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282 lines
8.1 KiB
Plaintext
282 lines
8.1 KiB
Plaintext
//===== rAthena Script =======================================
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//= Inn Npcs
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//===== By: ==================================================
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//= Darkchild (1.1)
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//= Playtester (1.2)
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//===== Current Version: =====================================
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//= 2.9a
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= Inn Npcs, Save and Heal
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//============================================================
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//= variables:
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//= arg0 - name of npc
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//= arg1 - name of the inn
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//= arg2 - map to save at
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//= arg3, arg4 - x and y cord. to save at
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//= @cost - cost of renting a room
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//===== Additional Comments: =================================
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//= 1.1 Blind Effect By Kobra_k88 (Taken from his old script)
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//= I added it to all of them though [Darkchild]
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//= 1.1a Minor bug fixes and optimizations. Switched from @variables
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//= to arguments.[kobra_k88]
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//= 1.2 Rewrote inn script [Playtester]
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//= 1.3 Added (finally) Rachel Inn Maid. Official warp
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//= and save points[erKURITA]
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//= 1.4 Added Hugel inn [erKurita]
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//= 1.5 Added "end;" after warping the player. [L0ne_W0lf]
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//= - Small corrections to the prontera Inns.
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//= - Removed the Cancel dialog.
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//= 1.6 More fixes, changed progression of "Rest"ing.
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//= - Corrected Morocc NPCs. [L0ne_W0lf]
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//= 1.7 Corrected Payon NPC. [L0ne_W0lf]
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//= 1.8 Corrected Geffen NPC. [L0ne_W0lf]
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//= 1.9 Added the Inn for Al De baran. [L0ne_W0lf]
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//= 2.0 Added Inn for the Town of Veins. [L0ne_W0lf]
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//= 2.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
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//= 2.1a Corrected a little Typo error. (bugreport:536 & 537) [Samuray22]
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//= 2.2 Small update to Vein's Inn Master. [L0ne_W0lf]
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//= 2.3 Added Lighthalzen Inn from Lighthalzen town file. [L0ne_W0lf]
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//= 2.4 Fixed Inn Employee#Ahlma warping to same destination as save point, bugreport: 191.
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//= 2.5 Added Moskovia Gostinitsa (Inn) from jA
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//= 2.6 Updated Alberta inn to official. [L0ne_W0lf]
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//= 2.7 Removed Morocc Inns as per episode 12.1. [L0ne_W0lf]
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//= 2.8 Removed Moscovia Inn; Its in quests/quest_moscovia.txt [Kisuka]
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//= 2.9 Added switch menus, updated to match AEGIS scripts. [Kisuka]
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//= 2.9a Added 'npcskill' command. [Euphy]
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//============================================================
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//======================== Prontera ===================================
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// West Side Inn -------------------
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prt_in,244,135,2 script Inn Employee#Sammy 53,{
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callfunc "F_InnMaid","[Employee Sammy]","Nenkaras","prt_in",238,130;
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warp "prt_in",247,104; end;
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}
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// East Side Inn ------------------
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prt_in,61,141,2 script Inn Employee#Ahlma 53,{
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callfunc "F_InnMaid","[Employee Ahlma]","Nenkaras","prt_in",64,136;
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warp "prt_in",60,166; end;
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}
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//======================== Alberta ====================================
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alberta_in,32,142,3 script Inn Employee#Jennie 53,{
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callfunc "F_InnMaid","[Employee Jennie]","'Fisherman Inn'!","alberta_in",26,142;
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warp "alberta_in",18,188; end;
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}
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//====================== Geffen ======================================
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geffen_in,70,64,5 script Inn Employee#Cena 53,{
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callfunc "F_InnMaid","[Employee Cena]","'Ifrit,' the only Inn in the city of Geffen.","geffen_in",70,59;
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warp "geffen_in",31,31; end;
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}
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//======================= Payon ======================================
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payon_in01,132,62,5 script Inn Employee#Ahee 53,{
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callfunc "F_InnMaid","[Employee Ahee]","Payon Inn","payon_in01",136,61;
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warp "payon_in01",132,11; end;
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}
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//======================== Morocc ====================================
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// North East --------------------------
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/*
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morocc_in,147,141,3 script Inn Employee#Hasna 53,{
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callfunc "F_InnMaid","[Employee Hasna]","Morocc Inn","morocc_in",142,140;
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warp "morocc_in",173,135; end;
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}
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// South --------------------------------
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morocc_in,80,100,5 script Inn Employee#Manar 53,{
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callfunc "F_InnMaid","[Employee Manar]","Morocc Inn","morocc_in",78,95;
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warp "morocc_in",79,123; end;
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}
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*/
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//====================== Aldebaran ===================================
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aldeba_in,92,58,5 script Inn Maid#Rilim 53,{
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callfunc "F_InnMaid","[Rilim]","Al De Baran Inn","aldeba_in",92,50;
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warp "aldeba_in",92,112; end;
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}
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//======================== Rachel ====================================
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ra_in01,376,69,4 script Inn Keeper#Annie 931,{
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callfunc "F_InnMaid","[Annie]","Rachel Inn","ra_in01",375,58;
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warp "ra_in01",384,128; end;
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}
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//====================== Lighthalzen =================================
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lhz_in02,230,284,4 script Hotel Employee#01 86,{
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mes "[Hotel Employee]";
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mes "Welcome to";
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mes "the Royal Dragon,";
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mes "where you can find the";
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mes "finest accomodations";
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mes "and the best service.";
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next;
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switch(select("Save Point:Rest - 5,000 zeny:Cancel")) {
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case 1:
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savepoint "lhz_in02",209,275,1,1;
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mes "[Hotel Employee]";
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mes "Thank you, your";
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mes "Respawn Point has";
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mes "been saved here in";
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mes "the Royal Dragon.";
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close;
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case 2:
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if(Zeny < 5000) {
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mes "[Hotel Employee]";
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mes "I'm sorry, but";
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mes "you need 5,000 zeny";
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mes "in order to check in.";
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close;
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}
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set Zeny,Zeny - 5000;
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mes "[Hotel Employee]";
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mes "Thank you~";
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mes "I hope you enjoy";
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mes "your stay in the";
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mes "Royal Dragon.";
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close2;
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warp "lhz_in02",219,150;
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percentheal 100,100;
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npcskill "AL_BLESSING",10,99,99;
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end;
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case 3:
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mes "[Hotel Employee]";
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mes "Thank you and";
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mes "have a nice day.";
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close;
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}
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}
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//======================== Hugel ====================================
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hu_in01,246,107,3 script Inn Maid#Receptionist 53,{
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callfunc "F_InnMaid","[Receptionist]","Hugel Inn","hu_in01",263,95;
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warp "hu_in01",267,5; end;
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}
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//======================== Veins ====================================
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ve_in,157,219,5 script Inn Master#Receptionist 709,{
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mes "[Inn Master]";
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mes "Good day~";
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mes "Welcome to the";
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mes "most comfortable";
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mes "inn here in Veins~";
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next;
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switch(select("Save:Take a Rest -> 5000 zeny:Quit")) {
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case 1:
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mes "[Inn Master]";
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mes "Your Respawn Point";
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mes "has been saved in Veins.";
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mes "Enjoy your stay in town~";
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savepoint "ve_in",157,209,1,1;
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close;
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case 2:
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mes "[Inn Master]";
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if(Zeny < 5000){
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mes "I'm sorry, but I don't";
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mes "think you have enough";
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mes "money to check in. The";
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mes "service charge is 5,000 zeny.";
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close;
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}
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mes "Enjoy your stay~";
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close2;
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set Zeny,Zeny - 5000;
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percentheal 100,100;
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warp "ve_in",184,228;
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end;
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case 3:
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mes "[Inn Master]";
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mes "Please come again.";
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close;
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}
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}
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//======================== Brasilis =================================
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bra_in01,27,24,3 script Hotel Keeper#bra1 478,{
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mes "[Hotel Keeper]";
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mes "Welcome to the beautiful Brasilis Hotel.";
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next;
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switch(select("Save:Rest -5000 zeny:Cancel")) {
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case 1:
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mes "[Hotel Keeper]";
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mes "Do you want to save here at the Brasilis Hotel?";
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next;
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switch(select("No thank you.:Absolutely.")) {
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case 1:
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mes "[Hotel Keeper]";
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mes "Ok then, enjoy your stay.";
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close;
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case 2:
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mes "[Hotel Keeper]";
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mes "Your respawn has been saved here at the hotel. I hope that you enjoy your stay here in Brasilis.";
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savepoint "bra_in01",144,69,1,1;
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close;
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}
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end;
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case 2:
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if (Zeny > 4999) {
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mes "[Hotel Keeper]";
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mes "I will show you a great room.";
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close2;
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if (Zeny < 5000)
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end;
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Zeny -= 5000;
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percentheal 100,100;
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warp "bra_in01",144,69;
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end;
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}
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mes "[Hotel Keeper]";
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mes "I'm sorry, but the service charge is 5,000 zeny per night.";
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case 3:
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close;
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}
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}
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//======================= Inn Function ==============================
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function script F_InnMaid {
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.@npc_name$ = getarg(0);
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mes .@npc_name$;
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mes "Welcome to";
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mes getarg(1) + ".";
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mes "How may I help you?";
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next;
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switch(select("Save:Take a Rest -> 5000 zeny:Cancel")) {
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case 1:
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mes .@npc_name$;
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mes "Your respawn point";
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mes "has been saved.";
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mes "Thank you,";
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mes "please come again.";
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savepoint getarg(2),getarg(3),getarg(4),1,1;
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close;
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case 2:
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mes .@npc_name$;
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if(Zeny < 5000){
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mes "I'm sorry, but the service charge is 5,000 zeny. Please make sure that you have enough money to check in next time, okay?";
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close;
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}
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mes "Thank you.";
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mes "I hope you";
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mes "enjoy your rest~";
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close2;
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set Zeny,Zeny - 5000;
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percentheal 100,100;
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return;
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case 3:
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close;
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}
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}
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