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2219 lines
59 KiB
Plaintext
2219 lines
59 KiB
Plaintext
//===== rAthena Script =======================================
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//= Quest NPCs related to Amatsu
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//===== By: ==================================================
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//= rAthena Dev Team & MasterOfMuppets
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//===== Current Version: =====================================
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//= 1.5
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= Momotaro Event
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//= Sushi Quest
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//= Dungeon Quest
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//===== Additional Comments: =================================
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//= 1.3 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf]
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//= 1.4 Added missing checkweight. [L0ne_W0lf]
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//= 1.4a Fixed typo in condition check [Gepard]
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//= 1.5 Added questlog support. [Euphy]
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//============================================================
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// Momotaro Event :: japan_momo_q
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//============================================================
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amatsu,223,236,3 script Publisher#ama 763,{
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if (checkweight(1201,1) == 0) {
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mes "- Wait a moment!! -";
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mes "- Currently you are carrying -";
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mes "- too many items with you. -";
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mes "- Please store some items into your Kafra storage -";
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mes "- and try again. -";
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close;
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}
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if (event_momo < 2) {
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mes "[Publisher]";
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mes "Hello~!!";
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mes "Our ^009CFFScroll Publishing Company^000000";
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mes "is professionally publishing";
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mes "tales.";
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mes " ";
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next;
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mes "[Publisher]";
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mes "We established";
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mes "^3163FFMomotaro Field Trip^000000";
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mes "to celebrate ^009CFF<Momotaro Story>^000000 selling over a million copies.";
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next;
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mes "[Publisher]";
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mes "Become Momotaro and eliminate";
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mes "Dokebis, just like in the story!";
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mes "There will also be rewards.";
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next;
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switch(select("What is Momotaro Story?:I want to try!:I'm busy right now...")) {
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case 1:
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mes "[Publisher]";
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mes "Eh~!? How can you not know about";
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mes "Momotaro? Don't they have this";
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mes "tale in Midgard?? Well...";
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mes "Let me tell you the story.";
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next;
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mes "[Publisher]";
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mes "Long ago, there lived an old married couple. They were happy, but didn't have any children.";
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next;
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mes "[Publisher]";
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mes "One day, while old lady was doing the laundy, she found a humongous";
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mes "peach. She cut it in half and...";
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mes "'Poof!' There was a baby inside!";
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next;
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mes "[Publisher]";
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mes "The old man and lady were shocked.";
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mes "They decided to adopt that baby,";
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mes "and give him their love...";
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next;
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mes "[Publisher]";
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mes "That baby grew so fast, like that beanstalk from 'Jack and Beanstalk,' and became a strong boy in only a few days.";
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mes " ";
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next;
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mes "[Publisher]";
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mes "That boy's name was...";
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mes "<Momotaro>!!!";
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mes "Momotaro traveled to eliminate";
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mes "dokebis that were harassing";
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mes "the towners.";
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next;
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mes "[Publisher]";
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mes "He became friends with";
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mes "^3163FFYoyo, Picky, and Desert Wolf^000000";
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mes "and eliminated all of the Dokebis. Then he lived happily ever after with the old couple.";
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next;
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mes "[Publisher]";
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mes "How was it?";
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mes "Great, right?";
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mes "I mean, this story sold a million copies!";
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close;
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case 2:
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if (BaseLevel > 29) {
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mes "[Publisher]";
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mes "Yay-! You look excited!";
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mes "You'll be ready to go soon.";
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mes "Please fill out this registration card.";
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next;
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mes "[Publisher]";
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mes "....................";
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mes "......Mm.....Let's see.....";
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mes ".............Good!";
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mes "Alright, then!";
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mes "Let it begin~~~!!!!!!!!!";
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mes "<Momotaro Field Trip>~!";
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next;
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warp "ama_test",52,35;
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end;
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}
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mes "[Publisher]";
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mes "Hmm~";
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mes "Why don't you train yourself more";
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mes "and come back?";
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close;
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case 3:
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mes "[Publisher]";
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mes "Eh?";
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mes "...But there are sweet rewards waiting...";
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close;
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}
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}
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else if (event_momo == 4) {
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mes "[Publisher]";
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mes "Ah~ What nice weather!";
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mes "This is the perfect weather to do some reading.";
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close;
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}
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else if (event_momo > 1) {
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mes "[Publisher]";
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mes "How was it? Did you have fun?";
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mes "I hope you had a good time";
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mes "during the field trip.";
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mes " ";
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mes " ";
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next;
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mes "[Publisher]";
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mes "This is your reward for you.";
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mes "Please continue to enjoy stories~";
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mes " ";
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set .@event_momo, event_momo;
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set event_momo,4;
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completequest 8128;
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completequest 8129;
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completequest 8130;
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if (.@event_momo == 3) {
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set .@gift_1,rand(1,10);
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if (.@gift_1 == 1) {
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getitem 659,1; //Heart_Of_Her
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}
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if (.@gift_1 == 2) {
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getitem 633,1; //Baked_Yam
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}
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if (.@gift_1 == 3) {
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getitem 634,1; //Tropical_Banana
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}
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if (.@gift_1 == 4) {
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getitem 639,1; //Armlet_Of_Obedience
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}
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if (.@gift_1 == 5) {
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getitem 636,1; //No_Recipient
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}
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if (.@gift_1 == 6) {
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getitem 628,1; //Well_Dried_Bone
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}
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if (.@gift_1 == 7) {
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getitem 637,1; //Old_Broom
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}
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if (.@gift_1 == 8) {
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getitem 635,1; //Horror_Of_Tribe
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}
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if (.@gift_1 == 9) {
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getitem 626,1; //Monster_Juice
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}
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if (.@gift_1 == 10) {
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getitem 641,1; //Contracts_In_Shadow
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}
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}
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else {
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set .@gift_2,rand(1,10);
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if (.@gift_2 == 1) {
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getitem 622,1; //Rainbow_Carrot
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}
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if (.@gift_2 == 2) {
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getitem 627,1; //Sweet_Milk
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}
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if (.@gift_2 == 3) {
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getitem 629,1; //Singing_Flower
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}
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if (.@gift_2 == 4) {
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getitem 632,1; //Fatty_Chubby_Earthworm
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}
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if (.@gift_2 == 5) {
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getitem 623,1; //Earthworm_The_Dude
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}
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if (.@gift_2 == 6) {
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getitem 619,1; //Unripe_Apple
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}
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if (.@gift_2 == 7) {
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getitem 621,1; //Bitter_Herb
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}
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if (.@gift_2 == 8) {
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getitem 620,1; //Orange_Juice
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}
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if (.@gift_2 == 9) {
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getitem 625,1; //Lusty_Iron
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}
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if (.@gift_2 == 10) {
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getitem 624,1; //Rotten_Fish
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}
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}
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close;
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}
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}
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ama_test,52,44,3 script Assistant#ama 109,{
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if (event_momo == 0) {
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mes "[Satoshi]";
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mes "Welcome to <Momotaro Field Trip>";
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mes " ";
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next;
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mes "[Satoshi]";
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mes "I'm Satoshi who is in charge of the waiting room in <Momotaro Field Trip>.";
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next;
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mes "[Satoshi]";
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mes "Originally, I was working for the publishing company, but we lacked workers for the Field Trip...";
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mes "But working here is much better!";
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mes "Now I just watch people trying to accomplish the mission. Heh hehe~";
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next;
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mes "[Satoshi]";
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mes "................";
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mes "Just kidding";
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mes "*Wipes away sweat*";
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next;
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mes "[Satoshi]";
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mes "Well, let me explain";
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mes "about the rules in the Field Trip.";
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mes " ";
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next;
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mes "[Satoshi]";
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mes "First of all...Did you hear";
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mes "about the story from the publisher?";
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next;
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if (select("Yes:No") == 1) {
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mes "[Satoshi]";
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mes "Hehe...Good.";
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mes "Momotaro Story is our";
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mes "pride. It's the best story EVER.";
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mes "Hahahah!!!";
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next;
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mes "[Satoshi]";
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mes "...Hmmhmm.";
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next;
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mes "[Satoshi]";
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mes "The Field Trip is simple.";
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mes "Go inside and eliminate";
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mes "Dokebis bravely!!!";
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mes "Just like Momotaro!!!";
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mes "Understand? Bravely!!!";
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next;
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mes "[Satoshi]";
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mes "In addition, there are three";
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mes "things you need to know.";
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next;
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mes "[Satoshi]";
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mes "First....";
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mes "You can't come back once you clear the field trip. Keep that in mind.";
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next;
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mes "[Satoshi]";
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mes "Secondly....";
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mes "Q-pet is prohibited";
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mes "inside of the field trip.";
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mes "If you are with a pet,";
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mes "please change it to egg status.";
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next;
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mes "[Satoshi]";
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mes "And finally...";
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mes "One person can be on the";
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mes "field trip for 6 minutes.";
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next;
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mes "[Satoshi]";
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mes "Well then, please";
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mes "wait your turn";
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mes "in the waiting room.";
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mes "Good luck in fighting!!";
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close;
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}
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mes "[Assistant]";
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mes "Eh? You can't just";
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mes "skip the story";
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mes "when you enter field trip!!";
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mes "I can't allow you to do that";
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mes "as Momotaro's fan!!!";
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next;
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mes "[Assistant]";
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mes "Please listen to the story";
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mes "from the publisher.";
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mes "Thank you.";
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mes "Bye~~";
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next;
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warp "amatsu",223,230;
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end;
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}
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else if (event_momo == 1) {
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mes "[Satoshi]";
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mes "Oh my...Are you alright?";
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mes "I thought it was entertaining but maybe it was too hard for you?";
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next;
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mes "[Satoshi]";
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mes "Now what are you going to do?";
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mes "Do you want to go in again?";
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next;
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if (select("Yes:No, I want to go back") == 1) {
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mes "[Satoshi]";
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mes "The more effort you put into this, the sweeter victory will taste.";
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mes "Good luck in fighting!";
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close;
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}
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mes "[Satoshi]";
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mes "Well, I guess the reality of the situation is that you just can't fulfill the role of Momotaro...";
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mes "Still, don't be depressed.";
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next;
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mes "[Satoshi]";
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mes "I think you've gained enough experience from the field trip.";
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next;
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mes "[Assistant]";
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mes "If you hear a good story,";
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mes "Please, contact our";
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mes "publishing company.";
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mes "Bye-";
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close2;
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percentheal 100,0;
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set event_momo,0;
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warp "amatsu",223,230;
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end;
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}
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else if (event_momo == 2) {
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mes "[Satoshi]";
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mes "Woohoo~ Congratulations!!";
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mes "You were so great!";
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next;
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mes "[Satoshi]";
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mes "It is time to say good bye.";
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mes "If you hear a good story,";
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mes "Please, contact our";
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mes "publishing company.";
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mes "Bye-";
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close2;
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percentheal 100,0;
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warp "amatsu",223,230;
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end;
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}
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mes "[Satoshi]";
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mes "Woohoo~ Congratulations!!";
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mes "You were so great!!";
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mes "Even though your finish was kind of weak...";
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next;
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mes "[Satoshi]";
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mes "It is time to say good bye.";
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mes "If you hear a good story,";
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mes "Please, contact our";
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mes "publishing company.";
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mes "Bye-";
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close2;
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warp "amatsu",223,230;
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end;
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OnInit:
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waitingroom "Waiting Exhibit.",10,"Assistant#ama::OnStartArena",1;
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enablewaitingroomevent "Assistant#ama";
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end;
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OnStartArena:
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disablenpc "Coach#ama";
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donpcevent "Am Mut#ama::OnReset";
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donpcevent "Dokebi#ez::OnReset";
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donpcevent "Dokebi#hd::OnReset";
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enablenpc "Grandma#ama1";
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enablenpc "Grandpa#ama";
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warpwaitingpc "ama_test",50,83;
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donpcevent "Timer#ama::OnEnable";
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disablewaitingroomevent "Assistant#ama";
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end;
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OnReset:
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enablewaitingroomevent "Assistant#ama";
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end;
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}
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ama_test,34,25,0 script Hanako chan#ama -1,2,2,{
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OnTouch_:
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mes "[Hanako chan]";
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mes ".......Eeeeheeheehee";
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mes ".....................";
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next;
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mes "[Hanako chan]";
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mes "..Eeeeheeheeheeheeheehee";
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mes "..........................";
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next;
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mes "[Hanako chan]";
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mes "......................";
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mes "...Want red toilet paper....";
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mes ".....or bl-ue toilet paper.... ";
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close;
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}
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ama_test,49,93,4 script Grandpa#ama 766,{
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end;
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OnInit:
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disablenpc "Grandpa#ama";
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end;
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}
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ama_test,50,93,4 script Grandma#ama1 761,10,10,{
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end;
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OnInit:
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disablenpc "Grandma#ama1";
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end;
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OnTouch_:
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mes "[Grandma]";
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mes "Arrrk!!!";
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next;
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mes "[Grandma]";
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mes "Honey!! Someone hacked my account and stole my equipment!! ";
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next;
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mes "[Grandpa]";
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mes "Hmm. The Chief said Dokebi earned 20 million zeny by hacking others' accounts...";
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next;
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setquest 8127;
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mes "[Grandma]";
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mes "Dohhhhhhh!!!! ";
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next;
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mes "[Grandpa]";
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mes "....Huh I've heard that somewhere.. ..... ";
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next;
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mes "[Grandpa]";
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mes "Anyway, Momotaro...";
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next;
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mes "[Grandpa]";
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mes "As you know, since we towners spend our time sitting and chatting,";
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mes "we can't kill Dokebis because we're low level, so...Please do it for us. ";
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next;
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mes "[Grandma]";
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mes "Momotaro...";
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mes "I really wanted to give you";
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mes "a handmade ^3163FFYummiest Red Potion in the whole world^000000 ...but...";
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mes ".....I failed to make them ....";
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next;
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mes "[Grandma]";
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mes "...I'm sorry. I should have been leveling up before...*Sob*";
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next;
|
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mes "[Grandma & Grandpa]";
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mes "So...Do me this favor, kid~";
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close2;
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set event_momo,1;
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if (countitem(9010) > 0 || countitem(9005) > 0 || countitem(9016) > 0) {
|
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disablenpc "Grandpa#ama";
|
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disablenpc "Grandma#ama1";
|
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donpcevent "Dokebi#ez::OnEnable";
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}
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else {
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disablenpc "Grandpa#ama";
|
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disablenpc "Grandma#ama1";
|
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donpcevent "Dokebi#hd::OnEnable";
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}
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end;
|
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}
|
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|
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ama_test,34,15,0 script Dokebi#ez -1,{
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OnInit:
|
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disablenpc "Dokebi#ez";
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end;
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OnEnable:
|
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enablenpc "Dokebi#ez";
|
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set .MyMobs,9;
|
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monster "ama_test",45,95,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
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monster "ama_test",45,99,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
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monster "ama_test",47,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
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monster "ama_test",51,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
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monster "ama_test",55,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
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monster "ama_test",55,97,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
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monster "ama_test",55,93,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
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monster "ama_test",53,91,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
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monster "ama_test",49,91,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
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end;
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|
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OnReset:
|
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killmonster "ama_test","Dokebi#ez::OnMyMobDead";
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end;
|
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|
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OnMyMobDead:
|
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set .MyMobs,.MyMobs-1;
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if (.MyMobs < 1) {
|
|
mapannounce "ama_test","I...I will be baaaack~~~~!!!",bc_map;
|
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enablenpc "Coach#ama";
|
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set event_momo,2;
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}
|
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else {
|
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set .@dokebi_tel,rand(1,4);
|
|
if (.@dokebi_tel == 1) {
|
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mapannounce "ama_test","!!IT'S A RAID!!!! RUN!!",bc_map;
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|
}
|
|
else if (.@dokebi_tel == 2) {
|
|
mapannounce "ama_test"," Ow, Ouch!!! ",bc_map;
|
|
}
|
|
else if (.@dokebi_tel == 3) {
|
|
mapannounce "ama_test"," But I didn't even do anything Baaad~!!",bc_map;
|
|
}
|
|
else if (.@dokebi_tel == 4) {
|
|
mapannounce "ama_test"," I'm sorry~~ Waaaaah~~ ",bc_map;
|
|
}
|
|
}
|
|
end;
|
|
}
|
|
|
|
ama_test,34,16,0 script Dokebi#hd -1,{
|
|
OnInit:
|
|
disablenpc "Dokebi#hd";
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc "Dokebi#hd";
|
|
set .MyMobs,9;
|
|
monster "ama_test",45,95,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
|
|
monster "ama_test",45,99,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
|
|
monster "ama_test",47,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
|
|
monster "ama_test",51,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
|
|
monster "ama_test",55,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
|
|
monster "ama_test",55,97,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
|
|
monster "ama_test",55,93,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
|
|
monster "ama_test",53,91,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
|
|
monster "ama_test",49,91,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
|
|
end;
|
|
|
|
OnReset:
|
|
killmonster "ama_test","Dokebi#hd::OnMyMobDead";
|
|
end;
|
|
|
|
OnMyMobDead:
|
|
set .MyMobs,.MyMobs-1;
|
|
if (.MyMobs < 1) {
|
|
mapannounce "ama_test"," I will be baaaack~~~~!!!",bc_map;
|
|
enablenpc "Coach#ama";
|
|
set event_momo,2;
|
|
}
|
|
else {
|
|
set .@dokebi_tel,rand(1,4);
|
|
if (.@dokebi_tel == 1) {
|
|
mapannounce "ama_test","!! IT'S A RAID!!!! RUN!!",bc_map;
|
|
}
|
|
if (.@dokebi_tel == 2) {
|
|
mapannounce "ama_test"," Ow, Ouch!!! ",bc_map;
|
|
}
|
|
if (.@dokebi_tel == 3) {
|
|
mapannounce "ama_test"," But I didn't even do anything Baaaaad~!",bc_map;
|
|
}
|
|
if (.@dokebi_tel == 4) {
|
|
mapannounce "ama_test"," I'm sorry~~! Waaaaah~~ ",bc_map;
|
|
}
|
|
}
|
|
end;
|
|
}
|
|
|
|
ama_test,50,100,3 script Coach#ama 762,15,15,{
|
|
mes "[Coach]";
|
|
mes "Hoho~ Good.";
|
|
mes "I've been watching you in the VIP room. You were really something.";
|
|
mes "I was truly amazed.";
|
|
next;
|
|
mes "[Coach]";
|
|
mes "I thought you were really";
|
|
mes "Momotaro in the story!";
|
|
mes "Hohohoho...";
|
|
next;
|
|
switch(select("Well, well. It is nothing~:It was boring.")) {
|
|
case 1:
|
|
mes "[Coach]";
|
|
mes "...Hohoho..";
|
|
mes "Don't be so proud of yourself.";
|
|
mes "When I was young like you,";
|
|
mes "I squashed Dokebi with";
|
|
mes "my little finger. Hohoho~";
|
|
next;
|
|
mes "[Coach]";
|
|
mes "..............";
|
|
mes "...Don't give me that look.";
|
|
mes "I was just joking. Hmmhmm.";
|
|
next;
|
|
changequest 8127,8128;
|
|
mes "[Coach]";
|
|
mes "Now, the Momotaro story is over.";
|
|
mes "You can get your reward when you talk to the Publisher lady you saw first.";
|
|
next;
|
|
mes "[Coach]";
|
|
mes "Don't lose your high self-esteem";
|
|
mes "in the future. Farewell.";
|
|
close2;
|
|
donpcevent "Timer#ama::OnDisable";
|
|
warp "amatsu",223,230;
|
|
disablenpc "Coach#ama";
|
|
donpcevent "Assistant#ama::OnReset";
|
|
end;
|
|
case 2:
|
|
mes "[Coach]";
|
|
mes ".....!!!!!!";
|
|
mes "....Hohohoho..";
|
|
mes "You're pretty funny.";
|
|
mes "Alright, hot stuff.";
|
|
mes "Do you want to listen to my proposal?";
|
|
next;
|
|
changequest 8127,8129;
|
|
mes "[Coach]";
|
|
mes "At this point I'm supposed to send you back...BUT!";
|
|
mes "I really want to know";
|
|
mes "what you are capable of. Hehe~";
|
|
mes "Hohoho~";
|
|
next;
|
|
mes "[Coach]";
|
|
mes "So, I will give you a chance.";
|
|
mes "But if you fail,";
|
|
mes "^3163FFyou can't take this challenge.^000000";
|
|
mes "Also, this mission will be pretty hard.";
|
|
next;
|
|
if (select("Nah.. I'm good.:Bring it on, foo'!") == 1) {
|
|
erasequest 8129;
|
|
mes "[Coach]";
|
|
mes "Hoho~I understand...";
|
|
mes "You must be exhausted from the previous battle. It would have been a grand battle, though...";
|
|
next;
|
|
mes "[Coach]";
|
|
mes "Now, the Momotaro story is over.";
|
|
mes "You can get your reward";
|
|
mes "when you talk to";
|
|
mes "the Publisher lady you first spoke to.";
|
|
next;
|
|
mes "[Coach]";
|
|
mes "Don't lose your high self-esteem";
|
|
mes "in the future. Farewell.";
|
|
next;
|
|
setquest 8128;
|
|
warp "amatsu",223,230;
|
|
disablenpc "Coach#ama";
|
|
donpcevent "Timer#ama::OnDisable";
|
|
donpcevent "Assistant#ama::OnReset";
|
|
end;
|
|
}
|
|
mes "[Coach]";
|
|
mes "Hohoho~ I like your attitude.";
|
|
mes "Now, this is the last battle!";
|
|
mes "Show me what you got.";
|
|
mes "I'm looking forward to this.";
|
|
percentheal 70,0;
|
|
disablenpc "Coach#ama";
|
|
donpcevent "Am Mut#ama::OnEnable";
|
|
close;
|
|
}
|
|
|
|
OnInit:
|
|
disablenpc "Coach#ama";
|
|
end;
|
|
|
|
OnTouch_:
|
|
mes "[Coach]";
|
|
mes "Boom bam Boooom!!!";
|
|
mes "Tada~~~ !";
|
|
close;
|
|
}
|
|
|
|
ama_test,34,17,0 script Am Mut#ama -1,{
|
|
OnInit:
|
|
disablenpc "Am Mut#ama";
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc "Am Mut#ama";
|
|
set .MyMobs,3;
|
|
monster "ama_test",35,102,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead";
|
|
monster "ama_test",40,91,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead";
|
|
monster "ama_test",56,108,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead";
|
|
end;
|
|
|
|
OnReset:
|
|
killmonster "ama_test","Am Mut#ama::OnMyMobDead";
|
|
end;
|
|
|
|
OnMyMobDead:
|
|
set .MyMobs,.MyMobs-1;
|
|
if (.MyMobs < 1) {
|
|
enablenpc "Coach#after";
|
|
}
|
|
else {
|
|
set .@am_mut_tel,rand(1,3);
|
|
if (.@am_mut_tel == 1) {
|
|
mapannounce "ama_test"," Augh!! I, I made mistake...!",bc_map;
|
|
}
|
|
if (.@am_mut_tel == 2) {
|
|
mapannounce "ama_test"," Ugh...How could I lose?!... ",bc_map;
|
|
}
|
|
if (.@am_mut_tel == 3) {
|
|
mapannounce "ama_test"," Mommmmy~~!!!",bc_map;
|
|
}
|
|
}
|
|
end;
|
|
}
|
|
|
|
ama_test,50,100,3 script Coach#after 762,5,5,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Coach#after";
|
|
end;
|
|
|
|
OnTouch_:
|
|
mes "[Coach]";
|
|
mes "( Clap- Clap- Clap- )";
|
|
next;
|
|
mes "[Coach]";
|
|
mes "Hohoho~ You are really something.";
|
|
mes "You've got the moves, kiddo.";
|
|
mes "I'll give you that.";
|
|
next;
|
|
mes "[Coach]";
|
|
mes "Well, time's up so...";
|
|
mes "Let me show you the exit.";
|
|
mes "I had a great time...";
|
|
mes "Don't forget to get your reward~";
|
|
close2;
|
|
set event_momo,3;
|
|
changequest 8129,8130;
|
|
warp "amatsu",223,230;
|
|
disablenpc "Coach#after";
|
|
donpcevent "Timer#ama::OnDisable";
|
|
donpcevent "Assistant#ama::OnReset";
|
|
end;
|
|
}
|
|
|
|
ama_test,34,18,0 script Timer#ama -1,{
|
|
OnInit:
|
|
disablenpc "Timer#ama";
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc "Timer#ama";
|
|
initnpctimer;
|
|
end;
|
|
OnDisable:
|
|
stopnpctimer;
|
|
end;
|
|
|
|
OnTimer1000:
|
|
mapannounce "ama_test"," The Timer has been activated. You have 6 minutes. Annihilate the monsters in time! ",bc_map;
|
|
end;
|
|
|
|
OnTimer181000:
|
|
mapannounce "ama_test"," 3 minutes left. ",bc_map;
|
|
end;
|
|
|
|
OnTimer301000:
|
|
mapannounce "ama_test"," 1 minute left. ",bc_map;
|
|
end;
|
|
OnTimer361000:
|
|
mapannounce "ama_test","Beep- Beep- Beep- Time over.",bc_map;
|
|
end;
|
|
|
|
OnTimer361500:
|
|
enablenpc "backwarp#ama";
|
|
end;
|
|
|
|
OnTimer362000:
|
|
disablenpc "backwarp#ama";
|
|
end;
|
|
|
|
OnTimer362500:
|
|
donpcevent "Assistant#ama::OnReset";
|
|
donpcevent "Timer#ama::OnDisable";
|
|
end;
|
|
}
|
|
|
|
ama_test,50,100,0 script backwarp#ama -1,25,25,{
|
|
OnInit:
|
|
disablenpc "backwarp#ama";
|
|
end;
|
|
|
|
OnTouch_:
|
|
warp "amatsu",115,95;
|
|
end;
|
|
}
|
|
|
|
// Sushi Quest :: japan_sushi
|
|
//============================================================
|
|
ama_in01,162,17,1 script Sushi Master#ama 765,{
|
|
if (MaxWeight - Weight < 5000) {
|
|
mes "[Magumagu]";
|
|
mes "Hey. You look really heavy.";
|
|
mes "Don't you have trouble walking?";
|
|
mes "I'm sorry, but there is no space";
|
|
mes "to put down your stuff in my shop.";
|
|
next;
|
|
mes "[Magumagu]";
|
|
mes "Put some of your stuff away somewhere.";
|
|
mes "Why are you carrying so much...?";
|
|
mes "Huhuhu...";
|
|
close;
|
|
}
|
|
else if (ama_sushi == 4) {
|
|
mes "[Magumagu]";
|
|
mes "Training to slice raw fish";
|
|
mes "daily will make you a master sushi chef.";
|
|
mes "So don't waste your time in here, and learn what you are good at.";
|
|
mes " ";
|
|
close;
|
|
}
|
|
else if (fish_r == 1) {
|
|
if (countitem(529) > 9) {
|
|
mes "[Magumagu]";
|
|
mes "Oh! I really appreciate it.";
|
|
mes "Right on time!";
|
|
mes "I really need them to make a dessert.";
|
|
next;
|
|
mes "[Magumagu]";
|
|
mes "Thanks. It's nothing, but";
|
|
mes "I will give you my shop's special cuisine, Fish Slice, in return.";
|
|
next;
|
|
set fish_r,0;
|
|
erasequest 10036;
|
|
delitem 529,10; //Candy
|
|
getitem 544,15; //Fish_Slice
|
|
mes "[Magumagu]";
|
|
mes "Here's 15 fish slices.";
|
|
mes "Please enjoy this food with your friends.";
|
|
mes "And come back whenever you miss the flavor of Amatsu cuisine.";
|
|
close;
|
|
}
|
|
mes "[Magumagu]";
|
|
mes "Oh man, you didn't prepare";
|
|
mes "what I asked for...";
|
|
mes "Do not forget what I asked.";
|
|
next;
|
|
mes "[Magumagu]";
|
|
mes "10 ^0000FFCandy^000000";
|
|
mes "You didn't forget it, right?";
|
|
mes "Bring me these supplies, please.";
|
|
close;
|
|
}
|
|
else if (fish_r == 2) {
|
|
if (countitem(964) > 9) {
|
|
mes "[Magumagu]";
|
|
mes "Oh! I really appreciate it.";
|
|
mes "Right on time!";
|
|
mes "I need them to make a sauce.";
|
|
next;
|
|
mes "[Magumagu]";
|
|
mes "Thanks. It is nothing, but";
|
|
mes "I will give you two sets of Sushi in return.";
|
|
next;
|
|
set fish_r,0;
|
|
erasequest 10037;
|
|
delitem 964,10; //Crap_Shell
|
|
getitem 551,20; //Shusi
|
|
mes "[Magumagu]";
|
|
mes "Share it with your friends";
|
|
mes "and family members.";
|
|
mes "Please come again.";
|
|
close;
|
|
}
|
|
mes "[Magumagu]";
|
|
mes "Oh man, you didn't prepare";
|
|
mes "what I asked for...";
|
|
mes "Do not forget what I asked.";
|
|
next;
|
|
mes "[Magumagu]";
|
|
mes "10 ^0000FFCrab Shells^000000...";
|
|
mes "You didn't forget it, right?";
|
|
mes "Bring me these supplies, please.";
|
|
close;
|
|
}
|
|
else if (fish_r == 3) {
|
|
if (countitem(961) > 9) {
|
|
mes "[Magumagu]";
|
|
mes "Oh! I really appreciate it.";
|
|
mes "Right on time!";
|
|
mes "I was preparing appetizers...";
|
|
next;
|
|
mes "[Magumagu]";
|
|
mes "Thanks. It is nothing but";
|
|
mes "I will give you several sets of Sushi in return.";
|
|
next;
|
|
set fish_r,0;
|
|
erasequest 10038;
|
|
delitem 961,10; //Conch
|
|
getitem 551,30; //Shusi
|
|
mes "[Magumagu]";
|
|
mes "These are for three people,";
|
|
mes "so share them with your friends.";
|
|
mes "Come back again if you feel like helping out some more.";
|
|
close;
|
|
}
|
|
mes "[Magumagu]";
|
|
mes "Oh man, you didn't prepare";
|
|
mes "what I asked for...";
|
|
mes "Do not forget what I asked.";
|
|
next;
|
|
mes "[Magumagu]";
|
|
mes "10 ^0000FFConches^000000";
|
|
mes "You didn't forget it, right?";
|
|
mes "Bring me these supplies, please.";
|
|
close;
|
|
}
|
|
else if (fish_r == 4) {
|
|
if (countitem(1023) > 9) {
|
|
mes "[Magumagu]";
|
|
mes "Oh! I really appreciate it.";
|
|
mes "Right on time!";
|
|
mes "I was decorating a platter.";
|
|
next;
|
|
mes "[Magumagu]";
|
|
mes "Thanks. It is nothing but";
|
|
mes "I will give you a large amount of food in return.";
|
|
next;
|
|
set fish_r,0;
|
|
erasequest 10039;
|
|
delitem 1023,10; //Fish_Tail
|
|
getitem 544,20; //Fish_Slice
|
|
getitem 551,30; //Shusi
|
|
mes "[Magumagu]";
|
|
mes "You can feed your guild";
|
|
mes "with this food.";
|
|
mes "Come back with a friend.";
|
|
close;
|
|
}
|
|
mes "[Magumagu]";
|
|
mes "Oh man, you didn't prepare";
|
|
mes "what I asked for...";
|
|
mes "Do not forget what I asked.";
|
|
next;
|
|
mes "[Magumagu]";
|
|
mes "10 ^0000FFFish Tails^000000";
|
|
mes "You didn't forget it, right?";
|
|
mes "Bring me these supplies, please.";
|
|
close;
|
|
}
|
|
else if (fish_r == 5) {
|
|
if (countitem(736) > 0) {
|
|
mes "[Magumagu]";
|
|
mes "Oh! I really appreciate it.";
|
|
mes "Right on time!";
|
|
mes "I didn't have a white platter.";
|
|
next;
|
|
mes "[Magumagu]";
|
|
mes "Thanks. It is nothing but";
|
|
mes "I will give you two sets of Sushi in return.";
|
|
next;
|
|
delitem 736,1; //White_Platter
|
|
set fish_r,0;
|
|
erasequest 10040;
|
|
getitem 551,20; //Shusi
|
|
mes "[Magumagu]";
|
|
mes "Share it with your friends";
|
|
mes "and family members.";
|
|
mes "Please come again.";
|
|
close;
|
|
}
|
|
mes "[Magumagu]";
|
|
mes "Oh man, you didn't prepare";
|
|
mes "what I asked for...";
|
|
mes "Do not forget what I asked.";
|
|
next;
|
|
mes "[Magumagu]";
|
|
mes "I need a white platter:";
|
|
mes "1 ^0000FFChina^000000";
|
|
mes "You didn't forget it, right?";
|
|
mes "Bring it to me, okay?";
|
|
close;
|
|
}
|
|
else if (fish_r == 6) {
|
|
if (countitem(950) > 99) {
|
|
if (ama_sushi == 2) {
|
|
mes "[Magumagu]";
|
|
mes "..............................";
|
|
next;
|
|
mes "[Magumagu]";
|
|
mes "You are a really kind person.";
|
|
mes "You have brought everything";
|
|
mes "that I've asked you...";
|
|
next;
|
|
mes "[Magumagu]";
|
|
mes "You are not the first foreigner";
|
|
mes "I have encountered. Amatsu is getting more and more tourists.";
|
|
mes "I just wanted to test you.";
|
|
mes " ";
|
|
next;
|
|
mes "[Magumagu]";
|
|
mes "Your job was just errands but";
|
|
mes "I wanted to know...";
|
|
mes "how you devote yourself,";
|
|
mes "how serious you are about completing your job and not giving up.";
|
|
next;
|
|
mes "[Magumagu]";
|
|
mes "I was thinking,";
|
|
mes "'If there is a person like that,";
|
|
mes "I would give that person everything about cooking that I have mastered";
|
|
next;
|
|
mes "[Magumagu]";
|
|
mes "And.....";
|
|
mes "You...";
|
|
mes "You are the one.";
|
|
next;
|
|
mes "[Magumagu]";
|
|
mes "I'm old now. No one knows how long I can hold this knife. You have been chosen to inherit my culinary art...";
|
|
mes " ";
|
|
next;
|
|
delitem 950,100; //Heart_Of_Mermaid
|
|
set ama_sushi,4;
|
|
completequest 10041;
|
|
getitem 1144,1; //Sasimi
|
|
mes "[Magumagu]";
|
|
mes "Here, take my knife.";
|
|
mes "From now on, make fine cuisine with that knife.";
|
|
mes "...Learn how to slice a fish.";
|
|
mes " ";
|
|
mes " ";
|
|
next;
|
|
mes "[Magumagu]";
|
|
mes "From now on, I will no longer ask you favors and give you fish slices in return....";
|
|
mes "Practice your skill with that knife and teach mainlanders the pleasure of fine cuisine...";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Magumagu]";
|
|
mes "Wow...these are real hearts of";
|
|
mes "mermaid. The legends saying";
|
|
mes "that these could be found in another continent were true...";
|
|
mes " ";
|
|
next;
|
|
mes "[Magumagu]";
|
|
mes "Gathering all these must have been hard...Well, then.";
|
|
mes "Today, I will use all of my";
|
|
mes "ingredients to make a special cuisine for you!";
|
|
next;
|
|
mes "[Magumagu]";
|
|
mes "Give me a moment...";
|
|
mes "I shall show you my ^0000FFtrue culinary skill^000000.";
|
|
next;
|
|
delitem 950,20; //Heart_Of_Mermaid
|
|
getitem 551,20; //Shusi
|
|
mes "[Magumagu]";
|
|
mes "Try these first.";
|
|
mes "Made from the freshest ingredients.";
|
|
next;
|
|
delitem 950,20; //Heart_Of_Mermaid
|
|
getitem 544,20; //Fish_Slice
|
|
mes "[Magumagu]";
|
|
mes "Try these too.";
|
|
mes "My shop's fish slices are the best of the best!";
|
|
next;
|
|
delitem 950,20; //Heart_Of_Mermaid
|
|
getitem 551,20; //Shusi
|
|
mes "[Magumagu]";
|
|
mes "Have some more. Don't say no...!";
|
|
mes "Isn't it good? Huh? Isn't it good?";
|
|
next;
|
|
delitem 950,20; //Heart_Of_Mermaid
|
|
getitem 544,20; //Fish_Slice
|
|
mes "[Magumagu]";
|
|
mes "Haha~! Not done yet!";
|
|
mes "It's okay, have some more!";
|
|
next;
|
|
delitem 950,20; //Heart_Of_Mermaid
|
|
getitem 544,10; //Fish_Slice
|
|
getitem 551,10; //Shusi
|
|
mes "[Magumagu]";
|
|
mes "Take the leftovers.";
|
|
mes "You look stuffed...";
|
|
mes "Share the rest with your friends and family.";
|
|
next;
|
|
set ama_sushi,ama_sushi+1;
|
|
set fish_r,0;
|
|
erasequest 10041;
|
|
mes "[Magumagu]";
|
|
mes "Thanks a lot for today! Haha!";
|
|
mes "Come back again when you feel like helping. Take care...!!!";
|
|
close;
|
|
}
|
|
}
|
|
mes "[Magumagu]";
|
|
mes "Oh man, you didn't prepare";
|
|
mes "what I asked for...";
|
|
mes "Do not forget what I asked.";
|
|
next;
|
|
mes "[Magumagu]";
|
|
mes "100 ^0000FFHearts of Mermaid^000000, okay?";
|
|
mes "You didn't forget it, right?";
|
|
mes "Bring me the supplies, please.";
|
|
close;
|
|
}
|
|
mes "[Magumagu]";
|
|
mes "Holy cow~";
|
|
mes "This is a problem.....";
|
|
mes "There are so many customers, but I can't get all the ingredients that I need...";
|
|
next;
|
|
mes "[Magumagu]";
|
|
mes "This is horrible...";
|
|
mes "Some of my customers will not get";
|
|
mes "the chance to eat fine Amatsu cuisine...";
|
|
mes " ";
|
|
next;
|
|
mes "[Magumagu]";
|
|
mes "Well, well. Are you a customer?";
|
|
mes "Welcome. As always, my shop";
|
|
mes "highly values the freshness of";
|
|
mes "fish slices. What brings you down here...?";
|
|
next;
|
|
switch(select("I would like to buy Sushi:I would like to buy fish slice:Do you need assistance?:Keep up the good work")) {
|
|
case 1:
|
|
mes "[Magumagu]";
|
|
mes "Alright...! How many?";
|
|
mes "A set of Sushi is 700z. If you";
|
|
mes "want just 1 Sushi. It is 74z.";
|
|
mes "If you want more, tell me.";
|
|
next;
|
|
switch(select("700z A set!:74z A piece!:I will try it later")) {
|
|
case 1:
|
|
if (Zeny < 700) {
|
|
mes "[Magumagu]";
|
|
mes "Oh man, you don't have enough money.";
|
|
mes "If you want to eat delicious fish slices, you better bring more money.";
|
|
close;
|
|
}
|
|
set Zeny, Zeny-700;
|
|
getitem 551,10; //Shusi
|
|
mes "[Magumagu]";
|
|
mes "There you go. If you like the taste, please order some more.";
|
|
close;
|
|
case 2:
|
|
if (Zeny < 74) {
|
|
mes "[Magumagu]";
|
|
mes "Oh man, you don't have enough money.";
|
|
mes "If you want to eat delicious Sushi,";
|
|
mes "you better bring more money.";
|
|
close;
|
|
}
|
|
set Zeny, Zeny-74;
|
|
getitem 551,1; //Shusi
|
|
mes "[Magumagu]";
|
|
mes "There you go. If you like the taste, please order some more.";
|
|
close;
|
|
case 3:
|
|
mes "[Magumagu]";
|
|
mes "Up to you. My Sushi is";
|
|
mes "the best of the best! The taste";
|
|
mes "and freshness are the best in the";
|
|
mes "world. If you have time, try my Sushi.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Magumagu]";
|
|
mes "Alright...! How many?";
|
|
mes "A set of fish slices is 350z.";
|
|
mes "1 fish slice is 37z.";
|
|
mes "If you want more, tell me.";
|
|
next;
|
|
switch(select("350z A set!:37z A piece!:I will try it later")) {
|
|
case 1:
|
|
if (Zeny < 350) {
|
|
mes "[Magumagu]";
|
|
mes "Oh man, you don't have enough money.";
|
|
mes "If you want to eat delicious fish slices, you better bring more money.";
|
|
close;
|
|
}
|
|
set Zeny, Zeny-350;
|
|
getitem 544,10; //Fish_Slice
|
|
mes "[Magumagu]";
|
|
mes "There you go. If you like the taste, please order some more.";
|
|
close;
|
|
case 2:
|
|
if (Zeny < 37) {
|
|
mes "[Magumagu]";
|
|
mes "Oh man, you don't have enough money.";
|
|
mes "If you want to eat delicious fish slice, you better bring more money.";
|
|
close;
|
|
}
|
|
set Zeny, Zeny-37;
|
|
getitem 544,1; //Fish_Slice
|
|
mes "[Magumagu]";
|
|
mes "There you go. If you like the taste, please order some more.";
|
|
close;
|
|
case 3:
|
|
mes "[Magumagu]";
|
|
mes "Up to you. My fish slice is";
|
|
mes "the best of the best! The taste";
|
|
mes "and freshness are the best in the";
|
|
mes "world. If you have time, try my fish slices.";
|
|
close;
|
|
}
|
|
case 3:
|
|
if (BaseJob == Job_Novice) {
|
|
mes "[Magumagu]";
|
|
mes "Haha~ YOU are the one who needs";
|
|
mes "assistance! Help others";
|
|
mes "when you can take care of yourself.";
|
|
mes " ";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Magumagu]";
|
|
mes "Some help would be great~!!";
|
|
mes "I was worried because we always";
|
|
mes "run out of ingredients...";
|
|
mes "Will you do me a favor?";
|
|
mes "I will reward you.";
|
|
next;
|
|
set .@fish_m1,rand(1,10);
|
|
if (.@fish_m1 == 1 || .@fish_m1 == 2) {
|
|
set fish_r,1;
|
|
setquest 10036;
|
|
mes "[Magumagu]";
|
|
mes "I need some candies to make";
|
|
mes "a dessert for the customers.";
|
|
mes "Bring me ^0000FF10 Candy^000000.";
|
|
mes "It's not hard, right?";
|
|
mes " ";
|
|
}
|
|
else if (.@fish_m1 == 3 || .@fish_m1 == 4) {
|
|
set fish_r,2;
|
|
setquest 10037;
|
|
mes "[Magumagu]";
|
|
mes "I need some crab shells to make";
|
|
mes "a sauce for my cuisine...";
|
|
mes "If you bring me ^0000FF10 Crab Shells^000000,";
|
|
mes "I will reward you.";
|
|
mes "Okay?";
|
|
}
|
|
else if (.@fish_m1 == 5 || .@fish_m1 == 6) {
|
|
set fish_r,3;
|
|
setquest 10038;
|
|
mes "[Magumagu]";
|
|
mes "I have used all of my conches.";
|
|
mes "I need it to make an appetizer...";
|
|
mes "Please bring me ^0000FF10 Conches^000000.";
|
|
mes "It is hard to find conches around here...";
|
|
mes "Please do me this favor.";
|
|
}
|
|
else if (.@fish_m1 == 7 || .@fish_m1 == 8) {
|
|
set fish_r,4;
|
|
setquest 10039;
|
|
mes "[Magumagu]";
|
|
mes "Decorative fish tails are out of";
|
|
mes "stock. This is urgent...";
|
|
mes "Please bring me ^0000FF10 fish tails^000000.";
|
|
mes "They are always missing when I need them badly...";
|
|
mes "Please do me this favor.";
|
|
}
|
|
else if (.@fish_m1 == 9) {
|
|
set fish_r,5;
|
|
setquest 10040;
|
|
mes "[Magumagu]";
|
|
mes "We are missing a platter to serve";
|
|
mes "fish slices to customers.";
|
|
mes "This is horrible...";
|
|
mes "Will you buy me some fine porcelain ^0000FFChina^000000?";
|
|
mes "I can't just put food anywhere...";
|
|
}
|
|
else {
|
|
if (rand(1,10) == 1) {
|
|
set fish_r,6;
|
|
setquest 10041;
|
|
mes "[Magumagu]";
|
|
mes "Don't ask me why...";
|
|
mes "But, I need something special...";
|
|
mes "^0000FF100 Hearts of Mermaid^000000.....";
|
|
mes "I know that it sounds impossible, but it is really important to me...";
|
|
next;
|
|
mes "[Magumagu]";
|
|
mes "Don't ask any questions";
|
|
mes "about my request...";
|
|
mes "Just keep what I want in mind.";
|
|
}
|
|
else {
|
|
set fish_r,5;
|
|
setquest 10040;
|
|
mes "[Magumagu]";
|
|
mes "We are missing a platter to serve";
|
|
mes "fish slices to customers.";
|
|
mes "This is horrible...";
|
|
mes "Will you buy me some fine porcelain ^0000FFChina^000000? I can't just put food anywhere...";
|
|
}
|
|
}
|
|
next;
|
|
mes "[Magumagu]";
|
|
mes "Well, good luck to you...";
|
|
mes "I will be waiting for you.";
|
|
mes "Don't forget what I asked...";
|
|
close;
|
|
}
|
|
case 4:
|
|
mes "[Magumagu]";
|
|
mes "Haha, you won't forget the flavor of my fish slice once you've";
|
|
mes "tasted it. If you have time, try my fish slices.";
|
|
mes " ";
|
|
close;
|
|
}
|
|
}
|
|
|
|
// Dungeon Quest :: japan_mono
|
|
//============================================================
|
|
amatsu,112,164,4 script Gate Soldier#ama1 767,{
|
|
mes "[Gate Soldier]";
|
|
mes "This is the great palace,";
|
|
mes "Toukoujyo.";
|
|
mes "Locals are prohibited";
|
|
mes "from entering...";
|
|
next;
|
|
mes "[Gate Soldier]";
|
|
mes "Your attire looks unfamiliar.";
|
|
mes "Are you from another continent?";
|
|
mes "The lord has granted entrance to";
|
|
mes "tourists, so you can go in.";
|
|
mes " ";
|
|
close;
|
|
}
|
|
|
|
amatsu,119,164,4 script Gate Soldier#ama2 767,{
|
|
mes "[Gate Soldier]";
|
|
mes "Are you from Midgard?";
|
|
mes "Welcome to Amatsu.";
|
|
mes "Visit our lord in Chun-Su-Gak";
|
|
mes "when you go in.";
|
|
mes " ";
|
|
next;
|
|
mes "[Gate Soldier]";
|
|
mes "He is really kind.";
|
|
mes "He invested in various fields for";
|
|
mes "Amatsu, and intercontinental trade was his idea.";
|
|
close;
|
|
}
|
|
|
|
ama_in02,207,40,6 script Gate Soldier#ama3 767,{
|
|
mes "[Gate Soldier]";
|
|
mes "Welcome. The lord of the palace";
|
|
mes "has specially allowed guests";
|
|
mes "from other continents.";
|
|
next;
|
|
mes "[Gate Soldier]";
|
|
mes "Look around and take your time.";
|
|
mes "Please enjoy your stay.";
|
|
close;
|
|
}
|
|
|
|
ama_in02,207,49,6 script Gate Soldier#ama4 767,{
|
|
mes "[Gate Soldier]";
|
|
mes "The lord is really nice guy.";
|
|
mes "Who would know that our town was";
|
|
mes "once a small village?";
|
|
next;
|
|
mes "[Gate Soldier]";
|
|
mes "I thank him for hiring me.";
|
|
mes "These days, he seems to have";
|
|
mes "troubles on his mind.";
|
|
mes "Lately, he's been looking pretty gloomy.";
|
|
mes " ";
|
|
close;
|
|
}
|
|
|
|
amatsu,164,174,4 script Gate Soldier#ama5 767,{
|
|
mes "[Gate Soldier]";
|
|
if (event_amatsu == 0) {
|
|
mes "You can't enter here.";
|
|
mes "The mother of our lord is resting in here. She needs her rest.";
|
|
next;
|
|
set event_amatsu,1;
|
|
setquest 8131;
|
|
mes "[Gate Soldier]";
|
|
mes "She has been sick for months.";
|
|
mes "That is why she is staying in here.";
|
|
mes "It's a pretty fearsome sickness...";
|
|
}
|
|
else if (event_amatsu == 1) {
|
|
mes "She should regain her health...";
|
|
mes "But still, my lord is worrying so much.";
|
|
mes " ";
|
|
}
|
|
else if (event_amatsu == 5) {
|
|
mes "Augh! I was suprised by that loud sound.";
|
|
mes "What happened? Huh?";
|
|
mes " ";
|
|
}
|
|
else if (event_amatsu == 6) {
|
|
mes "The mother of our lord hasn't";
|
|
mes "fully recovered her health.";
|
|
mes "Still, she is better than before.";
|
|
mes " ";
|
|
}
|
|
else {
|
|
mes "If you are sent by my lord,";
|
|
mes "it is okay to enter...";
|
|
mes "But you wouldn't be able to cure";
|
|
mes "her. Many others tried and failed.";
|
|
}
|
|
close;
|
|
}
|
|
|
|
amatsu,171,174,4 script Gate Soldier#ama6 767,{
|
|
mes "[Gate Soldier]";
|
|
if (event_amatsu == 0) {
|
|
mes "You can't enter here.";
|
|
mes "The mother of our lord is resting in here.";
|
|
mes " ";
|
|
next;
|
|
setquest 8131;
|
|
set event_amatsu,1;
|
|
mes "[Gate Soldier]";
|
|
mes "She has been sick for months.";
|
|
mes "That is why she is staying in here.";
|
|
mes "...";
|
|
}
|
|
else if (event_amatsu == 1) {
|
|
mes "Please, be quiet.";
|
|
mes "The mother of the lord is staying in here. She needs to relax.";
|
|
next;
|
|
mes "[Gate Soldier]";
|
|
mes "Why is this happening";
|
|
mes "to my kind lord...";
|
|
mes "How can it be? *Sob*...";
|
|
}
|
|
else if (event_amatsu == 5) {
|
|
mes "Eh? Something was flying";
|
|
mes "in the sky... You didn't see? Ugh.";
|
|
mes "That sound suprised me.";
|
|
}
|
|
else if (event_amatsu == 6) {
|
|
mes "Now our lord is relieved.";
|
|
mes "We were so worrying about it so much.";
|
|
mes "Now, it is okay... *sob*.";
|
|
}
|
|
else {
|
|
mes "Oh...man. People from the other";
|
|
mes "continents are all doctors!";
|
|
mes "How many doctors have come to visit?! I can't even count anymore!";
|
|
}
|
|
close;
|
|
}
|
|
|
|
ama_in02,187,57,2 script Soldier#ama1 767,{
|
|
mes "[Ichiro]";
|
|
mes "Welcome.";
|
|
mes "Our lord prepared guest rooms";
|
|
mes "for travelers like you.";
|
|
next;
|
|
mes "[Ichiro]";
|
|
mes "If you are having any problems,";
|
|
mes "tell me. I would appreciate it if you talk to our lord of the";
|
|
mes "palace. This is all provided by him.";
|
|
close;
|
|
}
|
|
|
|
ama_in02,170,62,4 script Soldier#ama2 767,{
|
|
mes "[Jiro]";
|
|
mes "I'm Jiro, the administrator";
|
|
mes "of this Palace. What can I do for you?";
|
|
next;
|
|
switch(select("Issue me a Transit Permit:I want to live in Amatsu:Nothing")) {
|
|
case 1:
|
|
if (event_amatsu == 6) {
|
|
if (countitem(7160) > 0) {
|
|
mes "[Jiro]";
|
|
mes "You already have one...";
|
|
mes "You don't need to have two of them.";
|
|
close;
|
|
}
|
|
mes "[Jiro]";
|
|
mes "Did you lose your Transit Permit?";
|
|
mes "You need to pay 10,000 zeny as a tax";
|
|
mes "to issue another Transit Permit.";
|
|
next;
|
|
if (select("Issue one:Talk to you later") == 1) {
|
|
set Zeny, Zeny-10000;
|
|
getitem 7160,1; //Lord's_Passable_Ticket
|
|
mes "[Jiro]";
|
|
mes "There you go.";
|
|
mes "Don't lose it this time.";
|
|
close;
|
|
}
|
|
mes "[Jiro]";
|
|
mes "Okay, then...";
|
|
mes "Talk to me when you need help.";
|
|
close;
|
|
}
|
|
mes "[Gate Soldier]";
|
|
mes "The lord announced that";
|
|
mes "he grants guests from Midgard the right to go anywhere.";
|
|
mes "You don't need me to issue you a Transit Permit.";
|
|
close;
|
|
case 2:
|
|
mes "[Jiro]";
|
|
mes "That is impossible. You're free to";
|
|
mes "go anywhere in Amatsu, but my lord doesn't want to concern himself with immigration.";
|
|
mes "Instead of that, you can stay here as long as you want.";
|
|
close;
|
|
case 3:
|
|
mes "[Jiro]";
|
|
mes "Well then...";
|
|
mes "Talk to me when you need help.";
|
|
close;
|
|
}
|
|
}
|
|
|
|
ama_in02,37,157,4 script Soldier#ama3 767,{
|
|
mes "[Saburo]";
|
|
mes "This is the training ground for improving our battle skills.";
|
|
mes "Please look around...";
|
|
next;
|
|
mes "[Saburo]";
|
|
mes "By the way, recently I've felt";
|
|
mes "like the soldiers have changed";
|
|
mes "lately. How do I say it...";
|
|
mes "Their faces are gloomy and";
|
|
mes "some of them are no longer around.";
|
|
mes "Have they gone to Midgard??";
|
|
next;
|
|
mes "[Saburo]";
|
|
mes "In this job, I encounter";
|
|
mes "many strangers. But downstairs,";
|
|
mes "there's a guest from a distant land who seems suspicious...";
|
|
mes "I told my guards to watch him...";
|
|
next;
|
|
mes "[Saburo]";
|
|
mes "Of course, my lord precisely knows everything that's going on.";
|
|
mes "Haha, don't take what I said seriously~";
|
|
mes "See ya...";
|
|
close;
|
|
}
|
|
|
|
ama_in02,32,51,6 script Soldier#ama4 767,{
|
|
mes "[Shiro]";
|
|
mes "*Cough, Cough* What...";
|
|
mes "Don't talk to me...";
|
|
mes "*Cough, Cough*... Oh, my freakin' neck.";
|
|
next;
|
|
mes "[Shiro]";
|
|
mes "That quack's cold medicine";
|
|
mes "is useless! I should never have trusted people from Midgard!";
|
|
mes "*Cough, Cough*...";
|
|
next;
|
|
mes "[Shiro]";
|
|
mes "I don't know why but...";
|
|
mes "I'm getting worse and worse...";
|
|
mes "What kind of cold is this?";
|
|
mes "*Cough*... *Cough*...";
|
|
close;
|
|
}
|
|
|
|
ama_in02,40,167,3 script Soldier#ama5 767,{
|
|
mes "[Goro]";
|
|
mes "*Psst*... Please, be quiet.";
|
|
mes "I will tell you a story, okay?";
|
|
mes " ";
|
|
next;
|
|
mes "[Goro]";
|
|
mes "There is a rumor in Amatsu.";
|
|
mes "The lord of this palace isn't";
|
|
mes "real... *Psst*, Quiet!";
|
|
mes "Don't panic and listen to me.";
|
|
next;
|
|
mes "[Goro]";
|
|
mes "There is a real lord behind";
|
|
mes "the kind lord and he is scheming";
|
|
mes "something. He is controlling";
|
|
mes "our town in some hidden place.";
|
|
mes "...Our kind lord is just a figurehead~!";
|
|
next;
|
|
mes "[Goro]";
|
|
mes "It's for real! Trust me~";
|
|
mes "I saw him. The lord who was";
|
|
mes "laughing at the town on the";
|
|
mes "TenguGak!!";
|
|
mes "Just don't tell anyone that I've told you this, okay?";
|
|
close;
|
|
}
|
|
|
|
ama_in02,32,167,5 script Soldier#ama6 767,{
|
|
mes "[Rokuro]";
|
|
mes "He always talks nonsense.";
|
|
mes "He says that our lord";
|
|
mes "is not real, but a fake.";
|
|
mes "It's not even funny.";
|
|
next;
|
|
mes "[Rokuro]";
|
|
mes "However, it is true that";
|
|
mes "recently, weird things are";
|
|
mes "happening. There were no";
|
|
mes "prohibited places before...";
|
|
next;
|
|
mes "[Rokuro]";
|
|
mes "I hear strange sounds sometimes.";
|
|
mes "The mother of the lord has been";
|
|
mes "visited by doctors several times.";
|
|
mes "I guess her health hasn't";
|
|
mes "improve after their visits...";
|
|
close;
|
|
}
|
|
|
|
ama_in02,42,34,2 script Soldier#ama7 767,{
|
|
mes "[Shichiro]";
|
|
mes "Have a good time.";
|
|
mes "My lord prepared some";
|
|
mes "guest rooms.";
|
|
next;
|
|
mes "[Shichiro]";
|
|
mes "If you have any problems,";
|
|
mes "please call me. Also, try not to disturb the other guests.";
|
|
mes " ";
|
|
next;
|
|
mes "[Shichiro]";
|
|
mes "Have a good day.";
|
|
close;
|
|
}
|
|
|
|
ama_in02,203,156,4 script Soldier#ama8 767,{
|
|
mes "[Hachiro]";
|
|
mes "My lord is inside.";
|
|
mes "If you'd like to greet him, feel free to enter.";
|
|
next;
|
|
mes "[Hachiro]";
|
|
mes "Don't be rude in front of him.";
|
|
mes "He is somehow not feeling well.";
|
|
mes "Usually, he greets people from";
|
|
mes "other continents gladly, but...";
|
|
mes "What could have happened to him...?";
|
|
close;
|
|
}
|
|
|
|
ama_in02,195,156,4 script Soldier#ama9 767,{
|
|
mes "[Kyuro]";
|
|
mes "This is not good.";
|
|
mes "My lord is really kind, but";
|
|
mes "recently he is not doing well...";
|
|
next;
|
|
mes "[Kyuro]";
|
|
mes "I've heard about the rumors";
|
|
mes "but I trust him. He made";
|
|
mes "Amatsu into a great town.";
|
|
mes "That is why I'm following";
|
|
mes "him as a soldier.";
|
|
close;
|
|
}
|
|
|
|
ama_in02,115,177,7 script Soldier#ama10 767,{
|
|
mes "[Jyuro]";
|
|
mes "What are you doing in here?";
|
|
mes "There is nothing interesting here.";
|
|
next;
|
|
if (select("That is true:Open the gate") == 1) {
|
|
mes "[Jyuro]";
|
|
mes "There are much better things to enjoy in town. Have a good time...";
|
|
close;
|
|
}
|
|
if (event_amatsu == 6) {
|
|
if (countitem(7160) > 0) {
|
|
mes "[Jyuro]";
|
|
mes "You have the ticket...";
|
|
mes "Do you want me to send you now, or do you need a little instruction?";
|
|
next;
|
|
if (select("I will go in:Instruction, please") == 1) {
|
|
mes "[Jyuro]";
|
|
mes "I will open the gate.";
|
|
mes "Take care of yourself...";
|
|
}
|
|
else {
|
|
mes "[Jyuro]";
|
|
mes "The area beyond this gate is";
|
|
mes "protected by some kind of magic.";
|
|
mes "You may get killed by someone";
|
|
mes "or get lost.";
|
|
mes " ";
|
|
next;
|
|
mes "[Jyuro]";
|
|
mes "I can't tell you much.";
|
|
mes "I didn't go far inside and";
|
|
mes "and just took a quick look.";
|
|
mes " ";
|
|
mes " ";
|
|
next;
|
|
mes "[Jyuro]";
|
|
mes "First.....";
|
|
mes "'Do not trust what you are";
|
|
mes "seeing.' I don't know what";
|
|
mes "it means, but I guess you shouldn't believe everything before your eyes.";
|
|
next;
|
|
mes "[Jyuro]";
|
|
mes "Second.....";
|
|
mes "'There are certain rules in";
|
|
mes "magic.' Everything has a";
|
|
mes "reason to exist. Magic is not an exception. You can probably find the answer...";
|
|
next;
|
|
mes "[Jyuro]";
|
|
mes "Well, I will open this gate.";
|
|
mes "Take care of yourself...";
|
|
}
|
|
close2;
|
|
warp "ama_dun01",229,10;
|
|
end;
|
|
}
|
|
mes "[Jyuro]";
|
|
mes "I'm sorry.";
|
|
mes "You need a Transit Permit to go in.";
|
|
mes "Please, go back.";
|
|
close;
|
|
}
|
|
mes "[Jyuro]";
|
|
mes "What gate are you talking about?";
|
|
mes "A gate? On the top floor of the building??? Surely, you must been be mistaken.";
|
|
emotion ET_SWEAT;
|
|
next;
|
|
if (countitem(7160) > 0) {
|
|
if (select("Show him the ticket:Cancel") == 1) {
|
|
mes "[Jyuro]";
|
|
mes "What? That pass is...?";
|
|
mes "That Transit Permit is from";
|
|
mes "the lord but I guess it has";
|
|
mes "been issued to the wrong person.";
|
|
next;
|
|
delitem 7160,1; //Lord's_Passable_Ticket
|
|
mes "[Jyuro]";
|
|
mes "I will keep this ticket because";
|
|
mes "it was issued without permission.";
|
|
mes "This is a warning.";
|
|
mes "Be careful.";
|
|
close;
|
|
}
|
|
mes "[Jyuro]";
|
|
mes "There are more things to enjoy in town. Have a good time...";
|
|
close;
|
|
}
|
|
mes "[Jyuro]";
|
|
mes "There are more things to enjoy in town. Have yourself a good time...";
|
|
close;
|
|
}
|
|
|
|
ama_dun01,229,7,0 script Soldier#ama11 767,{
|
|
mes "[Jyuro]";
|
|
mes "Do you want to go back?";
|
|
next;
|
|
if (select("Yes, I do:I will stay here") == 1) {
|
|
mes "[Jyuro]";
|
|
mes "Take care of yourself.";
|
|
close2;
|
|
warp "ama_in02",119,181;
|
|
end;
|
|
}
|
|
mes "[Jyuro]";
|
|
mes "Take care...";
|
|
close;
|
|
}
|
|
|
|
ama_in02,200,176,4 script Lord of Palace#ama 768,{
|
|
if (event_amatsu == 0) {
|
|
mes "[Ishida Yoshinaga]";
|
|
mes "What! A foreigner...? *Phew*";
|
|
mes "I'm sorry, but I'm not in";
|
|
mes "the mood to meet new people!";
|
|
next;
|
|
mes "[Ishida Yoshinaga]";
|
|
mes "Get out! I'm not interested";
|
|
mes "in who you are.";
|
|
mes "I'm not feeling well!";
|
|
close;
|
|
}
|
|
else if (event_amatsu == 1) {
|
|
mes "[Ishida Yoshinaga]";
|
|
mes "What! A foreigner? What brings";
|
|
mes "you here? If it is not urgent,";
|
|
mes "come to me another time...!";
|
|
next;
|
|
switch(select("I heard about your mother...:Your last name is nice:Who are you?")) {
|
|
case 1:
|
|
mes "[Ishida Yoshinaga]";
|
|
mes "Oh...So you know about her disease?";
|
|
mes "I've heard that, in foreign lands,";
|
|
mes "the body of medical knowledge can";
|
|
mes "be quite amazing.";
|
|
next;
|
|
mes "[Ishida Yoshinaga]";
|
|
mes "Welcome. As you know, I'm the";
|
|
mes "lord of Toukoujyo,";
|
|
mes "Ishida Yoshinaga. Nice to";
|
|
mes "meet you.";
|
|
next;
|
|
mes "[Ishida Yoshinaga]";
|
|
mes "Let's get to the point.";
|
|
mes "My mother is not doing well recently. I know you are here because of that.";
|
|
mes "Can you cure her disease?";
|
|
next;
|
|
mes "[Ishida Yoshinaga]";
|
|
mes "Until now, many famous doctors";
|
|
mes "have visited her, but they";
|
|
mes "all failed to cure her disease";
|
|
mes "and made it worse...";
|
|
mes "They disappointed me.";
|
|
next;
|
|
mes "[Ishida Yoshinaga]";
|
|
mes "You, who hail from Midgard,";
|
|
mes "may be able to cure my mother's disease. I will reward you well if you succeed...";
|
|
next;
|
|
set event_amatsu,2;
|
|
if (isbegin_quest(8131) == 1)
|
|
changequest 8131,8132;
|
|
else
|
|
setquest 8132;
|
|
mes "[Ishida Yoshinaga]";
|
|
mes "I beg you...Please.";
|
|
mes "My mother is living in a house outside of the palace.";
|
|
mes "Come to me when you finish your treatment.";
|
|
close;
|
|
case 2:
|
|
mes "[Ishida Yoshinaga]";
|
|
mes "Nice!? So What?!";
|
|
mes "Read my name until you get";
|
|
mes "tired of it! Darn it!";
|
|
next;
|
|
mes "[Ishida Yoshinaga]";
|
|
mes "Joking, even in this critical situation... *Phew*...";
|
|
mes "Please have a good time in Amatsu.";
|
|
mes "...Whatever!";
|
|
close;
|
|
case 3:
|
|
mes "[Ishida Yoshinaga]";
|
|
mes "...me? Don't you know? Huh?";
|
|
mes "I'm the lord of this palace.";
|
|
mes "If you don't know, talk to";
|
|
mes "the soldiers outside!";
|
|
close;
|
|
}
|
|
}
|
|
else if (event_amatsu == 5) {
|
|
if (countitem(1022) > 0) {
|
|
mes "[Ishida Yoshinaga]";
|
|
mes "I've heard the great news!";
|
|
mes "My mother seems to have gotten better. What was her disease?";
|
|
next;
|
|
mes "[Ishida Yoshinaga]";
|
|
mes "A fox? Is that so? Oh...";
|
|
mes "It wasn't a disease...!!";
|
|
mes "Why didn't I notice?!";
|
|
next;
|
|
mes "[Ishida Yoshinaga]";
|
|
mes "Darn fox. To run away and";
|
|
mes "take revenge on me in such a";
|
|
mes "way...Well, then. There's no chance of revenge now... Hahaha!";
|
|
next;
|
|
mes "[Ishida Yoshinaga]";
|
|
mes "Hmm, Mmm. Hmm...";
|
|
next;
|
|
mes "[Ishida Yoshinaga]";
|
|
mes "Anyway, thank you for helping me.";
|
|
mes "Mother will be okay now...";
|
|
mes "I want to reward you...";
|
|
mes "But what would be nice...?";
|
|
next;
|
|
mes "[Ishida Yoshinaga]";
|
|
mes "Alright, I will give you";
|
|
mes "a Transit Permit.";
|
|
mes "You can go anywhere";
|
|
mes "with this ticket.";
|
|
next;
|
|
set event_amatsu,6;
|
|
completequest 8135;
|
|
delitem 1022,1; //Fox_Tail
|
|
getitem 7160,1; //Lord's_Passable_Ticket
|
|
mes "[Ishida Yoshinaga]";
|
|
mes "This isn't a big reward but";
|
|
mes "someday it will be useful for you.";
|
|
mes "Ask my soldier, 'Jyuro' about the details.";
|
|
close;
|
|
}
|
|
mes "[Ishida Yoshinaga]";
|
|
mes "Hmm, I heard that my mother";
|
|
mes "got better...but";
|
|
mes "How can I know if you cured";
|
|
mes "her or not?";
|
|
next;
|
|
mes "[Ishida Yoshinaga]";
|
|
mes "Is there any evidence to prove";
|
|
mes "that you cured her?";
|
|
next;
|
|
mes "[Ishida Yoshinaga]";
|
|
mes "Show me the evidence to prove";
|
|
mes "your treatment. I've been";
|
|
mes "meeting so many foreigners.";
|
|
mes "But not all of them are trustworthy.";
|
|
mes "Well... Have a good time.";
|
|
close;
|
|
}
|
|
else if (event_amatsu == 6) {
|
|
mes "[Ishida Yoshinaga]";
|
|
mes "*Chuckle* Have a good time";
|
|
mes "in Amatsu.....";
|
|
mes "Foreigners are always welcome.";
|
|
close;
|
|
}
|
|
mes "[Ishida Yoshinaga]";
|
|
mes "How is my mom's status?";
|
|
mes "If you find the name of the disease, please tell me.";
|
|
mes "I was worrying about";
|
|
mes "her all night.";
|
|
next;
|
|
mes "[Ishida Yoshinaga]";
|
|
mes "Because you carry with you";
|
|
mes "knowledge from Midgard,";
|
|
mes "I have faith in your ability.";
|
|
close;
|
|
}
|
|
|
|
ama_in01,22,111,0 script Grandma#ama2 761,{
|
|
if (event_amatsu == 4) {
|
|
mes "[....]";
|
|
mes "^FF6060Yelp, Yelp, a foolish human";
|
|
mes "again! What are you going to do";
|
|
mes "to get rid of me!?^000000";
|
|
next;
|
|
mes "[....]";
|
|
mes "^FF6060You look like you learned";
|
|
mes "something from somewhere, but";
|
|
mes "it won't harm me!! Yelp!^000000";
|
|
next;
|
|
select("Taaaah!!");
|
|
if ((BaseJob == Job_Priest || BaseJob != Job_Acolyte && BaseJob != Job_Monk) || (countitem(523) < 1 || countitem(948) < 1 || countitem(1029) < 1)) {
|
|
if (rand(1,4) == 1)
|
|
set .@fox_kill,0;
|
|
else
|
|
set .@fox_kill,1;
|
|
}
|
|
else {
|
|
if (rand(1,2) == 1)
|
|
set .@fox_kill,0;
|
|
else
|
|
set .@fox_kill,1;
|
|
}
|
|
if (.@fox_kill == 1) {
|
|
mes "[....]";
|
|
mes "^FF6060Yelp! Yelp! Yelp! Human!";
|
|
mes "To expel me from this body like";
|
|
mes "this! Curse you! Darn you!!^000000";
|
|
next;
|
|
mes "[....]";
|
|
mes "^FF6060I will curse the Ishida family";
|
|
mes "who made me like this! Forever!";
|
|
mes "You better watch out, human!^000000";
|
|
next;
|
|
monster "ama_in01",22,111,"Nine Tails",1180,1;
|
|
killmonsterall "ama_in01";
|
|
set event_amatsu,5;
|
|
changequest 8134,8135;
|
|
getitem 1022,1; //Fox_Tail
|
|
mes "[....]";
|
|
mes "^FF6060Everything that";
|
|
mes "Yoshinaga does will cause you";
|
|
mes "unhappiness...^000000";
|
|
mes "^FF0000Yaaaaaaaaaaaaap!!^000000";
|
|
close;
|
|
}
|
|
mes "[....]";
|
|
mes "^FF6060Yelp! Haha! Yelp! Hahaha!";
|
|
mes "Are you trying to expel me from this body!?";
|
|
mes "Shoo!! Yelp!^000000";
|
|
close2;
|
|
warp "amatsu",167,197;
|
|
end;
|
|
}
|
|
else if (event_amatsu == 5) {
|
|
mes "[Ishida Saoko]";
|
|
mes "...Huh? Why are you here...?";
|
|
mes "*Urrmmm* My head hurts...";
|
|
mes "But I'm starting to remember everything...";
|
|
next;
|
|
mes "[Ishida Saoko]";
|
|
mes "Thank you, traveler from a far off";
|
|
mes "land. I owe you a great debt... Thank you very much...";
|
|
next;
|
|
mes "[Ishida Saoko]";
|
|
mes "I will tell my son that";
|
|
mes "you exorcised the fox...";
|
|
mes "Thank you...";
|
|
next;
|
|
mes "[Ishida Saoko]";
|
|
mes "I should get some rest.";
|
|
mes "My head aches, Young one.....";
|
|
mes "Go to my son...";
|
|
close;
|
|
}
|
|
else if (event_amatsu == 6) {
|
|
mes "[Ishida Saoko]";
|
|
mes "Oh, Are you...? You are the one";
|
|
mes "who exorcised the fox... Welcome.";
|
|
mes "Please, have a seat...";
|
|
next;
|
|
mes "[Ishida Saoko]";
|
|
mes "When I think over, being possessed";
|
|
mes "by the fox was my fault. I raised";
|
|
mes "my son badly... Oh~";
|
|
mes "He was a good boy when he was";
|
|
mes "young. I wasn't strict to him...";
|
|
next;
|
|
mes "[Ishida Saoko]";
|
|
mes "Long ago, this town wasn't as big";
|
|
mes "as it is today. There was no big";
|
|
mes "palace like Toukoujyo. Then, one";
|
|
mes "day, my son brought great riches";
|
|
mes "to the village. He never told me what he did to earn that fortune...";
|
|
next;
|
|
mes "[Ishida Saoko]";
|
|
mes "He built the palace and helped";
|
|
mes "the towners and make the town bigger.";
|
|
mes "He was perfect until...";
|
|
mes "he started doing strange things.";
|
|
next;
|
|
mes "[Ishida Saoko]";
|
|
mes "Things...which angered God.";
|
|
mes "He learned forbidden magic,";
|
|
mes "performed experiments";
|
|
mes "in the palace, caged monsters,";
|
|
mes "did all sorts of horrible things...";
|
|
next;
|
|
mes "[Ishida Saoko]";
|
|
mes "That is the reason why there are";
|
|
mes "monsters in Toukoujyo... Finally,";
|
|
mes "God's wrath was unleashed. Even the Priest in the shrine couldn't help...";
|
|
next;
|
|
mes "[Ishida Saoko]";
|
|
mes "At last, the anger came toward";
|
|
mes "me...It seems God tried to warn my son with the fox.";
|
|
mes "However, my son won't stop.";
|
|
next;
|
|
mes "[Ishida Saoko]";
|
|
mes "If it is okay, please stop my son.";
|
|
mes "I don't have much time.";
|
|
mes "I don't know what to do...";
|
|
mes "Please save this peaceful village.";
|
|
mes "I beg you please...";
|
|
mes "What is he truly thinking...?";
|
|
close;
|
|
}
|
|
mes "[....]";
|
|
mes "^FF6060Yelp, Yelp, Another foolish human!";
|
|
mes "Yelp, Yelp, Who! Human!?";
|
|
mes "What are you doing!";
|
|
mes "Shoo... Yelp! Yelp!^000000";
|
|
next;
|
|
mes "[....]";
|
|
mes "^FF6060I will be in here until";
|
|
mes "the Ishida family line dies out!";
|
|
mes "Don't disturb me! Yelp!^000000";
|
|
close2;
|
|
warp "amatsu",167,197;
|
|
end;
|
|
}
|
|
|
|
amatsu,189,166,5 script Kouji#ama 764,{
|
|
mes "[Kouji]";
|
|
mes "Ralralrah Ralralrah Ralralrahralralrah~";
|
|
mes "Ralralrah Ralralrah Ralralrahralralrah~";
|
|
next;
|
|
mes "[Kouji]";
|
|
if (event_amatsu == 1) {
|
|
mes "When you're sick, rice cakes are no good~";
|
|
mes "Family is the best help, as it should~";
|
|
mes "When medicine doesn't help, that's when you'll see~";
|
|
mes "That Mommy's love is best for me~";
|
|
}
|
|
else if (event_amatsu == 2) {
|
|
set event_amatsu,3;
|
|
mes "Priest, Priest~";
|
|
mes "A fox is following me!";
|
|
mes "It's funny and a little absurd,";
|
|
mes "But I'll need noodles with fried bean curd!";
|
|
}
|
|
else if (event_amatsu == 3) {
|
|
mes "Priest, priest~";
|
|
mes "A fox is following me!";
|
|
mes "If he doesn't leave when I scream and shout!";
|
|
mes "The North Shrine Priest should help me out~";
|
|
if (isbegin_quest(8132) == 1)
|
|
changequest 8132,8133;
|
|
}
|
|
else if (event_amatsu == 4) {
|
|
mes "Priest, priest~";
|
|
mes "A fox is following me.";
|
|
mes "If shouts alone don't make Fox scared,";
|
|
mes "I might need help from Tiger and Bear~!";
|
|
next;
|
|
mes "[Kouji]";
|
|
mes "Anything else I need in this fight???";
|
|
mes "Maybe some water from an Acolyte~!";
|
|
}
|
|
else if (event_amatsu == 5) {
|
|
mes "Scary scary harbor ship~";
|
|
mes "Empty of people, full of treasure~";
|
|
mes "But I don't remember~!";
|
|
mes "the rest of this...song???";
|
|
}
|
|
else {
|
|
mes "Blue roof under the blue sky";
|
|
mes "Blue wall on the blue lake";
|
|
mes "Blue wishes in the blue minds";
|
|
mes "Blue Blue Everything is Blue";
|
|
}
|
|
next;
|
|
mes "[Kouji]";
|
|
mes "Ralralrah Ralralrah Ralralrahralralrah~";
|
|
mes "Ralralrah Ralralrah Ralralrahralralrah~";
|
|
close;
|
|
}
|
|
|
|
ama_in01,169,173,1 script Shaman#ama 769,{
|
|
mes "[Tokako]";
|
|
mes "Er, I'm not really a shaman...";
|
|
mes "My friend, Takehue-kun brought";
|
|
mes "me here and invited me to try on these clothes.";
|
|
next;
|
|
mes "[Tokako]";
|
|
mes "He asks me to do a lot of";
|
|
mes "weird stuff, but he is funny.";
|
|
mes "Sometimes, I don't know what";
|
|
mes "he is thinking. Still, he is a good friend.";
|
|
next;
|
|
mes "[Tokako]";
|
|
mes "If you are curious about,";
|
|
mes "something, ask Takehue-kun.";
|
|
mes "He knows stuff about";
|
|
mes "mysticism and the occult that other people don't know about.";
|
|
mes " ";
|
|
close;
|
|
}
|
|
|
|
ama_in01,180,173,3 script Kitsune Mask#ama 762,{
|
|
if (event_amatsu == 3) {
|
|
mes "[Takehue]";
|
|
mes "Eh, you are a foreigner.";
|
|
mes "I'm sure you visited me because";
|
|
mes "you are having fox troubles.";
|
|
mes "I can see that in your face.";
|
|
next;
|
|
mes "[Takehue]";
|
|
mes "Originally, the head priest should";
|
|
mes "help you, but this shrine has been";
|
|
mes "abandoned long ago.";
|
|
next;
|
|
mes "[Takehue]";
|
|
mes "It is hard to expel a fox from";
|
|
mes "a human body. If you have liquor";
|
|
mes "and noodles with fried bean curd,";
|
|
mes "it would be easy, but they are hard to find.";
|
|
next;
|
|
mes "[Takehue]";
|
|
mes "I know a little about foxes, so let me tell you something...";
|
|
mes "Foxes like to tease people but";
|
|
mes "it is rare for them to crave";
|
|
mes "vengeance.";
|
|
mes " ";
|
|
next;
|
|
mes "[Takehue]";
|
|
mes "If a fox is vengeful, it means that a human caused it harm.";
|
|
mes "The fox will take its revenge";
|
|
mes "against, you, your family,";
|
|
mes "even your close friends!";
|
|
next;
|
|
mes "[Takehue]";
|
|
mes "Anyway, a stronger spirit";
|
|
mes "will expel the fox from a human.";
|
|
mes "Come on, yell out and show me your spirit!";
|
|
mes " ";
|
|
next;
|
|
select("Taaaaah!!");
|
|
set event_amatsu,4;
|
|
mes "[Takehue]";
|
|
mes "Good. Show that spiritual";
|
|
mes "energy to the fox several times.";
|
|
mes "Sooner or later, you'll be successful.";
|
|
if (isbegin_quest(8132) == 1)
|
|
changequest 8132,8134;
|
|
else if (isbegin_quest(8133) == 1)
|
|
changequest 8133,8134;
|
|
close;
|
|
}
|
|
else if (event_amatsu == 4) {
|
|
mes "[Takehue]";
|
|
mes "Don't forget. You also need the";
|
|
mes "the embodiment of animals stronger";
|
|
mes "than the fox. Without these, your";
|
|
mes "concentration will be of no use.";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Takehue]";
|
|
mes "Eh? A foreigner. This shrine";
|
|
mes "has been without priests for a";
|
|
mes "long time. My friend, Tokako and I come here to play around.";
|
|
next;
|
|
mes "[Takehue]";
|
|
mes "If you have been chased by";
|
|
mes "monsters, please relax.";
|
|
mes "Monsters cannot come here, so";
|
|
mes "take a rest in here.";
|
|
close;
|
|
}
|
|
}
|
|
|
|
//============================================================
|
|
// Old changelog
|
|
//============================================================
|
|
//= 1.0 Rewrote parts of other/momotaro.txt to make it work.
|
|
//= I'm sorry for the mess, I couldn't do much better with
|
|
//= the current code I had.
|
|
//= 1.1 Added Sushi Quest and Amatsu Event from cities/ [Evera]
|
|
//= 1.2 Fixed Momotaro Quest, thanks to .~Abism0~. [Lupus]
|
|
//============================================================
|