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1002 lines
29 KiB
Plaintext
1002 lines
29 KiB
Plaintext
//===== rAthena Script =======================================
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//= Assassin Skills Quests
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//===== By: ==================================================
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//= Lupus, Reddozen
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//===== Current Version: =====================================
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//= 1.5
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= Quests for skills: Venom Knife, Sonic Acceleration
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//===== Additional Comments: =================================
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//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
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//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf]
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//============================================================
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in_moc_16,14,27,5 script Assassin#realman 884,{
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if (BaseJob == Job_Assassin && ASSN_SK2 == 1) {
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if (getskilllv("AS_VENOMKNIFE") == 0) {
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mes "[Killtin]";
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mes "Ah yes, that's why you";
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mes "look so familiar. You're";
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mes "of those to whom I've taught";
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mes "the ^990099Venom Knife^000000 skill. So, what";
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mes "brings you to me this time?";
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next;
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mes "[Killtin]";
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mes "What's that...?!";
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mes "You want me to teach";
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mes "it to you once again?";
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mes "It's a shame you've forgotten,";
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mes "but I suppose it can't be helped. Alright, alright, I'll teach you.";
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next;
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mes "[Killtin]";
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mes "First, you need to equip";
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mes "a Knife class weapon, and";
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mes "then cast Envenom on your";
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mes "knife. Throwing the blade?";
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mes "That's all in the wrist. Now,";
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mes "watch me closely and take note.";
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next;
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mes "[Killtin]";
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mes "You see? Having";
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mes "good form is essential";
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mes "to performing flawless";
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mes "technique. Always basics";
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mes "before the specifics. Now,";
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mes "why don't you give it a try?";
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specialeffect EF_INVENOM;
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next;
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mes "[Killtin]";
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mes "Good... Very good...";
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mes "Perfect form. Yes...";
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mes "Hmm. Are you sure that";
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mes "you forgot how to do this";
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mes "skill? I suppose that all you";
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mes "needed was a quick refresher.";
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specialeffect2 EF_INVENOM;
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next;
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mes "[Killtin]";
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mes "Alright, I think it's";
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mes "safe to say that you've";
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mes "mastered the Venom Knife";
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mes "skill. Leave me now, and";
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mes "always fight for the honor";
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mes "of the Assassin Guild!";
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skill "AS_VENOMKNIFE",1,SKILL_PERM;
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close;
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}
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else {
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mes "[Killtin]";
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mes "So how has that";
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mes "^990099Venom Knife^000000 skill";
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mes "been working for you?";
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mes "Be careful, and make sure";
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mes "that your victims always";
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mes "deserve what you give them!";
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close;
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}
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}
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else if (ASSN_SK2 == 1 && ASSN_SK == 7) {
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mes "[Killtin]";
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mes "So you've learned all of";
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mes "the specialized Assassin";
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mes "skills, eh? Don't let yourself";
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mes "become overconfident. Strive";
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mes "for even greater strength for";
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mes "the Assassin Guild's honor.";
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close;
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}
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else if (ASSN_SK2 == 1) {
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mes "[Killtin]";
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mes "So how has that";
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mes "^990099Venom Knife^000000 skill";
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mes "been working for you?";
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mes "Be careful, and make sure";
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mes "that your victims always";
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mes "deserve what you give them!";
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close;
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}
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else {
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if (BaseJob == Job_Assassin) {
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mes "[Killtin]";
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mes "Hm? Ah, you're definitely";
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mes "a member of the Assassin";
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mes "Guild. Great, you've come";
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mes "just at the right time.";
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next;
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mes "[Killtin]";
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mes "Our guildmaster recently";
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mes "succeeded in developing two";
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mes "new skills for Assassins. I've";
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mes "been charged with the task of";
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mes "teaching these new skills to";
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mes "all the members of our guild.";
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next;
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select("New skills?");
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mes "[Killtin]";
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mes "That's right, "+ strcharinfo(0) +".";
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mes "The first skill specifically";
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mes "enhances the Sonic Blow";
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mes "skill, and the second skill";
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mes "is a long range attack that's";
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mes "named ''^990099Venom Knife^000000.''";
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next;
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mes "[Killtin]";
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mes "If you have any questions,";
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mes "feel free to ask me about";
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mes "any of these new skills. It's";
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mes "my job to teach you as much";
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mes "as I can about them.";
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next;
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while(1) {
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switch(select("^0000FFSonic Blow Enhancement^000000:^990099Venom Knife^000000:Continue Conversation")) {
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case 1:
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mes "[Killtin]";
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mes "If you've been an Assassin";
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mes "for a while, then you must";
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mes "be familiar with the Sonic";
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mes "Blow skill, which inflicts 8";
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mes "powerful strikes at an enemy";
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mes "in one blindingly fast attack.";
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next;
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mes "[Killtin]";
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mes "However, due to the speed";
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mes "involved in that skill, Sonic";
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mes "Blow isn't as accurate as it";
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mes "can be. After years of testing";
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mes "and research, our guildmaster";
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mes "developed a way to fix this.";
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next;
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mes "[Killtin]";
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mes "He created a new skill";
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mes "named ''Sonic Acceleration''";
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mes "that Assassins can cast on";
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mes "themselves in order to quickly";
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mes "detect and accurately strike";
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mes "the target's fatal points.";
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next;
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mes "[Killtin]";
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mes "In effect, Sonic Acceleration";
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mes "roughly doubles the damage";
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mes "that you can inflict with the";
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mes "Sonic Blow. If you use Sonic";
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mes "Blow pretty often, then this";
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mes "skill will be pretty useful.";
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next;
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mes "[Killtin]";
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mes "I suggest that you learn";
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mes "the Venom Knife skill from";
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mes "me first. Then, you can talk";
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mes "to Esmille, the beautiful";
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mes "Assassin Cross right next to me, to learn Sonic Acceleration.";
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next;
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break;
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case 2:
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mes "[Killtin]";
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mes "As you may well know, our";
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mes "job isn't really known for its";
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mes "long range attacks. Sure, we";
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mes "can use Bows, and we've got";
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mes "a few long distance skills, but";
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mes "their uses are kind of limited.";
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next;
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mes "[Killtin]";
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mes "This Venom Knife skill was";
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mes "developed with this weakness";
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mes "in long range attacking in mind. Basically, we use the Envenom";
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mes "skill on a knife and throw it at a distant enemy to poison them.";
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next;
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break;
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case 3:
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mes "[Killtin]";
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mes "Now, if you like, I can";
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mes "teach you the ^009900Venom Knife^000000";
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mes "skill right now. It won't take";
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mes "that much time, so what do";
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mes "you say? You ready to learn?";
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next;
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while(1) {
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if (select("Learn Venom Knife:I d-don't wanna learn!") == 1) {
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mes "[Killtin]";
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mes "First, you need to equip";
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mes "a Knife class weapon, and";
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mes "then cast Envenom on your";
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mes "knife. Throwing the blade?";
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mes "That's all in the wrist. Now,";
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mes "watch me closely and take note.";
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next;
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mes "[Killtin]";
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mes "You see? Having";
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mes "good form is essential";
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mes "to performing flawless";
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mes "technique. Always basics";
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mes "before the specifics. Now,";
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mes "why don't you give it a try?";
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specialeffect EF_INVENOM;
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next;
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mes "[Killtin]";
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mes "Hey, that's pretty good.";
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mes "You're catching on really";
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mes "quick. Heh heh, but still,";
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mes "I guess I can take a little";
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mes "bit of credit for my excellent";
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mes "instruction. Ah, very nice.";
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next;
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specialeffect2 EF_INVENOM;
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next;
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mes "[Killtin]";
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mes "Alright, you may need";
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mes "to practice a bit more";
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mes "of this skill, but for the most";
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mes "part, you can use Venom";
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mes "Knife pretty easily in battle.";
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set ASSN_SK2,1;
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set ASSN_SK,1;
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skill "AS_VENOMKNIFE",1,SKILL_PERM;
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next;
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mes "[Killtin]";
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mes "Well, that's all I can";
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mes "teach you. Use this skill";
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mes "expertly, and bring woe to";
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mes "your enemies for the honor";
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mes "of the Assassin Guild!";
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close;
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}
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if (.@teach ==1) {
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mes "[Killtin]";
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mes "Y-you don't want to";
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mes "learn? Tough! It's my";
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mes "job to teach this Venom";
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mes "Knife skill to every member";
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mes "of the Assassin Guild! You're^FFFFFFaaaaa^000000 not leaving until I tell you to!";
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next;
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}
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else {
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mes "[Killtin]";
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mes "You can't refuse an";
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mes "order from our guildmaster...";
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mes "Like it or not, this skill will";
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mes "make you a better Assassin.";
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mes "Trust me on this and just agree";
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mes "to learn the skill, will you?";
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next;
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}
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}
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}
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}
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}
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else if (BaseJob == Job_Thief) {
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mes "[Killtin]";
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mes "A Thief...? Huh.";
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mes "That's a respectable";
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mes "job. But listen, if you";
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mes "want me to be able to";
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mes "teach you anything, you'll";
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mes "need to get stronger first.";
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close;
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}
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else {
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mes "[Assassin]";
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mes "...............................";
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mes "Just keep moving.";
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close;
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}
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}
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}
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in_moc_16,23,27,5 script Assassin#realgirl 885,{
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if (BaseJob == Job_Assassin && ASSN_SK == 7) {
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if (getskilllv("AS_SONICACCEL") == 0) {
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mes "[Esmille]";
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mes "Mm? Ah, you've transcended";
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mes "and become an Assassin Cross";
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mes "as well. I understand the trouble that you must have gone through";
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mes "to be reborn with new strength.";
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next;
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mes "[Esmille]";
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mes "You probably need to learn";
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mes "the Sonic Acceleration skill";
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mes "again after having lost some";
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mes "of your memories. I truly";
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mes "sympathize, and am willing";
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mes "to teach it to you again.";
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next;
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if (getskilllv("AS_SONICBLOW") == 0) {
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mes "[Esmille]";
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mes "First, go and learn the";
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mes "Sonic Blow skill. The skill";
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mes "I will teach you is completely";
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mes "useless unless you learn how";
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mes "to perform a Sonic Blow. I shall be waiting right here till then.";
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close;
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}
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mes "[Esmille]";
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mes "Now, right before you";
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mes "perform Sonic Blow, make";
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mes "sure your feet are positioned";
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mes "like this. Then, as smoothly";
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mes "and quickly as possible, shift";
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mes "your weight over to this side.";
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specialeffect EF_SONICBLOW;
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next;
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mes "[Esmille]";
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mes "Watch carefully, this";
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mes "is the most important";
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mes "part. See where my hands";
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mes "are and the angle of my";
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mes "arms? This is the form that";
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mes "you've got to memorize.";
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specialeffect EF_SONICBLOW;
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next;
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mes "[Esmille]";
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mes "Alright, that's all";
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mes "you need to know. Now,";
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mes "please try it so I can give";
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mes "you feedback on your form.";
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next;
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specialeffect2 EF_SONICBLOW;
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next;
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mes "[Esmille]";
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mes "Hmm, you're shifting";
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mes "your weight kind of";
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mes "unsteadily. It might";
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mes "help if your center of";
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mes "gravity was like this...";
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next;
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specialeffect2 EF_SONICBLOW;
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next;
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mes "[Esmille]";
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mes "Ah, you're so very";
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mes "close to perfection.";
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mes "Focus more on smoothly";
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mes "transitioning from your";
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mes "stance to executed action.";
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next;
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mes "[Esmille]";
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mes "Yes, that's it...!";
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mes "Very well executed.";
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mes "Good work, "+ strcharinfo(0) +".";
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skill "AS_SONICACCEL",1,SKILL_PERM;
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set ASSN_SK,7;
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next;
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mes "[Esmille]";
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mes "Do you understand now?";
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mes "You should have no problem";
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mes "remembering this skill now.";
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mes "I can teach you nothing more,";
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mes "so all I can do now is wish";
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mes "you luck on your journeys.";
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close;
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}
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else {
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mes "[Esmille]";
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mes "I trust that using";
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mes "Sonic Acceleration in";
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mes "battle has given you an";
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mes "edge over the enemy. Bring";
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mes "swift defeat to your foes for";
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mes "the Assassin Guild's honor.";
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close;
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}
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}
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else if (ASSN_SK == 7) {
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mes "[Esmille]";
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mes "I trust that using";
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mes "Sonic Acceleration in";
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mes "battle has given you an";
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mes "edge over the enemy. Bring";
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mes "swift defeat to your foes for";
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mes "the Assassin Guild's honor.";
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close;
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}
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else if (ASSN_SK == 6) {
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mes "[Esmille]";
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mes "Please focus on the";
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mes "training... If we continue to";
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mes "be interrupted, you'll never";
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mes "be able to learn anything.";
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mes "Now, please listen closely.";
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next;
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mes "[Esmille]";
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mes "Now, right before you";
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mes "perform Sonic Blow, make";
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mes "sure your feet are positioned";
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mes "like this. Then, as smoothly";
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mes "and quickly as possible, shift";
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mes "your weight over to this side.";
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specialeffect EF_SONICBLOW;
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next;
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mes "[Esmille]";
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mes "Watch carefully, this";
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mes "is the most important";
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mes "part. See where my hands";
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mes "are and the angle of my";
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mes "arms? This is the form that";
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mes "you've got to memorize.";
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specialeffect EF_SONICBLOW;
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next;
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mes "[Esmille]";
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mes "Alright, that's all";
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mes "you need to know. Now,";
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mes "please try it so I can give";
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mes "you feedback on your form.";
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next;
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specialeffect2 EF_SONICBLOW;
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next;
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mes "[Esmille]";
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mes "Hmm, you're shifting";
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mes "your weight kind of";
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mes "unsteadily. It might";
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mes "help if your center of";
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mes "gravity was like this...";
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next;
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specialeffect2 EF_SONICBLOW;
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next;
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mes "[Esmille]";
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mes "That's a little better.";
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mes "Hmmm. Try to think of";
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mes "the enemy's weak point";
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mes "and follow through with";
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mes "the stabbing motion.";
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next;
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specialeffect2 EF_SONICBLOW;
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next;
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mes "[Esmille]";
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mes "Ah, you're so very";
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mes "close to perfection.";
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mes "Focus more on smoothly";
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mes "transitioning from your";
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mes "stance to executed action.";
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specialeffect2 EF_SONICBLOW;
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next;
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mes "[Esmille]";
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mes "Yes, that's it...!";
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mes "Very well executed.";
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mes "Good work, "+ strcharinfo(0) +".";
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skill "AS_SONICACCEL",1,SKILL_PERM;
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set ASSN_SK,7;
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next;
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mes "[Esmille]";
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mes "Do you understand now?";
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mes "You should have no problem";
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mes "remembering this skill now.";
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mes "I can teach you nothing more,";
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mes "so all I can do now is wish";
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mes "you luck on your journeys.";
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close;
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}
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else if (ASSN_SK == 5) {
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mes "[Esmille]";
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mes "So how is your little";
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mes "mission coming along?";
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mes "I trust that you've completed";
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mes "that task I assigned for you.";
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next;
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if ((ASSN_SK == 5 && countitem(726) > 0) || (ASSN_SK == 5 && countitem(723) > 0) || (ASSN_SK == 5 && countitem(720) > 0)) {
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select("How's this for treasure?");
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mes "[Esmille]";
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mes "Oh, that jewel...!";
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mes "It's so captivating~";
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mes "I haven't seen anything";
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mes "so beautiful in such a long";
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mes "time. You've done very well...";
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next;
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mes "[Esmille]";
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mes "That jewel is yours";
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mes "to keep. In truth, I don't";
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mes "really need any treasure, just some proof of your qualification.";
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mes "It looks like you're ready for me to teach you Sonic Acceleration.";
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set ASSN_SK,6;
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next;
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mes "[Esmille]";
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mes "Now, right before you";
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mes "perform Sonic Blow, make";
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mes "sure your feet are positioned";
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mes "like this. Then, as smoothly";
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mes "and quickly as possible, shift";
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mes "your weight over to this side.";
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specialeffect EF_SONICBLOW;
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next;
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mes "[Esmille]";
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mes "Watch carefully, this";
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mes "is the most important";
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mes "part. See where my hands";
|
|
mes "are and the angle of my";
|
|
mes "arms? This is the form that";
|
|
mes "you've got to memorize.";
|
|
specialeffect EF_SONICBLOW;
|
|
next;
|
|
mes "[Esmille]";
|
|
mes "Alright, that's all";
|
|
mes "you need to know. Now,";
|
|
mes "please try it so I can give";
|
|
mes "you feedback on your form.";
|
|
next;
|
|
specialeffect2 EF_SONICBLOW;
|
|
next;
|
|
mes "[Esmille]";
|
|
mes "Hmm, you're shifting";
|
|
mes "your weight kind of";
|
|
mes "unsteadily. It might";
|
|
mes "help if your center of";
|
|
mes "gravity was like this...";
|
|
next;
|
|
specialeffect2 EF_SONICBLOW;
|
|
next;
|
|
mes "[Esmille]";
|
|
mes "That's a little better.";
|
|
mes "Hmmm. Try to think of";
|
|
mes "the enemy's weak point";
|
|
mes "and follow through with";
|
|
mes "the stabbing motion.";
|
|
next;
|
|
specialeffect2 EF_SONICBLOW;
|
|
next;
|
|
mes "[Esmille]";
|
|
mes "Yes, that's it...!";
|
|
mes "Very well executed.";
|
|
mes "Good work, "+ strcharinfo(0) +".";
|
|
skill "AS_SONICACCEL",1,SKILL_PERM;
|
|
set ASSN_SK,7;
|
|
next;
|
|
mes "[Esmille]";
|
|
mes "Do you understand now?";
|
|
mes "You should have no problem";
|
|
mes "remembering this skill now.";
|
|
mes "I can teach you nothing more,";
|
|
mes "so all I can do now is wish";
|
|
mes "you luck on your journeys.";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Esmille]";
|
|
mes "Hmmm...";
|
|
close;
|
|
}
|
|
}
|
|
else if (ASSN_SK == 2 || ASSN_SK == 3 || ASSN_SK == 4) {
|
|
mes "[Esmille]";
|
|
mes "So how is your little";
|
|
mes "mission coming along?";
|
|
mes "If you've forgotten the";
|
|
mes "location I've asked you to";
|
|
mes "search for treasure, then";
|
|
mes "I can briefly remind you.";
|
|
next;
|
|
mes "[Esmille]";
|
|
mes "Find something valuable";
|
|
if (ASSN_SK == 2) {
|
|
mes "for me by searching the";
|
|
mes "^FF0000Coffins^000000 in the Sphinx.";
|
|
}
|
|
else if (ASSN_SK == 3) {
|
|
mes "for me by searching the";
|
|
mes "^FF0000Stone Statues^000000 in the Sphinx.";
|
|
}
|
|
else if (ASSN_SK == 4) {
|
|
mes "in the ^FF0000flooded crypt in the";
|
|
mes "bottom floor^000000 of the Pyramids.";
|
|
}
|
|
mes "Only the strong can explore";
|
|
mes "that area, so doing this will";
|
|
mes "prove your competency to me.";
|
|
close;
|
|
}
|
|
else if (ASSN_SK == 1) {
|
|
mes "[Esmille]";
|
|
mes "Ah. Hello, comrade.";
|
|
mes "Have you heard about";
|
|
mes "the latest news from";
|
|
mes "the Assassin Guild?";
|
|
mes "Ah, you've spoken to";
|
|
mes "Killtin. Good, good...";
|
|
next;
|
|
mes "[Esmille]";
|
|
mes "Now, I've been charged";
|
|
mes "with the responsibility of";
|
|
mes "teaching the Sonic Acceleration skill to all interested Assassins.";
|
|
mes "I can tell you more about it if";
|
|
mes "Killtin didn't fully explain.";
|
|
next;
|
|
while(1) {
|
|
switch(select("Please tell me more...:I want to learn Sonic Acceleration!")) {
|
|
case 1:
|
|
mes "[Esmille]";
|
|
mes "Sonic Acceleration is";
|
|
mes "a ^FF0000support skill used in";
|
|
mes "conjunction with Sonic Blow^000000.";
|
|
mes "Assassins can only cast this";
|
|
mes "skill on themselves for their";
|
|
mes "own personal benefit.";
|
|
next;
|
|
mes "[Esmille]";
|
|
mes "If you're familiar with";
|
|
mes "Sonic Blow, you'll know";
|
|
mes "that it's difficult to inflict";
|
|
mes "fatal damage with that skill.";
|
|
mes "It's far too fast to be able";
|
|
mes "to attack very accurately...";
|
|
next;
|
|
mes "[Esmille]";
|
|
mes "However, by learning";
|
|
mes "Sonic Acceleration, you";
|
|
mes "can overcome this accuracy";
|
|
mes "drawback and fulfill the full";
|
|
mes "damage potential of the";
|
|
mes "Sonic Blow skill.";
|
|
next;
|
|
mes "[Esmille]";
|
|
mes "This skill is truly great.";
|
|
mes "And our guildmaster,";
|
|
mes "the one who invented this";
|
|
mes "skill, is also... He's a man";
|
|
mes "amongst men, I must say.";
|
|
emotion ET_THROB;
|
|
next;
|
|
break;
|
|
case 2:
|
|
mes "[Esmille]";
|
|
mes "Ah, I'm glad to see";
|
|
mes "that you're so enthusiastic";
|
|
mes "about learning this skill.";
|
|
mes "But first, there we need to";
|
|
mes "take care of the prerequisites...";
|
|
next;
|
|
if (getskilllv("AS_SONICBLOW") == 0) {
|
|
mes "[Esmille]";
|
|
mes "First, go and learn the";
|
|
mes "Sonic Blow skill. The skill";
|
|
mes "I will teach you is completely";
|
|
mes "useless unless you learn how";
|
|
mes "to perform a Sonic Blow. I shall be waiting right here till then.";
|
|
close;
|
|
}
|
|
mes "[Esmille]";
|
|
mes "Your task will be to bring";
|
|
switch(rand(1,3)) {
|
|
case 1:
|
|
mes "treasure from the Sphinx.";
|
|
mes "Search the ^FF0000Coffins^000000 that";
|
|
mes "are there for precious";
|
|
mes "valuables. Consider this";
|
|
mes "a test of your strength.";
|
|
set ASSN_SK,2;
|
|
next;
|
|
mes "[Esmille]";
|
|
mes "Whether you can complete";
|
|
mes "this task will determine";
|
|
mes "if you are worthy enough";
|
|
mes "for me to teach you the";
|
|
mes "Sonic Acceleration skill.";
|
|
mes "Best of luck, and please hurry.";
|
|
close;
|
|
case 2:
|
|
mes "treasure from the Sphinx.";
|
|
mes "Search the ^FF0000Stone Statues^000000";
|
|
mes "there for precious valuables.";
|
|
mes "Consider this excursion as";
|
|
mes "a test of your strength.";
|
|
set ASSN_SK,3;
|
|
next;
|
|
mes "[Esmille]";
|
|
mes "Whether you can complete";
|
|
mes "this task will determine";
|
|
mes "if you are worthy enough";
|
|
mes "for me to teach you the";
|
|
mes "Sonic Acceleration skill.";
|
|
mes "Best of luck, and please hurry.";
|
|
close;
|
|
case 3:
|
|
mes "treasure from the Pyramids.";
|
|
mes "Search the ^FF0000flooded crypt at";
|
|
mes "the bottom floor for precious";
|
|
mes "valuables^000000. Consider this as";
|
|
mes "a test of your strength.";
|
|
set ASSN_SK,4;
|
|
next;
|
|
mes "[Esmille]";
|
|
mes "Whether you can complete";
|
|
mes "this task will determine";
|
|
mes "if you are worthy enough";
|
|
mes "for me to teach you the";
|
|
mes "Sonic Acceleration skill.";
|
|
mes "Best of luck, and please hurry.";
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if (BaseJob == Job_Assassin) {
|
|
mes "[Assassin]";
|
|
mes "Ah. Hello, comrade.";
|
|
mes "Have you heard about";
|
|
mes "the latest news from";
|
|
mes "the Assassin Guild?";
|
|
emotion ET_SMILE;
|
|
next;
|
|
select("News from the Assassin Guild?");
|
|
mes "[Assassin]";
|
|
mes "Hm. You must not have";
|
|
mes "heard it, then. If you want";
|
|
mes "to know more about it, you";
|
|
mes "should speak to Killtin, who";
|
|
mes "is right next to me. He will";
|
|
mes "explain everything clearly.";
|
|
close;
|
|
}
|
|
mes "[Assassin]";
|
|
mes "Hm. Do you know any";
|
|
mes "Assassins? Tell them";
|
|
mes "to come here if they";
|
|
mes "haven't already.";
|
|
close;
|
|
}
|
|
}
|
|
|
|
in_sphinx2,259,213,0 script Old Coffin#qsk_as -1,7,8,{
|
|
OnTouch_:
|
|
if (ASSN_SK == 2) {
|
|
mes "^3355FFIt's an ancient coffin";
|
|
mes "with a broken lid that";
|
|
mes "is slightly ajar. You";
|
|
mes "momentarily catch a glint";
|
|
mes "of something shining inside.^000000";
|
|
specialeffect EF_CONE;
|
|
next;
|
|
while(1) {
|
|
switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) {
|
|
case 1:
|
|
mes "^3355FFYou carefully put your";
|
|
mes "hand inside the coffin";
|
|
mes "and try to retrieve the";
|
|
mes "shining object that";
|
|
mes "you had glimpsed.";
|
|
mes "...............................^000000";
|
|
next;
|
|
mes "^3355FFSomething inside";
|
|
mes "the coffin bit your";
|
|
mes "hand really hard!^000000";
|
|
sc_start SC_Poison,30000,0;
|
|
sc_start SC_Bleeding,10000,0;
|
|
emotion ET_HUK, playerattached();
|
|
close;
|
|
case 2:
|
|
mes "^3355FFYou try to peek";
|
|
mes "inside the coffin";
|
|
mes "through the gap";
|
|
mes "between the coffin's";
|
|
mes "edge and the lid.";
|
|
mes "...............................^000000";
|
|
next;
|
|
mes "^3355FFYou're barely able to";
|
|
mes "perceive that something";
|
|
mes "is squirming inside the";
|
|
mes "coffin, but it's far too dark";
|
|
mes "to see anything else.^000000";
|
|
sc_start SC_Blind,30000,0;
|
|
next;
|
|
break;
|
|
case 3:
|
|
mes "^3355FFYou don't have the";
|
|
mes "strength to move";
|
|
mes "something as heavy";
|
|
mes "as this coffin's lid...^000000";
|
|
sc_start SC_Curse,30000,0;
|
|
next;
|
|
break;
|
|
case 4:
|
|
mes "^3355FFYou don't have the";
|
|
mes "strength to turn this";
|
|
mes "coffin upside down.^000000";
|
|
next;
|
|
break;
|
|
case 5:
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
in_sphinx2,212,267,0 script Old Coffin#qsk_as2 -1,5,6,{
|
|
OnTouch_:
|
|
if (ASSN_SK == 2) {
|
|
mes "^3355FFIt's an ancient coffin";
|
|
mes "with a broken lid that";
|
|
mes "is slightly ajar. You";
|
|
mes "momentarily catch a glint";
|
|
mes "of something shining inside.^000000";
|
|
specialeffect EF_CONE;
|
|
next;
|
|
while(1) {
|
|
switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) {
|
|
case 1:
|
|
mes "^3355FFYou carefully put your";
|
|
mes "hand inside the coffin";
|
|
mes "and try to retrieve the";
|
|
mes "shining object that";
|
|
mes "you had glimpsed.";
|
|
mes "...............................^000000";
|
|
next;
|
|
if (rand(1,3) != 3) {
|
|
mes "^3355FFYou carefully put your";
|
|
mes "hand inside the coffin";
|
|
mes "and try to retrieve the";
|
|
mes "shining object that";
|
|
mes "you had glimpsed.";
|
|
mes "...............................^000000";
|
|
next;
|
|
mes "^3355FFSomething inside";
|
|
mes "the coffin bit your";
|
|
mes "hand really hard!^000000";
|
|
sc_start SC_Poison,30000,0;
|
|
sc_start SC_Bleeding,10000,0;
|
|
emotion ET_HUK, playerattached();
|
|
close;
|
|
}
|
|
else {
|
|
mes "^3355FFYour fingers manage";
|
|
mes "to find a solid object";
|
|
mes "that you pull out of the";
|
|
mes "coffin. You have obtained";
|
|
mes "a Sapphire for Esmille.^000000";
|
|
set ASSN_SK,5;
|
|
getitem 726,1; //Blue_Jewel
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "^3355FFYou try to peek";
|
|
mes "inside the coffin";
|
|
mes "through the gap";
|
|
mes "between the coffin's";
|
|
mes "edge and the lid.";
|
|
mes "...............................^000000";
|
|
next;
|
|
mes "^3355FFYou're barely able to";
|
|
mes "perceive that something";
|
|
mes "is squirming inside the";
|
|
mes "coffin, but it's far too dark";
|
|
mes "to see anything else.^000000";
|
|
sc_start SC_Blind,30000,0;
|
|
next;
|
|
break;
|
|
case 3:
|
|
mes "^3355FFYou don't have the";
|
|
mes "strength to move";
|
|
mes "something as heavy";
|
|
mes "as this coffin's lid...^000000";
|
|
sc_start SC_Curse,30000,0;
|
|
next;
|
|
break;
|
|
case 4:
|
|
mes "^3355FFYou don't have the";
|
|
mes "strength to turn this";
|
|
mes "coffin upside down.^000000";
|
|
next;
|
|
break;
|
|
case 5:
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
in_sphinx2,13,163,0 script Stone Statue#qsk_as -1,7,7,{
|
|
OnTouch_:
|
|
if (ASSN_SK == 3) {
|
|
specialeffect EF_CONE;
|
|
mes "^3355FFThis ancient stone statue";
|
|
mes "is covered with cracks and";
|
|
mes "looks close to falling apart.";
|
|
mes "The glimmer of a shining object";
|
|
mes "peers out from beneath one of";
|
|
mes "the feet. The ground appears";
|
|
mes "soft enough to dig through...^000000";
|
|
specialeffect EF_CONE;
|
|
next;
|
|
if (select("Dig to retrieve the shining object:Ignore it") == 1) {
|
|
mes "^3355FFAs your fingers dig into";
|
|
mes "the soft ground, it emits^000000";
|
|
if (rand(1,3) != 3){
|
|
mes "^3355FFa yellow gas that clouds";
|
|
mes "your senses and briefly";
|
|
mes "knocks you unconscious.^000000";
|
|
sc_start SC_Sleep,30000,0;
|
|
close;
|
|
}
|
|
mes "^3355FFa yellow gas. However, you";
|
|
mes "hold your breath in and expel";
|
|
mes "all gas in your lungs in time";
|
|
mes "to escape its effects. You've";
|
|
mes "retrieved a Ruby for Esmille.^000000";
|
|
set ASSN_SK,5;
|
|
getitem 723,1; //Cardinal_Jewel
|
|
}
|
|
close;
|
|
}
|
|
}
|
|
|
|
in_sphinx2,13,146,0 script Stone Statue#qsk_as2 -1,7,7,{
|
|
OnTouch_:
|
|
if (ASSN_SK == 3) {
|
|
specialeffect EF_CONE;
|
|
mes "^3355FFThis ancient stone statue";
|
|
mes "is covered with cracks and";
|
|
mes "looks close to falling apart.";
|
|
mes "The glimmer of a shining object";
|
|
mes "peers out from beneath one of";
|
|
mes "the feet. The ground appears";
|
|
mes "soft enough to dig through...^000000";
|
|
specialeffect EF_CONE;
|
|
next;
|
|
if (select("Dig to retrieve the shining object:Ignore it") == 1) {
|
|
mes "^3355FFAs your fingers dig into";
|
|
mes "the soft ground, it emits^000000";
|
|
if (rand(1,3) != 3) {
|
|
mes "^3355FFa yellow gas that clouds";
|
|
mes "your senses and briefly";
|
|
mes "knocks you unconscious.^000000";
|
|
sc_start SC_Sleep,30000,0;
|
|
close;
|
|
}
|
|
mes "^3355FFa yellow gas. However, you";
|
|
mes "hold your breath in and expel";
|
|
mes "all gas in your lungs in time";
|
|
mes "to escape its effects. Sadly,";
|
|
mes "all you found was broken glass.^000000";
|
|
emotion ET_HUK, playerattached();
|
|
}
|
|
close;
|
|
}
|
|
}
|
|
|
|
moc_pryd04,85,96,0 script ¡¡#crypt -1,3,3,{
|
|
OnTouch_:
|
|
if (ASSN_SK == 4) {
|
|
specialeffect EF_CONE;
|
|
mes "^3355FFThere's something";
|
|
mes "glimmering beneath";
|
|
mes "the surface of the water...^000000";
|
|
next;
|
|
if (select("Pick it up:Ignore it") == 1) {
|
|
mes "^3355FFAs soon as you dip your";
|
|
mes "hand into the water, the";
|
|
mes "water's freezing chill shoots";
|
|
mes "up through your arm. You ";
|
|
mes "better hurry before you freeze!^000000";
|
|
next;
|
|
if (rand(1,3) != 3) {
|
|
mes "^3355FFIt's too late!";
|
|
mes "Your body has just";
|
|
mes "been frozen solid.^000000";
|
|
sc_start SC_Freeze,10000,0;
|
|
close;
|
|
}
|
|
mes "^3355FFYou quickly pick up";
|
|
mes "the glimmering object";
|
|
mes "before the water can";
|
|
mes "freeze you. You obtained";
|
|
mes "an Aquamarine for Esmille.^000000";
|
|
set ASSN_SK,5;
|
|
getitem 720,1; //Skyblue_Jewel
|
|
}
|
|
close;
|
|
}
|
|
}
|
|
|
|
//============================================================
|
|
// Old changelog
|
|
//============================================================
|
|
//= 1.0 for fully working skills only [Lupus]
|
|
//= 1.1 Added more new skill quests for more classes [Lupus]
|
|
//= Somehow eA engine doesn't let you keep learn't skill V_V'
|
|
//= 1.2 Added to correct locations, correct NPC's, fixed
|
|
//= some of the items required and made them into real
|
|
//= quests. [Reddozen]
|
|
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
|
|
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
|
|
//= 1.3b Splitted into different files [DracoRPG]
|
|
//============================================================
|