You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
824 lines
24 KiB
Plaintext
824 lines
24 KiB
Plaintext
//===== rAthena Script =======================================
|
|
//= 2008 Headgear Quests
|
|
//===== By: ==================================================
|
|
//= Masao
|
|
//= Credits: Muad_Dib
|
|
//===== Current Version: =====================================
|
|
//= 1.0
|
|
//===== Compatible With: =====================================
|
|
//= rAthena Project
|
|
//===== Description: =========================================
|
|
//= [Official Conversion]
|
|
//= Cats Footprint, Cute Ribbon Dyer and Brides Corolla.
|
|
//===== Additional Comments: =================================
|
|
//= 1.0 First Version. [Masao]
|
|
//============================================================
|
|
|
|
gef_fild05,80,149,3 script Myu#08_hat 877,{
|
|
mes "[Myu]";
|
|
mes "Meow...";
|
|
emotion ET_HUK;
|
|
next;
|
|
if(hatcat2008 == 0) {
|
|
mes "[Myu]";
|
|
mes "Oh? Aren't you an adventurer?";
|
|
mes "What brings you here? Ho, you are not here to harm Wild Roses, are you?";
|
|
mes "(Meow!)";
|
|
next;
|
|
select("Meow..?");
|
|
mes "[Myu]";
|
|
mes "Ah, Never mind that.";
|
|
mes "This place is the village of Deserted people.";
|
|
mes "Homeland of those who walk in the shadows and lay low.";
|
|
next;
|
|
mes "[Myu]";
|
|
mes "....And yet, our peace is being disturbed by those barking dogs.";
|
|
mes "That's right, Adventurer.";
|
|
mes "Would you be so kind and punish those Kobold Archers?";
|
|
next;
|
|
mes "[Myu]";
|
|
mes "They have their own territory south of here, but they're still trying to invade ours.";
|
|
next;
|
|
mes "[Myu]";
|
|
mes "How Impudent. I tried to talk to them in a peaceful way, or even fight them off, but it was of no use.";
|
|
next;
|
|
mes "[Myu]";
|
|
mes "So what I'm asking you is... to drive them out of our territory by using all means necessary..";
|
|
next;
|
|
mes "[Myu]";
|
|
mes "If you manage to do that, I will give you something precious which I really adore.";
|
|
next;
|
|
switch(select("That sounds troublesome..:What should I do?")){
|
|
case 1:
|
|
mes "[Myu]";
|
|
mes "Hmph, yeah, it was kinda funny huh.";
|
|
mes "Anybody who comes here....they all come to harm the Wild Roses..";
|
|
mes "I failed to notice that.";
|
|
next;
|
|
mes "[Myu]";
|
|
mes "...It was a fruitless effort Meow...";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes " (Meow again...What a weirdo.)";
|
|
close;
|
|
case 2:
|
|
mes "[Myu]";
|
|
mes "Of course take care of those Kobold Archers Meow!";
|
|
mes " ";
|
|
mes "(Meow!)";
|
|
next;
|
|
select("Meow again?!");
|
|
mes "[Myu]";
|
|
mes "Hmm Hmm I told you to never mind that.";
|
|
mes "So as I was saying...";
|
|
mes "I mean... meow... er...";
|
|
next;
|
|
mes "[Myu]";
|
|
mes "Exactly 1,000 times no more, no less.";
|
|
mes "Give them 1,000 warnings and they will back off.";
|
|
next;
|
|
select("What do you mean by 1,000 warnings...?");
|
|
mes "[Myu]";
|
|
mes "Hu~Do I have to spell it out for you?";
|
|
next;
|
|
mes "As she says that, Myu slides her neck mocking like she's slitting her throat.";
|
|
next;
|
|
switch(select("Isn't that too much?:That's easy")){
|
|
case 1:
|
|
mes "[Myu]";
|
|
mes "..But they won't give up if we dont really teach them a lesson.";
|
|
mes "Well If you think it's too much for you, so be it.";
|
|
close;
|
|
case 2:
|
|
mes "[Myu]";
|
|
mes "But you have to keep one thing in mind and it is";
|
|
mes "obiously, NEVER EVER do any harm to Wild Roses.";
|
|
next;
|
|
mes "[Myu]";
|
|
mes "If you do, it's all over for you.";
|
|
mes "So you better be careful.. ";
|
|
mes "Meow Meow Meow..";
|
|
set hatcat2008,1;
|
|
setquest 7054;
|
|
setquest 7055;
|
|
close;
|
|
}
|
|
}
|
|
} else if(hatcat2008 == 1) {
|
|
if(checkquest(7055,HUNTING) == 2) {
|
|
mes "[Myu]";
|
|
mes "Did you think I didn't know what you have done?";
|
|
mes "Huh?";
|
|
next;
|
|
mes "[Myu]";
|
|
mes "How..just how could you kill those precious children..?";
|
|
mes "And you were saying that you are on our side?!";
|
|
next;
|
|
mes "[Myu]";
|
|
mes "Our business is over!!!";
|
|
mes " ";
|
|
mes "(Meow..)";
|
|
set hatcat2008,0;
|
|
erasequest 7054;
|
|
erasequest 7055;
|
|
close;
|
|
} else if(checkquest(7054,HUNTING) == 2) {
|
|
mes "[Myu]";
|
|
mes "Oh..wow unbelievable!";
|
|
mes "Now, those Kobolds should have learned a lesson, haven't they?";
|
|
mes "Meow Meow Meow!";
|
|
next;
|
|
mes "[Myu]";
|
|
mes "Here, Take this.";
|
|
mes "This is the Seal of our 'Brave Kitty Cats'.";
|
|
mes "This is soooo valuable, so don't lose it.";
|
|
next;
|
|
select("This is it?");
|
|
mes "[Myu]";
|
|
mes "What more did you expect?";
|
|
mes "That Pow is really a valuable thing!";
|
|
mes "Now, just take it and leave. Wild Roses feel uncomfortable with an adventurer around them.";
|
|
set hatcat2008,2;
|
|
getitem 5446,1;
|
|
erasequest 7054;
|
|
erasequest 7055;
|
|
close;
|
|
}
|
|
mes "[Myu]";
|
|
mes "You get it now, huh?";
|
|
mes "ONE THOUSAND TIMES! -chuckles-";
|
|
mes "(Meow Meow Meow~)";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "(What a weirdo.. Anyways..what's with that meow meow sound?)";
|
|
mes "Just keep your promises.";
|
|
mes "after the work is done...Ok?";
|
|
next;
|
|
mes "[Myu]";
|
|
mes "Of course! Don't worry about that~";
|
|
close;
|
|
} else if(hatcat2008 == 2) {
|
|
mes "[Myu]";
|
|
mes "This place is the village of Deserted people.";
|
|
mes "Homeland of those who walk in the shadows and lay low.";
|
|
next;
|
|
mes "[Myu]";
|
|
mes "Oh, Aren't you the Adventurer who took the Seal of our 'Brave Kitty Cats'.";
|
|
mes "What brings you here?";
|
|
next;
|
|
mes "[Myu]";
|
|
mes "Oh yeah, right, even after all the threats we gave the Kobolds..";
|
|
mes "our situation hasn't changed at all. Would you mind helping us once more?";
|
|
next;
|
|
mes "Myu slides her neck mocking like she's slitting her throat.";
|
|
mes "Her mouth looks like it's saying.";
|
|
mes " 'O.N.E. T.H.O.U.S.A.N.D.' ";
|
|
next;
|
|
switch(select("NO!:Sure.")) {
|
|
case 1:
|
|
mes "[Myu]";
|
|
mes "...!...";
|
|
mes ".. Ah.. that's too bad.";
|
|
mes "Well, looks like a bait has spoiled.... ";
|
|
mes "It's ok. That's how it is. Meow.";
|
|
close;
|
|
case 2:
|
|
mes "[Myu]";
|
|
mes "You know the drill right?";
|
|
mes "Never ever touch the Wild Roses, Only hunt down the Kobold Archers.";
|
|
mes "Give them 1,000 times despair!";
|
|
set hatcat2008,1;
|
|
setquest 7054;
|
|
setquest 7055;
|
|
close;
|
|
}
|
|
}
|
|
mes "[Myu]";
|
|
mes "Meow..";
|
|
mes "This Sunshine...makes me sleepy..";
|
|
close;
|
|
}
|
|
|
|
morocc_in,137,102,5 script Trainee#2008hat01 82,{
|
|
mes "[Trainee Elgo]";
|
|
mes "Welcome.";
|
|
mes "Please talk to our teacher if you are here to make a dyes.";
|
|
mes "And talk to my friend next to me if it is about the delivery.";
|
|
next;
|
|
switch(select("And just what are you doing?:I see.")){
|
|
case 1:
|
|
mes "[Elgo]";
|
|
mes "Well, I dye clothes.";
|
|
mes "like handkerchiefs, or ribbons.";
|
|
next;
|
|
mes "[Elgo]";
|
|
mes "I can dye small things really pretty..";
|
|
mes "Such as a ^4d4dffCute Ribbon^000000.";
|
|
mes "Bring me a Cute Ribbon if you want to dye it.";
|
|
next;
|
|
mes "[Elgo]";
|
|
mes "It'd be a good chance for me to practice one,";
|
|
mes "and you won't have to pay a single zeny.";
|
|
mes "Oh yeah, but I will at least need the required^4d4dffdyestuffs^000000.";
|
|
next;
|
|
mes "[Elgo]";
|
|
mes "Of course, I won't fail.";
|
|
mes "I will put all my efforts into it.";
|
|
mes "I want to challenge my skills!!";
|
|
next;
|
|
if (countitem(2250) > 0 || countitem(5441) > 0 || countitem(5439) > 0 || countitem(5440) > 0 || countitem(5438) > 0) {
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "(I have a Cute Ribbon...what should I do..?)";
|
|
next;
|
|
switch(select("Ask Elgo to dye it.:Leave it alone.")){
|
|
case 1:
|
|
mes "[Elgo]";
|
|
mes "Oh, So you want to dye your Cute Ribbon, aren't you?";
|
|
mes "What colour is your Cute Ribbon?";
|
|
mes "Which one is the one you want to be dyed?";
|
|
next;
|
|
switch(select("Yellow one..:White one..:Blue one..:Red one..:Green one..:Never mind.")){
|
|
case 1:
|
|
if(countitem(2250) > 0) {
|
|
mes "[Elgo]";
|
|
mes "Ok Ok, Yellow Cute Ribbon, huh?";
|
|
mes "What color do you want it to be dyed?";
|
|
next;
|
|
switch(select("White:Blue:Red:Green")){
|
|
case 1:
|
|
if(countitem(982) > 0) {
|
|
mes "[Elgo]";
|
|
mes "Wow, pure and innocent white!";
|
|
mes "Ok, let's do it.";
|
|
next;
|
|
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
|
next;
|
|
mes "[Elgo]";
|
|
mes ".. Hmm..";
|
|
mes "This should do it.";
|
|
mes "What do you think?";
|
|
mes "Did this color came out nicely?";
|
|
delitem 2250,1;
|
|
delitem 982,1;
|
|
getitem 5441,1;
|
|
close;
|
|
}
|
|
mes "[Elgo]";
|
|
mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
|
|
close;
|
|
case 2:
|
|
if(countitem(978) > 0) {
|
|
mes "[Elgo]";
|
|
mes "Cool blue!!";
|
|
mes "Let's do it!";
|
|
next;
|
|
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
|
next;
|
|
mes "[Elgo]";
|
|
mes ".. Hmm..";
|
|
mes "This should do it.";
|
|
mes "What do you think?";
|
|
mes "Did this color came out nicely?";
|
|
delitem 2250,1;
|
|
delitem 978,1;
|
|
getitem 5440,1;
|
|
close;
|
|
}
|
|
mes "[Elgo]";
|
|
mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
|
|
close;
|
|
case 3:
|
|
if(countitem(975) > 0) {
|
|
mes "[Elgo]";
|
|
mes "Cute Red!";
|
|
mes "Let's do it!";
|
|
next;
|
|
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
|
next;
|
|
mes "[Elgo]";
|
|
mes ".. Hmm..";
|
|
mes "This should do it.";
|
|
mes "What do you think?";
|
|
mes "Did this color came out nicely?";
|
|
delitem 2250,1;
|
|
delitem 975,1;
|
|
getitem 5439,1;
|
|
close;
|
|
}
|
|
mes "[Elgo]";
|
|
mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
|
|
close;
|
|
case 4:
|
|
if(countitem(979) > 0) {
|
|
mes "[Elgo]";
|
|
mes "Nature's Green!";
|
|
mes "Let's do it!";
|
|
next;
|
|
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
|
next;
|
|
mes "[Elgo]";
|
|
mes ".. Hmm..";
|
|
mes "This should do it.";
|
|
mes "What do you think?";
|
|
mes "Did this color came out nicely?";
|
|
delitem 2250,1;
|
|
delitem 979,1;
|
|
getitem 5438,1;
|
|
close;
|
|
}
|
|
mes "[Elgo]";
|
|
mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000.";
|
|
close;
|
|
}
|
|
}
|
|
mes "[Elgo]";
|
|
mes "Yellow is the basic color of a Cute Ribbon.";
|
|
mes "But you don't even have one.";
|
|
close;
|
|
case 2:
|
|
if(countitem(5441) > 0) {
|
|
mes "[Elgo]";
|
|
mes "Ok Ok, This white Cute Ribbon, huh?";
|
|
mes "What color do you want it to be dyed?";
|
|
next;
|
|
switch(select("Yellow:Blue:Red:Green")) {
|
|
case 1:
|
|
if(countitem(976) > 0) {
|
|
mes "[Elgo]";
|
|
mes "Basic Yellow!";
|
|
mes "Let's do it!";
|
|
next;
|
|
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
|
next;
|
|
mes "[Elgo]";
|
|
mes ".. Hmm..";
|
|
mes "This should do it.";
|
|
mes "What do you think?";
|
|
mes "Did this color came out nicely?";
|
|
delitem 5441,1;
|
|
delitem 976,1;
|
|
getitem 2250,1;
|
|
close;
|
|
}
|
|
mes "[Elgo]";
|
|
mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
|
|
close;
|
|
case 2:
|
|
if(countitem(978) > 0) {
|
|
mes "[Elgo]";
|
|
mes "Cool blue!!";
|
|
mes "Let's do it!";
|
|
next;
|
|
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
|
next;
|
|
mes "[Elgo]";
|
|
mes ".. Hmm..";
|
|
mes "This should do it.";
|
|
mes "What do you think?";
|
|
mes "Did this color came out nicely?";
|
|
delitem 5441,1;
|
|
delitem 978,1;
|
|
getitem 5440,1;
|
|
close;
|
|
}
|
|
mes "[Elgo]";
|
|
mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
|
|
close;
|
|
case 3:
|
|
if(countitem(975) > 0) {
|
|
mes "[Elgo]";
|
|
mes "Cute Red!";
|
|
mes "Let's do it!";
|
|
next;
|
|
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
|
next;
|
|
mes "[Elgo]";
|
|
mes ".. Hmm..";
|
|
mes "This should do it.";
|
|
mes "What do you think?";
|
|
mes "Did this color came out nicely?";
|
|
delitem 5441,1;
|
|
delitem 975,1;
|
|
getitem 5439,1;
|
|
close;
|
|
}
|
|
mes "[Elgo]";
|
|
mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
|
|
close;
|
|
case 4:
|
|
if(countitem(979) > 0) {
|
|
mes "[Elgo]";
|
|
mes "Nature's Green!";
|
|
mes "Let's do it!";
|
|
next;
|
|
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
|
next;
|
|
mes "[Elgo]";
|
|
mes ".. Hmm..";
|
|
mes "This should do it.";
|
|
mes "What do you think?";
|
|
mes "Did this color came out nicely?";
|
|
delitem 5441,1;
|
|
delitem 979,1;
|
|
getitem 5438,1;
|
|
close;
|
|
}
|
|
mes "[Elgo]";
|
|
mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000.";
|
|
close;
|
|
}
|
|
}
|
|
mes "[Elgo]";
|
|
mes "You want to dye a white Cute Ribbon, right?";
|
|
mes "But you don't even have one.";
|
|
close;
|
|
case 3:
|
|
if(countitem(5440) > 0) {
|
|
mes "[Elgo]";
|
|
mes "Ok Ok, This blue Cute Ribbon, huh?";
|
|
mes "What color do you want it to be dyed?";
|
|
next;
|
|
switch(select("White:Yellow:Red:Green")) {
|
|
case 1:
|
|
if(countitem(982) > 0) {
|
|
mes "[Elgo]";
|
|
mes "Wow, pure and innocent white!";
|
|
mes "Ok, let's do it.";
|
|
next;
|
|
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
|
next;
|
|
mes "[Elgo]";
|
|
mes ".. Hmm..";
|
|
mes "This should do it.";
|
|
mes "What do you think?";
|
|
mes "Did this color came out nicely?";
|
|
delitem 5440,1;
|
|
delitem 982,1;
|
|
getitem 5441,1;
|
|
close;
|
|
}
|
|
mes "[Elgo]";
|
|
mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
|
|
close;
|
|
case 2:
|
|
if(countitem(976) > 0) {
|
|
mes "[Elgo]";
|
|
mes "Basic Yellow!";
|
|
mes "Let's do it!";
|
|
next;
|
|
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
|
next;
|
|
mes "[Elgo]";
|
|
mes ".. Hmm..";
|
|
mes "This should do it.";
|
|
mes "What do you think?";
|
|
mes "Did this color came out nicely?";
|
|
delitem 5440,1;
|
|
delitem 976,1;
|
|
getitem 2250,1;
|
|
close;
|
|
}
|
|
mes "[Elgo]";
|
|
mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
|
|
close;
|
|
case 3:
|
|
if(countitem(975) > 0) {
|
|
mes "[Elgo]";
|
|
mes "Cute Red!";
|
|
mes "Let's do it!";
|
|
next;
|
|
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
|
next;
|
|
mes "[Elgo]";
|
|
mes ".. Hmm..";
|
|
mes "This should do it.";
|
|
mes "What do you think?";
|
|
mes "Did this color came out nicely?";
|
|
delitem 5440,1;
|
|
delitem 975,1;
|
|
getitem 5439,1;
|
|
close;
|
|
}
|
|
mes "[Elgo]";
|
|
mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
|
|
close;
|
|
case 4:
|
|
if(countitem(979) > 0) {
|
|
mes "[Elgo]";
|
|
mes "Nature's Green!";
|
|
mes "Let's do it!";
|
|
next;
|
|
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
|
next;
|
|
mes "[Elgo]";
|
|
mes ".. Hmm..";
|
|
mes "This should do it.";
|
|
mes "What do you think?";
|
|
mes "Did this color came out nicely?";
|
|
delitem 5440,1;
|
|
delitem 979,1;
|
|
getitem 5438,1;
|
|
close;
|
|
}
|
|
mes "[Elgo]";
|
|
mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000.";
|
|
close;
|
|
}
|
|
}
|
|
mes "[Elgo]";
|
|
mes "You want to dye a blue Cute Ribbon, right?";
|
|
mes "But you don't even have one.";
|
|
close;
|
|
case 4:
|
|
if(countitem(5439) > 0) {
|
|
mes "[Elgo]";
|
|
mes "Ok Ok, This Red Cute Ribbon, huh?";
|
|
mes "What color do you want it to be dyed?";
|
|
next;
|
|
switch(select("White:Blue:Yellow:Green")){
|
|
case 1:
|
|
if (countitem(982) > 0){
|
|
mes "[Elgo]";
|
|
mes "Wow, pure and innocent white!";
|
|
mes "Ok, let's do it.";
|
|
next;
|
|
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
|
next;
|
|
mes "[Elgo]";
|
|
mes ".. Hmm..";
|
|
mes "This should do it.";
|
|
mes "What do you think?";
|
|
mes "Did this color came out nicely?";
|
|
delitem 5439,1;
|
|
delitem 982,1;
|
|
getitem 5441,1;
|
|
close;
|
|
}
|
|
mes "[Elgo]";
|
|
mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
|
|
close;
|
|
case 2:
|
|
if(countitem(978) > 0) {
|
|
mes "[Elgo]";
|
|
mes "Cool blue!!";
|
|
mes "Let's do it!";
|
|
next;
|
|
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
|
next;
|
|
mes "[Elgo]";
|
|
mes ".. Hmm..";
|
|
mes "This should do it.";
|
|
mes "What do you think?";
|
|
mes "Did this color came out nicely?";
|
|
delitem 5439,1;
|
|
delitem 978,1;
|
|
getitem 5440,1;
|
|
close;
|
|
}
|
|
mes "[Elgo]";
|
|
mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
|
|
close;
|
|
case 3:
|
|
if(countitem(976) > 0) {
|
|
mes "[Elgo]";
|
|
mes "Basic Yellow!";
|
|
mes "Let's do it!";
|
|
next;
|
|
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
|
next;
|
|
mes "[Elgo]";
|
|
mes ".. Hmm..";
|
|
mes "This should do it.";
|
|
mes "What do you think?";
|
|
mes "Did this color came out nicely?";
|
|
delitem 5439,1;
|
|
delitem 976,1;
|
|
getitem 2250,1;
|
|
close;
|
|
}
|
|
mes "[Elgo]";
|
|
mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
|
|
close;
|
|
case 4:
|
|
if(countitem(979) > 0) {
|
|
mes "[Elgo]";
|
|
mes "Nature's Green!";
|
|
mes "Let's do it!";
|
|
next;
|
|
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
|
next;
|
|
mes "[Elgo]";
|
|
mes ".. Hmm..";
|
|
mes "This should do it.";
|
|
mes "What do you think?";
|
|
mes "Did this color came out nicely?";
|
|
delitem 5439,1;
|
|
delitem 979,1;
|
|
getitem 5438,1;
|
|
close;
|
|
}
|
|
mes "[Elgo]";
|
|
mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000.";
|
|
close;
|
|
}
|
|
}
|
|
mes "[Elgo]";
|
|
mes "You want to dye a red Cute Ribbon, right?";
|
|
mes "But you don't even have one.";
|
|
close;
|
|
case 5:
|
|
if(countitem(5438) > 0) {
|
|
mes "[Elgo]";
|
|
mes "Ok Ok, This Green Cute Ribbon, huh?";
|
|
mes "What color do you want it to be dyed?";
|
|
next;
|
|
switch(select("White:Blue:Red:Yellow")) {
|
|
case 1:
|
|
if(countitem(982) > 0) {
|
|
mes "[Elgo]";
|
|
mes "Wow, pure and innocent white!";
|
|
mes "Ok, let's do it.";
|
|
next;
|
|
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
|
next;
|
|
mes "[Elgo]";
|
|
mes ".. Hmm..";
|
|
mes "This should do it.";
|
|
mes "What do you think?";
|
|
mes "Did this color came out nicely?";
|
|
delitem 5438,1;
|
|
delitem 982,1;
|
|
getitem 5441,1;
|
|
close;
|
|
}
|
|
mes "[Elgo]";
|
|
mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
|
|
close;
|
|
case 2:
|
|
if(countitem(978) > 0) {
|
|
mes "[Elgo]";
|
|
mes "Cool blue!!";
|
|
mes "Let's do it!";
|
|
next;
|
|
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
|
next;
|
|
mes "[Elgo]";
|
|
mes ".. Hmm..";
|
|
mes "This should do it.";
|
|
mes "What do you think?";
|
|
mes "Did this color came out nicely?";
|
|
delitem 5438,1;
|
|
delitem 978,1;
|
|
getitem 5440,1;
|
|
close;
|
|
}
|
|
mes "[Elgo]";
|
|
mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
|
|
close;
|
|
case 3:
|
|
if(countitem(975) > 0) {
|
|
mes "[Elgo]";
|
|
mes "Cute Red!";
|
|
mes "Let's do it!";
|
|
next;
|
|
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
|
next;
|
|
mes "[Elgo]";
|
|
mes ".. Hmm..";
|
|
mes "This should do it.";
|
|
mes "What do you think?";
|
|
mes "Did this color came out nicely?";
|
|
delitem 5438,1;
|
|
delitem 975,1;
|
|
getitem 5439,1;
|
|
close;
|
|
}
|
|
mes "[Elgo]";
|
|
mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
|
|
close;
|
|
case 4:
|
|
if(countitem(976) > 0) {
|
|
mes "[Elgo]";
|
|
mes "Basic Yellow!";
|
|
mes "Let's do it!";
|
|
next;
|
|
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
|
|
next;
|
|
mes "[Elgo]";
|
|
mes ".. Hmm..";
|
|
mes "This should do it.";
|
|
mes "What do you think?";
|
|
mes "Did this color came out nicely?";
|
|
delitem 5438,1;
|
|
delitem 976,1;
|
|
getitem 2250,1;
|
|
close;
|
|
}
|
|
mes "[Elgo]";
|
|
mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
|
|
close;
|
|
}
|
|
}
|
|
mes "[Elgo]";
|
|
mes "You want to dye a Green Cute Ribbon, right?";
|
|
mes "But you don't even have one.";
|
|
close;
|
|
case 6:
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Ah, I'm not sure this time. I will come back next time.";
|
|
mes "Take Care.";
|
|
next;
|
|
mes "[Elgo]";
|
|
mes "Ok. It's fine. I will see you later~ Bye Bye~!";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Hmm, I will bring you one next time.";
|
|
mes "Take Care.";
|
|
next;
|
|
mes "[Elgo]";
|
|
mes "Ok, Good bye!";
|
|
close;
|
|
}
|
|
}
|
|
case 2:
|
|
mes "[Elgo]";
|
|
mes "Uh..Would you please leave?";
|
|
mes "I need to get back to work...";
|
|
close;
|
|
}
|
|
}
|
|
|
|
in_orcs01,119,106,3 script Orc Lady#2008hat03 1273,2,2,{
|
|
|
|
OnTouch:
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "This Orc Lady is absorbed in something.";
|
|
mes "I don't know what she's making...but she wouldn't notice me even I walk up on her.";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Should I talk to her?...Uh..Do we even understand eachother?";
|
|
next;
|
|
mes "THe Orc Lady suddenly turns around looking surprised.";
|
|
mes "A Maneater Blossom fell on the ground out of her hands.";
|
|
next;
|
|
switch(select("Pick up the flowers for Orc Lady.:Run away!")) {
|
|
case 1:
|
|
mes "[Orc Lady]";
|
|
mes ".. ...";
|
|
mes "Adventurer with weapon helps Orc?";
|
|
mes "You weirdo.";
|
|
mes "My name is Aite-Nah-Zir-Be.";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Surprisingly the Orc Lady introduced herself to me.";
|
|
mes "How should I react?";
|
|
next;
|
|
switch(select("Ask her what she was up to.:Say good bye.")){
|
|
case 1:
|
|
mes "[Aite]";
|
|
mes "I'm making a Corolla.";
|
|
mes "Weaving the flower...with a ribbon..";
|
|
mes "Brides...wear...Corollas..";
|
|
next;
|
|
select("Would you make one for me?");
|
|
if((countitem(10007) > 0) && (countitem(1032) > 999)) {
|
|
mes "[Aite]";
|
|
mes ".. Materials..you..have..";
|
|
mes "..Too much time to make one.";
|
|
next;
|
|
mes "[Aite]";
|
|
mes "Trade with you.. the one I just made.";
|
|
mes "But you, weirdo.";
|
|
mes "You humans are hard...to...understand.";
|
|
delitem 10007,1;
|
|
delitem 1032,1000;
|
|
getitem 5436,1;
|
|
close;
|
|
}
|
|
mes "[Aite]";
|
|
mes "I need... Silk... Ribbon.";
|
|
mes "1,000 Maneater Blossoms..";
|
|
mes "Bring me....";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "(^4d4dff Silk Ribbon and 1,000 Maneater Blossoms^000000, huh..)";
|
|
mes "Got it. I will go and bring back the materials.";
|
|
close;
|
|
case 2:
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "I nodded goodbye to her with a smile on my face saying nothing.";
|
|
mes "She nodded back to be as if she understood that was my good bye.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Let's run away while she's still in shock.";
|
|
close2;
|
|
warp "gef_fild10",223,203;
|
|
end;
|
|
}
|
|
end;
|
|
}
|