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379 lines
12 KiB
Plaintext
379 lines
12 KiB
Plaintext
//===== rAthena Script =======================================
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//= Priest Skills Quests
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//===== By: ==================================================
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//= Lupus, Reddozen
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//===== Current Version: =====================================
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//= 1.5
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= Quests for skills: Redempito
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//===== Additional Comments: =================================
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//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
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//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf]
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//============================================================
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prt_church,111,112,1 script Sister Linus 79,{
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if (BaseJob == Job_Priest) {
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if (PRIEST_SK == 100) {
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if (getskilllv("PR_REDEMPTIO") == 0) {
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mes "[Sister Linus]";
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mes "Hm? We've met before,";
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mes "haven't we? Then again,";
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mes "all Priests begin to look";
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mes "the same after a while. Ah,";
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mes "were you one of the ones";
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mes "to whom I taught Redemptio?";
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next;
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mes "[Sister Linus]";
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mes "Ah, you've forgotten, have";
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mes "you? Well, it's no problem for";
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mes "me to teach you again. This skill enables you to revive your fallen";
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mes "Party Members by sacrificing";
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mes "your own life for them.";
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next;
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mes "[Sister Linus]";
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mes "^3131FFOh holy and venerable one,";
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mes "we pray to you. Please show";
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mes "us your mercy and guide us";
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mes "with your light. Give us the";
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mes "strength to walk the path of";
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mes "love and sacrifice. Redemptio!^000000";
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skill "PR_REDEMPTIO",1,SKILL_PERM;
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next;
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mes "[Sister Linus]";
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mes "There...";
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mes "You should be able";
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mes "to perform Redemptio";
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mes "now. I hope you use it";
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mes "well on your adventures~";
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close;
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}
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else {
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mes "[Sister Linus]";
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mes "I'll always be praying";
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mes "for your safety. Be careful,";
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mes "and I hope that you can bring";
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mes "love and compassion to all";
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mes "whom you meet in your travels.";
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close;
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}
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}
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else if (PRIEST_SK == 0) {
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set redemp,1014;
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if (getskilllv("PR_REDEMPTIO")) {
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mes "[Sister Linus]";
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mes "I'll always be praying";
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mes "for your safety. Be careful,";
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mes "and I hope that you can bring";
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mes "love and compassion to all";
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mes "whom you meet in your travels.";
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set PRIEST_SK,100;
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close;
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}
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mes "[Sister Linus]";
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mes "Please have mercy and";
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mes "spread your light through";
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mes "the world. Guide her with";
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mes "your benevolent wisdom...";
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mes "Bless her, and may she";
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mes "be protected by your grace.";
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next;
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select("Whom are you praying for, sister?");
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mes "[Sister Linus]";
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mes "Oh! You startled me!";
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mes "Whom am I praying for?";
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mes "Well, I once knew a young,";
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mes "playful and merry nun who was";
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mes "also a bit brazen. But I have";
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mes "many joyful memories of her.";
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next;
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mes "[Sister Linus]";
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mes "One day, a group of adventurers";
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mes "came to Prontera Church in hopes of hiring a Priest to accompany";
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mes "them to ^3131DDGlast Heim^000000. It must have been fate that she was the only";
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mes "Priest that was available.";
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next;
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mes "[Sister Linus]";
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mes "I remember that she was";
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mes "so determined to join those";
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mes "adventurers, and we had no";
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mes "choice but to let her go.";
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mes "Still, many of us believed";
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mes "that it was too dangerous...";
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next;
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mes "[Sister Linus]";
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mes "I hear that, at first, their";
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mes "ragtag team was able to";
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mes "successfully exterminate";
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mes "a great number of monsters.";
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mes "But supporting them as a Priest";
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mes "must have been tough for her...";
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next;
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mes "[Sister Linus]";
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mes "Then, tragedy struck.";
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mes "Surrounded by Wanderers,";
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mes "the adventurers quickly fell";
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mes "in defeat, one by one. Soon,";
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mes "the young nun was the only one of the group still standing.";
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next;
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mes "[Sister Linus]";
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mes "Alone against impossible";
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mes "odds, that poor girl had no";
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mes "choice but to try a desperate";
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mes "gamble. She began to chant";
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mes "the ancient holy spell...";
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next;
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select("Ancient spell...?");
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mes "[Sister Linus]";
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mes "Yes! ^FF0000Redemptio^000000!";
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mes "A skill that only the";
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mes "most talented Priests";
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mes "can perform! And here she";
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mes "was, a young nun with very";
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mes "little experience, trying it!";
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next;
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mes "[Sister Linus]";
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mes "Redemptio is the last";
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mes "resort skill that can be";
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mes "used to nobly save the";
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mes "lives of others at the cost";
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mes "of ^3131FFsacrificing your own life^000000.";
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next;
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mes "[Sister Linus]";
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mes "Yes, I remember the days";
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mes "she wasn't very interested";
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mes "in studying the Priest and";
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mes "Acolyte skills. Surprisingly,";
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mes "she had learned enough to";
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mes "attempt to cast Redemptio...";
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next;
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mes "[Sister Linus]";
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mes "Miraculously, she succeeded";
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mes "in reviving her party members.";
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mes "They quickly used a Yggdrasil";
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mes "Leaf to restore her life, and they defeated the Wanderers and";
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mes "returned home safely.";
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next;
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mes "[Sister Linus]";
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mes "Because of this success, she";
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mes "was promoted to High Priest";
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mes "despite the many mistakes she";
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mes "made in the past. Now she travels the world, helping adventurers";
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mes "in any way that she can.";
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next;
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mes "[Sister Linus]";
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mes "But, well, she'll";
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mes "always be that spunky";
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mes "and joyful girl to me.";
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next;
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mes "["+ strcharinfo(0) +"]";
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mes "Wait, you still haven't";
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mes "answered my question.";
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mes "Are you praying for this";
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mes "nun? And if so, is she";
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mes "in some kind of danger?";
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next;
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mes "[Sister Linus]";
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mes "Well, a few months ago,";
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mes "she went on a mission to";
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mes "^3131FFLighthalzen^000000, a city in the";
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mes "Schwarzwald Republic. I was";
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mes "just worried since I haven't";
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mes "heard from her in a while.";
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next;
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mes "[Sister Linus]";
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mes "I come here to pray for";
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mes "her everyday, and hope that";
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mes "she'll come back safely and";
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mes "share stories of her adventures";
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mes "with me. Ooh, we'll talk all night long! It'll be so much fun!";
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next;
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mes "[Sister Linus]";
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mes "Goodness, I've been";
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mes "running my mouth! I'm";
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mes "sorry to keep you, did you";
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mes "have somewhere to go? Well,";
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mes "I'll be praying for your safety~";
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next;
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mes "["+ strcharinfo(0) +"]";
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mes "Before I go, would you";
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mes "please tell me the name";
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mes "of that High Priest you were";
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mes "talking about? If I see her,";
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mes "I'll ask her to contact you.";
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next;
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mes "[Sister Linus]";
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mes "Oh, thank you! Her name";
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mes "is High Priest Sorin. Um,";
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mes "^3131FFMargaretha Sorin^000000. If you";
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mes "happen to find her, please";
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mes "let her know that I am";
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mes "praying for her safety.";
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set PRIEST_SK,1;
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close;
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}
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else if (PRIEST_SK == 1) {
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mes "[Sister Linus]";
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mes "Oh, hello~";
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mes "How are you";
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mes "doing today?";
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next;
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if (select("Please teach me ^3131FFRedemptio^000000.:Cancel") == 1) {
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mes "[Sister Linus]";
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mes "Ooh, Redemptio would be";
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mes "a good skill for you to learn~";
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mes "It's difficult to cast, but when you succeed, you can revive all";
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mes "of your defeated Party Members.";
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next;
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mes "[Sister Linus]";
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mes "Of course, the drawback";
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mes "is that you must ^3131FFsacrifice";
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mes "your own life^000000 in order to";
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mes "use the skill. Now, to learn";
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mes "Redemptio, you must first";
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mes "learn ^3131FFLevel 1 Resurrection^000000.";
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next;
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mes "[Sister Linus]";
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mes "Ah, you must";
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mes "also bring me";
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mes "^3131FF30 Holy Waters and";
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mes "20 Blue Gemstones^000000";
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mes "so you can attempt";
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mes "to learn the skill.";
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set PRIEST_SK,2;
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next;
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mes "[Sister Linus]";
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mes "Um, but if you fail to";
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mes "learn Redemptio, you'll";
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mes "lose 1 Holy Water and";
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mes "1 Blue Gemstone and";
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mes "you'll have to try it again...";
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close;
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}
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mes "[Sister Linus]";
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mes "Praying gives me a";
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mes "sense of peace and";
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mes "comfort. Perhaps that";
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mes "is one of the reasons";
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mes "why I chose this job...";
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close;
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}
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else if (PRIEST_SK == 2) {
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if (getskilllv("ALL_RESURRECTION") > 0) {
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if (countitem(523) > 29 && countitem(717) > 19) {
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mes "[Sister Linus]";
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mes "Ooh, it seems like you've";
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mes "brought everything that you";
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mes "need to learn Redemptio.";
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mes "Are you ready to try it? If you";
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mes "fail, you'll lose 1 Holy Water";
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mes "and 1 Blue Gemstone, okay?";
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next;
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mes "[Sister Linus]";
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mes "Now, please";
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mes "concentrate and";
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mes "repeat this special";
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mes "prayer after me.";
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next;
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mes "[Sister Linus]";
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mes "^3131FFOh holy and venerable one,";
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mes "we pray to you. Please show";
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mes "us your mercy and guide us";
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mes "with your light. Give us the";
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mes "strength to walk the path of";
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mes "love and sacrifice. Redemptio!^000000";
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next;
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set .@redem_s,JobLevel+getskilllv("ALL_RESURRECTION");
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set .@red_suc,rand(1,100);
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if( .@redem_s < 31 ) {
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if( .@red_suc > 20 && .@red_suc < 41 )
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set .@success,1;
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} else if( .@redem_s < 41 ) {
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if( .@red_suc > 10 && .@red_suc < 41 )
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set .@success,1;
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} else {
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if( .@red_suc > 10 && .@red_suc < 51 )
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set .@success,1;
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}
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if (.@success) {
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specialeffect2 EF_HEALSP;
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mes "[Sister Linus]";
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mes "Congratulations!";
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mes "You successfully";
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mes "learned Redemptio!";
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mes "Please remember to only";
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mes "use this skill in the most";
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mes "critical situations.";
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delitem 717,20; //Blue_Gemstone
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delitem 523,30; //Holy_Water
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set PRIEST_SK,100;
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skill "PR_REDEMPTIO",1,SKILL_PERM;
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close;
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}
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else {
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specialeffect2 EF_POISONHIT;
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mes "[Sister Linus]";
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mes "Oh no! I'm sorry,";
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mes "but you failed to";
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mes "learn Redemptio. Well,";
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mes "I'll be waiting right here,";
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mes "so we can try again when";
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mes "you're ready, okay?";
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delitem 717,1; //Blue_Gemstone
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delitem 523,1; //Holy_Water
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close;
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}
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}
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else {
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mes "[Sister Linus]";
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mes "If you want to try to learn";
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mes "Redemptio, please bring";
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mes "^3131FF20 Blue Gemstones^000000 and";
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mes "^3131FF30 Holy Waters^000000. Ah, and";
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mes "you need to learn ^3131FFLevel 1";
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mes "Resurrection^000000 beforehand.";
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close;
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}
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}
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else {
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mes "[Sister Linus]";
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mes "If you want to try to learn";
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mes "Redemptio, please bring";
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mes "^3131FF20 Blue Gemstones^000000 and";
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mes "^3131FF30 Holy Waters^000000. Ah, and";
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mes "you need to learn ^3131FFLevel 1";
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mes "Resurrection^000000 beforehand.";
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close;
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}
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}
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}
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else {
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mes "[Sister Linus]";
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mes "Please have mercy and";
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mes "spread your light through";
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mes "the world. Guide her with";
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mes "your benevolent wisdom...";
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mes "Bless her, and may she";
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mes "be protected by your grace.";
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close;
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}
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}
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//============================================================
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// Old changelog
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//============================================================
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//= 1.0 for fully working skills only [Lupus]
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//= 1.1 Added more new skill quests for more classes [Lupus]
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//= Somehow eA engine doesn't let you keep learn't skill V_V'
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//= 1.2 Added to correct locations, correct NPC's, fixed
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//= some of the items required and made them into real
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//= quests. [Reddozen]
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//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
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//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
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//= 1.3b Splitted into different files [DracoRPG]
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//============================================================
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