -1
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// AGIT Manager
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//============================================================
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prtg_cas02,158,174,0 duplicate(Gld_Agit_Manager) Agit#prtg_cas02 -1
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// Guardians
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//============================================================
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prtg_cas02,94,61,4 duplicate(Gld_Guard_Template) Guardian#prtg_cas02 -1
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