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737 lines
22 KiB
Plaintext
737 lines
22 KiB
Plaintext
//===== rAthena Script =======================================
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//= Merchant Skills Quests
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//===== By: ==================================================
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//= kobra_k88
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//===== Current Version: =====================================
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//= 1.8
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= Quests for skills: Crazy Uproar, Change Cart, Cart Revolution
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//===== Additional Comments: =================================
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//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
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//= 1.6 Updated to latest available official file. [Masao]
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//= 1.7 Fixed JobLevel requirements. [Euphy]
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//= 1.8 Moved Alberta NPC to pre-re/re paths. [Euphy]
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//============================================================
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alberta,83,96,5 script Necko 98,7,7,{
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if (BaseClass == Job_Merchant) {
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if (getskilllv("MC_LOUD") == 1) {
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mes "[Necko]";
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mes "I'm sorry. Necko's store is...";
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mes "Oh? Who's this?";
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mes "Pukakakakakakakakakaka!!!";
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mes "Long time no see!";
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mes "How are you?";
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mes "Nice to see you again!!";
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mes "Anything new?";
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mes "Wow~ I'm so glad to see you!";
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mes "You! Stop by once in a while!";
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mes "I might forget what you look like!";
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mes "Pukakakakakakakakaka!!!";
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mes "Very very nice to see you!!";
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mes "It's so nice to see you like this!";
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mes "Come to Alberta often!";
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mes "Killing two birds with one stone!!";
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mes "I get to see you, and shout also!!";
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mes "How much better can it get!!!";
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mes "Keuhahahahahahahaha!!";
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mes "Pukakakakakakakakakaka!!!";
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mes "Ppyakikakikakakakakakakaka!!";
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close;
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}
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else if (JobLevel < 15 && Class == Job_Merchant ) {
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mes "[Necko]";
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mes "Oh, did you come because";
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mes "you are infatuated with my voice?";
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mes "My voice is loud, isn't it!";
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mes "considering you can hear it from a distance.";
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mes "And also.";
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mes "(looks around)";
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next;
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mes "[Necko]";
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mes "My voice isn't just loud!";
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mes "!";
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mes "Once you are about a level 15 merchant";
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mes "I will tell you the secret!";
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mes "Then, come again!!!";
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next;
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mes "[Necko]";
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mes "Uahahahahahahahahahahahaha!";
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mes "Kyukwakakakakakakakakakaka!";
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close;
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}
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else if ((countitem(722) > 6) && (countitem(532) > 0) && (countitem(921) > 49) && (JobLevel >= 15 || (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist))) {
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mes "[Necko]";
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mes "Oh! You!";
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mes "You are qualified to learn how to shout!";
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mes "Learn how to shout with my help.";
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mes "Would you like to learn Crazy Uproar?";
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next;
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switch (select("Yes!!!!:No.:What is that?")) {
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case 1:
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mes "[Necko]";
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mes "Ahahahahaha!! Good!!!";
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mes "That's the spirit!";
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mes "Here we go!";
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next;
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delitem 722,7; //Scarlet_Jewel
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delitem 532,1; //Banana_Juice
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delitem 921,50; //Mushroom_Spore
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skill "MC_LOUD",1,SKILL_PERM;
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mes "[Necko]";
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mes "You have learned Crazy Uproar!!";
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mes "Shout as much as you wish!";
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mes "Hahahahahahaha!";
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close;
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case 2:
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mes "[Necko]";
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mes "Eh... ok.";
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mes "Pooooh...";
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close;
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case 3:
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mes "[Necko]";
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mes "Crazy Uproar uses your loud voice";
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mes "to boost battle spirit";
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mes "With 8 SP, you get an additional";
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mes "4 STR for 5 minutes!!!!!";
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mes "If you use it repeatedly";
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mes "it is 5 minutes from that point on.";
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next;
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mes "[Necko]";
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mes "Stay casual in everyday life,";
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mes "and when you need to fight";
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mes "it will gather your spirit.";
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mes "Very useful, I must say!!!!";
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close;
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}
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}
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mes "[Necko]";
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mes "Oh, were you charmed ";
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mes "by my voice?";
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mes "Indeed, my voice is loud!";
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mes "You can hear it from so far away.";
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mes "And also.";
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mes "(looks around)";
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next;
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mes "[Necko]";
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mes "My voice isn't JUST loud!";
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mes "I have learned the skill";
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mes "that lets me shout..";
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mes "The Crazy Uproar skill!";
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next;
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mes "[Necko]";
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mes "Crazy Uproar uses your loud voice";
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mes "to boost battle spirit";
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mes "With 8 sp, you get an additional";
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mes "4 STR for 5 minutes!!!!!";
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mes "If you use it repeatedly";
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mes "it is 5 minutes from that point.";
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next;
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mes "[Necko]";
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mes "Stay casual in everyday life,";
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mes "but shout to gather more";
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mes "strength when you fight.";
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mes "It is very useful!!!!";
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mes "To learn this skill, you first need";
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mes "to learn the essentials of sound!!!";
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next;
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mes "[Necko]";
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mes "You can learn this in Payon";
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mes "from a singer with just a loud voice";
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mes "You can take lessons from him!";
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next;
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mes "[Necko]";
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mes "But that person died!";
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mes "So you can't learn it anymore!";
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mes "Hahahahahahahaha!!!!";
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mes "..............................";
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mes "...Aww you look disappointed?";
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mes "Do you want to learn Crazy Uproar?";
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next;
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mes "[Necko]";
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mes "Hmm... Shall I teach you?";
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mes "If you really want it, that is.";
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mes "First, I must scorch the vocal cords.";
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mes "There are some things needed to do so.";
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next;
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mes "[Necko]";
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mes "7 Pearls, 1 bottle of Banana Juice,";
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mes "and 50 mushroom spores!";
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mes "Then I'll scorch your vocal chord!";
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next;
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mes "[Necko]";
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mes "See you when you are ready!";
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mes "I shall prepare my throat for then as well!!";
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mes "Bboowuuuuuuuuuuuuuuuuh~~~!!";
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close;
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}
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mes "[Necko]";
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mes "Necko's store is closed right now.";
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mes "come again later. Hehe~";
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close;
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OnTouch_:
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mes "[!?]";
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mes "Muahahahahahahahahahahahaha!!";
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mes "Pukakakakakakakakakakakakaka!";
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close;
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}
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alberta,119,221,6 script Charlron 107,{
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if (BaseClass == Job_Merchant) {
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if (getskilllv("MC_CHANGECART") == 1) {
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mes "[Charlron]";
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mes "Mmm? I was wondering who was making all";
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mes "the raucus carrying around a cart.";
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mes "It was you.";
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mes "Yes, I remember you.";
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mes "what do you think? The new cart..good, yeah?";
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next;
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mes "[Charlron]";
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mes "Enjoy life.";
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mes "Life isn't just simply moving";
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mes "forward..Slowly, looking around,";
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mes "dragging a heavy cart is";
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mes "the way us merchants live.";
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mes "Then see you next time.";
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next;
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mes "[Charlron]";
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mes "Be healthy~";
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close;
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}
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else if (JobLevel >= 30|| (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist)) {
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mes "[Charlron]";
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mes "Nice to see you fellow merchant";
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mes "If I remember correctly,";
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mes "you're that famous merchant";
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mes "these days.";
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next;
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mes "But your cart doesn't";
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mes "seem to fit your fame.";
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mes "How pitiful.";
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next;
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switch (select("That's why I came here.:What about my cart?:Two pairs is pitiful?")) {
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case 1:
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if ((countitem(1019) > 49) && (countitem(998) > 9) && (countitem(919) > 19)) {
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mes "[Charlron]";
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mes "Haha! Ok, ok!";
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mes "With the things you brought";
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mes "I will change your cart.";
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next;
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delitem 1019,50; //Wooden_Block
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delitem 998,10; //Iron
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delitem 919,20; //Animal's_Skin
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skill "MC_CHANGECART",1,SKILL_PERM;
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mes "[Charlron]";
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mes "Congratulations.";
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mes "You can choose a cart";
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mes "according to your taste.";
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mes "And now you don't even need";
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mes "me to help you. All you";
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mes "need is some SP.";
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next;
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mes "[Charlron]";
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mes "Convenient, don't you think?";
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mes "Oh and one more thing!";
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mes "Each time you level, you can";
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mes "have a new different cart";
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mes "So work hard.";
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next;
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mes "[Charlron]";
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mes "But anyways, it looks very nice on you!";
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mes "Hahaha! Have a nice day!";
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close;
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}
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mes "[Charlron]";
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mes "Mmm... It's true that I";
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mes "change carts but...";
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mes "In order to do so, I need";
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mes "some materials to use.";
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next;
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mes "[Charlron]";
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mes "50 Trunks.";
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mes "10 Iron.";
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mes "20 Animal Skins.";
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mes "I need at least these things";
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mes "to change your cart.";
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next;
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mes "[Charlron]";
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mes "So come see me when you";
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mes "have prepared everything.";
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close;
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case 2:
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mes "[Charlron]";
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mes "Oh no, you don't know at all?(changes tone)";
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mes "A new way to show off a merchant's ego!";
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mes "An expression of an excellent brain!";
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mes "Change Cart is a skill that";
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mes "makes a merchant stand out!";
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next;
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mes "[Charlron]";
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mes "A fun skill that allows you to";
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mes "use a cart according to your";
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mes "level with only 40 SP!";
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next;
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mes "[Charlron]";
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mes "That is Change Cart!";
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mes "A basic skill for any merchant.";
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mes "I'll teach you how to make";
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mes "one so watch carefully, and";
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mes "do exactly what I do to make";
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mes "your own in the future!";
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next;
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mes "[Charlron]";
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mes "But, since it's the first time";
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mes "you need to prepare some materials.";
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mes "50 Trunks!";
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mes "10 Iron!";
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mes "20 Animal skins!";
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mes "-bring these please!";
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next;
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mes "[Charlron]";
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mes "All we have to do is";
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mes "make one using those materials,";
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mes "so come back when you are ready.";
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mes "Ok?";
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close;
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case 3:
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mes "[Charlron]";
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mes "...it's not 'CARD'!";
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close;
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}
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}
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mes "[Charlron]";
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mes "Welcome young one.";
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mes "Is selling fun? I am the";
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mes "merchant Charlron. I have been";
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mes "doing some research about.";
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mes "carts recently.";
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next;
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mes "[Charlron]";
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mes "Aren't you tired of that cart?";
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mes "Come to me if you want to";
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mes "change your cart. I'll do a good job.";
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mes "But, there are some conditions.";
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next;
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mes "[Charlron]";
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mes "I'm a pretty famous merchant,";
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mes "so I don't really deal with beginners.";
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mes "Once you are level 30";
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mes "I may consider establishing";
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mes "a deal with you.";
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close;
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}
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mes "[Charlron]";
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mes "I am a merchant that";
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mes "deals with many things, Charlron.";
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mes "If you ever find anything interesting";
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mes "come back and try to ";
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mes "negotiate a deal with me.";
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close;
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}
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- script ::Gershaun_alberta -1,{
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if (BaseClass == Job_Merchant) {
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if (getskilllv("MC_CARTREVOLUTION") == 1) {
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mes "[Gershaun]";
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mes "Ah, long time no see!";
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mes "Ohh, the red marks on your cart.";
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mes "They must be the marks of 'it'...";
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mes "Seems like I have taught you the skill correctly!";
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next;
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mes "[Gershaun]";
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mes "You have blood like mine in you!";
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mes "Mmm! After all!!";
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mes "I'm happy! Scratch my back!";
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mes "Here! Hurry!";
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close;
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}
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else if (JobLevel >= 35 || (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist)) {
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mes "[Gershaun]";
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mes "Ooh. You have a firm body";
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mes "for a merchant. You must be";
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mes "very good a carrying things!?";
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mes "Mmm you should be able to learn";
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mes "Cart Revolution!";
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next;
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switch (select("Hey~ that's why I came.:What's that?")) {
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case 1:
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set .@care_random,rand(1,3);
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if (.@care_random == 1) {
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if ((countitem(533) > 1) && (countitem(998) > 19) && (countitem(938) > 29) && (countitem(601) > 19) && (countitem(962) > 4)) {
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mes "[Gershaun]";
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mes "Hoho!";
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mes "Got it! I shall teach you";
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mes "Cart Revolution!";
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next;
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mes "[Gershaun]";
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mes "Ah, such a nice day!";
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mes "I shall reward those who";
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mes "eagerly swing their carts!";
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next;
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delitem 533,2; //Grape_Juice
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delitem 998,20; //Iron
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delitem 938,30; //Sticky_Mucus
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delitem 601,20; //Wing_Of_Fly
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delitem 962,5; //Tentacle
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skill "MC_CARTREVOLUTION",1,SKILL_PERM;
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mes "Now you can use Cart Revolution";
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mes "I expect you to make merchants";
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mes "famous by using this amazing";
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mes "destruction power. Muahahahahaha!!!";
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next;
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mes "[Gershaun]";
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mes "Have a great day!!";
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close;
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}
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else if (countitem(532) > 0) {
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mes "[Gershaun]";
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mes "Ooh!";
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mes "It's banana juice!";
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mes "Thank you very much!";
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mes "...............Kaah!";
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delitem 532,1; //Banana_Juice
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mes "Very refreshing! Thank you! Goodbye!";
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next;
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mes "[Gershaun]";
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mes "Hmm?";
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mes "You didn't leave yet?";
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mes "Ah! You are still attached";
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mes "to Cart Revolution!";
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mes "Ok then. Considering you brought";
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mes "the Banana Juice, I'll teach you.";
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next;
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mes "[Gershaun]";
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mes "It's not hard to teach you";
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mes "Cart Revolution, but I need you to prepare";
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mes "the materials to modify your cart.";
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mes "The items I need are..";
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next;
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mes "[Gershaun]";
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mes "First I need 20 Irons to make the cart";
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mes "durable. Then 30 Sticky Mucus to absorb";
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mes "the shock.";
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mes "And about 20 Fly Wings and 5 Tentacles?";
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mes "And 2 bottles of Grape Juice for me!";
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next;
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mes "[Gershaun]";
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mes "Just bring those.";
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mes "I'm not saying ONLY 30 or 20.";
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mes "It depends on my condition!";
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mes "Hahahaha!";
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mes "I'll be waiting. Then byebye~";
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close;
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}
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mes "[Gershaun]";
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mes "Mmm!";
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mes "Nothing can be done without a refreshing drink!";
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mes "How about starting a conversation";
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mes "with at least a bottle of Banana Juice?";
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close;
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}
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if (.@care_random == 2) {
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if ((countitem(533) > 1) && (countitem(998) > 14) && (countitem(938) > 24) && (countitem(601) > 14) && (countitem(962) > 4)) {
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mes "[Gershaun]";
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mes "Mmm that's good!";
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mes "Great! I shall teach you";
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mes "...Cart Revolution!";
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next;
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mes "[Gershaun]";
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mes "Ah, such a nice day!";
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mes "I shall reward those who";
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mes "eagerly swing their carts!";
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next;
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delitem 533,2; //Grape_Juice
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delitem 998,15; //Iron
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delitem 938,25; //Sticky_Mucus
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delitem 601,15; //Wing_Of_Fly
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delitem 962,5; //Tentacle
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skill "MC_CARTREVOLUTION",1,SKILL_PERM;
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mes "Now you can use Cart Revolution";
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mes "I expect you to make merchants";
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mes "famous by using its amazing";
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mes "destruction power. Muahahahahaha!!!";
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next;
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mes "[Gershaun]";
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mes "Have a good day!!";
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close;
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}
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else if (countitem(532) > 0) {
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mes "[Gershaun]";
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mes "Ooh!";
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mes "It's banana juice!";
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mes "Thanks a lot!";
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mes "...............Kaaah!";
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delitem 532,1; //Banana_Juice
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mes "Very good! Thank you! Good-bye!";
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next;
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mes "[Gershaun]";
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mes "Mmm?";
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mes "You didn't leave yet?";
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mes "Ah! You're still attached";
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mes "to Cart Revolution!";
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mes "Ok then. Considering you brought";
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mes "the banana juice, I'll teach you.";
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next;
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mes "[Gershaun]";
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mes "It's not hard to teach you";
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mes "Cart Revolution, but I need you to prepare";
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mes "the materials to modify your cart.";
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mes "The items I need are..";
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next;
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mes "[Gershaun]";
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mes "First I need 20 Irons to make the cart";
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mes "durable. Then 30 Sticky Mucus to absorb";
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mes "the shock.";
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mes "And about 20 Fly Wings and 5 Tentacles?";
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mes "And 2 bottles of Grape Juice for me!";
|
|
next;
|
|
mes "[Gershaun]";
|
|
mes "Bring these to me.";
|
|
mes "But that doesn't mean I want only 30 and 20.";
|
|
mes "It all depends on my condition!";
|
|
mes "Just bring me these for now.";
|
|
mes "Hahahaha!";
|
|
mes "I'm looking forward to it. Good bye then~";
|
|
close;
|
|
}
|
|
mes "[Gershaun]";
|
|
mes "Mmm!";
|
|
mes "Nothing's free nowadays!";
|
|
mes "How about trying to start a conversation";
|
|
mes "by offering a bottle of Banana Juice or something?";
|
|
close;
|
|
}
|
|
if (.@care_random == 3) {
|
|
if ((countitem(533) > 1) && (countitem(998) > 22) && (countitem(938) > 31) && (countitem(601) > 22) && (countitem(962) > 5)) {
|
|
mes "[Gershaun]";
|
|
mes "Mmm that's good!";
|
|
mes "Great! I shall teach you";
|
|
mes "...Cart Revolution!";
|
|
next;
|
|
mes "[Gershaun]";
|
|
mes "Ah, such a nice day!";
|
|
mes "I shall reward those who";
|
|
mes "eagerly swing their carts!";
|
|
next;
|
|
delitem 533,2; //Grape_Juice
|
|
delitem 998,23; //Iron
|
|
delitem 938,32; //Sticky_Mucus
|
|
delitem 601,23; //Wing_Of_Fly
|
|
delitem 962,6; //Tentacle
|
|
skill "MC_CARTREVOLUTION",1,SKILL_PERM;
|
|
mes "Now you can use Cart Revolution";
|
|
mes "I expect you to make merchants";
|
|
mes "famous by using its amazing";
|
|
mes "destruction power. Muahahahahaha!!!";
|
|
next;
|
|
mes "[Gershaun]";
|
|
mes "Have a good day!!";
|
|
close;
|
|
}
|
|
else if (countitem(532) > 0) {
|
|
mes "[Gershaun]";
|
|
mes "Ooh!";
|
|
mes "It's Banana Juice!";
|
|
mes "Thanks a lot!";
|
|
mes "...............Kaaah!";
|
|
delitem 532,1; //Banana_Juice
|
|
mes "Very good! Thank you! Good-bye!";
|
|
next;
|
|
mes "[Gershaun]";
|
|
mes "Mmm?";
|
|
mes "You didn't leave yet?";
|
|
mes "Ah! You're still attached";
|
|
mes "to Cart Revolution!";
|
|
mes "Ok then. Considering you brought";
|
|
mes "the banana juice, I'll teach you.";
|
|
next;
|
|
mes "[Gershaun]";
|
|
mes "It's not hard to teach you";
|
|
mes "Cart Revolution, but I need you to prepare";
|
|
mes "the materials to modify your cart.";
|
|
mes "The items I need are..";
|
|
next;
|
|
mes "[Gershaun]";
|
|
mes "First I need 20 Irons to make the cart";
|
|
mes "durable. Then 30 Sticky Mucus to absorb";
|
|
mes "the shock.";
|
|
mes "And about 20 Fly Wings and 5 Tentacles?";
|
|
mes "And 2 bottles of Grape Juice for me!";
|
|
next;
|
|
mes "[Gershaun]";
|
|
mes "Just bring those.";
|
|
mes "I'm not saying ONLY 30 or 20.";
|
|
mes "It depends on my condition!";
|
|
mes "Hahahaha!";
|
|
mes "I'll be waiting. Then byebye~";
|
|
close;
|
|
}
|
|
mes "[Gershaun]";
|
|
mes "Mmm!";
|
|
mes "Nothing can be done without a refreshing drink!";
|
|
mes "How about starting a conversation";
|
|
mes "with at least a bottle of Banana Juice?";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Gershaun]";
|
|
mes "... you don't seem to know";
|
|
mes "about Cart Revolution.";
|
|
mes "Ok, I'll tell you a story";
|
|
mes "I've never told anyone before.";
|
|
mes "Listen carefully.";
|
|
next;
|
|
mes "[Gershaun]";
|
|
mes "I did research about a different";
|
|
mes "way to use the cart.";
|
|
mes "I tried cooking ramen";
|
|
mes "and even tried jump-roping.";
|
|
mes "But none of them were able";
|
|
mes "to satisfy me.";
|
|
next;
|
|
mes "[Gershaun]";
|
|
mes "In despair, I wandered";
|
|
mes "through the fields with my cart.";
|
|
mes "After wandering dazed day after day..";
|
|
mes "I met a very strong monster.";
|
|
mes "Life was in danger!";
|
|
mes "Why me - a weaponless, armor-less merchant!";
|
|
next;
|
|
mes "[Gershaun]";
|
|
mes "I was scared to death.. thinking";
|
|
mes "and hoping that this wasn't the";
|
|
mes "last of me. With little hope left";
|
|
mes "I tried the last thing possible.";
|
|
mes "I used my cart to hit the monster!";
|
|
next;
|
|
mes "[Gershaun]";
|
|
mes "The monster died in one hit.";
|
|
mes "It was then that I realized something.";
|
|
mes "Carts can become weapons, too!";
|
|
mes "I finally realized that we can";
|
|
mes "attack with carts!";
|
|
next;
|
|
mes "[Gershaun]";
|
|
mes "Cart Revolution!";
|
|
mes "That's the new attack skill I developed.";
|
|
mes "Using 12 SP you lift your cart";
|
|
mes "to hit your opponent..";
|
|
mes "right in the head!";
|
|
next;
|
|
mes "[Gershaun]";
|
|
mes "The heavier your cart is, the";
|
|
mes "stronger you can attack! With one hit,";
|
|
mes "your opponent will be hurt and";
|
|
mes "forced to back off!";
|
|
mes "This is Cart Revolution!";
|
|
close;
|
|
}
|
|
}
|
|
mes "[Gershaun]";
|
|
mes "Mmm, a young merchant.";
|
|
mes "You must use carts, too.";
|
|
mes "Since you need to do business.";
|
|
mes "But is that all?";
|
|
next;
|
|
mes "[Gershaun]";
|
|
mes "I did research about a different";
|
|
mes "way to use the cart.";
|
|
mes "I tried cooking ramen";
|
|
mes "and even tried jump-roping.";
|
|
mes "But none of them were able";
|
|
mes "to satisfy me.";
|
|
next;
|
|
switch (select("I know, I know.:...?")) {
|
|
case 1:
|
|
mes "[Gershaun]";
|
|
mes "...no, what I'm saying is.";
|
|
close;
|
|
case 2:
|
|
mes "[Gershaun]";
|
|
mes "In despair, I wandered";
|
|
mes "through the fields with my cart.";
|
|
mes "After wandering dazed day after day..";
|
|
mes "I met a very strong monster.";
|
|
mes "Life was in danger!";
|
|
mes "Why me - a weaponless, armor-less merchant!";
|
|
next;
|
|
mes "[Gershaun]";
|
|
mes "I was scared to death.. thinking";
|
|
mes "and hoping that this wasn't the";
|
|
mes "last of me. With little hope left";
|
|
mes "I tried the last thing possible.";
|
|
mes "I used my cart to hit the monster!";
|
|
mes "And then! And then!";
|
|
next;
|
|
mes "[Gershaun]";
|
|
mes "The monster died in one hit.";
|
|
mes "It was then that I realized something.";
|
|
mes "Carts can become weapons, too!";
|
|
mes "I finally realized that we can";
|
|
mes "attack with carts!";
|
|
next;
|
|
mes "[Gershaun]";
|
|
mes "Cart Revolution!";
|
|
mes "That's the new attack skill I developed.";
|
|
mes "Using 12 SP you lift your cart";
|
|
mes "to hit your opponent..";
|
|
mes "right in the head!";
|
|
next;
|
|
mes "[Gershaun]";
|
|
mes "The heavier your cart is, the";
|
|
mes "stronger you can attack! With one hit,";
|
|
mes "your opponent will be hurt and";
|
|
mes "forced to back off!";
|
|
next;
|
|
mes "[Gershaun]";
|
|
mes "Would you like to learn this skill?";
|
|
next;
|
|
switch (select("Yes!!:I want to learn sushi skills...")) {
|
|
case 1:
|
|
mes "[Gershaun]";
|
|
mes "Ok!";
|
|
mes "I'll give you special training!";
|
|
mes "First you need health!";
|
|
mes "Get yourself to merchant";
|
|
mes "level 35!";
|
|
mes "We'll talk after that!";
|
|
close;
|
|
case 2:
|
|
mes "[Sushi King Gershaun]";
|
|
if (Sex == SEX_FEMALE) {
|
|
mes "Stupid girl!";
|
|
}
|
|
else {
|
|
mes "Stupid boy!";
|
|
}
|
|
mes "It's way to early for you to";
|
|
mes "even put your hands on sushi!";
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
mes "[Gershaun]";
|
|
mes "If it doesn't work, make it work.";
|
|
mes "If it doesn't work, make it work.";
|
|
mes "If it doesn't work, make it work.";
|
|
close;
|
|
}
|
|
|
|
//============================================================
|
|
// Old changelog
|
|
//============================================================
|
|
//= Fully working
|
|
//= 1.1 Bug fixes
|
|
//= 1.a Now using functions found in "Global_Functions.txt"
|
|
//= for class checks.[kobra_k88]
|
|
//= 1.2 Added Baby Class Support [Lupus]
|
|
//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
|
|
//= 1.4 Fixed exploits [Lupus]
|
|
//= 1.4a Fixed some typos [IVBela] 1.4b Gershaun -> Gershuan
|
|
//= changed perm. variables to temp ones [Lupus]
|
|
//= 1.4b Added missing 1 Banana Juice requirement to Cart Revolution [DracoRPG]
|
|
//============================================================
|