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283 lines
9.0 KiB
Plaintext
283 lines
9.0 KiB
Plaintext
//===== rAthena Script =======================================
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//= Archer Skill Quest
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//===== By: ==================================================
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//= rAthena Dev Team
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//===== Current Version: =====================================
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//= 1.7
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= Quest for skills: Arrow Crafting, Arrow Repel
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//===== Additional Comments: =================================
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//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
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//= 1.6 Updated to latest available official file.
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//= also fixed Item issue [bugreport:5607]. [Masao]
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//= 1.7 Fixed JobLevel requirements. [Euphy]
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//============================================================
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moc_ruins,118,99,5 script Roberto 88,{
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if (BaseClass == Job_Archer) {
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if (getskilllv("AC_MAKINGARROW") == 1) {
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mes "[Roberto]";
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mes "Ooh, you're from my home town!";
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mes "Nice to see you!";
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mes "How are you?";
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mes "Ah! That arrow!";
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mes "You made it, didn't you!";
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next;
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mes "[Roberto]";
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mes "Haha...!";
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mes "Do you think it's a lot better?";
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mes "Haha... anyways, I am glad.";
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mes "Come back with once in a while";
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mes "with news from home.";
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mes "Then byebye~";
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close;
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}
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else if (JobLevel >= 30 || (BaseJob == Job_Hunter || BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
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mes "[Roberto]";
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mes "Eh!";
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mes " ";
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mes "You are...";
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next;
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if ((countitem(907) > 19) && (countitem(921) > 6) && (countitem(906) > 40) && (countitem(1019) > 12) && (countitem(501) > 0)) {
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mes "[Roberto]";
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mes "You brought them!";
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mes "Thank you very much.";
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mes "Then, as I promised, I will teach you the skill.";
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next;
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delitem 907,20; //Resin
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delitem 921,7; //Mushroom_Spore
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delitem 906,41; //Pointed_Scale
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delitem 1019,13; //Wooden_Block
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delitem 501,1; //Red_Potion
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skill "AC_MAKINGARROW",1,SKILL_PERM;
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mes "[Roberto]";
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mes "No need to worry about arrows now.";
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mes "Oh, and did you happen to see";
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mes "someone called Jason in Payon?";
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mes "Be careful. He is a";
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mes "ferocious one.";
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next;
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mes "[Roberto]";
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mes "You just have to be careful of Jason in Payon.";
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mes "Remember.";
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mes "Then bubye~ Thank you for the presents~";
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close;
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}
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mes "[Roberto]";
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mes "An archer in Morocc!?";
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mes "Nice to see you! Meeting a fellow";
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mes "archer in a place like this! *sniffsniff*!";
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mes "I came alone to Morocc..";
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mes "but I was a newcomer, and the pressure... waaah~";
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mes "I was very lonely~";
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next;
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switch (select("It must be hard. It's ok have faith.:Keep suffering.")) {
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case 1:
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mes "[Roberto]";
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mes "Yes. Thank you...";
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mes "You must be having a hard";
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mes "time in a place like this.";
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mes "Isn't it hard to find arrows?";
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mes "That's why I make my own.";
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next;
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select("Eh, really?!");
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mes "[Roberto]";
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mes "Yeah! I gather different items";
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mes "and make arrows using them.";
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mes "It is a useful skill to help me";
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mes "survive alone in this tough world.";
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mes "If you'd like, I can teach you.";
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next;
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select("That would be wonderful.");
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mes "[Roberto]";
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mes "But.. I can't do it for free.";
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mes "Nothing is free in this world~";
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mes "Mmm... How about this?";
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mes "You bring me what I ask for.";
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mes "Then I will teach you the skill.";
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next;
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mes "[Roberto]";
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mes "I've been very lonely since I left my hometown.";
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mes "I would like to treat my homesickness";
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mes "with things from there.";
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mes "Bring me 20 Resins from the trees in the ";
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mes "Payon forest, and 1 Red Potion";
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mes "sold in the store.";
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next;
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mes "[Roberto]";
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mes "Also, 13 Trunks from the Willows that";
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mes "live near the Payon Forest,";
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mes "41 Pointed Scale,";
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mes "7 Mushroom Spores.";
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mes "If you bring me all of these,";
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next;
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mes "[Roberto]";
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mes "I will teach you the skill.";
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mes "Then.. I'll be waiting.";
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mes "For news from our home.";
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close;
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case 2:
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mes "[Roberto]";
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mes "...hey "+((Sex == SEX_MALE)?"mister":"miss")+".";
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mes "...be careful at night.";
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close;
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}
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}
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mes "[Roberto]";
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mes "Hmm... Do you";
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mes "have something to say?";
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mes "I have nothing.";
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mes "Difference in levels";
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mes "cuts off conversations.";
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close;
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}
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mes "[?]";
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mes "Eh... First time seeing an archer or something?";
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mes "Just go where you were going.";
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mes "I only talk to high level archers.";
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mes "Won't open my mouth otherwise!";
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close;
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}
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payon,103,63,3 script Jason 88,3,3,{
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if (BaseClass == Job_Archer) {
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if (getskilllv("AC_CHARGEARROW") == 1) {
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mes "[Jason]";
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mes "Eh, we meet again.";
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mes "Ehhhh so weird.";
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mes "Whenever I see someone again";
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mes "I start eh-ing a lot.";
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mes "Ehhh... anyways nice to see you again.";
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mes "Ehhhh... don't come any more ehh...";
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close;
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}
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else if (JobLevel >= 35 || (BaseJob == Job_Hunter || BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
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mes "[Jason]";
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mes "Darn... my wound isn't healing.";
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mes "Bleh.. I was too careless... ";
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mes "to become like this.. err...";
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mes "But still, hurting me like this";
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mes "giving me so many injuries...";
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next;
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mes "What should I do about Roberto.";
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mes "Mmmm... Ah!";
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mes "You? How long have you been there?";
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mes "Mmm... very high level.";
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mes "Someone like you would definitely be";
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mes "able to know how to use Arrow Repel.";
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next;
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switch (select("What is that?:Teach me.")) {
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case 1:
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mes "[Jason]";
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mes "...you're kidding, right?";
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mes "Oh my, you don't even know";
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mes "Arrow Repel at that level?";
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mes "You're a strange person.";
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next;
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mes "[Jason]";
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mes "(Jason was in the lala land.)";
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next;
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mes "[Jason]";
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mes "Well, ok. I'll teach you what";
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mes "Arrow Repel is.";
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next;
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mes "[Jason]";
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mes "Arrow Repel is a skill that allows you to";
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mes "push the opponent away as soon as you attack.";
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mes "You can only use it when you aim exactly";
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mes "at the target. But unlike magic, ";
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mes "it doesn't de-spell.";
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next;
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mes "[Jason]";
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mes "It is very useful for an archer";
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mes "that is weak in close ranges.";
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mes "If you would like to learn,";
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mes "come find me again.";
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mes "There are some necessary materials.";
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next;
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mes "[Jason]";
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mes "First, because you must modify a bow";
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mes "bring a crossbow you do not use.";
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mes "10 Tentacles, 10 Bill of Birds,";
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mes "3 Yoyo Tails.. these are very elastic.";
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mes "Also, 2 Emeralds. And last but not least...";
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mes "36 bottles of Banana Juice that I love!";
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next;
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mes "[Jason]";
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mes "......Ehem!";
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mes "If you bring all of these,";
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mes "I shall teach you Arrow Repel.";
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mes "Then, see you again.";
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mes "(I'm going to be mad if you don't bring the Banana Juice.)";
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close;
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case 2:
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if ((countitem(721) > 1) && (countitem(942) > 2) && (countitem(962) > 9) && (countitem(925) > 9) && (countitem(532) > 35)) {
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mes "[Jason]";
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mes "Ok! Perfect!";
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mes "I shall teach you the nationally";
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mes "renowned skill, Arrow Repel!";
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next;
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delitem 721,2; //Azure_Jewel
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delitem 942,3; //Yoyo_Tail
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delitem 962,10; //Tentacle
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delitem 925,10; //Bill_Of_Birds
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delitem 532,36; //Banana_Juice
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skill "AC_CHARGEARROW",1,SKILL_PERM;
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mes "[Jason]";
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mes "Oh, works better than I expected!";
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mes "Won't be needing to modify the bow!";
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mes "You can take this back~";
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mes "And enjoy using your newly inherited";
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mes "skill in fields and dungeons!";
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mes "He~heh~!";
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close;
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}
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mes "[Jason]";
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mes "Mmm... too bad.";
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mes "You are missing some things.";
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mes "Once again, you need 2 Emeralds,";
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mes "3 Yoyo Tails, 10 Tentacles,";
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mes "10 Bill of Birds, and last but";
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mes "not least 36 bottles of Banana juice!";
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next;
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mes "[Jason]";
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mes "Make sure you have all of them and come again!";
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close;
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}
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}
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mes "[Jason]";
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mes "Ooh... you are an archer.";
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mes "If you try a little more";
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mes "you will have a great";
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mes "reputation as an archer!";
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mes "Exert yourself!";
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close;
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}
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mes "[?]";
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mes "What does life need from";
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mes "a lonely lad like me?";
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close;
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OnTouch_:
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mes "[???]";
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mes "Errrrrrr...";
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close;
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}
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//============================================================
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// Old changelog
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//============================================================
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//= 1.0 Roberto message text is based off RO npc. Jason message
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//= text is custom from old version.
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//= All items are from official quests though.[kobra_k88]
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//= 1.0a Now using functions found in "Global_Functions.txt"
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//= for class checks.[kobra_k88]
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//= 1.2 Added Baby Class Support [Lupus]
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//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
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//= 1.4 Fixed exploits [Lupus]
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//= 1.4a Fixed some typos [IVBela]
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//= 1.4b changed perm. variables to temp ones [Lupus]
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//============================================================
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