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739 lines
21 KiB
Plaintext
739 lines
21 KiB
Plaintext
//===== rAthena Script =======================================
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//= Dancer Skills Quests
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//===== By: ==================================================
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//= Lupus, Reddozen
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//===== Current Version: =====================================
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//= 1.5
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= Quests for skills: Charming Wink
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//===== Additional Comments: =================================
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//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
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//= 1.4a Changed NPC location [Yommy]
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//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf]
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//============================================================
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comodo,204,172,5 script Canell#qsk_dan01 724,{
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if (BaseJob == Job_Dancer && JobLevel > 39) {
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if (DANCER_SK == 0) {
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mes "[Canell]";
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mes "It's well known that we must";
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mes "be beautiful to captivate those";
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mes "who watch us dance. But to rely";
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mes "on just our outward appearance";
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mes "is a ghastly waste of our full";
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mes "potential as performers.";
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next;
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mes "[Canell]";
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mes "Yes, I can tell that you";
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mes "don't quite understand that";
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mes "the correct frame of mind is";
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mes "an essential element to true";
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mes "beauty. Now tell me, are you";
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mes "confident in your dancing...?";
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next;
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if (select("Of course, old crone!:I... I'm not sure...") == 1) {
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mes "[Canell]";
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mes "Ho-ho~ I believe you've";
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mes "confused confidence with";
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mes "arrogance! The naive cannot";
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mes "tell there's a vitally important distinction between the two.";
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mes "Now... Prepare for punishment!";
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next;
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mes "["+ strcharinfo(0) +"]";
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mes "Ow...!";
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mes "Th-that whip!";
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mes "I-i-it huuuurts!";
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specialeffect2 EF_HIT2;
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percentheal -5,0;
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close;
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}
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mes "[Canell]";
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mes "Awareness of your own flaws";
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mes "and faults is the first crucial";
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mes "step towards improvement.";
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mes "Yet your obvious neglect of";
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mes "your gift of dancing is...";
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mes "grounds for punishment!";
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next;
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mes "["+ strcharinfo(0) +"]";
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mes "What the...? Ack!";
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mes "S-stop wh-whipping";
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mes "me! It... It stiiings!";
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specialeffect2 EF_HIT2;
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percentheal -10,0;
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next;
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mes "[Canell]";
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mes "Ho-ho~! Fortunately for";
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mes "you, I will teach you what";
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mes "you must learn to rise above";
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mes "your current limitations. When";
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mes "I'm finished with you, angels and demons won't resist your charms~";
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next;
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if (select("No way, you're not teaching me!:Alright, I'll see what I can learn.") == 1) {
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mes "[Canell]";
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mes "So... You still haven't";
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mes "mastered the fine art of";
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mes "exuding charm and humility!";
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mes "There must be consequences";
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mes "for this blatant affront to our";
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mes "profession! Prepare yourself!";
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next;
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mes "["+ strcharinfo(0) +"]";
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mes "Nooooo--!";
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mes "Not that whip";
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mes "again! Arrgh, it's--";
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mes "It hurts so much!";
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specialeffect2 EF_HIT2;
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percentheal -10,0;
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close;
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}
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mes "[Canell]";
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mes "Ho-ho~ It's good that you";
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mes "recognize that you have much";
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mes "to learn. Well, let's not waste";
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mes "any time. Your first lesson will be on image training and self";
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mes "visualization. Now, for that...";
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next;
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mes "[Canell]";
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mes "...You must bring";
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mes "me ^FF00001 Crystal Mirror^000000!";
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mes "This tool is imperative";
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mes "to the lesson, so fetch it";
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mes "and bring it to me quickly!";
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set DANCER_SK,1;
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close;
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}
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else if (DANCER_SK == 1) {
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if (countitem(747) > 0) {
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mes "[Canell]";
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mes "Finally, you've come";
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mes "with the mirror. Now,";
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mes "look deeply and scrutinize";
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mes "your reflection. Gaze upon";
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mes "each blemish and fault, each";
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mes "charming trait of your face.";
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next;
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mes "[Canell]";
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mes "No face is perfect, but";
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mes "know that your face is yours";
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mes "alone, and that it is what gives you a beauty that can be no";
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mes "one else's. Now, repeat";
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mes "these truisms after me...";
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next;
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mes "[Canell]";
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mes "''I am beautiful...";
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mes "I am irresistable...''";
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next;
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mes "["+ strcharinfo(0) +"]";
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mes "I am beautiful...";
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mes "I am irresistable...";
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next;
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mes "[Intoxicated Canell]";
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mes "Louder!";
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mes "More feeling!";
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mes "''I am beautiful!";
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mes "I am irresistable!";
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mes "I am the most attractive";
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mes "woman in the whole world!''";
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next;
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mes "["+ strcharinfo(0) +"]";
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mes "I am beautiful!";
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mes "I am irresistable!";
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mes "I am the most attractive";
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mes "woman in the whole world!";
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specialeffect2 EF_FLASHER;
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next;
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mes "^3355FFYour self esteem has";
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mes "sky rocketed. Fortunately,";
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mes "you've managed to avoid";
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mes "becoming a prima donna.^000000";
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delitem 747,1; //Crystal_Mirror
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set DANCER_SK,2;
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close;
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}
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else {
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mes "[Frustrated Canell]";
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mes "Did I tell you to come";
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mes "back here without bringing";
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mes "^FF00001 Crystal Mirror^000000!? Now go";
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mes "and get it before I find";
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mes "reason to punish you!";
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specialeffect EF_CLAYMORE;
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close;
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}
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}
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else if (DANCER_SK == 2) {
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mes "[Canell]";
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mes "Yes, the first and most";
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mes "important step to becoming";
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mes "beautiful is to realize and";
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mes "accept your gorgeousness.";
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mes "Confidence first, then beauty.";
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mes "Never the other way around.";
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next;
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mes "[Canell]";
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mes "Now that you've established";
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mes "the proper attitude on beauty,";
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mes "it's time for you to learn an";
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mes "advanced technique of- shall";
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mes "we say- enticement. I know an";
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mes "expert that I highly recommend.";
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next;
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mes "[Canell]";
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mes "Go and find my sister";
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mes "in Prontera Chruch. If you";
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mes "mention me by name, she";
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mes "should be willing to teach";
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mes "you. I'd do it myself, but I need to enjoy my new Crystal Mirror~";
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next;
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mes "^3355FFIt figures that she'd";
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mes "keep your mirror.^000000";
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emotion ET_ANGER, playerattached();
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set DANCER_SK,3;
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close;
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}
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else if (DANCER_SK > 2 && DANCER_SK < 7) {
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mes "[Canell]";
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mes "Ah, such a glamorous";
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mes "face and figure. My";
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mes "beauty is incompara--";
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mes "Oh! It's you. So did my";
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mes "sister in Prontera Church";
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mes "teach you anything yet?";
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emotion ET_GO;
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close;
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}
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else if (DANCER_SK == 7) {
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mes "[Canell]";
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mes "Ah, so were you";
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mes "able to find Aelle?";
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mes "Were you able to learn";
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mes "anything from her?";
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next;
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mes "["+ strcharinfo(0) +"]";
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mes "Actually, I only learned";
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mes "about winks, but not so";
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mes "much as how to do them.";
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mes "She... She got drunk and";
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mes "couldn't teach me more.";
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next;
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mes "[Canell]";
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mes "Oh, I should have known";
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mes "this would happen. Oh,";
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mes "well, I guess there's no way";
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mes "around it now. But you should";
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mes "know that gettng my sister";
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mes "drunk... is punishable.";
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next;
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mes "[Canell]";
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mes "Bam!";
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specialeffect2 EF_HIT2;
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percentheal -5,0;
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next;
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mes "["+ strcharinfo(0) +"]";
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mes "?!";
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mes "What the";
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mes "hell was that?";
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next;
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mes "[Canell]";
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mes "Now, a true Dancer should";
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mes "be able to figure out the";
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mes "secret to winking on her";
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mes "own. But since I'm such";
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mes "a kind woman, I will deign";
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mes "to explain it to you. Ho-ho~";
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next;
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mes "^3355FFKind woman...?";
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mes "But she just hit you!";
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mes "Lightly, of course, but";
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mes "still, a smack is a smack.^000000";
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set DANCER_SK,8;
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close;
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}
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else if (DANCER_SK == 8) {
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mes "[Canell]";
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mes "Alright, the secret to";
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mes "proper winking is to allow";
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mes "your eyelid to seductively";
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mes "move to a natural rhythm.";
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mes "Close your eye for a second, then open it slowly to this count.";
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next;
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mes "[Canell]";
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mes "Un, deux, trois~";
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mes "Look at me, do it";
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mes "like this. Un, deux, trois~";
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mes "Now, let me see you try it.";
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emotion ET_BEST;
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next;
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switch(select("Un deux trois~-:Un, doux trois~:Un, deux, trois~")) {
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default:
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mes "[Canell]";
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mes "No, no!";
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mes "That's wrong,";
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mes "completely wrong!";
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mes "Can't you do it right?!";
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next;
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mes "["+ strcharinfo(0) +"]";
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mes "O-ow!";
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mes "P-please...!";
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mes "Not the whip again!";
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specialeffect2 EF_HIT2;
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percentheal -5,0;
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close;
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case 3:
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mes "["+ strcharinfo(0) +"]";
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mes "Un, deux, trois~";
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emotion ET_BEST, playerattached();
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specialeffect2 EF_FLASHER;
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next;
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mes "[Canell]";
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mes "Great, that's exactly";
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mes "how you do it. Now,";
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mes "don't forget, the elements";
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mes "of rhythm and naturalness";
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mes "are absolutely essential to";
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mes "this technique of enticement.";
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emotion ET_CHUP;
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next;
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mes "[Canell]";
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mes "Now that you've mastered";
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mes "the art of winking, you.";
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mes "should know that you cannot";
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mes "allure those who are much";
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mes "stronger than you. So your";
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mes "winks won't work on everyone.";
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next;
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mes "[Canell]";
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mes "Of course, my winks don't";
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mes "have that drawback. Ho-ho~";
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mes "Anyway, it's time for us to part now. I hope that you grow to";
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mes "become a more glamorous and charming dancer in days to come.";
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emotion ET_SMILE;
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next;
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mes "^3355FFYou have finally learned";
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mes "the Charming Wink skill.^000000";
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set DANCER_SK,9;
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specialeffect2 EF_ABSORBSPIRITS;
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skill "DC_WINKCHARM",1,SKILL_PERM;
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close;
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}
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}
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else if (DANCER_SK > 8 && getskilllv("DC_WINKCHARM")) {
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mes "[Canell]";
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mes "Hm...?";
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mes "Is there anything";
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mes "more you wanted to";
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mes "ask me? Ah, you must";
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mes "be mesmerized by my";
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mes "beauty, aren't you?";
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emotion ET_HNG;
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next;
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mes "[Canell]";
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mes "Oh, to be so beautiful";
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mes "must be a sin! I should";
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mes "work in Prontera Church,";
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mes "just like my sister, to";
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mes "pray for forgiveness~";
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close;
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}
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else if (DANCER_SK == 9 && getskilllv("DC_WINKCHARM") == 0) {
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mes "[Canell]";
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mes "Hm? Oh, I remember you!";
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mes "A Gypsy now, I see~ That";
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mes "look suits you. Now, I'm";
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mes "sure you've forgotten a few";
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mes "things since transcending,";
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mes "am I right? Watch this wink...";
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next;
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mes "[Canell]";
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mes "Remember now? It's all";
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mes "in the natural, seductive";
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mes "and rhythmic movement of";
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mes "the eyelid. I hope you use";
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mes "your Charming Wink to let";
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mes "your inner beauty shine~";
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next;
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mes "^3355FFYou have learned the";
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mes "Charming Wink skill.^000000";
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specialeffect2 EF_ABSORBSPIRITS;
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skill "DC_WINKCHARM",1,SKILL_PERM;
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close;
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}
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}
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else if (BaseJob == Job_Dancer && JobLevel < 40) {
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mes "[Canell]";
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mes "Oh, you're such an";
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mes "adorable little girl! Ah,";
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mes "I'm sorry, but when you";
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mes "become a lady at, oh, I don't";
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mes "know, Job Level 40, then I'll";
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mes "be able to teach you something~";
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close;
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}
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else if (BaseJob != Job_Dancer) {
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if (Sex == SEX_FEMALE) {
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mes "[Canell]";
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mes "Oh, what a cute";
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mes "little girl~! Such";
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mes "a chubby lil' belly,";
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mes "so cuuuuuuuuuuute~";
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close;
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}
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else {
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mes "[Canell]";
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mes "Hey there,";
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mes "handsome~";
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mes "^333333*Wink~*^000000";
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emotion ET_CHUP;
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specialeffect2 EF_VALLENTINE2;
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next;
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mes "^3355FFStrangely enough,";
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mes "her wink has made";
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mes "your heart throb.^000000";
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close;
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}
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}
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}
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prontera,183,333,1 script Aelle#qsk_dan02 79,{
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if (BaseJob == Job_Dancer) {
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if (DANCER_SK == 3) {
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mes "[Aelle]";
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mes "Pssst, hey! I got";
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mes "some cheap, but slightly";
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mes "illegal, warps to the Orc";
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mes "Dungeon, Glast Heim";
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mes "and the Dead Pit. So";
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mes "you want in on this?";
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next;
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mes "["+ strcharinfo(0) +"]";
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mes "Actually, um, I'm here";
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mes "to look for somebody.";
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mes "You wouldn't happen";
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mes "to know Canelle's";
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mes "sister, would you?";
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next;
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mes "[Aelle]";
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mes "Ah, so my stuck up";
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mes "sister sent you, huh?";
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mes "I should have known,";
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mes "judging from your clothes.";
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mes "So you want to become a";
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mes "more alluring performer, eh?";
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next;
|
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mes "[Aelle]";
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mes "Awww...";
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|
mes "That's disappointing.";
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mes "So... You didn't come";
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mes "here to buy these warps?";
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mes "You sure you don't want any?";
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set DANCER_SK,4;
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close;
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}
|
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else if (DANCER_SK == 4) {
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mes "[Aelle]";
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mes "Okay, okay...";
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|
mes "So you came for me to";
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mes "teach you some enticement";
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mes "technique or something, right?";
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mes "Huh. Well, this lecture I give?";
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mes "It's long and complicated.";
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next;
|
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mes "[Aelle]";
|
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mes "Talking and explaining";
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mes "all of the intricate details";
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mes "for so long will definitely";
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mes "parch my throat. So first, you";
|
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mes "gotta bring me a refreshing";
|
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mes "drink before we can begin...";
|
|
next;
|
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mes "["+ strcharinfo(0) +"]";
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|
mes "Oh... Okay.";
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|
mes "Alright, I guess";
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|
mes "I can spare a potion";
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|
mes "or two, or maybe bring";
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|
mes "back a bottle of juic--";
|
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next;
|
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mes "[Aelle]";
|
|
mes "Whoa, whoa, none of";
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mes "that junk! I want to";
|
|
mes "have a real drink.";
|
|
mes "You know, something";
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|
mes "more... ^FF0000Alcohol^000000ic.";
|
|
next;
|
|
mes "[Aelle]";
|
|
mes "Oh, and I need some";
|
|
mes "snacks to sustain all of";
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|
mes "my teaching energy! Yeah,";
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|
mes "some yummy fruit on a plate";
|
|
mes "and some cookies too!";
|
|
next;
|
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mes "[Aelle]";
|
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mes "Soooo, I wanna eat";
|
|
mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and";
|
|
mes "^FF00005 Well-Baked Cookies^000000. Ah,";
|
|
mes "make sure you bring ^FF0000China^000000";
|
|
mes "to serve them on, and don't";
|
|
mes "forget the ^FF0000Alcohol^000000, okay?";
|
|
next;
|
|
mes "[Aelle]";
|
|
mes "One last thing...!";
|
|
mes "Don't let anyone here";
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mes "in the church know what";
|
|
mes "we're doing. I don't wanna";
|
|
mes "get in too much trouble!";
|
|
set DANCER_SK,5;
|
|
close;
|
|
}
|
|
else if (DANCER_SK == 5) {
|
|
if (countitem(970) > 0 && countitem(512) > 0 && countitem(513) > 2 && countitem(538) > 4 && countitem(736) > 0) {
|
|
mes "[Aelle]";
|
|
mes "Great, you've brought";
|
|
mes "the food! It's a good thing";
|
|
mes "I'm famished because";
|
|
mes "I'm going to finish it all!";
|
|
next;
|
|
mes "^3355FFAelle devoured the";
|
|
mes "food like a ravenous,";
|
|
mes "hungry beast that had";
|
|
mes "been deprived for too long.^000000";
|
|
next;
|
|
mes "[Aelle]";
|
|
mes "That was sooo good!";
|
|
mes "I haven't eaten so much";
|
|
mes "in such a long time! Then";
|
|
mes "again, you don't get many";
|
|
mes "chances to pig out in church.";
|
|
mes "Ah, that's right, the lesson!";
|
|
next;
|
|
mes "[Aelle]";
|
|
mes "Now, the easiest, most";
|
|
mes "subtle and most appealing";
|
|
mes "gesture of all time is the";
|
|
mes "^FF0000wink^000000. It's saved me in times";
|
|
mes "of crisis, and mastering it";
|
|
mes "will enhance your charms.";
|
|
next;
|
|
mes "[Aelle]";
|
|
mes "To the untrained eye,";
|
|
mes "the wink only looks like";
|
|
mes "a simple movement, right?";
|
|
mes "You close one eye, and then";
|
|
mes "you reopen that eye. But if";
|
|
mes "you do it right... If you...";
|
|
next;
|
|
mes "[Aelle]";
|
|
mes "Oh, it's been so long";
|
|
mes "since I've had so much";
|
|
mes "to drink! Ugh, f-feeling";
|
|
mes "kinda--anyway, j-just close";
|
|
mes "and yer-- ^333333*burp*^000000 winking";
|
|
mes "is so so so so eeeeeasy~";
|
|
next;
|
|
mes "[Drunken Aelle]";
|
|
mes "Do it! Copy me as";
|
|
mes "I do it! Wink, j-just";
|
|
mes "like this, okay? Y' see?";
|
|
mes "^333333*Wiiiiiiiiiiiiiink*^000000";
|
|
emotion ET_BEST;
|
|
next;
|
|
mes "["+ strcharinfo(0) +"]";
|
|
mes "Wh-whoa...";
|
|
mes "That was...";
|
|
mes "It's so beautiful!";
|
|
mes "And all with just";
|
|
mes "a simple wink!";
|
|
next;
|
|
mes "[Totally Drunk Aelle]";
|
|
mes "Y-yea... The...";
|
|
mes "The secret ish...";
|
|
mes "*Urp* It'sh in the--";
|
|
mes "Bwahahahaahah!";
|
|
mes "It's all spinning!";
|
|
emotion ET_SMILE;
|
|
next;
|
|
mes "^3355FFIn her drunken stupor,";
|
|
mes "Aelle pummels you with";
|
|
mes "her fists and laughs";
|
|
mes "maniacally to herself.^000000";
|
|
percentheal -10,0;
|
|
specialeffect2 EF_HIT2;
|
|
emotion ET_THINK, playerattached();
|
|
delitem 970,1; //Alchol
|
|
delitem 512,1; //Apple
|
|
delitem 513,3; //Banana
|
|
delitem 538,5; //Well_Baked_Cookie
|
|
delitem 736,1; //White_Platter
|
|
set DANCER_SK,6;
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Aelle]";
|
|
mes "How can you expect";
|
|
mes "me to teach you anything";
|
|
mes "if I faint in the middle of";
|
|
mes "the lesson? That's right,";
|
|
mes "I'll need some nourishing,";
|
|
mes "yet delicious, snacks to eat~";
|
|
next;
|
|
mes "[Aelle]";
|
|
mes "Soooo, I wanna eat";
|
|
mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and";
|
|
mes "^FF00005 Well-Baked Cookies^000000. Ah,";
|
|
mes "make sure you bring ^FF0000China^000000";
|
|
mes "to serve them on, and don't";
|
|
mes "forget the ^FF0000Alcohol^000000, okay?";
|
|
close;
|
|
}
|
|
}
|
|
else if (DANCER_SK == 6) {
|
|
mes "["+ strcharinfo(0) +"]";
|
|
mes "You still haven't told";
|
|
mes "me the secret to making";
|
|
mes "a simple wink have so";
|
|
mes "much provocative charm.";
|
|
mes "I really need to--";
|
|
next;
|
|
mes "[Totally Hammered Aelle]";
|
|
mes "ZzzZzz... Huh?";
|
|
mes "Yesh, I know, I'm...";
|
|
mes "I'm a geeenius, yeah...";
|
|
mes "...ZzzzZzzzZzZzzzZZZzz...";
|
|
next;
|
|
mes "["+ strcharinfo(0) +"]";
|
|
mes "W-wake up!";
|
|
mes "I went through";
|
|
mes "all this trouble to";
|
|
mes "learn this technique!";
|
|
next;
|
|
mes "[Annoyed Aelle]";
|
|
mes "SHADDUP!";
|
|
mes "I'M SHLEEEEEPY!";
|
|
mes "G-go away. Talk to";
|
|
mes "Canell, my sister...";
|
|
mes "...ZzzzzZzZZZzzzZZ....";
|
|
set DANCER_SK,7;
|
|
close2;
|
|
warp "prontera",156,272;
|
|
end;
|
|
}
|
|
else if (DANCER_SK > 6 && DANCER_SK < 8) {
|
|
mes "["+ strcharinfo(0) +"]";
|
|
mes "Aelle, I really";
|
|
mes "need you to teach";
|
|
mes "me everything else";
|
|
mes "I need to know about";
|
|
mes "winking and--";
|
|
next;
|
|
mes "[Aelle]";
|
|
mes "^333333*Hiccup*^000000 Zzz--wha?";
|
|
mes "I need ta teach you";
|
|
mes "to go'way. Talk to my";
|
|
mes "sister, too tired now.";
|
|
mes "Go lemme alone girl!";
|
|
close2;
|
|
warp "prontera",156,272;
|
|
end;
|
|
}
|
|
else if (DANCER_SK > 8) {
|
|
mes "[Sober Aelle]";
|
|
mes "Ohhh...";
|
|
mes "H-headache...";
|
|
emotion ET_FRET;
|
|
next;
|
|
mes "[Aelle]";
|
|
mes "Oh, wow, look at you!";
|
|
mes "I can tell that you've";
|
|
mes "become much more";
|
|
mes "beautiful. Yes, you're";
|
|
mes "more elegant and refined";
|
|
mes "than I can remember.";
|
|
next;
|
|
mes "[Aelle]";
|
|
mes "Always believe in your";
|
|
mes "beauty, wield your charm";
|
|
mes "like a weapon... And anything";
|
|
mes "you desire in this world can";
|
|
mes "be yours! Bwahahahahaha!";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Aelle]";
|
|
mes "Pssst, hey! I got";
|
|
mes "some cheap, but slightly";
|
|
mes "illegal, warps to the Orc";
|
|
mes "Dungeon, Glast Heim";
|
|
mes "and the Dead Pit. So";
|
|
mes "you want in on this?";
|
|
next;
|
|
mes "[??????]";
|
|
mes "Sister Aelle...";
|
|
mes "Are you still trying";
|
|
mes "to sell illegal warps";
|
|
mes "again? Sister Aelle?";
|
|
next;
|
|
mes "[Aelle]";
|
|
mes "Oh crap, it's the pastor!";
|
|
mes "Shhh, if anybody asks you,";
|
|
mes "I wasn't doing anything!";
|
|
emotion ET_HUK;
|
|
next;
|
|
mes "[Aelle]";
|
|
mes "Thanks, hon...";
|
|
mes "I know you can";
|
|
mes "keep my contraband";
|
|
mes "our little secret. ^333333*Wink*^000000";
|
|
emotion ET_BEST;
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Aelle]";
|
|
mes "Pssst, hey! I got";
|
|
mes "some cheap, but slightly";
|
|
mes "illegal, warps to the Orc";
|
|
mes "Dungeon, Glast Heim";
|
|
mes "and the Dead Pit. So";
|
|
mes "you want in on this?";
|
|
next;
|
|
mes "[??????]";
|
|
mes "Sister Aelle...";
|
|
mes "Are you still trying";
|
|
mes "to sell illegal warps";
|
|
mes "again? Sister Aelle?";
|
|
next;
|
|
mes "[Aelle]";
|
|
mes "Oh crap, it's the pastor!";
|
|
mes "Shhh, if anybody asks you,";
|
|
mes "I wasn't doing anything!";
|
|
emotion ET_HUK;
|
|
next;
|
|
mes "[Aelle]";
|
|
mes "Thanks, hon...";
|
|
mes "I know you can";
|
|
mes "keep my contraband";
|
|
mes "our little secret. ^333333*Wink*^000000";
|
|
emotion ET_BEST;
|
|
close;
|
|
}
|
|
}
|
|
|
|
//============================================================
|
|
// Old changelog
|
|
//============================================================
|
|
//= 1.0 for fully working skills only [Lupus]
|
|
//= 1.1 Added more new skill quests for more classes [Lupus]
|
|
//= Somehow eA engine doesn't let you keep learn't skill V_V'
|
|
//= 1.2 Added to correct locations, correct NPC's, fixed
|
|
//= some of the items required and made them into real
|
|
//= quests. [Reddozen]
|
|
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
|
|
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
|
|
//= 1.3b Splitted into different files [DracoRPG]
|
|
//============================================================
|