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786 lines
23 KiB
Plaintext
786 lines
23 KiB
Plaintext
//===== rAthena Script =======================================
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//= Magician Class Tutorial and Job Specific Quest
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//===== By: ==================================================
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//= Fix up by Jukka
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//===== Current Version: =====================================
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//= 2.0
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= Magician training quest.
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//===== Additional Comments: =================================
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//= 1.0 Fully working
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//= 1.1 Optimized [Lupus]
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//= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
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//= 1.3 Misc. updates. [L0ne_W0lf]
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//= 1.4 Updated to match the official script. [Euphy]
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//= 2.0 Replaced occurrence of PcName and clean-up. [Capuche]
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//============================================================
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// Sign
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//============================================================
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geffen,61,174,4 script Sign#M HIDDEN_NPC,{
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mes "- Mage Job Change -";
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close;
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}
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// New Mage Manager
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//============================================================
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geffen,67,180,4 script New Mage Manager#M 8_F,{
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mes "[Mana]";
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if(Class == Job_Novice){
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mes "You're not ready for";
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mes "any of the training I have";
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mes "to offer. You'll have to train";
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mes "some more and become";
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mes "a Mage first. Alright, dear?";
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close;
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}
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if(BaseClass != Job_Mage || (eaclass()&EAJL_BABY)){
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mes "You know, sometimes";
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mes "other jobs might look a";
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mes "little better in some battle";
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mes "situations, but always have";
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mes "pride in yourself. Not just";
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mes "anyone can do what you do~";
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close;
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}
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if(Class != Job_Mage && tu_magician01 < 7){
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mes "Although I offer magic";
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mes "training, it's not very helpful";
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mes "if you're already experienced";
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mes "in the use of magic. I'm sorry,";
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mes "but you'll have to rely on your";
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mes "own self to hone your skills.";
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close;
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}
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switch(tu_magician01){
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case 0:
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mes "Ah, welcome~";
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mes "My name is Mana,";
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mes "a trainer in charge";
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mes "of new recruits in the";
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mes "Mage Guild. That means";
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mes "I'm responsible for you~";
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next;
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mes "[Mana]";
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mes "I've only been doing";
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mes "this for just a little while,";
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mes "but I'm here to help you if";
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mes "you want to learn more on";
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mes "the basics of the Mage job.";
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next;
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switch(select("Will you teach me?:Perhaps later...")) {
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case 1:
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mes "[Mana]";
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mes "Of course!";
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mes "And don't worry,";
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mes "everyone is a beginner";
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mes "at one point or another.";
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mes "You can only get better!";
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next;
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break;
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case 2:
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mes "[Mana]";
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mes "Well, I guess";
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mes "it'll all work out.";
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mes "But I look forward";
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mes "to meeting you again";
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mes "if you decide that you";
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mes "do want some instruction~";
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close;
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}
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mes "[Mana]";
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mes "Alright, let's begin with";
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mes "a general description";
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mes "of our job, shall we?";
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mes "What exactly are Mages?";
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next;
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mes "[Mana]";
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mes "Instead of physical strength,";
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mes "Mages use the power of the";
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mes "elements in battle. These are";
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mes "^ff0000Fire^000000, ^5C4033Earth^000000, ^93DB70Wind^000000, ^0000FFWater^000000.";
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mes "We also have access to spells";
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mes "to spells with the ^CFB53BGhost^000000 property.";
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next;
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mes "[Mana]";
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mes "Now, when an enemy has";
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mes "an elemental property, it will";
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mes "be able to resist that element, but will be susceptible to others.";
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mes "That's why knowing elemental properties is so important to us.";
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next;
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mes "[Mana]";
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mes "Listen carefully to these";
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mes "elemental relationships.";
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mes "^FF0000Fire^000000 is strong against Earth,";
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mes "but is weak against Water.";
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mes "^5C4033Earth^000000 is strong against Wind,";
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mes "but is weak against Fire.";
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next;
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mes "[Mana]";
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mes "^0000FFWater^000000 is strong against";
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mes "Fire, but weak against Wind.";
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mes "Finally, ^93DB70Wind^000000 is strong against";
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mes "Water, but weak against Earth.";
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next;
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mes "[Mana]";
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mes "I can't remember";
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mes "the last time I've";
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mes "spoken so much in one";
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mes "sitting! I'm bushed, so it's";
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mes "time for a break. But we'll";
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mes "continue this later, okay?";
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tu_magician01 = 1;
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if (checkre(3))
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getexp BaseLevel*3,BaseLevel*2;
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else
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getexp BaseLevel*30,BaseLevel*15;
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specialeffect2 EF_HIT5;
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close;
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case 1:
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mes "Are you ready";
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mes "to continue our";
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mes "discussion on the";
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mes "elemental properties?";
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next;
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mes "[Mana]";
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mes "You should know that";
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mes "each monster has an";
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mes "elemental property and that";
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mes "there are different levels for";
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mes "all of these elements. It's";
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mes "important to understand this...";
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next;
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mes "[Mana]";
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mes "Let me explain to you";
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mes "all of the nuances of";
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mes "each element. Just ask";
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mes "me which specific element";
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mes "you'd like to learn more about.";
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next;
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mes "[Mana]";
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mes "In other words, even the same properties";
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mes "have different features that must be considered.";
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mes "I will explain the properties now.";
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while((1)){
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next;
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switch(select("^ff0000Fire^000000", "^5C4033Earth^000000", "^93DB70Wind^000000", "^0000FFWater^000000", "^CFB53BGhost^000000", "Quit.")){
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case 1:
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mes "[Mana]";
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mes "Monsters with the ^ff0000Fire^000000";
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mes "property tend to have strong";
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mes "attacks. Since we Mages are";
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mes "physically weaker, even slight";
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mes "hits from these monsters can";
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mes "be extremely damaging to us.";
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next;
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mes "[Mana]";
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mes "So if we have to fight";
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mes "monsters with the ^FF0000Fire^000000";
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mes "property on our own, we";
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mes "can use Frost Diver to";
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mes "freeze them in their tracks.";
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next;
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mes "[Mana]";
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mes "But if we use Fire";
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mes "property skills on Fire";
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mes "monsters, we'd do little to no";
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mes "damage and that's not good.";
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next;
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mes "[Mana]";
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mes "For reference, our Fire";
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mes "property skills are Sight,";
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mes "Fire Bolt, Fire Ball and Fire";
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mes "Wall. Ooh, let me tell you";
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mes "a little more about Fire Wall.";
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next;
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mes "[Mana]";
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mes "Fire Wall is very distinctive";
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mes "in that it can be used up to";
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mes "3 times on one screen. Any";
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mes "monsters that run into it will";
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mes "get damaged, then move away";
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mes "in the opposite direction.";
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next;
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mes "[Mana]";
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mes "But if an Undead monster";
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mes "runs into a Fire Wall, it's ";
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mes "only slightly injured and the";
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mes "Fire Wall won't necessarily";
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mes "block its approach. So beware!";
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.@eread_1 = 1;
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break;
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case 2:
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mes "[Mana]";
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mes "Alright, ^5C4033Earth^000000 property";
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mes "monsters usually have";
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mes "good targeting, so even";
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mes "if your Dodge Rate is high,";
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mes "you might find it hard to";
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mes "evade all of their attacks.";
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next;
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mes "[Mana]";
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mes "When dealing with these";
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mes "monsters, use Fire property";
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mes "spells. Fire Wall is usually";
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mes "pretty effective, since it'll";
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mes "stop the monster and also";
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mes "cause some good damage.";
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next;
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mes "[Mana]";
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mes "It's also handy to know";
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mes "that when you use Stone";
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mes "Curse on a monster, that";
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mes "monster becomes Earth";
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mes "property while the spell";
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mes "is in effect. Cool, huh?";
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next;
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mes "[Mana]";
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mes "So if you use Stone Curse,";
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mes "a good strategy would be to";
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mes "use Fire property skills right";
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mes "afterwards, like Fire Bolt and";
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mes "Fire Ball, to take advantage of";
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mes "the monster's Earth property.";
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.@eread_2 = 1;
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break;
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case 3:
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mes "[Mana]";
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mes "Now, don't be too surprised";
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mes "if you keep missing when you";
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mes "attack ^93DB70Wind^000000 property monsters.";
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mes "Most of them can avoid physical";
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mes "attacks really well because of";
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mes "their high Dodge Rates.";
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next;
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mes "[Mana]";
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mes "But since we Mages";
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mes "mostly attack with our";
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mes "spells, we don't need to";
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mes "worry so much about that.";
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mes "Still, Wind monsters tend to";
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mes "be pretty quick, so be careful.";
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next;
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mes "[Mana]";
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mes "When it comes to attacking";
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mes "Wind monsters, it'd be ideal";
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mes "to use Earth property skills.";
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mes "But since only Wizards have";
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mes "access to Earth property attacks,";
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mes "we should settle for Fire skills.";
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next;
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mes "[Mana]";
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mes "Fire property skills might";
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mes "not do a whole lot of damage,";
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mes "but they'll have a greater effect than Wind or Water property skills, which would do very little or no damage at all to Wind monsters.";
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next;
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mes "[Mana]";
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mes "Just so you know,";
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mes "the ^93DB70Wind^000000 property skills";
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mes "that we Mages can use are";
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mes "Lighning Bolt and Thunder Storm.";
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.@eread_3 = 1;
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break;
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case 4:
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mes "[Mana]";
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mes "^0000FFWater^000000 property monsters";
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mes "tend to have a lot of health,";
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mes "so they can take more damage";
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mes "than other monsters, making";
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mes "battles with them longer.";
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next;
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mes "[Mana]";
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mes "Now, remember how I said";
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mes "that there are differing levels";
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mes "for properties? Water property monsters are actually a bit more";
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mes "sensitive to damage from their opposing element at higher levels.";
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next;
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mes "[Mana]";
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mes "In other words, monsters";
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mes "that are higher in level for";
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mes "the Water property are going";
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mes "to take even more damage";
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mes "from Wind property attacks.";
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next;
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mes "[Mana]";
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mes "Water property skills";
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mes "in the Mage's repertoire";
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mes "include Cold Bolt and Frost";
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mes "Diver. These skills are very";
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mes "effective against Fire monsters.";
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next;
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mes "[Mana]";
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mes "Frost Diver is special in";
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mes "that it has the chance to";
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mes "actually freeze monsters.";
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mes "While monsters are frozen by";
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mes "Frost Diver, they're considered Water monsters. Interesting, huh?";
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.@eread_4 = 1;
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break;
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case 5:
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mes "[Mana]";
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mes "Now, there aren't many";
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mes "^CFB53BGhost^000000 property monsters";
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mes "around. But if you do run into";
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mes "them, go ahead and use your";
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mes "Ghost property skills, which";
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mes "should be effective.";
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next;
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mes "[Mana]";
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mes "The Ghost property attacks";
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mes "that we Mages can use are";
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mes "Napalm Beat and Soul Strike.";
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mes "These skills generally tend";
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mes "to work pretty well, except on";
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mes "high Holy property monsters.";
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next;
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mes "[Mana]";
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mes "Now, the Safety Wall spell";
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mes "is sort of a Ghost property";
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mes "skill, but it's hard to classify. Casting Safety Wall creates";
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mes "a barrier than protects against";
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mes "close range physical attacks.";
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next;
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mes "[Mana]";
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mes "However, this barrier only";
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mes "fits one person and doesn't";
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mes "shield against long range";
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mes "attacks or strong property";
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mes "attacks, so be really careful!";
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.@eread_5 = 1;
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break;
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case 6:
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mes "[Mana]";
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mes "Are you sure that you've";
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mes "heard enough about the";
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mes "nuances of the elemental";
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mes "properties? Because if you're";
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mes "ready, we'll cover some new";
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mes "material for you to learn.";
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next;
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if(select("W-wait, not yet!:I'm ready to go on.") == 2) {
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mes "[Mana]";
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mes "Alrighty, we'll";
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mes "move on to the next";
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mes "subject then. Ho ho ho~!";
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tu_magician01 = 2;
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specialeffect2 EF_HIT5;
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.@total = .@eread_1 + .@eread_2 + .@eread_3 + .@eread_4 + .@eread_5;
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if (.@total) getexp (.@total*150),(.@total*70);
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close;
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}
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break;
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}
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}
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case 2:
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mes "I know that the concept";
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mes "of properties might be";
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mes "confusing now, but over";
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mes "time you'll get the hang";
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mes "of it. Now it's time to talk";
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mes "about magic skills in depth~";
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next;
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mes "[Mana]";
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mes "Now, the most basic magic";
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mes "attack spells are Fire Bolt,";
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mes "Cold Bolt, Lightning Bolt and";
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mes "Napalm Beat. Learning these";
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mes "enables Mages to learn their";
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mes "more advanced skills.";
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specialeffect2 EF_NAPALMBEAT;
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next;
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mes "[Mana]";
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mes "Increasing the levels of";
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mes "these skills not only opens";
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mes "access to other spells, but";
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mes "the damage of those basic";
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mes "attack skills is also increased.";
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specialeffect2 EF_LIGHTBOLT;
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next;
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mes "[Mana]";
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mes "Other skills that are";
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mes "basic to the Mage class";
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mes "are Sight, Stone Curse and";
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mes "Increase SP Recovery. They're";
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mes "not really attack spells, but are useful in certain situations.";
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next;
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specialeffect2 EF_SIGHT;
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mes "[Mana]";
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mes "Sight is used to";
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mes "reveal enemies that";
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mes "are hiding. Keep in";
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mes "mind that this skill's";
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mes "range doesn't go too far.";
|
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next;
|
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specialeffect2 EF_STONECURSE;
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mes "[Mana]";
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mes "Stone Curse has the chance";
|
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mes "to curse a target, temporarily";
|
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mes "immobilizing it and making it";
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|
mes "^5C4033Earth^000000 property. However, each";
|
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mes "attempt to cast Stone Curse";
|
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mes "requires 1 Red Gemstone.";
|
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next;
|
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mes "[Mana]";
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mes "Increase SP Recovery is";
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mes "a passive skill which helps";
|
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mes "you recover more SP while sitting down to rest. It doesn't directly affect battle, but having more SP is always better.";
|
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next;
|
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mes "[Mana]";
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mes "Well, I feel like I've";
|
|
mes "explained the basic spells";
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mes "enough. Now, before I talk";
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|
mes "about our advanced skills,";
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|
mes "there's an assignment I want";
|
|
mes "you to complete for training.";
|
|
next;
|
|
mes "[Mana]";
|
|
mes "If you head west from";
|
|
mes "here, you'll find a big bridge";
|
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mes "bridge where you can encounter";
|
|
mes "these monsters called Pupa.";
|
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mes "Pupa don't move and can't";
|
|
mes "attack to save their lives.";
|
|
next;
|
|
mes "[Mana]";
|
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mes "Hunt these Pupa";
|
|
mes "until you've collected";
|
|
mes "10 Chrysalis from them.";
|
|
mes "Then bring them to me, okay?";
|
|
tu_magician01 = 3;
|
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getexp 400,200;
|
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specialeffect2 EF_HIT5;
|
|
close;
|
|
case 3:
|
|
case 4:
|
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if (tu_magician01 == 3) {
|
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mes "Ah, you're back?";
|
|
mes "Let's see if you gathered";
|
|
mes "all 10 Chrysalis from hunting";
|
|
mes "all of those Pupa. Hmmmm...";
|
|
}
|
|
else {
|
|
mes "So...";
|
|
mes "Did you get";
|
|
mes "10 Chrysalis";
|
|
mes "from hunting Pupa";
|
|
mes "like I asked? I hope so...";
|
|
mes "Because I'm going to check~";
|
|
}
|
|
next;
|
|
mes "[Mana]";
|
|
if (countitem(915) < 10){// Chrysalis
|
|
if (tu_magician01 == 3) {
|
|
mes "Aw, you don't";
|
|
mes "have enough of";
|
|
mes "them yet. Head west";
|
|
mes "from here and hunt Pupa";
|
|
mes "to get more Chrysalis, okay?";
|
|
mes "For now, I'll just heal you up.";
|
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tu_magician01 = 4;
|
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percentheal 100,100;
|
|
}
|
|
else {
|
|
mes "Whoa, you need";
|
|
mes "more than just this.";
|
|
mes "I know you can do it...";
|
|
mes "Pupas are completely";
|
|
mes "defenseless monsters!";
|
|
}
|
|
}
|
|
else {
|
|
mes "...Nine, ten.";
|
|
mes "Alright, you pass!";
|
|
mes "By now, you must be more";
|
|
mes "used to using your skills, huh?";
|
|
mes "Anyway, let me know when you're ready for the next lesson, okay?";
|
|
tu_magician01 = 5;
|
|
getexp 400,200;
|
|
specialeffect2 EF_HIT5;
|
|
}
|
|
close;
|
|
case 5:
|
|
mes "Now I'll tell you";
|
|
mes "what I know about the";
|
|
mes "more advanced Mage";
|
|
mes "skills. Which one would";
|
|
mes "you like me to explain?";
|
|
while(1){
|
|
next;
|
|
switch(select("Soul Strike:Safety Wall:Fire Ball:Frost Diver:Thunderstorm:Fire Wall:Energy Coat:Quit.")) {
|
|
case 1:
|
|
mes "[Mana]";
|
|
mes "Soul Strike is a ^CFB53BGhost^000000";
|
|
mes "property skill that you can";
|
|
mes "learn after increasing the";
|
|
mes "Napalm Beat skill up to";
|
|
mes "a certain level. It attacks";
|
|
mes "with ancient spiritual power~";
|
|
next;
|
|
specialeffect2 EF_SOULSTRIKE;
|
|
next;
|
|
mes "[Mana]";
|
|
mes "As you train in the use";
|
|
mes "of Soul Strike and increase";
|
|
mes "that skill's level, it will grow in strength and you'll be able";
|
|
mes "to cast it much more quickly.";
|
|
.@skill_e1 = 1;
|
|
break;
|
|
case 2:
|
|
mes "[Mana]";
|
|
mes "You can learn Safety Wall";
|
|
mes "after training in the use of";
|
|
mes "Napalm Beat and Soul Strike.";
|
|
mes "Safety Wall protects against";
|
|
mes "most close range attacks.";
|
|
next;
|
|
specialeffect2 EF_GLASSWALL;
|
|
next;
|
|
mes "[Mana]";
|
|
mes "However, Safety Wall";
|
|
mes "has a time duration and";
|
|
mes "can only protect from a";
|
|
mes "certain number of attacks,";
|
|
mes "depending on the level of the";
|
|
mes "Safety Wall skill that you use.";
|
|
.@skill_e2 = 1;
|
|
break;
|
|
case 3:
|
|
mes "[Mana]";
|
|
mes "Fire Ball is a ^FF0000Fire^000000";
|
|
mes "property skill that you";
|
|
mes "can learn after training";
|
|
mes "in the use of Fire Bolt.";
|
|
next;
|
|
specialeffect2 EF_FIREBALL;
|
|
next;
|
|
mes "[Mana]";
|
|
mes "Fire Ball can actually";
|
|
mes "inflict damage on multiple";
|
|
mes "enemies if they are within";
|
|
mes "the range of the skill. Make";
|
|
mes "good use of the destructive";
|
|
mes "power of the Fire Ball!";
|
|
.@skill_e3 = 1;
|
|
break;
|
|
case 4:
|
|
mes "[Mana]";
|
|
mes "Frost Diver is a ^0000FFWater^000000";
|
|
mes "property skill that can be";
|
|
mes "learned after increasing";
|
|
mes "the Cold Bolt skill to";
|
|
mes "a certain level.";
|
|
specialeffect2 EF_FROSTDIVER;
|
|
next;
|
|
specialeffect2 EF_FROSTDIVER2;
|
|
mes "[Mana]";
|
|
mes "Frost Diver will damage";
|
|
mes "enemies and has the chance";
|
|
mes "to freeze them as well. Once";
|
|
mes "frozen, the monster will be";
|
|
mes "considered to be a Water";
|
|
mes "property creature.";
|
|
next;
|
|
mes "[Mana]";
|
|
mes "Now, as you increase";
|
|
mes "the level of the Frost Diver";
|
|
mes "skill, its damage and chance";
|
|
mes "of freezing monsters will also";
|
|
mes "increase. Pretty dangerous, eh? ^FFFFFFkamenriderblack^000000";
|
|
.@skill_e4 = 1;
|
|
break;
|
|
case 5:
|
|
mes "[Mana]";
|
|
mes "Thunderstorm is a";
|
|
mes "^93DB70Wind^000000 property skill";
|
|
mes "that you can learn after";
|
|
mes "increasing the Lightning";
|
|
mes "Bolt skill to a certain level.";
|
|
next;
|
|
specialeffect2 EF_THUNDERSTORM;
|
|
mes "[Mana]";
|
|
mes "Thunderstorm is similar";
|
|
mes "to Fire Ball in that it can";
|
|
mes "attack multiple enemies";
|
|
mes "within a certain range.";
|
|
mes "It's an incredibly potent";
|
|
mes "ground targeting attack.";
|
|
.@skill_e5 = 1;
|
|
break;
|
|
case 6:
|
|
mes "[Mana]";
|
|
mes "Fire Wall is a ^FF0000Fire^000000";
|
|
mes "property skill that can";
|
|
mes "be learned after training";
|
|
mes "in the use of Fire Ball and";
|
|
mes "Sight. Unlike other skills,";
|
|
mes "Fire Wall targets an area.";
|
|
next;
|
|
specialeffect2 EF_FIREWALL;
|
|
mes "[Mana]";
|
|
mes "So you can place";
|
|
mes "a Fire Wall in locations";
|
|
mes "where you think the enemy";
|
|
mes "will move towards. And it's";
|
|
mes "especially useful when";
|
|
mes "monsters approach you!";
|
|
next;
|
|
mes "[Mana]";
|
|
mes "So if you can use";
|
|
mes "Fire Well strategically";
|
|
mes "and effectively, it can";
|
|
mes "be a very powerful skill~";
|
|
.@skill_e6 = 1;
|
|
break;
|
|
case 7:
|
|
mes "[Mana]";
|
|
mes "Energy Coat is, well,";
|
|
mes "a unique skill that you";
|
|
mes "can't just learn on your own.";
|
|
mes "You'll have to ask Blizardis";
|
|
mes "inside the Mage Guild to";
|
|
mes "teach you how to use it.";
|
|
next;
|
|
specialeffect2 EF_ENERGYCOAT;
|
|
next;
|
|
mes "[Mana]";
|
|
mes "If you do decide to";
|
|
mes "learn Energy Coat, I'm";
|
|
mes "sure Blizardis will tell";
|
|
mes "you all you need to know.";
|
|
.@skill_e7 = 1;
|
|
break;
|
|
case 8:
|
|
mes "[Mana]";
|
|
mes "Did you understand";
|
|
mes "all of that? Good, because";
|
|
mes "now I have a mission to give";
|
|
mes "you on behalf of the Mage";
|
|
mes "Guild. When you're ready for";
|
|
mes "briefing, talk to me, okay?";
|
|
next;
|
|
mes "[Mana]";
|
|
mes "Oh, and please take";
|
|
mes "this. It's a present for";
|
|
mes "you to help you in your";
|
|
mes "training. I hope it comes";
|
|
mes "in handy when fighting...";
|
|
tu_magician01 = 6;
|
|
getitem 1604,1; //Wand
|
|
specialeffect2 EF_HIT5;
|
|
.@total = .@skill_e1 + .@skill_e2 + .@skill_e3 + .@skill_e4 + .@skill_e5;
|
|
if (.@total) getexp (.@total*300),(.@total*100);
|
|
close;
|
|
}
|
|
}
|
|
close;
|
|
case 6:
|
|
mes "Oh good, you're back.";
|
|
mes "Let me tell you about";
|
|
mes "your mission. Recently,";
|
|
mes "something has happened in";
|
|
mes "Morocc and the Thief Guild";
|
|
mes "is requesting our assistance.";
|
|
next;
|
|
mes "[Mana]";
|
|
mes "It's not mandatory";
|
|
mes "for you to do this, but";
|
|
mes "you will be compensated";
|
|
mes "for your efforts and we'll";
|
|
mes "give you some support.";
|
|
mes "So what do you think?";
|
|
next;
|
|
switch(select("I'll do it.:Sorry, but...")) {
|
|
case 1:
|
|
mes "[Mana]";
|
|
mes "Great! Alright,";
|
|
mes "I'll send you straight";
|
|
mes "to Morocc, then. Once you";
|
|
mes "get there, go to the front";
|
|
mes "of the Morocc Pyramid and";
|
|
mes "speak to Yierhan. Thanks~";
|
|
next;
|
|
mes "[Mana]";
|
|
mes "Oh, and when you're";
|
|
mes "done with what Yierhan";
|
|
mes "has you do, come back";
|
|
mes "and report to me, okay?";
|
|
tu_magician01 = 7;
|
|
emotion ET_SMILE;
|
|
warp "morocc",182,286;
|
|
close;
|
|
case 2:
|
|
mes "[Mana]";
|
|
mes "Mmm...?";
|
|
mes "Oh, I see. Well, if";
|
|
mes "you happen to change";
|
|
mes "your mind, come back";
|
|
mes "and ask me later, okay?";
|
|
close;
|
|
}
|
|
case 7:
|
|
mes "I don't know";
|
|
mes "what kind of work";
|
|
mes "Yierhan has in store";
|
|
mes "for you, but hopefully";
|
|
mes "it won't be too difficult.";
|
|
close;
|
|
case 27:
|
|
mes "Yierhan just sent me";
|
|
mes "a message, saying that";
|
|
mes "you've done a great job in";
|
|
mes "completing your mission.";
|
|
mes "Very nice work, "+strcharinfo(0)+"~";
|
|
next;
|
|
mes "[Mana]";
|
|
mes "It seems like there are";
|
|
mes "two secret organizations";
|
|
mes "involved in all of this dirty";
|
|
mes "business. Why would they";
|
|
mes "be working together?";
|
|
next;
|
|
mes "[Mana]";
|
|
mes "Well, in any case...";
|
|
mes "This is some pretty";
|
|
mes "major business that";
|
|
mes "I guess the higher-ups";
|
|
mes "will handle, so you don't";
|
|
mes "need to worry about it for now.";
|
|
next;
|
|
mes "[Mana]";
|
|
mes "Please take this as";
|
|
mes "a little reward for helping";
|
|
mes "out both of our guilds. Once";
|
|
mes "again, thanks very much~";
|
|
tu_magician01 = 28;
|
|
getitem 2321,1; //Silk_Robe
|
|
Zeny = Zeny + 3000;
|
|
getexp 3000,1000;
|
|
close;
|
|
default:
|
|
if(tu_magician01 < 27){
|
|
mes "So...";
|
|
mes "It looks like something is";
|
|
mes "going on in the Rune-Midgarts";
|
|
mes "Kingdom for sure. No wonder";
|
|
mes "all the guilds are so busy...";
|
|
next;
|
|
mes "[Mana]";
|
|
mes "Anyway, please ";
|
|
mes "keep up the good";
|
|
mes "work. And, um, is";
|
|
mes "Yierhan doing well?";
|
|
} else {
|
|
mes "You seem to be well";
|
|
mes "experienced now and there";
|
|
mes "isn't anything else that I can";
|
|
mes "really teach you. Now it's up";
|
|
mes "to you to find ways to master";
|
|
mes "the ways of magic on your own.";
|
|
}
|
|
close;
|
|
}
|
|
}
|