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12049 lines
314 KiB
Plaintext
12049 lines
314 KiB
Plaintext
//===== rAthena Script =======================================
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//= Quest NPCs located in Lighthalzen
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//===== Description: =========================================
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//= Quests related to Lighthalzen City.
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//===== Changelogs: ==========================================
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//= 4.0 Updated several NPCs to Official (iRO) dialog, and restrucured. [L0ne_W0lf]
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//= 4.1 Updated Dungeon quest, and Friendhsip quest to 10.3 standards. [L0ne_W0lf]
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//= 4.2 Fixed wrong variable type in use in "Box#cube1". [L0ne_W0lf]
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//= 4.3 Fixed a bug where if you relog after you take out the Lab Permit from the Box
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//= You can't finish the quest. (bugreport:1798) [Samuray22]
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//= 4.3a Reverted changes from the last version. . [L0ne_W0lf]
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//= Changed temp char vars to normal vars, that unset at end.
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//= Tube just makes sure you have 1 or more permits.
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//= 4.4 Replaced effect numerics with constants. [L0ne_W0lf]
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//= 4.5 Corrected an Incorrect check of the Shinokas_Quest. (bugreport:2276) [Samuray22]
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//= Replaced effect numerics with constants.
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//= 4.5 Official Gangster Alert script. [Gepard]
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//= 4.6 Added quest log entries for:
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//= - Cursed Spirit Quest
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//= 4.7 Fixed missing label. (bugreport:4654) [L0ne_W0lf]
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//= 4.8 Fixed Cursed Spirit Quest EXP reward. [Euphy]
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//= 4.9 Fixed incorrect use of 'close'. [Joseph]
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//= 5.0 Updated RE/Pre-RE EXP. [Euphy]
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//= 5.1 Added GM management NPCs. [Euphy]
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//= 5.2 Fixed some quest log issues. [Capuche]
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//= 5.3 Changing NPC_ID to NPC_NAME [JohnnyPlayy]
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//============================================================
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// Gangster Alert [Official Conversion]
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//============================================================
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lighthalzen,1,1,0 script Law Enforcement HIDDEN_NPC,{
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end;
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OnEnable:
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mapannounce "lighthalzen","Attention, citizens. Our security has been breached and the city is in Gangster Alert status. Please find shelter immediately!",bc_map;
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initnpctimer;
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for (set .@i, 0; .@i < 30; set .@i, .@i + 1)
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monster "lighthalzen",0,0,"Gangster",1592,1,"Law Enforcement::OnMyMobDead";
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end;
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OnTimer220000:
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killmonster "lighthalzen","Law Enforcement::OnMyMobDead";
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mapannounce "lighthalzen","Attention, citizens. Our law enforcement department has successfully contained the situation. Alert status has been canceled.",bc_map;
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set $@Lhz_Gangster_Alert, 0;
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stopnpctimer;
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end;
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OnMyMobDead:
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end;
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}
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lighthalzen,267,200,3 script Guard#lhz01 4_M_LGTGUARD,{
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if (countitem(7350) > 0) {
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mes "[Guard]";
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mes "Hold it right th--!";
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mes "Oh. I'm sorry. I didn't";
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mes "realize you were carrying";
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mes "a pass and had authorization.";
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close2;
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warp "lighthalzen",303,229;
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end;
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}
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if ($@Lhz_Gangster_Alert >= 100) {
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mes "[Guard]";
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mes "Recently too many people";
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mes "have been traveling between";
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mes "Uptown and the ghetto, so";
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mes "we've heightened security";
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mes "around here. But how can";
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mes "so many sneak through us?";
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close;
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}
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if ($@Lhz_Gangster_Alert > 14) {
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mes "[Guard]";
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mes "Recently too many people";
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mes "have been traveling between";
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mes "Uptown and the ghetto, so";
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mes "we've heightened security";
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mes "around here. But how can";
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mes "so many sneak through us?";
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donpcevent "Law Enforcement::OnEnable";
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set $@Lhz_Gangster_Alert, 100;
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close;
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}
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if (gettime(DT_HOUR) >= 22 || gettime(DT_HOUR) < 2) {
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mes "[Guard]";
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mes "Zzzz... Zzz...";
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mes "ZZZzzzzzzzzzz...";
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next;
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mes "^3355FFThis guard is";
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mes "dozing off, so this is";
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mes "the perfect opportunity";
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mes "to sneak past him.^000000";
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close2;
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set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1;
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warp "lighthalzen",303,229;
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end;
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}
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if (rand(1,6) == 3) {
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mes "^3355FFThe guard seems distracted";
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mes "and is looking elsewhere. Now's";
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mes "your chance to sneak past him!^000000";
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close2;
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set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1;
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warp "lighthalzen",303,229;
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end;
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}
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else {
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mes "[Guard]";
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mes "Hold it right there!";
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mes "I can't permit anyone";
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mes "to enter the slums.";
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mes "Go back to where you";
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mes "came from, adventurer!";
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close;
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}
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}
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lighthalzen,294,223,7 script Guard#lhz02 4_M_LGTGUARD,{
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if (countitem(7350) > 0) {
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mes "[Guard]";
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mes "Hold it right th--!";
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mes "Oh. I'm sorry. I didn't";
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mes "realize you were carrying";
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mes "a pass and had authorization.";
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close2;
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warp "lighthalzen",260,199;
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end;
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}
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if ($@Lhz_Gangster_Alert >= 100) {
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mes "[Guard]";
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mes "Recently too many people";
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mes "have been traveling between";
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mes "Uptown and the ghetto, so";
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mes "we've heightened security";
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mes "around here. But how can";
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mes "so many sneak through us?";
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close;
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}
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if ($@Lhz_Gangster_Alert > 14) {
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mes "[Guard]";
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mes "Recently too many people";
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mes "have been traveling between";
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mes "Uptown and the ghetto, so";
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mes "we've heightened security";
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mes "around here. But how can";
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mes "so many sneak through us?";
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donpcevent "Law Enforcement::OnEnable";
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set $@Lhz_Gangster_Alert, 100;
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close;
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}
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if (gettime(DT_HOUR) >= 22 || gettime(DT_HOUR) < 2) {
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mes "[Guard]";
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mes "Zzzz... Zzz...";
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mes "ZZZzzzzzzzzzz...";
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next;
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mes "^3355FFThis guard is";
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mes "dozing off, so this is";
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mes "the perfect opportunity";
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mes "to sneak past him.^000000";
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close2;
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set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1;
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warp "lighthalzen",260,199;
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end;
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}
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if (rand(1,6) == 3) {
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mes "^3355FFThe guard seems distracted";
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mes "and is looking elsewhere. Now's";
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mes "your chance to sneak past him!^000000";
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close2;
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set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1;
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warp "lighthalzen",260,199;
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end;
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}
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else {
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mes "[Guard]";
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mes "Hold it right there!";
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mes "I can't permit anyone to";
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mes "enter Uptown Lighthalzen!";
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mes "If you don't have a pass,";
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mes "then move on out of here!";
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close;
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}
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}
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// Cube Room Quest
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//============================================================
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lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{
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// Quest is finished.
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if (MISC_QUEST&512) {
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mes "[Fishbone]";
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mes "Oh hey, it's you!";
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mes "Now, listen. If you wanna";
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mes "get into Regenschirm again,";
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mes "you gotta enter that Sewer Pipe";
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mes "that's like, northeast from me.";
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mes "It's gross, but you gotta...";
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next;
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mes "[Fishbone]";
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mes "Anyway, good luck in";
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mes "whatever it is you're doing";
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mes "here in Lighthalzen. Oh, and";
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mes "be real careful! Something";
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mes "shadier than me is going";
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mes "on in this big city~";
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close;
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}
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// Apparently if the boss quest progress is at 6, you skip the level requirement.
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if (lhz_boss == 6 || BaseLevel >= 60) {
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if (lhz_sincube == 0) {
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mes "[Fishbone]";
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mes "What...?";
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mes "Is there something";
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mes "on my face? Quit looking";
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mes "at me and let me do my work.";
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lhz_sincube = 1;
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close;
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}
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if (lhz_sincube == 1) {
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mes "[Fishbone]";
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mes "Hey. Hey you.";
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mes "You're still looking";
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mes "at me. Quit it. I'm busy";
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mes "here and you're bothering me.";
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lhz_sincube = 2;
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close;
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}
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if (lhz_sincube == 2) {
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mes "[Fishbone]";
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mes "Seriously, you are";
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mes "starting to really get";
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mes "on my nerves! What could";
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mes "you possibly want from me?!";
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next;
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mes "[" + .@player_name$ + "]";
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mes "Nothing really.";
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mes "I just feel like";
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mes "watching you work.";
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mes "What exactly are you";
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mes "doing anyway, huh?";
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next;
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mes "[Fishbone]";
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mes "Hey! If I could just show";
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mes "you what I'm doing, I wouldn't";
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mes "be so uptight about you looking";
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mes "at what I'm doing, now would I?";
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next;
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mes "[" + .@player_name$ + "]";
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mes "Nah...";
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mes "I just think";
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mes "you're uptight";
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mes "in general.";
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next;
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mes "[Fishbone]";
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mes "Muthafruit!";
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mes "So you're just";
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mes "gonna sit and watch";
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mes "me all day?! Fine! Then";
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mes "I'll just ignore you, jerk!";
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next;
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mes "[Fishbone]";
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mes "...";
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mes "......";
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mes "Damn it!";
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mes "This is really";
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mes "ticking me off! Why";
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mes "don't you go away?!";
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next;
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mes "[" + .@player_name$ + "]";
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mes "Well, I was also";
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mes "wondering why you're";
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mes "working in a place that's";
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mes "so, um... depressing.";
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next;
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mes "[Fishbone]";
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mes "Alright, fine!";
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mes "But once I tell you";
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mes "what I do here, you're";
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mes "outta here! Okay? Now,";
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mes "your lips are frickin' sealed.";
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mes "See, what I do is kinda illegal.";
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next;
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mes "[Fishbone]";
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mes "I provide routes that let";
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mes "people enter Lighthalzen,";
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mes "or even go anywhere in this";
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mes "city, without authorization.";
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mes "Hell, I could even get you";
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mes "into that Laboratory...";
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next;
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mes "[" + .@player_name$ + "]";
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mes "W-wait!";
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mes "Laboratory?!";
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mes "Are you serious?";
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mes "Can you get me";
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mes "into that place?";
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next;
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mes "[Fishbone]";
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mes "Sonuva--You're not";
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mes "gonna leave me alone,";
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mes "are you? Look, you seem";
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mes "okay, even if you are kinda";
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mes "stubborn, kid. But I don't trust";
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mes "or serve strangers, period.";
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next;
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mes "[" + .@player_name$ + "]";
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mes "But isn't there";
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mes "anything I can do";
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mes "so you can help me";
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mes "get into the Laboratory?";
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next;
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mes "[Fishbone]";
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mes "No way, no how.";
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mes "No matter how much you";
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mes "beg, I can't take a chance";
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mes "and just trust anyone who";
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mes "wants to know a secret";
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mes "route. Now get outta here!";
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lhz_sincube = 3;
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close;
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}
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if (lhz_sincube == 3) {
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mes "[" + strcharinfo(0) + "]";
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mes "Please...";
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mes "Please tell me";
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mes "how I can get inside";
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mes "the Laboratory. I'm...";
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mes "I'm begging you!";
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next;
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mes "[Fishbone]";
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mes "No! Now shaddup";
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mes "and stop begging, okay?";
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mes "You're only embarassing";
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mes "yourself! Good grief...";
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lhz_sincube = 4;
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close;
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}
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if (lhz_sincube == 4) {
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.@player_name$ = strcharinfo(0);
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mes "[" + .@player_name$ + "]";
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mes "Why won't you";
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mes "heeeeelp meee?";
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mes "Pleeeeeeeease~";
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mes "You're the only one";
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mes "who knoooooows~";
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next;
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mes "[Fishbone]";
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mes "Yeesh, you're a nutty";
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mes "kid. Look, ''no'' means";
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mes "''no.'' That's it. That's";
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mes "final. How many times do";
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mes "you gotta make me spell it out?";
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next;
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mes "[" + .@player_name$ + "]";
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mes "But there's gotta";
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mes "be something I can";
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mes "do so you'll help me?";
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mes "Th-that's the way i-it";
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mes "always w-works. You";
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mes "can't just-- You c-can't...";
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next;
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mes "[Fishbone]";
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mes "Alright, you got me.";
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mes "But if I'm gonna risk";
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mes "my life to help you get";
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mes "into that Laboratory I want";
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mes "something in return. Okay?";
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next;
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mes "[Fishbone]";
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mes "All you need to do is";
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mes "come back here with";
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mes "^FF000071,381,305,294,921,000 zeny^000000.";
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mes "Then I'll give you all the help";
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mes "you need. Alright, good luck";
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mes "to you, brave adventurer.";
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next;
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mes "[" + .@player_name$ + "]";
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mes "You're joking right?!";
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mes "There's no way I can ever";
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mes "get that much zeny! I'd...";
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mes "I'd have to at least take";
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mes "over the world or, or...";
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next;
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mes "[Fishbone]";
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mes "Good point.";
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mes "Fine, maybe that";
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mes "price is a little high.";
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mes "I'll just cut it in half,";
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mes "then. Still want my";
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mes "help? Then bring me...";
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next;
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mes "[Fishbone]";
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mes " ";
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mes " ";
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mes "...^FF000020 Jellopy^000000.";
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next;
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mes "[Fishbone]";
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mes "Gosh.";
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mes "It's like I'm";
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mes "doing this for free...";
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next;
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if (select( "Okay.", "No! It's impossible!" ) == 1) {
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mes "[Fishbone]";
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mes "Alright, then";
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mes "bring me back a";
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mes "total of 20 Jellopy.";
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mes "But you gotta have";
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mes "exactly 20 Jellopy on";
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mes "you, okay? Seeya pal~";
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lhz_sincube = 5;
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setquest 12014;// More missions
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close;
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}
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mes "[Fishbone]";
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mes "What are you--";
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mes "Okay, now you're the";
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mes "one who's joking around.";
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mes "Look, it's either bring me";
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mes "20 Jellopy or 71,381,3--";
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mes "whatever number I said-- zeny!";
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close;
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}
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if (lhz_sincube == 5) {
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mes "[Fishbone]";
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mes "So...";
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mes "Did you bring";
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mes "the stuff?";
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next;
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switch( select( "I'm still working on it.", "Here you go!", "Um... Stuff?" ) ) {
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case 1:
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mes "[Fishbone]";
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mes "Still working on it?";
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mes "Okay, I know I didn't";
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mes "ask you for very much,";
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mes "but gimme some respect";
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mes "and get serious about it!";
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mes "It's 20 friggin' Jellopies!";
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close;
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case 2:
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if (countitem(909) < 20) {
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mes "[Fishbone]";
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mes "Uh...";
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mes "I said 20 Jellopies,";
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mes "didn't I? This ain't";
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mes "enough pal, so go out";
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mes "and get some more!";
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close;
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}
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mes "[Fishbone]";
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mes "Ooh. Hey, good work.";
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mes "Okay, I can see you're";
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mes "the reliable type. A deal";
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mes "is a deal, so I'll tell you";
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mes "how you can get inside";
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mes "that Laboratory.";
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next;
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mes "[Fishbone]";
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mes "Now, if you're wondering";
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mes "why I don't got much qualm";
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mes "against helping you, it's";
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mes "because I used to work in";
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mes "the Laboratory... But then";
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mes "they laid me off unfairly.";
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next;
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mes "[Fishbone]";
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mes "Anyway, anything I can";
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mes "do to cause them trouble";
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mes "is good in my book. Let me";
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mes "get some stuff ready and";
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mes "then I'll tell you what you";
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mes "really need to know.";
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delitem 909,20;// Jellopy
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lhz_sincube = 6;
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close;
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case 3:
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mes "[Fishbone]";
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mes "What the...?";
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mes "How could you forget";
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mes "something like that?";
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mes "Anyway, I asked you to";
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mes "bring 20 Jellopies.";
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close;
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}
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}
|
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if (lhz_sincube == 6) {
|
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mes "[Fishbone]";
|
|
if (lhz_boss == 6) {
|
|
mes "way to get into Regenschrim";
|
|
mes "Lab. However, I do know of";
|
|
mes "this secret maze that should";
|
|
mes "get you there. Still, if you're";
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|
mes "willing and ready to go...";
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|
}
|
|
else {
|
|
mes "Okay...";
|
|
mes "Are you ready now?";
|
|
mes "I'm gonna send you";
|
|
mes "someplace where you";
|
|
mes "can find the Lab entrance.";
|
|
}
|
|
next;
|
|
if (select( "Not yet.", "Yes.") == 1) {
|
|
mes "[Fishbone]";
|
|
mes "Eh...?";
|
|
mes "Alright, it's";
|
|
mes "not a problem.";
|
|
mes "Just take your time.";
|
|
close;
|
|
}
|
|
mes "[Fishbone]";
|
|
mes "Great!";
|
|
mes "Okay then,";
|
|
mes "here we go!";
|
|
close2;
|
|
lhz_sincube = 7;
|
|
switch(rand(1,3)) {
|
|
case 1: warp "lhz_cube",67,193; break;
|
|
case 2: warp "lhz_cube",66,136; break;
|
|
case 3: warp "lhz_cube",66,74; break;
|
|
}
|
|
end;
|
|
}
|
|
if (lhz_sincube < 10) {
|
|
mes "[Fishbone]";
|
|
mes "Hm, you must not have";
|
|
mes "accomplished whatever";
|
|
if (lhz_boss == 6) {
|
|
mes "it is you need to do in the";
|
|
mes "Regenschirm Laboratory yet.";
|
|
}
|
|
else {
|
|
mes "it was you were doing";
|
|
mes "in the Laboratory. Do";
|
|
}
|
|
mes "you want me to send";
|
|
mes "you there again?";
|
|
next;
|
|
if (select( "No.", "Yes." ) == 1) {
|
|
mes "[Fishbone]";
|
|
mes "Geez, you must have";
|
|
mes "really had a hard time";
|
|
mes "there. Okay, well, when";
|
|
mes "you're ready to go there,";
|
|
mes "just let me know, got it?";
|
|
close;
|
|
}
|
|
mes "[Fishbone]";
|
|
mes "Got a lot of";
|
|
mes "spirit in you,";
|
|
mes "don't you? Heh!";
|
|
mes "I like you style~";
|
|
mes "Get ready, 'cuz";
|
|
mes "here we go...!";
|
|
close2;
|
|
lhz_sincube = 7;
|
|
switch(rand(1,3)) {
|
|
case 1: warp "lhz_cube",67,193; break;
|
|
case 2: warp "lhz_cube",66,136; break;
|
|
case 3: warp "lhz_cube",66,74; break;
|
|
}
|
|
end;
|
|
}
|
|
if (lhz_sincube == 10) {
|
|
mes "[Fishbone]";
|
|
mes "Hey, you came back!";
|
|
mes "Good, I was starting";
|
|
mes "to get a little worried";
|
|
mes "about what happened to";
|
|
mes "you. So did you get what";
|
|
mes "you wanted over there?";
|
|
if (isbegin_quest(12014) == 1)
|
|
completequest 12014;// More missions
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Yeah...";
|
|
mes "I hope so,";
|
|
mes "anyway.";
|
|
next;
|
|
mes "[Fishbone]";
|
|
mes "Good! Whatever you did,";
|
|
mes "I hope it messes them up big";
|
|
mes "time! I usedta be a respected";
|
|
mes "scientist for Regenschirm till";
|
|
mes "they laid me off! Serves those";
|
|
mes "ungrateful jerkoffs right!";
|
|
next;
|
|
mes "[Fishbone]";
|
|
mes "Then again, my current";
|
|
mes "line of work seems to suit";
|
|
mes "me much better. And I don't";
|
|
mes "gotta worry about formulas";
|
|
mes "and algorithms anymore.";
|
|
next;
|
|
mes "[Fishbone]";
|
|
mes "Oh yeah, the place you";
|
|
mes "just went to? There's a";
|
|
mes "secret path the Laboratory";
|
|
mes "there. If you want, I can";
|
|
mes "send you back there. So";
|
|
mes "what do you say?";
|
|
next;
|
|
if (select( "Sure", "No thanks~" ) == 1) {
|
|
mes "[Fishbone]";
|
|
mes "Okay then, here";
|
|
mes "we go! Good luck";
|
|
mes "to you, buddy.";
|
|
close2;
|
|
switch(rand(1,3)) {
|
|
case 1: warp "lhz_cube",67,193; break;
|
|
case 2: warp "lhz_cube",66,136; break;
|
|
case 3: warp "lhz_cube",66,74; break;
|
|
}
|
|
end;
|
|
}
|
|
mes "[Fishbone]";
|
|
mes "Alright, it's your";
|
|
mes "choice. Oh, and that";
|
|
mes "pass you have should";
|
|
mes "let you into the Laboratory";
|
|
mes "anyway. Good luck to you, pal.";
|
|
close;
|
|
}
|
|
mes "[Fishbone]";
|
|
mes "Heya pal!";
|
|
mes "It's been a while.";
|
|
mes "You doin' good? I'm";
|
|
mes "just peachy, thanks~";
|
|
close;
|
|
}
|
|
if (BaseLevel < 60) {
|
|
mes "Hey kid, get";
|
|
mes "outta here! Can't";
|
|
mes "you tell I'm dealin'";
|
|
mes "in something shady";
|
|
mes "here? This is no place";
|
|
mes "for baby faced guys like you!";
|
|
close;
|
|
}
|
|
if (lhz_boss > 6) {
|
|
mes "[Fishbone]";
|
|
mes "Heya pal!";
|
|
mes "It's been a while.";
|
|
mes "You doin' good? I'm";
|
|
mes "just peachy, thanks~";
|
|
close;
|
|
}
|
|
}
|
|
|
|
lhz_cube,237,198,0 script Bundle of Files#cube HIDDEN_NPC,{
|
|
if (lhz_sincube < 7) {
|
|
mes "^3355FFThere are a bunch";
|
|
mes "of files scattered";
|
|
mes "on the ground.^000000";
|
|
close;
|
|
}
|
|
if (lhz_sincube < 10) {
|
|
if (lhz_secret01 < 1) {
|
|
mes "^3355FFThere are a bunch";
|
|
mes "of files scattered";
|
|
mes "on the ground. They";
|
|
mes "seem to contain all";
|
|
mes "sorts of information,";
|
|
mes "but they're all mixed up.^000000";
|
|
next;
|
|
if (select( "Rummage through the files.", "Cancel" ) == 1) {
|
|
mes "^3355FFWhile you are";
|
|
mes "rummaging through";
|
|
mes "the files, a Red Key";
|
|
mes "drops to the ground";
|
|
mes "with a clink. You decide";
|
|
mes "to keep this ^000000Red Key^3355FF.^000000";
|
|
lhz_secret01 = 1;
|
|
}
|
|
close;
|
|
}
|
|
mes "^3355FFThis is the place";
|
|
mes "where you found the";
|
|
mes "^000000Red Key^3355FF while you were";
|
|
mes "looking through the files";
|
|
mes "scattered on the ground.^000000";
|
|
close;
|
|
}
|
|
mes "^3355FFThis is the place";
|
|
mes "where you found the";
|
|
mes "^000000Red Key^3355FF while you were";
|
|
mes "looking through the files";
|
|
mes "scattered on the ground.^000000";
|
|
close;
|
|
}
|
|
|
|
lhz_cube,234,202,0 script Picture#cube HIDDEN_NPC,{
|
|
if (lhz_secret01 < 2) {
|
|
mes "^3355FFThis picture hanging";
|
|
mes "on the wall catches";
|
|
mes "your attention for some";
|
|
mes "inexplicably strange reason.^000000";
|
|
next;
|
|
if ( select("Look behind picture.", "Cancel" ) == 1) {
|
|
mes "^3355FFYou push and pull";
|
|
mes "with all your strength,";
|
|
mes "but the picture won't";
|
|
mes "budge. If it's too hard";
|
|
mes "to move, there must be";
|
|
mes "something hidden behind it.^000000";
|
|
}
|
|
close;
|
|
}
|
|
if (lhz_secret01 == 2) {
|
|
mes "^3355FFThis picture hanging";
|
|
mes "on the wall catches";
|
|
mes "your attention for some";
|
|
mes "inexplicably strange reason.^000000";
|
|
next;
|
|
if (select( "Look behind picture.", "Cancel" ) == 1) {
|
|
mes "^3355FFYou push and pull";
|
|
mes "with all your strength,";
|
|
mes "but this picture is too";
|
|
mes "hard to move with just";
|
|
mes "brute strength alone.^000000";
|
|
next;
|
|
input .@input$;
|
|
if (.@input$ == "Jackknife") {
|
|
mes "^3355FFYou take the";
|
|
mes "Jackknife, thrust";
|
|
mes "it under the picture";
|
|
mes "and twist it in order to";
|
|
mes "pry the picture off the wall.^000000";
|
|
next;
|
|
mes "^3355FFBehind the picture, you";
|
|
mes "find that the following";
|
|
mes "numbers are written:^000000";
|
|
mes " ";
|
|
.@number_rand = rand(1,3);
|
|
if (.@number_rand == 1) {
|
|
mes "4 3 2 9 1 6 8 2 7";
|
|
lhz_secret01 = 3;
|
|
}
|
|
else if (.@number_rand == 2) {
|
|
mes "3 6 4 1 2 8 7 1 5";
|
|
lhz_secret01 = 4;
|
|
}
|
|
else {
|
|
mes "4 9 3 7 6 2 8 6 6";
|
|
lhz_secret01 = 5;
|
|
}
|
|
close;
|
|
}
|
|
mes "^3355FFUnfortunately,";
|
|
mes "doing that apparently";
|
|
mes "wasn't enough to move";
|
|
mes "the picture. Perhaps you";
|
|
mes "should try something else.^000000";
|
|
close;
|
|
}
|
|
close;
|
|
}
|
|
if (lhz_secret01 < 6) {
|
|
mes "^3355FFThe following numbers";
|
|
mes "were written behind the";
|
|
mes "picture. If they were hidden,";
|
|
mes "these numbers must have";
|
|
mes "some kind of importance.^000000";
|
|
mes " ";
|
|
if (lhz_secret01 == 3)
|
|
mes "4 3 2 9 1 6 8 2 7";
|
|
else if (lhz_secret01 == 4)
|
|
mes "3 6 4 1 2 8 7 1 5";
|
|
else if (lhz_secret01 == 5)
|
|
mes "4 9 3 7 6 2 8 6 6";
|
|
close;
|
|
}
|
|
mes "^3355FFThere is a picture";
|
|
mes "hanging on the wall.^000000";
|
|
next;
|
|
if (select( "Look beneath picture.", "Cancel" ) == 1) {
|
|
mes "^3355FFThere are some";
|
|
mes "numbers behind the";
|
|
mes "picture, but now there is";
|
|
mes "no need to memorize them.^000000";
|
|
}
|
|
close;
|
|
}
|
|
|
|
lhz_cube,242,201,0 script Drawer#cube HIDDEN_NPC,{
|
|
if (lhz_secret01 < 1) {
|
|
mes "^3355FFThe drawer here";
|
|
mes "looks interesting,";
|
|
mes "but it's locked and";
|
|
mes "you can't open it.^000000";
|
|
close;
|
|
}
|
|
if (lhz_secret01 == 1) {
|
|
mes "^3355FF The drawer here";
|
|
mes "looks interesting, but";
|
|
mes "it's locked. Hopefully, you";
|
|
mes "can figure how to open it.^000000";
|
|
next;
|
|
input .@input$;
|
|
if (.@input$ == "Red Key") {
|
|
mes "^3355FFYou insert the Red Key";
|
|
mes "into the lock and open the";
|
|
mes "drawer. Inside, you find a";
|
|
mes "^000000Jackknife^3355FF that you decide";
|
|
mes "to take. After all, it might";
|
|
mes "be handy sometime.^000000";
|
|
lhz_secret01 = 2;
|
|
}
|
|
else {
|
|
mes "^3355FFUnfortunately, you";
|
|
mes "can't open or break";
|
|
mes "the lock on the drawer";
|
|
mes "by doing that. You need";
|
|
mes "to try something else.^000000";
|
|
}
|
|
close;
|
|
}
|
|
mes "^3355FFThis is the drawer";
|
|
mes "in which you found the";
|
|
mes "^000000Jackknife^3355FF. It is now empty";
|
|
mes "and devoid of purpose.^000000";
|
|
close;
|
|
}
|
|
|
|
lhz_cube,248,179,0 script Chest#cube HIDDEN_NPC,{
|
|
if (lhz_sincube < 7) {
|
|
mes "^3355FFYou've found a chest";
|
|
mes "with an axe laid on";
|
|
mes "top. The axe's purpose";
|
|
mes "is completely utilitarian";
|
|
mes "and isn't suited for battle.^000000";
|
|
close;
|
|
}
|
|
if (lhz_sincube == 7) {
|
|
mes "^3355FFYou've found a chest,";
|
|
mes "but more importantly,";
|
|
mes "there is a utility Axe";
|
|
mes "laid on top of it.^000000";
|
|
next;
|
|
if (select( "Take the utility Axe.", "Cancel" ) == 1) {
|
|
mes "^3355FFWithout shame or";
|
|
mes "an ounce of guilt, you";
|
|
mes "pick up the utility ^000000Axe^3355FF";
|
|
mes "and claim it as your own.^000000";
|
|
lhz_sincube = 8;
|
|
}
|
|
close;
|
|
}
|
|
mes "^3355FFThis is just a normal";
|
|
mes "chest. There used to be";
|
|
mes "a utility ^000000Axe^3355FF on top of";
|
|
mes "it until you picked it up.^000000";
|
|
close;
|
|
}
|
|
|
|
lhz_cube,237,183,0 script Barrel#cube HIDDEN_NPC,{
|
|
if (lhz_sincube < 8) {
|
|
mes "^3355FFYou have";
|
|
mes "found a shabbily";
|
|
mes "constructed barrel.^000000";
|
|
close;
|
|
}
|
|
if (lhz_sincube == 8) {
|
|
mes "^3355FFYou have";
|
|
mes "found a shabbily";
|
|
mes "constructed barrel.";
|
|
mes "You sense that there's";
|
|
mes "something inside, but";
|
|
mes "you need something to";
|
|
mes "smash the barrel open.^000000";
|
|
next;
|
|
input .@input$;
|
|
if (.@input$ == "Axe") {
|
|
mes "^3355FFAxe in hand, you lift";
|
|
mes "it above your head and";
|
|
mes "swing it downwards,";
|
|
mes "smashing off the top of";
|
|
mes "the barrel. Inside, you find a";
|
|
mes "box topped with a metal plate.^000000";
|
|
next;
|
|
mes "^3355FFThe numbers one";
|
|
mes "through nine are";
|
|
mes "etched on the surface";
|
|
mes "of the metal plate on";
|
|
mes "top of the box you found,";
|
|
mes "like some kind of keypad...^000000";
|
|
lhz_sincube = 9;
|
|
}
|
|
else {
|
|
mes "^3355FFDoing that probably won't";
|
|
mes "break open this keg. You'll";
|
|
mes "need to try something else.^000000";
|
|
}
|
|
close;
|
|
}
|
|
if (lhz_sincube == 9) {
|
|
if (lhz_secret01 < 3) {
|
|
mes "^3355FFYou decide to enter";
|
|
mes "some numbers into the";
|
|
mes "metallic keypad. Remember,";
|
|
mes "you can only enter single";
|
|
mes "digit numbers at one time...^000000";
|
|
next;
|
|
for( .@i = 0; .@i < 9; .@i++ )
|
|
input .@input;
|
|
mes "^3355FFNothing happened...^000000";
|
|
close;
|
|
}
|
|
if (lhz_secret01 <= 5) {
|
|
switch(lhz_secret01) {
|
|
case 3: setarray .@numbers[0],4,3,2,9,1,6,8,2,7; break;
|
|
case 4: setarray .@numbers[0],3,6,4,1,2,8,7,1,5; break;
|
|
case 5: setarray .@numbers[0],4,9,3,7,6,2,8,6,6; break;
|
|
}
|
|
mes "^3355FFYou decide to enter";
|
|
mes "some numbers into the";
|
|
mes "numberpad etched on the";
|
|
mes "metal plate on top of the box";
|
|
mes "you found inside the keg.^000000";
|
|
next;
|
|
for( .@i = 0; .@i < 9; .@i++ ) {
|
|
input .@input;
|
|
if (.@input == .@numbers[.@i])
|
|
.@number_line++;
|
|
}
|
|
if (.@number_line == 9) {
|
|
mes "^3355FFThe metal plate slides";
|
|
mes "open and you find a key";
|
|
mes "Key inside the box. You";
|
|
mes "to keep this ^000000Yellow Key^3355FF.^000000";
|
|
lhz_secret01 = 6;
|
|
}
|
|
else {
|
|
mes "^3355FFNothing happened.";
|
|
mes "It's likely that you did not";
|
|
mes "enter the correct numbers.^000000";
|
|
}
|
|
close;
|
|
}
|
|
mes "^3355FFThis is the box with";
|
|
mes "the keypad in which you";
|
|
mes "found the ^000000Yellow Key^3355FF.";
|
|
mes "The box is now empty.^000000";
|
|
close;
|
|
}
|
|
mes "^3355FFThis is a box";
|
|
mes "topped with a metal";
|
|
mes "plate that looks like";
|
|
mes "a crudely made keypad.^000000";
|
|
close;
|
|
}
|
|
|
|
lhz_cube,224,192,0 script Power Generator#cube HIDDEN_NPC,{
|
|
if (lhz_secret01 < 6) {
|
|
mes "^3355FFThis is a noisily";
|
|
mes "operating huge machine";
|
|
mes "with a front panel that has";
|
|
mes "a strange mark. There is a";
|
|
mes "keyhole on the machine";
|
|
mes "right next to this panel.^000000";
|
|
next;
|
|
input .@input$;
|
|
mes "^3355FFNothing happened.";
|
|
mes "You probably need";
|
|
mes "to find the right key to";
|
|
mes "insert into the keyhole.^000000";
|
|
close;
|
|
}
|
|
if (lhz_secret01 == 6) {
|
|
mes "^3355FFThis is a noisily";
|
|
mes "operating huge machine";
|
|
mes "with a front panel that has";
|
|
mes "a strange mark. There is a";
|
|
mes "keyhole on the machine";
|
|
mes "right next to this panel.^000000";
|
|
next;
|
|
input .@input$;
|
|
if (.@input$ == "Yellow Key") {
|
|
mes "^3355FFYou insert the";
|
|
mes "Yellow Key into the";
|
|
mes "keyhole and turn it,";
|
|
mes "causing the machine";
|
|
mes "to sputter and deactivate.^000000";
|
|
next;
|
|
mes "^3355FFYou notice that the";
|
|
mes "^000000Status Light ^3355FFnext to the";
|
|
mes "bed has now turned off.^000000";
|
|
lhz_secret01 = 7;
|
|
}
|
|
else {
|
|
mes "^3355FFNothing happened.";
|
|
mes "You probably need";
|
|
mes "to find the right key to";
|
|
mes "insert into the keyhole.^000000";
|
|
}
|
|
close;
|
|
}
|
|
mes "^3355FFIt's a giant machine.^000000";
|
|
close;
|
|
}
|
|
|
|
lhz_cube,244,201,0 script Status Light#cube HIDDEN_NPC,{
|
|
if (lhz_secret01 < 7) {
|
|
mes "^3355FFThe Status Light is";
|
|
mes "on. It looks like there's";
|
|
mes "something inside the";
|
|
mes "bulb, but you can't get";
|
|
mes "near it since it generates";
|
|
mes "incredibly scorching heat.^000000";
|
|
next;
|
|
mes "^3355FFNow, if you could";
|
|
mes "somehow shut down the";
|
|
mes "Power Generator in this";
|
|
mes "room, the bulb would be";
|
|
mes "cool enough for you to touch...^000000";
|
|
close;
|
|
}
|
|
if (lhz_secret01 == 7) {
|
|
mes "The Status Light";
|
|
mes "is now off and the";
|
|
mes "bulb has cooled down.";
|
|
next;
|
|
if (select( "Smash the light bulb.", "Cancel" ) == 1) {
|
|
mes "^3355FFYou smash the";
|
|
mes "Status Light's bulb";
|
|
mes "and discover another key.";
|
|
mes "You obtained a ^000000Black Key^3355FF.^000000";
|
|
lhz_secret01 = 8;
|
|
}
|
|
close;
|
|
}
|
|
mes "^3355FFYou find the remains";
|
|
mes "of a broken light bulb.^000000";
|
|
close;
|
|
}
|
|
|
|
lhz_cube,234,200,0 script Desk#cube HIDDEN_NPC,{
|
|
if (lhz_secret02 < 2) {
|
|
mes "^3355FFYou've found";
|
|
mes "a completely";
|
|
mes "cluttered desk.^000000";
|
|
next;
|
|
switch( select( "On the desk", "Under the desk", "Desk drawer" ) ) {
|
|
case 1:
|
|
mes "^3355FFVarious documents,";
|
|
mes "books and lab equipment";
|
|
mes "are scattered on the desk.";
|
|
mes "But none of them seem";
|
|
mes "all that useful right now.^000000";
|
|
close;
|
|
case 2:
|
|
if (lhz_secret02 < 1) {
|
|
mes "^3355FFUnder this desk, of";
|
|
mes "all conceivable places,";
|
|
mes "you find a ^000000Short Stick^3355FF";
|
|
mes "that you decide to keep.";
|
|
mes "You never know when";
|
|
mes "you'll need one of those.^000000";
|
|
lhz_secret02 = 1;
|
|
}
|
|
else {
|
|
mes "^3355FFThis is where you";
|
|
mes "found your ^000000Short Stick^3355FF.";
|
|
mes "Sadly, there are no more";
|
|
mes "hidden treasures for you to";
|
|
mes "discover beneath this desk.^000000";
|
|
}
|
|
close;
|
|
case 3:
|
|
mes "^3355FFThe desk drawer is";
|
|
mes "locked and probably";
|
|
mes "with good reason. After all,";
|
|
mes "you just tried to invade this";
|
|
mes "private and intimate space.^000000";
|
|
close;
|
|
}
|
|
}
|
|
if (lhz_secret02 == 2) {
|
|
mes "^3355FFYou're back at the";
|
|
mes "messy desk which";
|
|
mes "is probably used by";
|
|
mes "a high ranking executive";
|
|
mes "who has someone else";
|
|
mes "do his desk tidying for him.^000000";
|
|
next;
|
|
switch( select( "On the desk", "Under the desk", "Desk drawer" ) ) {
|
|
case 1:
|
|
mes "^3355FFAlas, no matter how much";
|
|
mes "you rummage through it,";
|
|
mes "the clutter on the desk";
|
|
mes "proves to be useless to you.^000000";
|
|
next;
|
|
if (Sex == SEX_MALE) {
|
|
mes "^3355FFAn issue of the";
|
|
mes "Dancer magazine,";
|
|
mes "''Harmonic Lick'' catches";
|
|
mes "your eye, but you really";
|
|
mes "shouldn't be interested";
|
|
mes "in that publication just";
|
|
mes "because of the pictures.^000000";
|
|
}
|
|
else {
|
|
mes "^3355FFAn issue of the female";
|
|
mes "entertainment magazine,";
|
|
mes "''Magnum Break'' catches";
|
|
mes "your eye, but adventurers";
|
|
mes "have no time to look at";
|
|
mes "pictures of beautiful men.^000000";
|
|
}
|
|
close;
|
|
case 2:
|
|
mes "^3355FFUnder the desk, you";
|
|
mes "discover another Short";
|
|
mes "Stick which happens to";
|
|
mes "fit perfectly into the other";
|
|
mes "Short Stick you found earlier.";
|
|
next;
|
|
mes "^3355FFYou combine the two";
|
|
mes "lesser sticks to create";
|
|
mes "a stick that is superior";
|
|
mes "to the sum of its parts.";
|
|
mes "You are now the proud";
|
|
mes "bearer of a ^000000Long Stick^3355FF.^000000";
|
|
lhz_secret02 = 3;
|
|
close;
|
|
case 3:
|
|
mes "^3355FFThis desk drawer is";
|
|
mes "locked shut and probably";
|
|
mes "always will be. It's likely";
|
|
mes "that nothing really valuable";
|
|
mes "is inside, aside from perhaps";
|
|
mes "a hip flask or a candy stash.";
|
|
close;
|
|
}
|
|
}
|
|
mes "^3355FFThis desk is cluttered";
|
|
mes "with all sorts of random";
|
|
mes "objects, but such is its";
|
|
mes "destiny as office equipment.^000000";
|
|
next;
|
|
switch( select( "On the desk", "Under the desk", "Desk drawer" ) ) {
|
|
case 1:
|
|
mes "^3355FFAlas, no matter how much";
|
|
mes "you rummage through it,";
|
|
mes "the clutter on the desk";
|
|
mes "proves to be useless to you.^000000";
|
|
next;
|
|
mes "^3355FFThere's part of a newspaper";
|
|
mes "here, but it's only the Comics";
|
|
mes "section which, of course, isn't";
|
|
mes "informative enough for world";
|
|
mes "savvy adventurers like you.^000000";
|
|
close;
|
|
case 2:
|
|
mes "^3355FFThis is where you found";
|
|
mes "one of two Short Sticks";
|
|
mes "to make your ^000000Long Stick^3355FF.";
|
|
mes "There isn't anything else";
|
|
mes "under here, so it's impossible";
|
|
mes "to make your stick any longer.^000000";
|
|
close;
|
|
case 3:
|
|
mes "^3355FFThis desk drawer is";
|
|
mes "locked very securely.";
|
|
mes "The owner of this desk";
|
|
mes "was wise to provide a";
|
|
mes "measure of drawer security.";
|
|
mes "But why put sticks under the";
|
|
mes "desk? This is most curious...^000000";
|
|
close;
|
|
}
|
|
}
|
|
|
|
lhz_cube,247,198,0 script Bed#cube HIDDEN_NPC,{
|
|
if (lhz_secret02 == 0) {
|
|
mes "^3355FFYou've found a bed";
|
|
mes "in which the sheets";
|
|
mes "are slovenly arranged.^000000";
|
|
next;
|
|
if (select( "On the bed", "Under the bed" ) == 1) {
|
|
mes "^3355FFNo one's in the bed";
|
|
mes "and if you climbed in,";
|
|
mes "you'd just be alone. For";
|
|
mes "some people, this may";
|
|
mes "be an immutable truth.^000000";
|
|
}
|
|
else {
|
|
mes "^3355FFUnder the bed, you";
|
|
mes "discover a ^000000Short Stick^3355FF";
|
|
mes "which you decide to";
|
|
mes "keep. You never know";
|
|
mes "when certain, seemingly";
|
|
mes "useless objects will save you.^000000";
|
|
lhz_secret02 = 2;
|
|
}
|
|
close;
|
|
}
|
|
if (lhz_secret02 == 1) {
|
|
mes "^3355FFYou've found a bed";
|
|
mes "in which the sheets";
|
|
mes "are slovenly arranged.^000000";
|
|
next;
|
|
if (select( "On the bed", "Under the bed" ) == 1) {
|
|
mes "^3355FFNo one's in the bed";
|
|
mes "and if you climbed in,";
|
|
mes "you'd just be alone. For";
|
|
mes "some people, this may";
|
|
mes "be an immutable truth.^000000";
|
|
}
|
|
else {
|
|
mes "^3355FFUnder the bed, you";
|
|
mes "discover another Short";
|
|
mes "Stick which happens to";
|
|
mes "fit perfectly into the other";
|
|
mes "Short Stick you found earlier.";
|
|
next;
|
|
mes "^3355FFYou combine the two";
|
|
mes "lesser sticks to create";
|
|
mes "a stick that is superior";
|
|
mes "to the sum of its parts.";
|
|
mes "You are now the proud";
|
|
mes "bearer of a ^000000Long Stick^3355FF.^000000";
|
|
lhz_secret02 = 3;
|
|
}
|
|
close;
|
|
}
|
|
if (lhz_secret02 == 2) {
|
|
mes "^3355FFYou've found a bed";
|
|
mes "in which the sheets";
|
|
mes "are slovenly arranged.^000000";
|
|
next;
|
|
if (select( "On the bed", "Under the bed" ) == 1) {
|
|
mes "^3355FFNo one's in the bed";
|
|
mes "and if you climbed in,";
|
|
mes "you'd just be alone. For";
|
|
mes "some people, this may";
|
|
mes "be an immutable truth.^000000";
|
|
}
|
|
else {
|
|
mes "^3355FFIn a distant and";
|
|
mes "dusty corner beneath";
|
|
mes "the bed, you manage to";
|
|
mes "spot an object. If only you";
|
|
mes "could reach it somehow...^000000";
|
|
next;
|
|
input .@input$;
|
|
if (.@input$ == "Short Stick") {
|
|
mes "^3355FFYou try to reach";
|
|
mes "the object by using";
|
|
mes "your Short Stick. After";
|
|
mes "a few attempts, you had no";
|
|
mes "choice but to admit that your";
|
|
mes "stick just wasn't long enough.^000000";
|
|
}
|
|
else {
|
|
mes "^3355FFUnfortunately,";
|
|
mes "whatever you used to";
|
|
mes "try to reach the object";
|
|
mes "didn't work. You'll have";
|
|
mes "to think of something else.^000000";
|
|
}
|
|
}
|
|
close;
|
|
}
|
|
if (lhz_secret02 == 3) {
|
|
mes "^3355FFYou find a messy";
|
|
mes "bed that may be more";
|
|
mes "than meets the eye.^000000";
|
|
next;
|
|
if (select( "On the bed", "Under the bed" ) == 1) {
|
|
mes "^3355FFNo one's in the bed";
|
|
mes "and if you climbed in,";
|
|
mes "you'd just be alone. For";
|
|
mes "some people, this may";
|
|
mes "be an immutable truth.^000000";
|
|
}
|
|
else {
|
|
mes "^3355FFIn a distant and";
|
|
mes "dusty corner beneath";
|
|
mes "the bed, you manage to";
|
|
mes "spot an object. If only you";
|
|
mes "could reach it somehow...^000000";
|
|
next;
|
|
input .@input$;
|
|
if (.@input$ == "Long Stick") {
|
|
mes "^3355FFWith Long Stick in";
|
|
mes "hand, you manage to";
|
|
mes "reach the object and drag";
|
|
mes "it under the bed towards you.";
|
|
mes "You now possess the ^000000Cube^3355FF";
|
|
mes "that was under the bed.^000000";
|
|
lhz_secret02 = 4;
|
|
}
|
|
else {
|
|
mes "^3355FFUnfortunately,";
|
|
mes "whatever you used to";
|
|
mes "try to reach the object";
|
|
mes "didn't work. You'll have";
|
|
mes "to think of something else.^000000";
|
|
}
|
|
}
|
|
close;
|
|
}
|
|
mes "^3355FFYou've found a bed";
|
|
mes "in which the sheets";
|
|
mes "are slovenly arranged.^000000";
|
|
next;
|
|
if (select( "On the bed", "Under the bed" ) == 1) {
|
|
mes "^3355FFNo one's in the bed";
|
|
mes "and if you climbed in,";
|
|
mes "you'd just be alone. For";
|
|
mes "some people, this may";
|
|
mes "be an immutable truth.^000000";
|
|
close;
|
|
}
|
|
mes "^3355FFThis is where you";
|
|
mes "managed to find some";
|
|
mes "sort of strange ^000000Cube^3355FF.^000000";
|
|
close;
|
|
}
|
|
|
|
lhz_cube,229,184,0 script Goblet#cube HIDDEN_NPC,{
|
|
if (lhz_sincube < 10) {
|
|
if (lhz_secret03 == 0) {
|
|
mes "^3355FFYou see an empty";
|
|
mes "bottle and a goblet.";
|
|
mes "It looks like you";
|
|
mes "missed the party.^000000";
|
|
next;
|
|
if (select( "Examine the goblet.", "Cancel" ) == 1) {
|
|
mes "^3355FFInside the goblet,";
|
|
mes "you find a ^000000Rusty Key^3355FF";
|
|
mes "which you decide to keep.";
|
|
mes "However, you'll need to get";
|
|
mes "rid of that rust somehow.";
|
|
mes "Perhaps you can dip the key";
|
|
mes "in some corrosive chemical?^000000";
|
|
lhz_secret03 = 1;
|
|
}
|
|
close;
|
|
}
|
|
mes "^3355FFThis is the goblet where";
|
|
mes "you found that ^000000Rusty Key^3355FF.^000000";
|
|
close;
|
|
}
|
|
mes "^3355FFThis is goblet cup where";
|
|
mes "you found that ^000000Rusty Key^3355FF.^000000";
|
|
close;
|
|
}
|
|
|
|
lhz_cube,231,202,0 script Chemicals#cube HIDDEN_NPC,{
|
|
if (lhz_secret03 < 1) {
|
|
mes "^3355FFThere is a bottle";
|
|
mes "containing slightly";
|
|
mes "corrosive chemicals";
|
|
mes "that is sitting on the ledge.^000000";
|
|
next;
|
|
input .@input$;
|
|
mes "^3355FFWhatever you tried to";
|
|
mes "pour the chemicals on";
|
|
mes "wasn't affected at all.";
|
|
mes "You should try pouring the";
|
|
mes "chemicals on something else.^000000";
|
|
close;
|
|
}
|
|
if (lhz_secret03 == 1) {
|
|
mes "^3355FFThere is a bottle";
|
|
mes "containing slightly";
|
|
mes "corrosive chemicals";
|
|
mes "that is sitting on the ledge.^000000";
|
|
next;
|
|
input .@input$;
|
|
if (.@input$ == "Rusty Key") {
|
|
mes "^3355FFPouring the chemicals";
|
|
mes "on the Rusty Key removes";
|
|
mes "the rust, making it usable";
|
|
mes "again. Now that it is clean,";
|
|
mes "the Rusty Key has become";
|
|
mes "a sparkling ^000000Green Key^3355FF.^000000";
|
|
lhz_secret03 = 2;
|
|
}
|
|
else {
|
|
mes "^3355FFWhatever you tried to";
|
|
mes "pour the chemicals on";
|
|
mes "wasn't affected at all.";
|
|
mes "You should try pouring the";
|
|
mes "chemicals on something else.^000000";
|
|
}
|
|
close;
|
|
}
|
|
mes "^3355FFThese are the chemicals";
|
|
mes "that you used to clean the";
|
|
mes "Rusty Key so that it was";
|
|
mes "restored to its original glory,";
|
|
mes "becoming the ^000000Green Key^3355FF.^000000";
|
|
close;
|
|
}
|
|
|
|
lhz_cube,249,191,0 script Cabinet#cube HIDDEN_NPC,{
|
|
if (lhz_secret03 < 2) {
|
|
mes "^3355FFYou've found a";
|
|
mes "cabinet that contains";
|
|
mes "many drawers. Perhaps";
|
|
mes "something useful is inside?";
|
|
next;
|
|
if (select( "Open", "Cancel" ) == 1) {
|
|
input .@input$;
|
|
mes "^3355FFUnfortunately, the";
|
|
mes "cabinet has been locked.";
|
|
mes "You'll need the right key";
|
|
mes "in order to open the drawers.^000000";
|
|
}
|
|
close;
|
|
}
|
|
if (lhz_secret03 == 2) {
|
|
mes "^3355FFYou've found a";
|
|
mes "cabinet that contains";
|
|
mes "many drawers. Perhaps";
|
|
mes "something useful is inside?";
|
|
next;
|
|
input .@input$;
|
|
if (.@input$ == "Green Key") {
|
|
mes "^3355FFYou take the Green Key";
|
|
mes "and finds that it fits into";
|
|
mes "one of the drawer keyholes.";
|
|
mes "You open the drawer and";
|
|
mes "obtain a strange ^000000Polygon^3355FF.^000000";
|
|
lhz_secret03 = 3;
|
|
}
|
|
else {
|
|
mes "^3355FFWhatever you tried";
|
|
mes "did not succeed in";
|
|
mes "opening this cabinet.";
|
|
mes "Think. Think of how";
|
|
mes "locks are unlocked...";
|
|
mes "Then you'll find the";
|
|
mes "answer you seek.^000000";
|
|
}
|
|
close;
|
|
}
|
|
mes "^3355FFThis is the locker";
|
|
mes "where you used the";
|
|
mes "Green Key to open one";
|
|
mes "of the Drawers and obtained";
|
|
mes "a ^000000Polygon^3355FF. You're pretty happy";
|
|
mes "with your Polygon and don't";
|
|
mes "need to open the other drawers.^000000";
|
|
close;
|
|
}
|
|
|
|
lhz_cube,224,197,0 script Experiment Tube#cube HIDDEN_NPC,{
|
|
if (lhz_secret01 < 8) {
|
|
mes "^3355FFYou find a strange";
|
|
mes "tube that seems to";
|
|
mes "contain something.";
|
|
mes "Underneath the tube is";
|
|
mes "a thin plate with a keyhole";
|
|
mes "and a card insertion slot.^000000";
|
|
next;
|
|
input .@input$;
|
|
mes "^3355FFNothing happened.";
|
|
mes "You'll probably need";
|
|
mes "to find the right key for";
|
|
mes "the keyhole and the correct";
|
|
mes "card to insert into the slot.^000000";
|
|
close;
|
|
}
|
|
if (lhz_secret01 == 8) {
|
|
mes "^3355FFYou find a strange";
|
|
mes "tube that seems to";
|
|
mes "contain something.";
|
|
mes "Underneath the tube is";
|
|
mes "a thin plate with a keyhole";
|
|
mes "and a card insertion slot.^000000";
|
|
next;
|
|
input .@input$;
|
|
if (.@input$ == "Black Key") {
|
|
mes "^3355FFYou insert the Black Key";
|
|
mes "into the keyhole, causing";
|
|
mes "the experiment tube to open";
|
|
mes "and reveal an ^000000Oval^3355FF which you";
|
|
mes "you choose to take with you.^000000";
|
|
lhz_secret01 = 9;
|
|
}
|
|
else {
|
|
mes "^3355FFNothing happened...^000000";
|
|
}
|
|
close;
|
|
}
|
|
if (lhz_secret01 == 9) {
|
|
mes "^3355FFThis is where you";
|
|
mes "obtained the ^000000Oval^3355FF.";
|
|
mes "As you look around";
|
|
mes "the tube's location,";
|
|
mes "you notice an artificial";
|
|
mes "ground fissure which";
|
|
mes "can probably open up...^000000";
|
|
close;
|
|
}
|
|
else {
|
|
if (lhz_sincube == 10) {
|
|
mes "^3355FFThere is a narrow,";
|
|
mes "rectangular card slot";
|
|
mes "in front of the tube.^000000";
|
|
next;
|
|
input .@input$;
|
|
if (.@input$ == "Laboratory Permit") {
|
|
if (countitem(2657)) {
|
|
mes "^3355FFYou insert the";
|
|
mes "Laboratory Permit";
|
|
mes "into the slot and the";
|
|
mes "man made fissure in the";
|
|
mes "ground splits open, revealing";
|
|
mes "an underground staircase.^000000";
|
|
next;
|
|
if (select( "Go downstairs", "Cancel" ) == 1) {
|
|
mes "^3355FFYou walk down";
|
|
mes "the long flight";
|
|
mes "of winding stairs...^000000";
|
|
close2;
|
|
//remove variables that are no longer used.
|
|
lhz_sincube = 0;
|
|
lhz_secret01 = 0;
|
|
lhz_secret02 = 0;
|
|
lhz_secret03 = 0;
|
|
MISC_QUEST = MISC_QUEST | 512;
|
|
warp "lhz_cube",177,13;
|
|
end;
|
|
}
|
|
close;
|
|
}
|
|
mes "^3355FF..............";
|
|
mes "Nothing happened.^000000";
|
|
close;
|
|
}
|
|
mes "^3355FFNothing happened.^000000";
|
|
close;
|
|
}
|
|
mes "^3355FFThis is where you";
|
|
mes "obtained the ^000000Oval^3355FF.";
|
|
mes "As you look around";
|
|
mes "the tube's location,";
|
|
mes "you notice an articial";
|
|
mes "ground fissure which";
|
|
mes "can probably open up...^000000";
|
|
close;
|
|
}
|
|
}
|
|
|
|
lhz_cube,248,193,0 script Box#cube1 HIDDEN_NPC,{
|
|
if (lhz_secret01 < 9 && lhz_secret02 < 4 && lhz_secret03 < 3) {
|
|
mes "^3355FFYou find a box with";
|
|
mes "three distinctively";
|
|
mes "shaped holes.^000000";
|
|
next;
|
|
select("Oval Hole:Cubic Hole:Polygon Hole");
|
|
input .@input$;
|
|
mes "^3355FFNothing happened.^000000";
|
|
close;
|
|
}
|
|
if (lhz_secret01 != 10 || lhz_secret02 != 5 || lhz_secret03 != 4) {
|
|
mes "^3355FFYou find a box with";
|
|
mes "three distinctively";
|
|
mes "shaped holes.^000000";
|
|
next;
|
|
switch( select( "Oval Hole", "Cube Hole", "Polygon Hole" ) ) {
|
|
case 1:
|
|
if (lhz_secret01 == 9) {
|
|
input .@input$;
|
|
if (.@input$ == "Oval") {
|
|
mes "^3355FFYou insert the Oval";
|
|
mes "into the Oval shaped";
|
|
mes "hole where it fits perfectly.^000000";
|
|
lhz_secret01 = 10;
|
|
close;
|
|
}
|
|
mes "^3355FFNothing happened.^000000";
|
|
close;
|
|
}
|
|
if (lhz_secret01 == 10) {
|
|
mes "^3355FFThe Oval shaped hole";
|
|
mes "already has an Oval in it.";
|
|
mes "Besides, it's not you have";
|
|
mes "any Ovals to spare, anyway.^000000";
|
|
close;
|
|
}
|
|
input .@input$;
|
|
mes "^3355FFNothing happened.^000000";
|
|
close;
|
|
case 2:
|
|
if (lhz_secret02 == 4) {
|
|
input .@input$;
|
|
if (.@input$ == "Cube") {
|
|
mes "^3355FFYou insert the Cube";
|
|
mes "into the Cubic hole";
|
|
mes "and it clicks into place.";
|
|
mes "Your formal Kindergarten";
|
|
mes "training is finally justified.^000000";
|
|
lhz_secret02 = 5;
|
|
close;
|
|
}
|
|
mes "^3355FFNothing happened.^000000";
|
|
close;
|
|
}
|
|
if (lhz_secret02 == 5) {
|
|
mes "^3355FFYou already placed";
|
|
mes "a Cube into the hole.";
|
|
mes "You could take it back";
|
|
mes "out and put it in again,";
|
|
mes "but that would just be";
|
|
mes "a total waste of time.^000000";
|
|
close;
|
|
}
|
|
input .@input$;
|
|
mes "^3355FFNothing happened.^000000";
|
|
close;
|
|
case 3:
|
|
if (lhz_secret03 == 3) {
|
|
input .@input$;
|
|
if (.@input$ == "Polygon") {
|
|
mes "^3355FFFortunately, the";
|
|
mes "nondescript Polygon";
|
|
mes "that you have is exactly";
|
|
mes "the same shape as this";
|
|
mes "nondescript Polygonal hole.";
|
|
mes "The Polygon fits perfectly,";
|
|
mes "almost as if it were destiny.^000000";
|
|
lhz_secret03 = 4;
|
|
close;
|
|
}
|
|
mes "^3355FFNothing happened.^000000";
|
|
close;
|
|
}
|
|
if (lhz_secret03 == 4) {
|
|
mes "^3355FFThe Polygon is already";
|
|
mes "inserted into the hole.";
|
|
mes "Trust that this is as much";
|
|
mes "as this Polygon can do for you.^000000";
|
|
close;
|
|
}
|
|
input .@input$;
|
|
mes "^3355FFNothing happened.^000000";
|
|
close;
|
|
}
|
|
}
|
|
if (lhz_secret01 == 10 && lhz_secret02 == 5 && lhz_secret03 == 4 && lhz_sincube != 10) {
|
|
mes "^3355FFYou find a box with";
|
|
mes "three distinctively";
|
|
mes "shaped holes that";
|
|
mes "are now filled with the";
|
|
mes "objects you've inserted.^000000";
|
|
next;
|
|
if (select( "Open the box.", "Cancel" ) == 1) {
|
|
mes "^3355FFYou open the box";
|
|
mes "and find that there's";
|
|
mes "a small card labeled";
|
|
mes "''Laboratory Permit'' inside.";
|
|
mes "You pocket this ^000000Laboratory";
|
|
mes "Permit^3355FF, knowing that you";
|
|
mes "will be needing it later.";
|
|
lhz_sincube = 10;
|
|
getitem 2657,1;// Lab_Passport
|
|
}
|
|
close;
|
|
}
|
|
mes "^3355FFYou find the open box";
|
|
mes "which used to contain";
|
|
mes "the ^000000Laboratory Permit^3355FF.";
|
|
mes "This box is no longer";
|
|
mes "useful to you now, but";
|
|
mes "once upon a time, its";
|
|
mes "mysteries were a challenge.^000000";
|
|
close;
|
|
}
|
|
|
|
lhz_cube,250,184,0 script Door#cube HIDDEN_NPC,{
|
|
mes "^3355FFYou've come upon a";
|
|
mes "door that leads outside.^000000";
|
|
next;
|
|
if (select( "Exit", "Cancel" ) == 1) {
|
|
warp "lighthalzen",310,302;
|
|
end;
|
|
}
|
|
close;
|
|
}
|
|
|
|
lhz_dun02,224,6,0 script Exit1#lt WARPNPC,1,1,{
|
|
end;
|
|
OnTouch_:
|
|
if (MISC_QUEST&512) {
|
|
warp "lhz_cube",231,90;
|
|
end;
|
|
}
|
|
mes "^3355FFYou found a passage that";
|
|
mes "seems to lead somewhere,";
|
|
mes "but you get the feeling that";
|
|
mes "you shouldn't enter it for now.^000000";
|
|
close;
|
|
}
|
|
|
|
// Lighthalzen Pickpocket Mini-Quest
|
|
//============================================================
|
|
lighthalzen,240,216,4 script Suspicious Guy#lhz_01 4_M_LGTPOOR,2,2,{
|
|
end;
|
|
|
|
OnTouch_:
|
|
switch(rand(1,3)) {
|
|
case 1:
|
|
mes "^3355FF*SHHHHHHUK!*^000000";
|
|
specialeffect EF_STEAL;
|
|
if (Zeny >= 100) {
|
|
set Zeny, Zeny-100;
|
|
}
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Huh...?";
|
|
mes "I sense something...";
|
|
mes "No. It might just";
|
|
mes "be my imagination.";
|
|
next;
|
|
mes "[?????]";
|
|
mes "^333333Heh heh heh heh...^000000";
|
|
close;
|
|
case 2:
|
|
mes "^3355FF*SHHHHHHUK!*^000000";
|
|
specialeffect EF_STEAL;
|
|
if (Zeny >= 200) {
|
|
set Zeny, Zeny-200;
|
|
}
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Huh...?";
|
|
mes "I could have sworn";
|
|
mes "that these pockets full";
|
|
mes "of zeny were heavier";
|
|
mes "just a second ago...";
|
|
next;
|
|
mes "[?????]";
|
|
mes "^333333Heh heh heh heh...^000000";
|
|
close;
|
|
case 3:
|
|
mes "^3355FF*SHHHHHHUK!*^000000";
|
|
specialeffect EF_STEAL;
|
|
if (Zeny >= 10) {
|
|
set Zeny, Zeny-10;
|
|
}
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Huh...?";
|
|
mes "What the?!";
|
|
mes "That guy, did he just...?";
|
|
mes "He did! Hey! That guy";
|
|
mes "stole some of my money!";
|
|
next;
|
|
mes "[Suspicious Guy]";
|
|
mes "Oh crap!";
|
|
mes "Gotta scram!";
|
|
mes "Eat my dust, good guy!";
|
|
next;
|
|
if (rand(1,4) == 1) {
|
|
enablenpc "Suspicious Guy#lhz_03";
|
|
disablenpc "Suspicious Guy#lhz_01";
|
|
}
|
|
else {
|
|
enablenpc"Suspicious Guy#lhz_02";
|
|
disablenpc "Suspicious Guy#lhz_01";
|
|
}
|
|
close;
|
|
}
|
|
}
|
|
|
|
lighthalzen,220,169,3 script Suspicious Guy#lhz_02 4_M_LGTPOOR,2,2,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Suspicious Guy#lhz_02";
|
|
end;
|
|
|
|
OnTouch_:
|
|
switch(rand(1,3)) {
|
|
case 1:
|
|
mes "^3355FF*SHHHHHHUK!*^000000";
|
|
specialeffect EF_STEAL;
|
|
if (Zeny >= 100) {
|
|
set Zeny, Zeny-100;
|
|
}
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Huh...?";
|
|
mes "I sense something...";
|
|
mes "No. It might just";
|
|
mes "be my imagination.";
|
|
next;
|
|
mes "[?????]";
|
|
mes "^333333Heh heh heh heh...^000000";
|
|
close;
|
|
case 2:
|
|
mes "^3355FF*SHHHHHHUK!*^000000";
|
|
specialeffect EF_STEAL;
|
|
if (Zeny >= 200) {
|
|
set Zeny, Zeny-200;
|
|
}
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Huh...?";
|
|
mes "I could have sworn";
|
|
mes "that these pockets full";
|
|
mes "of zeny were heavier";
|
|
mes "just a second ago...";
|
|
next;
|
|
mes "[?????]";
|
|
mes "^333333Heh heh heh heh...^000000";
|
|
close;
|
|
case 3:
|
|
mes "^3355FF*SHHHHHHUK!*^000000";
|
|
specialeffect EF_STEAL;
|
|
if (Zeny >= 10) {
|
|
set Zeny, Zeny-10;
|
|
}
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Huh...?";
|
|
mes "What the?!";
|
|
mes "That guy, did he just...?";
|
|
mes "He did! Hey! That guy";
|
|
mes "stole some of my money!";
|
|
next;
|
|
mes "[Suspicious Guy]";
|
|
mes "Oh crap!";
|
|
mes "Gotta scram!";
|
|
mes "Eat my dust, good guy!";
|
|
if (rand(1,4) == 1) {
|
|
enablenpc "Suspicious Guy#lhz_03";
|
|
disablenpc "Suspicious Guy#lhz_02";
|
|
}
|
|
else {
|
|
enablenpc "Suspicious Guy#lhz_01";
|
|
disablenpc "Suspicious Guy#lhz_02";
|
|
}
|
|
close;
|
|
}
|
|
}
|
|
|
|
lighthalzen,164,127,4 script Suspicious Guy#lhz_03 4_M_LGTPOOR,2,2,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Suspicious Guy#lhz_03";
|
|
end;
|
|
|
|
OnTouch_:
|
|
switch(rand(1,5)) {
|
|
case 1:
|
|
case 2:
|
|
mes "^3355FF*SHHHHHHUK!*^000000";
|
|
specialeffect EF_STEAL;
|
|
if (Zeny >= 100) {
|
|
set Zeny, Zeny-100;
|
|
}
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Huh...?";
|
|
mes "I sense something...";
|
|
mes "No. It might just";
|
|
mes "be my imagination.";
|
|
next;
|
|
mes "[?????]";
|
|
mes "^333333Heh heh heh heh...^000000";
|
|
close;
|
|
case 3:
|
|
case 4:
|
|
mes "^3355FF*SHHHHHHUK!*^000000";
|
|
specialeffect EF_STEAL;
|
|
if (Zeny >= 200) {
|
|
set Zeny, Zeny-200;
|
|
}
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Huh...?";
|
|
mes "I could have sworn";
|
|
mes "that these pockets full";
|
|
mes "of zeny were heavier";
|
|
mes "just a second ago...";
|
|
next;
|
|
mes "[?????]";
|
|
mes "^333333Heh heh heh heh...^000000";
|
|
close;
|
|
case 5:
|
|
mes "^3355FF*SHHHHHHUK!*^000000";
|
|
specialeffect EF_STEAL;
|
|
if (Zeny >= 10) {
|
|
set Zeny, Zeny-10;
|
|
}
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Huh...?";
|
|
mes "What the?!";
|
|
mes "That guy, did he just...?";
|
|
mes "He did! Hey! That guy";
|
|
mes "stole some of my money!";
|
|
next;
|
|
mes "[Suspicious Guy]";
|
|
mes "Oh crap!";
|
|
mes "Gotta scram!";
|
|
mes "Eat my dust, good gu--!";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Oh no, you don't!";
|
|
mes "I'm turning you in,";
|
|
mes "you pickpocket!";
|
|
next;
|
|
mes "[Suspicious Guy]";
|
|
mes "No...! I'm sorry!";
|
|
mes "I'll give you back";
|
|
mes "your money, just ";
|
|
mes "let me go! Crap!";
|
|
emotion ET_CRY;
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Alright, fine,";
|
|
mes "but you better quit";
|
|
mes "this life of crime!";
|
|
next;
|
|
mes "[Suspicious Guy]";
|
|
mes "You're right, that was";
|
|
mes "wrong of me. Thanks";
|
|
mes "for letting me go. Since";
|
|
mes "you did me a favor, I'll";
|
|
mes "sell you some tonic that";
|
|
mes "I use to run really fast.";
|
|
next;
|
|
mes "[Suspicious Guy]";
|
|
mes "I can only sell up to";
|
|
mes "three of my secret tonic";
|
|
mes "to you since that's all";
|
|
mes "I have. Each one will";
|
|
mes "cost 15,000 zeny. So";
|
|
mes "what do you say?";
|
|
next;
|
|
switch(select("Give me 1.:Give me 2.:Give me 3.:No, I'm fine.")) {
|
|
case 1: set .@number,1; set .@price,15000*1; break;
|
|
case 2: set .@number,2; set .@price,15000*2; break;
|
|
case 3: set .@number,3; set .@price,15000*3; break;
|
|
case 4:
|
|
mes "[Suspicious Guy]";
|
|
mes "Well...";
|
|
mes "You're just gonna";
|
|
mes "let me go, then?";
|
|
mes "That's awful generous.";
|
|
mes "Thanks, I appreciate it.";
|
|
next;
|
|
mes "[Suspicious Guy]";
|
|
mes "Anyway, I'm gonna";
|
|
mes "get back to work.";
|
|
mes "Heh heh heh~";
|
|
}
|
|
if (.@number) {
|
|
if (Zeny < .@price) {
|
|
mes "[Suspicious Guy]";
|
|
mes "Er, since I'm quitting";
|
|
mes "pickpocketing, I need";
|
|
mes "to make cash legitimately";
|
|
mes "as a business person. I'm";
|
|
mes "real sorry pal, but I can't just";
|
|
mes "give these tonics away!";
|
|
next;
|
|
mes "[Suspicious Guy]";
|
|
mes "Anyway, I'm gonna";
|
|
mes "get back to work.";
|
|
mes "Heh heh heh~";
|
|
}
|
|
else {
|
|
if ((MaxWeight-Weight) < 400) {
|
|
mes "[Suspicious Guy]";
|
|
mes "Eh, I'm sorry, but you";
|
|
mes "don't have enough room";
|
|
mes "in your inventory to even";
|
|
mes "hold these tonics. Sorry";
|
|
mes "pal, but this deal's off.";
|
|
next;
|
|
mes "[Suspicious Guy]";
|
|
mes "Anyway, I'm gonna";
|
|
mes "get back to work.";
|
|
mes "Heh heh heh~";
|
|
}
|
|
else {
|
|
mes "[Suspicious Guy]";
|
|
if (.@number == 1) {
|
|
mes "Only one? Alright, you";
|
|
mes "might be a cheapskate,";
|
|
mes "but I do owe you. Just";
|
|
mes "take this and I hope we never";
|
|
mes "bump into each other again!";
|
|
}
|
|
else if (.@number == 2) {
|
|
mes "Two, huh? I can dig it.";
|
|
mes "Now take these and I hope";
|
|
mes "we never see each other";
|
|
mes "ever again! Ciao, baby~";
|
|
}
|
|
else {
|
|
mes "You want all three?";
|
|
mes "Heh, you're much smarter";
|
|
mes "than I thought! Alright, take";
|
|
mes "these with my compliments,";
|
|
mes "but I hope we never bump";
|
|
mes "into each other ever again!";
|
|
}
|
|
set Zeny, Zeny-.@price;
|
|
getitem 12016,.@number; //Speed_Up_Potion
|
|
}
|
|
}
|
|
}
|
|
if (rand(1,2) == 1) {
|
|
enablenpc "Suspicious Guy#lhz_01";
|
|
disablenpc "Suspicious Guy#lhz_03";
|
|
}
|
|
else {
|
|
enablenpc "Suspicious Guy#lhz_02";
|
|
disablenpc "Suspicious Guy#lhz_03";
|
|
}
|
|
close;
|
|
}
|
|
}
|
|
|
|
// Friendship Quest
|
|
//============================================================
|
|
lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
|
if (BaseLevel < 50) {
|
|
mes "[Digotz]";
|
|
mes "Oh, an adventurer?";
|
|
mes "Welcome to Uptown";
|
|
mes "Lighthalzen. However,";
|
|
mes "I'm afraid this area won't";
|
|
mes "have much to offer you";
|
|
mes "in the way of excitement.";
|
|
next;
|
|
mes "[Digotz]";
|
|
mes "Not to be rude or";
|
|
mes "anything, but this town";
|
|
mes "should be safe enough for";
|
|
mes "you to explore. I mean, you";
|
|
mes "just seem to be kind of new";
|
|
mes "at this adventurer thing...";
|
|
close;
|
|
}
|
|
if (friendship > 14) {
|
|
cutin "lhz_diguts05.bmp",2;
|
|
mes "^3355FFDigotz has passed";
|
|
mes "away, but the look on";
|
|
mes "his face seems very";
|
|
mes "peaceful and content.^000000";
|
|
close3;
|
|
}
|
|
if (friendship == 14) {
|
|
mes "^3355FFDigotz is seriously";
|
|
mes "injured from a wound";
|
|
mes "by a knife that is still";
|
|
mes "embedded in his belly.^000000";
|
|
next;
|
|
mes "["+ strcharinfo(0) +"]";
|
|
mes "Digotz...?";
|
|
mes "Oh no, let me";
|
|
mes "get you some help!";
|
|
next;
|
|
cutin "lhz_diguts04.bmp",2;
|
|
mes "[Digotz]";
|
|
mes "H-hey... It's the";
|
|
mes "adventurer... Man,";
|
|
mes "that Maku. He always";
|
|
mes "did bring me bad luck...";
|
|
mes "It's too late for me and";
|
|
mes "I don't have much time...";
|
|
next;
|
|
mes "[Digotz]";
|
|
mes "Those guards I told you";
|
|
mes "about... The ones who don't";
|
|
mes "want the poor and the rich to";
|
|
mes "mingle? I... Guess they found";
|
|
mes "I was gonna meet my old pal.";
|
|
mes "I just wanted to see him...";
|
|
next;
|
|
mes "[Digotz]";
|
|
mes "This guy... In a black";
|
|
mes "suit... He just... He just";
|
|
mes "stabbed me! I... God. It's";
|
|
mes "been so long since I've talked";
|
|
mes "to him. We'll hang out and have";
|
|
mes "fun, just like the good old days.";
|
|
next;
|
|
cutin "lhz_diguts05.bmp",2;
|
|
mes "[Digotz]";
|
|
mes "I missed my buddies, but now...";
|
|
mes "Now I can hear them calling me.";
|
|
mes "Now we can all be together just";
|
|
mes "like we all promised. Yeah...";
|
|
mes "I was wrong. Life's too short";
|
|
mes "to be angry with your frie--";
|
|
next;
|
|
mes "[Digotz]";
|
|
mes "..............";
|
|
next;
|
|
mes "[Digotz]";
|
|
mes "..............";
|
|
mes ".......................";
|
|
next;
|
|
mes "[Digotz]";
|
|
mes "..............";
|
|
mes ".......................";
|
|
mes "...............................";
|
|
next;
|
|
mes "^3355FFDigotz stopped breathing.";
|
|
mes "You remove the Knife from";
|
|
mes "his lifeless body as a final";
|
|
mes "courtesy to a man who";
|
|
mes "dearly loved his friends.^000000";
|
|
next;
|
|
set friendship,15;
|
|
changequest 12005,12006;
|
|
getitem 1201,1; //Knife
|
|
cutin "",255;
|
|
close;
|
|
}
|
|
if (friendship == 13) {
|
|
cutin "lhz_diguts08.bmp",2;
|
|
mes "[Digotz]";
|
|
mes "Wh-whoa, I need to";
|
|
mes "get ready! That Maku's";
|
|
mes "gonna make fun of me if";
|
|
mes "I look too rich and pampered.";
|
|
mes "Damn! Where did I put all of";
|
|
mes "my fashionable street clothes?";
|
|
close3;
|
|
}
|
|
if (friendship == 12 && countitem(7351) > 0) {
|
|
cutin "lhz_diguts08.bmp",2;
|
|
mes "[Digotz]";
|
|
mes "Even if Benkaistein";
|
|
mes "did come back, I don't";
|
|
mes "think I could forgive Maku.";
|
|
mes "In fact, you know what?";
|
|
mes "I think I'd even be madder!";
|
|
next;
|
|
if (select("Show Benkaistein's Journal.:Don't show Benkaistein's Journal.") == 1) {
|
|
cutin "",255;
|
|
mes "[Digotz]";
|
|
mes "Why am I so ticked off?";
|
|
mes "^3355FF*Sigh*^000000 You have something";
|
|
mes "to show me? Huh? Benkaistein";
|
|
mes "wanted me to read this diary";
|
|
mes "of his? Sure, why not? I do";
|
|
mes "owe him a lot over the years...";
|
|
next;
|
|
mes "[Benkaistein's Journal]";
|
|
mes "^856363Today, me, Digotz and";
|
|
mes "Maku played this crazy flying";
|
|
mes "game. Basically, we make";
|
|
mes "these wings out of wood and";
|
|
mes "paper, jump off these hills";
|
|
mes "and try to fly. Dumb, I know.^000000";
|
|
next;
|
|
mes "[Benkaistein's Journal]";
|
|
mes "^856363Today it was my turn to";
|
|
mes "jump and flap my arms with";
|
|
mes "these fake, badly made wings.";
|
|
mes "It's not really a fun game when";
|
|
mes "I think about it. Boy, I hope";
|
|
mes "we don't do that again.^000000";
|
|
next;
|
|
cutin "lhz_diguts02.bmp",2;
|
|
mes "[Digotz]";
|
|
mes "Oh yeah, I remember that!";
|
|
mes "Maku wore the wings most";
|
|
mes "of the time, but I still hold";
|
|
mes "the record for staying in the";
|
|
mes "air the longest! Yeah, I was";
|
|
mes "a regular Kid Pegasus~";
|
|
next;
|
|
cutin "",255;
|
|
mes "[Benkaistein's Journal]";
|
|
mes "^856363Maku, Digotz and me went";
|
|
mes "outside of town. Of course,";
|
|
mes "we didn't tell anyone or else";
|
|
mes "we'd get in trouble. It was";
|
|
mes "a really exciting day. But";
|
|
mes "then, we ran into a monster!^000000";
|
|
next;
|
|
mes "[Benkaistein's Journal]";
|
|
mes "^856363I wanted to run away but Maku";
|
|
mes "and Digotz wanted to beat it so";
|
|
mes "that we could become heroes.";
|
|
mes "Of course, we got hurt pretty";
|
|
mes "bad and the monster got away.";
|
|
mes "Boy, mom was not happy...^000000";
|
|
next;
|
|
cutin "lhz_diguts03.bmp",2;
|
|
mes "[Digotz]";
|
|
mes "Huh. I don't remember";
|
|
mes "that so well. But I know that";
|
|
mes "Benkaistein, me and Maku";
|
|
mes "weren't afraid of anything back";
|
|
mes "then. We must have been totally";
|
|
mes "nuts to fight a monster, though.";
|
|
next;
|
|
cutin "",255;
|
|
mes "[Benkaistein's Journal]";
|
|
mes "^856363Digotz's been sick for three";
|
|
mes "days now. It's just a normal";
|
|
mes "cold and Maku keeps saying";
|
|
mes "it's Digotz's fault he got sick.^FFFFFF ^856363 But he's always asking me to";
|
|
mes "go visit him and see if he's okay.^000000";
|
|
next;
|
|
cutin "lhz_diguts01.bmp",2;
|
|
mes "[Digotz]";
|
|
mes "I think I remember being";
|
|
mes "pretty sick. Maku was worried?";
|
|
mes "I... I must have had a horrible";
|
|
mes "life threatening disease like,";
|
|
mes "um, Gonorrhitis. You know.";
|
|
mes "That might have been it.";
|
|
next;
|
|
cutin "",255;
|
|
mes "[Benkaistein's Journal]";
|
|
mes "^856363Mom and dad keep telling";
|
|
mes "me not to hang out with Maku";
|
|
mes "anymore. Their reason is really";
|
|
mes "dumb, and I don't care if he is";
|
|
mes "poor. He's one of the best guys";
|
|
mes "that I'll ever know.^000000";
|
|
next;
|
|
mes "[Benkaistein's Journal]";
|
|
mes "^856363Digotz's family is really";
|
|
mes "rich and they don't want him";
|
|
mes "to see Maku anymore either.";
|
|
mes "But Digotz doesn't care.";
|
|
mes "I know he likes Maku a lot.^000000";
|
|
next;
|
|
cutin "lhz_diguts07.bmp",2;
|
|
mes "[Digotz]";
|
|
mes "Well, we were a lot";
|
|
mes "younger and closer back";
|
|
mes "then, so... ^333333*Ahem!*^000000 Why did";
|
|
mes "Benkaistein even write that?!";
|
|
next;
|
|
cutin "",255;
|
|
mes "[Benkaistein's Journal]";
|
|
mes "^856363Today, the three of us";
|
|
mes "made an oath of brotherhood,";
|
|
mes "just like we read in the comic";
|
|
mes "book. We swore we'd always";
|
|
mes "be friends no matter what.";
|
|
mes "For always and for always.^000000";
|
|
next;
|
|
cutin "lhz_diguts07.bmp",2;
|
|
mes "[Digotz]";
|
|
mes "I... I was forced to make";
|
|
mes "that oath! And people do";
|
|
mes "change, you know! I mean,";
|
|
mes "we were basically just kids,";
|
|
mes "it's not like that oath really";
|
|
mes "means anything now, does it?";
|
|
next;
|
|
cutin "",255;
|
|
set friendship,13;
|
|
mes "[Digotz]";
|
|
mes "That does it. I'm gonna";
|
|
mes "go see that Maku. I don't";
|
|
mes "miss him or anything, but";
|
|
mes "I gotta get him to cancel";
|
|
mes "that oath. And maybe I'll";
|
|
mes "beat up him a little bit.";
|
|
close;
|
|
}
|
|
mes "[Digotz]";
|
|
mes "I don't understand";
|
|
mes "why I'm so angry!";
|
|
mes "I'm starting to act";
|
|
mes "more like Maku, though,";
|
|
mes "don't get me wrong, it's";
|
|
mes "not like I care about the guy.";
|
|
close3;
|
|
}
|
|
if (friendship == 7) {
|
|
cutin "lhz_diguts03.bmp",2;
|
|
mes "[Digotz]";
|
|
mes "Even if Benkaistein came";
|
|
mes "back from wherever he was";
|
|
mes "studying, I don't think he'd be";
|
|
mes "able to get Maku to apologize";
|
|
mes "to me. That guy is just way";
|
|
mes "too stubborn for his own good!";
|
|
close3;
|
|
}
|
|
if (friendship == 6) {
|
|
cutin "lhz_diguts01.bmp",2;
|
|
mes "[Digotz]";
|
|
mes "Oh, it's been a while.";
|
|
mes "What are you doing back";
|
|
mes "over here? And, um, did";
|
|
mes "you deliver that message";
|
|
mes "to Maku? Now when I think";
|
|
mes "about it, I was kind of--";
|
|
next;
|
|
mes "["+ strcharinfo(0) +"]";
|
|
mes "I delivered your message";
|
|
mes "word for word, and Maku";
|
|
mes "got angry, called you names";
|
|
mes "and has been threatening to";
|
|
mes "beat you up pretty badly.";
|
|
next;
|
|
cutin "lhz_diguts08.bmp",2;
|
|
mes "[Digotz]";
|
|
mes "That no-good, dirty";
|
|
mes "lying rotten scoundrel!";
|
|
mes "If it weren't for those";
|
|
mes "guards, I'd head over to";
|
|
mes "the ghetto and beat Maku";
|
|
mes "up myself! That stupid guy!";
|
|
next;
|
|
cutin "lhz_diguts03.bmp",2;
|
|
mes "[Digotz]";
|
|
mes "During times like this,";
|
|
mes "I really miss ^FF0000Benkaistein^000000.";
|
|
mes "That guy would always have";
|
|
mes "an answer for this kind of";
|
|
mes "situation. Yeah, I think he's";
|
|
mes "in some far off town, studying.";
|
|
next;
|
|
mes "[Digotz]";
|
|
mes "Supposedly he's in that";
|
|
mes "place, whatever it's called,";
|
|
mes "since there's a ton of books";
|
|
mes "there that he can use. But";
|
|
mes "yeah, Benkaistein would";
|
|
mes "always be the mediator...";
|
|
next;
|
|
mes "[Digotz]";
|
|
mes "Even back then, when";
|
|
mes "me, him and Maku used to";
|
|
mes "hang out, Benkaistein would";
|
|
mes "mediate if we got into some";
|
|
mes "argument. Still, he couldn't";
|
|
mes "do anything about Maku now...";
|
|
set friendship,7;
|
|
changequest 12002,12003;
|
|
next;
|
|
cutin "",255;
|
|
mes "[Digotz]";
|
|
mes "I don't know why,";
|
|
mes "but I'm so angry!";
|
|
mes "Why am I stressing";
|
|
mes "out so much over this?!";
|
|
close;
|
|
}
|
|
if (friendship == 4 || friendship == 5) {
|
|
cutin "lhz_diguts01.bmp",2;
|
|
mes "[Digotz]";
|
|
mes "Still checking out";
|
|
mes "Uptown Lighthalzen?";
|
|
mes "Not like I'd care, but if you";
|
|
mes "do happen to see Maku,";
|
|
mes "deliver this little message";
|
|
mes "for me, sentence by sentence.";
|
|
next;
|
|
mes "[Digotz]";
|
|
mes "^FF0000Hopeless bastard!";
|
|
mes "^FF0000You're still a stubborn jerk!";
|
|
mes "^FF0000You owe me at least 3 lunches!";
|
|
mes "^FF0000Not to mention an apology!";
|
|
mes "^FF0000But who cares what you think?!";
|
|
mes "I'm so goddamn happy without you!^000000";
|
|
close3;
|
|
}
|
|
if (friendship == 3) {
|
|
cutin "lhz_diguts01.bmp",2;
|
|
mes "[Digotz]";
|
|
mes "I know that the";
|
|
mes "opulence of Uptown";
|
|
mes "seems rather attractive,";
|
|
mes "but trust me. This place";
|
|
mes "is colorless. Now, have";
|
|
mes "you visited the poor district?";
|
|
next;
|
|
select("Yes, I did already...");
|
|
mes "["+ strcharinfo(0) +"]";
|
|
mes "Yes, I did already...";
|
|
mes "And I met someone";
|
|
mes "named Maku there.";
|
|
next;
|
|
mes "[Digotz]";
|
|
mes "Maku?! Oh, he must have";
|
|
mes "mentioned something about";
|
|
mes "me. But I don't care what he";
|
|
mes "says, unless it's an apology";
|
|
mes "for being a fully blown jerk.";
|
|
mes "Ever since we were kids...";
|
|
cutin "",255;
|
|
next;
|
|
cutin "lhz_diguts08.bmp",2;
|
|
mes "[Digotz]";
|
|
mes "Anyway, we used to be close,";
|
|
mes "but that guy was never a true";
|
|
mes "friend of mine! Like that one";
|
|
mes "time he cheated to beat me at";
|
|
mes "arm wrestling! Or when he never";
|
|
mes "thanked me for buying us lunch!";
|
|
next;
|
|
mes "[Digotz]";
|
|
mes "Sure, he might have helped";
|
|
mes "me a little in meeting my first";
|
|
mes "girlfriend, but I'll never ever";
|
|
mes "forgive him for fixing me up";
|
|
mes "on the worst blind dates a";
|
|
mes "man can possibly experience!";
|
|
next;
|
|
cutin "lhz_diguts01.bmp",2;
|
|
mes "[Digotz]";
|
|
mes "Maku doesn't know a damn";
|
|
mes "about friendship! Even if I did";
|
|
mes "want to see him, there are these";
|
|
mes "people who don't want the rich";
|
|
mes "to ever meet with the poor.";
|
|
next;
|
|
mes "[Digotz]";
|
|
mes "If Maku's fine, that's";
|
|
mes "good enough to hear for";
|
|
mes "me! There's no need for me";
|
|
mes "to go all the way over there";
|
|
mes "and check up on him! I only";
|
|
mes "have one regret though...";
|
|
next;
|
|
cutin "lhz_diguts07.bmp",2;
|
|
mes "[Digotz]";
|
|
mes "I only wish I had one";
|
|
mes "last chance to see Maku...";
|
|
mes "So that I could kick his sorry";
|
|
mes "ass myself! Yeah, that's right!";
|
|
mes "Arrogant bastard! But still,";
|
|
mes "I'm not able to do that...";
|
|
next;
|
|
mes "[Digotz]";
|
|
mes "The security guards here";
|
|
mes "will never allow the rich and";
|
|
mes "poor to meet, fearing that";
|
|
mes "the poor will disturb the peace";
|
|
mes "and order of the city. It's a dumb rule made for dumb people.";
|
|
next;
|
|
mes "[Digotz]";
|
|
mes "Still, it's pretty scary that";
|
|
mes "someone can get punished";
|
|
mes "for violating such a stupid";
|
|
mes "taboo, actually. Anyway, if";
|
|
mes "you see Maku again, tell";
|
|
mes "him this for me, got it?";
|
|
next;
|
|
mes "[Digotz]";
|
|
mes "^FF0000Hopeless bastard!";
|
|
mes "^FF0000You're still a stubborn jerk!";
|
|
mes "^FF0000You owe me at least 3 lunches!";
|
|
mes "^FF0000Not to mention an apology!";
|
|
mes "^FF0000But who cares what you think?!";
|
|
mes "I'm so goddamn happy without you!^000000";
|
|
set friendship,4;
|
|
close3;
|
|
}
|
|
if (friendship == 2) {
|
|
cutin "lhz_diguts01.bmp",2;
|
|
mes "[Digotz]";
|
|
mes "What are you still";
|
|
mes "doing hanging around";
|
|
mes "here? There's nothing";
|
|
mes "interesting in Uptown";
|
|
mes "for you to see, adventurer.";
|
|
next;
|
|
mes "[Digotz]";
|
|
mes "Gosh...!";
|
|
mes "Just hearing about";
|
|
mes "Maku makes me so feel";
|
|
mes "so upset for some reason!";
|
|
close3;
|
|
}
|
|
if (friendship == 1) {
|
|
cutin "lhz_diguts02.bmp",2;
|
|
mes "[Digotz]";
|
|
mes "Oh, an adventurer?";
|
|
mes "Welcome to Uptown";
|
|
mes "Lighthalzen. However,";
|
|
mes "I'm afraid this area won't";
|
|
mes "have much to offer you";
|
|
mes "in the way of excitement.";
|
|
next;
|
|
mes "[Digotz]";
|
|
mes "My name is Digotz,";
|
|
mes "just another citizen";
|
|
mes "of Upper Lighthalzen.";
|
|
mes "I hope that you enjoy";
|
|
mes "your stay in my hometown.";
|
|
next;
|
|
select("Do you know someone named Maku?");
|
|
cutin "lhz_diguts01.bmp",2;
|
|
mes "[Digotz]";
|
|
mes "Maku? Maku. Yes, he's my";
|
|
mes "childhood friend. Or he was,";
|
|
mes "anyway. Now he's just a jerk.";
|
|
mes "In any case, we can't hang";
|
|
mes "out, even if we wanted to,";
|
|
mes "for several reasons.";
|
|
next;
|
|
mes "[Digotz]";
|
|
mes "Hey, why am I even";
|
|
mes "talking about this? It's";
|
|
mes "not like I'm bothered by";
|
|
mes "the fact me and Maku aren't";
|
|
mes "pals anymore. You know what?";
|
|
mes "Just forget everything I said.";
|
|
set friendship,2;
|
|
changequest 12000,12001;
|
|
close3;
|
|
}
|
|
cutin "lhz_diguts02.bmp",2;
|
|
mes "[Digotz]";
|
|
mes "Oh, an adventurer?";
|
|
mes "Welcome to Uptown";
|
|
mes "Lighthalzen. However,";
|
|
mes "I'm afraid this area won't";
|
|
mes "have much to offer you";
|
|
mes "in the way of excitement.";
|
|
next;
|
|
mes "[Digotz]";
|
|
mes "Feel free to take";
|
|
mes "a look around if you";
|
|
mes "so wish. I'm actually";
|
|
mes "glad to see somebody";
|
|
mes "aside from the stuck up";
|
|
mes "rich people who live here.";
|
|
close3;
|
|
}
|
|
|
|
lighthalzen,337,232,3 script Maku 4_M_LGTPOOR,{
|
|
mes "[Maku]";
|
|
if (friendship > 14) {
|
|
cutin "lhz_macu07",2;
|
|
mes "Why is this guy so";
|
|
mes "late? Once he shows";
|
|
mes "up, I swear, I'm gonna...!";
|
|
next;
|
|
mes "[Maku]";
|
|
mes "Eh, he might have";
|
|
mes "some kinda reason for";
|
|
mes "being late, but if he don't,";
|
|
mes "I've been saving a whole";
|
|
mes "six pack of kickass to open,";
|
|
mes "just for him. Heh heh heh~";
|
|
}
|
|
else if (friendship == 14) {
|
|
cutin "lhz_macu05",2;
|
|
mes "Why is Digotz";
|
|
mes "so late? This isn't";
|
|
mes "like him at all. Maybe";
|
|
mes "something's wrong?";
|
|
}
|
|
else if (friendship == 13 && countitem(7351) > 0) {
|
|
cutin "lhz_macu06",2;
|
|
mes "Hey, what is that? You want";
|
|
mes "I should read this journal?";
|
|
mes "Er, okay, but I'm none too";
|
|
mes "comfortable going through";
|
|
mes "somebody's diary. It's just";
|
|
mes "kinda... creepy, you know?";
|
|
next;
|
|
mes "[Maku]";
|
|
mes "Hey, this thing is";
|
|
mes "Benkaistein's. I haven't";
|
|
mes "seen that guy in a long while.";
|
|
mes "Ah, so he gave it to you for me";
|
|
mes "to read? Alright, I owe him a";
|
|
mes "favor or two, so I oughta...";
|
|
next;
|
|
cutin "lhz_macu06",255;
|
|
mes "[Benkaistein's Journal]";
|
|
mes "^856363Today, me, Digotz and";
|
|
mes "Maku played this crazy flying";
|
|
mes "game. Basically, we make";
|
|
mes "these wings out of wood and";
|
|
mes "paper, jump off these hills";
|
|
mes "and try to fly. Dumb, I know.^000000";
|
|
next;
|
|
mes "[Benkaistein's Journal]";
|
|
mes "^856363Today it was my turn to";
|
|
mes "jump and flap my arms with";
|
|
mes "these fake, badly made wings.";
|
|
mes "It's not really a fun game when";
|
|
mes "I think about it. Boy, I hope";
|
|
mes "we don't do that again.^000000";
|
|
next;
|
|
cutin "lhz_macu03",2;
|
|
mes "[Maku]";
|
|
mes "What is he talking about?!";
|
|
mes "That game was real fun!";
|
|
mes "Yeah, I usually wore the";
|
|
mes "wings and Digotz always";
|
|
mes "wanted to wear them too.";
|
|
next;
|
|
cutin "",255;
|
|
mes "[Benkaistein's Journal]";
|
|
mes "^856363Maku, Digotz and me went";
|
|
mes "outside of town. Of course,";
|
|
mes "we didn't tell anyone or else";
|
|
mes "we'd get in trouble. It was";
|
|
mes "a really exciting day. But";
|
|
mes "then, we ran into a monster!^000000";
|
|
next;
|
|
mes "[Benkaistein's Journal]";
|
|
mes "^856363I wanted to run away but Maku";
|
|
mes "and Digotz wanted to beat it so";
|
|
mes "that we could become heroes.";
|
|
mes "Of course, we got hurt pretty";
|
|
mes "bad and the monster got away.";
|
|
mes "Boy, mom was not happy...^000000";
|
|
next;
|
|
cutin "lhz_macu03",2;
|
|
mes "[Maku]";
|
|
mes "That's right! Back then,";
|
|
mes "the three of us weren't";
|
|
mes "afraid of anything! Of course,";
|
|
mes "Digotz got beat up the most.";
|
|
mes "But I gotta say, he was also";
|
|
mes "the most fearless of us.";
|
|
next;
|
|
cutin "",255;
|
|
mes "[Benkaistein's Journal]";
|
|
mes "^856363Digot's been sick for three";
|
|
mes "days now. It's just a normal";
|
|
mes "cold and Maku keeps saying";
|
|
mes "it's Digotz's fault he got sick.^FFFFFF ^856363 But he's always asking me to";
|
|
mes "go visit him and see if he's okay.^000000";
|
|
next;
|
|
cutin "lhz_macu04",2;
|
|
mes "[Maku]";
|
|
mes "Wh-what?! No, I wasn't";
|
|
mes "worried at all! That must";
|
|
mes "have been the time Digot";
|
|
mes "caught Clymonia. You know,";
|
|
mes "that, uh, horrible disease. No";
|
|
mes "one should have that one!";
|
|
next;
|
|
cutin "",255;
|
|
mes "[Benkaistein's Journal]";
|
|
mes "^856363Mom and dad keep telling";
|
|
mes "me not to hang out with Maku";
|
|
mes "anymore. Their reason is really";
|
|
mes "dumb, and I don't care if he is";
|
|
mes "poor. He's one of the best guys";
|
|
mes "that I'll ever know.^000000";
|
|
next;
|
|
cutin "lhz_macu01",2;
|
|
mes "[Benkaistein's Journal]";
|
|
mes "^856363Digotz's family is really";
|
|
mes "rich and they don't want him";
|
|
mes "to see Maku anymore either.";
|
|
mes "But Digotz doesn't care.";
|
|
mes "I know he likes Maku a lot.^000000";
|
|
next;
|
|
mes "[Maku]";
|
|
mes "...";
|
|
mes "......";
|
|
next;
|
|
cutin "",255;
|
|
mes "[Benkaistein's Journal]";
|
|
mes "^856363Today, the three of us";
|
|
mes "made an oath of brotherhood,";
|
|
mes "just like we read in the comic";
|
|
mes "book. We swore we'd always";
|
|
mes "be friends no matter what.";
|
|
mes "For always and for always.^000000";
|
|
next;
|
|
cutin "lhz_macu06",2;
|
|
mes "[Maku]";
|
|
mes "Well, that's true,";
|
|
mes "I guess, but people";
|
|
mes "change! Besides, we got";
|
|
mes "that idea from a comic book!";
|
|
mes "Well, if he apologizes first,";
|
|
mes "I guess I better forgive him.";
|
|
next;
|
|
mes "["+ strcharinfo(0) +"]";
|
|
mes "Good...";
|
|
mes "Because Digotz said";
|
|
mes "that he'll be coming";
|
|
mes "by in a few days.";
|
|
next;
|
|
cutin "lhz_macu07",2;
|
|
mes "[Maku]";
|
|
mes "What?! He's really coming";
|
|
mes "here? What for? It's too late";
|
|
mes "to patch things up! Still, I'd be";
|
|
mes "a real prick if I didn't see him. Alright, fine! I'll teach that guy";
|
|
mes "a lesson once he's here!";
|
|
next;
|
|
mes "[Maku]";
|
|
mes "And, um, gimme that";
|
|
mes "journal! I'm gonna read";
|
|
mes "more of it so I can make";
|
|
mes "fun of Digotz. Bwahahaha!";
|
|
mes "But yeah, um, thanks. Not";
|
|
mes "that I'm grateful or anything.";
|
|
cutin "lhz_macu07",255;
|
|
next;
|
|
delitem 7351,1; //Friend's_Diary
|
|
set friendship,14;
|
|
if (checkre(3)) {
|
|
if (BaseLevel > 90) getexp 70000,0;
|
|
else if (BaseLevel > 75) getexp 40000,0;
|
|
else getexp 20000,0;
|
|
} else {
|
|
if (BaseLevel > 90) getexp 700000,0;
|
|
else if (BaseLevel > 75) getexp 400000,0;
|
|
else getexp 200000,0;
|
|
}
|
|
cutin "lhz_macu04",2;
|
|
mes "[Maku]";
|
|
mes "So, uh, I guess";
|
|
mes "I'll see you later.";
|
|
mes "Um, now I gotta get";
|
|
mes "ready for something.";
|
|
mes "^333333(But not to see Digotz!)^000000";
|
|
}
|
|
else if (friendship > 5 && friendship < 13) {
|
|
cutin "lhz_macu06",2;
|
|
mes "Arrrrgh! Whenever I hear";
|
|
mes "about that Digotz, I get so";
|
|
mes "peeved! Is that guy giving";
|
|
mes "me the brushoff just because";
|
|
mes "I'm not a rich guy like he is?!";
|
|
next;
|
|
mes "[Maku]";
|
|
mes "I can't...";
|
|
mes "I can't even beat him up";
|
|
mes "all properly because of";
|
|
mes "all those freakin' guards!";
|
|
mes "Arrrrrrrgh! Man, where's";
|
|
mes "Benkaistein when I need him?";
|
|
}
|
|
else if (friendship == 5) {
|
|
mes "RrrrRrrrr....";
|
|
mes "RrrrrRRRrrRR....";
|
|
mes "GGGGGRRRRR...";
|
|
next;
|
|
mes "^3355FFUh oh...";
|
|
mes "It looks like Maku";
|
|
mes "is starting to rage";
|
|
mes "just a bit too much.^000000";
|
|
next;
|
|
mes "...";
|
|
mes "......";
|
|
mes ".........";
|
|
next;
|
|
cutin "lhz_macu06",2;
|
|
mes "[Maku]";
|
|
mes "Gggrrrr...";
|
|
next;
|
|
mes "[Maku]";
|
|
mes "GRAAAAAAAAH~!";
|
|
mes "Who the hell does he";
|
|
mes "think he is, telling me";
|
|
mes "all sorts of crap!? Digotz,";
|
|
mes "you're not getting away";
|
|
mes "with this! Gonna wreck you!!";
|
|
next;
|
|
mes "^3355FFMaku's seething quickly";
|
|
mes "explodes into pure, violent";
|
|
mes "rage. You manage to calm";
|
|
mes "him down after a while, but";
|
|
mes "barely keep yourself from";
|
|
mes "getting killed in this outburst.^000000";
|
|
percentheal -50,0;
|
|
next;
|
|
mes "[Maku]";
|
|
mes "^333333*Pant pant* *Whew~*^000000";
|
|
mes "D-don't worry, I've got";
|
|
mes "a grip on myself now.";
|
|
mes "Thanks for not letting me";
|
|
mes "get too crazy. Times like";
|
|
mes "this, I really miss ^FF0000Benkaistein^000000.";
|
|
next;
|
|
mes "[Maku]";
|
|
mes "Benkaistein would always";
|
|
mes "make sure that I'd stay out";
|
|
mes "of fights. I really miss that";
|
|
mes "guy. Still, he ain't around...";
|
|
next;
|
|
set friendship,6;
|
|
mes "[Maku]";
|
|
mes "Damn those guards!";
|
|
mes "If they weren't there,";
|
|
mes "I could just go over and";
|
|
mes "kick Digotz's ass! I swear,";
|
|
mes "if it weren't for them...!";
|
|
}
|
|
else if (friendship == 4) {
|
|
cutin "lhz_macu05",2;
|
|
mes "What the hell are you";
|
|
mes "still doing around here?";
|
|
mes "You must have better things";
|
|
mes "to do than talk to a ruffian";
|
|
mes "like me or that snobby and";
|
|
mes "totally prickish Digotz.";
|
|
next;
|
|
select("Speaking of which...");
|
|
mes "["+ strcharinfo(0) +"]";
|
|
mes "Speaking of which...";
|
|
mes "I spoke to Digotz again.";
|
|
mes "He told me to give you a";
|
|
mes "message, but I'm not sure th--";
|
|
next;
|
|
mes "[Maku]";
|
|
mes "That no-good bastard";
|
|
mes "has a message for me?!";
|
|
mes "Oh, I'm soooo honored~";
|
|
mes "Tell me what that fink";
|
|
mes "has to say, line by line!";
|
|
next;
|
|
input .@input$;
|
|
if (.@input$ == "Hopeless bastard!") {
|
|
mes "[Maku]";
|
|
mes "''Hopeless bastard?!''";
|
|
mes "Well, at least he had";
|
|
mes "the stomach to say that.";
|
|
mes "Through somebody else";
|
|
mes "anyway! What else'd he say?!";
|
|
next;
|
|
input .@input$;
|
|
if (.@input$ == "You're still a stubborn jerk!") {
|
|
mes "[Maku]";
|
|
mes "''Stubborn jerk?!''";
|
|
mes "Takes one to know one,";
|
|
mes "bastard! Why I oughta--";
|
|
mes "Grrr! What'd he say next?!";
|
|
next;
|
|
input .@input$;
|
|
if (.@input$ == "You owe me at least 3 lunches!") {
|
|
mes "[Maku]";
|
|
mes "Three lunches?!";
|
|
mes "I treated that guy to";
|
|
mes "lunch, like, fifteen times!";
|
|
mes "I tell you, the guy does not";
|
|
mes "know the meaning of friendship!";
|
|
mes "What else did that moron say?!";
|
|
next;
|
|
input .@input$;
|
|
if (.@input$ == "Not to mention an apology!") {
|
|
cutin "lhz_macu05",255;
|
|
mes "[Maku]";
|
|
mes "Me, apologize?!";
|
|
mes "He should be on his hands";
|
|
mes "and knees begging for my";
|
|
mes "frickin' forgiveness! That...";
|
|
mes "That selfish no-good stupid...";
|
|
mes "W-what else did he tell you?!";
|
|
next;
|
|
input .@input$;
|
|
if (.@input$ == "But who cares what you think?!") {
|
|
mes "[Maku]";
|
|
mes "''Who cares what I think?!''";
|
|
mes "GRRRAAAH~!! Who cares";
|
|
mes "what he thinks!! ^333333*Pant Pant*^000000";
|
|
mes "I'm gonna murderlize that";
|
|
mes "dumb creep! He can't possibly";
|
|
mes "make me angrier than I am now!";
|
|
next;
|
|
input .@input$;
|
|
if (.@input$ == "I'm so goddamn happy without you!") {
|
|
set friendship,5;
|
|
cutin "lhz_macu06",2;
|
|
mes "[Maku]";
|
|
mes "That's it.";
|
|
mes "It's decided. The";
|
|
mes "next time I see Digotz,";
|
|
mes "I'm gonna plaster his";
|
|
mes "face all over the floor.";
|
|
close2;
|
|
cutin "lhz_macu06",255;
|
|
end;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
mes "[Maku]";
|
|
mes "Wha...? I dunno if Digotz";
|
|
mes "would say something like";
|
|
mes "that. You sure you heard";
|
|
mes "him carefully enough? It's";
|
|
mes "been a while, but I know";
|
|
mes "how Digotz talks, man.";
|
|
}
|
|
else if (friendship == 3) {
|
|
cutin "lhz_macu03",2;
|
|
mes "Man, I need to blow off some";
|
|
mes "steam! Sure, me and Digotz";
|
|
mes "were buds before and maybe";
|
|
mes "we might seem like friends now,";
|
|
mes "but not anymore, though we used";
|
|
mes "to be closer than this. Argh!";
|
|
next;
|
|
mes "[Maku]";
|
|
mes "Don't get me wrong, I don't";
|
|
mes "miss the guy or anything like";
|
|
mes "that and I don't feel sorry about";
|
|
mes "what happened. But if he ever";
|
|
mes "came to apologize to me, I'd";
|
|
mes "probably accept, you know.";
|
|
next;
|
|
mes "[Maku]";
|
|
mes "Well, after thinking";
|
|
mes "about it, of course.";
|
|
mes "I mean, I'm not the one";
|
|
mes "holding a grudge. It's all";
|
|
mes "that guy's fault! Sheeeesh!";
|
|
}
|
|
else if (friendship == 2) {
|
|
mes "Hey, what are you";
|
|
mes "doing back over here?";
|
|
mes "I thought I recommended";
|
|
mes "going over to check out";
|
|
mes "Uptown Lighthalzen. This";
|
|
mes "place is pretty run-down...";
|
|
next;
|
|
select("I actually met Digotz and...");
|
|
cutin "lhz_macu05",2;
|
|
mes "[Maku]";
|
|
mes "You what...?!";
|
|
mes "You saw my old pal,";
|
|
mes "Digotz?! Er, I mean,";
|
|
mes "Mister Alexander Digotz,";
|
|
mes "who usedta be my buddy,";
|
|
mes "but obviously not anymore.";
|
|
next;
|
|
cutin "lhz_macu02",2;
|
|
mes "[Maku]";
|
|
mes "Sure, we were real close";
|
|
mes "at one time, but that was";
|
|
mes "too long ago. It's been a";
|
|
mes "long time since we hung";
|
|
mes "out and he probably hates";
|
|
mes "my penniless guts and...";
|
|
set friendship,3;
|
|
changequest 12001,12002;
|
|
next;
|
|
mes "[Maku]";
|
|
mes "Crud, just listen to";
|
|
mes "me, I sound like a wuss.";
|
|
mes "I don't miss Digotz! In fact,";
|
|
mes "I hate the guy, one hundred";
|
|
mes "percent! The next time I see";
|
|
mes "him, I'll beat him to a pulp!";
|
|
}
|
|
else {
|
|
cutin "lhz_macu01",2;
|
|
mes "Hey, you're one of";
|
|
mes "those adventurers, eh?";
|
|
mes "Welcome to the ghetto.";
|
|
mes "Nothing too adventurous";
|
|
mes "here, but hey, you can";
|
|
mes "explore all you want.";
|
|
next;
|
|
mes "[Maku]";
|
|
mes "I don't know if you know,";
|
|
mes "but actually, the people who";
|
|
mes "live here ain't allowed to";
|
|
mes "explore this whole city. It's";
|
|
mes "kind of taboo to talk about,";
|
|
mes "but what do I care, right?";
|
|
next;
|
|
mes "[Maku]";
|
|
mes "Yeah, basically the rich";
|
|
mes "people here are too afraid";
|
|
mes "of the poor people comin' to";
|
|
mes "see them, so the security in";
|
|
mes "this city is pretty tight! Those";
|
|
mes "upper class guys are trash...";
|
|
next;
|
|
mes "[Maku]";
|
|
mes "I didn't used to think";
|
|
mes "this way. I actually used";
|
|
mes "to have a pretty rich friend";
|
|
mes "till I found out he's not all";
|
|
mes "I thought he was. That";
|
|
mes "moron! Why's he like that?!";
|
|
next;
|
|
mes "[Maku]";
|
|
mes "Eh, forget about it.";
|
|
mes "Why am I even talking";
|
|
mes "about my personal life";
|
|
mes "to someone I just met";
|
|
mes "anyway? Sure, we all";
|
|
mes "do it, but still...";
|
|
set friendship,1;
|
|
if (isbegin_quest(12000) == 0)
|
|
setquest 12000;
|
|
next;
|
|
mes "[Maku]";
|
|
mes "Well, when you get";
|
|
mes "bored of the ghetto,";
|
|
mes "you really oughta check";
|
|
mes "out the rich section of town.";
|
|
mes "I'm bitter, but I'll also admit";
|
|
mes "it's way nicer than this place.";
|
|
}
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
|
|
|
|
yuno_in04,107,14,5 script Student 4_M_SAGE_A,{
|
|
if (friendship == 7 || friendship == 8) {
|
|
mes "[Joey Choryee]";
|
|
mes "This is a study area where";
|
|
mes "you're not supposed to speak,";
|
|
mes "walk or even breathe loudly.";
|
|
mes "Still, students like Benkaistein can tune out the whole world";
|
|
mes "when they study hard enough...";
|
|
next;
|
|
set friendship,8;
|
|
mes "[Joey Choryee]";
|
|
mes "Benkaistein...?";
|
|
mes "He's in the north part";
|
|
mes "of this room. He's a real";
|
|
mes "nice guy, but a little anal.";
|
|
mes "Well, he's too organized";
|
|
mes "and he labels everything!";
|
|
close;
|
|
}
|
|
mes "[Joey Choryee]";
|
|
mes "Property damage. Huh.";
|
|
mes "It has to do with lightning";
|
|
mes "and fire and water and stuff";
|
|
mes "like that? Here I thought it";
|
|
mes "meant, I dunno, buildings";
|
|
mes "getting wrecked or something.";
|
|
close;
|
|
}
|
|
|
|
yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
|
|
if ((MaxWeight-Weight) < 300 || checkweight(1201,1) == 0) {
|
|
mes "^3355FFWait a second!";
|
|
mes "Right now, you're carrying";
|
|
mes "too many things with you.";
|
|
mes "Please come back after";
|
|
mes "using the Kafra Service";
|
|
mes "to store some of your items.^000000";
|
|
close;
|
|
}
|
|
if (friendship == 15) {
|
|
cutin "lhz_benkaistin01.bmp",2;
|
|
mes "[Benkaistein]";
|
|
mes "Were you able to bring";
|
|
mes "my journal to Digotz and";
|
|
mes "Maku? I'm pretty sure it'd";
|
|
mes "remind them of all the good";
|
|
mes "times we had. I know they";
|
|
mes "sure can be stubborn...";
|
|
next;
|
|
mes "[Benkaistein]";
|
|
mes "Anyway, I really";
|
|
mes "appreciate all your";
|
|
mes "help. When I go back";
|
|
mes "home, I look forward to";
|
|
mes "seeing the two of them again.";
|
|
next;
|
|
mes "[Benkaistein]";
|
|
mes "Until then, I need to research,";
|
|
mes "finish my thesis and accomplish";
|
|
mes "my academic goals. Oh, please";
|
|
mes "take this pass which will let you";
|
|
mes "go back and forth between the";
|
|
mes "rich and poor areas as my thanks.";
|
|
next;
|
|
set friendship,16;
|
|
completequest 12006;
|
|
if (checkre(3)) {
|
|
if (BaseLevel > 90) getexp 70000,0;
|
|
else if (BaseLevel > 75) getexp 40000,0;
|
|
else getexp 20000,0;
|
|
} else {
|
|
if (BaseLevel > 90) getexp 700000,0;
|
|
else if (BaseLevel > 75) getexp 400000,0;
|
|
else getexp 200000,0;
|
|
}
|
|
getitem 7350,1; //Pass
|
|
mes "[Benkaistein]";
|
|
mes "Anyway, I wish you";
|
|
mes "safety in your travels,";
|
|
mes "adventurer. When the three";
|
|
mes "of us get together, I'll be";
|
|
mes "sure to let you know~";
|
|
close3;
|
|
}
|
|
if (friendship == 11 && countitem(7351) > 0) {
|
|
mes "[Benkaistein]";
|
|
mes "Aw nuts, this is";
|
|
mes "taking much longer";
|
|
mes "than I had expected.";
|
|
mes "Now where did I put";
|
|
mes "that thing? Hmmmm...";
|
|
next;
|
|
cutin "lhz_benkaistin02.bmp",2;
|
|
mes "[Benkaistein]";
|
|
mes "Oh, is that it?";
|
|
mes "Did you find my";
|
|
mes "journal? Quick, let";
|
|
mes "me check. Yes, yes...";
|
|
mes "This is it! Thank you";
|
|
mes "for finding this for me!";
|
|
next;
|
|
cutin "",255;
|
|
mes "[Benkaistein]";
|
|
mes "Would you mind doing";
|
|
mes "a favor for me? It'd be";
|
|
mes "better if I talk to them";
|
|
mes "myself, but I'm too busy";
|
|
mes "working on this thesis...";
|
|
next;
|
|
mes "[Benkaistein]";
|
|
mes "Would you please give this";
|
|
mes "journal to Digotz and Maku?";
|
|
mes "I wrote in it when we were";
|
|
mes "really young, so it should";
|
|
mes "remind them of all the good";
|
|
mes "times we used to share.";
|
|
next;
|
|
set friendship,12;
|
|
changequest 12004,12005;
|
|
cutin "lhz_benkaistin04.bmp",2;
|
|
mes "[Benkaistein]";
|
|
mes "Anyway, this should at";
|
|
mes "least help them realize";
|
|
mes "how stupid they've been";
|
|
mes "acting. Thanks in advance,";
|
|
mes "and please take care of";
|
|
mes "Maku and Digotz for me.";
|
|
close3;
|
|
}
|
|
if (friendship == 10 || friendship == 11) {
|
|
mes "[Benkaistein]";
|
|
mes "Aw nuts, this is";
|
|
mes "taking much longer";
|
|
mes "than I had expected.";
|
|
mes "Now where did I put";
|
|
mes "that thing? Hmmmm...";
|
|
next;
|
|
mes "^3355FFPerhaps it would";
|
|
mes "be best if you help";
|
|
mes "Benkaistein look for";
|
|
mes "he is searching for.^000000";
|
|
close;
|
|
}
|
|
if (friendship == 9) {
|
|
cutin "lhz_benkaistin03.bmp",2;
|
|
mes "[Passionate Student]";
|
|
mes "Oh, you startled me!";
|
|
mes "Still, I'm aware that it's";
|
|
mes "hard to get my attention";
|
|
mes "once I immerse myself";
|
|
mes "in a book. So, how can";
|
|
mes "I help you, adventurer?";
|
|
next;
|
|
select("Tell him about Maku and Digotz.");
|
|
cutin "lhz_benkaistin02.bmp",2;
|
|
mes "[Benkaistein]";
|
|
mes "Oh, how are my friends";
|
|
mes "doing? Oh, what? They're";
|
|
mes "having a huge fight just";
|
|
mes "because one's rich and";
|
|
mes "the other one's poor?";
|
|
mes "That's pretty childish!";
|
|
next;
|
|
mes "[Benkaistein]";
|
|
mes "But then again, that's just";
|
|
mes "like them. *Sigh* I really want";
|
|
mes "to go back home and get those";
|
|
mes "two to make up, but I also need";
|
|
mes "to finish this thesis. Let's see... What can I possibly do from here?";
|
|
next;
|
|
set friendship,10;
|
|
changequest 12003,12004;
|
|
mes "[Benkaistein]";
|
|
mes "Oh, I know what I can do!";
|
|
mes "Wait, but where did I put it?";
|
|
mes "Oh, how could I lose something";
|
|
mes "so important? Wait! Would you";
|
|
mes "please wait a second while";
|
|
mes "I look for something?";
|
|
close3;
|
|
}
|
|
if (friendship == 8) {
|
|
cutin "lhz_benkaistin04.bmp",2;
|
|
mes "[Passionate Student]";
|
|
mes "Let's see, now.";
|
|
mes "Wind Magic, Black Magic,";
|
|
mes "Porings, ah, there it is.";
|
|
mes "Monster race properties.";
|
|
mes "Hopefully this contains";
|
|
mes "the information I need...";
|
|
next;
|
|
mes "^3355FFUpon briefly glancing at";
|
|
mes "this student's belongings,";
|
|
mes "you notice that the name";
|
|
mes "''Benkaistein'' is printed";
|
|
mes "on them. This is the friend";
|
|
mes "mentioned by Maku and Digotz!^000000";
|
|
next;
|
|
select("Excuse me...");
|
|
mes "["+ strcharinfo(0) +"]";
|
|
mes "Excuse me...";
|
|
mes "Benkaistein?";
|
|
next;
|
|
mes "[Passionate Student]";
|
|
mes "...The world of humans";
|
|
mes "and the world of demons,";
|
|
mes "yes, yes... No, what I'm";
|
|
mes "looking for is a reference";
|
|
mes "to the heavens or Asgard.";
|
|
mes "Hmm, this here might help...";
|
|
next;
|
|
select("Hey...");
|
|
mes "["+ strcharinfo(0) +"]";
|
|
mes "Hey...";
|
|
mes "Over here.";
|
|
mes "Benkaistein!";
|
|
next;
|
|
mes "[Passionate Student]";
|
|
mes "...Oh, now that's a very";
|
|
mes "interesting observation.";
|
|
mes "If I can incorporate that";
|
|
mes "into my thesis without too";
|
|
mes "much trouble, my standpoint";
|
|
mes "would look much more solid...";
|
|
next;
|
|
select("HEY YOU...!");
|
|
mes "["+ strcharinfo(0) +"]";
|
|
mes "HEY YOU...!";
|
|
mes "BENKAISTEIN~!";
|
|
cutin "",255;
|
|
next;
|
|
cutin "lhz_benkaistin02.bmp",2;
|
|
mes "[Passionate Student]";
|
|
mes "Oh, good heavens!";
|
|
mes "C-can't you keep";
|
|
mes "your voice down?";
|
|
mes "I-I'm trying to study!";
|
|
mes "No, wait. Have you been";
|
|
mes "calling me all this time?";
|
|
set friendship,9;
|
|
close3;
|
|
}
|
|
mes "[Passionate Student]";
|
|
mes "Let's see, now.";
|
|
mes "Wind Magic, Black Magic,";
|
|
mes "Porings, ah, there it is.";
|
|
mes "Monster race properties.";
|
|
mes "Hopefully this contains";
|
|
mes "the information I need...";
|
|
next;
|
|
mes "^3355FFThis student seems to";
|
|
mes "be dilligently conducting";
|
|
mes "intensive research on some";
|
|
mes "academic subject. For now,";
|
|
mes "it would be best to leave him";
|
|
mes "alone so that he can study.^000000";
|
|
close;
|
|
}
|
|
|
|
yuno_in04,168,117,3 script Book#lhz HIDDEN_NPC,{
|
|
if (friendship == 11) {
|
|
mes "^3355FFThere's nothing";
|
|
mes "over here that you";
|
|
mes "really need anymore.^000000";
|
|
close;
|
|
}
|
|
if (friendship == 10) {
|
|
set friendship,11;
|
|
getitem 7351,1; //Friend's_Diary
|
|
mes "^3355FFThis book is labeled,";
|
|
mes "''Benkaistein's Journal";
|
|
mes "Vol. 6.'' This is probably";
|
|
mes "what Benkaistein was trying";
|
|
mes "to find, so it might be best to";
|
|
mes "bring this and show it to him.^000000";
|
|
close;
|
|
}
|
|
mes "^3355FFThere's nothing of";
|
|
mes "any real interest";
|
|
mes "over here for now.^000000";
|
|
close;
|
|
}
|
|
|
|
// Cursed Spirit Quest
|
|
//============================================================
|
|
lhz_dun01,147,106,0 script #kiz01-1 HIDDEN_NPC,3,3,{
|
|
OnTouch_:
|
|
if (countitem(7345) > 0 ) {
|
|
if (lhz_curse == 0) {
|
|
soundeffect "loli_ruri_stand.wav",0;
|
|
set lhz_curse,1;
|
|
setquest 2086;
|
|
}
|
|
else if (lhz_curse < 26) {
|
|
set @lhz_ghost,rand(1,5);
|
|
sc_start SC_Curse,1000,0;
|
|
soundeffect "loli_ruri_stand.wav",0;
|
|
if (@lhz_ghost == 1) {
|
|
mes "[??????]";
|
|
mes "...................";
|
|
next;
|
|
soundeffect "loli_ruri_stand.wav",0;
|
|
mes "[??????]";
|
|
mes "...elp....help...";
|
|
close;
|
|
}
|
|
else if (@lhz_ghost == 4) {
|
|
mes "[??????]";
|
|
mes "...................";
|
|
next;
|
|
soundeffect "loli_ruri_stand.wav",0;
|
|
mes "[??????]";
|
|
mes "I...";
|
|
mes "I despise the living.";
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
end;
|
|
}
|
|
|
|
lhz_dun01,239,135,0 duplicate(#kiz01-1) #kiz01-2 HIDDEN_NPC,3,3
|
|
lhz_dun01,66,213,0 duplicate(#kiz01-1) #kiz01-3 HIDDEN_NPC,3,3
|
|
lhz_dun01,225,198,0 duplicate(#kiz01-1) #kiz01-4 HIDDEN_NPC,3,3
|
|
|
|
lhz_dun02,244,229,0 script #kiz02-1 HIDDEN_NPC,3,3,{
|
|
OnTouch_:
|
|
if (countitem(7345) > 0 ) {
|
|
if (lhz_curse == 0) {
|
|
soundeffect "tao_gunka_stand.wav",0;
|
|
set lhz_curse,1;
|
|
setquest 2086;
|
|
}
|
|
else if (lhz_curse < 26) {
|
|
set @lhz_ghost,rand(1,10);
|
|
sc_start SC_Curse,1000,0;
|
|
soundeffect "tao_gunka_stand.wav",0;
|
|
if (@lhz_ghost == 1) {
|
|
mes "[??????]";
|
|
mes "...................";
|
|
next;
|
|
soundeffect "tao_gunka_stand.wav",0;
|
|
mes "[??????]";
|
|
mes "...elp....help...";
|
|
close;
|
|
}
|
|
else if (@lhz_ghost == 4) {
|
|
mes "[??????]";
|
|
mes "...................";
|
|
next;
|
|
soundeffect "tao_gunka_stand.wav",0;
|
|
mes "[??????]";
|
|
mes "I...";
|
|
mes "I despise the living.";
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
end;
|
|
}
|
|
|
|
lhz_dun02,60,293,0 duplicate(#kiz02-1) #kiz02-2 HIDDEN_NPC,3,3
|
|
lhz_dun02,267,278,0 duplicate(#kiz02-1) #kiz02-3 HIDDEN_NPC,3,3
|
|
lhz_dun02,94,199,0 duplicate(#kiz02-1) #kiz02-4 HIDDEN_NPC,3,3
|
|
|
|
lhz_dun03,244,51,0 script #kiz03-1 HIDDEN_NPC,3,3,{
|
|
OnTouch_:
|
|
if (countitem(7345) > 0 ) {
|
|
if (lhz_curse == 0) {
|
|
soundeffect "tao_gunka_stand.wav",0;
|
|
set lhz_curse,1;
|
|
setquest 2086;
|
|
}
|
|
else if (lhz_curse < 26) {
|
|
set @lhz_ghost,rand(1,10);
|
|
sc_start SC_Curse,1000,0;
|
|
soundeffect "tao_gunka_stand.wav",0;
|
|
if (@lhz_ghost == 1) {
|
|
mes "[??????]";
|
|
mes "...................";
|
|
next;
|
|
soundeffect "tao_gunka_stand.wav",0;
|
|
mes "[??????]";
|
|
mes "...elp....help...";
|
|
close;
|
|
}
|
|
else if (@lhz_ghost == 4) {
|
|
mes "[??????]";
|
|
mes "...................";
|
|
next;
|
|
soundeffect "tao_gunka_stand.wav",0;
|
|
mes "[??????]";
|
|
mes "I...";
|
|
mes "I despise the living.";
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
end;
|
|
}
|
|
|
|
lhz_dun03,123,191,0 duplicate(#kiz03-1) #kiz03-2 HIDDEN_NPC,3,3
|
|
lhz_dun03,74,140,0 duplicate(#kiz03-1) #kiz03-3 HIDDEN_NPC,3,3
|
|
|
|
lighthalzen,344,278,0 script #kiz03 HIDDEN_NPC,2,2,{
|
|
OnTouch_:
|
|
if (countitem(7345) > 0 ) {
|
|
if (lhz_curse == 0) {
|
|
soundeffect "tao_gunka_stand.wav",0;
|
|
sc_start SC_Curse,1000,0;
|
|
}
|
|
else if ((lhz_curse > 0) && (lhz_curse < 26)) {
|
|
mes "............";
|
|
next;
|
|
soundeffect "tao_gunka_stand.wav",0;
|
|
sc_start SC_Blind,60000,0;
|
|
mes "............";
|
|
next;
|
|
mes "[?????]";
|
|
mes "Honey, I'm sorry,";
|
|
mes "but I... We know how";
|
|
mes "hungry you are, but we";
|
|
mes "have nothing to feed you.";
|
|
next;
|
|
mes "[?????]";
|
|
mes "*Sniff* I know, I know,";
|
|
mes "but somehow, that tragic";
|
|
mes "truth eats away at me just";
|
|
mes "a little bit more everyday...";
|
|
next;
|
|
mes "[?????]";
|
|
mes "D-damn it...!";
|
|
mes "Why do we have";
|
|
mes "to live like this?!";
|
|
mes "It's like we're less";
|
|
mes "than animals. I hate this!";
|
|
next;
|
|
mes "............";
|
|
next;
|
|
mes "............";
|
|
next;
|
|
emotion ET_QUESTION, playerattached();
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Those voices weren't";
|
|
mes "just in my head, were they?";
|
|
mes "Hello...? Anybody there...?";
|
|
close2;
|
|
sc_end SC_Blind;
|
|
sc_start SC_Curse,5000,0;
|
|
if (!lhz_spi01) set lhz_spi01,1;
|
|
}
|
|
}
|
|
end;
|
|
}
|
|
|
|
lhz_in03,178,22,0 script #kiz04 HIDDEN_NPC,2,2,{
|
|
OnTouch_:
|
|
if (countitem(7345) > 0 ) {
|
|
if (lhz_curse == 0) {
|
|
sc_start SC_Curse,1000,0;
|
|
soundeffect "tao_gunka_stand.wav",0;
|
|
}
|
|
else if ((lhz_curse > 0) && (lhz_curse < 26)) {
|
|
mes "............";
|
|
next;
|
|
soundeffect "tao_gunka_stand.wav",0;
|
|
sc_start SC_Blind,60000,0;
|
|
mes "............";
|
|
next;
|
|
mes "[?????]";
|
|
mes "Hey, you won't";
|
|
mes "believe it! Rekenber";
|
|
mes "decided to hire us!";
|
|
next;
|
|
mes "[???????]";
|
|
mes "You sure that's so great?";
|
|
mes "Those big corporations";
|
|
mes "always take advantage";
|
|
mes "of the little guy. We're";
|
|
mes "probably gonna end up";
|
|
mes "slavin' away for our wages...";
|
|
next;
|
|
mes "[?????]";
|
|
mes "No, that's not the";
|
|
mes "case at all. I mean,";
|
|
mes "sure, we won't start off";
|
|
mes "with much responsibility,";
|
|
mes "but they'll pay us well!";
|
|
next;
|
|
mes "[?????]";
|
|
mes "Well, we do need to eat.";
|
|
mes "If they're true to their word,";
|
|
mes "that'll be even better!";
|
|
next;
|
|
mes "............";
|
|
next;
|
|
mes "............";
|
|
next;
|
|
mes "[???]";
|
|
mes "Waaaah!";
|
|
mes "Waaaaaaah~!";
|
|
next;
|
|
mes "[????]";
|
|
mes "Woman, shut this";
|
|
mes "baby up! Shut up, kid!";
|
|
next;
|
|
mes "[?????]";
|
|
mes "Honey, please...";
|
|
mes "He's just a baby!";
|
|
next;
|
|
mes "[????]";
|
|
mes "I don't care how";
|
|
mes "crummy this house is!";
|
|
mes "It's mine and I want quiet!";
|
|
next;
|
|
mes "............";
|
|
next;
|
|
mes "............";
|
|
next;
|
|
emotion ET_QUESTION, playerattached();
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "I'm hearing things";
|
|
mes "again! Where are all of";
|
|
mes "these voices coming from?";
|
|
close2;
|
|
soundeffect "tao_gunka_stand.wav",0;
|
|
sc_end SC_Blind;
|
|
sc_start SC_Curse,5000,0;
|
|
if (!lhz_spi02) set lhz_spi02,1;
|
|
}
|
|
}
|
|
end;
|
|
}
|
|
|
|
lighthalzen,295,227,0 script #kiz05 HIDDEN_NPC,2,2,{
|
|
OnTouch_:
|
|
if (countitem(7345) > 0 ) {
|
|
if (lhz_curse == 0) {
|
|
sc_start SC_Curse,1000,0;
|
|
}
|
|
else if ((lhz_curse > 0) && (lhz_curse < 26)) {
|
|
mes "............";
|
|
next;
|
|
soundeffect "loli_ruri_stand.wav",0;
|
|
sc_start SC_Blind,60000,0;
|
|
mes "............";
|
|
next;
|
|
mes "[?????]";
|
|
mes "Mommy, why don't those";
|
|
mes "dirty people get new clothes?";
|
|
mes "Don't they know it's gross?";
|
|
mes "They're scaring me...";
|
|
next;
|
|
mes "[???????]";
|
|
mes "Honey, don't look at";
|
|
mes "them and hurry up!";
|
|
next;
|
|
mes "[????]";
|
|
mes "Please, do you have";
|
|
mes "any spare change? I...";
|
|
mes "I need something to eat...";
|
|
next;
|
|
mes "............";
|
|
next;
|
|
mes "............";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "This is...";
|
|
mes "This is insane!";
|
|
mes "I must be hallucinating!";
|
|
close2;
|
|
soundeffect "loli_ruri_stand.wav",0;
|
|
sc_end SC_Blind;
|
|
sc_start SC_Curse,3000,0;
|
|
if (!lhz_spi03) set lhz_spi03,1;
|
|
}
|
|
}
|
|
end;
|
|
}
|
|
|
|
lighthalzen,364,315,0 script #kiz06 HIDDEN_NPC,3,3,{
|
|
OnTouch_:
|
|
if (countitem(7345) > 0 ) {
|
|
if (lhz_curse == 0) {
|
|
sc_start SC_Curse,1000,0;
|
|
}
|
|
else if ((lhz_curse > 0) && (lhz_curse < 26)) {
|
|
mes "............";
|
|
next;
|
|
soundeffect "tao_gunka_stand.wav",0;
|
|
sc_start SC_Blind,60000,0;
|
|
mes "............";
|
|
next;
|
|
mes "[?????]";
|
|
mes "Listen, I know you're";
|
|
mes "the newest hire, but you've";
|
|
mes "shown us a lot of potential.";
|
|
mes "I think you'd be a perfect";
|
|
mes "fit for this new position.";
|
|
next;
|
|
mes "[???????]";
|
|
mes "Are you really serious?";
|
|
next;
|
|
mes "[?????]";
|
|
mes "I'll tell it to you straight.";
|
|
mes "This new position will require";
|
|
mes "you to be away from home once";
|
|
mes "in a while, but that comes with";
|
|
mes "the new responsibilities.";
|
|
next;
|
|
mes "[?????]";
|
|
mes "But you'll receive";
|
|
mes "many new benefits that";
|
|
mes "I'm sure your family would";
|
|
mes "appreciate and you'll be";
|
|
mes "generously compensated.";
|
|
next;
|
|
mes "[???????]";
|
|
mes ".............";
|
|
next;
|
|
mes "[???????]";
|
|
mes "...Alright, I'm in.";
|
|
next;
|
|
mes "............";
|
|
next;
|
|
mes "............";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "............";
|
|
close2;
|
|
soundeffect "tao_gunka_stand.wav",0;
|
|
sc_end SC_Blind;
|
|
sc_start SC_Curse,5000,0;
|
|
if (!lhz_spi04) set lhz_spi04,1;
|
|
}
|
|
}
|
|
end;
|
|
}
|
|
|
|
lhz_in01,113,150,0 script #kiz07 HIDDEN_NPC,3,3,{
|
|
OnTouch_:
|
|
if (countitem(7345) > 0 ) {
|
|
if (lhz_curse == 0) {
|
|
sc_start SC_Curse,1000,0;
|
|
}
|
|
else if ((lhz_curse > 0) && (lhz_curse < 26)) {
|
|
mes "............";
|
|
next;
|
|
soundeffect "tao_gunka_stand.wav",0;
|
|
sc_start SC_Blind,60000,0;
|
|
mes "............";
|
|
next;
|
|
mes "[?????]";
|
|
mes "So, what exactly did you";
|
|
mes "want me to do? I'm sorry,";
|
|
mes "I wasn't able to gather my";
|
|
mes "actual job function from";
|
|
mes "the presentation...";
|
|
next;
|
|
mes "[???]";
|
|
mes "Hee hee hee~";
|
|
mes "Don't worry about it.";
|
|
mes "Just relax and stay";
|
|
mes "right where you are.";
|
|
next;
|
|
mes "[?????]";
|
|
mes "Mmm. Alright.";
|
|
mes "I just thought that I was";
|
|
mes "supposed to go somewhere,";
|
|
mes "that's all. Um, shouldn't";
|
|
mes "I be getting ready...?";
|
|
next;
|
|
mes "[???]";
|
|
mes "Oh, don't worry about";
|
|
mes "that, either. All of the";
|
|
mes "arrangements will be";
|
|
mes "taken care of. You'll";
|
|
mes "be taken to that far";
|
|
mes "off place very soon...";
|
|
next;
|
|
mes "............";
|
|
next;
|
|
mes "............";
|
|
close2;
|
|
soundeffect "tao_gunka_stand.wav",0;
|
|
sc_end SC_Blind;
|
|
sc_start SC_Curse,3000,0;
|
|
if (lhz_curse == 6) set lhz_curse,7;
|
|
}
|
|
}
|
|
end;
|
|
}
|
|
|
|
lhz_in01,272,227,0 script #kiz08 HIDDEN_NPC,2,2,{
|
|
OnTouch_:
|
|
if (countitem(7345) > 0 ) {
|
|
if (lhz_curse == 0) {
|
|
sc_start SC_Curse,1000,0;
|
|
}
|
|
else if ((lhz_curse > 0) && (lhz_curse < 26)) {
|
|
mes "............";
|
|
next;
|
|
soundeffect "tao_gunka_stand.wav",0;
|
|
sc_start SC_Blind,60000,0;
|
|
mes "............";
|
|
next;
|
|
mes "[????]";
|
|
mes "Oh, I'm so sorry to";
|
|
mes "hear that you want to";
|
|
mes "quit. Are you sure there";
|
|
mes "isn't anything we can do";
|
|
mes "to change your mind?";
|
|
next;
|
|
mes "[???]";
|
|
mes "Well, I'm thinking of";
|
|
mes "retiring early and just";
|
|
mes "spending more time";
|
|
mes "with my family. But I won't";
|
|
mes "ever talk about the company";
|
|
mes "or any of its, well, secrets.";
|
|
next;
|
|
mes "[????]";
|
|
mes "I really appreciate";
|
|
mes "your honesty and sincerity.";
|
|
mes "You've really done a great";
|
|
mes "job for us and I can't thank";
|
|
mes "you enough for your years of";
|
|
mes "dedication to this company.";
|
|
next;
|
|
mes "[???]";
|
|
mes "Thank you, sir.";
|
|
next;
|
|
mes "[????]";
|
|
mes "It would be a great loss";
|
|
mes "for this company to let you";
|
|
mes "go now. But I guess we have";
|
|
mes "no choice, since you've had";
|
|
mes "that horrible accident.";
|
|
next;
|
|
mes "[???]";
|
|
mes "Sir...?";
|
|
mes "Accident...?";
|
|
mes "I don't understand";
|
|
mes "what you're talking ab--";
|
|
next;
|
|
mes "[???]";
|
|
mes "N-no! Please...!";
|
|
mes "I didn't, I swear on";
|
|
mes "my life that I won't ever";
|
|
mes "say anything about this";
|
|
mes "place! I'm begging you,";
|
|
mes "for the love of god!";
|
|
next;
|
|
mes "[????]";
|
|
mes "Your life...?";
|
|
mes "Sorry, not good enough.";
|
|
mes "You should have known.";
|
|
next;
|
|
mes "[???]";
|
|
mes "Ssstop! I have chil--";
|
|
mes "MY LEEEEGS!! OH MY GOD";
|
|
mes "WHAT HAVE YOU DONE TO";
|
|
mes "MY LEGS?! HELP ME, OH MY G--";
|
|
next;
|
|
mes "............";
|
|
next;
|
|
mes "............";
|
|
close2;
|
|
soundeffect "tao_gunka_stand.wav",0;
|
|
sc_end SC_Blind;
|
|
sc_start SC_Curse,3000,0;
|
|
if (lhz_curse == 11) set lhz_curse,12;
|
|
}
|
|
}
|
|
end;
|
|
}
|
|
|
|
lhz_in01,206,129,0 script #kiz09 HIDDEN_NPC,5,5,{
|
|
OnTouch_:
|
|
if (countitem(7345) > 0) {
|
|
if (lhz_curse == 12) {
|
|
mes "............";
|
|
next;
|
|
mes "............";
|
|
soundeffect "loli_ruri_stand.wav",0;
|
|
sc_start SC_Curse,1000,0;
|
|
close2;
|
|
warp "lhz_que01",26,27;
|
|
}
|
|
else if (((lhz_curse > 0) && (lhz_curse < 12)) && ((lhz_curse > 12) && (lhz_curse < 26))) {
|
|
sc_start SC_Curse,1000,0;
|
|
}
|
|
}
|
|
end;
|
|
}
|
|
|
|
lhz_que01,21,31,5 script #li_Varmunt 4_M_SAGE_C,{
|
|
if (countitem(7345) > 0) {
|
|
if (lhz_curse == 12) {
|
|
mes "[??]";
|
|
mes "Doctor Varmunt,";
|
|
mes "you've finally agreed";
|
|
mes "to join us. Welcome!";
|
|
next;
|
|
emotion ET_SWEAT;
|
|
mes "[Varmunt]";
|
|
mes "Well, I don't know if I agree";
|
|
mes "with this company's policies,";
|
|
mes "but the project you're offering";
|
|
mes "seems to be an opportunity that";
|
|
mes "comes once in a lifetime, so...";
|
|
next;
|
|
emotion ET_BEST, getnpcid(0, "#li_researcher");
|
|
mes "[??]";
|
|
mes "To be honest, this project";
|
|
mes "can only be a success with";
|
|
mes "your cooperation. We need";
|
|
mes "your genius and will provide";
|
|
mes "whatever you require.";
|
|
next;
|
|
mes "[Varmunt]";
|
|
mes "I'm flattered.";
|
|
mes "And of course, I'll";
|
|
mes "do my best. It's just";
|
|
mes "that this deal sounds";
|
|
mes "too good to be true...";
|
|
next;
|
|
mes "............";
|
|
next;
|
|
soundeffect "loli_ruri_stand.wav",0;
|
|
mes ".................";
|
|
next;
|
|
soundeffect "loli_ruri_stand.wav",0;
|
|
mes "...................";
|
|
next;
|
|
soundeffect "loli_ruri_stand.wav",0;
|
|
mes ".....................";
|
|
next;
|
|
mes ".......................";
|
|
next;
|
|
mes "[??]";
|
|
mes "Amazing. You've accomplished";
|
|
mes "what most have thought to be";
|
|
mes "impossible ahead of schedule.";
|
|
mes "An imitation of Ymir's Heart!";
|
|
mes "This will surely spur Airship";
|
|
mes "and Guardian development~!";
|
|
next;
|
|
mes "[Varmunt]";
|
|
mes "I still don't believe that";
|
|
mes "were able to do it. This is";
|
|
mes "a huge leap for science, even";
|
|
mes "if this imitation isn't as powerful as the real Ymir's Heart.";
|
|
next;
|
|
mes "[??]";
|
|
mes "Come, we must celebrate!";
|
|
mes "Let's go outside and have";
|
|
mes "a toast in your honor! Ha ha~";
|
|
next;
|
|
mes "............";
|
|
next;
|
|
soundeffect "loli_ruri_stand.wav",0;
|
|
mes ".................";
|
|
next;
|
|
soundeffect "loli_ruri_stand.wav",0;
|
|
mes "....................";
|
|
next;
|
|
soundeffect "loli_ruri_stand.wav",0;
|
|
mes "......................";
|
|
next;
|
|
mes "[??]";
|
|
mes "But why, Doctor Varmunt?";
|
|
mes "If you're unhappy with the";
|
|
mes "Rekenber Corporation for";
|
|
mes "any reason whatsoever...";
|
|
next;
|
|
mes "[Varmunt]";
|
|
mes "Well, I don't really";
|
|
mes "have a reason to remain";
|
|
mes "now that we've accomplished";
|
|
mes "what I've agreed to do. It's time for me to return and work on";
|
|
mes "my personal research.";
|
|
next;
|
|
mes "[??]";
|
|
mes "Please, Doctor Varmunt,";
|
|
mes "reconsider! You may have";
|
|
mes "full use of our facilities to";
|
|
mes "conduct your research. I'm";
|
|
mes "willing to make you an offer.";
|
|
next;
|
|
mes "[Varmunt]";
|
|
mes "No, I can't...";
|
|
mes "If I continue to work";
|
|
mes "here, I'm afraid I might";
|
|
mes "make a lot of people";
|
|
mes "unhappy. But, thank";
|
|
mes "you for everything.";
|
|
next;
|
|
mes "[??]";
|
|
mes "Wait...";
|
|
mes "Doctor Varmunt.";
|
|
mes "You forgot your cane.";
|
|
next;
|
|
mes "[Varmunt]";
|
|
mes "Since when have you";
|
|
mes "seen me use a cane?";
|
|
mes "And even if I did,";
|
|
mes "that one isn't mi--";
|
|
next;
|
|
mes "...";
|
|
next;
|
|
mes "...";
|
|
mes "......";
|
|
next;
|
|
mes "...";
|
|
mes "......";
|
|
mes ".........";
|
|
set lhz_curse,13;
|
|
close2;
|
|
warp "lhz_in01",206,129;
|
|
end;
|
|
}
|
|
else {
|
|
warp "lhz_in01",206,129;
|
|
}
|
|
}
|
|
else {
|
|
warp "lhz_in01",206,129;
|
|
}
|
|
end;
|
|
}
|
|
|
|
lhz_que01,29,24,3 script #li_researcher 4_M_SAGE_A,{
|
|
if (countitem(7345) > 0) {
|
|
if (lhz_curse == 12) {
|
|
mes "Doctor Varmunt,";
|
|
mes "you've finally agreed";
|
|
mes "to join us. Welcome!";
|
|
next;
|
|
emotion ET_SWEAT, getnpcid(0, "#li_Varmunt");
|
|
mes "[Varmunt]";
|
|
mes "Well, I don't know if I agree";
|
|
mes "with this company's policies,";
|
|
mes "but the project you're offering";
|
|
mes "seems to be an opportunity that";
|
|
mes "comes once in a lifetime, so...";
|
|
next;
|
|
emotion ET_BEST;
|
|
mes "[??]";
|
|
mes "To be honest, this project";
|
|
mes "can only be a success with";
|
|
mes "your cooperation. We need";
|
|
mes "your genius and will provide";
|
|
mes "whatever you require.";
|
|
next;
|
|
mes "[Varmunt]";
|
|
mes "I'm flattered.";
|
|
mes "And of course, I'll";
|
|
mes "do my best. It's just";
|
|
mes "that this deal sounds";
|
|
mes "too good to be true...";
|
|
next;
|
|
mes "............";
|
|
next;
|
|
soundeffect "loli_ruri_stand.wav",0;
|
|
mes ".................";
|
|
next;
|
|
soundeffect "loli_ruri_stand.wav",0;
|
|
mes "...................";
|
|
next;
|
|
soundeffect "loli_ruri_stand.wav",0;
|
|
mes ".....................";
|
|
next;
|
|
mes ".......................";
|
|
next;
|
|
mes "[??]";
|
|
mes "Amazing. You've accomplished";
|
|
mes "what most have thought to be";
|
|
mes "impossible ahead of schedule.";
|
|
mes "An imitation of Ymir's Heart!";
|
|
mes "This will surely spur Airship";
|
|
mes "and Guardian development~!";
|
|
next;
|
|
mes "[Varmunt]";
|
|
mes "I still don't believe that";
|
|
mes "were able to do it. This is";
|
|
mes "a huge leap for science, even";
|
|
mes "if this imitation isn't as powerful as the real Ymir's Heart.";
|
|
next;
|
|
mes "[??]";
|
|
mes "Come, we must celebrate!";
|
|
mes "Let's go outside and have";
|
|
mes "a toast in your honor! Ha ha~";
|
|
next;
|
|
mes "............";
|
|
next;
|
|
soundeffect "loli_ruri_stand.wav",0;
|
|
mes ".................";
|
|
next;
|
|
soundeffect "loli_ruri_stand.wav",0;
|
|
mes "....................";
|
|
next;
|
|
soundeffect "loli_ruri_stand.wav",0;
|
|
mes "......................";
|
|
next;
|
|
mes "[??]";
|
|
mes "But why, Doctor Varmunt?";
|
|
mes "If you're unhappy with the";
|
|
mes "Rekenber Corporation for";
|
|
mes "any reason whatsoever...";
|
|
next;
|
|
mes "[Varmunt]";
|
|
mes "Well, I don't really";
|
|
mes "have a reason to remain";
|
|
mes "now that we've accomplished";
|
|
mes "what I've agreed to do. It's time for me to return and work on";
|
|
mes "my personal research.";
|
|
next;
|
|
mes "[??]";
|
|
mes "Please, Doctor Varmunt,";
|
|
mes "reconsider! You may have";
|
|
mes "full use of our facilities to";
|
|
mes "conduct your research. I'm";
|
|
mes "willing to make you an offer.";
|
|
next;
|
|
mes "[Varmunt]";
|
|
mes "No, I can't...";
|
|
mes "If I continue to work";
|
|
mes "here, I'm afraid I might";
|
|
mes "make a lot of people";
|
|
mes "unhappy. But, thank";
|
|
mes "you for everything.";
|
|
next;
|
|
mes "[??]";
|
|
mes "Wait...";
|
|
mes "Doctor Varmunt.";
|
|
mes "You forgot your cane.";
|
|
next;
|
|
mes "[Varmunt]";
|
|
mes "Since when have you";
|
|
mes "seen me use a cane?";
|
|
mes "And even if I did,";
|
|
mes "that one isn't mi--";
|
|
next;
|
|
mes "...";
|
|
next;
|
|
mes "...";
|
|
mes "......";
|
|
next;
|
|
mes "...";
|
|
mes "......";
|
|
mes ".........";
|
|
set lhz_curse,13;
|
|
close2;
|
|
warp "lhz_in01",206,129;
|
|
end;
|
|
}
|
|
else {
|
|
warp "lhz_in01",206,129;
|
|
}
|
|
}
|
|
else {
|
|
warp "lhz_in01",206,129;
|
|
}
|
|
end;
|
|
}
|
|
|
|
lhz_in01,282,166,0 script #kiz10 HIDDEN_NPC,3,3,{
|
|
OnTouch_:
|
|
if (countitem(7345) > 0) {
|
|
if (lhz_curse == 16) {
|
|
if (checkweight(1201,1) == 0) {
|
|
mes "^3355FFThere's something on";
|
|
mes "the floor, but you can't";
|
|
mes "really take a good look at";
|
|
mes "what it is right now. Perhaps";
|
|
mes "if you freed up more space";
|
|
mes "in your inventory...";
|
|
close;
|
|
}
|
|
mes "...";
|
|
mes "......";
|
|
next;
|
|
mes "...";
|
|
mes "......";
|
|
mes ".........";
|
|
soundeffect "loli_ruri_stand.wav",0;
|
|
sc_start SC_Curse,1000,0;
|
|
close2;
|
|
warp "lhz_que01",98,59;
|
|
end;
|
|
}
|
|
else if (((lhz_curse > 0) && (lhz_curse < 16)) && ((lhz_curse > 16) && (lhz_curse < 26))) {
|
|
sc_start SC_Curse,1000,0;
|
|
}
|
|
}
|
|
end;
|
|
}
|
|
|
|
lhz_que01,99,74,5 script #li_Man 1_M_02,{
|
|
if (lhz_curse == 16) {
|
|
mes "[???]";
|
|
mes "It's over.";
|
|
mes "I really want";
|
|
mes "to quit. This is";
|
|
mes "the end for me.";
|
|
next;
|
|
mes "[Peco Peco]";
|
|
mes "^3131FFThis is the end!";
|
|
mes "This is the end!^000000";
|
|
next;
|
|
mes "[???]";
|
|
mes "He was right to say that";
|
|
mes "we'd be paid well, but going";
|
|
mes "through this much torture isn't";
|
|
mes "worth any sum of money in the";
|
|
mes "world to me. *Sigh* Money...";
|
|
next;
|
|
mes "[???]";
|
|
mes "She must be so worried";
|
|
mes "about me by now. And her";
|
|
mes "health is so bad. I'm such";
|
|
mes "a fool for leaving her behind.";
|
|
next;
|
|
mes "[Peco Peco]";
|
|
mes "Such a fool!";
|
|
mes "Such a fool!";
|
|
mes "*Squaaawk~*";
|
|
next;
|
|
mes "[???]";
|
|
mes "Damn it!";
|
|
mes "Shut up, you stupid bird!";
|
|
mes "Be quiet for just a minute!";
|
|
next;
|
|
mes "[Peco Peco]";
|
|
mes "*Squaaaawk!*";
|
|
mes "Death Penalty!";
|
|
mes "Death Penalty!";
|
|
next;
|
|
mes "[???]";
|
|
mes "Death penalty?";
|
|
mes "Where'd you learn";
|
|
mes "to say something weird";
|
|
mes "like that? Huh. That's...";
|
|
next;
|
|
mes "..............";
|
|
next;
|
|
mes ".................";
|
|
next;
|
|
mes "....................";
|
|
next;
|
|
mes "......................";
|
|
next;
|
|
mes "[???]";
|
|
mes "I'm the only one still";
|
|
mes "in this room. Everyone";
|
|
mes "else left and never came";
|
|
mes "back. If they were... And";
|
|
mes "I were to go out... Then...";
|
|
mes "Maybe I better not leave.";
|
|
next;
|
|
mes "[???]";
|
|
mes "If I could only give";
|
|
mes "this pendant back to";
|
|
mes "her, she wouldn't have";
|
|
mes "to worry about me that";
|
|
mes "much. But I might not";
|
|
mes "be able to get back...";
|
|
next;
|
|
mes "[???]";
|
|
mes "........";
|
|
next;
|
|
mes "[?????]";
|
|
mes "Hey there, been";
|
|
mes "waiting long? It's";
|
|
mes "time for you to finish";
|
|
mes "up your contract.";
|
|
next;
|
|
mes "[???]";
|
|
mes "Finish up my...?";
|
|
mes "N-no! I've decided!";
|
|
mes "I'm not leaving this room!";
|
|
next;
|
|
mes "[?????]";
|
|
mes "Hey hey, what the hell";
|
|
mes "are you talking about?";
|
|
mes "You came here to work,";
|
|
mes "didn't you? And now it's";
|
|
mes "time for you to collect, so...";
|
|
next;
|
|
mes "[???]";
|
|
mes "N-no, l-let go of me!";
|
|
mes "Please let me go!";
|
|
mes "I want to see her again,";
|
|
mes "please let me see her...!";
|
|
next;
|
|
mes "...";
|
|
mes "......";
|
|
next;
|
|
mes "...";
|
|
mes "......";
|
|
mes ".........";
|
|
next;
|
|
mes "^3355FF*Clink*^000000";
|
|
next;
|
|
mes "[??]";
|
|
mes "Hm? Who the hell";
|
|
mes "brought in this cheap";
|
|
mes "jewery? Someone must";
|
|
mes "have forgotten to throw";
|
|
mes "away their trash...";
|
|
next;
|
|
mes "[????]";
|
|
mes "Yeah, it's just a";
|
|
mes "cheap trinket. That";
|
|
mes "pendant isn't even";
|
|
mes "worth picking up.";
|
|
next;
|
|
mes "^3131FFYou pick up an old";
|
|
mes "pendant from the ground.";
|
|
mes "No matter how hard you try,";
|
|
mes "you can't open its clasp to see";
|
|
mes "what this pendant contains.^000000";
|
|
set lhz_curse,17;
|
|
changequest 2090,2091;
|
|
getitem 7341,1; //Worn_Out_Pendant
|
|
close2;
|
|
warp "lhz_in01",278,162;
|
|
}
|
|
else {
|
|
warp "lhz_in01",278,162;
|
|
}
|
|
end;
|
|
}
|
|
|
|
lhz_que01,90,71,5 script #li_bird 1019,3,3,{
|
|
mes "[Peco Peco]";
|
|
mes "You're a fool!";
|
|
mes "You're a fool!";
|
|
mes "You're a fool!";
|
|
close;
|
|
|
|
OnTouch_:
|
|
mes "[Peco Peco]";
|
|
mes "You're a fool!";
|
|
mes "You're a fool!";
|
|
mes "You're a fool!";
|
|
close;
|
|
}
|
|
|
|
lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{
|
|
if (countitem(7345) > 0) {
|
|
if ((lhz_curse == 1) && (lhz_spi01 == 1) && (lhz_spi02 == 1) && (lhz_spi03 == 1) && (lhz_spi04 == 1)) {
|
|
mes "[Elder]";
|
|
mes "No wonder you look";
|
|
mes "so weary. Come, let";
|
|
mes "me help relieve you";
|
|
mes "of the burden that";
|
|
mes "you are carrying.";
|
|
next;
|
|
switch(select("Um, burden...?:Crazy old woman!")) {
|
|
case 1:
|
|
mes "[Elder]";
|
|
mes "Ah yes, they may not";
|
|
mes "be apparent to you, but";
|
|
mes "my eyes can clearly see";
|
|
mes "them. Yes. You're being";
|
|
mes "followed by those things.";
|
|
next;
|
|
select("Things?");
|
|
mes "[Elder]";
|
|
mes "Yes. The best way I can";
|
|
mes "describe them is as evil";
|
|
mes "thoughts left in the world";
|
|
mes "when someone dies in";
|
|
mes "such a way that his grudge";
|
|
mes "survives to menace the living.";
|
|
next;
|
|
mes "[Elder]";
|
|
mes "Sometimes, these lingering";
|
|
mes "thoughts are created when";
|
|
mes "someone is broken hearted";
|
|
mes "or clings to this plane for the";
|
|
mes "sake of a loved one. Yes, those";
|
|
mes "thoughts are following you.";
|
|
next;
|
|
mes "[Elder]";
|
|
mes "I don't know why they";
|
|
mes "are following you, but I'm";
|
|
mes "certain they're there. Have";
|
|
mes "you been experiencing chills";
|
|
mes "down your spine, cold sweats,";
|
|
mes "maybe even hearing voices?";
|
|
soundeffect "loli_ruri_stand.wav",0;
|
|
sc_start SC_Curse,5000,0;
|
|
next;
|
|
select("Yes! How do I get rid of them?");
|
|
mes "[Elder]";
|
|
mes "Well, usually these lingering";
|
|
mes "thoughts have some sort of";
|
|
mes "physical anchor, an object";
|
|
mes "that has feelings attached";
|
|
mes "to it, something important";
|
|
mes "to its late owner.";
|
|
next;
|
|
mes "[Elder]";
|
|
mes "The rage they're directing";
|
|
mes "at you seems to be growing";
|
|
mes "and I can see the angry spirits";
|
|
mes "pulling at the hems of your";
|
|
mes "clothes. Tell me, have you";
|
|
mes "wronged anyone recently?!";
|
|
next;
|
|
select("I don't... think so.:I can't remember every bad thing I've done!");
|
|
mes "[Elder]";
|
|
mes "Well, you better do";
|
|
mes "something soon, before";
|
|
mes "the evil taints your mind";
|
|
mes "and drives you to insanity!";
|
|
mes "Now, I need to know for sure";
|
|
mes "if you've been hearing voices.";
|
|
next;
|
|
select("Y-yes, I have.");
|
|
mes "[Elder]";
|
|
mes "There's still hope.";
|
|
mes "The spirits are trying";
|
|
mes "to reach you for now, but";
|
|
mes "if you wait too long, you may";
|
|
mes "become a victim of their wrath.";
|
|
mes "Hurry, there is much to do!";
|
|
next;
|
|
mes "[Elder]";
|
|
mes "You must appease these";
|
|
mes "forces by finding out what";
|
|
mes "happened to them in life.";
|
|
mes "Now, I don't possess great";
|
|
mes "power, but I can encourage";
|
|
mes "the spirits to guide you.";
|
|
next;
|
|
mes "[Elder]";
|
|
mes "I can only have the spirits";
|
|
mes "reveal the places they wish";
|
|
mes "for you to search only once.";
|
|
mes "You must remember the";
|
|
mes "locations that I am about";
|
|
mes "to show you. Get ready...";
|
|
specialeffect2 EF_SIGHT;
|
|
next;
|
|
mes "[Elder]";
|
|
mes "Yaaaaappp ---!";
|
|
specialeffect2 EF_SIGHTRASHER;
|
|
specialeffect2 EF_VOLCANO;
|
|
specialeffect2 EF_MAPPILLAR;
|
|
next;
|
|
mes "[Elder]";
|
|
mes "There! The locations";
|
|
mes "you must search should";
|
|
mes "be clear to you now! Don't";
|
|
mes "forget these placemarks!";
|
|
viewpoint 1,104,282,1,0x99FF33;
|
|
viewpoint 1,105,282,2,0x99FF33;
|
|
viewpoint 1,104,281,3,0x99FF33;
|
|
viewpoint 1,105,281,4,0x99FF33;
|
|
next;
|
|
mes "[Elder]";
|
|
mes "Good luck, youngster.";
|
|
mes "I hope you can appease";
|
|
mes "the wrath of these spirits...";
|
|
mes "But as long as you let them guide you, you ought to be safe.";
|
|
set lhz_curse,6;
|
|
changequest 2086,2087;
|
|
close;
|
|
case 2:
|
|
mes "[Elder]";
|
|
mes "Crazy...? Hm, you must";
|
|
mes "not quite understand what's";
|
|
mes "happening to you. Please do";
|
|
mes "not hesitate to come back to";
|
|
mes "me when you realize that you";
|
|
mes "need my help, youngster.";
|
|
close;
|
|
}
|
|
}
|
|
else if ((lhz_curse > 5) && (lhz_curse < 17)) {
|
|
mes "[Elder]";
|
|
mes "I'm sorry, but there's";
|
|
mes "nothing more I can do for";
|
|
mes "you right now. But if you";
|
|
mes "find anything related to the";
|
|
mes "spirits that torment you,";
|
|
mes "please let me know.";
|
|
close;
|
|
}
|
|
else if (lhz_curse == 17) {
|
|
if (countitem(7341) > 0) {
|
|
mes "[Elder]";
|
|
mes "Greetings, adventurer.";
|
|
mes "How goes your search for";
|
|
mes "the remains of the spirits";
|
|
mes "that still cling to this plane?";
|
|
next;
|
|
switch(select("Show him the Pendant.:Cancel")) {
|
|
case 1:
|
|
mes "[Elder]";
|
|
mes "Oh my... There are some";
|
|
mes "incredibly powerful emotions";
|
|
mes "clinging to this pendant. If we";
|
|
mes "don't do anything about this,";
|
|
mes "you'll be cursed very soon.";
|
|
mes "This is what you must do.";
|
|
next;
|
|
mes "[Elder]";
|
|
mes "Hurry and bring";
|
|
mes "^3131FF5 Holy Water^000000 and";
|
|
mes "^3131FF1 Bouquet^000000. The Holy Water";
|
|
mes "will purify this Pendant and";
|
|
mes "the Bouquet will comfort";
|
|
mes "the spirit of its owner.";
|
|
next;
|
|
mes "[Elder]";
|
|
mes "You don't have much";
|
|
mes "time, so return to me";
|
|
mes "as soon as possible!";
|
|
mes "It won't be long until";
|
|
mes "the spirits are consumed";
|
|
mes "by their supernatural rage...";
|
|
set lhz_curse,18;
|
|
changequest 2091,2092;
|
|
close;
|
|
case 2:
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Elder]";
|
|
mes "Greetings, adventurer.";
|
|
mes "How goes your search for";
|
|
mes "the remains of the spirits";
|
|
mes "that still cling to this plane?";
|
|
next;
|
|
mes "[Elder]";
|
|
mes "Wait...";
|
|
mes "Why do I sense";
|
|
mes "that you've found";
|
|
mes "something, but have";
|
|
mes "not brought it with you?";
|
|
mes "You must retrace your steps!";
|
|
close;
|
|
}
|
|
}
|
|
else if (lhz_curse == 18) {
|
|
if ((countitem(523) > 4) && (countitem(744) > 0) && (countitem(7341) > 0)) {
|
|
mes "[Elder]";
|
|
mes "Good, good.";
|
|
mes "All is in readiness.";
|
|
mes "Please be silent as";
|
|
mes "I focus my spirit for the";
|
|
mes "great task before me.";
|
|
next;
|
|
mes "[Elder]";
|
|
mes "...";
|
|
mes "......";
|
|
mes ".........";
|
|
mes "Hooooooo...";
|
|
specialeffect2 EF_BENEDICTIO;
|
|
next;
|
|
mes "[Elder]";
|
|
mes "Yaaaaapp ---!";
|
|
specialeffect2 EF_ASPERSIO;
|
|
next;
|
|
mes "[Elder]";
|
|
mes "Whew! I've managed";
|
|
mes "to nullify this curse for you.";
|
|
mes "That still doesn't change the";
|
|
mes "fact that what happened to this";
|
|
mes "pendant's owner was tragic...";
|
|
next;
|
|
mes "[Elder]";
|
|
mes "Why don't you bring";
|
|
mes "this pendant to the place";
|
|
mes "where it really belongs?";
|
|
mes "I'm sure that would bring";
|
|
mes "great comfort to its owner.";
|
|
next;
|
|
mes "^3355FFSuddenly, the clasp on";
|
|
mes "the pendant pops open,";
|
|
mes "revealing a picture of a happy";
|
|
mes "couple. Somehow, the girl in";
|
|
mes "the picture, sitting uncomfortably^FFFFFF^3355FF in an old chair, looks familiar...^000000";
|
|
set lhz_curse,19;
|
|
changequest 2092,2093;
|
|
delitem 523,5; //Holy_Water
|
|
delitem 744,1; //Bunch_Of_Flowers
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Elder]";
|
|
mes "Hurry and bring";
|
|
mes "^3131FF5 Holy Water^000000 and";
|
|
mes "^3131FF1 Bouquet^000000 in order";
|
|
mes "for me to nullify this";
|
|
mes "curse. Do not forget to";
|
|
mes "bring the Pendant as well.";
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Elder]";
|
|
mes "Predators are always";
|
|
mes "on the lookout for easy";
|
|
mes "prey. Be careful, youngster!";
|
|
mes "You look innocent enough";
|
|
mes "to become a victim in the city.";
|
|
next;
|
|
switch(select("About Lighthalzen:About the Slum:????")) {
|
|
case 1:
|
|
mes "[Elder]";
|
|
mes "Lighthalzen might seem";
|
|
mes "like a splendid city at first,";
|
|
mes "but you'll quickly learn that";
|
|
mes "the poor are segregated from";
|
|
mes "the rich and treated as less";
|
|
mes "than second class citizens.";
|
|
next;
|
|
mes "[Elder]";
|
|
mes "At first, separation between";
|
|
mes "the rich and poor districts was";
|
|
mes "subtly enforced. They built the";
|
|
mes "railroad right between the two";
|
|
mes "districts to make it easier for";
|
|
mes "the rich to ignore the poor.";
|
|
next;
|
|
mes "[Elder]";
|
|
mes "But now they even have";
|
|
mes "guards to make sure that";
|
|
mes "the poor can't bother the";
|
|
mes "rich. I'm pretty sure that";
|
|
mes "this segregation won't be";
|
|
mes "ending anytime soon...";
|
|
next;
|
|
mes "[Elder]";
|
|
mes "Now, I've heard that the";
|
|
mes "Rekenber Corporation is";
|
|
mes "actually providing jobs for";
|
|
mes "people in the slums. Beggars";
|
|
mes "can't be choosers, so I'm sure";
|
|
mes "these jobs aren't that great.";
|
|
close;
|
|
case 2:
|
|
mes "[Elder]";
|
|
mes "To live in the slum is to";
|
|
mes "be familiar with poverty,";
|
|
mes "disease, condemnation";
|
|
mes "and contempt. But we're all";
|
|
mes "still people, you know, so let";
|
|
mes "go of any of your misgivings.";
|
|
next;
|
|
mes "[Elder]";
|
|
mes "We're struggling just";
|
|
mes "to survive here. At the";
|
|
mes "very least, please respect";
|
|
mes "that. It's a fact that the";
|
|
mes "people in the rich district";
|
|
mes "seem to keep forgetting.";
|
|
close;
|
|
case 3:
|
|
mes "[Elder]";
|
|
mes "Well, if you need any";
|
|
mes "help around here or have";
|
|
mes "any questions, come back";
|
|
mes "and ask me. I get the feeling";
|
|
mes "that we'll probably meet again.";
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if (lhz_curse < 1) {
|
|
mes "[Elder]";
|
|
mes "Predators are always";
|
|
mes "on the lookout for easy";
|
|
mes "prey. Be careful, youngster!";
|
|
mes "You look innocent enough";
|
|
mes "to become a victim in the city.";
|
|
next;
|
|
switch(select("About Lighthalzen:About the Slum:????")) {
|
|
case 1:
|
|
mes "[Elder]";
|
|
mes "Lighthalzen might seem";
|
|
mes "like a splendid city at first,";
|
|
mes "but you'll quickly learn that";
|
|
mes "the poor are segregated from";
|
|
mes "the rich and treated as less";
|
|
mes "than second class citizens.";
|
|
next;
|
|
mes "[Elder]";
|
|
mes "At first, separation between";
|
|
mes "the rich and poor districts was";
|
|
mes "subtly enforced. They built the";
|
|
mes "railroad right between the two";
|
|
mes "districts to make it easier for";
|
|
mes "the rich to ignore the poor.";
|
|
next;
|
|
mes "[Elder]";
|
|
mes "But now they even have";
|
|
mes "guards to make sure that";
|
|
mes "the poor can't bother the";
|
|
mes "rich. I'm pretty sure that";
|
|
mes "this segregation won't be";
|
|
mes "ending anytime soon...";
|
|
next;
|
|
mes "[Elder]";
|
|
mes "Now, I've heard that the";
|
|
mes "Rekenber Corporation is";
|
|
mes "actually providing jobs for";
|
|
mes "people in the slums. Beggars";
|
|
mes "can't be choosers, so I'm sure";
|
|
mes "these jobs aren't that great.";
|
|
close;
|
|
case 2:
|
|
mes "[Elder]";
|
|
mes "To live in the slum is to";
|
|
mes "be familiar with poverty,";
|
|
mes "disease, condemnation";
|
|
mes "and contempt. But we're all";
|
|
mes "still people, you know, so let";
|
|
mes "go of any of your misgivings.";
|
|
next;
|
|
mes "[Elder]";
|
|
mes "We're struggling just";
|
|
mes "to survive here. At the";
|
|
mes "very least, please respect";
|
|
mes "that. It's a fact that the";
|
|
mes "people in the rich district";
|
|
mes "seem to keep forgetting.";
|
|
close;
|
|
case 3:
|
|
mes "[Elder]";
|
|
mes "Well, if you need any";
|
|
mes "help around here or have";
|
|
mes "any questions, come back";
|
|
mes "and ask me. I get the feeling";
|
|
mes "that we'll probably meet again.";
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Elder]";
|
|
mes "Predators are always";
|
|
mes "on the lookout for easy";
|
|
mes "prey. Be careful, youngster!";
|
|
mes "You look innocent enough";
|
|
mes "to become a victim in the city.";
|
|
next;
|
|
switch(select("About Lighthalzen:About the Slum:????")) {
|
|
case 1:
|
|
mes "[Elder]";
|
|
mes "Lighthalzen might seem";
|
|
mes "like a splendid city at first,";
|
|
mes "but you'll quickly learn that";
|
|
mes "the poor are segregated from";
|
|
mes "the rich and treated as less";
|
|
mes "than second class citizens.";
|
|
next;
|
|
mes "[Elder]";
|
|
mes "At first, separation between";
|
|
mes "the rich and poor districts was";
|
|
mes "subtly enforced. They built the";
|
|
mes "railroad right between the two";
|
|
mes "districts to make it easier for";
|
|
mes "the rich to ignore the poor.";
|
|
next;
|
|
mes "[Elder]";
|
|
mes "But now they even have";
|
|
mes "guards to make sure that";
|
|
mes "the poor can't bother the";
|
|
mes "rich. I'm pretty sure that";
|
|
mes "this segregation won't be";
|
|
mes "ending anytime soon...";
|
|
next;
|
|
mes "[Elder]";
|
|
mes "Now, I've heard that the";
|
|
mes "Rekenber Corporation is";
|
|
mes "actually providing jobs for";
|
|
mes "people in the slums. Beggars";
|
|
mes "can't be choosers, so I'm sure";
|
|
mes "these jobs aren't that great.";
|
|
close;
|
|
case 2:
|
|
mes "[Elder]";
|
|
mes "To live in the slum is to";
|
|
mes "be familiar with poverty,";
|
|
mes "disease, condemnation";
|
|
mes "and contempt. But we're all";
|
|
mes "still people, you know, so let";
|
|
mes "go of any of your misgivings.";
|
|
next;
|
|
mes "[Elder]";
|
|
mes "We're struggling just";
|
|
mes "to survive here. At the";
|
|
mes "very least, please respect";
|
|
mes "that. It's a fact that the";
|
|
mes "people in the rich district";
|
|
mes "seem to keep forgetting.";
|
|
close;
|
|
case 3:
|
|
mes "[Elder]";
|
|
mes "Well, if you need any";
|
|
mes "help around here or have";
|
|
mes "any questions, come back";
|
|
mes "and ask me. I get the feeling";
|
|
mes "that we'll probably meet again.";
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
|
|
if (lhz_curse == 23) {
|
|
if (countitem(7341) > 0) {
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Hey there, are";
|
|
mes "you feeling alright?";
|
|
next;
|
|
mes "[Crippled Girl]";
|
|
mes "Oh, thanks,";
|
|
mes "I'm fine. But...";
|
|
mes "Have we met before?";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Yeah, we did.";
|
|
mes "You should know who";
|
|
mes "I am by now. Hey, you";
|
|
mes "didn't forget, did you?";
|
|
next;
|
|
mes "[Lady]";
|
|
mes "Oh, how do I put this?";
|
|
mes "The fever she had for the";
|
|
mes "last few days. She's gotten";
|
|
mes "better, but she's forgotten";
|
|
mes "everything that's happened";
|
|
mes "in the past few weeks...";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Oh... Oh. I'm so";
|
|
mes "sorry. But maybe this";
|
|
mes "is for the best? Here,";
|
|
mes "I think you should keep";
|
|
mes "this pendant, though.";
|
|
next;
|
|
mes "^3131ffYou place the";
|
|
mes "old pendant";
|
|
mes "into her hands.^000000";
|
|
next;
|
|
specialeffect2 EF_FORESTLIGHT4;
|
|
mes "...............";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "...";
|
|
mes "......";
|
|
next;
|
|
mes "[Possessed "+strcharinfo(0)+"]";
|
|
mes "^3131FFSetsu, please remember";
|
|
mes "that I'd never do anything";
|
|
mes "to hurt you. Forgive me for";
|
|
mes "leaving you behind. I hope";
|
|
mes "that one day we'll meet";
|
|
mes "again, little princess.^000000";
|
|
next;
|
|
mes "[Possessed "+strcharinfo(0)+"]";
|
|
mes "^3131FFUntil then, I want";
|
|
mes "you to be happy, okay?";
|
|
mes "Your brother's always";
|
|
mes "gonna be looking out for";
|
|
mes "you, one way or another...^000000";
|
|
next;
|
|
mes "[Setsu]";
|
|
mes "My brother's...";
|
|
mes "That's my brother's";
|
|
mes "voice! Brother!";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Eh? What? Whoa...";
|
|
mes "What came over me?";
|
|
mes "The last thing I reme--";
|
|
next;
|
|
mes "[Setsu]";
|
|
mes "...";
|
|
mes "......";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Well...";
|
|
mes "This is awkward.";
|
|
delitem 7341,1; //Worn_Out_Pendant
|
|
set lhz_curse,24;
|
|
close;
|
|
}
|
|
else {
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Hey there, are";
|
|
mes "you feeling alright?";
|
|
next;
|
|
mes "[Crippled Girl]";
|
|
mes "Oh, thanks,";
|
|
mes "I'm fine. But...";
|
|
mes "Have we met before?";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Yeah, we did.";
|
|
mes "You should know who";
|
|
mes "I am by now. Hey, you";
|
|
mes "didn't forget, did you?";
|
|
next;
|
|
mes "[Lady]";
|
|
mes "Oh, how do I put this?";
|
|
mes "The fever she had for the";
|
|
mes "last few days. She's gotten";
|
|
mes "better, but she's forgotten";
|
|
mes "everything that's happened";
|
|
mes "in the past few weeks...";
|
|
next;
|
|
mes "^3131ffThis would be a good";
|
|
mes "opportunity to give her the...^000000";
|
|
close;
|
|
}
|
|
}
|
|
else if (lhz_curse == 24) {
|
|
mes "[Setsu]";
|
|
mes "...";
|
|
mes "......";
|
|
close;
|
|
}
|
|
else if (lhz_curse == 25) {
|
|
mes "[Setsu]";
|
|
mes "Excuse me, I can't still";
|
|
mes "walk but I don't cry";
|
|
mes "anymore. I'm doing my best!";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Crippled Girl]";
|
|
mes "...";
|
|
mes "......";
|
|
mes "*Sigh...*";
|
|
next;
|
|
select("Hello, how are you?");
|
|
mes "[Crippled Girl]";
|
|
mes "Oh, I'm fine,";
|
|
mes "thanks for asking.";
|
|
mes "I'm just waiting for";
|
|
mes "somebody, that's all.";
|
|
if (lhz_curse == 19) {
|
|
next;
|
|
switch(select("Show her the Pendant.:Okay, have a good day.")) {
|
|
case 1:
|
|
break;
|
|
case 2:
|
|
mes "[Crippled Girl]";
|
|
mes "Okay,";
|
|
mes "bye-bye...";
|
|
close;
|
|
}
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Um, would you have";
|
|
mes "any idea who might";
|
|
mes "have owned this pendant?";
|
|
next;
|
|
if (countitem(7341) < 1) {
|
|
mes "[Crippled Girl]";
|
|
mes "What are you talking about?";
|
|
close;
|
|
}
|
|
emotion ET_SURPRISE;
|
|
mes "[Crippled Girl]";
|
|
mes "Oh, that's mine!";
|
|
mes "I gave it to my big brother";
|
|
mes "before he went away on some";
|
|
mes "sort of business trip. You must";
|
|
mes "be his friend, is that right?";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Actually, um,";
|
|
mes "you know what...?";
|
|
next;
|
|
switch(select("Brutal Truth:Break it to her gently")) {
|
|
case 1:
|
|
mes "...";
|
|
mes "......";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "...So basically, your";
|
|
mes "brother's @lhz_ghost, oh right,";
|
|
mes "did I mention he was dead?";
|
|
mes "Anyway, so he's not alive";
|
|
mes "anymore, but his spirit or";
|
|
mes "whatever is still around and--";
|
|
next;
|
|
mes "[Crippled Girl]";
|
|
mes "...";
|
|
mes "......";
|
|
next;
|
|
mes "[Crippled Girl]";
|
|
mes "...Dead?";
|
|
mes "No! I don't believe you!";
|
|
mes "He can't die! He was the";
|
|
mes "bravest and the sweetest";
|
|
mes "and the-- Leave me alone!";
|
|
mes "Oh god, get the hell away!";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "...";
|
|
mes "......";
|
|
mes "Sheesh.";
|
|
mes "Don't kill the";
|
|
mes "messenger.";
|
|
set lhz_curse,20;
|
|
close2;
|
|
warp "lighthalzen",322,323;
|
|
end;
|
|
case 2:
|
|
if (countitem(7341) > 0) {
|
|
mes "[Crippled Girl]";
|
|
mes "Did you meet my";
|
|
mes "big brother...?";
|
|
next;
|
|
mes "[Crippled Girl]";
|
|
mes "My brother is a strong";
|
|
mes "person, and I should be";
|
|
mes "happy of that, because";
|
|
mes "nothing could happen";
|
|
mes "to him.";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Um... yes. So...";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Sure, your big brother must be happy.";
|
|
mes "He'll come back sometime.";
|
|
mes "You should sleep to be healthy";
|
|
mes "once your brother returns.";
|
|
next;
|
|
mes "[Crippled Girl]";
|
|
mes "Yes! I must be okay";
|
|
mes "and be able to walk when my";
|
|
mes "brother come.";
|
|
next;
|
|
mes "^3131ffYou place the";
|
|
mes "old pendant";
|
|
mes "into her hands.^000000";
|
|
next;
|
|
specialeffect2 EF_FORESTLIGHT4;
|
|
mes "......";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "...............";
|
|
next;
|
|
mes "[Possessed "+strcharinfo(0)+"]";
|
|
mes "^3131FFSetsu, please remember";
|
|
mes "that I'd never do anything";
|
|
mes "to hurt you. Forgive me for";
|
|
mes "leaving you behind. I hope";
|
|
mes "that one day we'll meet";
|
|
mes "again, little princess.^000000";
|
|
next;
|
|
mes "[Possessed "+strcharinfo(0)+"]";
|
|
mes "^3131FFUntil then, I want";
|
|
mes "you to be happy, okay?";
|
|
mes "Your brother's always";
|
|
mes "gonna be looking out for";
|
|
mes "you, one way or another...^000000";
|
|
next;
|
|
mes "[Setsu]";
|
|
mes "My brother's...";
|
|
mes "That's my brother's";
|
|
mes "voice! Brother!";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Eh? What? Whoa...";
|
|
mes "What came over me?";
|
|
mes "The last thing I reme--";
|
|
next;
|
|
mes "^FF0000Tears fall from the";
|
|
mes "girl's face, then you...^000000";
|
|
next;
|
|
switch(select("Distract her:Comfort her")) {
|
|
case 1:
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Oh, all of this was a play...";
|
|
mes "Y-yes a play, I was practising.";
|
|
mes "Ha ha~ Is it okay, isn't it?";
|
|
next;
|
|
mes "[Setsu]";
|
|
mes "Oh, you surprised me!";
|
|
mes "Even though I didn't think";
|
|
mes "it was really my brother, you know?";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Excuse me...";
|
|
next;
|
|
mes "[Setsu]";
|
|
mes "I'll do my best!";
|
|
mes "I must be okay when my brother return.";
|
|
mes "He'll be very proud of me.";
|
|
mes "Heh heh~";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Yes, I'm sure of that.";
|
|
delitem 7341,1; //Worn_Out_Pendant
|
|
set lhz_curse,25;
|
|
close;
|
|
case 2:
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Crying have no use!";
|
|
mes "You're a very pretty";
|
|
mes "girl to be ruining your";
|
|
mes "face with useless tears.";
|
|
next;
|
|
mes "[Setsu]";
|
|
mes "............";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "You should do your best";
|
|
mes "to be healthy for the time";
|
|
mes "your big brother return.";
|
|
next;
|
|
mes "[Setsu]";
|
|
mes "Yes...";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Listen, when your brother";
|
|
mes "return you'll celebrate in";
|
|
mes "a beautiful place.";
|
|
next;
|
|
mes "[Setsu]";
|
|
mes "Really?";
|
|
mes "It's a promise then! Heh heh~";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "I hope it'll be soon!";
|
|
mes "When I return I want you to be";
|
|
mes "able to walk. See you soon, then!";
|
|
next;
|
|
mes "[Setsu]";
|
|
mes "I'll try hard!";
|
|
delitem 7341,1; //Worn_Out_Pendant
|
|
set lhz_curse,25;
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Crippled Girl]";
|
|
mes "Did you meet my";
|
|
mes "big brother...?";
|
|
next;
|
|
mes "[Crippled Girl]";
|
|
mes "My brother is a strong";
|
|
mes "person, and I should be";
|
|
mes "happy of that, because";
|
|
mes "nothing could happen";
|
|
mes "to him.";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Um... yes. So...";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Sure, your big brother must be happy.";
|
|
mes "He'll come back sometime.";
|
|
mes "You should sleep to be healthy";
|
|
mes "once your brother returns.";
|
|
next;
|
|
mes "[Crippled Girl]";
|
|
mes "Yes! I must be okay";
|
|
mes "and be able to walk when my";
|
|
mes "brother come.";
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
close;
|
|
}
|
|
}
|
|
|
|
lighthalzen,324,322,0 script #li_door WARPNPC,2,2,{
|
|
OnTouch_:
|
|
if ((lhz_curse > 19) && (lhz_curse < 23)) {
|
|
mes "^3355FFThe door is locked.^000000";
|
|
set lhz_curse,lhz_curse+1;
|
|
close;
|
|
}
|
|
else if (lhz_curse > 23) {
|
|
mes "^3355FFThe door is locked.^000000";
|
|
next;
|
|
mes "[Citizen]";
|
|
mes "I'm sorry, but another";
|
|
mes "epidemic is starting to";
|
|
mes "spread around the slums.";
|
|
mes "We're not going outside and we're keeping our children safe!";
|
|
next;
|
|
mes "[Citizen]";
|
|
mes "Not to be unfriendly,";
|
|
mes "but you should be careful";
|
|
mes "too. The living conditions";
|
|
mes "of this area aren't exactly";
|
|
mes "sanitary, you know?";
|
|
close;
|
|
}
|
|
else {
|
|
warp "lhz_in03",15,162;
|
|
}
|
|
end;
|
|
}
|
|
|
|
lhz_in03,12,162,0 warp #to_lhz 1,1,lighthalzen,321,322
|
|
|
|
lighthalzen,319,321,0 script #li_bother HIDDEN_NPC,2,2,{ //3,3
|
|
OnTouch_:
|
|
if ((lhz_curse == 24 ) || (lhz_curse == 25)) {
|
|
mes ".............";
|
|
next;
|
|
mes "*Shhhzzzzzzz!*";
|
|
specialeffect2 EF_MAPPILLAR;
|
|
next;
|
|
mes "[????]";
|
|
mes "...........";
|
|
next;
|
|
mes "[????]";
|
|
mes "^FF0000...I'm sorry...";
|
|
mes "......I appreciate";
|
|
mes "that you.............^000000";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "H-huh?!";
|
|
mes "What was that?";
|
|
mes "That can't be the";
|
|
mes "wind, I must be";
|
|
mes "hearing things again...";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Wait. I thought I was";
|
|
mes "rid of those thoughts";
|
|
mes "or spirits, whatever was";
|
|
mes "haunting me before. Maybe";
|
|
mes "they still want me to do";
|
|
mes "something for them. Hmmm...";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "I get the feeling that";
|
|
mes "all of their suffering";
|
|
mes "is tied to the ^FF0000Rekenber";
|
|
mes "Corporation^000000 and that";
|
|
mes "^FF0000Regenschirm Laboratory^000000.";
|
|
set lhz_curse,26;
|
|
changequest 2093,2094;
|
|
if (checkre(3)) {
|
|
if (BaseLevel < 70) getexp 30000,30000;
|
|
else if ((BaseLevel > 69) && (BaseLevel < 80)) getexp 40000,70000;
|
|
else if ((BaseLevel > 79) && (BaseLevel < 90)) getexp 70000,90000;
|
|
else getexp 90000,90000;
|
|
} else {
|
|
if (BaseLevel < 70) getexp 800000,300000;
|
|
else if ((BaseLevel > 69) && (BaseLevel < 80)) getexp 1000000,500000;
|
|
else if ((BaseLevel > 79) && (BaseLevel < 90)) getexp 1500000,800000;
|
|
else getexp 2000000,1000000;
|
|
}
|
|
close;
|
|
}
|
|
end;
|
|
}
|
|
|
|
lhz_in01,114,181,5 script Representative#li_01 1_F_LIBRARYGIRL,{
|
|
if (lhz_curse == 7) {
|
|
mes "[Representative]";
|
|
mes "Greetings, and welcome";
|
|
mes "to the Rekenber Corporation.";
|
|
mes "How may I be of service today?";
|
|
next;
|
|
switch(select("Building Information:Corporation History")) {
|
|
case 1:
|
|
mes "[Representative]";
|
|
mes "Please tell me";
|
|
mes "which floor you'd like";
|
|
mes "to know more about.";
|
|
next;
|
|
while (1) {
|
|
switch(select("1F:2F:B1:Cancel")) {
|
|
case 1:
|
|
mes "[Representative]";
|
|
mes "The ^3131FFRekenber Library^000000 can";
|
|
mes "be found at the end of the";
|
|
mes "left hallway. Our library is";
|
|
mes "a great resource of innovative";
|
|
mes "ideas and information for our";
|
|
mes "system development employees.";
|
|
next;
|
|
mes "[Representative]";
|
|
mes "The ^3131FFBall Room^000000, where";
|
|
mes "various official events are";
|
|
mes "usually held, can be accessed";
|
|
mes "through the right hallway.";
|
|
next;
|
|
break;
|
|
case 2:
|
|
mes "[Representative]";
|
|
mes "Please use the stairs";
|
|
mes "located on both sides of";
|
|
mes "the Help Desk to go to the";
|
|
mes "Second Floor. The Second";
|
|
mes "Floor is mostly used for";
|
|
mes "administrative purposes.";
|
|
next;
|
|
mes "[Representative]";
|
|
mes "There, you can find";
|
|
mes "the ^3131FFConference Room^000000,";
|
|
mes "^3131FFSecretary's Office^000000, the";
|
|
mes "^3131FFAuditorium^000000 and the";
|
|
mes "^3131FFChairman's Office^000000.";
|
|
next;
|
|
break;
|
|
case 3:
|
|
mes "[Representative]";
|
|
mes "The first underground floor";
|
|
mes "is used by ^3131FFRegenschirm^000000,";
|
|
mes "our laboratory affiliate. For";
|
|
mes "security reasons, this floor";
|
|
mes "is not accessible to visitors.";
|
|
next;
|
|
break;
|
|
case 4:
|
|
mes "[Representative]";
|
|
mes "We are always doing our";
|
|
mes "best to provide the best";
|
|
mes "services to our customers.";
|
|
mes "Remember that Rekenber";
|
|
mes "is the name you can trust.";
|
|
mes "Thank you and have a nice day.";
|
|
close;
|
|
}
|
|
}
|
|
case 2:
|
|
mes "[Representative]";
|
|
mes "If you're interested in";
|
|
mes "learning the history of";
|
|
mes "our corporation, please";
|
|
mes "speak to the representative";
|
|
mes "inside our Library. Thank you.";
|
|
next;
|
|
mes "[Representative]";
|
|
mes "Please head down";
|
|
mes "the hallway to the left in";
|
|
mes "order to find our Library.";
|
|
mes "Thank you and have a nice day.";
|
|
set lhz_curse,8;
|
|
changequest 2087,2088;
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Representative]";
|
|
mes "Greetings, and welcome";
|
|
mes "to the Rekenber Corporation.";
|
|
mes "How may I be of service today?";
|
|
next;
|
|
switch(select("Building Information.")) {
|
|
case 1:
|
|
mes "[Representative]";
|
|
mes "Please tell me";
|
|
mes "which floor you'd like";
|
|
mes "to know more about.";
|
|
next;
|
|
while (1) {
|
|
switch(select("1F:2F:B1:Cancel")) {
|
|
case 1:
|
|
mes "[Representative]";
|
|
mes "The ^3131FFRekenber Library^000000 can";
|
|
mes "be found at the end of the";
|
|
mes "left hallway. Our library is";
|
|
mes "a great resource of innovative";
|
|
mes "ideas and information for our";
|
|
mes "system development employees.";
|
|
next;
|
|
mes "[Representative]";
|
|
mes "The ^3131FFBall Room^000000, where";
|
|
mes "various official events are";
|
|
mes "usually held, can be accessed";
|
|
mes "through the right hallway.";
|
|
next;
|
|
break;
|
|
case 2:
|
|
mes "[Representative]";
|
|
mes "Please use the stairs";
|
|
mes "located on both sides of";
|
|
mes "the Help Desk to go to the";
|
|
mes "Second Floor. The Second";
|
|
mes "Floor is mostly used for";
|
|
mes "administrative purposes.";
|
|
next;
|
|
mes "[Representative]";
|
|
mes "There, you can find";
|
|
mes "the ^3131FFConference Room^000000,";
|
|
mes "^3131FFSecretary's Office^000000, the";
|
|
mes "^3131FFAuditorium^000000 and the";
|
|
mes "^3131FFChairman's Office^000000.";
|
|
next;
|
|
break;
|
|
case 3:
|
|
mes "[Representative]";
|
|
mes "The first underground floor";
|
|
mes "is used by ^3131FFRegenschirm^000000,";
|
|
mes "our laboratory affiliate. For";
|
|
mes "security reasons, this floor";
|
|
mes "is not accessible to visitors.";
|
|
next;
|
|
break;
|
|
case 4:
|
|
mes "[Representative]";
|
|
mes "We are always doing our";
|
|
mes "best to provide the best";
|
|
mes "services to our customers.";
|
|
mes "Remember that Rekenber";
|
|
mes "is the name you can trust.";
|
|
mes "Thank you and have a nice day.";
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
lhz_in01,27,247,5 script Representative#li_02 1_F_LIBRARYGIRL,{
|
|
if (lhz_curse > 6) {
|
|
mes "[Representative]";
|
|
mes "Welcome to the";
|
|
mes "Rekenber Corporation.";
|
|
mes "How may I help you?";
|
|
next;
|
|
switch(select("Corporation History:Rekenber's Businesses")) {
|
|
case 1:
|
|
mes "[Representative]";
|
|
mes "Rekenber was established";
|
|
mes "400 years ago, around the";
|
|
mes "same time as the foundation";
|
|
mes "of the Schwarzwald Republic.";
|
|
next;
|
|
mes "[Representative]";
|
|
mes "We began as the ''Zent Zerter";
|
|
mes "Lighthal Research Center,''";
|
|
mes "named after our first chairman.";
|
|
mes "In 560 A.W. (After War), our";
|
|
mes "organization was renamed after";
|
|
mes "our new chairman, Mr. Rekenber.";
|
|
next;
|
|
mes "[Representative]";
|
|
mes "Mr. Rekenber expanded the";
|
|
mes "Corporation's purposes, but";
|
|
mes "also founded the Regenschirm";
|
|
mes "Laboratory to continue this";
|
|
mes "company's original goal of";
|
|
mes "scientific research.";
|
|
next;
|
|
mes "[Representative]";
|
|
mes "In the year 700 A.W.,";
|
|
mes "^FF0000Doctor Varmunt^000000 joined";
|
|
mes "Regenschirm. It was his work";
|
|
mes "in science that enabled the";
|
|
mes "Rekenber Corporation to grow into the nation's biggest company.";
|
|
if (lhz_curse == 8) set lhz_curse,9;
|
|
else if (lhz_curse == 9) set lhz_curse,10;
|
|
next;
|
|
break;
|
|
case 2:
|
|
mes "[Representative]";
|
|
mes "In addition to merchandising,";
|
|
mes "freight transport and trading,";
|
|
mes "the Rekenber Corporation is";
|
|
mes "also heavily involved with";
|
|
mes "providing the Airship service,";
|
|
mes "one of our major projects.";
|
|
next;
|
|
mes "[Representative]";
|
|
mes "Rekenber is involved in";
|
|
mes "almost any business that";
|
|
mes "you can imagine. Remember";
|
|
mes "that Rekenber is the name";
|
|
mes "that you can trust.";
|
|
if (lhz_curse == 8) set lhz_curse,9;
|
|
else if (lhz_curse == 9) set lhz_curse,10;
|
|
next;
|
|
break;
|
|
}
|
|
mes "[Representative]";
|
|
mes "If you'd like to know more";
|
|
mes "about our mission statement,";
|
|
mes "please refer to the Rekenber";
|
|
mes "Guidebook located to my side.";
|
|
mes "Thank you and have a nice day.";
|
|
if (isbegin_quest(2088))
|
|
changequest 2088,2089;
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Representative]";
|
|
mes "Welcome to the";
|
|
mes "Rekenber Corporation.";
|
|
mes "How may I help you?";
|
|
next;
|
|
switch(select("Building Information.")) {
|
|
case 1:
|
|
mes "[Representative]";
|
|
mes "Please tell me";
|
|
mes "which floor you'd like";
|
|
mes "to know more about.";
|
|
next;
|
|
while (1) {
|
|
switch(select("1F:2F:B1:Cancel")) {
|
|
case 1:
|
|
mes "[Representative]";
|
|
mes "The ^3131FFRekenber Library^000000 can";
|
|
mes "be found at the end of the";
|
|
mes "left hallway. Our library is";
|
|
mes "a great resource of innovative";
|
|
mes "ideas and information for our";
|
|
mes "system development employees.";
|
|
next;
|
|
mes "[Representative]";
|
|
mes "The ^3131FFBall Room^000000, where";
|
|
mes "various official events are";
|
|
mes "usually held, can be accessed";
|
|
mes "through the right hallway.";
|
|
next;
|
|
break;
|
|
case 2:
|
|
mes "[Representative]";
|
|
mes "Please use the stairs";
|
|
mes "located on both sides of";
|
|
mes "the Help Desk to go to the";
|
|
mes "Second Floor. The Second";
|
|
mes "Floor is mostly used for";
|
|
mes "administrative purposes.";
|
|
next;
|
|
mes "[Representative]";
|
|
mes "There, you can find";
|
|
mes "the ^3131FFConference Room^000000,";
|
|
mes "^3131FFSecretary's Office^000000, the";
|
|
mes "^3131FFAuditorium^000000 and the";
|
|
mes "^3131FFChairman's Office^000000.";
|
|
next;
|
|
break;
|
|
case 3:
|
|
mes "[Representative]";
|
|
mes "The first underground floor";
|
|
mes "is used by ^3131FFRegenschirm^000000,";
|
|
mes "our laboratory affiliate. For";
|
|
mes "security reasons, this floor";
|
|
mes "is not accessible to visitors.";
|
|
next;
|
|
break;
|
|
case 4:
|
|
mes "[Representative]";
|
|
mes "We are always doing our";
|
|
mes "best to provide the best";
|
|
mes "services to our customers.";
|
|
mes "Remember that Rekenber";
|
|
mes "is the name you can trust.";
|
|
mes "Thank you and have a nice day.";
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
lhz_in01,25,251,3 script Rekenber Guidebook#li HIDDEN_NPC,{
|
|
mes "..............";
|
|
next;
|
|
mes "^3131FF#The Vision^000000";
|
|
mes "In the pursuit of knowledge,";
|
|
mes "Rekenber will search the";
|
|
mes "Rune-Midgarts continent for";
|
|
mes "ancient relics. We hope to make";
|
|
mes "significant scientific progress by learning the secrets of the past.";
|
|
next;
|
|
mes "By making scientific";
|
|
mes "headway, we hope we can";
|
|
mes "improve current technologies";
|
|
mes "to provide more convenient";
|
|
mes "and affordable services in";
|
|
mes "the Schwarzwald Republic.";
|
|
next;
|
|
mes "^3131FF#The Commitment^000000";
|
|
mes "Although magic and the";
|
|
mes "power of the gods has always";
|
|
mes "maintained an aura of mystery";
|
|
mes "and superstition, Rekenber hopes^FFFFFF ^3131FF to understand these forces from";
|
|
mes "a more logical standpoint.";
|
|
next;
|
|
mes "^FF0000Our goal is to make";
|
|
mes "the lives of our customers";
|
|
mes "easier and more enjoyable";
|
|
mes "by making the ancient power";
|
|
mes "of the gods more accessible";
|
|
mes "by means of new technologies.";
|
|
if (lhz_curse == 10) set lhz_curse,11;
|
|
next;
|
|
mes "..............";
|
|
close;
|
|
}
|
|
|
|
lhz_in01,273,121,1 script Mad Scientist#li 4_LGTSCIENCE,{
|
|
if (lhz_curse == 13) {
|
|
mes "[Wolfchev]";
|
|
mes "No one shall";
|
|
mes "interrupt my";
|
|
mes "research! If you";
|
|
mes "dare, I'll simply...";
|
|
mes "Eat you. Eat you alive.";
|
|
next;
|
|
switch(select("No... N-no!:Do you need any help?")) {
|
|
case 1:
|
|
mes "[Wolfchev]";
|
|
mes "Out of my sight,";
|
|
mes "microcephalic fool!";
|
|
close;
|
|
case 2:
|
|
mes "[Wolfchev]";
|
|
mes "Huh? You think I have";
|
|
mes "the luxury of remembering";
|
|
mes "the face of every part-timer";
|
|
mes "I've fired? Get lost, or I'll";
|
|
mes "treat you to the pain of";
|
|
mes "being eaten alive!";
|
|
set lhz_curse,14;
|
|
close;
|
|
}
|
|
}
|
|
else if (lhz_curse == 14) {
|
|
mes "[Wolfchev]";
|
|
mes "You again?!";
|
|
mes "What the hell do";
|
|
mes "you want from me?!";
|
|
emotion ET_ANGER;
|
|
next;
|
|
switch(select("Let me speak with you.:Sorry for bothering you.")) {
|
|
case 1:
|
|
mes "[Wolfchev]";
|
|
mes "I don't have time to";
|
|
mes "waste with drivel! I'm";
|
|
mes "too busy with my research!";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "...........!";
|
|
emotion ET_SURPRISE;
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "Ah, but wait! I am collecting";
|
|
mes "something. Yes, bring me the";
|
|
mes "thing I must collect. Yes, yes.";
|
|
mes "Here's a hint... It's round...";
|
|
mes "Shiny... Kids love playing games with them! Oh, I said too much!";
|
|
set lhz_curse,15;
|
|
changequest 2089,2090;
|
|
close;
|
|
case 2:
|
|
emotion ET_FRET;
|
|
mes "[Wolfchev]";
|
|
mes "''Sorry?!'' Do you";
|
|
mes "think ''sorry'' will";
|
|
mes "get back that precious";
|
|
mes "minute I've lost yelling";
|
|
mes "at you?! Get the hell out!";
|
|
close;
|
|
}
|
|
}
|
|
else if (lhz_curse == 15) {
|
|
if (countitem(746) > 0) {
|
|
delitem 746,1; //Glass_Bead
|
|
mes "[Wolfchev]";
|
|
mes "Yes...! Beads!";
|
|
mes "You brought them!";
|
|
mes "You're not as dumb";
|
|
mes "as I thought you'd be!";
|
|
next;
|
|
switch(select("Why do you want Glass Beads?")) {
|
|
case 1:
|
|
mes "[Wolfchev]";
|
|
mes "..................";
|
|
mes "I take that back!";
|
|
mes "You should know by";
|
|
mes "now that I would never";
|
|
mes "tell you why I neeeeed";
|
|
mes "these Beads. Bweh-heh!";
|
|
emotion ET_KIK;
|
|
next;
|
|
break;
|
|
}
|
|
mes "[Wolfchev]";
|
|
mes "This favor you've done";
|
|
mes "is worth a small chat and";
|
|
mes "I can spare a minute or two";
|
|
mes "for you inane questions. So";
|
|
mes "what is it you want to know?!";
|
|
next;
|
|
while (1) {
|
|
switch(select("Ask about hobbies:Ask about work")) {
|
|
case 1:
|
|
if (Sex == SEX_MALE) {
|
|
mes "[Wolfchev]";
|
|
mes "Hyuu~ I think you're";
|
|
mes "just a little too innocent";
|
|
mes "to know about my secret";
|
|
mes "hobby. Yes, yes, I couldn't";
|
|
mes "tell you possibly, it'd be";
|
|
mes "so weird, so strange...";
|
|
next;
|
|
}
|
|
else {
|
|
mes "[Wolfchev]";
|
|
mes "Oh. Oh no, oh no,";
|
|
mes "I couldn't possibly...";
|
|
mes "It's a-- I-It's a secret.";
|
|
mes "You wouldn't want to know";
|
|
mes "anyway. Bweh-heh-heh-heh!";
|
|
next;
|
|
}
|
|
break;
|
|
case 2:
|
|
mes "[Wolfchev]";
|
|
mes "Oh, I don't know if you";
|
|
mes "can call it work. After all,";
|
|
mes "I do research whatever it is";
|
|
mes "I want. And they pay me to";
|
|
mes "do it! This is the best place";
|
|
mes "for a scientist like me, yes.";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "Now, in a perfect world,";
|
|
mes "my test subjects would be";
|
|
mes "much more cooperative, but";
|
|
mes "I suppose I cannot blame";
|
|
mes "them. Not that I cause them";
|
|
mes "undue suffering or anything...";
|
|
next;
|
|
set .@exit,1;
|
|
break;
|
|
}
|
|
if (.@exit) break;
|
|
}
|
|
switch(select("What kind of research?")) {
|
|
case 1:
|
|
mes "[Wolfchev]";
|
|
mes "Well, I couldn't tell you";
|
|
mes "exactly. But don't you";
|
|
mes "worry, the discovery I'm";
|
|
mes "working on will benefit the";
|
|
mes "entire world, you'll see.";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "Let's just say that once";
|
|
mes "I'm successful, I'll satisfy";
|
|
mes "one of mankind's most primal";
|
|
mes "instincts, the desire to become";
|
|
mes "powerful and gain dominance";
|
|
mes "over those that are weaker.";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "I haven't made as much";
|
|
mes "progress as I'd like, but";
|
|
mes "no matter. It's only a matter";
|
|
mes "of experimentation! Yes, to";
|
|
mes "make mankind stronger and";
|
|
mes "better and more powerful and--";
|
|
next;
|
|
break;
|
|
}
|
|
select("Um, what are you testing on?");
|
|
mes "[Wolfchev]";
|
|
mes "What do you know?";
|
|
mes "I better get back to";
|
|
mes "work if I wish to keep";
|
|
mes "on schedule. I can't afford";
|
|
mes "the leisure of speaking with";
|
|
mes "you any longer. Bweh heh heh!";
|
|
set lhz_curse,16;
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Wolfchev]";
|
|
mes "I don't have time to";
|
|
mes "waste with drivel! I'm";
|
|
mes "too busy with my research!";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "...........!";
|
|
emotion ET_SURPRISE;
|
|
next;
|
|
emotion ET_KIK;
|
|
mes "[Wolfchev]";
|
|
mes "Ah, but wait! I am collecting";
|
|
mes "something. Yes, bring me the";
|
|
mes "thing I must collect. Yes, yes.";
|
|
mes "Here's a hint... It's round...";
|
|
mes "Shiny... Kids love playing games with them! Oh, I said too much!";
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
|
|
lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{
|
|
if (lhz_curse == 26) {
|
|
mes "[Sueii Slierre]";
|
|
mes "Excuse me, but you are";
|
|
mes "not allowed to be in here.";
|
|
mes "If you have questions regarding";
|
|
mes "the Rekenber Corporation, I can";
|
|
mes "direct you to someone qualified";
|
|
mes "to give you an answer.";
|
|
next;
|
|
switch(select("About the Slums:About Secretary Slierre")) {
|
|
case 1:
|
|
mes "[Sueii Slierre]";
|
|
mes "The slums? All I know";
|
|
mes "is that this corporation";
|
|
mes "specifically targeted that";
|
|
mes "area in order to provide ample";
|
|
mes "opportunity for employment.";
|
|
set lhz_curse,27;
|
|
close;
|
|
case 2:
|
|
mes "[Sueii Slierre]";
|
|
mes "I'm Sueii Slierre,";
|
|
mes "the personal secretary";
|
|
mes "for the chairman of the";
|
|
mes "Rekenber Corporation.";
|
|
close;
|
|
}
|
|
}
|
|
else if (lhz_curse == 27) {
|
|
mes "[Sueii Slierre]";
|
|
mes "Did you have something";
|
|
mes "else to ask? I can only";
|
|
mes "divulge information that is";
|
|
mes "public knowledge, but I can";
|
|
mes "tell you who to contact for";
|
|
mes "more specific inquiries.";
|
|
next;
|
|
switch(select("About the Laboratory:About the Corporation")) {
|
|
case 1:
|
|
mes "[Sueii Slierre]";
|
|
mes "Rekenber is perhaps the";
|
|
mes "biggest contributer of the";
|
|
mes "Regenschirm Laboratory.";
|
|
mes "Their work will benefit the";
|
|
mes "entire Midgard continent, hence our highly involved support.";
|
|
next;
|
|
mes "[Sueii Slierre]";
|
|
mes "A representative at the";
|
|
mes "Help Desk will be happy";
|
|
mes "to assist you if you have";
|
|
mes "more inquiries regarding";
|
|
mes "the Regenschirm Laboratory.";
|
|
set lhz_curse,28;
|
|
close;
|
|
case 2:
|
|
mes "[Sueii Slierre]";
|
|
mes "I'm sorry, but I don't have";
|
|
mes "any special information";
|
|
mes "regarding our corporation.";
|
|
mes "Why don't you ask one of";
|
|
mes "our representatives at the";
|
|
mes "Help Desk to learn more?";
|
|
close;
|
|
}
|
|
}
|
|
else if (lhz_curse == 28) {
|
|
mes "[Sueii Slierre]";
|
|
mes "You're back? I really";
|
|
mes "doubt that I can be of";
|
|
mes "any assistance to you.";
|
|
next;
|
|
switch(select("Wolfchev's Research")) {
|
|
case 1:
|
|
mes "[Sueii Slierre]";
|
|
mes ".............!";
|
|
emotion ET_SURPRISE;
|
|
next;
|
|
mes "[Sueii Slierre]";
|
|
mes "How do you know";
|
|
mes "Wolfchev? Are you an";
|
|
mes "acquaintance of his or...?";
|
|
next;
|
|
switch(select("I'm a friend of his.:Oh, we're family, you know...:I've heard about him before, so...")) {
|
|
case 1:
|
|
mes "[Sueii Slierre]";
|
|
mes "Well, Wolfchev is not";
|
|
mes "only brilliant, he's also";
|
|
mes "a respected professional.";
|
|
mes "He should be doing just fine.";
|
|
next;
|
|
break;
|
|
case 2:
|
|
mes "[Sueii Slierre]";
|
|
mes "Ah, you should be";
|
|
mes "very proud of Wolfchev.";
|
|
mes "In addition to being a";
|
|
mes "genius, Wolfchev is also";
|
|
mes "quite the professional,";
|
|
mes "truly a model scientist.";
|
|
next;
|
|
break;
|
|
case 3:
|
|
mes "[Sueii Slierre]";
|
|
mes "Ah yes, Wolfchev has";
|
|
mes "quite the reputation. In";
|
|
mes "fact, he's in such high";
|
|
mes "demand that Regenschirm";
|
|
mes "wants him on their staff.";
|
|
close;
|
|
}
|
|
mes "[Sueii Slierre]";
|
|
mes "Now if you'll excuse me,";
|
|
mes "I have many task to perform,";
|
|
mes "so please visit our Help Desk";
|
|
mes "if you have further inquiries.";
|
|
next;
|
|
switch(select("W-Wait!:Alright, I understand.")) {
|
|
case 1:
|
|
mes "[Sueii Slierre]";
|
|
mes "...";
|
|
mes "......";
|
|
next;
|
|
break;
|
|
case 2:
|
|
mes "[Sueii Slierre]";
|
|
mes "Thank you for your";
|
|
mes "cooperation. As you well";
|
|
mes "know, the Help Desk is there";
|
|
mes "to answer any of your questions regarding the Rekenber Corporation.";
|
|
close;
|
|
}
|
|
mes "[Sueii Slierre]";
|
|
mes "I'm sorry, but please";
|
|
mes "understand that my office";
|
|
mes "isn't the place for visitors to";
|
|
mes "submit their general inquiries.";
|
|
mes "Please visit the Help Desk if";
|
|
mes "you have any more questions.";
|
|
next;
|
|
select("About Wolfchev's Research");
|
|
emotion ET_THINK;
|
|
mes "[Sueii Slierre]";
|
|
mes "I couldn't tell you any";
|
|
mes "more about Wolfchev.";
|
|
mes "But is there anything you";
|
|
mes "need to tell me about him?";
|
|
mes "Well, if you have something";
|
|
mes "to ask, be quick about it.";
|
|
next;
|
|
switch(select("Wolfchev's Past:Wolfchev's Test Subjects")) {
|
|
case 1:
|
|
mes "[Sueii Slierre]";
|
|
mes "I remember hearing that he";
|
|
mes "received a high recommendation";
|
|
mes "to work here, but specifics elude me since I don't work in Human";
|
|
mes "Resources. There's a rumor that";
|
|
mes "he had a troubled love life...";
|
|
next;
|
|
mes "[Sueii Slierre]";
|
|
mes "But aside from a few";
|
|
mes "rumors, we really don't";
|
|
mes "know much about Wolfchev's";
|
|
mes "personal life. But then again,";
|
|
mes "it may be unethical to pry too";
|
|
mes "much into our employee's lives.";
|
|
close;
|
|
case 2:
|
|
break;
|
|
}
|
|
mes "[Sueii Slierre]";
|
|
mes "Wolfchev's test subjects?";
|
|
mes "Well, I know we have a policy";
|
|
mes "of using the most humane";
|
|
mes "methods depending on the";
|
|
mes "experiment. And of course, he should only be testing on animals.";
|
|
next;
|
|
switch(select("Wolfchev's research is great!:His experiments are suspicious...")) {
|
|
case 1:
|
|
mes "[Sueii Slierre]";
|
|
mes "Yes, yes, I'd agree if";
|
|
mes "I understood science a";
|
|
mes "little bit better. Now, you'll";
|
|
mes "have to excuse me. I've been distracted long enough as it is...";
|
|
close2;
|
|
warp "lhz_in01",228,226;
|
|
end;
|
|
case 2:
|
|
mes "[Sueii Slierre]";
|
|
mes "What exactly do you mean?";
|
|
mes "Are you sure that you haven't";
|
|
mes "misunderstood anything about";
|
|
mes "Wolfchev's work? You'll need";
|
|
mes "to illustrate your claim for us";
|
|
mes "to be on the same page...";
|
|
next;
|
|
switch(select("Show Evidence:Cancel")) {
|
|
case 1:
|
|
if (countitem(7345) > 0) {
|
|
mes "^3355FFYou reveal the Handcuffs";
|
|
mes "you found in the laboratory,";
|
|
mes "and Secretary Slierre's face";
|
|
mes "is instantly shadowed by a";
|
|
mes "deeply troubled look.^000000";
|
|
next;
|
|
mes "[Sueii Slierre]";
|
|
mes "...";
|
|
mes "......";
|
|
next;
|
|
select("What's Regenschirm up to?:What's Wolfchev up to?");
|
|
mes "[Sueii Slierre]";
|
|
mes "...";
|
|
mes "......";
|
|
emotion ET_AHA;
|
|
next;
|
|
mes "[Sueii Slierre]";
|
|
mes "So... You're";
|
|
mes "suspicious about";
|
|
mes "Wolfchev's research in";
|
|
mes "the Regenschirm Laboratory?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
break;
|
|
case 2:
|
|
mes "[Sueii Slierre]";
|
|
mes "Wait, what exactly";
|
|
mes "do you feel suspicious";
|
|
mes "about? Basically, which";
|
|
mes "party do you feel is most";
|
|
mes "at fault in this situation?";
|
|
next;
|
|
switch(select("Regenschirm:Mr. Wolfchev")) {
|
|
case 1:
|
|
mes "[Sueii Slierre]";
|
|
mes "Let me assure you that";
|
|
mes "Regenschirm has a strict set";
|
|
mes "of protocals and procedures";
|
|
mes "to ensure safety and the";
|
|
mes "prevention of unnecessary";
|
|
mes "cruelty in experimentation.";
|
|
next;
|
|
switch(select("What about the creatures in Regenschirm?")) {
|
|
case 1:
|
|
mes "[Sueii Slierre]";
|
|
mes "Creatures? I would";
|
|
mes "guess that they're the";
|
|
mes "result of experimentation.";
|
|
mes "But I wouldn't know for sure.";
|
|
next;
|
|
break;
|
|
}
|
|
break;
|
|
case 2:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
mes "[Sueii Slierre]";
|
|
mes "I can't be sure right";
|
|
mes "now, but this looks like";
|
|
mes "fairly concrete evidence.";
|
|
mes "We'll send some people over";
|
|
mes "to Regenschirm right away!";
|
|
next;
|
|
mes "[Sueii Slierre]";
|
|
mes "For now, your claim";
|
|
mes "merits an investigation.";
|
|
mes "I'll let you know if we";
|
|
mes "find anything significant...";
|
|
set lhz_curse,30;
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Sueii Slierre]";
|
|
mes "Evidence...?";
|
|
mes "I'm sorry, but you don't";
|
|
mes "seem to be carrying anything";
|
|
mes "that can be construed as proof.";
|
|
mes "I suggest you bring something that actually supports your claim.";
|
|
set lhz_curse,29;
|
|
close;
|
|
}
|
|
break;
|
|
case 2:
|
|
mes "[Sueii Slierre]";
|
|
mes "If you're finished,";
|
|
mes "I'd like to get back on";
|
|
mes "task. Please excuse me.";
|
|
close2;
|
|
set lhz_curse,30;
|
|
end;
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
else if (lhz_curse == 29) {
|
|
mes "[Sueii Slierre]";
|
|
mes "Hmm, have you come back";
|
|
mes "to address your claim about";
|
|
mes "Wolfchev's work? If you don't";
|
|
mes "have any evidence, then you";
|
|
mes "shouldn't be making rumors...";
|
|
next;
|
|
if (countitem(7345) > 0) {
|
|
mes "^3355FFYou reveal the Handcuffs";
|
|
mes "you found in the laboratory,";
|
|
mes "and Secretary Slierre's face";
|
|
mes "is instantly shadowed by a";
|
|
mes "deeply troubled look.^000000";
|
|
next;
|
|
mes "[Sueii Slierre]";
|
|
mes "...";
|
|
mes "......";
|
|
next;
|
|
select("What's Regenschirm up to?:What's Wolfchev up to?");
|
|
mes "[Sueii Slierre]";
|
|
mes "...";
|
|
mes "......";
|
|
emotion ET_AHA;
|
|
next;
|
|
mes "[Sueii Slierre]";
|
|
mes "So... You're";
|
|
mes "suspicious about";
|
|
mes "Wolfchev's research in";
|
|
mes "the Regenschirm Laboratory?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
break;
|
|
case 2:
|
|
mes "[Sueii Slierre]";
|
|
mes "Wait, what exactly";
|
|
mes "do you feel suspicious";
|
|
mes "about? Basically, which";
|
|
mes "party do you feel is most";
|
|
mes "at fault in this situation?";
|
|
next;
|
|
switch(select("Regenschirm:Mr. Wolfchev")) {
|
|
case 1:
|
|
mes "[Sueii Slierre]";
|
|
mes "Let me assure you that";
|
|
mes "Regenschirm has a strict set";
|
|
mes "of protocals and procedures";
|
|
mes "to ensure safety and the";
|
|
mes "prevention of unnecessary";
|
|
mes "cruelty in experimentation.";
|
|
next;
|
|
switch(select("What about the creatures in Regenschirm?")) {
|
|
case 1:
|
|
mes "[Sueii Slierre]";
|
|
mes "Creatures? I would";
|
|
mes "guess that they're the";
|
|
mes "result of experimentation.";
|
|
mes "But I wouldn't know for sure.";
|
|
next;
|
|
break;
|
|
}
|
|
break;
|
|
case 2:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
mes "[Sueii Slierre]";
|
|
mes "I can't be sure right";
|
|
mes "now, but this looks like";
|
|
mes "fairly concrete evidence.";
|
|
mes "We'll send some people over";
|
|
mes "to Regenschirm right away!";
|
|
next;
|
|
mes "[Sueii Slierre]";
|
|
mes "For now, your claim";
|
|
mes "merits an investigation.";
|
|
mes "I'll let you know if we";
|
|
mes "find anything significant...";
|
|
set lhz_curse,30;
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Sueii Slierre]";
|
|
mes "Hmm. I can't consider";
|
|
mes "whatever you brought this";
|
|
mes "time as evidence that would";
|
|
mes "allay my doubts about your";
|
|
mes "claim. Now, if you'll excuse";
|
|
mes "me, I need to get back on task.";
|
|
set lhz_curse,29;
|
|
close2;
|
|
warp "lhz_in01",228,226;
|
|
end;
|
|
}
|
|
}
|
|
else if (lhz_curse == 30) {
|
|
set .@li_keka,rand(1,10);
|
|
if (.@li_keka > 7) {
|
|
if (checkweight(1201,1) == 0) {
|
|
mes "[Sueii Slierre]";
|
|
mes "Oh, I'd like to have";
|
|
mes "a word with you. Would";
|
|
mes "you please come back after";
|
|
mes "reducing the weight of the";
|
|
mes "items you are carrying please?";
|
|
close;
|
|
}
|
|
mes "[Sueii Slierre]";
|
|
mes "Oh good, you're here.";
|
|
mes "You were right all along.";
|
|
mes "In our investigation, we found";
|
|
mes "that Wolfchev was conducting";
|
|
mes "unauthorized and very dangerous";
|
|
mes "research. I owe you our thanks.";
|
|
next;
|
|
select("What was he doing...?");
|
|
mes "[Sueii Slierre]";
|
|
mes "It turns out that Wolfchev";
|
|
mes "was kidnapping weak and sick";
|
|
mes "people from the slums and";
|
|
mes "using them as his guinea pigs.";
|
|
mes "Rest assured, he'll be punished";
|
|
mes "for his behavior, if not fired.";
|
|
next;
|
|
mes "[Sueii Slierre]";
|
|
mes "I think you deserve an";
|
|
mes "apology. Without your";
|
|
mes "report, our corporation's";
|
|
mes "reputation could have been";
|
|
mes "potentially damaged. Thank you.";
|
|
next;
|
|
mes "[Sueii Slierre]";
|
|
mes "Yes, there's nothing so";
|
|
mes "taboo as trying to perform";
|
|
mes "Homunculus experiments";
|
|
mes "on people! Anyway, please";
|
|
mes "accept this as a token of";
|
|
mes "our gratitude, adventurer.";
|
|
set lhz_curse,31;
|
|
changequest 2094,2095;
|
|
getitem 603,1; //Old_Blue_Box
|
|
getitem 12016,10; //Speed_Up_Potion
|
|
next;
|
|
mes "[Sueii Slierre]";
|
|
mes "Let me promise you";
|
|
mes "that Rekenber will ensure";
|
|
mes "that this kind of incident";
|
|
mes "will not be repeated and";
|
|
mes "we'll do everything in our";
|
|
mes "power to compensate for this...";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Sueii Slierre]";
|
|
mes "Oh, our investigation";
|
|
mes "of your claim is still in";
|
|
mes "progress. However, we";
|
|
mes "will let you know when any";
|
|
mes "new developments arise.";
|
|
close;
|
|
}
|
|
}
|
|
else if (lhz_curse > 30) {
|
|
mes "[Sueii Slierre]";
|
|
mes "I'm glad to know that";
|
|
mes "we have such proactive";
|
|
mes "and concerned customers";
|
|
mes "such as yourself to support";
|
|
mes "the Rekenber Corporation.";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Sueii Slierre]";
|
|
mes "Excuse me, but you are";
|
|
mes "not allowed to be in here.";
|
|
mes "Please visit the Help Desk";
|
|
mes "if you have any questions about";
|
|
mes "the Rekenber Corporation.";
|
|
mes "Thank you for cooperating.";
|
|
close;
|
|
}
|
|
}
|
|
|
|
lhz_que01,94,24,0 script #li_end HIDDEN_NPC,2,2,{
|
|
OnTouch_:
|
|
if (lhz_curse > 30) {
|
|
mes "^3131FFThere's no trace of";
|
|
mes "that mad scientist. Only";
|
|
mes "his stacks of well organized";
|
|
mes "files remain here in the lab.^000000";
|
|
if (lhz_curse == 31) {
|
|
set lhz_curse,32;
|
|
completequest 2095;
|
|
}
|
|
close;
|
|
}
|
|
end;
|
|
}
|
|
|
|
lhz_in01,43,114,0 script #li_toend WARPNPC,1,1,{
|
|
OnTouch_:
|
|
if (lhz_curse > 30) {
|
|
warp "lhz_que01",97,30;
|
|
}
|
|
else {
|
|
warp "lhz_in01",277,130;
|
|
}
|
|
end;
|
|
}
|
|
|
|
lhz_que01,97,33,0 warp #li_toin01 1,1,lhz_in01,43,120
|
|
lhz_in01,278,132,0 warp #li_toin02 1,1,lhz_in01,43,120
|
|
|
|
lhz_que01,89,15,3 script File#li HIDDEN_NPC,{
|
|
mes "Name: Engeod";
|
|
mes "Age: XX";
|
|
mes "Height: XXX";
|
|
mes "Weight: XX";
|
|
next;
|
|
mes "Name: Kashutii";
|
|
mes "Age: XX";
|
|
mes "Height: XXX";
|
|
mes "Weight: XX";
|
|
next;
|
|
mes "Name: Prufoz";
|
|
mes "Age: XX";
|
|
mes "Height: XXX";
|
|
mes "Weight: XX";
|
|
close;
|
|
}
|
|
|
|
lhz_in01,269,114,3 script A File#li-1 HIDDEN_NPC,{
|
|
mes "Name: Engeod";
|
|
mes "Age: XX";
|
|
mes "Height: XXX";
|
|
mes "Weight: XX";
|
|
next;
|
|
mes "Name: Kashutii";
|
|
mes "Age: XX";
|
|
mes "Height: XXX";
|
|
mes "Weight: XX";
|
|
next;
|
|
mes "Name: Prufoz";
|
|
mes "Age: XX";
|
|
mes "Height: XXX";
|
|
mes "Weight: XX";
|
|
close;
|
|
}
|
|
|
|
// President Quest, a.k.a. Schwarzwald Triology Quest
|
|
//============================================================
|
|
lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{
|
|
|
|
if(!lhz_boss)
|
|
{
|
|
mes "[Ghalstein]";
|
|
mes "Hello there~";
|
|
mes "Isn't Lighthalzen such";
|
|
mes "a wonder to behold with";
|
|
mes "all of its splendor and";
|
|
mes "magnificent beauty?";
|
|
next;
|
|
switch( select( "I guess.","Yes, it is.","Well, I don't know." ) )
|
|
{
|
|
case 1:
|
|
mes "[Ghalstein]";
|
|
mes "Oh, and the weather is";
|
|
mes "so nice today, perfect";
|
|
mes "for a stroll in the park";
|
|
mes "or a lovely picnic. Ah~";
|
|
break;
|
|
|
|
case 2:
|
|
mes "[Ghalstein]";
|
|
mes "Oh, I'm so glad you";
|
|
mes "agree. The people who";
|
|
mes "live here are so kind and";
|
|
mes "so happy, you can literally";
|
|
mes "feel everyone's gentle warmth.";
|
|
break;
|
|
|
|
case 3:
|
|
mes "[Ghalstein]";
|
|
mes "Well, maybe if you";
|
|
mes "don't see it right this";
|
|
mes "moment, I'm sure you'll";
|
|
mes "discover something to";
|
|
mes "love about this city soon.";
|
|
break;
|
|
}
|
|
next;
|
|
if(BaseLevel < 60)
|
|
{
|
|
mes "[Ghalstein]";
|
|
mes "Ha ha ha!";
|
|
mes "Anyway, I hope you";
|
|
mes "have a good day today~";
|
|
close;
|
|
}
|
|
mes "[Ghalstein]";
|
|
mes "Yes, Lighthalzen";
|
|
mes "couldn't be perfecter.";
|
|
mes "Ahahahaha... But still...";
|
|
mes "Hm. Um. Oh, never mind.";
|
|
next;
|
|
mes "[Ghalstein]";
|
|
mes "Ha ha ha!";
|
|
mes "Anyway, I hope you";
|
|
mes "have a good day today~";
|
|
set lhz_boss,1;
|
|
close;
|
|
}
|
|
else if(lhz_boss == 1)
|
|
{
|
|
if(rand(1,5) == 4)
|
|
{
|
|
mes "[Ghalstein]";
|
|
mes "Hm? It's a little";
|
|
mes "cloudy today, isn't it?";
|
|
mes "It would be nice to stay";
|
|
mes "inside, listening to some";
|
|
mes "nice music while enjoying";
|
|
mes "a hot cup of tea, wouldn't it?";
|
|
close;
|
|
}
|
|
mes "[Ghalstein]";
|
|
mes "Ahhh!";
|
|
mes "Such pleasant weather~";
|
|
mes "I'm so glad I'm outside";
|
|
mes "and enjoying the sunlight.";
|
|
mes "Feel it. It's so warm and";
|
|
mes "nice on your face, isn't it?";
|
|
close;
|
|
}
|
|
else if(lhz_boss == 2)
|
|
{
|
|
mes "[Ghalstein]";
|
|
mes "The sun is gently";
|
|
mes "shining, the breeze is";
|
|
mes "gently blowing. Oh, this";
|
|
mes "weather could not be better!";
|
|
next;
|
|
switch( select( "Yes, you're right.","Uh, what were you doing just now?" ) )
|
|
{
|
|
case 1:
|
|
mes "[Ghalstein]";
|
|
mes "Yes, right now is the";
|
|
mes "best time to be outside";
|
|
mes "and to enjoy all of this";
|
|
mes "fresh, wonderful air. Come,";
|
|
mes "take a deep breath with me.";
|
|
mes "Ooooh. Ahhhhhh~ Excellent!";
|
|
close;
|
|
|
|
case 2:
|
|
mes "[Ghalstein]";
|
|
mes "...";
|
|
mes "......";
|
|
mes "I don't quite follow what";
|
|
mes "you're saying. I was merely";
|
|
mes "enjoying the sunny perfection";
|
|
mes "of Lighthalzen as usual...";
|
|
next;
|
|
switch( select( "But I heard you talking about something..." ) )
|
|
{
|
|
case 1:
|
|
break;
|
|
}
|
|
mes "[Ghalstein]";
|
|
mes "No! You must";
|
|
mes "have mistaken me";
|
|
mes "for somebody else!";
|
|
mes "Now, if you'll excuse me...";
|
|
set lhz_boss,3;
|
|
next;
|
|
mes "^3355FFEven if it wasn't";
|
|
mes "Ghalstein that you";
|
|
mes "just heard, he reacted";
|
|
mes "pretty strongly to what";
|
|
mes "you said to him. Almost";
|
|
mes "as if he had something to hide... ^000000";
|
|
close;
|
|
}
|
|
}
|
|
else if(lhz_boss == 3)
|
|
{
|
|
mes "[Ghalstein]";
|
|
mes "Hm? Judging from the";
|
|
mes "look on your face, you";
|
|
mes "apparently still believe";
|
|
mes "that I was involved in some";
|
|
mes "kind of clandestine meeting.";
|
|
next;
|
|
switch( select( "Yes, I'm sure of it!","Well..." ) )
|
|
{
|
|
case 1:
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Yes, I'm sure of it!";
|
|
mes "That was definitely you!";
|
|
mes "Your voice, your way of";
|
|
mes "speaking is unmistakable!";
|
|
next;
|
|
mes "[Ghalstein]";
|
|
mes "......";
|
|
mes "..........";
|
|
mes "...............";
|
|
next;
|
|
mes "[Ghalstein]";
|
|
mes "Alright. Yes, it's";
|
|
mes "true that I did meet";
|
|
mes "someone in secret. But";
|
|
mes "what gives you the right";
|
|
mes "to interrogate me in this";
|
|
mes "rather aggressive fashion?";
|
|
next;
|
|
switch( select( "I'm not interrogating...","Sorry about that." ) )
|
|
{
|
|
case 1:
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "I'm not interrogating";
|
|
mes "you. No, not at all.";
|
|
mes "It's, um, it's just...";
|
|
next;
|
|
switch( select( "Who are you dealing with?","I was just curious." ) )
|
|
{
|
|
case 1:
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Who are you dealing";
|
|
mes "with? I heard something";
|
|
mes "about some organization";
|
|
mes "that's supposedly very";
|
|
mes "powerful and I'm starting";
|
|
mes "to get really concerned.";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "I don't think I can";
|
|
mes "ignore hearing about";
|
|
mes "any kind of dangerous";
|
|
mes "corporation, even if";
|
|
mes "I wanted to. Turning my";
|
|
mes "back to this seems wrong...";
|
|
next;
|
|
mes "[Ghalstein]";
|
|
mes "Hm...";
|
|
mes "You really";
|
|
mes "feel that way?";
|
|
next;
|
|
mes "[Ghalstein]";
|
|
mes "Please give me";
|
|
mes "a moment. I need";
|
|
mes "some time to think";
|
|
mes "about how I can best";
|
|
mes "handle this situation.";
|
|
set lhz_boss,4;
|
|
close;
|
|
|
|
case 2:
|
|
mes "[Ghalstein]";
|
|
mes "Just curious...?";
|
|
mes "Well, I hope that";
|
|
mes "you don't interfere";
|
|
mes "too much with other";
|
|
mes "people's lives just";
|
|
mes "out of curiosity.";
|
|
next;
|
|
mes "[Ghalstein]";
|
|
mes "You really shouldn't";
|
|
mes "make something your";
|
|
mes "business if you're not";
|
|
mes "interested or willing";
|
|
mes "to commit. Now, if you";
|
|
mes "would excuse me...";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Sorry about that.";
|
|
mes "I didn't mean to";
|
|
mes "stick my nose into";
|
|
mes "your personal business.";
|
|
next;
|
|
mes "[Ghalstein]";
|
|
mes "Well, that's quite";
|
|
mes "alright. I accept";
|
|
mes "your apology, but";
|
|
mes "I must warn you";
|
|
mes "not to pry into my";
|
|
mes "personal affairs.";
|
|
close;
|
|
}
|
|
|
|
case 2:
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Well...";
|
|
mes "Now I don't know.";
|
|
mes "I suppose I could";
|
|
mes "be wrong, I guess.";
|
|
next;
|
|
mes "[Ghalstein]";
|
|
mes ".......";
|
|
mes "Yes, I wouldn't";
|
|
mes "recommend running";
|
|
mes "around, indiscriminately";
|
|
mes "accusing random people";
|
|
mes "of doing strange things.";
|
|
close;
|
|
}
|
|
}
|
|
else if(lhz_boss == 4)
|
|
{
|
|
mes "[Ghalstein]";
|
|
mes "I've come into a";
|
|
mes "decision and found";
|
|
mes "a way that I can let";
|
|
mes "you into my confidence";
|
|
mes "without putting the efforts";
|
|
mes "of my organization at risk.";
|
|
next;
|
|
mes "[Ghalstein]";
|
|
mes "As you may have already";
|
|
mes "guessed, I'm a member of an";
|
|
mes "organization whose ultimate";
|
|
mes "goal is to put an end to the";
|
|
mes "Rekenber Corporation.";
|
|
next;
|
|
mes "[Ghalstein]";
|
|
mes "However, before I relate";
|
|
mes "more information regarding";
|
|
mes "my organization and its work, I shall require your cooperation.";
|
|
next;
|
|
switch( select( "How can I cooperate?" ) )
|
|
{
|
|
case 1:
|
|
break;
|
|
}
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "How can I cooperate?";
|
|
mes "Um, what exactly is it";
|
|
mes "that you want me to do?";
|
|
next;
|
|
mes "[Ghalstein]";
|
|
mes "You do seem interested";
|
|
mes "in knowing more about us,";
|
|
mes "and we can also use your";
|
|
mes "expertise as an adventurer.";
|
|
mes "But first you must decide if";
|
|
mes "you will commit to cooperation.";
|
|
next;
|
|
switch( select( "I still don't get it...","Sure, I'll cooperate.","No, thanks." ) )
|
|
{
|
|
case 1:
|
|
mes "[Ghalstein]";
|
|
mes "Alright, let me make this ";
|
|
mes "clearer for you. You have";
|
|
mes "two choices.";
|
|
next;
|
|
switch( select( "Two choices?" ) )
|
|
{
|
|
case 1:
|
|
break;
|
|
}
|
|
mes "[Ghalstein]";
|
|
mes " If you choose";
|
|
mes "to cooperate with us, you'll";
|
|
mes "need to periodically drink";
|
|
mes "this red magic tonic.";
|
|
next;
|
|
mes "[Ghalstein]";
|
|
mes "The red tonic will allow";
|
|
mes "us to monitor your every";
|
|
mes "move so that we know you";
|
|
mes "won't betray us. You'll have to";
|
|
mes "continue cooperating or else";
|
|
mes "we won't give you the cure.";
|
|
next;
|
|
mes "[Ghalstein]";
|
|
mes "Throughout our mission,";
|
|
mes "you'll need to take a red";
|
|
mes "tonic every so often to avoid";
|
|
mes "suffering fron unpleasant";
|
|
mes "consequences. When we";
|
|
mes "finish, you get the antidote.";
|
|
next;
|
|
switch( select( "........." ) )
|
|
{
|
|
case 1:
|
|
break;
|
|
}
|
|
mes "[Ghalstein]";
|
|
mes "If you choose not to";
|
|
mes "cooperate, simply drink";
|
|
mes "this blue tonic, which will";
|
|
mes "erase every fragment of your";
|
|
mes "memory regarding our meeting.";
|
|
next;
|
|
mes "[Ghalstein]";
|
|
mes "So, what have";
|
|
mes "you decided to do?";
|
|
next;
|
|
switch( select( "Don't cooperate","Cooperate" ) )
|
|
{
|
|
case 1:
|
|
break;
|
|
|
|
case 2:
|
|
mes "[Ghalstein]";
|
|
mes "Ah, good choice.";
|
|
mes "So will you take";
|
|
mes "this red tonic?";
|
|
next;
|
|
switch( select( "Do not take it.","Take it." ) )
|
|
{
|
|
case 1:
|
|
break;
|
|
|
|
case 2:
|
|
mes "[Ghalstein]";
|
|
mes "Very good.";
|
|
mes "Then please,";
|
|
mes "drink this right away.";
|
|
next;
|
|
mes "^3355FFYou drink the red tonic.";
|
|
mes "It doesn't feel any different";
|
|
mes "from a Red Potion, but it";
|
|
mes "would be wise to cooperate";
|
|
mes "with Ghalstein until this";
|
|
mes "mission is accomplished.^000000";
|
|
next;
|
|
mes "[Ghalstein]";
|
|
mes "You may feel a little";
|
|
mes "disoriented after drinking";
|
|
mes "this tonic for the first time.";
|
|
mes "I'll give you a moment to";
|
|
mes "steady yourself before we";
|
|
mes "talk about our mission.";
|
|
set lhz_boss,5;
|
|
close;
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
mes "[Ghalstein]";
|
|
mes "Ah, good choice.";
|
|
mes "So will you take";
|
|
mes "this red tonic?";
|
|
next;
|
|
switch( select( "Do not take it.","Take it." ) )
|
|
{
|
|
case 1:
|
|
break;
|
|
|
|
case 2:
|
|
mes "[Ghalstein]";
|
|
mes "Very good.";
|
|
mes "Then please,";
|
|
mes "drink this right away.";
|
|
next;
|
|
mes "^3355FFYou drink the red tonic.";
|
|
mes "It doesn't feel any different";
|
|
mes "from a Red Potion, but it";
|
|
mes "would be wise to cooperate";
|
|
mes "with Ghalstein until this";
|
|
mes "mission is accomplished.^000000";
|
|
next;
|
|
mes "[Ghalstein]";
|
|
mes "You may feel a little";
|
|
mes "disoriented after drinking";
|
|
mes "this tonic for the first time.";
|
|
mes "I'll give you a moment to";
|
|
mes "steady yourself before we";
|
|
mes "talk about our mission.";
|
|
set lhz_boss,5;
|
|
close;
|
|
}
|
|
|
|
case 3:
|
|
break;
|
|
}
|
|
mes "[Ghalstein]";
|
|
mes "You really feel";
|
|
mes "that way? Well, that's";
|
|
mes "a shame. Pity, really...";
|
|
next;
|
|
mes "^3355FFYou suddenly get the";
|
|
mes "weird feeling that someone";
|
|
mes "has been behind you this";
|
|
mes "entire time. As you slowly";
|
|
mes "turn around to look, you";
|
|
mes "were knocked unconscious...^000000";
|
|
percentheal 100,0;
|
|
percentheal -50,0;
|
|
next;
|
|
mes "..........";
|
|
mes "........";
|
|
mes ".....";
|
|
mes "..";
|
|
next;
|
|
mes "[??????]";
|
|
mes "^666666Now...^000000";
|
|
if(Sex == SEX_MALE) mes "^666666Make him^000000";
|
|
else mes "^666666Make her^000000";
|
|
mes "^666666swallow this pill.^000000";
|
|
next;
|
|
mes "^3355FFYou're forced to swallow";
|
|
mes "some strange pill which";
|
|
mes "immediately makes all your";
|
|
mes "thoughts hazier until it begins";
|
|
mes "to feel like your entire mind";
|
|
mes "is getting bleached somehow.^000000";
|
|
set lhz_boss,0;
|
|
close2;
|
|
warp "lighthalzen",217,313;
|
|
end;
|
|
}
|
|
else if(lhz_boss == 5)
|
|
{
|
|
mes "[Ghalstein]";
|
|
mes "So how are you feeling?";
|
|
mes "Any nausea that you may";
|
|
mes "be experiencing should";
|
|
mes "be going away very soon.";
|
|
mes "Anyway, let's get started.";
|
|
next;
|
|
mes "[Ghalstein]";
|
|
mes "Rekenber Corporation";
|
|
mes "is closely affiliated with";
|
|
mes "Regenschirm, an underground";
|
|
mes "laboratory inhabited by strange";
|
|
mes "and suspicious creatures.";
|
|
next;
|
|
mes "[Ghalstein]";
|
|
mes "Your mission will be to";
|
|
mes "infiltrate this underground lab";
|
|
mes "and bring back evidence which";
|
|
mes "proves the existence of these";
|
|
mes "creatures. You must gather";
|
|
mes "various kinds of proof.";
|
|
next;
|
|
mes "[Ghalstein]";
|
|
mes "But more importantly,";
|
|
mes "there is ^FF0000something there";
|
|
mes "that you have to bring";
|
|
mes "back to me^000000. I can't tell";
|
|
mes "you exactly what it is,";
|
|
mes "but trust me. You'll know.";
|
|
next;
|
|
mes "[Ghalstein]";
|
|
mes "If you search the";
|
|
mes "Laboratory enough,";
|
|
mes "you'll find what I'm";
|
|
mes "talking about. In any";
|
|
mes "case, you'll need to find";
|
|
mes "a way to get inside the lab.";
|
|
next;
|
|
mes "[Ghalstein]";
|
|
mes "It might be helpful to";
|
|
mes "know that we've received";
|
|
mes "reports about disappearances";
|
|
mes "of people from the ^FF0000eastside";
|
|
mes "slums^000000. We believe they are";
|
|
mes "perhaps traveling illegally...";
|
|
next;
|
|
mes "[Ghalstein]";
|
|
mes "If someone there is";
|
|
mes "transporting people";
|
|
mes "without authorization,";
|
|
mes "maybe you can find a";
|
|
mes "contact who can sneak";
|
|
mes "you inside the Laboratory.";
|
|
set lhz_boss,6;
|
|
changequest 12015,12016;
|
|
close;
|
|
}
|
|
else if(lhz_boss == 6)
|
|
{
|
|
mes "[Ghalstein]";
|
|
mes "For now, it may be best";
|
|
mes "to start investigating the";
|
|
mes "eastside slums to see if you";
|
|
mes "can find somebody who can";
|
|
mes "get you inside the Laboratory.";
|
|
close;
|
|
}
|
|
else if(lhz_boss == 7)
|
|
{
|
|
if(!(MISC_QUEST&512))
|
|
{
|
|
mes "[Ghalstein]";
|
|
mes "An error occurred.";
|
|
close;
|
|
}
|
|
if ((countitem(7346)) && (countitem(7347) > 9) && (countitem(7345) > 9))
|
|
{
|
|
mes "[Ghalstein]";
|
|
mes "Ah, this looks like a";
|
|
mes "sufficient amount of";
|
|
mes "evidence for us to be";
|
|
mes "able to effectively attack";
|
|
mes "our enemy. I believe you're";
|
|
mes "ready for the next mission.";
|
|
next;
|
|
mes "[Ghalstein]";
|
|
mes "But first, I believe it's";
|
|
mes "time for another red tonic";
|
|
mes "dose so that we can keep";
|
|
mes "monitoring you. Oh, and";
|
|
mes "don't worry, it's not addictive";
|
|
mes "or anything strange like that.";
|
|
next;
|
|
mes "[Ghalstein]";
|
|
mes "Now, find ^FF0000Gusharr^000000, one of";
|
|
mes "our members, ^FF0000near Juno^000000.";
|
|
mes "He will tell you about your";
|
|
mes "next mission. Show this to";
|
|
mes "him to prove that you are";
|
|
mes "working with us. Don't forget.";
|
|
delitem 7346,1; //Pile_Of_Ymir_Heart
|
|
delitem 7347,10; //Lab_Staff_Record
|
|
delitem 7345,10; //Armlet_Of_Prisoner
|
|
set lhz_boss,8;
|
|
getitem 7348,1; //Indication_Of_Member01
|
|
changequest 12016,12017;
|
|
close;
|
|
}
|
|
else if((!countitem(7346)) && (!countitem(7347)) && (!countitem(7345)))
|
|
{
|
|
mes "[Ghalstein]";
|
|
mes "When you get inside the";
|
|
mes "Laboratory, make sure that";
|
|
mes "you search around for any";
|
|
mes "records and get any sort of";
|
|
mes "concrete evidence we can";
|
|
mes "use. I'll be counting on you.";
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
mes "[Ghalstein]";
|
|
mes "We'll need more evidence";
|
|
mes "than this from the Laboratory";
|
|
mes "to make any impact against our";
|
|
mes "enemy. I know what we need is";
|
|
mes "difficult to find, but I'm sure";
|
|
mes "that you can pull this off.";
|
|
close;
|
|
}
|
|
}
|
|
else if(lhz_boss == 8)
|
|
{
|
|
mes "[Ghalstein]";
|
|
mes "Please find Gushaar";
|
|
mes "in the vicinity of Juno.";
|
|
mes "He will give you all the";
|
|
mes "details for your next mission.";
|
|
close;
|
|
}
|
|
else if(lhz_boss < 25)
|
|
{
|
|
mes "[Ghalstein]";
|
|
mes "You've made the decision";
|
|
mes "to help us in order to learn";
|
|
mes "more about our organzation.";
|
|
mes "We appreciate all the help we";
|
|
mes "can get, but I hope you don't";
|
|
mes "regret getting in this deep.";
|
|
next;
|
|
mes "[Ghalstein]";
|
|
mes "There's a certain price";
|
|
mes "for knowledge. I believe";
|
|
mes "you're capable of paying it,";
|
|
mes "but whether or not this ordeal";
|
|
mes "will be worthwhile to you is";
|
|
mes "difficult to determine.";
|
|
close;
|
|
}
|
|
else if(lhz_boss < 43)
|
|
{
|
|
mes "[Ghalstein]";
|
|
mes "You're so close to";
|
|
mes "accomplishing your";
|
|
mes "mission. If all goes as";
|
|
mes "planned, we can do some";
|
|
mes "real damage to our enemy.";
|
|
mes "And you'll finally be free.";
|
|
close;
|
|
}
|
|
else if(lhz_boss == 43)
|
|
{
|
|
mes "[Ghalstein]";
|
|
mes "I can't believe what";
|
|
mes "happened. I just heard";
|
|
mes "that the president was";
|
|
mes "betrayed! This is horrible!";
|
|
mes "We'll have to start all over.";
|
|
mes "Was it all for nothing?!";
|
|
next;
|
|
mes "[Ghalstein]";
|
|
mes "No. No, Jargeah would be";
|
|
mes "so disappointed in me if";
|
|
mes "I just gave up. I'll have to";
|
|
mes "follow our dream, no matter";
|
|
mes "what the obstacles are.";
|
|
mes "Jargeah, give me strength!";
|
|
next;
|
|
mes "[Ghalstein]";
|
|
mes "Also, you've done a great";
|
|
mes "service for us. Although we";
|
|
mes "failed, you carried out your";
|
|
mes "missions perfectly. Here,";
|
|
mes "take this antidote so that";
|
|
mes "you'll finally be free of us.";
|
|
next;
|
|
mes "[Ghalstein]";
|
|
mes "I'd like you to take";
|
|
mes "this small gift, as way";
|
|
mes "of apology. We asked you";
|
|
mes "to do so much, but ultimately,";
|
|
mes "we weren't able to accomplish";
|
|
mes "what we set out to do. Still...";
|
|
set lhz_boss,44;
|
|
getitem 617,1; //Old_Violet_Box
|
|
getexp (checkre(3))?180000:1800000,0;
|
|
completequest 12028;
|
|
next;
|
|
mes "[Ghalstein]";
|
|
mes "I'd like to thank you";
|
|
mes "for everything. Hopefully,";
|
|
mes "you found the answers";
|
|
mes "that you were looking for";
|
|
mes "when you decided to help";
|
|
mes "us. Farewell, faithful friend.";
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
mes "[Ghalstein]";
|
|
mes "I hate being patient,";
|
|
mes "but the old adage is";
|
|
mes "true. He who runs away,";
|
|
mes "lives to fight another day.";
|
|
mes "But that day seems so";
|
|
mes "far off into the future...";
|
|
close;
|
|
}
|
|
}
|
|
|
|
lighthalzen,173,167,1 script Switch HIDDEN_NPC,2,4,{
|
|
|
|
OnTouch_:
|
|
if(lhz_boss == 1)
|
|
{
|
|
mes "[??????]";
|
|
mes "^666666Come on.";
|
|
mes "This way.^000000";
|
|
next;
|
|
mes "[??????]";
|
|
mes "^333333Hurry up, before";
|
|
mes "the others see you...^000000";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "(Wait a second...";
|
|
mes "That voice is";
|
|
mes "awfully familiar.)";
|
|
next;
|
|
switch( select( "Ignore it.","Keep listening." ) )
|
|
{
|
|
case 1:
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "(That voice is";
|
|
mes "awfully familiar...";
|
|
mes "But what do I care?)";
|
|
close;
|
|
|
|
case 2:
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "(This is too weird.";
|
|
mes "I guess I better keep";
|
|
mes "listening to see what";
|
|
mes "I can learn about this...)";
|
|
next;
|
|
mes "[??????]";
|
|
mes "^333333So why did you tell";
|
|
mes "me to come to such";
|
|
mes "a dangerous place...?^000000";
|
|
next;
|
|
mes "^3355FFThat's...^000000";
|
|
mes "That's ^660000Ghalstein's^3355FF voice!^000000";
|
|
next;
|
|
mes "[????]";
|
|
mes "^666666Something unexpected";
|
|
mes "came up. Hence the sudden";
|
|
mes "change in plans. Now listen...^000000";
|
|
next;
|
|
mes "^3355FFSuddenly, both of the";
|
|
mes "voices grew much quieter";
|
|
mes "as the two men spoke to each";
|
|
mes "other in low, hoarse whispers";
|
|
mes "that are almost inaudible.^000000";
|
|
next;
|
|
mes "[????]";
|
|
mes "^666666....";
|
|
mes "...Relate.....";
|
|
mes "...Business.....Kafr...^000000";
|
|
next;
|
|
mes "[Ghalstein]";
|
|
mes "^333333Oh. That does";
|
|
mes "sound very urgent.";
|
|
mes "But it's not safe to";
|
|
mes "talk about this here.";
|
|
mes "Let's move somewhere";
|
|
mes "a little more secure.^000000";
|
|
next;
|
|
mes "[????]";
|
|
mes "^666666No problem.";
|
|
mes "........................^000000";
|
|
next;
|
|
mes "........................";
|
|
mes ".....................";
|
|
mes "..................";
|
|
next;
|
|
mes "^3355FFThat other voice...";
|
|
mes "Whoever it belonged";
|
|
mes "to is gone! What's";
|
|
mes "going on here?^000000";
|
|
set lhz_boss,2;
|
|
setquest 12015;
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
|
|
yuno_fild04,165,245,4 script Dismal Guy 4_M_ORIENT02,{
|
|
|
|
if(lhz_boss < 8)
|
|
{
|
|
mes "[Gushaar]";
|
|
mes "Decisions, decisions.";
|
|
mes "Sometimes it's hard to";
|
|
mes "make a choice when it";
|
|
mes "isn't clear which one will";
|
|
mes "give you the most benefit.";
|
|
next;
|
|
mes "[Gushaar]";
|
|
mes "I think most of the good";
|
|
mes "things in life have some";
|
|
mes "kind of cost, but they're";
|
|
mes "usually worth it. I mean,";
|
|
mes "nothing would have any";
|
|
mes "worth without any cost, right?";
|
|
close;
|
|
}
|
|
else if(lhz_boss == 8)
|
|
{
|
|
mes "[Gushaar]";
|
|
mes "Alright. Choose";
|
|
mes "your poison. I got";
|
|
mes "two different kinds of";
|
|
mes "tonics for you, red and blue.";
|
|
mes "So which one will you drink?";
|
|
next;
|
|
switch( select( "????","Red Tonic","Blue Tonic" ) )
|
|
{
|
|
case 1:
|
|
mes "[Gushaar]";
|
|
mes "Well, when you don't";
|
|
mes "make a decision, you";
|
|
mes "don't take action. And";
|
|
mes "when you don't take any";
|
|
mes "action, nothing happens.";
|
|
mes "Come on, don't be boring~";
|
|
close;
|
|
|
|
case 2:
|
|
mes "[Gushaar]";
|
|
mes "Red, huh? I like";
|
|
mes "your style. But, eh,";
|
|
mes "isn't there something";
|
|
mes "you want to show me first?";
|
|
next;
|
|
switch( select( "Oh, right!","What are you talking about?" ) )
|
|
{
|
|
case 1:
|
|
if(!countitem(7348))
|
|
{
|
|
mes "[Gushaar]";
|
|
mes "Hey... Umm...";
|
|
mes "Aren't you supposed";
|
|
mes "to be carrying some";
|
|
mes "sort of secret something?";
|
|
mes "I'd tell you want it was if we";
|
|
mes "weren't so, well, secretive.";
|
|
close;
|
|
}
|
|
mes "^3355FFYou suavely flash";
|
|
mes "your Membership Card";
|
|
mes "to Gushaar, who gives";
|
|
mes "you an approving nod.^000000";
|
|
next;
|
|
mes "[Gushaar]";
|
|
mes "Yeah, that's what";
|
|
mes "I wanted to see. Good,";
|
|
mes "you're the one I've been";
|
|
mes "waiting here for. Alright,";
|
|
mes "just give me a second...";
|
|
set lhz_boss,9;
|
|
close;
|
|
|
|
case 2:
|
|
mes "[Gushaar]";
|
|
mes "Huh?! Oh geez, I almost";
|
|
mes "never make this mistake.";
|
|
mes "I'm sorry, I thought you might";
|
|
mes "have been someone else.";
|
|
close;
|
|
}
|
|
|
|
case 3:
|
|
mes "[Gushaar]";
|
|
mes "Blue...? Huh.";
|
|
mes "That shouldn't be";
|
|
mes "the one you want.";
|
|
mes "Well, if you're who";
|
|
mes "I think you are... Are you?";
|
|
close;
|
|
}
|
|
}
|
|
else if(lhz_boss == 9)
|
|
{
|
|
mes "[Gushaar]";
|
|
mes "Alright, first of all,";
|
|
mes "you should know why the";
|
|
mes "Rekenber Corporation is";
|
|
mes "our sworn enemy. Did you";
|
|
mes "know that it basically controls";
|
|
mes "the Schwarzwald Republic?";
|
|
next;
|
|
mes "[Gushaar]";
|
|
mes "They're so powerful, they";
|
|
mes "manipulate everything in the";
|
|
mes "economy, media and even the";
|
|
mes "politics of this nation. There are other corporations, sure, but";
|
|
mes "they're nothing in comparsion.";
|
|
next;
|
|
mes "[Gushaar]";
|
|
mes "Rekenber Corporation...";
|
|
mes "They've even got a hold on";
|
|
mes "all the other companies, simply";
|
|
mes "by bribing politicians to pass";
|
|
mes "the bills they want passed.";
|
|
mes "This isn't a real republic...";
|
|
next;
|
|
mes "[Gushaar]";
|
|
mes "The ultimate goal of our";
|
|
mes "group, ''Secret Wing,'' is to";
|
|
mes "establish true independence";
|
|
mes "in the Schwarzwald Republic";
|
|
mes "by destroying Rekenber Corporation.";
|
|
next;
|
|
mes "[Gushaar]";
|
|
mes "Fortunately, the new president";
|
|
mes "of the Schwarzwald Republic,";
|
|
mes "Mr. Weierstrass, is sympathetic";
|
|
mes "to our cause. He is working with us to bring about a revolution and";
|
|
mes "overthrow Rekenber Corporation.";
|
|
next;
|
|
mes "[Gushaar]";
|
|
mes "Your mission will be to";
|
|
mes "visit with the president and";
|
|
mes "bring back any information";
|
|
mes "he may have for us. Remember,";
|
|
mes "because of his position, you can only see him during certain hours.";
|
|
set lhz_boss,10;
|
|
close;
|
|
}
|
|
else if(lhz_boss == 10)
|
|
{
|
|
mes "[Gushaar]";
|
|
mes "I hope you understand";
|
|
mes "''Secret Wing's'' ultimate";
|
|
mes "goal now. In any case, you've";
|
|
mes "got to meet our president,";
|
|
mes "Karl Theodor Weierstrass.";
|
|
next;
|
|
mes "[Gushaar]";
|
|
mes "It won't be easy to see";
|
|
mes "such an important man,";
|
|
mes "so show your Secret Wing";
|
|
mes "Membership Card to his";
|
|
mes "secretary and there should";
|
|
mes "be very little hassle.";
|
|
next;
|
|
mes "[Gushaar]";
|
|
mes "Because of his schedule,";
|
|
mes "you'll only be allowed to see";
|
|
mes "him from ^FF00008:00 PM to 11:00 PM^000000,";
|
|
mes "and from ^FF000011:00 AM to 2:00PM PST^000000.Good luck on this mission, friend.";
|
|
set lhz_boss,11;
|
|
changequest 12017,12018;
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
mes "[Gushaar]";
|
|
mes "Rekenber...";
|
|
mes "I shall see your";
|
|
mes "destruction if it's the";
|
|
mes "very last thing I do!";
|
|
close;
|
|
}
|
|
}
|
|
|
|
yuno_pre,69,20,4 script Secretary#1 4_F_LGTGIRL,{
|
|
|
|
if(lhz_boss < 11)
|
|
{
|
|
mes "[Hes O'Neil]";
|
|
mes "Good day, how";
|
|
mes "may I help you?";
|
|
next;
|
|
switch( select( "Oh. I'm fine, thanks.","I want to meet the president~","W-who are you...?" ) )
|
|
{
|
|
case 1:
|
|
mes "[Hes O'Neil]";
|
|
mes "Since this is an";
|
|
mes "important government";
|
|
mes "building, please keep";
|
|
mes "in mind that certain areas,";
|
|
mes "monitored by guards, are";
|
|
mes "off limits to visitors.";
|
|
close;
|
|
|
|
case 2:
|
|
mes "[Hes O'Neil]";
|
|
mes "President Weierstrass?";
|
|
mes "Do you have an appointment";
|
|
mes "to meet with him today?";
|
|
next;
|
|
switch( select( "Yes","No" ) )
|
|
{
|
|
case 1:
|
|
mes "[Hes O'Neil]";
|
|
mes "Alright, let me see.";
|
|
mes "May I please have your";
|
|
mes "name so that I can look";
|
|
mes "it up in today's schedule?";
|
|
next;
|
|
switch( select( ""+strcharinfo(0)+"" ) )
|
|
{
|
|
case 1:
|
|
break;
|
|
}
|
|
mes "[Hes O'Neil]";
|
|
mes ""+strcharinfo(0)+"?";
|
|
mes "I'm sorry, but I can't find";
|
|
mes "your name on the list. You";
|
|
mes "can only visit the president";
|
|
mes "if you have an appointment.";
|
|
mes "Thank you for your cooperation.";
|
|
close;
|
|
|
|
case 2:
|
|
mes "[Hes O'Neil]";
|
|
mes "I'm so sorry, but because";
|
|
mes "the president is an incredibly" ;
|
|
mes "busy man, he can only make";
|
|
mes "time to see the people who";
|
|
mes "have an appointment.";
|
|
close;
|
|
}
|
|
|
|
case 3:
|
|
mes "[Hes O'Neil]";
|
|
mes "Hmm...?";
|
|
mes "I'm the personal";
|
|
mes "secretary to the";
|
|
mes "president of the";
|
|
mes "Schwarzwald Republic,";
|
|
mes "if that's what you mean.";
|
|
close;
|
|
}
|
|
}
|
|
else if(lhz_boss < 16)
|
|
{
|
|
mes "[Hes O'Neil]";
|
|
mes "Good day, how";
|
|
mes "may I help you?";
|
|
next;
|
|
switch( select( "Show Secret Wing Card.","I'm here to see the president.","Nothing." ) )
|
|
{
|
|
case 1:
|
|
if(!countitem(7348))
|
|
{
|
|
mes "^3355FFWait a second...";
|
|
mes "You don't seem to";
|
|
mes "be carrying your";
|
|
mes "''Secret Wing''";
|
|
mes "Membership Card.^000000";
|
|
close;
|
|
}
|
|
if(((gettime(DT_HOUR) > 10) && (gettime(DT_HOUR) < 15)) || ((gettime(DT_HOUR) > 19) && (gettime(DT_HOUR) <= 23)))
|
|
{
|
|
mes "^3355FFYou suavely flash";
|
|
mes "your ''Secret Wing''";
|
|
mes "Membership Card.^000000";
|
|
next;
|
|
mes "[Hes O'Neil]";
|
|
mes "Oh... I see.";
|
|
mes "The president has";
|
|
mes "been expecting you.";
|
|
mes "Please, right this way.";
|
|
close2;
|
|
warp "yuno_pre",113,53;
|
|
end;
|
|
}
|
|
mes "[Hes O'Neil]";
|
|
mes "Oh... I see.";
|
|
mes "I'm sorry, but you've";
|
|
mes "come too early for your";
|
|
mes "appointment. Would you";
|
|
mes "come back to see the";
|
|
mes "president later?";
|
|
close;
|
|
|
|
case 2:
|
|
mes "[Hes O'Neil]";
|
|
mes "President Weierstrass?";
|
|
mes "Do you have an appointment";
|
|
mes "to meet with him today?";
|
|
next;
|
|
switch( select( "Yes","No" ) )
|
|
{
|
|
case 1:
|
|
mes "[Hes O'Neil]";
|
|
mes "Alright, let me see.";
|
|
mes "May I please have your";
|
|
mes "name so that I can look";
|
|
mes "it up in today's schedule?";
|
|
next;
|
|
switch( select( ""+strcharinfo(0)+"" ) )
|
|
{
|
|
case 1:
|
|
break;
|
|
}
|
|
mes "[Hes O'Neil]";
|
|
mes ""+strcharinfo(0)+"?";
|
|
mes "I'm sorry, but I can't find";
|
|
mes "your name on the list. You";
|
|
mes "can only visit the president";
|
|
mes "if you have an appointment.";
|
|
mes "Thank you for your cooperation.";
|
|
close;
|
|
|
|
case 2:
|
|
mes "[Hes O'Neil]";
|
|
mes "I'm so sorry, but because";
|
|
mes "the president is an incredibly" ;
|
|
mes "busy man, he can only make";
|
|
mes "time to see the people who";
|
|
mes "have an appointment.";
|
|
close;
|
|
}
|
|
|
|
case 3:
|
|
mes "[Hes O'Neil]";
|
|
mes "Since this is an";
|
|
mes "important government";
|
|
mes "building, please keep";
|
|
mes "in mind that certain areas,";
|
|
mes "monitored by guards, are";
|
|
mes "off limits to visitors.";
|
|
close;
|
|
}
|
|
}
|
|
else if(lhz_boss == 16)
|
|
{
|
|
if(!countitem(7342))
|
|
{
|
|
mes "[Hes O'Neil]";
|
|
mes "Hm? I thought the";
|
|
mes "president was supposed";
|
|
mes "to give you some kind of";
|
|
mes "file, but perhaps I was";
|
|
mes "mistaken? Let me think...";
|
|
close;
|
|
}
|
|
mes "[Hes O'Neil]";
|
|
mes "Hello, may I be";
|
|
mes "of any assistance?";
|
|
next;
|
|
switch( select( "I brought this." ) )
|
|
{
|
|
case 1:
|
|
break;
|
|
}
|
|
mes "[Hes O'Neil]";
|
|
mes "Ah, the file folder";
|
|
mes "I needed. I'm so sorry";
|
|
mes "to trouble you. Thank";
|
|
mes "you so much for your help.";
|
|
delitem 7342,1;
|
|
set lhz_boss,17;
|
|
close;
|
|
}
|
|
else if(lhz_boss < 21)
|
|
{
|
|
mes "[Hes O'Neil]";
|
|
mes "I'm sorry, but the";
|
|
mes "president is currently";
|
|
mes "outside on business.";
|
|
mes "Please come back to";
|
|
mes "visit him another time.";
|
|
close;
|
|
}
|
|
else if(lhz_boss < 43)
|
|
{
|
|
mes "[Hes O'Neil]";
|
|
mes "Oh, the president";
|
|
mes "is expecting you.";
|
|
mes "Please, go right";
|
|
if(Sex == SEX_MALE) mes "on ahead, sir.";
|
|
else mes "on ahead, ma'am.";
|
|
close2;
|
|
warp "yuno_pre",113,53;
|
|
end;
|
|
}
|
|
else if(hg_tre == 56)
|
|
{
|
|
mes "[Hes O'Neil]";
|
|
mes "The President has given the order that ";
|
|
mes "nobody is allowed to enter this place.";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "However, you will change your mind after listening to my explanation.";
|
|
next;
|
|
mes "[Hes O'Neil]";
|
|
mes "...............";
|
|
mes "Is it something very important?";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "It is the most important thing.";
|
|
next;
|
|
mes "[Hes O'Neil]";
|
|
mes "Alright then, there you go.";
|
|
mes "(Whisper) I hope you will become his source of strength.";
|
|
close2;
|
|
warp "yuno_pre",113,53;
|
|
end;
|
|
}
|
|
else if(hg_tre > 56)
|
|
{
|
|
mes "[Hes O'Neil]";
|
|
mes "The president said that you're welcome to visit him anytime.";
|
|
close2;
|
|
warp "yuno_pre",113,53;
|
|
end;
|
|
}
|
|
else
|
|
{
|
|
mes "[Hes O'Neil]";
|
|
mes "I'm sorry...";
|
|
mes "It seems that the";
|
|
mes "president would like";
|
|
mes "to have some privacy now.";
|
|
close;
|
|
}
|
|
}
|
|
|
|
yuno_pre,95,71,5 script Guard 4_M_EIN_SOLDIER,{
|
|
|
|
if(lhz_boss < 11)
|
|
{
|
|
mes "[Guard]";
|
|
mes "You are in the";
|
|
mes "President's House.";
|
|
mes "Arms are prohibited";
|
|
mes "without authorization in";
|
|
mes "this government building.";
|
|
mes "Thank you for your cooperation.";
|
|
close2;
|
|
nude;
|
|
warp "yuno_pre",83,22;
|
|
end;
|
|
}
|
|
else if(lhz_boss == 11 || lhz_boss == 12)
|
|
{
|
|
if(lhz_boss == 12) set @visit_pre,rand(1,10);
|
|
if(@visit_pre == 7)
|
|
{
|
|
mes "[?????]";
|
|
mes "I see.";
|
|
mes "Then...";
|
|
next;
|
|
mes "[????????]";
|
|
mes "Ummm....";
|
|
mes "Understood...";
|
|
mes "......";
|
|
next;
|
|
enablenpc "A Fine Gentleman";
|
|
next;
|
|
mes "[?????]";
|
|
mes "..........";
|
|
next;
|
|
mes "[Guard]";
|
|
mes "Ah, Mr. Keshnaar.";
|
|
mes "Are you leaving?";
|
|
next;
|
|
mes "[Keshnaar]";
|
|
mes "Yes, it's about time";
|
|
mes "for me to depart. Ah,";
|
|
mes "and may I ask who this";
|
|
if(Sex == SEX_MALE) mes "young gentleman here is?";
|
|
else mes "lovely young lady is?";
|
|
next;
|
|
mes "[Guard]";
|
|
mes "Mr. Keshnaar,";
|
|
mes "I present "+strcharinfo(0)+".";
|
|
mes ""+strcharinfo(0)+", allow me";
|
|
mes "to introduce Eridan Keshnaar.";
|
|
next;
|
|
mes "[Keshnaar]";
|
|
mes "A pleasure to meet you.";
|
|
mes "Now, if you would excuse";
|
|
mes "me, I have some business";
|
|
mes "to attend to. Good day~";
|
|
next;
|
|
mes "[Guard]";
|
|
mes "Take care,";
|
|
mes "Mr. Keshnaar.";
|
|
set lhz_boss,13;
|
|
disablenpc "A Fine Gentleman";
|
|
close;
|
|
|
|
}
|
|
mes "[Guard]";
|
|
mes "Please wait a moment.";
|
|
mes "Currently, the president";
|
|
mes "is seeing another guest.";
|
|
mes "Thank you for your patience.";
|
|
if(lhz_boss == 11) set lhz_boss,12;
|
|
close;
|
|
}
|
|
else if(lhz_boss == 13)
|
|
{
|
|
mes "[Guard]";
|
|
mes "Now you may enter";
|
|
mes "and speak with the";
|
|
mes "president. Thank you";
|
|
mes "for waiting all this time.";
|
|
next;
|
|
switch( select( "Thank you.","Who was that gentleman...?" ) )
|
|
{
|
|
case 1:
|
|
if(Sex == SEX_MALE) mes "A Mister "+strcharinfo(0)+"";
|
|
else
|
|
{
|
|
if(getpartnerid()) mes "A Missis "+strcharinfo(0)+"";
|
|
else mes "A Miss "+strcharinfo(0)+"";
|
|
}
|
|
mes "has arrived to see you now.";
|
|
next;
|
|
mes ".....";
|
|
next;
|
|
mes "[Mr. President]";
|
|
mes "Oh, you're early!";
|
|
mes "I'm sorry, but would you";
|
|
mes "please wait one minute?";
|
|
next;
|
|
mes "[Guard]";
|
|
mes "Yes, sir.";
|
|
mes "My apologies, but would";
|
|
mes "you please wait until the";
|
|
mes "president is ready?";
|
|
close;
|
|
|
|
case 2:
|
|
mes "[Guard]";
|
|
mes "Oh, Mr. Keshnaar is the";
|
|
mes "government negotiator from";
|
|
mes "the Rekenber Corporation.";
|
|
mes "He often visits the president";
|
|
mes "to discuss various issues.";
|
|
set lhz_boss,14;
|
|
close;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mes "[Guard]";
|
|
mes "Greetings.";
|
|
mes "You may enter to";
|
|
mes "see the president.";
|
|
close2;
|
|
warp "yuno_pre",78,69;
|
|
end;
|
|
}
|
|
}
|
|
|
|
yuno_pre,96,69,2 script A Fine Gentleman 4_M_SAGE_A,{
|
|
|
|
OnInit:
|
|
disablenpc "A Fine Gentleman";
|
|
end;
|
|
}
|
|
|
|
yuno_pre,69,79,4 script Mr. President 4_M_PRESIDENT,{
|
|
|
|
if(checkweight(7342,1) != 1)
|
|
{
|
|
mes "- Wait a moment! -";
|
|
mes "- Currently you're carrying -";
|
|
mes "- too many items with you. -";
|
|
mes "- Please enlighten your weight -";
|
|
mes "- and try again. -";
|
|
close;
|
|
}
|
|
cutin "lhz_karl.bmp",2;
|
|
if(lhz_boss < 11)
|
|
{
|
|
mes "[Karl]";
|
|
mes "How did you get in here?";
|
|
mes "Please leave this place";
|
|
mes "immediately! Security...!";
|
|
close2;
|
|
cutin "",255;
|
|
warp "yuno_pre",83,22;
|
|
}
|
|
else if(lhz_boss == 14)
|
|
{
|
|
mes "[Karl]";
|
|
mes "Ah, welcome~";
|
|
mes "I understand that you";
|
|
mes "must have had a lot of";
|
|
mes "trouble coming here.";
|
|
mes "It's a pleasure to";
|
|
mes "finally meet you.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "As I'm sure Ghalstein";
|
|
mes "has told you, ''Secret Wing''";
|
|
mes "was formed to overthrow the";
|
|
mes "evil Rekenber Corporation.";
|
|
mes "Now, I'm sure that you must";
|
|
mes "have some questions for me...";
|
|
next;
|
|
L_Mission:
|
|
switch( select( "Secret Wing's Background","Rekenber's Purpose","Secret Wing's Goal","Details about my mission","I'm ready for my mission." ) )
|
|
{
|
|
case 1:
|
|
mes "[Karl]";
|
|
mes "Rekenber has been";
|
|
mes "unopposed for a very long";
|
|
mes "time. Our nation is unhappy";
|
|
mes "with their rule, but since our";
|
|
mes "country lacks solidarity, the";
|
|
mes "people can do nothing.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "But one day, I was contacted";
|
|
mes "by some people who claimed to";
|
|
mes "share my sentiments against";
|
|
mes "the Rekenber Corporation.";
|
|
mes "Later, I learned that they were";
|
|
mes "from the Kafra Corporation.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "Apparently, they were";
|
|
mes "facing some aggressive";
|
|
mes "competition from Cool";
|
|
mes "Event Corp, which is";
|
|
mes "actually backed by the";
|
|
mes "Rekenber Corporation.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "We decided to pool our";
|
|
mes "resources to deal with what";
|
|
mes "we perceived as a common";
|
|
mes "enemy. Before long, we gathered";
|
|
mes "more devotees to our cause and";
|
|
mes "formed the ''Secret Wing.''";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "It may be helpful for";
|
|
mes "you to know that our";
|
|
mes "direct contact to the";
|
|
mes "Kafra Corporation is the";
|
|
mes "^FF00003rd Security Team^000000. Oh, did";
|
|
mes "you have any other questions?";
|
|
next;
|
|
goto L_Mission;
|
|
|
|
case 2:
|
|
mes "[Karl]";
|
|
mes "It's true that companies";
|
|
mes "exist to create money, but";
|
|
mes "the Rekenber Corporation";
|
|
mes "is much more nefarious.";
|
|
mes "They actually want to dominate the entire Midgard continent.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "In fact, the chairman of";
|
|
mes "that company is shrouded";
|
|
mes "in mystery. Although I'm";
|
|
mes "the president, I go through";
|
|
mes "many difficulties just to";
|
|
mes "send a message to him.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "It's disheartening,";
|
|
mes "but we really have no";
|
|
mes "idea what their true goals";
|
|
mes "and plans might be. Now, did";
|
|
mes "you have any other questions?";
|
|
next;
|
|
goto L_Mission;
|
|
|
|
case 3:
|
|
mes "[Karl]";
|
|
mes "''Secret Wing's'' only";
|
|
mes "goal is to destroy the";
|
|
mes "Rekenber Corporation in";
|
|
mes "order to break the Schwarzwald Republic free from its oppression.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "Of course, we realize";
|
|
mes "that it will take time and";
|
|
mes "a lot of sacrifice to make";
|
|
mes "this a reality. Now, do you";
|
|
mes "have anything else to ask?";
|
|
next;
|
|
goto L_Mission;
|
|
|
|
case 4:
|
|
mes "[Karl]";
|
|
mes "Ah, your next mission.";
|
|
mes "I'm ready to give you";
|
|
mes "some of the details if";
|
|
mes "you no longer have any";
|
|
mes "questions to ask. Let me";
|
|
mes "know when you are ready.";
|
|
next;
|
|
goto L_Mission;
|
|
|
|
case 5:
|
|
mes "[Karl]";
|
|
mes "Very well, then.";
|
|
mes "Your mission will not";
|
|
mes "be too difficult, but it does";
|
|
mes "have great urgency so you";
|
|
mes "must accomplish it as soon";
|
|
mes "as you can. Understood?";
|
|
next;
|
|
switch( select( "Wait, I have one more question!","Yes sir, Mr. President." ) )
|
|
{
|
|
case 1:
|
|
mes "[Karl]";
|
|
mes "Hm? I thought you";
|
|
mes "didn't have any more";
|
|
mes "questions. However, I still";
|
|
mes "have the luxury to give you";
|
|
mes "any answers that I can provide.";
|
|
next;
|
|
goto L_Mission;
|
|
|
|
case 2:
|
|
mes "[Karl]";
|
|
mes "I'm glad to hear that.";
|
|
mes "Alright, give me a second";
|
|
mes "to search for this file before";
|
|
mes "I explain the mission.";
|
|
set lhz_boss,15;
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
}
|
|
}
|
|
else if(lhz_boss == 15)
|
|
{
|
|
mes "[Karl]";
|
|
mes "Now, you must first visit";
|
|
mes "the Kafra Headquarters in";
|
|
mes "Al De Baran and meet someone";
|
|
mes "named ^FF0000Benith^000000. She will tell you";
|
|
mes "all about your next mission.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "Be careful and do not";
|
|
mes "freely mention anything";
|
|
mes "about ''Secret Wing'' or";
|
|
mes "your cooperation with us as";
|
|
mes "it may jeopardize our goals.";
|
|
mes "Hurry, time is of the essence.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "Ah, before I forget,";
|
|
mes "please bring this file";
|
|
mes "folder to ^FF0000Ms. Hes O'Neil^000000";
|
|
mes "for me before you leave.";
|
|
mes "Thank you very much.";
|
|
set lhz_boss,16;
|
|
getitem 7342,1; //File01
|
|
changequest 12018,12019;
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_boss < 21)
|
|
{
|
|
mes "[Karl]";
|
|
mes "Hurry and complete";
|
|
mes "the mission given to";
|
|
mes "you by Benith, who is";
|
|
mes "in the Kafra Headquarters";
|
|
mes "in Al De Baran. It is a very";
|
|
mes "urgent, high priority task...";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_boss == 21)
|
|
{
|
|
if(!countitem(7343))
|
|
{
|
|
mes "[Karl]";
|
|
mes "Hm? I was expecting";
|
|
mes "for you to bring me";
|
|
mes "back an important file.";
|
|
mes "Please hurry, our entire";
|
|
mes "organization is at stake!";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
mes "[Karl]";
|
|
mes "Ah, you're here.";
|
|
mes "Good work, I hear that";
|
|
mes "the mission was a success.";
|
|
mes "An official success anyway.";
|
|
mes "...............................";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "Poor, dear sweet";
|
|
mes "Jargeah. Why him?";
|
|
mes "Must fate be so cruel";
|
|
mes "and harsh? I still can't";
|
|
mes "believe he's gone. Just";
|
|
mes "last week, we were...";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "I'm sorry. You didn't";
|
|
mes "know him that well, but";
|
|
mes "all those who did know";
|
|
mes "him, loved him. And I can";
|
|
mes "say that with pride. L-let";
|
|
mes "me check the files a minute...";
|
|
delitem 7343,1;
|
|
set lhz_boss,22;
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_boss == 22)
|
|
{
|
|
if(rand(1,5) == 3)
|
|
{
|
|
mes "[Karl]";
|
|
mes "Hm. After completely";
|
|
mes "reviewing this file, I've";
|
|
mes "found that it offers some";
|
|
mes "great leads, but it's still not";
|
|
mes "enough hard evidence to";
|
|
mes "really hurt Rekenber.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "However, according to";
|
|
mes "this, there's a researcher";
|
|
mes "from Rekenber named";
|
|
mes "Shinokas who vanished all";
|
|
mes "of a sudden. Apparently, he";
|
|
mes "knew some kind of secret.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "Luckily, my men have";
|
|
mes "reported sightings of";
|
|
mes "Shinokas somewhere in";
|
|
mes "Einbroch. He's certainly";
|
|
mes "out there. But what does";
|
|
mes "he have to hide?";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "We must learn his";
|
|
mes "secret if we hope to";
|
|
mes "do any lasting damage to";
|
|
mes "the Rekenber Corporation.";
|
|
mes "Your next mission is to";
|
|
mes "find Shinokas. Good luck.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "And please hurry.";
|
|
mes "I don't want our enemies";
|
|
mes "to discover Shinokas before";
|
|
mes "we can get him to talk.";
|
|
changequest 12022,12023;
|
|
if(Shinokas_Quest == 11) set lhz_boss,24;
|
|
else set lhz_boss,23;
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
mes "[Karl]";
|
|
mes "I'm sorry, but it's";
|
|
mes "taking me a long time";
|
|
mes "to analyze the information";
|
|
mes "in this file. A-and Jargeah";
|
|
mes "sacrificed himself to get";
|
|
mes "it for us. ^333333*Sigh*^000000 Jargeah...";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "Why don't you relax";
|
|
mes "while I peruse this";
|
|
mes "file? I should be done";
|
|
mes "with this soon, hopefully...";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_boss == 23)
|
|
{
|
|
if(Shinokas_Quest == 11)
|
|
{
|
|
mes "[Karl]";
|
|
mes "Ymir's Heart Pieces?";
|
|
mes "Is that what they're";
|
|
mes "trying to collect?";
|
|
mes "What are they going";
|
|
mes "to do with something";
|
|
mes "so incredibly dangerous?!";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "Huh. This new information";
|
|
mes "raises some new questions.";
|
|
mes "Fortunately, we have a new";
|
|
mes "lead from the spy who got";
|
|
mes "us the info on Shinokas.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "We've recently learned that";
|
|
mes "Shinokas managed to access";
|
|
mes "the Regenschirm Secret Archive, a lab affiliated with Rekenber.";
|
|
mes "That's how Shinokas was able";
|
|
mes "to learn so much about them.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "It will be difficult";
|
|
mes "and very dangerous to";
|
|
mes "access this archive, so";
|
|
mes "I want you to meet with";
|
|
mes "someone from the Kafra";
|
|
mes "Corporation near Lighthalzen.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "And don't worry...";
|
|
mes "She'll know exactly";
|
|
mes "who you are and";
|
|
mes "how to help you.";
|
|
set lhz_boss,26;
|
|
completequest 12023;
|
|
setquest 12024;
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
mes "[Karl]";
|
|
mes "We don't know how";
|
|
mes "helpful Shinokas's";
|
|
mes "information may be for";
|
|
mes "us, but we must learn";
|
|
mes "anything we can about";
|
|
mes "the Rekenber Corporation.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "There is so much we";
|
|
mes "don't know about them.";
|
|
mes "Their motives, their methods,";
|
|
mes "almost all of the important";
|
|
mes "details are still in the dark.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "By all means, you";
|
|
mes "must find Shinokas and";
|
|
mes "see what you can learn!";
|
|
mes "Your efforts will not go";
|
|
mes "unrecognized, "+strcharinfo(0)+".";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_boss == 24)
|
|
{
|
|
mes "[Karl]";
|
|
mes "Hm? What's wrong?";
|
|
mes "Now that I think about";
|
|
mes "it, you reacted as if you";
|
|
mes "recognized his name back";
|
|
mes "when I mentioned Shinokas.";
|
|
next;
|
|
switch( select( "Oh, no. Not really.","Actually, Shinokas is..." ) )
|
|
{
|
|
case 1:
|
|
mes "[Karl]";
|
|
mes "Then it must be";
|
|
mes "my imagination.";
|
|
mes "Okay then, go and";
|
|
mes "find Shinokas, he";
|
|
mes "may be in grave";
|
|
mes "danger as we speak!";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
|
|
case 2:
|
|
mes "[Karl]";
|
|
mes "Oh...";
|
|
mes "You've already met";
|
|
mes "Shinokas, did you?";
|
|
mes "You witnessed his ";
|
|
mes "death?! This is a very";
|
|
mes "strange coincidence.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "I see, there must be";
|
|
mes "no need to investigate";
|
|
mes "Shinokas now. And you";
|
|
mes "did learn the secret for";
|
|
mes "which he was hunted...";
|
|
next;
|
|
mes "[Guard]";
|
|
mes "Mr. President,";
|
|
mes "Ms. Hes O' Neil has an";
|
|
mes "urgent message for you.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "Hmm...";
|
|
mes "Then please,";
|
|
mes "let her in.";
|
|
next;
|
|
enablenpc "Secretary#2";
|
|
next;
|
|
mes "[Hes O'Neil]";
|
|
mes "Sir, I'm sorry";
|
|
mes "for interrupting";
|
|
mes "you, but there's";
|
|
mes "something I need to";
|
|
mes "show you immediately!";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "Alright, let's";
|
|
mes "have it. Let me";
|
|
mes "see those new files.";
|
|
mes "Oh, these are--! Thank";
|
|
mes "you, Ms. O' Neil, you";
|
|
mes "may leave now.";
|
|
next;
|
|
mes "[Hes O'Neil]";
|
|
mes "Thank you sir.";
|
|
mes "Once again, let me";
|
|
mes "apologize for disturbing";
|
|
mes "your private conference.";
|
|
next;
|
|
disablenpc "Secretary#2";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "Alright. Please let me";
|
|
mes "review these documents";
|
|
mes "to see if there are any";
|
|
mes "new developments in the";
|
|
mes "investigation involving";
|
|
mes "Shinokas and his secret...";
|
|
set lhz_boss,25;
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
}
|
|
else if(lhz_boss == 25)
|
|
{
|
|
if(rand(1,10) == 8)
|
|
{
|
|
mes "[Karl]";
|
|
mes "Alright, I just";
|
|
mes "completed reading";
|
|
mes "all of these new reports";
|
|
mes "from our field agents.";
|
|
mes "Thank you for waiting.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "We've recently learned that";
|
|
mes "Shinokas managed to access";
|
|
mes "the Regenschirm Secret Archive,a lab affiliated with Rekenber.";
|
|
mes "That's how Shinokas was able";
|
|
mes "to learn so much about them.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "It will be difficult";
|
|
mes "and very dangerous to";
|
|
mes "access this archive, so";
|
|
mes "I want you to meet with";
|
|
mes "someone from the Kafra";
|
|
mes "Corporation near Lighthalzen.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "If you keep looking around";
|
|
mes "the ^3355FFfields just outside of";
|
|
mes "Lighthalzen^000000, you'll certainly";
|
|
mes "find her. I'm sorry that I can't";
|
|
mes "tell you more, but we've got";
|
|
mes "to protect our security...";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "And don't worry...";
|
|
mes "She'll know exactly";
|
|
mes "who you are and";
|
|
mes "how to help you.";
|
|
set lhz_boss,26;
|
|
completequest 12023;
|
|
setquest 12024;
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
mes "[Karl]";
|
|
mes "I apologize, but it's";
|
|
mes "taking me a long time";
|
|
mes "to go through all of the";
|
|
mes "reports in these files.";
|
|
mes "Please give me a little more";
|
|
mes "time to make sense of them.";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_boss < 37)
|
|
{
|
|
mes "[Karl]";
|
|
mes "I hope you continue";
|
|
mes "to keep up the good";
|
|
mes "work, not only for the";
|
|
mes "sake of the Schwarzwald";
|
|
mes "Republic, but for peace";
|
|
mes "on all of Midgard.";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_boss == 37)
|
|
{
|
|
if(!countitem(7344))
|
|
{
|
|
mes "[Karl]";
|
|
mes "Did you find any";
|
|
mes "of that evidence in";
|
|
mes "the Secret Archive yet?";
|
|
mes "Hurry! The movements in";
|
|
mes "Rekenber Corporation are";
|
|
mes "making me feel really uneasy.";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
mes "[Karl]";
|
|
mes "Ah, you're here.";
|
|
mes "I've already received a";
|
|
mes "message from Esuna";
|
|
mes "about your success.";
|
|
mes "If you would, please";
|
|
mes "let me read the file...";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "Ah, now everything is";
|
|
mes "clearer. Shinokas and his";
|
|
mes "friends were killed over";
|
|
mes "that piece of Ymir's Heart.";
|
|
mes "That's what the Rekenber";
|
|
mes "Corporation ultimately wants.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "But this raises some";
|
|
mes "new questions. What";
|
|
mes "are they planning to";
|
|
mes "do with Ymir's Heart?";
|
|
mes "It must be more powerful";
|
|
mes "than we had thought...";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "We'll need even more";
|
|
mes "information. For now,";
|
|
mes "please go back to Esuna.";
|
|
mes "It seems that she just";
|
|
mes "received some critically";
|
|
mes "important intel to give you.";
|
|
delitem 7344,1;
|
|
set lhz_boss,38;
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_boss == 38)
|
|
{
|
|
mes "[Karl]";
|
|
mes "Please hurry and meet";
|
|
mes "Esuna just outside of";
|
|
mes "Lighthalzen. Perhaps I am";
|
|
mes "getting paranoid, but I keep";
|
|
mes "getting the feeling that";
|
|
mes "Rekenber is on to us...";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_boss == 39)
|
|
{
|
|
if(!countitem(7343))
|
|
{
|
|
mes "[Karl]";
|
|
mes "You don't have the";
|
|
mes "file? Retrieve it for";
|
|
mes "me as soon as you can.";
|
|
mes "It's imperative that I read";
|
|
mes "what Esuna has to report!";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
mes "[Karl]";
|
|
mes "Ah, good to see you";
|
|
mes "again. I hear you have";
|
|
mes "some important news for";
|
|
mes "me, something of the utmost";
|
|
mes "urgency. But I fear the worst.";
|
|
next;
|
|
switch( select( "Give the file from Esuna." ) )
|
|
{
|
|
case 1:
|
|
break;
|
|
}
|
|
mes "[Karl]";
|
|
mes "What...?";
|
|
mes "I can't believe this!";
|
|
mes "How can our security";
|
|
mes "be breached like this?!";
|
|
mes "Only someone from";
|
|
mes "really deep inside could...";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "Please...";
|
|
mes "Would you go and";
|
|
mes "speak to Esuna one";
|
|
mes "more time? I need to";
|
|
mes "know more about how";
|
|
mes "all of this happened...";
|
|
delitem 7343,1;
|
|
set lhz_boss,40;
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_boss == 41)
|
|
{
|
|
mes "[Karl]";
|
|
mes "No...";
|
|
mes "I can't...";
|
|
mes "Kurelle? We've";
|
|
mes "worked together,";
|
|
mes "trusted each other";
|
|
mes "for years. No, it's not....";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "If it's true, then";
|
|
mes "that means I've been";
|
|
mes "playing into the enemy's";
|
|
mes "hands this whole time.";
|
|
mes "I've... I've got to know";
|
|
mes "and ask Kurelle myself.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "O'Neil!";
|
|
mes "Bring Kurelle in";
|
|
mes "here, right now!";
|
|
next;
|
|
mes "[Hes O'Neil]";
|
|
mes "...Yes, sir.";
|
|
mes "Right away.";
|
|
next;
|
|
set lhz_boss,42;
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_boss == 42)
|
|
{
|
|
mes "[Guard]";
|
|
mes "Advisor Kurelle";
|
|
mes "is here now.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "Let him in!";
|
|
mes "...................";
|
|
next;
|
|
mes "[Guard]";
|
|
mes "...............?";
|
|
mes "Yes, sir...";
|
|
next;
|
|
enablenpc "A Neat Gentleman";
|
|
next;
|
|
mes "[Kurelle]";
|
|
mes "Hello, Mr. President.";
|
|
mes "What exactly did you";
|
|
mes "need from me today?";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "...........";
|
|
mes ".......";
|
|
mes "...";
|
|
next;
|
|
mes "[Kurelle]";
|
|
mes "???";
|
|
mes ".......";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "Did you...";
|
|
mes "Why did you betray us?!";
|
|
mes "After all this time, why now?";
|
|
next;
|
|
mes "[Kurelle]";
|
|
mes "...";
|
|
mes "......";
|
|
mes "So you know.";
|
|
mes "Well, you're smarter";
|
|
mes "than I gave you credit for.";
|
|
next;
|
|
mes "[Kurelle]";
|
|
mes "Ha ha ha~";
|
|
mes "Right, it was me.";
|
|
mes "Your right hand man.";
|
|
mes "I reported everything";
|
|
mes "you were doing to the";
|
|
mes "Rekenber Corporation.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "But why...?";
|
|
mes "I thought we were";
|
|
mes "working together for";
|
|
mes "the greater good, to";
|
|
mes "do the right thing?";
|
|
next;
|
|
mes "[Kurelle]";
|
|
mes "Forget that! I'm sick";
|
|
mes "of being second place";
|
|
mes "to you. All our lives, you've";
|
|
mes "always been on top. School,";
|
|
mes "athletics, politics. Well, here's my chance to finally beat you!";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "I can't believe this. All";
|
|
mes "those years of friendship";
|
|
mes "were all a lie? We even";
|
|
mes "joined Secret Wing together.";
|
|
mes "This whole time, you were";
|
|
mes "harboring a silly grudge...";
|
|
next;
|
|
mes "[Kurelle]";
|
|
mes "Shut up! It's not a";
|
|
mes "silly grudge! ...You there.";
|
|
mes "Adventurer. Can't you see";
|
|
mes "this man is finished?! But";
|
|
mes "it's not too late. Join us.";
|
|
mes "Rekenber could use you.";
|
|
next;
|
|
mes "[Kurelle]";
|
|
mes "Now that I've helped";
|
|
mes "the Rekenber Corporation,";
|
|
mes "I'll get their support in the";
|
|
mes "next presidential election.";
|
|
mes "I'll beat you for sure, Karl!";
|
|
mes "Bwahahahahahaahahahhaah~!";
|
|
next;
|
|
disablenpc "A Neat Gentleman";
|
|
mes ".......";
|
|
mes ".........";
|
|
mes "...........";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "It's all over for";
|
|
mes "now. This isn't good";
|
|
mes "at all. You're finished";
|
|
mes "here too. Go and talk to";
|
|
mes "^3355FFGhalstein^000000 again. It's time";
|
|
mes "we let you loose, adventurer.";
|
|
set lhz_boss,43;
|
|
// completequest 12028;
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lght_boss == 43)
|
|
{
|
|
mes "[Karl]";
|
|
mes ".........";
|
|
mes "............";
|
|
for(set .@i,12015; .@i < 12028; set .@i,.@i+1) {
|
|
if (checkquest(.@i) >= 0 && checkquest(.@i) < 2)
|
|
completequest .@i;
|
|
}
|
|
close;
|
|
}
|
|
else if(hg_tre == 56)
|
|
{
|
|
if(!countitem(7342))
|
|
{
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Ah, where did I put the record?";
|
|
close;
|
|
}
|
|
mes "[Karl]";
|
|
mes "It's you.....!";
|
|
mes "It's really been a long time.";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "So, are you still having the idea to go against Rekenber?";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "...................";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "I'm not sure.";
|
|
mes "The Secret Wing has been disbanded and I am just another puppet they have, just like the previous presidents.";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Not long ago, the scientists of Regenschrim have stolen the research record and destroyed the machines that they used for research purposes.";
|
|
next;
|
|
emotion ET_SURPRISE;
|
|
mes "[Karl]";
|
|
mes "...!";
|
|
mes "Did you do that? ";
|
|
mes "I still fail to move on after the incident of my friends' betrayal and the disband of the Secret Wing...";
|
|
mes "You are really a great friend.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "Didn't you speak about the research record just now?";
|
|
mes "Oh! Can you give me the record?";
|
|
mes "It will be a big trouble to them.";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "If you insist to go against them, I will give you the record.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "I am the president of this country.";
|
|
mes "I have failed before but I won't stop trying when there is still an opportunity.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "You remind me of the day I made up my mind to rebuild this country.";
|
|
mes "How could I forgot such important responsibilities of mine.";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "That's great.";
|
|
mes "Here's the record.";
|
|
mes "I hope you will make good use of it. ";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "Let's see...";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "Oh! That's some interesting information.";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "I have another good news. The Secret Wing has not given up yet. They are still working on the project and I hope that you won't be giving up on it too.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes ".....I feel so sorry for what I did.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "Thank you for bringing this great gift. I will stay strong and work hard to achieve my target.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "I will recruit the new batch of members and use them to let the world know about what the corporation had really done.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "Thank you so much. ";
|
|
mes "You can count on me to right what was wrong.";
|
|
set hg_tre,57;
|
|
delitem 7342,1; //File01
|
|
getexp (checkre(3))?200000:2000000,0;
|
|
getitem 617,1;
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(hg_tre == 57)
|
|
{
|
|
mes "[Karl]";
|
|
mes "I am trying to recruit capable people who can help me to bring down Rekenber Corporation.";
|
|
mes "Thanks to you, I have enough information as a good beginning to nail them now down.";
|
|
next;
|
|
mes "[Karl]";
|
|
mes "I have had my men to gather some information and learned that Regenschrim had stopped operating now.";
|
|
mes "You have done well for the Schwarzwald Republic.";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else
|
|
{
|
|
mes "[Karl]";
|
|
mes ".........";
|
|
mes "............";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
}
|
|
|
|
yuno_pre,77,68,0 script Secretary#2 4_F_LGTGIRL,{
|
|
|
|
OnInit:
|
|
disablenpc "Secretary#2";
|
|
end;
|
|
}
|
|
|
|
yuno_pre,75,73,0 script A Neat Gentleman 4_M_MANAGER,{
|
|
|
|
OnInit:
|
|
disablenpc "A Neat Gentleman";
|
|
end;
|
|
}
|
|
|
|
yuno_pre,117,60,0 script Eavesdrop HIDDEN_NPC,10,5,{
|
|
|
|
OnTouch_:
|
|
if(lhz_boss == 16)
|
|
{
|
|
mes "^3355FFWhat the...?";
|
|
mes "You can hear";
|
|
mes "whispers coming";
|
|
mes "from the window.^000000";
|
|
next;
|
|
mes "[????]";
|
|
mes "^333333That's expected...";
|
|
mes "But... Why did...";
|
|
mes "... the president...^000000";
|
|
next;
|
|
mes "[?????]";
|
|
mes "^666666.......So...................";
|
|
mes "...their investigation...";
|
|
mes "............of course.........";
|
|
mes "...just bait...................^000000";
|
|
next;
|
|
mes "[????]";
|
|
mes "^333333...Next election.....";
|
|
mes "..............................";
|
|
mes "....you'll be................";
|
|
mes "...............Can't stop us.^000000";
|
|
next;
|
|
mes "^3355FFThe whispers grow";
|
|
mes "lower and lower until";
|
|
mes "you can no longer hear";
|
|
mes "anything. One of those";
|
|
mes "voices seemed so familiar...^000000";
|
|
close;
|
|
}
|
|
}
|
|
|
|
aldebaran,58,225,4 script Kafra Employee#l1 4_F_KAFRA2,{
|
|
|
|
if(lhz_boss != 17)
|
|
{
|
|
mes "[Kafra Employee]";
|
|
mes "Welcome to the";
|
|
mes "Kafra Headquarters.";
|
|
mes "Here in the heart of";
|
|
mes "Kafra's operations, you";
|
|
mes "can be provided with special";
|
|
mes "services offered nowhere else!";
|
|
next;
|
|
mes "[Kafra Employee]";
|
|
mes "If you need anything,";
|
|
mes "please inquire the Kafra";
|
|
mes "Employees inside the building.";
|
|
mes "Thank you and have a good day~";
|
|
close;
|
|
}
|
|
mes "[Kafra Employee]";
|
|
mes "Good day~";
|
|
mes "The Kafra Corporation is";
|
|
mes "always working to ensure";
|
|
mes "our customers' satisfaction.";
|
|
mes "How may I help you today?";
|
|
next;
|
|
switch( select( "I have a question.","I'm fine, thanks." ) )
|
|
{
|
|
case 1:
|
|
mes "[Kafra Employee]";
|
|
mes "Sure, I'll answer your";
|
|
mes "question to the best of";
|
|
mes "my ability. However, I may";
|
|
mes "need to reference you to";
|
|
mes "another employee for";
|
|
mes "specialized information.";
|
|
next;
|
|
switch( select( "Do you know where I can find Benith?" ) )
|
|
{
|
|
case 1:
|
|
break;
|
|
}
|
|
mes "[Kafra Employee]";
|
|
mes "Oh, Benith? Sure, you";
|
|
mes "can find her here inside";
|
|
mes "Kafra Headquarters to the";
|
|
mes "right somewhere. She wears";
|
|
mes "a special uniform, so you";
|
|
mes "can spot her easily.";
|
|
next;
|
|
mes "[Kafra Employee]";
|
|
mes "Okay then,";
|
|
mes "have a good day!";
|
|
mes "Always remember";
|
|
mes "that the Kafra Service";
|
|
mes "will be on your side~";
|
|
close;
|
|
|
|
case 2:
|
|
mes "[Kafra Employee]";
|
|
mes "Feel free to ask any";
|
|
mes "one of our conveniently";
|
|
mes "located employees if you";
|
|
mes "ever have need of Kafra's";
|
|
mes "special services. Thank";
|
|
mes "you and have a nice day~";
|
|
close;
|
|
}
|
|
}
|
|
|
|
aldeba_in,155,240,5 script Kafra Employee#l2 4_F_AGENTKAFRA,{
|
|
|
|
if(checkweight(7343,1) != 1)
|
|
{
|
|
mes "^3355FFWait a second!";
|
|
mes "Right now, you're carrying";
|
|
mes "too many things with you.";
|
|
mes "Please come back after";
|
|
mes "using the Kafra Service";
|
|
mes "to store some of your items.^000000";
|
|
close;
|
|
}
|
|
if(lhz_boss < 17)
|
|
{
|
|
mes "[Kafra Employee]";
|
|
mes "Welcome to";
|
|
mes "Kafra Headquarters.";
|
|
mes "What's new with Kafra?";
|
|
mes "Glad you asked. Right now,";
|
|
mes "we're developing a brand new";
|
|
mes "program with Cool Event Corp.";
|
|
next;
|
|
mes "[Kafra Employee]";
|
|
mes "This new program will";
|
|
mes "provide a direct teleport";
|
|
mes "service to dungeons for";
|
|
mes "the convenience of our";
|
|
mes "valued customers. Is";
|
|
mes "that not... exciting?";
|
|
next;
|
|
mes "[Kafra Employee]";
|
|
mes "Due to technical issues,";
|
|
mes "Kafra Corp and Cool Event";
|
|
mes "Corp cannot provide teleport";
|
|
mes "services to the same dungeon,";
|
|
mes "so one common teleport service";
|
|
mes "provider will be selected.";
|
|
next;
|
|
mes "[Kafra Employee]";
|
|
mes "Therefore, elections will";
|
|
mes "be held to determine which";
|
|
mes "company will provide this";
|
|
mes "Dungeon Teleport Service.";
|
|
mes "Please check the eligibility";
|
|
mes "requirements before voting.";
|
|
close;
|
|
}
|
|
else if(lhz_boss == 17)
|
|
{
|
|
mes "[Kafra Employee]";
|
|
mes "Welcome to";
|
|
mes "Kafra Headquarters.";
|
|
mes "What's new with Kafra?";
|
|
mes "Glad you asked. Right now,";
|
|
mes "we're developing a brand new";
|
|
mes "program with Cool Event Corp.";
|
|
next;
|
|
mes "[Kafra Employee]";
|
|
mes "This new program will";
|
|
mes "provide a direct teleport";
|
|
mes "service to dungeons for";
|
|
mes "the convenience of our";
|
|
mes "valued customers. Is";
|
|
mes "that not... exciting?";
|
|
next;
|
|
mes "[Kafra Employee]";
|
|
mes "Due to technical issues,";
|
|
mes "Kafra Corp and Cool Event";
|
|
mes "Corp cannot provide teleport";
|
|
mes "services to the same dungeon,";
|
|
mes "so one common teleport service";
|
|
mes "provider will be selected.";
|
|
next;
|
|
mes "[Kafra Employee]";
|
|
mes "We'd like to inform";
|
|
mes "you that the customers";
|
|
mes "will decide the teleport";
|
|
mes "service provider through";
|
|
mes "an election. Your vote will";
|
|
mes "be much appreciated.";
|
|
next;
|
|
mes "[Kafra Employee]";
|
|
mes "Remember to take part";
|
|
mes "in the polls that will be";
|
|
mes "taking place in the cities";
|
|
mes "of Prontera and Juno.";
|
|
mes "Happy voting.";
|
|
next;
|
|
switch( select( "Okay.","I can't wait!" ) )
|
|
{
|
|
case 1:
|
|
mes "[Kafra Employee]";
|
|
mes "Uh oh...";
|
|
mes "Did you have a question?";
|
|
mes "In all honesty, I don't know";
|
|
mes "very much about the services";
|
|
mes "Kafra offers. My work is...";
|
|
mes "I'm in a different department.";
|
|
next;
|
|
switch( select( "Oh, that's okay then.","Are you Benith..?" ) )
|
|
{
|
|
case 1:
|
|
mes "[Kafra Employee]";
|
|
mes "*Whew!*";
|
|
mes "Oh good. Well, if you";
|
|
mes "do have any questions";
|
|
mes "about the Kafra Services,";
|
|
mes "please ask one of the regular";
|
|
mes "Kafra Employees. Thank you.";
|
|
close;
|
|
|
|
case 2:
|
|
mes "[Benith]";
|
|
mes "Yes, that's me.";
|
|
mes "Is there anything";
|
|
mes "that I can do for you?";
|
|
next;
|
|
switch( select( "No, not really.","Show Membership Card." ) )
|
|
{
|
|
case 1:
|
|
mes "[Benith]";
|
|
mes "Really?";
|
|
mes "Okay, then.";
|
|
close;
|
|
|
|
case 2:
|
|
if(!countitem(7348))
|
|
{
|
|
mes "^3355FFWait...";
|
|
mes "You can't show";
|
|
mes "your ''Secret Wing''";
|
|
mes "Membership Card";
|
|
mes "if you don't have it!^000000";
|
|
close;
|
|
}
|
|
mes "[Benith]";
|
|
mes "Oh, I've been waiting";
|
|
mes "for you. Finally, I can";
|
|
mes "drop this promotional";
|
|
mes "pretense and get down";
|
|
mes "to business and tell you";
|
|
mes "about your mission.";
|
|
next;
|
|
mes "[Benith]";
|
|
mes "As an experienced";
|
|
mes "adventurer, your specialty";
|
|
mes "is in retrieving items and";
|
|
mes "fighting against monsters.";
|
|
mes "We have a rescue mission";
|
|
mes "that suits your expertise.";
|
|
next;
|
|
mes "[Benith]";
|
|
mes "One of our special";
|
|
mes "agents got into an";
|
|
mes "accident and is stuck";
|
|
mes "in ^FF0000Grim Reaper's Valley^000000,";
|
|
mes "located somewhere between";
|
|
mes "Einbroch and Lighthalzen.";
|
|
next;
|
|
mes "[Benith]";
|
|
mes "Our agent, Jargeah,";
|
|
mes "is reported to be hiding";
|
|
mes "near a broken bridge there.";
|
|
mes "All of our other agents are";
|
|
mes "assigned on other missions,";
|
|
mes "so you're all he has right now.";
|
|
next;
|
|
mes "[Benith]";
|
|
mes "He's seriously wounded,";
|
|
mes "so please hurry before";
|
|
mes "the enemy can get to him...";
|
|
set lhz_boss,18;
|
|
changequest 12019,12020;
|
|
close;
|
|
}
|
|
}
|
|
|
|
case 2:
|
|
mes "[Kafra Employee]";
|
|
mes "That makes one of u--";
|
|
mes "I mean, your participation";
|
|
mes "is very much appreciated.";
|
|
mes "Remember that Kafra is";
|
|
mes "always on your side.";
|
|
close;
|
|
}
|
|
}
|
|
else if(lhz_boss == 18)
|
|
{
|
|
mes "[Benith]";
|
|
mes "Please hurry and save";
|
|
mes "Jargeah. If the enemy";
|
|
mes "gets to him before we";
|
|
mes "do, all his efforts, as well";
|
|
mes "as his life, may be forfeit.";
|
|
next;
|
|
mes "[Benith]";
|
|
mes "You should be able to";
|
|
mes "find him near a broken";
|
|
mes "bridge in Grim Reaper's";
|
|
mes "Valley, which is located";
|
|
mes "somewhere between";
|
|
mes "Einbroch and Lighthalzen.";
|
|
close;
|
|
}
|
|
else if(lhz_boss == 19)
|
|
{
|
|
if(!countitem(7343))
|
|
{
|
|
mes "[Benith]";
|
|
mes "Please hurry!";
|
|
mes "I don't want the enemy";
|
|
mes "to find Jargeah before";
|
|
mes "we do! His life and the";
|
|
mes "Secret Wing are at stake!";
|
|
close;
|
|
}
|
|
mes "[Benith]";
|
|
mes "Great, you're back,";
|
|
mes "and you even have the";
|
|
mes "information that Jargeah";
|
|
mes "managed to obtain. But...";
|
|
mes "Where's Jargeah? Is he...?";
|
|
next;
|
|
switch( select( "He's in a better place." ) )
|
|
{
|
|
case 1:
|
|
break;
|
|
}
|
|
mes "[Benith]";
|
|
mes "...";
|
|
mes "......";
|
|
next;
|
|
mes "[Benith]";
|
|
mes "What...?! Noooo!";
|
|
mes "Comrade Jargeah!";
|
|
mes "I swear to you your";
|
|
mes "death won't be in vain!";
|
|
mes "Why did another good man";
|
|
mes "have to die? Answer me!!";
|
|
next;
|
|
mes "[Benith]";
|
|
mes "I can't... No. We must";
|
|
mes "first honor Jargeah's noble";
|
|
mes "sacrifice before we can allow ourselves the luxury of mourning";
|
|
mes "our loss. Let me read these files first before you deliver them...";
|
|
delitem 7343,1;
|
|
set lhz_boss,20;
|
|
close;
|
|
}
|
|
else if(lhz_boss == 20)
|
|
{
|
|
mes "[Benith]";
|
|
mes "Alright. Please take";
|
|
mes "this file to ^FF0000him^000000 now.";
|
|
mes "I believe you know";
|
|
mes "whom I am talking about.";
|
|
mes "The Secret Wing is counting";
|
|
mes "on you, brave adventurer.";
|
|
set lhz_boss,21;
|
|
getitem 7343,1; //File02
|
|
changequest 12021,12022;
|
|
next;
|
|
mes "[Benith]";
|
|
mes "I swear by my father's";
|
|
mes "grave that the tears I shed";
|
|
mes "for Jargeah will only be";
|
|
mes "matched by the blood I will";
|
|
mes "spill in holy retribution.";
|
|
mes "Jargeah, watch over me!";
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
mes "[Benith]";
|
|
mes "W-welcome to the";
|
|
mes "Kafra Headquarters.";
|
|
mes "What's new with Kafra?";
|
|
mes "^333333Glad... You... Asked...^000000";
|
|
close;
|
|
}
|
|
}
|
|
|
|
lhz_fild02,228,214,0 script Wounded Man 4_M_DIEMAN,{
|
|
|
|
if(checkweight(7343,1) != 1)
|
|
{
|
|
mes "^3355FFWait a second!";
|
|
mes "Right now, you're carrying";
|
|
mes "too many things with you.";
|
|
mes "Please come back after";
|
|
mes "using the Kafra Service";
|
|
mes "to store some of your items.^000000";
|
|
close;
|
|
}
|
|
if(lhz_boss < 18)
|
|
{
|
|
mes "[?????]";
|
|
mes "^333333*Cough cough*^000000";
|
|
mes "Can't hold out...";
|
|
mes "Much longer. They...";
|
|
mes "They better send";
|
|
mes "someone soon...";
|
|
next;
|
|
mes "^3355FFIt's a wounded man...!^000000";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "H-hey...!";
|
|
mes "Are you hurt?";
|
|
mes "Do you need any he--";
|
|
next;
|
|
mes "[?????]";
|
|
mes "N-no..!";
|
|
mes "Get away, do-gooder!";
|
|
mes "Don't attract attention,";
|
|
mes "they're gonna find me!";
|
|
mes "Don't worry, don't ask,";
|
|
mes "j-just get the hell away!";
|
|
close;
|
|
}
|
|
else if(lhz_boss == 18)
|
|
{
|
|
mes "[?????]";
|
|
mes "^333333*Cough cough*^000000";
|
|
mes "Can't hold out...";
|
|
mes "Much longer. They...";
|
|
mes "They better send";
|
|
mes "someone soon...";
|
|
next;
|
|
switch( select( "Jargeah?","Ignore him." ) )
|
|
{
|
|
case 1:
|
|
mes "[Jargeah]";
|
|
mes "^333333*Cough Gasp*^000000";
|
|
mes "H-how do you know my...";
|
|
mes "Never mind that. Who...";
|
|
mes "What... What organization";
|
|
mes "are you working for...?";
|
|
next;
|
|
input @jargeah$;
|
|
if((@jargeah$ == "Kafra Corporation") || (@jargeah$ == "Secret Wing"))
|
|
{
|
|
mes "[Jargeah]";
|
|
mes "Th-thank goodness!";
|
|
mes "You finally came for me.";
|
|
mes "If you came a little later,";
|
|
mes "I'd be a goner. H-here,";
|
|
mes "t-take this with you...";
|
|
set lhz_boss,19;
|
|
getitem 7343,1; //File02
|
|
changequest 12020,12021;
|
|
next;
|
|
mes "[Jargeah]";
|
|
mes "Oh... Oh no.";
|
|
mes "*Cough cough*";
|
|
mes "I think... It might";
|
|
mes "T-tell Cilantro that...";
|
|
mes "Tell her I still lov-- ^333333*Huk*^000000";
|
|
close2;
|
|
disablenpc "Wounded Man";
|
|
end;
|
|
}
|
|
mes "[Jargeah]";
|
|
mes "No... No, you're";
|
|
mes "not the one who's";
|
|
mes "supposed to come";
|
|
mes "for m-me... ^333333*Huk*^000000";
|
|
next;
|
|
mes "^3355FFThis isn't good.";
|
|
mes "Jargeah just passed";
|
|
mes "out in a very ugly way.";
|
|
close;
|
|
|
|
case 2:
|
|
mes "^3355FFAnd so you left the";
|
|
mes "wounded man alone. Not";
|
|
mes "exactly the best moral choice.^000000";
|
|
close;
|
|
}
|
|
}
|
|
OnInit:
|
|
disablenpc "Wounded Man";
|
|
end;
|
|
}
|
|
|
|
lhz_fild02,224,220,0 script Wounded Man Switch HIDDEN_NPC,3,3,{
|
|
|
|
OnTouch_:
|
|
if(lhz_boss == 18)
|
|
{
|
|
mes "[?????]";
|
|
mes "^333333*Cough cough*^000000";
|
|
mes "Everything's getting";
|
|
mes "darker. So c-cold...";
|
|
enablenpc "Wounded Man";
|
|
close;
|
|
}
|
|
}
|
|
|
|
lhz_fild01,76,214,0 script Esuna Trigger HIDDEN_NPC,5,5,{
|
|
|
|
OnTouch_:
|
|
if((lhz_boss == 26) || (lhz_boss == 36) || (lhz_boss == 38) || (lhz_boss == 40))
|
|
{
|
|
mes "[????]";
|
|
mes "Here,";
|
|
mes "Come this way.";
|
|
close2;
|
|
enablenpc "Mysterious Woman";
|
|
warp "lhz_fild01",64,223;
|
|
end;
|
|
}
|
|
}
|
|
|
|
lhz_fild01,66,219,4 script Mysterious Woman 4_F_AGENTKAFRA,{
|
|
|
|
if(lhz_boss == 26)
|
|
{
|
|
if(checkweight(7343,1) != 1)
|
|
{
|
|
mes "^3355FFWait a second!";
|
|
mes "Right now, you're carrying";
|
|
mes "too many things with you.";
|
|
mes "Please come back after";
|
|
mes "using the Kafra Service";
|
|
mes "to store some of your items.^000000";
|
|
close;
|
|
}
|
|
mes "[Esuna]";
|
|
mes "I've been waiting for you.";
|
|
mes "We don't have much time,";
|
|
mes "so I'll explain quickly. Your";
|
|
mes "mission is to sneak into the";
|
|
mes "Rekenber Corporation and";
|
|
mes "steal incriminating evidence.";
|
|
next;
|
|
mes "[Esuna]";
|
|
mes "However, this place won't";
|
|
mes "be easy to infiltrate and";
|
|
mes "there'll be more security";
|
|
mes "because they learned about";
|
|
mes "what happened with Shinokas";
|
|
mes "and... and Jargeah. Jargeah...";
|
|
next;
|
|
mes "[Esuna]";
|
|
mes "You'll need to acquire";
|
|
mes "identification through one";
|
|
mes "of our agents who's managed";
|
|
mes "to get in really deep without";
|
|
mes "arousing any suspicion.";
|
|
next;
|
|
mes "[Esuna]";
|
|
mes "Afterwards, find the";
|
|
mes "^FF0000Secret Archive^000000, disable the";
|
|
mes "security system and steal";
|
|
mes "that evidence as quickly as";
|
|
mes "possible. Understood?";
|
|
next;
|
|
mes "[Esuna]";
|
|
mes "For now, use the pass you";
|
|
mes "have for the Rekenber buildings";
|
|
mes "and meet up with Agent ^FF0000Lestin^000000.";
|
|
mes "He'll explain everything else,";
|
|
mes "so be careful and don't let";
|
|
mes "them get suspicious of you!";
|
|
set lhz_boss,27;
|
|
changequest 12024,12025;
|
|
close2;
|
|
disablenpc "Mysterious Woman";
|
|
end;
|
|
}
|
|
else if(lhz_boss == 27)
|
|
{
|
|
mes "[Esuna]";
|
|
mes "Use the pass that you";
|
|
mes "have to enter the Rekenber";
|
|
mes "buildings and find Secret";
|
|
mes "Agent Lestin. Remember";
|
|
mes "that he's undercover...";
|
|
close;
|
|
}
|
|
else if(lhz_boss < 36)
|
|
{
|
|
mes "[Esuna]";
|
|
mes ".........";
|
|
close;
|
|
}
|
|
else if(lhz_boss == 36)
|
|
{
|
|
mes "[Esuna]";
|
|
mes "Good work.";
|
|
mes "Please bring this file";
|
|
mes "to President Weierstrass";
|
|
mes "right away. We'll also be";
|
|
mes "directly sending information";
|
|
mes "as a safeguard measure.";
|
|
next;
|
|
mes "[Esuna]";
|
|
mes "I know it's sudden, but";
|
|
mes "there's a new development.";
|
|
mes "I can't explain it now, but you";
|
|
mes "have to check on the president";
|
|
mes "for me first. Plus, this new";
|
|
mes "intel needs to be confirmed...";
|
|
set lhz_boss,37;
|
|
close2;
|
|
disablenpc "Mysterious Woman";
|
|
end;
|
|
}
|
|
else if(lhz_boss < 38)
|
|
{
|
|
mes "[Esuna]";
|
|
mes "........";
|
|
mes ".....";
|
|
close;
|
|
}
|
|
else if(lhz_boss == 38)
|
|
{
|
|
mes "[Esuna]";
|
|
mes "You're back. Listen,";
|
|
mes "you could not have helped";
|
|
mes "us out at a worse time. We";
|
|
mes "just learned that something";
|
|
mes "horrible has happened...";
|
|
next;
|
|
mes "[Esuna]";
|
|
mes "I can't give you all";
|
|
mes "the details now, but";
|
|
mes "you've got to give this";
|
|
mes "file to the president as";
|
|
mes "quickly as you can. Hurry!";
|
|
set lhz_boss,39;
|
|
getitem 7343,1;
|
|
close2;
|
|
disablenpc "Mysterious Woman";
|
|
end;
|
|
}
|
|
else if(lhz_boss == 39)
|
|
{
|
|
mes "[Esuna]";
|
|
mes "What are you waiting";
|
|
mes "for?! It's important that";
|
|
mes "you give that file to the";
|
|
mes "president as soon as";
|
|
mes "possible! It's bad news,";
|
|
mes "but he deserves to know...";
|
|
close;
|
|
}
|
|
else if(lhz_boss == 40)
|
|
{
|
|
mes "[Esuna]";
|
|
mes "Good, you're back.";
|
|
mes "Listen, all members of";
|
|
mes "Secret Wing need to leave";
|
|
mes "the Schwarzwald Republic";
|
|
mes "immediately! We've been";
|
|
mes "severely compromised...";
|
|
next;
|
|
switch( select( "What happened?" ) )
|
|
{
|
|
case 1:
|
|
break;
|
|
}
|
|
mes "[Esuna]";
|
|
mes "We've been tremendously";
|
|
mes "damaged. A lot of agents";
|
|
mes "died to give us this intel,";
|
|
mes "but we've been betrayed.";
|
|
mes "The president's closest";
|
|
mes "aide totally sold us out...";
|
|
next;
|
|
switch( select( "Who could have done such....?" ) )
|
|
{
|
|
case 1:
|
|
break;
|
|
}
|
|
mes "[Esuna]";
|
|
mes "I can't believe Kurelle";
|
|
mes "did this to us. And there's no";
|
|
mes "way we can save the president.";
|
|
mes "Even if we wanted to, we need";
|
|
mes "to stick with our contigency";
|
|
mes "plan. We all knew the risks...";
|
|
next;
|
|
mes "[Esuna]";
|
|
mes "Kurelle has been secretly";
|
|
mes "meeting with directors from";
|
|
mes "Rekenber Corporation and";
|
|
mes "his mansion is littered with";
|
|
mes "incriminating evidence...";
|
|
next;
|
|
mes "[Esuna]";
|
|
mes "Damn it! We have no";
|
|
mes "choice but to abandon";
|
|
mes "the president now! But";
|
|
mes "this won't mean that his";
|
|
mes "sacrifice, and Jargeah's";
|
|
mes "death, will be vain!";
|
|
next;
|
|
mes "[Esuna]";
|
|
mes "Still, aside from a few";
|
|
mes "agents, almost all of Secret";
|
|
mes "Wing must pull out of the";
|
|
mes "Schwarzwald Republic for";
|
|
mes "now so that we can live to";
|
|
mes "fight another day.";
|
|
next;
|
|
mes "[Esuna]";
|
|
mes "For now, this is";
|
|
mes "goodbye. Take care...";
|
|
set lhz_boss,41;
|
|
changequest 12027,12028;
|
|
close2;
|
|
disablenpc "Mysterious Woman";
|
|
end;
|
|
}
|
|
else
|
|
{
|
|
mes "[Esuna]";
|
|
mes "..........";
|
|
mes "......";
|
|
mes "....";
|
|
close;
|
|
}
|
|
|
|
OnInit:
|
|
disablenpc "Mysterious Woman";
|
|
end;
|
|
}
|
|
|
|
lhz_in01,93,45,4 script Researcher#1 4_LGTSCIENCE,{
|
|
|
|
if(lhz_boss < 28)
|
|
{
|
|
mes "[Researcher]";
|
|
mes "You know what's weird?";
|
|
mes "Why do they use blue and";
|
|
mes "red wires when they make";
|
|
mes "bombs? There's so many";
|
|
mes "others you could use, like";
|
|
mes "pink or yellow or or green...";
|
|
if(lhz_boss == 27)
|
|
{
|
|
next;
|
|
mes "[Researcher]";
|
|
mes "Hey, here's a completely";
|
|
mes "hypothetical question. Let's";
|
|
mes "say you find a bomb and it's";
|
|
mes "about to go off. You better";
|
|
mes "cut a wire! So which one are";
|
|
mes "you gonna cut? Red or blue?";
|
|
next;
|
|
switch( select( "Red","Blue" ) )
|
|
{
|
|
case 1:
|
|
mes "[Researcher]";
|
|
mes "Red, eh...?";
|
|
mes "...................";
|
|
mes "Heh, yeah, just like";
|
|
mes "in the movies. I like";
|
|
mes "the way you think~";
|
|
if(!countitem(7348)) close;
|
|
next;
|
|
mes "^3355FFYou surrepticiously";
|
|
mes "check the researcher's";
|
|
mes "ID badge and see that the name ''Lestin'' is written on it.^000000";
|
|
next;
|
|
mes "[Lestin]";
|
|
mes "So...";
|
|
mes "Is there anything";
|
|
mes "I can help you with?";
|
|
next;
|
|
switch( select( "No","Yes" ) )
|
|
{
|
|
case 1:
|
|
mes "[Lestin]";
|
|
mes "Alright then.";
|
|
mes "Just be quiet when";
|
|
mes "you're in the Laboratory.";
|
|
mes "The people here work";
|
|
mes "pretty feverishly and get";
|
|
mes "irritated pretty easily, okay?";
|
|
close;
|
|
|
|
case 2:
|
|
mes "[Lestin]";
|
|
mes "So what exactly did";
|
|
mes "you need? I'm just an";
|
|
mes "ordinary researcher,";
|
|
mes "so I don't know how";
|
|
mes "much help I could be...";
|
|
next;
|
|
switch( select( "Show Secret Wing Card." ) )
|
|
{
|
|
case 1:
|
|
break;
|
|
}
|
|
mes "[Lestin]";
|
|
mes "Whoa, whoa~!";
|
|
mes "Careful where you";
|
|
mes "flash that! Okay, I know";
|
|
mes "who you are. But we better";
|
|
mes "continue this someplace";
|
|
mes "a bit more private...";
|
|
close2;
|
|
warp "lhz_in01",283,166;
|
|
end;
|
|
}
|
|
|
|
case 2:
|
|
mes "[Researcher]";
|
|
mes "Blue, huh? Yeah,";
|
|
mes "that's what everyone";
|
|
mes "else here picks. Now";
|
|
mes "what color would I pick?";
|
|
mes "Well, that's a secret~";
|
|
close;
|
|
}
|
|
}
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
mes "[Lestin]";
|
|
mes "Geez, I've been so";
|
|
mes "tired lately. Work?";
|
|
mes "Forget it, I'm gonna";
|
|
mes "just kick back today~";
|
|
close;
|
|
}
|
|
}
|
|
|
|
lhz_in01,285,169,3 script Researcher#2 4_LGTSCIENCE,{
|
|
|
|
if(checkweight(7349,1) != 1)
|
|
{
|
|
mes "^3355FFWait a second!";
|
|
mes "Right now, you're carrying";
|
|
mes "too many things with you.";
|
|
mes "Please come back after";
|
|
mes "using the Kafra Service";
|
|
mes "to store some of your items.^000000";
|
|
close;
|
|
}
|
|
if(lhz_boss < 27)
|
|
{
|
|
mes "[Researcher]";
|
|
mes "This is a restricted";
|
|
mes "area. Please leave";
|
|
mes "immediately.";
|
|
close;
|
|
}
|
|
else if(lhz_boss == 27)
|
|
{
|
|
mes "[Lestin]";
|
|
mes "This place should be";
|
|
mes "safe enough for us to talk";
|
|
mes "for now, so please listen";
|
|
mes "carefully. Esuna must have";
|
|
mes "told you that they beefed";
|
|
mes "up security lately, right?";
|
|
next;
|
|
mes "[Lestin]";
|
|
mes "Anyway, since my location";
|
|
mes "is being monitored, I can't";
|
|
mes "risk going inside there. You";
|
|
mes "need to sneak in on your own";
|
|
mes "when the guards change shifts. It's an old trick, but it works.";
|
|
next;
|
|
mes "[Lestin]";
|
|
mes "My pass will get you inside,";
|
|
mes "but you'll only be able to";
|
|
mes "stick around for 3 minutes";
|
|
mes "at a time. The Secret Archive is to the right of this laboratory.";
|
|
set lhz_boss,28;
|
|
getitem 7349,1; //Indication_Of_Member02
|
|
changequest 12025,12026;
|
|
next;
|
|
mes "[Lestin]";
|
|
mes "When you're finished,";
|
|
mes "come back and give me";
|
|
mes "the pass since it'll be real";
|
|
mes "suspicious if I don't have it.";
|
|
mes "Good luck to you. This job";
|
|
mes "is risky, but not impossible.";
|
|
close;
|
|
}
|
|
else if(lhz_boss < 35)
|
|
{
|
|
mes "[Lestin]";
|
|
mes "Remember, you gotta";
|
|
mes "sneak past that set of";
|
|
mes "two guards while they're";
|
|
mes "changing shifts. If you hide";
|
|
mes "behind a corner and wait for";
|
|
mes "a bit, you should get lucky.";
|
|
next;
|
|
mes "[Lestin]";
|
|
mes "Once you sneak into the";
|
|
mes "Secret Archive, look for";
|
|
mes "the File Search Engine that";
|
|
mes "should be right next to the";
|
|
mes "door. You gotta use to find";
|
|
mes "specific information, okay?";
|
|
next;
|
|
mes "[Lestin]";
|
|
mes "My suggestion? You really";
|
|
mes "ought to look for any files";
|
|
mes "containing any information";
|
|
mes "regarding ^3355FFRekenber's secret";
|
|
mes "that Shinokas discovered^000000.";
|
|
next;
|
|
mes "[Lestin]";
|
|
mes "Remember that this pass";
|
|
mes "will get you into the Secret";
|
|
mes "Archive for only 3 minutes";
|
|
mes "at a time. Be really careful";
|
|
mes "and don't get caught!";
|
|
close;
|
|
}
|
|
else if(lhz_boss == 35)
|
|
{
|
|
if((!countitem(7349)) || (!countitem(7344)))
|
|
{
|
|
mes "[Lestin]";
|
|
mes "My pass will get you inside,";
|
|
mes "but you'll only be able to";
|
|
mes "stick around for 3 minutes";
|
|
mes "at a time. The Secret Archive is to the right of this laboratory.";
|
|
next;
|
|
mes "[Lestin]";
|
|
mes "When you're finished,";
|
|
mes "come back and give me";
|
|
mes "the pass since it'll be real";
|
|
mes "suspicious if I don't have it.";
|
|
mes "Good luck to you. This job";
|
|
mes "is risky, but not impossible.";
|
|
close;
|
|
}
|
|
mes "[Lestin]";
|
|
mes "You found what you were";
|
|
mes "looking for? That must have";
|
|
mes "been like looking for a needle";
|
|
mes "in a haystick, but you managed";
|
|
mes "to do it. Great work, guy~";
|
|
next;
|
|
mes "[Lestin]";
|
|
mes "It's a good thing you";
|
|
mes "found that when you did.";
|
|
mes "Although it'd help to steal";
|
|
mes "even more intel, sticking";
|
|
mes "around even longer makes";
|
|
mes "it easier for us to get caught.";
|
|
next;
|
|
mes "[Lestin]";
|
|
mes "Alright, you better get";
|
|
mes "out of here and find Esuna";
|
|
mes "now. Watch your back and";
|
|
mes "be careful. We're not all";
|
|
mes "clear until this is all over.";
|
|
next;
|
|
mes "[Lestin]";
|
|
mes "Esuna should be right";
|
|
mes "outside of the city of";
|
|
mes "Lighthalzen where you";
|
|
mes "found her last time. She'll";
|
|
mes "know that you're coming.";
|
|
delitem 7349,1; //Indication_Of_Member02
|
|
set lhz_boss,36;
|
|
changequest 12026,12027;
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
mes "[Lestin]";
|
|
mes "Oh man...";
|
|
mes "Everyone here is";
|
|
mes "getting too paranoid";
|
|
mes "for their own good!";
|
|
mes "You better steer clear";
|
|
mes "from this place for now.";
|
|
close;
|
|
}
|
|
}
|
|
|
|
lhz_in01,187,31,0 script #Sneak HIDDEN_NPC,4,3,{
|
|
|
|
end;
|
|
|
|
OnTouch_:
|
|
if((lhz_boss > 27) && (lhz_boss < 35))
|
|
{
|
|
set @sneaktime,gettimetick(0) % 100;
|
|
if((@sneaktime > 10 && @sneaktime < 59) || (@sneaktime < -10 && @sneaktime > -59))
|
|
{
|
|
mes "^3355FFAs you approach";
|
|
mes "the corner, you can";
|
|
mes "hear hushed whispers";
|
|
mes "just over the wall.^000000";
|
|
next;
|
|
mes "[Senior Guard]";
|
|
mes "Hey, my shift is over.";
|
|
mes "Hurry and get the next";
|
|
mes "guy to relieve me, will you?";
|
|
next;
|
|
mes "[Rookie Guard]";
|
|
mes "Already?";
|
|
mes "Wow, time sure";
|
|
mes "flies fast. Fine,";
|
|
mes "wait here a bit.";
|
|
next;
|
|
mes "^3355FFOne of the guards left";
|
|
mes "his post, and now there";
|
|
mes "is only one remaining";
|
|
mes "guard monitoring this area.^000000";
|
|
next;
|
|
mes "[Senior Guard]";
|
|
mes "Criminy...";
|
|
mes "I need to go to";
|
|
mes "the bathroom. Well,";
|
|
mes "I'm sure nothing will";
|
|
mes "happen while I'm gone.";
|
|
next;
|
|
mes "^3355FFYou listen to the";
|
|
mes "guard's footsteps as";
|
|
mes "they grow fainter and";
|
|
mes "fainter into the distance.^000000";
|
|
next;
|
|
switch( select( "Sneak in now.","Wait for another chance." ) )
|
|
{
|
|
case 1:
|
|
mes "^3355FFThis is the perfect";
|
|
mes "opportunity to infiltrate";
|
|
mes "the Secret Archive! You";
|
|
mes "approach the door and";
|
|
mes "find a device where you";
|
|
mes "can insert Lestin's card pass.^000000";
|
|
next;
|
|
switch( select( "Insert Card","Retreat" ) )
|
|
{
|
|
case 1:
|
|
if(!countitem(7349))
|
|
{
|
|
mes "^3355FFYou forgot to bring";
|
|
mes "the card pass that";
|
|
mes "you got from Lestin.";
|
|
mes "You need it in order";
|
|
mes "to open this door.^000000";
|
|
close;
|
|
}
|
|
mes "^3355FFAfter inserting the";
|
|
mes "pass, a panel within";
|
|
mes "the door slides open,";
|
|
mes "revealing a numeric keypad.";
|
|
mes "You need to input the correct";
|
|
mes "password to open the door.^000000";
|
|
next;
|
|
L_Enter:
|
|
input @sneakpass;
|
|
if(@sneakpass == 738495)
|
|
{
|
|
mes "^3355FF*Beep~*";
|
|
mes "You hear a pleasant";
|
|
mes "sounding electronic chirp,";
|
|
mes "signaling that you have input";
|
|
mes "the correct password. The door";
|
|
mes "automatically slides open.";
|
|
next;
|
|
switch( select( "Enter","Retreat" ) )
|
|
{
|
|
case 1:
|
|
mes "[Security System]";
|
|
mes "You have 3 minutes to";
|
|
mes "search the Information Archive.";
|
|
mes "When this time elapses, you";
|
|
mes "will be automatically sent";
|
|
mes "outside for security reasons.";
|
|
close2;
|
|
set lhz_boss,29;
|
|
donpcevent "Timer_Sneak::OnEnter";
|
|
warp "lhz_in01",177,35;
|
|
end;
|
|
|
|
case 2:
|
|
mes "^3355FFPerhaps now would";
|
|
mes "not be the best time to";
|
|
mes "enter the Secret Archive.";
|
|
mes "Or at least, that's what";
|
|
mes "you've decided for yourself.^000000";
|
|
close;
|
|
}
|
|
}
|
|
mes "^3355FF*Eeeeeee*";
|
|
mes "The door emits an";
|
|
mes "unnerving, high pitched";
|
|
mes "screech after you input";
|
|
mes "the password. You really";
|
|
mes "should try to input it again.^000000";
|
|
set @sneakerror,@sneakerror +1;
|
|
next;
|
|
if(@sneakerror > 2)
|
|
{
|
|
mes "[Security System]";
|
|
mes "*Gzzzzz*";
|
|
mes "You have entered the";
|
|
mes "password incorrectly";
|
|
mes "3 times. Please stand by";
|
|
mes "for managerial assistance.";
|
|
next;
|
|
mes "^3355FFUh oh!";
|
|
mes "You better get";
|
|
mes "out of here before";
|
|
mes "you get caught!^000000";
|
|
close2;
|
|
warp "lhz_in01",191,49;
|
|
end;
|
|
}
|
|
|
|
goto L_Enter;
|
|
|
|
case 2:
|
|
mes "^3355FFPerhaps now would";
|
|
mes "not be the best time to";
|
|
mes "enter the Secret Archive.";
|
|
mes "Or at least, that's what";
|
|
mes "you've decided for yourself.^000000";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "^3355FFPerhaps now would";
|
|
mes "not be the best time to";
|
|
mes "enter the Secret Archive.";
|
|
mes "Or at least, that's what";
|
|
mes "you've decided for yourself.^000000";
|
|
close;
|
|
}
|
|
donpcevent "Door#sneak::OnSneak";
|
|
end;
|
|
}
|
|
}
|
|
}
|
|
|
|
lhz_in01,177,44,0 script Timer_Sneak HIDDEN_NPC,8,12,{
|
|
|
|
OnTouch_:
|
|
warp "lhz_in01",191,49;
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Timer_Sneak";
|
|
end;
|
|
|
|
OnEnter:
|
|
stopnpctimer;
|
|
initnpctimer;
|
|
end;
|
|
|
|
OnTimer180000:
|
|
enablenpc "Timer_Sneak";
|
|
end;
|
|
|
|
OnTimer190000:
|
|
stopnpctimer;
|
|
disablenpc "Timer_Sneak";
|
|
end;
|
|
}
|
|
|
|
|
|
|
|
lhz_in01,182,35,0 script File Search Engine HIDDEN_NPC,{
|
|
|
|
if((lhz_boss > 28) && (lhz_boss < 35))
|
|
{
|
|
mes "^3355FFThis machine can be";
|
|
mes "used to locate specific";
|
|
mes "documents within the";
|
|
mes "Secret Archive. However,";
|
|
mes "you must enter the correct";
|
|
mes "keywords to in order to find";
|
|
mes "specific file locations.";
|
|
next;
|
|
L_Search:
|
|
switch( select( "Search Engine.","Cancel." ) )
|
|
{
|
|
case 1:
|
|
mes "^663300- Search Engine Initiated -";
|
|
mes "- Please enter a keyword -";
|
|
mes " ";
|
|
mes "*Search Engine";
|
|
mes "is case sensitve.";
|
|
mes "Please do not use";
|
|
mes "capital letters.^000000";
|
|
next;
|
|
input @sneaksearch$;
|
|
if((@sneaksearch$ == "kafra") || (@sneaksearch$ == "cool event"))
|
|
{
|
|
mes "^663300[Search Result]";
|
|
mes "Documents regarding";
|
|
mes "Kafra Corporation and";
|
|
mes "Cool Event Corp are";
|
|
mes "located in Arena 3-2.^000000";
|
|
set lhz_boss,30;
|
|
close;
|
|
}
|
|
else if(@sneaksearch$ == "shinokas")
|
|
{
|
|
mes "^663300[Search Result]";
|
|
mes "Documents regarding";
|
|
mes "Shinokas are located";
|
|
mes "in Arena 1-5.^000000";
|
|
set lhz_boss,31;
|
|
close;
|
|
}
|
|
else if((@sneaksearch$ == "stein") || (@sneaksearch$ == "STEIN") || (@sneaksearch$ == "S.T.E.I.N"))
|
|
{
|
|
mes "^663300[Search Result]";
|
|
mes "Documents regarding";
|
|
mes "S.T.E.I.N are considered";
|
|
mes "highly classified and";
|
|
mes "cannot be accessed";
|
|
mes "through this system.^000000";
|
|
close;
|
|
}
|
|
else if(@sneaksearch$ == "ymir")
|
|
{
|
|
mes "^663300[Search Result]";
|
|
mes "Documents regarding";
|
|
mes "Ymir's Heart are ranked";
|
|
mes "as highly classified and";
|
|
mes "cannot be accessed";
|
|
mes "through this system.^000000";
|
|
close;
|
|
}
|
|
else if((@sneaksearch$ == "president") || (@sneaksearch$ == "karl") || (@sneaksearch$ == "weierstrass"))
|
|
{
|
|
mes "^663300[Search Result]";
|
|
mes "2nd Class documents on";
|
|
mes "President Karl Weierstrass";
|
|
mes "are located in Area 1-7. For";
|
|
mes "more highly classified files";
|
|
mes "on Weierstrass, please use";
|
|
mes "a higher security archive.^000000";
|
|
set lhz_boss,32;
|
|
close;
|
|
}
|
|
else if(@sneaksearch$ == "einbroch")
|
|
{
|
|
mes "^663300[Search Result]";
|
|
mes "Documents regarding";
|
|
mes "Einbroch are stored";
|
|
mes "in Area 6-1.^000000";
|
|
set lhz_boss,33;
|
|
close;
|
|
}
|
|
else if(@sneaksearch$ == "lighthalzen")
|
|
{
|
|
mes "^663300[Search Result]" ;
|
|
mes "Documents regarding";
|
|
mes "Lighthalzen are stored";
|
|
mes "in Area 3-3.^000000";
|
|
set lhz_boss,34;
|
|
close;
|
|
}
|
|
else if(@sneaksearch$ == "rekenber")
|
|
{
|
|
mes "^663300[Search Result]";
|
|
mes "Documents regarding";
|
|
mes "Rekenber are highly classified and cannot be accessed by this system.^000000";
|
|
next;
|
|
goto L_Search;
|
|
}
|
|
else
|
|
{
|
|
mes "^663300[Search Result]";
|
|
mes "Keyword not found.";
|
|
mes "Please search another";
|
|
mes "archive or increase";
|
|
mes "access permissions.^000000";
|
|
close;
|
|
}
|
|
|
|
case 2:
|
|
mes "^663300[Search Engine Close]";
|
|
mes "File search has been";
|
|
mes "canceled. Please be aware";
|
|
mes "that sudden shutdown may";
|
|
mes "cause system errors.^000000";
|
|
close;
|
|
}
|
|
}
|
|
mes "^3355FFThis machine can be";
|
|
mes "used to locate specific";
|
|
mes "documents within the";
|
|
mes "Secret Archive, However,";
|
|
mes "you no longer need to";
|
|
mes "search through the files.^000000";
|
|
close;
|
|
}
|
|
|
|
lhz_in01,177,31,0 script Door#sneak HIDDEN_NPC,{
|
|
|
|
if(lhz_boss < 29)
|
|
{
|
|
mes "[Guard]";
|
|
mes "This is a";
|
|
mes "restricted area.";
|
|
mes "Please keep clear";
|
|
mes "if you do not have";
|
|
mes "special authorization.";
|
|
mes "Thank you for cooperating.";
|
|
close;
|
|
}
|
|
else if(lhz_boss < 36)
|
|
{
|
|
mes "^3355FFThe door is shut, but";
|
|
mes "there is a device that";
|
|
mes "looks sort of like the";
|
|
mes "entry keypad that was on";
|
|
mes "the other side of this door.^000000";
|
|
next;
|
|
switch( select( "Manipulate device.","Investigate further." ) )
|
|
{
|
|
case 1:
|
|
mes "^3355FFOnce you touch the";
|
|
mes "device, it automatically";
|
|
mes "responds and the door";
|
|
mes "quickly slides open.^000000";
|
|
close2;
|
|
warp "lhz_in01",177,26;
|
|
end;
|
|
|
|
case 2:
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
|
|
lhz_in01,184,40,0 script Area 1-5 HIDDEN_NPC,{
|
|
|
|
if(checkweight(7344,1) != 1)
|
|
{
|
|
mes "^3355FFWait a second!";
|
|
mes "Right now, you're carrying";
|
|
mes "too many things with you.";
|
|
mes "Please come back after";
|
|
mes "using the Kafra Service";
|
|
mes "to store some of your items.^000000";
|
|
close;
|
|
}
|
|
if((lhz_boss > 28) && (lhz_boss < 31))
|
|
{
|
|
mes "^3355FFThere's literally thousands";
|
|
mes "of documents to sort through.";
|
|
mes "There's no way you can find";
|
|
mes "something of value here in";
|
|
mes "just three minutes...^000000";
|
|
close;
|
|
}
|
|
else if(lhz_boss == 31)
|
|
{
|
|
mes "^3355FFWait, one of these files";
|
|
mes "looks pretty incriminating.";
|
|
mes "It seems to contain the";
|
|
mes "kind of information that";
|
|
mes "you've been looking for.^000000";
|
|
next;
|
|
mes "[Classified Info]";
|
|
mes "^8C1717A piece of Ymir's Heart";
|
|
mes "was uncovered in one of";
|
|
mes "the mines in Einbech and";
|
|
mes "immediately transported to";
|
|
mes "the Laboratory for research.^000000";
|
|
next;
|
|
mes "[Classified Info]";
|
|
mes "^8C1717However, something";
|
|
mes "happened to the miners";
|
|
mes "who discovered the piece";
|
|
mes "of Ymir's Heart. Apparently,";
|
|
mes "a beast from Einbroch folk";
|
|
mes "lore inhabited the area...^000000";
|
|
set lhz_boss,35;
|
|
getitem 7344,1;
|
|
close;
|
|
}
|
|
}
|
|
|
|
lhz_in01,184,52,0 script Area 1-7 HIDDEN_NPC,{
|
|
|
|
if((lhz_boss > 28) && (lhz_boss < 32))
|
|
{
|
|
mes "^3355FFThere's literally thousands";
|
|
mes "of documents to sort through.";
|
|
mes "There's no way you can find";
|
|
mes "something of value here in";
|
|
mes "just three minutes...^000000";
|
|
close;
|
|
}
|
|
else if(lhz_boss == 32)
|
|
{
|
|
mes "^3355FFThis looks like a file";
|
|
mes "containing information";
|
|
mes "on President Weierstrauss.";
|
|
mes "Perhaps there's something";
|
|
mes "in here that might be helpful.^000000";
|
|
next;
|
|
mes "[Classified Info]";
|
|
mes "^8C1717Karl Weierstrass has";
|
|
mes "been a long distinguished";
|
|
mes "politician in the Schwarzwald";
|
|
mes "Republic and was elected as";
|
|
mes "its president in the year 984.^000000";
|
|
next;
|
|
mes "[Classified Info]";
|
|
mes "^8C1717Although he has enjoyed";
|
|
mes "high popularity ratings and";
|
|
mes "success in his endorsing his";
|
|
mes "policies, Wierstrass is rumored";
|
|
mes "to be have some sort of feud";
|
|
mes "against Rekenber.^000000";
|
|
next;
|
|
mes "[Classified Info]";
|
|
mes "^8C1717Although there is no";
|
|
mes "need to bring this to the";
|
|
mes "attention of the media, it";
|
|
mes "is highly recommended";
|
|
mes "to monitor his activities";
|
|
mes "throughout his term...^000000";
|
|
next;
|
|
mes "^3355FFThere's a great amount";
|
|
mes "of information in this file,";
|
|
mes "but it doesn't look like any";
|
|
mes "of it will be of help to you.";
|
|
mes "You should continue with";
|
|
mes "your search for evidence.^000000";
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
mes "^3355FFThis file doesn't";
|
|
mes "look like it contains";
|
|
mes "any evidence that will";
|
|
mes "help you. You should";
|
|
mes "continue your search";
|
|
mes "through the rest of the files.^000000";
|
|
close;
|
|
}
|
|
}
|
|
|
|
lhz_in01,184,46,0 script Area 3-2 HIDDEN_NPC,{
|
|
|
|
if((lhz_boss > 28) && (lhz_boss < 30))
|
|
{
|
|
mes "^3355FFThere's literally thousands";
|
|
mes "of documents to sort through.";
|
|
mes "There's no way you can find";
|
|
mes "something of value here in";
|
|
mes "just three minutes...^000000";
|
|
close;
|
|
}
|
|
else if(lhz_boss == 30)
|
|
{
|
|
mes "^3355FFYou've found a file";
|
|
mes "containing information";
|
|
mes "on the Kafra Corporation";
|
|
mes "and Cool Event Corp.^000000";
|
|
next;
|
|
mes "[Classified Info]";
|
|
mes "^8C1717Rekenber Corporation.";
|
|
mes "in an effort to expand its";
|
|
mes "power into the Rune-Midgarts";
|
|
mes "Kingdom, will cooperate with";
|
|
mes "and support Cool Event Corp.^000000";
|
|
next;
|
|
mes "[Classified Info]";
|
|
mes "^8C1717Although this partnership";
|
|
mes "has been greatly successful,";
|
|
mes "Kafra Corporation has been";
|
|
mes "working to check Cool Event";
|
|
mes "Corp's explosive growth.^000000";
|
|
next;
|
|
mes "[Classified Info]";
|
|
mes "^8C1717More than Kafra Corporation's";
|
|
mes "lobbying, Kafra's 3rd Security";
|
|
mes "Team stands as a formidable";
|
|
mes "threat to our success. One of";
|
|
mes "our highest priorities is to";
|
|
mes "investigate their activities.^000000";
|
|
next;
|
|
mes "[Classified Info]";
|
|
mes "^8C1717It is believed that Kafra's";
|
|
mes "3rd Security Team has alrady";
|
|
mes "placed secret agents in key";
|
|
mes "strategic locations within";
|
|
mes "the Schwarzwald Republic.^000000";
|
|
next;
|
|
mes "^3355FFThis file is very intriguing,";
|
|
mes "but it doesn't really cover";
|
|
mes "any information that can be";
|
|
mes "considered incriminating.^000000";
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
mes "^3355FFThis file doesn't";
|
|
mes "look like it contains";
|
|
mes "any evidence that will";
|
|
mes "help you. You should";
|
|
mes "continue your search";
|
|
mes "through the rest of the files.^000000";
|
|
close;
|
|
}
|
|
}
|
|
|
|
lhz_in01,184,48,0 script Area 3-3 HIDDEN_NPC,{
|
|
|
|
if((lhz_boss > 28) && (lhz_boss < 34))
|
|
{
|
|
mes "^3355FFThere's literally thousands";
|
|
mes "of documents to sort through.";
|
|
mes "There's no way you can find";
|
|
mes "something of value here in";
|
|
mes "just three minutes...^000000";
|
|
close;
|
|
}
|
|
else if(lhz_boss == 34)
|
|
{
|
|
mes "[Classified Info]";
|
|
mes "^8C1717...After negotiating with";
|
|
mes "the existing residents, all of";
|
|
mes "the property rights were sold";
|
|
mes "and the city was renamed";
|
|
mes "''Lighthalzen'' in 865.^000000";
|
|
next;
|
|
mes "[Classified Info]";
|
|
mes "^8C1717The city was then separated";
|
|
mes "into three districts. These are";
|
|
mes "the common trade district, the";
|
|
mes "old residential district and";
|
|
mes "the Rekenber Headquarters.";
|
|
mes ".................^000000";
|
|
next;
|
|
mes "^3355FFThis file covers";
|
|
mes "Lighthalzen's history.";
|
|
mes "However, the founding of";
|
|
mes "the city is common knowlege,";
|
|
mes "so this document probably won't";
|
|
mes "have any significant evidence.^000000";
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
mes "^3355FFThis file doesn't";
|
|
mes "look like it contains";
|
|
mes "any evidence that will";
|
|
mes "help you. You should";
|
|
mes "continue your search";
|
|
mes "through the rest of the files.^000000";
|
|
close;
|
|
}
|
|
}
|
|
|
|
lhz_in01,177,56,0 script Area 6-1 HIDDEN_NPC,{
|
|
|
|
if((lhz_boss > 28) && (lhz_boss < 33))
|
|
{
|
|
mes "^3355FFThere's literally thousands";
|
|
mes "of documents to sort through.";
|
|
mes "There's no way you can find";
|
|
mes "something of value here in";
|
|
mes "just three minutes...^000000";
|
|
close;
|
|
}
|
|
else if(lhz_boss == 33)
|
|
{
|
|
mes "[Classified Info]";
|
|
mes "^8C1717........";
|
|
mes "Our organization purchased";
|
|
mes "all of western Einbech and";
|
|
mes "began construction of Einbroch";
|
|
mes "in 927 in order to obtain more";
|
|
mes "pieces of Ymir's Heart.^000000";
|
|
next;
|
|
mes "[Classified Info]";
|
|
mes "^8C1717Unofficially, each and";
|
|
mes "every single factory belongs";
|
|
mes "to the Rekenber Corporation.";
|
|
mes "Their highest priority is";
|
|
mes "to uncover Ymir Heart Pieces...^000000";
|
|
next;
|
|
mes "^3355FFAlthough this file contains";
|
|
mes "surprising information about";
|
|
mes "Einbroch, none of it can be";
|
|
mes "considered to be incriminating";
|
|
mes "evidence against Rekenber.";
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
mes "^3355FFThis file doesn't";
|
|
mes "look like it contains";
|
|
mes "any evidence that will";
|
|
mes "help you. You should";
|
|
mes "continue your search";
|
|
mes "through the rest of the files.^000000";
|
|
close;
|
|
}
|
|
}
|
|
|
|
lhz_dun02,282,278,0 script Broken Machine HIDDEN_NPC,{
|
|
|
|
if(checkweight(7346,1) != 1)
|
|
{
|
|
mes "^3355FFWait a second!";
|
|
mes "Right now, you're carrying";
|
|
mes "too many things with you.";
|
|
mes "Please come back after";
|
|
mes "using the Kafra Service";
|
|
mes "to store some of your items.^000000";
|
|
close;
|
|
}
|
|
if(lhz_boss < 6)
|
|
{
|
|
mes "^3355FFThere are several";
|
|
mes "broken machines lying";
|
|
mes "around that pretty much";
|
|
mes "seem completely useless.^000000";
|
|
close;
|
|
}
|
|
else if(lhz_boss == 6)
|
|
{
|
|
mes "^3355FFThere are several";
|
|
mes "broken machines lying";
|
|
mes "around that pretty much";
|
|
mes "seem completely useless.";
|
|
mes "However, you catch the";
|
|
mes "glimmer of a dim light";
|
|
mes "amongst the scrap metal.^000000";
|
|
next;
|
|
switch( select( "Investigate it.","Ignore it." ) )
|
|
{
|
|
case 1:
|
|
mes "^3355FFAfter digging through";
|
|
mes "the discarded machinery,";
|
|
mes "you find a strange rock that";
|
|
mes "is about as large as your fist";
|
|
mes "and shimmers with a faint glow.^000000";
|
|
next;
|
|
switch( select( "This might be important.","This doesn't seem useful." ) )
|
|
{
|
|
case 1:
|
|
mes "^3355FFThis weird rock";
|
|
mes "might be just the";
|
|
mes "thing that ^000000Ghalstein^3355FF";
|
|
mes "sent you here to find.";
|
|
mes "He was probably right";
|
|
mes "not to describe it to you.";
|
|
mes "Words alone aren't enough...^000000";
|
|
set lhz_boss,7;
|
|
getitem 7346,1;
|
|
close;
|
|
|
|
case 2:
|
|
mes "^3355FFJust because this rock";
|
|
mes "looks funny doesn't make";
|
|
mes "it any more special than";
|
|
mes "the countless number of";
|
|
mes "rocks you've seen in";
|
|
mes "your entire lifetime.^000000";
|
|
close;
|
|
}
|
|
|
|
case 2:
|
|
mes "^3355FFWhat can possibly";
|
|
mes "be of value in this";
|
|
mes "pile of useless junk?^000000";
|
|
close;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mes "^3355FFThere are several";
|
|
mes "broken machines lying";
|
|
mes "around that pretty much";
|
|
mes "seem completely useless.^000000";
|
|
close;
|
|
}
|
|
}
|
|
|
|
sec_in02,17,170,4 script boss::lght_boss_admin 1_M_SIGNMONK,{
|
|
callfunc "F_GM_NPC";
|
|
mes "[Patch]";
|
|
mes "Tell me what you want.";
|
|
next;
|
|
switch(select("Current Variables:How Many:Shinokas - Quest Complete")) {
|
|
case 1:
|
|
break;
|
|
case 2:
|
|
input .@input,0,1000;
|
|
set lght_boss,.@input;
|
|
break;
|
|
case 3:
|
|
set Shinokas_Quest,11;
|
|
close;
|
|
}
|
|
mes " ";
|
|
mes ""+lght_boss;
|
|
close;
|
|
}
|
|
|
|
lhz_in02,19,274,2 script Maintenance Guy 4_M_REPAIR,{
|
|
|
|
mes "[Kudiuu]";
|
|
mes "Holy...!";
|
|
mes "Will this place";
|
|
mes "ever get cleaned up?!";
|
|
mes "^333333*Cough cough*^000000 There's";
|
|
mes "so much dust here, it's";
|
|
mes "almost a health hazard!";
|
|
close;
|
|
}
|
|
|
|
// Rekenber Job Quest
|
|
//============================================================
|
|
lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
|
|
|
|
if(lhz_rekenber > 21)
|
|
{
|
|
cutin "lhz_kaz10",2;
|
|
mes "[Kazien]";
|
|
mes "Just...";
|
|
mes "Leave me alone.";
|
|
mes "I feel nothing but";
|
|
mes "guilt when I see you.";
|
|
next;
|
|
mes "[Kazien]";
|
|
mes "Don't take it the wrong";
|
|
mes "way. I mean, it's not like";
|
|
mes "you did nothing wrong. I'm";
|
|
mes "the one who's... Geez. I wish";
|
|
mes "I could live the way you do.";
|
|
mes "Someday I'll be strong enough...";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_rekenber == 21)
|
|
{
|
|
cutin "lhz_kaz03",2;
|
|
mes "[Kazien]";
|
|
mes "Hey, you're back. As usual,";
|
|
mes "you've done a good job. You";
|
|
mes "look exhausted: did you run";
|
|
mes "into those thugs again?";
|
|
mes "Why don't you take a rest?";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Kazien...";
|
|
mes "While I was fighting";
|
|
mes "those thugs, one of the";
|
|
mes "packages was accidentally";
|
|
mes "opened, and I saw what was";
|
|
mes "inside of those packages.";
|
|
next;
|
|
cutin "lhz_kaz06",2;
|
|
next;
|
|
mes "[Kazien]";
|
|
mes "......";
|
|
mes ".........";
|
|
mes "............";
|
|
cutin "lhz_kaz08",2;
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Wh-why are you supplying";
|
|
mes "those things? If we let those";
|
|
mes "packages get imported by";
|
|
mes "other countries, it can";
|
|
mes "cause a lot of trouble...!";
|
|
next;
|
|
cutin "lhz_kaz10",2;
|
|
mes "[Kazien]";
|
|
mes "Stop. Please.";
|
|
mes "J-just stop it.";
|
|
mes "I don't want to";
|
|
mes "hear anymore.";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Hold it, I deserve an";
|
|
mes "answer! How can you turn";
|
|
mes "a blind eye and provide just";
|
|
mes "anyone with ^FF0000hi-tech weapons";
|
|
mes "and guardians^000000? It's like you're";
|
|
mes "promoting war and violence!";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "And what about your little";
|
|
mes "brother Lyozien? He has";
|
|
mes "no idea what he's doing!";
|
|
mes "Don't we have a responsibility";
|
|
mes "to the world to make sure these";
|
|
mes "weapons aren't distributed?";
|
|
next;
|
|
cutin "lhz_kaz11",2;
|
|
mes "[Kazien]";
|
|
mes "Shut up! You don't";
|
|
mes "know anything! Just";
|
|
mes "shut up! I'm doing this";
|
|
mes "for the sake of my family!";
|
|
mes "You don't know what it's like";
|
|
mes "to live in Lighthalzen's slums!";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes ".................";
|
|
next;
|
|
cutin "lhz_kaz04",2;
|
|
mes "[Kazien]";
|
|
mes "There'd be days when my";
|
|
mes "brother and I'd have nothing";
|
|
mes "to eat. So when I heard about";
|
|
mes "this job, I took it. What good";
|
|
mes "is world peace if I'm not even";
|
|
mes "alive to enjoy it, huh?";
|
|
next;
|
|
cutin "lhz_kaz11",2;
|
|
mes "[Kazien]";
|
|
mes "Now, my brother Lyozien is";
|
|
mes "a gentle soul, has nothing";
|
|
mes "but love for everybody. So, of";
|
|
mes "course I can't tell him what";
|
|
mes "I'm really doing--he'd never";
|
|
mes "agree to it, believe me.";
|
|
next;
|
|
cutin "lhz_kaz10",2;
|
|
mes "[Kazien]";
|
|
mes "I hate this job and what";
|
|
mes "I'm doing and I want to quit.";
|
|
mes "But then what? Go back to the";
|
|
mes "slums? Forget it. As long as";
|
|
mes "Lyozien is happy, I don't mind if I have to do the devil's work.";
|
|
next;
|
|
cutin "lhz_kaz11",2;
|
|
mes "[Kazien]";
|
|
mes "At least this way, keeping";
|
|
mes "it all secret, I can protect";
|
|
mes "Lyozien from the ugly nature";
|
|
mes "of this job, even if I'm dirtying my hands, making money";
|
|
mes "off of other people's deaths.";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "But that still isn't right.";
|
|
mes "You're selling weapons so";
|
|
mes "that people can kill each other! Even if it's for the sake of";
|
|
mes "providing for your family...";
|
|
next;
|
|
cutin "lhz_kaz05",2;
|
|
mes "[Kazien]";
|
|
mes "Look man, this is what";
|
|
mes "I decided. I don't care";
|
|
mes "what other people'll think.";
|
|
mes "I might go to hell when";
|
|
mes "I die, but that's my problem.";
|
|
next;
|
|
mes "[Kazien]";
|
|
mes "Besides, you adventurers";
|
|
mes "are always running around";
|
|
mes "with your swords and magic spells... Isn't that just as bad?";
|
|
mes "It's not the weapons or the power that's bad: it's how they're used.";
|
|
next;
|
|
cutin "lhz_kaz11",2;
|
|
mes "[Kazien]";
|
|
mes "Granted, most of my clients";
|
|
mes "are pretty questionable, and";
|
|
mes "you adventurers usually use";
|
|
mes "your powers for good, but...";
|
|
mes "Damn it! Just... Don't come";
|
|
mes "back. I can't work like this...";
|
|
next;
|
|
set lhz_rekenber,22;
|
|
getexp (checkre(3))?55000:550000,0;
|
|
completequest 12013;
|
|
cutin "lhz_kaz01",2;
|
|
mes "[Kazien]";
|
|
mes "Look, I can't have";
|
|
mes "you working with me";
|
|
mes "and Lyozien anymore.";
|
|
mes "Sorry, but it's for Lyozien's";
|
|
mes "own good. That, and you";
|
|
mes "make me feel guilty...";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_rekenber > 16)
|
|
{
|
|
cutin "lhz_kaz02",2;
|
|
mes "[Kazien]";
|
|
mes "Hey now, you better";
|
|
mes "get a move on. You gotta";
|
|
mes "assist another delivery to";
|
|
mes "the Rune-Midgarts Kingdom.";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_rekenber == 16)
|
|
{
|
|
cutin "lhz_kaz03",2;
|
|
mes "[Kazien]";
|
|
mes "Ah, I heard from Lyozien";
|
|
mes "that you guys finished your";
|
|
mes "delivery. You're probably";
|
|
mes "the best part-timer that I've";
|
|
mes "had in a long, long while.";
|
|
next;
|
|
cutin "lhz_kaz10",2;
|
|
mes "[Kazien]";
|
|
mes "Anyway, we've got yet";
|
|
mes "another delivery for the";
|
|
mes "Rune-Midgarts Kingdom. It's";
|
|
mes "weird that we're getting more";
|
|
mes "orders from there, but orders from other countries are decreasing.";
|
|
next;
|
|
cutin "lhz_kaz07",2;
|
|
mes "[Kazien]";
|
|
mes "Eh, I don't have the time";
|
|
mes "to wonder about stuff like";
|
|
mes "that. Lyozien's waiting for";
|
|
mes "you, so get to it, okay?";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "W-wait! During the last";
|
|
mes "delivery, I was attacked";
|
|
mes "by a group of thugs that";
|
|
mes "wanted to destroy the";
|
|
mes "packages? Why would";
|
|
mes "they want to do that?";
|
|
next;
|
|
cutin "lhz_kaz02",2;
|
|
mes "[Kazien]";
|
|
mes "Look... You're better";
|
|
mes "off not knowing. Or are";
|
|
mes "you asking me to pay you";
|
|
mes "more for this job since";
|
|
mes "you're risking your life?";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "I understand that the";
|
|
mes "customer's confidentiality";
|
|
mes "is important, but I'd feel a";
|
|
mes "lot better if I knew what was";
|
|
mes "in those packages, and why me";
|
|
mes "and Lyozien are being attacked.";
|
|
next;
|
|
cutin "lhz_kaz08",2;
|
|
mes "[Kazien]";
|
|
mes "Listen, I'm not obligated--";
|
|
mes "I can't tell you. Heck, I can't";
|
|
mes "even tell my own brother what's";
|
|
mes "in those packages. You can see";
|
|
mes "that, can't you? Anyway, you";
|
|
mes "can handle those thugs, right?";
|
|
next;
|
|
set lhz_rekenber,17;
|
|
getexp (checkre(3))?45000:450000,0;
|
|
cutin "lhz_kaz10",2;
|
|
mes "[Kazien]";
|
|
mes "Right. Now get back to";
|
|
mes "the Airship and talk to";
|
|
mes "Lyozien again. Don't give";
|
|
mes "him any trouble and make";
|
|
mes "sure you protect him.";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_rekenber > 11)
|
|
{
|
|
cutin "lhz_kaz08",2;
|
|
mes "[Kazien]";
|
|
mes "What are you doing";
|
|
mes "waiting around here";
|
|
mes "for? You've got a job to";
|
|
mes "do, so hurry up and do it~";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_rekenber == 11)
|
|
{
|
|
cutin "lhz_kaz05",2;
|
|
mes "[Kazien]";
|
|
mes "Hey, you're back. I got a";
|
|
mes "message from Rune-Midgarts,";
|
|
mes "telling us they received their";
|
|
mes "order. Good work! So how do";
|
|
mes "you like working with Lyozien?";
|
|
mes "He's one of my best men.";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Wait, aren't you and";
|
|
mes "Lyozien supposed";
|
|
mes "to be brothers?";
|
|
next;
|
|
cutin "lhz_kaz03",2;
|
|
mes "[Kazien]";
|
|
mes "Whoa, he told you that?";
|
|
mes "I guess he feels that he";
|
|
mes "can trust you enough with";
|
|
mes "that kind of personal talk...";
|
|
mes "Yeah, he's my little brother.";
|
|
mes "And a better man than me...";
|
|
next;
|
|
mes "[Kazien]";
|
|
mes "I've gotten my hands";
|
|
mes "pretty dirty doing this...";
|
|
mes "Oh, forget it. You came ";
|
|
mes "here for a job, right?";
|
|
mes "Luckily, I got another";
|
|
mes "delivery for you to work on...";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Actually, Kazien...";
|
|
mes "I was curious. What";
|
|
mes "exactly are we delivering?";
|
|
mes "I mean, not even Lyozien";
|
|
mes "doesn't know exactly what";
|
|
mes "is in those packages.";
|
|
next;
|
|
cutin "lhz_kaz06",2;
|
|
mes "[Kazien]";
|
|
mes "Huh... Does that mean";
|
|
mes "you can't work with us if";
|
|
mes "you don't know exactly what";
|
|
mes "you're doing?";
|
|
next;
|
|
mes "[Kazien]";
|
|
mes " Come on, I told";
|
|
mes "you before--absolute secrecy.";
|
|
mes "It goes both ways, you know.";
|
|
next;
|
|
mes "[Kazien]";
|
|
mes "Look, for your own good,";
|
|
mes "quit asking. Knowing what";
|
|
mes "you're delivering wouldn't";
|
|
mes "change a thing. Trust me.";
|
|
next;
|
|
mes "[Kazien]";
|
|
mes "Anyway, this next job is";
|
|
mes "more of the same. Meet";
|
|
mes "Lyozien in the international";
|
|
mes "flight Airship and protect";
|
|
mes "another package destined";
|
|
mes "for the Rune-Midgarts Kingdom.";
|
|
next;
|
|
set lhz_rekenber,12;
|
|
// changequest 5005,5006;
|
|
getexp (checkre(3))?40000:400000,0;
|
|
cutin "lhz_kaz03",2;
|
|
mes "[Kazien]";
|
|
mes "Alright, I'll see you";
|
|
mes "later. The important";
|
|
mes "thing is that you do the";
|
|
mes "best job that you can.";
|
|
mes "And don't give Lyozien";
|
|
mes "any trouble: that's my job!";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_rekenber > 7)
|
|
{
|
|
cutin "lhz_kaz08",2;
|
|
mes "[Kazien]";
|
|
mes "Lyozien is waiting for";
|
|
mes "you on the international";
|
|
mes "flight Airship, so go and";
|
|
mes "meet him there as soon";
|
|
mes "as you can. Alright then,";
|
|
mes "I'll see you later.";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_rekenber == 7)
|
|
{
|
|
cutin "lhz_kaz05",2;
|
|
mes "[Kazien]";
|
|
mes "Hey, you're back~";
|
|
mes "Great, I guess that means";
|
|
mes "that you've decided to work";
|
|
mes "for us! Alright, let me tell you about your first real job. As";
|
|
mes "always: ^FF0000keep it on the down-low^000000.";
|
|
next;
|
|
mes "[Kazien]";
|
|
mes "Go to the Airship for the";
|
|
mes "international flights, not";
|
|
mes "the domestic ones, and meet";
|
|
mes "a man named ^FF0000Lyozien^000000 inside.";
|
|
mes "He's our courier that'll provide you with further instructions.";
|
|
next;
|
|
cutin "lhz_kaz06",2;
|
|
mes "[Kazien]";
|
|
mes "Oh. You can talk to Lyozien";
|
|
mes "about the job, but definitely";
|
|
mes "not to anybody else. Anyway,";
|
|
mes "when you're done with what";
|
|
mes "he asks you to do, come back";
|
|
mes "to me for another job, okay?";
|
|
next;
|
|
set lhz_rekenber,8;
|
|
changequest 12010,12011;
|
|
cutin "lhz_kaz01",2;
|
|
mes "[Kazien]";
|
|
mes "Don't forget...";
|
|
mes "Talk to ^FF0000Lyozien^000000, our";
|
|
mes "courier, on the Airship";
|
|
mes "for the international flights.";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_rekenber == 6)
|
|
{
|
|
if(rand(1,15) == 7)
|
|
{
|
|
cutin "lhz_kaz04",2;
|
|
mes "[Kazien]";
|
|
mes "Oh, hey, it's you again.";
|
|
mes "Wait. No. You only remind";
|
|
mes "me of someone I've met. Um,";
|
|
mes "have we met before? I don't";
|
|
mes "remember at all. Oooh, I hate";
|
|
mes "being this busy, I can't focus!";
|
|
next;
|
|
set lhz_rekenber,0;
|
|
erasequest 12009;
|
|
mes "[Kazien]";
|
|
mes "Arrgh, this is not good.";
|
|
mes "We are this busy but we don't have enough people,";
|
|
mes "yet it is not that extrememly bad";
|
|
mes "to a point that we need to hire more people.";
|
|
next;
|
|
cutin "lhz_kaz01",2;
|
|
mes "[Kazien]";
|
|
mes "Will you step back? You are hindering my vision.";
|
|
close2;
|
|
}
|
|
else
|
|
{
|
|
cutin "lhz_kaz10",2;
|
|
mes "[Kazien]";
|
|
mes "Oh, hey, it's you again.";
|
|
mes "Listen, you didn't come here";
|
|
mes "looking for a part time job,";
|
|
mes "did you? I already told you";
|
|
mes "that I can't bring myself";
|
|
mes "to trust you, you know?";
|
|
next;
|
|
mes "[Kazien]";
|
|
mes "Look, you're not a bad guy,";
|
|
mes "so I'm sure you'd be perfect";
|
|
mes "for some other employer.";
|
|
mes "Don't feel bad... Um, what";
|
|
mes "was your name again? Wait,";
|
|
mes "did you even give it to me...?";
|
|
close2;
|
|
}
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_rekenber == 5)
|
|
{
|
|
cutin "lhz_kaz04",2;
|
|
mes "[Kazien]";
|
|
mes "So, were you able to";
|
|
mes "contact Garins? Or did";
|
|
mes "you encounter any problems?";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Well, I came back to";
|
|
mes "let you know that I haven't";
|
|
mes "been able to find a way inside";
|
|
mes "the Einbroch Laboratory. There";
|
|
mes "was the guard, but I couldn't";
|
|
mes "really tell him anything.";
|
|
next;
|
|
cutin "lhz_kaz10",2;
|
|
mes "[Kazien]";
|
|
mes "Whaaaat~?";
|
|
mes "I'm sure he would";
|
|
mes "have let you in if you";
|
|
mes "told him that you had";
|
|
mes "to talk to Garins, right?";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "But...";
|
|
mes "I thought you said";
|
|
mes "I'm not supposed to";
|
|
mes "tell anyone the details";
|
|
mes "of my assignment?";
|
|
next;
|
|
cutin "lhz_kaz06",2;
|
|
mes "[Kazien]";
|
|
mes "Heh... Yeah.";
|
|
mes "Yeah, that's right.";
|
|
mes "Heh heh heh! Hahahaha!";
|
|
mes "Great! I'm happy to say,";
|
|
mes "buddy, you passed the test!";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "H-huh? But I never";
|
|
mes "even got to see Garins...";
|
|
mes "I didn't finish the task";
|
|
mes "that you assigned to me.";
|
|
next;
|
|
cutin "lhz_kaz09",2;
|
|
mes "[Kazien]";
|
|
mes "Garins is just some";
|
|
mes "cool name I made up.";
|
|
mes "He doesn't really exist.";
|
|
mes "I just wanted to test your";
|
|
mes "trustworthiness, is all.";
|
|
mes "Now do you understand?";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "I... I guess.";
|
|
mes "Still, you just tricked";
|
|
mes "me! How am I supposed";
|
|
mes "to trust you now?";
|
|
next;
|
|
set lhz_rekenber,7;
|
|
cutin "lhz_kaz06",2;
|
|
mes "[Kazien]";
|
|
mes "Oh... You...";
|
|
mes "You got a point, there.";
|
|
mes "Huh, now isn't that ironic? I'm sorry, pal, let me apologize.";
|
|
mes "Take some time, consider working for me, and then come back, okay?";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_rekenber == 4)
|
|
{
|
|
cutin "lhz_kaz04",2;
|
|
mes "[Kazien]";
|
|
mes "So, were you able to";
|
|
mes "contact Garins? Or did";
|
|
mes "you encounter any problems?";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Well, I wasn't able to";
|
|
mes "find him. In fact, I don't";
|
|
mes "think that Garins even works";
|
|
mes "at the Einbroch Laboratory.";
|
|
next;
|
|
cutin "lhz_kaz08",2;
|
|
mes "[Kazien]";
|
|
mes "Whaaaat~?";
|
|
mes "That can't be true.";
|
|
mes "Well, how'd you";
|
|
mes "find that out?";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "I happened to ask the";
|
|
mes "Laboratory Guard, but";
|
|
mes "he wouldn't even let me in.";
|
|
next;
|
|
set lhz_rekenber,6;
|
|
changequest 12008,12009;
|
|
cutin "lhz_kaz10",2;
|
|
mes "[Kazien]";
|
|
mes "Uh oh...";
|
|
mes "I thought so.";
|
|
mes "I'm sorry, pal, but";
|
|
mes "you failed the test.";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "H-huh? What?";
|
|
mes "What do you mean?";
|
|
next;
|
|
mes "[Kazien]";
|
|
mes "You told that to the guard,";
|
|
mes "but you weren't supposed";
|
|
mes "to let anyone know any detail";
|
|
mes "about your assignment. Yeah...";
|
|
mes "Garins is just a name I made";
|
|
mes "up. He doesn't really exist.";
|
|
next;
|
|
mes "[Kazien]";
|
|
mes "I know you meant well,";
|
|
mes "you know, doing whatever";
|
|
mes "you can to finish whatever";
|
|
mes "goal you have, but you can't";
|
|
mes "forget the details. Anyway,";
|
|
mes "sorry, but we can't use you...";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_rekenber == 3)
|
|
{
|
|
cutin "lhz_kaz01",2;
|
|
mes "[Kazien]";
|
|
mes "Remember, visit ^FF0000Garins^000000";
|
|
mes "in the ^FF0000Einbroch Laboratory^000000";
|
|
mes "and ^FF0000confirm that he received";
|
|
mes "his order^000000. We pride ourselves";
|
|
mes "in our clients' confidentiality,^FFFFFF ^000000 so keep it secret, got it?";
|
|
next;
|
|
mes "[Kazien]";
|
|
mes "I'll just be waiting";
|
|
mes "around over here, so";
|
|
mes "once you're done with";
|
|
mes "that, come back to me.";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_rekenber == 2)
|
|
{
|
|
cutin "lhz_kaz04",2;
|
|
mes "[Kazien]";
|
|
mes "Okay, I got it! Your first";
|
|
mes "assignment for us is pretty";
|
|
mes "simple, but think of it as";
|
|
mes "something of a trial run.";
|
|
mes "You know, for us to see";
|
|
mes "how reliable you are.";
|
|
next;
|
|
mes "[Kazien]";
|
|
mes "All you gotta do is head";
|
|
mes "to Einbroch, find the Lab";
|
|
mes "there, and find a researcher";
|
|
mes "named Garins. You need to";
|
|
mes "confirm whether he safely";
|
|
mes "received his order from us.";
|
|
next;
|
|
mes "[Kazien]";
|
|
mes "Simple stuff, yeah?";
|
|
mes "Now, you can't let anyone";
|
|
mes "know about your assignment.";
|
|
mes "Otherwise, we can't trust you";
|
|
mes "for more important stuff. And";
|
|
mes "I really wanna trust you.";
|
|
next;
|
|
cutin "lhz_kaz05",2;
|
|
mes "[Kazien]";
|
|
mes "Remember, visit ^FF0000Garins^000000";
|
|
mes "in the ^FF0000Einbroch Laboratory^000000";
|
|
mes "and ^FF0000confirm that he received";
|
|
mes "his order^000000. We pride ourselves";
|
|
mes "in our clients' confidentiality, so keep it secret, got it?";
|
|
next;
|
|
set lhz_rekenber,3;
|
|
changequest 12007,12008;
|
|
mes "[Kazien]";
|
|
mes "I'll just be waiting";
|
|
mes "around over here, so";
|
|
mes "once you're done with";
|
|
mes "that, come back to me.";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_rekenber == 1)
|
|
{
|
|
cutin "lhz_kaz01",2;
|
|
mes "[Kazien]";
|
|
mes "We're so busy, we barely";
|
|
mes "have enough people to cover";
|
|
mes "our workload right now. Still,";
|
|
mes "it's not so bad that we gotta";
|
|
mes "invest in some new hires.";
|
|
next;
|
|
mes "[Kazien]";
|
|
mes "Oh hey, sorry buddy,";
|
|
mes "but you mind stepping";
|
|
mes "back? It's just that you're";
|
|
mes "blocking my view is all.";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Wait, did you just say";
|
|
mes "that you need help?";
|
|
mes "I'd like to help solve";
|
|
mes "your problem, er, for";
|
|
mes "a nominal fee or some";
|
|
mes "kind of reward. You know...";
|
|
next;
|
|
cutin "lhz_kaz10",2;
|
|
mes "[Kazien]";
|
|
mes "Hey, alright~";
|
|
mes "I could use an extra";
|
|
mes "hand if you're willing";
|
|
mes "to work part time. Plus,";
|
|
mes "you're a straight shooter.";
|
|
mes "I like that. Let's see now...";
|
|
next;
|
|
if(BaseLevel < 70)
|
|
{
|
|
mes "[Kazien]";
|
|
mes "Awww, I'm sorry, pal.";
|
|
mes "I know you mean well, but";
|
|
mes "to put it bluntly, you're not";
|
|
mes "not strong enough for this";
|
|
mes "kinda work. Hey, but if you put on";
|
|
mes "some muscle, ask me again, okay?";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
mes "[Kazien]";
|
|
mes "Yeah, okay. You look like";
|
|
mes "you can handle this. But";
|
|
mes "are you the type of person";
|
|
mes "I can trust? Hey, you can";
|
|
mes "keep confidential information";
|
|
mes "without telling anyone, right?";
|
|
next;
|
|
switch( select( "Yes, of course.","Nope, I love giving away secrets." ) )
|
|
{
|
|
case 1:
|
|
set lhz_rekenber,2;
|
|
mes "[Kazien]";
|
|
mes "Great, great.";
|
|
mes "I guess we can just";
|
|
mes "get down to business,";
|
|
mes "then. Let me think. First,";
|
|
mes "I should give you something";
|
|
mes "easy to do to test you out...";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
|
|
case 2:
|
|
cutin "lhz_kaz04",2;
|
|
mes "[Kazien]";
|
|
mes "Awww, man.";
|
|
mes "I can't hire you";
|
|
mes "if you're gonna blab";
|
|
mes "your mouth. Sorry buddy,";
|
|
mes "but I can't afford to take";
|
|
mes "any risks. You understand...";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
}
|
|
cutin "lhz_kaz01",2;
|
|
mes "[Kazien]";
|
|
mes "We're so busy, we barely";
|
|
mes "have enough people to cover";
|
|
mes "our workload right now. Still,";
|
|
mes "it's not so bad that we gotta";
|
|
mes "invest in some new hires.";
|
|
next;
|
|
cutin "lhz_kaz04",2;
|
|
mes "[Kazien]";
|
|
mes "Oh hey, sorry buddy,";
|
|
mes "but you mind stepping";
|
|
mes "back? It's just that you're";
|
|
mes "blocking my view is all.";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
|
|
lighthalzen,141,162,3 script Old Man#reken 4_M_03,{
|
|
|
|
mes "[Old Man]";
|
|
mes "Lately, Kazien seems";
|
|
mes "to be having a hard time";
|
|
mes "managing his business.";
|
|
mes "Always complaining that";
|
|
mes "he lacks the manpower...";
|
|
next;
|
|
mes "[Old Man]";
|
|
mes "I don't know what kind of";
|
|
mes "business he's conducting,";
|
|
mes "but why don't you help him";
|
|
mes "out? I don't believe that any";
|
|
mes "particularly special skills are";
|
|
mes "required for some positions.";
|
|
next;
|
|
if(!lhz_rekenber) {
|
|
set lhz_rekenber,1;
|
|
setquest 12007;
|
|
}
|
|
mes "[Old Man]";
|
|
mes "Well, if you're interested,";
|
|
mes "you can find Kazien inside";
|
|
mes "the corporation building.";
|
|
mes "Young people like him should";
|
|
mes "never be too proud to ask for help. He still needs to learn...";
|
|
close;
|
|
}
|
|
|
|
einbroch,55,52,3 script Laboratory Guard#reken 4_M_EIN_SOLDIER,{
|
|
|
|
if(lhz_rekenber == 3)
|
|
{
|
|
mes "[Laboratory Guard]";
|
|
mes "Hold it! This is";
|
|
mes "a restricted area to";
|
|
mes "the public! Unless you";
|
|
mes "have some special business,";
|
|
mes "you'll have to leave right now.";
|
|
next;
|
|
switch( select( "Actually, I do have business here.","Whoa, I'm leaving!" ) )
|
|
{
|
|
case 1:
|
|
mes "[Laboratory Guard]";
|
|
mes "Yes? State the nature";
|
|
mes "of your business here,";
|
|
mes "as well as any person that";
|
|
mes "you wish to contact inside";
|
|
mes "of this laboratory facility.";
|
|
next;
|
|
switch( select( "I need to see Mr. Garins...","I'll... come back later." ) )
|
|
{
|
|
case 1:
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "I need to see Mr. Garins";
|
|
mes "and confirm that he received";
|
|
mes "a package that was sent to him.";
|
|
next;
|
|
mes "[Laboratory Guard]";
|
|
mes "Garins, eh?";
|
|
mes "Alright, let me check";
|
|
mes "the employee list. Hmm...";
|
|
mes "Garins... Garins... Eh?";
|
|
mes "He's not here. Maybe you";
|
|
mes "came to the wrong place?";
|
|
next;
|
|
mes "[Laboratory Guard]";
|
|
mes "Sorry, but it looks like";
|
|
mes "you've wasted your time.";
|
|
mes "We don't have a Garins";
|
|
mes "working here. Anyway,";
|
|
mes "I still can't allow you to";
|
|
mes "enter the laboratory.";
|
|
set lhz_rekenber,4;
|
|
// changequest 12008,12010;
|
|
close;
|
|
|
|
case 2:
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "I'll... come back later.";
|
|
mes "(^333333I better speak to Kazien";
|
|
mes "and let him know I'm having";
|
|
mes "trouble getting past this";
|
|
mes "guard. Otherwise, I might";
|
|
mes "never finish this job!^000000)";
|
|
set lhz_rekenber,5;
|
|
changequest 12008,12010;
|
|
close;
|
|
}
|
|
|
|
case 2:
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Whoa, I'm leaving!";
|
|
mes "(^333333I better speak to Kazien";
|
|
mes "and let him know I'm having";
|
|
mes "trouble getting past this";
|
|
mes "guard. Otherwise, I might";
|
|
mes "never finish this job!^000000)";
|
|
set lhz_rekenber,5;
|
|
changequest 12008,12010;
|
|
close;
|
|
}
|
|
}
|
|
mes "[Laboratory Guard]";
|
|
mes "This area is restricted";
|
|
mes "to the public. Unless you";
|
|
mes "have some kind of special";
|
|
mes "authorization, I'm going";
|
|
mes "to have to ask you to leave.";
|
|
close;
|
|
}
|
|
|
|
airplane_01,96,48,3 script Man#Lyozien 4_M_LGTMAN,{
|
|
|
|
if(lhz_rekenber > 21)
|
|
{
|
|
cutin "lhz_ryo11",2;
|
|
mes "[Lyozien]";
|
|
mes "Hey, I hear from my";
|
|
mes "brother that you can't work";
|
|
mes "with us anymore because";
|
|
mes "of some scheduling conflict.";
|
|
mes "I'm sorry to hear that: it was";
|
|
mes "really good working with you...";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_rekenber == 21)
|
|
{
|
|
cutin "lhz_ryo03",2;
|
|
mes "[Lyozien]";
|
|
mes "Oh good, you're back.";
|
|
mes "Mr. Ahman just left and";
|
|
mes "picked up his goods. We're";
|
|
mes "done here, so all you have to";
|
|
mes "do now is report to my";
|
|
mes "brother in Lighthalzen.";
|
|
next;
|
|
mes "[Lyozien]";
|
|
mes "You sure you're alright?";
|
|
mes "You seem kind of upset.";
|
|
mes "Do you need to take a";
|
|
mes "break or something?";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_rekenber == 20)
|
|
{
|
|
cutin "lhz_ryo09",2;
|
|
mes "[Lyozien]";
|
|
mes "Heya, keep up the";
|
|
mes "good work. Once you";
|
|
mes "talk to Mr. Ahman inside";
|
|
mes "Izlude Airport, we'll be";
|
|
mes "done with this delivery.";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_rekenber == 19)
|
|
{
|
|
cutin "lhz_ryo06",2;
|
|
mes "[Lyozien]";
|
|
mes "Whoa, you were great!";
|
|
mes "There were more of them";
|
|
mes "this time, but you easily";
|
|
mes "dispatched them. Great job!";
|
|
next;
|
|
cutin "lhz_ryo01",2;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Thanks, but...";
|
|
mes "Now I'm really worried";
|
|
mes "about what could be in";
|
|
mes "those packages. Are you";
|
|
mes "sure you don't know, Lyozien?";
|
|
next;
|
|
cutin "lhz_ryo02",2;
|
|
mes "[Lyozien]";
|
|
mes "You don't know when to";
|
|
mes "stop, do you? Nah, I don't";
|
|
mes "know at all. Besides, so long";
|
|
mes "as my brother says it's a bad";
|
|
mes "idea, then I don't wanna find";
|
|
mes "out for myself. Oh, hey...";
|
|
next;
|
|
set lhz_rekenber,20;
|
|
getitem 504,1; //White_Potion
|
|
cutin "lhz_ryo12",2;
|
|
mes "[Lyozien]";
|
|
mes "Here's a little";
|
|
mes "something to refresh";
|
|
mes "yourself after that fight.";
|
|
mes "Keep up the good work, okay?";
|
|
mes "Then, we'll be done once you";
|
|
mes "contact Mr. Ahman in Izlude.";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_rekenber == 18)
|
|
{
|
|
cutin "lhz_ryo06",2;
|
|
mes "[Lyozien]";
|
|
mes "Okay, just like before, we";
|
|
mes "gotta get these packages to";
|
|
mes "Mr. Ahmam. When we arrive";
|
|
mes "in Izlude, find Mr. Ahman in";
|
|
mes "the Airport and tell him that";
|
|
mes "his packages have arrived.";
|
|
next;
|
|
cutin "lhz_ryo08",2;
|
|
mes "[Lyozien]";
|
|
mes "W-wait...";
|
|
mes "Did you hear that?";
|
|
mes "I heard--I think it's them.";
|
|
mes "Those thugs are back! Don't";
|
|
mes "let them damage the packages!";
|
|
close2;
|
|
cutin "",255;
|
|
set lhz_rekenber,19;
|
|
donpcevent "#bully2::OnEnter";
|
|
donpcevent "Man#Lyozien::OnStop";
|
|
end;
|
|
}
|
|
else if(lhz_rekenber == 17)
|
|
{
|
|
cutin "lhz_ryo14",2;
|
|
mes "[Lyozien]";
|
|
mes "I heard that you upset";
|
|
mes "Kyozien a little bit with";
|
|
mes "your questions. I mean,";
|
|
mes "I totally understand, but";
|
|
mes "you gotta remember that";
|
|
mes "we've got obligations.";
|
|
next;
|
|
cutin "lhz_ryo12",2;
|
|
mes "[Lyozien]";
|
|
mes "I know that these packages";
|
|
mes "might be putting us in danger,";
|
|
mes "but I trust my brother. If he says those thugs are bad guys, then";
|
|
mes "they're definitely bad guys.";
|
|
next;
|
|
cutin "lhz_ryo13",2;
|
|
mes "[Lyozien]";
|
|
mes "Yeah, ever since we were";
|
|
mes "kids, Kyozien has always";
|
|
mes "been right. Even though";
|
|
mes "I'd like to know what's in the";
|
|
mes "boxes, I don't ever wanna";
|
|
mes "disappoint him, you know?";
|
|
next;
|
|
set lhz_rekenber,18;
|
|
cutin "lhz_ryo10",2;
|
|
mes "[Lyozien]";
|
|
mes "Anyway, that's";
|
|
mes "enough chit-chat";
|
|
mes "for now. Let's get";
|
|
mes "back to work, shall we?";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_rekenber == 16)
|
|
{
|
|
cutin "lhz_ryo12",2;
|
|
mes "[Lyozien]";
|
|
mes "I'm lucky that you're";
|
|
mes "around to keep those";
|
|
mes "thugs off our backs, eh?";
|
|
mes "Hey, when you're ready for";
|
|
mes "another job, just talk to";
|
|
mes "my brother Kazien, okay?";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_rekenber == 15)
|
|
{
|
|
cutin "lhz_ryo05",2;
|
|
mes "[Lyozien]";
|
|
mes "So you spoke to";
|
|
mes "Mr. Ahman already?";
|
|
mes "Good, good. Now we can";
|
|
mes "go back to the Schwarzwald";
|
|
mes "Republic for our next job.";
|
|
next;
|
|
mes "[Lyozien]";
|
|
mes "Just talk to my brother";
|
|
mes "Kazien and he should give";
|
|
mes "you any details you need";
|
|
mes "to know. Man, it's good";
|
|
mes "that you're working for us.";
|
|
mes "Those thugs frighten me...";
|
|
set lhz_rekenber,16;
|
|
cutin "lhz_ryo01",2;
|
|
mes "[Lyozien]";
|
|
mes "Now I feeel much more secure.";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_rekenber == 14)
|
|
{
|
|
cutin "lhz_ryo13",2;
|
|
mes "[Lyozien]";
|
|
mes "Now that those thugs are";
|
|
mes "gone, let's concentrate on";
|
|
mes "our task. Like before, just";
|
|
mes "get off at Izlude and then tell";
|
|
mes "Mr. Ahman that his packages";
|
|
mes "have arrived. See you later~";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_rekenber == 13)
|
|
{
|
|
cutin "lhz_ryo13",2;
|
|
mes "[Lyozien]";
|
|
mes "Oh, thank you!";
|
|
mes "You saved my life!";
|
|
mes "As you can tell, I'm";
|
|
mes "not much of a fighter...";
|
|
mes "I just ran and hid when";
|
|
mes "those thugs appeared.";
|
|
next;
|
|
cutin "lhz_ryo04",2;
|
|
mes "[Lyozien]";
|
|
mes "That's one reason why" ;
|
|
mes "my brother has been hiring";
|
|
mes "you adventurers-- we need";
|
|
mes "packages from those hoodlums.";
|
|
mes "They're always after us...";
|
|
next;
|
|
cutin "lhz_ryo07",2;
|
|
mes "[Lyozien]";
|
|
mes "Every time I see them,";
|
|
mes "they're yelling things like";
|
|
mes "we're the servants of evil,";
|
|
mes "or that the packages must";
|
|
mes "be destroyed. Boy, I sure";
|
|
mes "am glad that you're here!";
|
|
set lhz_rekenber,14;
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_rekenber == 12)
|
|
{
|
|
cutin "lhz_ryo11",2;
|
|
mes "[Lyozien]";
|
|
mes "Hey, we already have another";
|
|
mes "package to deliver all the way";
|
|
mes "to the Rune-Midgarts Kingdom";
|
|
mes "again. Can you believe it? We";
|
|
mes "seem to be doing a lot of";
|
|
mes "business around there lately.";
|
|
next;
|
|
cutin "lhz_ryo12",2;
|
|
mes "[Lyozien]";
|
|
mes "It's so far away from";
|
|
mes "home, but a job's a job.";
|
|
mes "We're obliged to do what";
|
|
mes "we're been assigned to do";
|
|
mes "until we qui--whoa. You";
|
|
mes "hear that? Wh-what was...?";
|
|
next;
|
|
cutin "lhz_ryo03",2;
|
|
mes "[Lyozien]";
|
|
mes "Awwww, nuts!";
|
|
mes "It's those thugs!";
|
|
mes "I'll explain later, but";
|
|
mes "for now, please protect";
|
|
mes "the packages and make";
|
|
mes "sure they don't get them!";
|
|
close2;
|
|
cutin "",255;
|
|
set lhz_rekenber,13;
|
|
donpcevent "Man#Lyozien::OnStop";
|
|
donpcevent "#bully1::OnEnter";
|
|
end;
|
|
}
|
|
if(lhz_rekenber == 11)
|
|
{
|
|
cutin "lhz_ryo12",2;
|
|
mes "[Lyozien]";
|
|
mes "Hey, would you go see";
|
|
mes "my brother Kazien to see";
|
|
mes "if he's got another job for";
|
|
mes "us to do? I'll just be over";
|
|
mes "here waiting when you need";
|
|
mes "to find me. See you later~";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_rekenber == 10)
|
|
{
|
|
cutin "lhz_ryo14",2;
|
|
mes "[Lyozien]";
|
|
mes "Good work, Mr. Ahman just";
|
|
mes "arrived and picked up his";
|
|
mes "packages. It looks like we're";
|
|
mes "done for today. When you're";
|
|
mes "ready for another job, just";
|
|
mes "ask to my brother Kazien, okay?";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Lyozien, do you know";
|
|
mes "what kinds of things";
|
|
mes "we're delivering?";
|
|
next;
|
|
cutin "lhz_ryo10",2;
|
|
mes "[Lyozien]";
|
|
mes "No clue. I've been";
|
|
mes "a little curious myself,";
|
|
mes "but my brother warned me";
|
|
mes "not to ask. Besides, I don't";
|
|
mes "think it makes a difference";
|
|
mes "to what we gotta do, right?";
|
|
next;
|
|
cutin "lhz_ryo13",2;
|
|
mes "[Lyozien]";
|
|
mes "Anyway, it oughta be";
|
|
mes "fine. I mean, our clients";
|
|
mes "are entitled to their privacy";
|
|
mes "anyway. You've been in that";
|
|
mes "sort of situation, right? You";
|
|
mes "know, embarassing orders...";
|
|
next;
|
|
set lhz_rekenber,11;
|
|
// changequest 12013,12014;
|
|
cutin "lhz_ryo01",2;
|
|
mes "[Lyozien]";
|
|
mes "No? Eh, just meet up with";
|
|
mes "my brother to see if he's";
|
|
mes "got another job for us, okay?";
|
|
mes "If you wanna find me again,";
|
|
mes "I'll be waiting right here.";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_rekenber == 9)
|
|
{
|
|
cutin "lhz_ryo05",2;
|
|
mes "[Lyozien]";
|
|
mes "Alright, when this Airship";
|
|
mes "arrives in Izlude, get off and";
|
|
mes "enter the Airport to meet with";
|
|
mes "a man named Mr. Ahman.";
|
|
mes "Let him know his order has";
|
|
mes "already arrived, okay?";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
else if(lhz_rekenber == 8)
|
|
{
|
|
cutin "lhz_ryo02",2;
|
|
mes "[Lyozien]";
|
|
mes "Um, would you mind";
|
|
mes "treading lightly around";
|
|
mes "this area, and kind of go";
|
|
mes "around the piles? Yeah,";
|
|
mes "these are all pretty fragile.";
|
|
mes "Thanks, I appreciate it.";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Excuse me, but";
|
|
mes "are you Lyozien?";
|
|
next;
|
|
cutin "lhz_ryo07",2;
|
|
mes "[Lyozien]";
|
|
mes "Hey, are you the one that";
|
|
mes "my brother Kazien sent?";
|
|
mes "Nice, I've been waiting";
|
|
mes "for you. As you can see,";
|
|
mes "I'm having trouble handling";
|
|
mes "all of these packages here.";
|
|
next;
|
|
cutin "lhz_ryo14",2;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Wait, Kazien is";
|
|
mes "your brother? That's";
|
|
mes "weird, you figure he";
|
|
mes "would mention that.";
|
|
next;
|
|
mes "[Lyozien]";
|
|
mes "Oh, yeah, he's been like";
|
|
mes "that ever since we lived";
|
|
mes "in Lighthalzen's slums.";
|
|
mes "Luckily, he joined the";
|
|
mes "corporation and helped";
|
|
mes "us improve our lots in life...";
|
|
next;
|
|
cutin "lhz_ryo13",2;
|
|
mes "[Lyozien]";
|
|
mes "That's why I appreciate the";
|
|
mes "fact that he lets me work for";
|
|
mes "him. I can't let him down.";
|
|
mes "Anyway, back to business: we";
|
|
mes "gotta deliver these goods to";
|
|
mes "the Rune-Midgarts Kingdom.";
|
|
next;
|
|
cutin "lhz_ryo12",2;
|
|
mes "[Lyozien]";
|
|
mes "I have to ensure that these";
|
|
mes "packages aren't damaged or";
|
|
mes "stolen by thieves. Your job is";
|
|
mes "to go to Izlude, find Mr. Ahman";
|
|
mes "at the Airport, and tell him that his orders have safely arrived.";
|
|
next;
|
|
set lhz_rekenber,9;
|
|
changequest 12011,12012;
|
|
cutin "lhz_ryo11",2;
|
|
mes "[Lyozien]";
|
|
mes "Once you tell Mr. Ahman";
|
|
mes "that message, he'll take";
|
|
mes "care of picking up his own";
|
|
mes "packages. But yeah, I need";
|
|
mes "to stay behind to guard these";
|
|
mes "products in the meantime.";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
cutin "lhz_ryo12",2;
|
|
mes "[Lyozien]";
|
|
mes "Um, would you mind";
|
|
mes "treading lightly around";
|
|
mes "this area, and kind of go";
|
|
mes "around the piles? Yeah,";
|
|
mes "these are all pretty fragile.";
|
|
mes "Thanks, I appreciate it.";
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
|
|
OnEnter:
|
|
enablenpc "Man#Lyozien";
|
|
end;
|
|
|
|
OnStop:
|
|
disablenpc "Man#Lyozien";
|
|
end;
|
|
}
|
|
|
|
- script ::Scamp HIDDEN_NPC,{
|
|
|
|
if(lhz_rekenber > 21)
|
|
{
|
|
mes "[Ahman]";
|
|
mes "Oh, hello. I've heard";
|
|
mes "that you had to quit.";
|
|
mes "It's quite a pity, really.";
|
|
mes "If it weren't for you, some";
|
|
mes "of my packages would have";
|
|
mes "been destroyed by those thugs.";
|
|
close;
|
|
}
|
|
else if(lhz_rekenber == 21)
|
|
{
|
|
mes "[Ahman]";
|
|
mes "Shouldn't you be";
|
|
mes "taking a break? Besides,";
|
|
mes "Lyozien is still waiting for";
|
|
mes "you on the Airship, isn't he?";
|
|
close;
|
|
}
|
|
else if(lhz_rekenber == 20)
|
|
{
|
|
mes "[Ahman]";
|
|
mes "Oh, have my packages";
|
|
mes "arrived? Good, good.";
|
|
mes "I appreciate all of your";
|
|
mes "hard work. I'm surprised";
|
|
mes "they haven't hired you";
|
|
mes "full time by now.";
|
|
next;
|
|
mes "[Ahman]";
|
|
mes "Is something the matter?";
|
|
mes "You seem really pale. Oh";
|
|
mes "well, you'll have plenty of";
|
|
mes "time to relax on the Airship.";
|
|
mes "Oh, and don't worry, I'll";
|
|
mes "take care of the packages.";
|
|
set lhz_rekenber,21;
|
|
close;
|
|
}
|
|
else if (lhz_rekenber > 15 && lhz_rekenber < 20)
|
|
{
|
|
mes "[Ahman]";
|
|
mes "Oh, hello. I'm not";
|
|
mes "expecting any packages";
|
|
mes "at this moment, although";
|
|
mes "I'm aware that there are a";
|
|
mes "few deliveries in queue, but shouldn't you be in Lighthalzen?";
|
|
close;
|
|
}
|
|
else if(lhz_rekenber == 15)
|
|
{
|
|
mes "[Ahman]";
|
|
mes "Shouldn't you be on";
|
|
mes "your way and report to";
|
|
mes "Lyozien? You should hurry";
|
|
mes "before the Airship takes off.";
|
|
close;
|
|
}
|
|
else if(lhz_rekenber == 14)
|
|
{
|
|
mes "[Ahman]";
|
|
mes "Ah, it's you again.";
|
|
mes "I assume that means that";
|
|
mes "my packages have arrived";
|
|
mes "safely. Is that right?";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Yes, that's right.";
|
|
mes "Actually, this time we ";
|
|
mes "were attacked by a group";
|
|
mes "of thugs, so I was wondering";
|
|
mes "if you knew anything about it... ";
|
|
next;
|
|
mes "[Ahman]";
|
|
mes "They attacked again?";
|
|
mes "Oh, that isn't good.";
|
|
mes "Well, I have no idea";
|
|
mes "what's going on. I wish";
|
|
mes "I had some idea of what";
|
|
mes "they were up to, really.";
|
|
next;
|
|
set lhz_rekenber,15;
|
|
mes "[Ahman]";
|
|
mes "For now, you should";
|
|
mes "go and report to Lyozien.";
|
|
mes "I assume that you protected";
|
|
mes "my packages, so thank you";
|
|
mes "for your diligent work. Now, I shall pick up what I ordered...";
|
|
close;
|
|
}
|
|
else if (lhz_rekenber > 10 && lhz_rekenber < 14)
|
|
{
|
|
mes "[Ahman]";
|
|
mes "Oh, it's you again.";
|
|
mes "Shouldn't you be getting";
|
|
mes "on the Airship and heading";
|
|
mes "back to the Schwarzwald";
|
|
mes "Republic? There are more";
|
|
mes "deliveries in queue, you know.";
|
|
close;
|
|
}
|
|
else if(lhz_rekenber == 10)
|
|
{
|
|
mes "[Ahman]";
|
|
mes "Thank you for letting me";
|
|
mes "know that my order has arrived.";
|
|
mes "You should go back to Lyozien";
|
|
mes "now so you can finish your job.";
|
|
mes "Perhaps I'll see you again";
|
|
mes "sometime, adventurer.";
|
|
close;
|
|
}
|
|
else if(lhz_rekenber == 9)
|
|
{
|
|
mes "[Man]";
|
|
mes "Hmm, can you really";
|
|
mes "call this place an Airport?";
|
|
mes "It's far too small, wouldn't";
|
|
mes "you agree? Still, I kind of";
|
|
mes "enjoy sitting around here.";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Excuse me, but do";
|
|
mes "you know where I can";
|
|
mes "find a man named Ahman?";
|
|
mes "I have a message for him.";
|
|
next;
|
|
mes "[Ahman]";
|
|
mes "I'm Ahman, how can--";
|
|
mes "Oh! You must be here to";
|
|
mes "tell me that my packages";
|
|
mes "have arrived. Am I correct?";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Y-yes. That's right.";
|
|
mes "Your packages have";
|
|
mes "arrived and they're";
|
|
mes "being guarded until";
|
|
mes "you come to pick them up.";
|
|
next;
|
|
mes "[Ahman]";
|
|
mes "Ah, that's very good to";
|
|
mes "know. Say, are you a new";
|
|
mes "worker for Lyozien and Kazien?";
|
|
mes "I don't believe I've seen you";
|
|
mes "around before. Have they finally started hiring part timers?";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Yes, that's right.";
|
|
mes "Actually, I'm working for";
|
|
mes "them part time. I heard";
|
|
mes "they were really busy, so";
|
|
mes "I sort of volunteered my time.";
|
|
next;
|
|
mes "[Ahman]";
|
|
mes "Alright, alright.";
|
|
mes "I suppose that you";
|
|
mes "also don't know what's";
|
|
mes "being delivered in these";
|
|
mes "packages, just like Lyozien.";
|
|
next;
|
|
mes "[Ahman]";
|
|
mes "Well, it's all confidential";
|
|
mes "information anyway, so don't";
|
|
mes "worry about it. Thank you for";
|
|
mes "notifying me about the delivery.^FFFFFF ^000000 Now, you should go back and ";
|
|
mes "tell Lyozien. Take care now~";
|
|
set lhz_rekenber,10;
|
|
changequest 12012,12013;
|
|
close;
|
|
}
|
|
mes "[Man]";
|
|
mes "Hmm, can you really";
|
|
mes "call this place an Airport?";
|
|
mes "It's far too small, wouldn't";
|
|
mes "you agree? Still, I kind of";
|
|
mes "enjoy sitting around here.";
|
|
close;
|
|
}
|
|
|
|
- script #bully1 HIDDEN_NPC,{
|
|
|
|
OnInit:
|
|
disablenpc "#bully1";
|
|
end;
|
|
|
|
OnEnter:
|
|
enablenpc "#bully1";
|
|
initnpctimer;
|
|
monster "airplane_01",96,53,"Thug",1592,1,"#bully1::OnMyMobDead";
|
|
monster "airplane_01",87,47,"Thug",1592,1,"#bully1::OnMyMobDead";
|
|
set .bullymobs,2;
|
|
end;
|
|
|
|
OnReset:
|
|
killmonster "airplane_01","#bully1::OnMyMobDead";
|
|
end;
|
|
|
|
OnMyMobDead:
|
|
set .bullymobs,.bullymobs -1;
|
|
if(.bullymobs < 1)
|
|
{
|
|
mes "[Bully]";
|
|
mes "Damn it! N-next time...";
|
|
mes "Next time we'll g-get rid";
|
|
mes "of those damned packages!";
|
|
mes "^333333*Cough cough*^000000 For now, we";
|
|
mes "retreat and fight another day!";
|
|
close2;
|
|
donpcevent "#bully1::OnInit";
|
|
donpcevent "Man#Lyozien::OnEnter";
|
|
stopnpctimer;
|
|
}
|
|
end;
|
|
|
|
OnTimer120000:
|
|
donpcevent "#bully1::OnReset";
|
|
donpcevent "#bully1::OnInit";
|
|
donpcevent "Man#Lyozien::OnEnter";
|
|
stopnpctimer;
|
|
end;
|
|
}
|
|
|
|
- script #bully2 HIDDEN_NPC,{
|
|
|
|
OnInit:
|
|
disablenpc "#bully2";
|
|
end;
|
|
|
|
OnEnter:
|
|
enablenpc "#bully2";
|
|
initnpctimer;
|
|
monster "airplane_01",96,53,"Thug",1592,1,"#bully2::OnMyMobDead";
|
|
monster "airplane_01",87,47,"Thug",1592,1,"#bully2::OnMyMobDead";
|
|
monster "airplane_01",97,43,"Thug",1592,1,"#bully2::OnMyMobDead";
|
|
set .bullymobs,3;
|
|
end;
|
|
|
|
OnReset:
|
|
killmonster "airplane_01","#bully2::OnMyMobDead";
|
|
end;
|
|
|
|
OnMyMobDead:
|
|
set .bullymobs,.bullymobs -1;
|
|
if(.bullymobs < 1)
|
|
{
|
|
mes "^3355FFHey-- there's a slit";
|
|
mes "in the wrapping on one";
|
|
mes "of the packages. It was";
|
|
mes "probably ripped a little";
|
|
mes "while you were fighting.^000000";
|
|
close2;
|
|
donpcevent "#bully2::OnInit";
|
|
donpcevent "#packidentity::OnEnter";
|
|
stopnpctimer;
|
|
}
|
|
end;
|
|
|
|
OnTimer120000:
|
|
donpcevent "#bully2::OnReset";
|
|
donpcevent "#bully2::OnInit";
|
|
donpcevent "#packidentity::OnEnter";
|
|
stopnpctimer;
|
|
end;
|
|
}
|
|
|
|
airplane_01,99,47,3 script #packidentity HIDDEN_WARP_NPC,2,2,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "#packidentity";
|
|
end;
|
|
|
|
OnEnter:
|
|
initnpctimer;
|
|
enablenpc "#packidentity";
|
|
end;
|
|
|
|
OnTouch_:
|
|
if(lhz_rekenber == 19)
|
|
{
|
|
mes "^3355FFYou peek through the";
|
|
mes "slit in the wrapping";
|
|
mes "that is covering one";
|
|
mes "of the packages.^000000";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Oh... my God!";
|
|
mes "These are... These are";
|
|
mes "weapons of mass destruction.";
|
|
mes "There's even parts for assembling guardians, the kinds that usually";
|
|
mes "defend those Guild Castles...";
|
|
close2;
|
|
donpcevent "Man#Lyozien::OnEnter";
|
|
donpcevent "#packidentity::OnInit";
|
|
stopnpctimer;
|
|
end;
|
|
}
|
|
|
|
OnTimer120000:
|
|
donpcevent "Man#Lyozien::OnEnter";
|
|
donpcevent "#packidentity::OnInit";
|
|
stopnpctimer;
|
|
end;
|
|
}
|
|
|
|
lhz_in01,187,247,3 script #flashback1 HIDDEN_WARP_NPC,2,2,{
|
|
|
|
OnTouch_:
|
|
if(lhz_rekenber == 22)
|
|
{
|
|
cutin "lhz_kaz11",2;
|
|
mes "[Kazien]";
|
|
mes "-Don't you have anything to protect, huh?- ";
|
|
mes "-Are you sure that you're always doing the right thing?-";
|
|
next;
|
|
mes "[Kazien]";
|
|
mes "Answer me! Answer me! Answer meee!";
|
|
next;
|
|
set lhz_rekenber,23;
|
|
cutin "",255;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes ".............Damn it.";
|
|
close;
|
|
}
|
|
end;
|
|
}
|
|
|
|
lhz_in01,75,248,3 script #flashback2 HIDDEN_WARP_NPC,2,2,{
|
|
|
|
OnTouch_:
|
|
if(lhz_rekenber == 22)
|
|
{
|
|
cutin "lhz_kaz11",2;
|
|
mes "[Kazien]";
|
|
mes "Look man, this is what";
|
|
mes "I decided. I don't care";
|
|
mes "what other people'll think.";
|
|
mes "I might go to hell when";
|
|
mes "I die, but that's my problem.";
|
|
next;
|
|
mes "[Kazien]";
|
|
mes "Besides, you adventurers";
|
|
mes "are always running around";
|
|
mes "with your swords and magic spells... Isn't that just as bad?";
|
|
mes "It's not the weapons or the power that's bad: it's how they're used.";
|
|
next;
|
|
mes "[Kazien]";
|
|
mes "There'd be days when my";
|
|
mes "brother and I'd have nothing";
|
|
mes "to eat. So when I heard about";
|
|
mes "this job, I took it. What good";
|
|
mes "is world peace if I'm not even";
|
|
mes "alive to enjoy it, huh?";
|
|
next;
|
|
set lhz_rekenber,23;
|
|
cutin "",255;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "......";
|
|
mes ".........";
|
|
mes "Damn it!";
|
|
close;
|
|
}
|
|
end;
|
|
}
|
|
|
|
airplane_01,10,10,3 script #LyozienSwitch HIDDEN_NPC,{
|
|
callfunc "F_GM_NPC";
|
|
mes "[Lyozien Switch]";
|
|
mes "Input password.";
|
|
mes "Enter 0 to cancel.";
|
|
next;
|
|
set .@i, callfunc("F_GM_NPC",1028,0,0,4000);
|
|
if (.@i == -2) {
|
|
mes "[Lyozien Switch]";
|
|
mes "Incorrect.";
|
|
close;
|
|
} else if (.@i == -1) {
|
|
mes "[Lyozien Switch]";
|
|
mes "Canceled.";
|
|
close;
|
|
} else if (.@i == 0) {
|
|
close;
|
|
} else {
|
|
mes "[Lyozien Switch]";
|
|
mes "Do you want to";
|
|
mes "turn the Lyozien";
|
|
mes "NPC ON or OFF?";
|
|
next;
|
|
switch(select("On:OFF")) {
|
|
case 1:
|
|
set .@str$,"activated";
|
|
donpcevent "Man#Lyozien::OnEnable";
|
|
break;
|
|
case 2:
|
|
set .@str$,"deactivated";
|
|
donpcevent "Man#Lyozien::OnDisable";
|
|
break;
|
|
}
|
|
mes "[Lyozien Switch]";
|
|
mes "Lyozien NPC is";
|
|
mes "now "+.@str$+".";
|
|
mes " ";
|
|
mes "/mm airplane_01.gat 96 48";
|
|
close;
|
|
}
|
|
}
|
|
|
|
//============================================================
|
|
// Old changelog
|
|
//============================================================
|
|
//= Grammar/script check please. This was a quick job.
|
|
//= Things to add: Look at the thread "Lighthalzen Guard" in SVN script
|
|
//= 0.3 Initial Release. [Persian] [Vicious_Pucca] [aoa00] [Evera] [MasterOfMupppets] [Lupus] [Lord Gywall]
|
|
//= 0.5 Added mobsters spawn and Einbroch pollution. Alert lasts either 10 minutes or all mob killed.
|
|
//= 0.6-0.9 fix small bug. Added Bio-lab entrance Quest. Added Getting security-card Quest.
|
|
//= 1.0 Patched "mobsters spawn & Alert" like Real-RO.
|
|
//= 1.0a fixed rand(1,10) + comparision. There just can't be 'X < 1' [Lupus]
|
|
//= 1.1 Changed the mobster spawn to g_mobster to prevent exploits [MasterOfMuppets]
|
|
//= 1.2 Added the cube room quest by DeNy, translated by vicious_pucca. [MasterOfMuppets]
|
|
//= Thanks to Linuxwolf for a grammar check as well =).
|
|
//= 1.2a Moved Biolab entrance to lhz_dun warps. [Vicious]
|
|
//= 1.3 Fixed password bug, fixed endless item exploit, some typos [Lupus]
|
|
//= 1.4 Fixed password abuse. When people don't read the password under the picture
|
|
//= and enter Zero shit 8) (TODO: I saw some "Sticks" abuses, too.. where you could skip a part of quest...)
|
|
//= 1.5 Fixed Mobster's OnDead event(it has to start with "On"!) [Playtester]
|
|
//= 1.5a Fixed "free stick" bug, thx 2 Neouni [Lupus]
|
|
//= 1.6 Added Gywall's Pickpocket Quest
|
|
//= 1.7 Implemented the Friendship quest [MasterOfMuppets]
|
|
//= 1.8 Changed the name of the mobsters to Gangster, as it should be. [MasterOfMuppets]
|
|
//= 1.9 Added extra input check on Biolab so that the first letter of the word could be capitalized or undercase. [Evera]
|
|
//= 2.0 Removed Duplicates [Silent]
|
|
//= 2.1 Added first part of Bio Ethics Quest [Evera]
|
|
//= 2.2 Added bit to say Bio Ethics is unfinished, and if a player attempts, it warps them
|
|
//= out after finished part... Don't want players getting stuck ;_; [Evera]
|
|
//= 2.3 Finished Bio Ethics Quest. Need bug testers before moving to trunk, my
|
|
//= mind was somewhere else when writing @_@ [Evera]
|
|
//= 2.4 Fixed the bug where a str&int debug was shown in the console for
|
|
//= test tube in bio labs quest. [Evera]
|
|
//= 2.5 Fixed Kellasus giving you extra skills in Bio Ethics quest [Evera]
|
|
//= 2.6 Fixed exploit letting any class get homunculus from Bio Ethics Quest [Evera]
|
|
//= 2.6a Moved Bio Ethics Quest to Alchemist SKILL QUESTS [Lupus]
|
|
//= 2.7 fixed bugs that let people bypass some quest parts V_V [Lupus]
|
|
//= reused cubekey var for 4 Cube Room key vars
|
|
//= 2.8 More optimization. Also fixed bug with "2x short sticks -> long" [Lupus]
|
|
//= Now uses MISC_QUEST&512 instead of 'hzdun'. WIP
|
|
//= 2.9 Fixed Friendship Quest levelup exploit (u could get EXP twice) [Lupus]
|
|
//= 3.0 Added Cursed Spirit Quest. [SinSloth]
|
|
//= Moved a book non-related to Lighthalzen quests.
|
|
//= 3.1 Added Schwarzwald Trilogy Quest. [SinSloth]
|
|
//= 3.2 Updated some NPCs regarding Hugel Rebellion Quest. [SinSloth]
|
|
//= 3.2 Removed the NPC "#kiz03-4" as I couldn't find any [L0ne_W0lf]
|
|
//= reference to it in the Aegis script.
|
|
//= 3.3 Fixed a wrong negative value checking in Schwarzwald Trilogy quest. [SinSloth]
|
|
//= 3.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
|
|
//= 3.5 Touch-ups to the Friendship quest. Added EXP reward. [L0ne_W0lf]
|
|
//= Added cutins for "Maku" npc, and changed "set HP" to percentheal.
|
|
//= 3.5a Adjusted EXP given by "Benkasttein" to be the same as that given by Maku. [L0ne_W0lf]
|
|
//= 3.6 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
|
|
//= 3.7 Counter-fixed negative value checking to now look for both positive and negative values
|
|
//= since its symbol depends on the time. [SinSloth]
|
|
//= 3.8 Removed bio ethic quest definition from header. [L0ne_W0lf]
|
|
//= 3.9 Added Rekenber Job quest. Don't know why it hasn't been there before though. [SinSloth]
|
|
//============================================================
|