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1371 lines
38 KiB
Plaintext
1371 lines
38 KiB
Plaintext
//===== rAthena Script =======================================
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//= Rogue Skills Quests
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//===== By: ==================================================
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//= Lupus, Reddozen
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//===== Current Version: =====================================
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//= 1.8
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= Quests for skills: CLose Confine
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//===== Additional Comments: =================================
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//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
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//= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
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//= 1.6 Bug fixes as pointed out by Brainstorm in bugreport:351 [L0ne_W0lf]
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//= 1.6a Fixed(?) antoher problem (NPCs not disabling) hopefully. [L0ne_W0lf]
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//= 1.6b Corrected a Typo error with "rouge". (bugreport:909) [Samuray22]
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//= 1.7 Replaced effect numerics with constants. [L0ne_W0lf]
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//= 1.8 Some cleaning. [Euphy]
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//============================================================
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in_rogue,359,177,0 script #killershow01 -1,{
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OnInit:
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disablenpc "#killershow01";
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end;
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OnEnable:
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enablenpc "#killershow01";
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initnpctimer;
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end;
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OnDisable:
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stopnpctimer;
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disablenpc "#killershow01";
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end;
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OnTimer1000:
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enablenpc "Killer#Rogueguild";
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end;
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OnTimer120000:
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disablenpc "Killer#Rogueguild";
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end;
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OnTimer150000:
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disablenpc "Killer#Rogueguild";
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disablenpc "#killershow01";
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end;
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}
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in_rogue,357,174,2 script Killer#Rogueguild 705,1,1,{
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OnInit:
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disablenpc "Killer#Rogueguild";
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end;
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OnTouch_:
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if (ROG_SK == 10) {
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specialeffect2 EF_CHANGECOLD;
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specialeffect EF_CHANGEWIND;
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specialeffect2 EF_LIGHTSPHERE;
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set ROG_SK,11;
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mes "[Killer]";
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mes "Wh-what have";
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mes "you done to me?!";
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mes "C-can't... move!";
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next;
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mes "[Haijara Greg]";
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mes "Oh? I didn't expect";
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mes "you to be able to cast";
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mes "Close Confine so soon!";
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mes "Amazing, just amazing!";
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mes "Now, this is a good chance";
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mes "for you to master the skill...";
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next;
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mes "[Haijara Greg]";
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mes "Now pay attention.";
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mes "I want you to practice";
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mes "predicting your opponent's";
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mes "movement intent on this killer.";
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mes "You should be able to see which way he plans to move by his aura.";
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next;
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mes "[Haijara Greg]";
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mes "If he plans to move to left,";
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mes "his aura will be white. If he";
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mes "moves to the right, it will be";
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mes "yellow. If he intends to go";
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mes "backward, it will be pale red.";
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next;
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setarray .@Effects[1],EF_CHANGECOLD,EF_CHANGEWIND,EF_CHANGEEARTH;
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for(set .@lim_1,0; .@lim_1<10; set .@lim_1,.@lim_1+1) {
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set .@move_1,rand(1,3);
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specialeffect .@Effects[.@move_1];
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if (select("Block him to the Left:Block him to the Right:Block his Retreat") == .@move_1) {
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mes "^3355FFThe killer remains";
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mes "unable to move and looks";
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mes "incredibly confused! Right";
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mes "now, you're using the Close";
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mes "Confine skill perfectly!^000000";
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specialeffect EF_POTION1;
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specialeffect2 EF_POTION7;
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}
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else {
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mes "^3355FFWait--!";
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mes "For some reason,";
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mes "you sense that's not";
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mes "the direction the killer";
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mes "is moving at this moment.";
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mes "You naturally correct yourself.^000000";
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}
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next;
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}
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mes "^3355FFYou successfully";
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mes "retrieved the priceless";
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mes "skill book written by the";
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mes "legendary Chae Takbae.^000000";
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close2;
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disablenpc "Killer#Rogueguild";
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donpcevent "#killershow01::OnDisable";
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end;
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}
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else if (ROG_SK == 11) {
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mes "[Killer]";
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mes "Grrrrr...";
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mes "S-still...";
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mes "C-can't... Move!";
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close2;
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disablenpc "Killer#Rogueguild";
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donpcevent "#killershow01::OnDisable";
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end;
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}
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end;
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}
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in_rogue,355,179,0 script Haijara Greg#rogueguild 46,{
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if (BaseJob == Job_Rogue) {
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if (ROG_SK == 12 && Upper == 1) {
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mes "[Haijara Greg]";
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mes "Hm? Ah, amnesia as";
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mes "resulting from transcending,";
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mes "eh? Then I will teach you the";
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mes "Close Confine skill once again.";
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specialeffect2 EF_LIGHTSPHERE;
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skill "RG_CLOSECONFINE",1,SKILL_PERM;
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set ROG_SK,13;
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close;
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}
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else if (ROG_SK == 13 && Upper == 1) {
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mes "[Haijara Greg]";
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mes "A Stalker, eh?";
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mes "Make sure that you";
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mes "use your abilities to";
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mes "malign foes that deserve";
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mes "to be stalked. Best of";
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mes "luck to you, adventurer.";
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close;
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}
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else {
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if (ROG_SK < 1) {
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mes "[Haijara Greg]";
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mes "H-how did you find this";
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mes "place? I thought this panic";
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mes "room was supposed to be";
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mes "impenetrable, even by Rogues!";
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next;
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mes "[Haijara Greg]";
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mes "This can't be good!";
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mes "It will only be a matter of";
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mes "time before they find me...";
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close;
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}
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else if (ROG_SK == 1) {
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mes "[Haijara Greg]";
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mes "Wh-who are you,";
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mes "and how did you get";
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mes "in here? Identify yourself!";
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next;
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if (select("I don't mean you any harm!:Give us what we want!") == 1) {
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mes "[Haijara Greg]";
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mes "No...?";
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mes "Then... Then";
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mes "why have you come?";
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mes "It is no accident that";
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mes "you have found me.";
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next;
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if (select("I came to help you.:Oh, actually, I wasn't looking for you.") == 1) {
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mes "[Haijara Greg]";
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mes "Hmm... Well, I suppose";
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if (Upper == 1)
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mes "I can trust a fellow Stalker";
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else
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mes "I can trust a fellow Rogue";
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mes "with my predictament. Honor";
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mes "among thieves and all that.";
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mes "Alright. Have you ever heard";
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mes "the legend of Chae Takbae?";
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next;
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if (select("No:Yes") == 1) {
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mes "[Haijara Greg]";
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mes "100 years ago, Chae Takbae";
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mes "was the very first person to";
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mes "transcend his limits. He was";
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mes "also the very person to choose";
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mes "a different path, rather than the job order he previously had.";
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next;
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mes "[Haijara Greg]";
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mes "He was originally a Monk,";
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mes "but after transcending, he";
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mes "somehow became a Stalker.";
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mes "Retaining his knowledge of";
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mes "the Monk's Root skill, he adapted it for the purposes of the Rogues.";
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next;
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mes "[Haijara Greg]";
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mes "Chae Takbae recorded the";
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mes "fundamentals for this new";
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mes "Rogue skill in a book that";
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mes "I was fortunate enough to";
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mes "obtain. But as soon as I got";
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mes "it, the blackmailing begain...";
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next;
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mes "[Haijara Greg]";
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mes "There are unscrupulous";
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mes "parties that will use any";
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mes "means to take the book away";
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mes "from me. I can understand, as";
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mes "my sons and I have learned new";
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mes "skills from Takbae's writings.";
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next;
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mes "[Haijara Greg]";
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mes "However, I am running";
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mes "out of time and those men";
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mes "will inevitably find me.";
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mes "Will you help me save";
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mes "myself and my sons?";
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next;
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if (select("Sure!:Sorry, but I'm busy.") == 1) {
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mes "[Haijara Greg]";
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mes "Oh, thank you so much!";
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mes "Listen, I can't risk being";
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mes "found, so would you take";
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mes "this letter to my youngest";
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mes "son, ^FF0000Louis Greg^000000? Hurry,";
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mes "there's not much time left!";
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set ROG_SK,2;
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close;
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}
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mes "[Haijara Greg]";
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mes "I... I see.";
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mes "But please realize";
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mes "that, if not you, who";
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mes "can I trust to help me?";
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close;
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}
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mes "[Haijara Greg]";
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mes "Then you would know the";
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mes "value of the skill book he has";
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mes "written that I now possess.";
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mes "However, I'm hounded by men";
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mes "who will do anything to get it.";
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mes "Would you please help me?";
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next;
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if (select("Sure!:Sorry, but I'm busy.") == 1) {
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mes "[Haijara Greg]";
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mes "Oh, thank you so much!";
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mes "Listen, I can't risk being";
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mes "found, so would you take";
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mes "this letter to my youngest";
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mes "son, ^FF0000Louis Greg^000000? Hurry,";
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mes "there's not much time left!";
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set ROG_SK,2;
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close;
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}
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mes "[Haijara Greg]";
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mes "I... I see.";
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mes "But please realize";
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mes "that, if not you, who";
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mes "can I trust to help me?";
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close;
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}
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mes "[Haijara Greg]";
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mes "Hm...?";
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mes "That seems unlikely, but";
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mes "I suppose I better give you";
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mes "the benefit of the doubt.";
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mes "Well then, I hope that you";
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mes "can find your way out of here.";
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close;
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}
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mes "[Haijara Greg]";
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mes "I see. So be it.";
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mes "I'll show you the skill";
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mes "that you covet so much...";
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mes "^FF0000Close Confine^000000!";
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specialeffect EF_CHANGECOLD;
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specialeffect2 EF_CHANGEWIND;
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next;
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mes "[Haijara Greg]";
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mes "Hmpf. Now you are";
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mes "helpless, allowing";
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mes "me to do this: ^FF0000Back Stab^000000!";
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specialeffect2 EF_COMBOATTACK5;
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percentheal -95,0;
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next;
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mes "[Haijara Greg]";
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mes "Now get out of here.";
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mes "Never show your greedy";
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mes "face in front of me again.";
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mes "And just be happy that";
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mes "I haven't killed you!";
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set ROG_SK,1;
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close;
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}
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else if (ROG_SK == 2) {
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mes "[Haijara Greg]";
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mes "We're running out of";
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mes "time... Please bring this";
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mes "letter to my youngest son,";
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mes "^FF0000Louis^000000, as soon as you can!";
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mes "You can find him in the Rogue";
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mes "Guild near ^FF0000Hollgrehenn Junior^000000.";
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close;
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}
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else if (ROG_SK == 3) {
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mes "[Haijara Greg]";
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mes "Louis sent you to find";
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mes "^FF0000Thor^000000? He's in the Rogue";
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mes "Guild near ^FF0000Hermanthorn Jr.^000000,";
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mes "isn't he? I'm sorry that you";
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mes "have to visit my sons one by";
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mes "one... I know it's impractical.";
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close;
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}
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else if (ROG_SK == 4) {
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mes "[Haijara Greg]";
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mes "Ah, looking for ^FF0000Jay^000000, eh?";
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mes "He's near ^FF0000Antonio Jr.^000000 here";
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mes "in the Rogue Guild. Or at";
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mes "least, he's usually there.";
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close;
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}
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else if (ROG_SK == 5) {
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mes "[Haijara Greg]";
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mes "Oh, you're back!";
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mes "And you've brought";
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mes "a letter from Jay.";
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mes "Good, good, let me";
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mes "read what he has to say...";
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set ROG_SK,6;
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next;
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mes "[Haijara Greg]";
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mes "Ah, great news! He's";
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mes "contacted the Rogue Guild";
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mes "to request extra protection";
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mes "and to alert their guard. I can";
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mes "finally relax just a little now. No one messes with Rogues.";
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next;
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mes "[Haijara Greg]";
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mes "Thank you very much for";
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mes "your help. I would be in";
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mes "hiding forever if it weren't";
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mes "for you. In return, let me";
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mes "offer you the chance to learn";
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mes "Chae Takbae's secret skill.";
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next;
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mes "[Haijara Greg]";
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mes "Please speak to ^FF0000Thor^000000";
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mes "and tell him that I've";
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mes "permitted you to learn";
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mes "the skill I have taught";
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mes "all of my sons. He'll";
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mes "comply, I'm sure of it.";
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close;
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}
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else if (ROG_SK == 6) {
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mes "[Haijara Greg]";
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mes "Please ask Thor to teach";
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mes "you Chae Takbae's secret";
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mes "Rogue skill. Understand that";
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mes "I can't teach you this skill";
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mes "with the equipment here in";
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mes "this sloven panic room.";
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close;
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}
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else if (ROG_SK == 7) {
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mes "[Haijara Greg]";
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mes "Hm...? Aren't you";
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mes "supposed to be in the";
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mes "middle of training to learn";
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mes "that skill? Please speak to";
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mes "Thor and complete your training.";
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close;
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}
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else if (ROG_SK == 8) {
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mes "[Haijara Greg]";
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mes "You've completed the";
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mes "training? Ah, that's quite";
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mes "exceptional. However, you";
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mes "should speak to Thor first...";
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close;
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}
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else if (ROG_SK == 9) {
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mes "[Haijara Greg]";
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mes "Oh, you've come back!";
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mes "I hear that you've completed";
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mes "the training and are ready";
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mes "to hear about the applications";
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mes "for the Close Confine skill.";
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next;
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mes "[Haijara Greg]";
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mes "Wah! What th--?!";
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mes "Stop! P-please, stop";
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mes "that man! We can't let";
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mes "him steal that book!";
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specialeffect EF_COMBOATTACK5;
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donpcevent "Killer#Rogueguild::OnEnable";
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set ROG_SK,10;
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close;
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}
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else if (ROG_SK == 10) {
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mes "[Haijara Greg]";
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mes "That man just stole the";
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mes "Close Confine skill book!";
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mes "Please! Don't let him get";
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mes "away! That book is priceless!";
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donpcevent "#killershow01::OnEnable";
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close;
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}
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else if (ROG_SK == 11) {
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donpcevent "Killer#Rogueguild::OnDisable";
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donpcevent "#killershow01::OnDisable";
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mes "^3355FFYou returned the";
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mes "skill book written by";
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mes "Chae Takbae to Haijara.^000000";
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next;
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mes "[Haijara Greg]";
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mes "Thanks so much for your";
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mes "assistance. Now, if you'd";
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mes "like to know some detailed";
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mes "information about Close";
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mes "Confine, I can tell you more";
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mes "about the skill if you like.";
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next;
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if (select("Yes, please.:No, thanks.") == 1) {
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mes "[Haijara Greg]";
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mes "As you must know,";
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mes "Close Confine immobilizes";
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mes "an enemy that is very close";
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mes "to you. However, there are";
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mes "a few nuances regarding its";
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mes "use on players or monsters.";
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next;
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mes "[Haijara Greg]";
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mes "Now, Close Confine is";
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mes "similar to the Monk's skill,";
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mes "Root, but it only inhibits the";
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mes "enemy's movement, not";
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mes "its attack capabilities.";
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next;
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mes "[Haijara Greg]";
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mes "With the exception of";
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mes "Back Stab, which we can";
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mes "only use once during Close";
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mes "Confine's duration, we can";
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mes "use any skill during the";
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mes "Close Confine status.";
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next;
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mes "[Haijara Greg]";
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mes "Enemies affected by";
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mes "Close Confine can escape";
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mes "by using Fly Wing, Butterfly";
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mes "Wings, or the Teleport or";
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mes "Hiding skills. However, only";
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mes "Hiding is active during WoE.";
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next;
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mes "[Haijara Greg]";
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mes "Therefore, Close Confine";
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mes "can be a very useful skill";
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mes "during Guild War sieges, given";
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mes "that the target doesn't use the";
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mes "the Hiding skill to get away.";
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next;
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mes "[Haijara Greg]";
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mes "With the exception of Boss";
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mes "monsters, Close Confine";
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mes "will immobilize monsters for";
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mes "10 seconds, giving Rogues";
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mes "new possibilities when";
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mes "hunting in a party.";
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next;
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mes "[Haijara Greg]";
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mes "Well, that's all I can tell";
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mes "you about Close Confine.";
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mes "I hope that you can learn";
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mes "more about this skill through";
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mes "practice, and that you become as great a legend as Chae Takbae.";
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set ROG_SK,12;
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skill "RG_CLOSECONFINE",1,SKILL_PERM;
|
|
specialeffect2 EF_LIGHTSPHERE;
|
|
close;
|
|
}
|
|
mes "[Haijara Greg]";
|
|
mes "All right then...";
|
|
mes "I hope that you can";
|
|
mes "learn more about Close";
|
|
mes "Confine through diligent";
|
|
mes "practice. Good luck, and";
|
|
mes "thanks again for your help.";
|
|
set ROG_SK,12;
|
|
skill "RG_CLOSECONFINE",1,SKILL_PERM;
|
|
specialeffect2 EF_LIGHTSPHERE;
|
|
close;
|
|
}
|
|
mes "[Haijara Greg]";
|
|
mes "Thank you for helping";
|
|
mes "me protect this priceless";
|
|
mes "skill book. I hope that the";
|
|
mes "next time we meet, we'll be";
|
|
mes "comrades on the battlefield...";
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Haijara Greg]";
|
|
mes "H-how did you find this";
|
|
mes "place? I thought this panic";
|
|
mes "room was supposed to be";
|
|
mes "impenetrable, even by Rogues!";
|
|
next;
|
|
mes "[Haijara Greg]";
|
|
mes "This can't be good!";
|
|
mes "It will only be a matter of";
|
|
mes "time before they find me...";
|
|
next;
|
|
mes "[Haijara Greg]";
|
|
mes "Please...";
|
|
mes "Find me a Stalker";
|
|
mes "or a Rogue that I can";
|
|
mes "trust and send him to";
|
|
mes "help me! I don't have ";
|
|
mes "much time left...";
|
|
close;
|
|
}
|
|
}
|
|
|
|
in_rogue,152,29,0 script Louis Greg#rogueguild 84,{
|
|
if (BaseJob == Job_Rogue || Class == Job_Thief_High) {
|
|
if (ROG_SK < 1) {
|
|
mes "[Louis Greg]";
|
|
mes "My father just...";
|
|
mes "He just vanished!";
|
|
mes "He was teaching me and";
|
|
mes "my brothers a new skill,";
|
|
mes "but lately he began acting";
|
|
mes "paranoid for some reason...";
|
|
next;
|
|
mes "[Louis Greg]";
|
|
mes "Maybe he went into hiding?";
|
|
mes "I know there's a hidden panic";
|
|
mes "room in the Rogue Guild, but";
|
|
mes "even I don't know where to find";
|
|
mes "it. I hope everything's okay...";
|
|
set ROG_SK,1;
|
|
close;
|
|
}
|
|
else if (ROG_SK == 1) {
|
|
mes "[Louis Greg]";
|
|
mes "Father did warn that";
|
|
mes "people might come after us";
|
|
mes "if they're learned about the";
|
|
mes "new skill we were learning.";
|
|
mes "Maybe he went into hiding in";
|
|
mes "the Rogue Guild's panic room...";
|
|
close;
|
|
}
|
|
else if (ROG_SK == 2) {
|
|
mes "[Louis Greg]";
|
|
mes "What's this...?";
|
|
mes "A letter from my";
|
|
mes "father? Oh, he must";
|
|
mes "be alright! Quick, let";
|
|
mes "me read it right away!";
|
|
set ROG_SK,3;
|
|
next;
|
|
mes "[Louis Greg]";
|
|
mes "Oh no, he may be safe for";
|
|
mes "now, but father is being hunted";
|
|
mes "by some dangerous people? My";
|
|
mes "brother Thor will want to know";
|
|
mes "about this. Let me write him";
|
|
mes "a letter really quickly...";
|
|
next;
|
|
mes "[Louis Greg]";
|
|
mes "I know that I'm in no";
|
|
mes "position to ask any favors,";
|
|
mes "but I guess my father must";
|
|
mes "trust you. Please, would you";
|
|
mes "take my letter and deliver it";
|
|
mes "to my older brother, Thor?";
|
|
next;
|
|
mes "[Louis Greg]";
|
|
mes "You can find Thor";
|
|
mes "next to Hermanthorn Jr.";
|
|
mes "inside the Rogue Guild.";
|
|
mes "I'd really appreciate it if";
|
|
mes "you could help my family.";
|
|
close;
|
|
}
|
|
else if (ROG_SK == 3) {
|
|
mes "[Louis Greg]";
|
|
mes "My elder brother, ^FF0000Thor^000000,";
|
|
mes "must know about this right";
|
|
mes "away! Please bring him this";
|
|
mes "letter for me. He should be";
|
|
mes "near ^FF0000Hermanthorn Jr.^000000 here";
|
|
mes "inside the Rogue Guild.";
|
|
close;
|
|
}
|
|
else if (ROG_SK == 4) {
|
|
mes "[Louis Greg]";
|
|
mes "You're looking for my";
|
|
mes "brother, Jay? He's usually";
|
|
mes "hanging out here in the";
|
|
mes "Rogue Guild with Antonio Jr.";
|
|
close;
|
|
}
|
|
else if (ROG_SK == 5) {
|
|
mes "[Louis Greg]";
|
|
mes "If you need to speak";
|
|
mes "to my father, he's still";
|
|
mes "probably in the hidden panic";
|
|
mes "room inside the Rogue Guild.";
|
|
mes "I still don't know where that";
|
|
mes "place could possibly be...";
|
|
close;
|
|
}
|
|
else if (ROG_SK == 6) {
|
|
mes "[Louis Greg]";
|
|
mes "You want to learn the";
|
|
mes "secret Rogue skill? Oh,";
|
|
mes "you should probably talk";
|
|
mes "to ^FF0000Thor^000000 about that. I...";
|
|
mes "I'm really bad at explaining";
|
|
mes "things to people. Really bad.";
|
|
close;
|
|
}
|
|
else if (ROG_SK == 7) {
|
|
mes "[Louis Greg]";
|
|
mes "Hm? You're in the middle";
|
|
mes "of learning the secret Rogue";
|
|
mes "skill, aren't you? Ooh, then";
|
|
mes "you're not supposed to be here";
|
|
mes "just yet. Please go back and";
|
|
mes "talk to ^FF0000Thor^000000 again, okay?";
|
|
close;
|
|
}
|
|
else if (ROG_SK == 8) {
|
|
mes "[Louis Greg]";
|
|
mes "Oh, oh!";
|
|
mes "You're done with";
|
|
mes "the training? Ah,";
|
|
mes "then you need to";
|
|
mes "talk to Thor again!";
|
|
close;
|
|
}
|
|
else if (ROG_SK == 9) {
|
|
mes "[Louis Greg]";
|
|
mes "You wanted to learn";
|
|
mes "more about Close Confine?";
|
|
mes "Ugh, then you better speak";
|
|
mes "to my father. I just learned";
|
|
mes "that skill myself, you know.";
|
|
close;
|
|
}
|
|
else if (ROG_SK == 11) {
|
|
mes "[Louis Greg]";
|
|
mes "I just heard from my";
|
|
mes "brothers that Chae Takbae";
|
|
mes "developed Close Confine";
|
|
mes "as a way to brutally beat his";
|
|
mes "enemies, keeping them from";
|
|
mes "running away. Is that true?";
|
|
close;
|
|
}
|
|
mes "[Louis Greg]";
|
|
mes "Wow, you're really";
|
|
mes "great! I wish I were";
|
|
mes "as powerful as you.";
|
|
mes "I hate being a kid!";
|
|
close;
|
|
}
|
|
mes "[Louis Greg]";
|
|
mes "Why'd I become a Rogue?";
|
|
mes "I guess I just like being";
|
|
mes "sneaky. That, and being";
|
|
mes "moral and law abiding is";
|
|
mes "just too tough, you know?";
|
|
close;
|
|
}
|
|
|
|
in_rogue,268,125,2 script Thor Greg#rogueguild 86,{
|
|
if (BaseJob == Job_Rogue || Class == Job_Thief_High) {
|
|
if (ROG_SK < 1) {
|
|
mes "[Thor Greg]";
|
|
mes "Where did father go?";
|
|
mes "I hope those weird men";
|
|
mes "didn't get to him. With";
|
|
mes "any luck, he's hidden in";
|
|
mes "the panic room, but still...";
|
|
set ROG_SK,1;
|
|
close;
|
|
}
|
|
else if (ROG_SK == 1) {
|
|
mes "[Thor Greg]";
|
|
mes "Hm... My father might";
|
|
mes "be hiding in the panic";
|
|
mes "room. I've never been able";
|
|
mes "to find it, but Markie says";
|
|
mes "that the entrance is cleverly";
|
|
mes "hidden to her left. Hmmm...";
|
|
close;
|
|
}
|
|
else if (ROG_SK == 2) {
|
|
mes "[Thor Greg]";
|
|
mes "Are you looking for";
|
|
mes "my little brother, ^FF0000Louis^000000?";
|
|
mes "Oh, he's always hanging";
|
|
mes "around that ^FF0000Hollgrehenn Jr.^000000";
|
|
mes "here in the Rogue Guild.";
|
|
mes "What did you need him for?";
|
|
close;
|
|
}
|
|
else if (ROG_SK == 3) {
|
|
mes "[Thor Greg]";
|
|
mes "What's this you're";
|
|
mes "giving me? A letter";
|
|
mes "from Louis? Let's see...";
|
|
set ROG_SK,4;
|
|
next;
|
|
mes "[Thor Greg]";
|
|
mes "Oh God, father's in";
|
|
mes "serious trouble! I better";
|
|
mes "tell my older brother, Jay,";
|
|
mes "right away! Quick, find ^FF0000Jay^000000";
|
|
mes "next to ^FF0000Antonio Jr.^000000 here in";
|
|
mes "the guild! P-please hurry!";
|
|
close;
|
|
}
|
|
else if (ROG_SK == 4) {
|
|
mes "[Thor Greg]";
|
|
mes "You can find Jay hanging";
|
|
mes "out with Antonio Jr. here";
|
|
mes "inside the Rogue Guild. ";
|
|
mes "Please bring him the letter";
|
|
mes "I've written as soon as possible!";
|
|
close;
|
|
}
|
|
else if (ROG_SK == 5) {
|
|
mes "[Thor Greg]";
|
|
mes "Hopefully, father hasn't";
|
|
mes "gone outside of the Rogue";
|
|
mes "Guild's panic room. That";
|
|
mes "may be the only place";
|
|
mes "where he's safe...";
|
|
close;
|
|
}
|
|
else if (ROG_SK == 6) {
|
|
mes "[Thor Greg]";
|
|
mes "What's that? Father";
|
|
mes "wanted me to teach you";
|
|
mes "the secret Rogue skill?";
|
|
mes "Alright, I'll train you in the";
|
|
mes "same way father did. Would";
|
|
mes "you like an explanation first?";
|
|
next;
|
|
mes "[Thor Greg]";
|
|
mes "If you don't want an";
|
|
mes "explanation, I'll just";
|
|
mes "send you to the training";
|
|
mes "ground right away so that";
|
|
mes "you can learn ^FF0000Close Confine^000000.";
|
|
next;
|
|
if (select("Listen to Explanation:Go to Training Ground") == 1) {
|
|
mes "[Thor Greg]";
|
|
mes "Alright, the very first step";
|
|
mes "to learning ^FF0000Close Confine^000000";
|
|
mes "is to master blocking your";
|
|
mes "enemy's movement. I'll send";
|
|
mes "you to a special training";
|
|
mes "ground so you can practice.";
|
|
next;
|
|
mes "[Thor Greg]";
|
|
mes "There, you'll encounter our";
|
|
mes "training partner. Approach her";
|
|
mes "closely and make sure that you";
|
|
mes "predict and block her movements";
|
|
mes "to the left, right or backward. Get ready, I'm sending you now...";
|
|
close2;
|
|
warp "in_rogue",89,114;
|
|
end;
|
|
}
|
|
warp "in_rogue",89,114;
|
|
end;
|
|
}
|
|
else if (ROG_SK == 7) {
|
|
mes "[Thor Greg]";
|
|
mes "Alright, I'm going to break";
|
|
mes "the fourth wall here and assume";
|
|
mes "you were disconnected from the";
|
|
mes "game. Would you like to return";
|
|
mes "to the training ground in order";
|
|
mes "to learn ^FF0000Close Confine^000000?";
|
|
next;
|
|
if (select("Yes, please.:No, thanks.") == 1) {
|
|
mes "[Thor Greg]";
|
|
mes "Alright, the very first step";
|
|
mes "to learning ^FF0000Close Confine^000000";
|
|
mes "is to master blocking your";
|
|
mes "enemy's movement. I'll send";
|
|
mes "you to a special training";
|
|
mes "ground so you can practice.";
|
|
next;
|
|
mes "[Thor Greg]";
|
|
mes "There, you'll encounter our";
|
|
mes "training partner. Approach her";
|
|
mes "closely and make sure that you";
|
|
mes "predict and block her movements";
|
|
mes "to the left, right or backward. Get ready, I'm sending you now...";
|
|
set ROG_SK,6;
|
|
close2;
|
|
warp "in_rogue",89,114;
|
|
end;
|
|
}
|
|
mes "[Thor Greg]";
|
|
mes "Alright, alright.";
|
|
mes "When you feel ready";
|
|
mes "to resume training,";
|
|
mes "just let me know.";
|
|
close;
|
|
|
|
}
|
|
else if (ROG_SK == 8) {
|
|
mes "[Thor Greg]";
|
|
mes "Ah, I hear from Kienna";
|
|
mes "that you've completed your";
|
|
mes "training. Congratulations!";
|
|
mes "Now, please speak to my";
|
|
mes "father so that he can explain the Close Confine skill in detail.";
|
|
set ROG_SK,9;
|
|
close;
|
|
}
|
|
else if (ROG_SK == 9) {
|
|
mes "[Thor Greg]";
|
|
mes "Please talk to my father";
|
|
mes "so that he can explain the";
|
|
mes "nuances of the Close Confine";
|
|
mes "skill to you. He should still be in the Rogue Guild's panic room.";
|
|
close;
|
|
}
|
|
else if (ROG_SK == 11) {
|
|
mes "[Thor Greg]";
|
|
mes "You know, Chae Takbae";
|
|
mes "would say, ''I'm Chae";
|
|
mes "Takbae. And you are...?''";
|
|
mes "to opponents, and right";
|
|
mes "before they could answer,";
|
|
mes "he'd beat them to a pulp.";
|
|
next;
|
|
mes "[Thor Greg]";
|
|
mes "He really is";
|
|
mes "a legendary hero";
|
|
mes "amongst Rogues...!";
|
|
close;
|
|
}
|
|
mes "[Thor Greg]";
|
|
mes "Hm...?";
|
|
mes "It seems that";
|
|
mes "you're much stronger";
|
|
mes "than even me. There's";
|
|
mes "probably not too many";
|
|
mes "people who'd mess with you...";
|
|
close;
|
|
}
|
|
mes "[Thor Greg]";
|
|
mes "Hmm, gank this, gank";
|
|
mes "that. *Sigh* It's my most";
|
|
mes "shameful fault: I spend zeny";
|
|
mes "almost as quickly as I can";
|
|
mes "steal it. It's irresponsible...";
|
|
close;
|
|
}
|
|
|
|
in_rogue,181,114,3 script Jay Greg#rogueguild 85,{
|
|
if (BaseJob == Job_Rogue || Class == Job_Thief_High) {
|
|
if (ROG_SK < 1) {
|
|
mes "[Jay Greg]";
|
|
mes "My father must be hidden";
|
|
mes "in the Rogue Guild's panic";
|
|
mes "room. Strangely, my brothers";
|
|
mes "and I can never find it and";
|
|
mes "figure out whether he's safe...";
|
|
set ROG_SK,1;
|
|
next;
|
|
mes "[Jay Greg]";
|
|
mes "Recently, he's been pursued";
|
|
mes "by these strange men who've";
|
|
mes "been threatening our family.";
|
|
mes "Well, he did just teach us";
|
|
mes "a new skill, so he can use";
|
|
mes "that to protect himself...";
|
|
close;
|
|
}
|
|
else if (ROG_SK == 1) {
|
|
mes "[Jay Greg]";
|
|
mes "I'm guessing my father";
|
|
mes "hid himself in the Rogue";
|
|
mes "Guild's panic room. We can";
|
|
mes "never find it, but supposedly";
|
|
mes "the entrance is hidden close";
|
|
mes "to Markie somewhere.";
|
|
close;
|
|
}
|
|
else if (ROG_SK == 2) {
|
|
mes "[Jay Greg]";
|
|
mes "You're looking for";
|
|
mes "Louis, my little brother?";
|
|
mes "He's here in the Rouge Guild,";
|
|
mes "so it shouldn't be too hard to";
|
|
mes "find him. He's probably just";
|
|
mes "standing near Hollgrehen Jr.";
|
|
close;
|
|
}
|
|
else if (ROG_SK == 3) {
|
|
mes "[Jay Greg]";
|
|
mes "Thor? He should be";
|
|
mes "around the Rogue Guild";
|
|
mes "somewhere. Have you tried";
|
|
mes "looking around Hermathorn Jr.?";
|
|
close;
|
|
}
|
|
else if (ROG_SK == 4) {
|
|
mes "[Jay Greg]";
|
|
mes "A letter for me...?";
|
|
mes "Ah, it's from Thor, so";
|
|
mes "I guess I better read";
|
|
mes "it right away. Hmmm...";
|
|
set ROG_SK,5;
|
|
next;
|
|
mes "[Jay Greg]";
|
|
mes "I see... I must report";
|
|
mes "this to the Rogue Guild";
|
|
mes "right away, and send a reply";
|
|
mes "to my father. Hmm. Let me";
|
|
mes "write him a letter right now.";
|
|
mes "Please give me a moment...";
|
|
next;
|
|
mes "[Jay Greg]";
|
|
mes "There, it's done. Please";
|
|
mes "give this to my father with";
|
|
mes "all the haste you can muster.";
|
|
mes "I know it's much to ask, but";
|
|
mes "I cannot find the way to the";
|
|
mes "hidden panic room myself...";
|
|
close;
|
|
}
|
|
else if (ROG_SK == 5) {
|
|
mes "[Jay Greg]";
|
|
mes "Please give my reply";
|
|
mes "to my father as soon as";
|
|
mes "you can. He's still hidden";
|
|
mes "in the Rogue Guild's panic";
|
|
mes "room. That is, if our enemies";
|
|
mes "still haven't found him yet.";
|
|
close;
|
|
}
|
|
else if (ROG_SK == 6) {
|
|
mes "[Jay Greg]";
|
|
mes "You need to train for";
|
|
mes "the Close Confine skill?";
|
|
mes "I think Thor is the only";
|
|
mes "one with access to the";
|
|
mes "training ground, so";
|
|
mes "talk to him first.";
|
|
close;
|
|
}
|
|
else if (ROG_SK == 7) {
|
|
mes "[Jay Greg]";
|
|
mes "You need to train for";
|
|
mes "the Close Confine skill?";
|
|
mes "I think Thor is the only";
|
|
mes "one with access to the";
|
|
mes "training ground, so";
|
|
mes "talk to him first.";
|
|
close;
|
|
}
|
|
else if (ROG_SK == 8) {
|
|
mes "[Jay Greg]";
|
|
mes "Ah, you finished the";
|
|
mes "training for Close Confine,";
|
|
mes "did you? Great, now go and";
|
|
mes "tell my brother, Thor.";
|
|
close;
|
|
}
|
|
else if (ROG_SK == 9) {
|
|
mes "[Jay Greg]";
|
|
mes "Hm. You should probably";
|
|
mes "talk to my father to learn";
|
|
mes "more of the nuances about";
|
|
mes "the Close Confine skill.";
|
|
mes "Have you seen him in the";
|
|
mes "Rogue Guild's panic room?";
|
|
close;
|
|
}
|
|
else if (ROG_SK == 12) {
|
|
mes "[Jay Greg]";
|
|
mes "Chae Takbae sure";
|
|
mes "seemed like a stubborn,";
|
|
mes "thuggish guy. But he must";
|
|
mes "have been pretty smart to";
|
|
mes "invent some of his own skills.";
|
|
close;
|
|
}
|
|
mes "[Jay Greg]";
|
|
mes "I get the feeling";
|
|
mes "that you're going to";
|
|
mes "be one of the best Rogues";
|
|
mes "around, if you already aren't.";
|
|
close;
|
|
}
|
|
mes "[Jay Greg]";
|
|
mes "Ever since I learned";
|
|
mes "Intimdate, I've gotten";
|
|
mes "real punchy, maybe even";
|
|
mes "masochistic. I mean, if they";
|
|
mes "hit you with a skill, you can";
|
|
mes "hit them back with it!";
|
|
close;
|
|
}
|
|
|
|
prt_are01,150,150,0 script #1strecog -1,10,10,{
|
|
OnTouch_:
|
|
donpcevent "#1st5min::OnEnable";
|
|
donpcevent "#1stmove::OnEnable";
|
|
disablenpc "#1strecog";
|
|
end;
|
|
}
|
|
|
|
prt_are01,135,135,0 script #1st5min -1,{
|
|
OnInit:
|
|
disablenpc "#1st5min";
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc "#1st5min";
|
|
initnpctimer;
|
|
end;
|
|
|
|
OnDisable:
|
|
stopnpctimer;
|
|
disablenpc "#1st5min";
|
|
end;
|
|
|
|
OnTimer1000:
|
|
mapannounce "prt_are01","Welcome to the Close Confine Training Ground. You will be automatically teleported outside in 5 minutes.",bc_map,"0x00ff00";
|
|
end;
|
|
|
|
OnTimer290000:
|
|
mapannounce "prt_are01","You will be teleported outside in 20 seconds.",bc_map,"0x00ff00";
|
|
end;
|
|
|
|
OnTimer310000:
|
|
mapannounce "prt_are01","You will be teleported outside in 5 seconds.",bc_map,"0x00ff00";
|
|
end;
|
|
|
|
OnTimer315000:
|
|
mapannounce "prt_are01","You are now being teleported outside.",bc_map,"0x00ff00";
|
|
disablenpc "Kienna#1st";
|
|
disablenpc "Kienna#2nd";
|
|
disablenpc "Kienna#3rd";
|
|
disablenpc "Kienna#4th";
|
|
disablenpc "Kienna#5th";
|
|
disablenpc "Kienna#6th";
|
|
disablenpc "Kienna#7th";
|
|
disablenpc "Kienna#8th";
|
|
donpcevent "#1stmove::OnDisable";
|
|
enablenpc "#1strecog";
|
|
donpcevent "Waiting Room#rogue10::OnEnable";
|
|
stopnpctimer;
|
|
mapwarp "prt_are01","in_rogue",264,124;
|
|
end;
|
|
}
|
|
|
|
prt_are01,135,135,0 script #1stmove -1,{
|
|
OnInit:
|
|
disablenpc "#1stmove";
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc "#1stmove";
|
|
initnpctimer;
|
|
end;
|
|
|
|
OnTimer3000:
|
|
mapannounce "prt_are01","Kienna will appear in 1 second. Please approach her as closely as possible.",bc_map,"0x00ff00";
|
|
end;
|
|
|
|
OnTimer5000:
|
|
switch(rand(1,8)) {
|
|
case 1:
|
|
enablenpc "Kienna#1st";
|
|
break;
|
|
case 2:
|
|
enablenpc "Kienna#2nd";
|
|
break;
|
|
case 3:
|
|
enablenpc "Kienna#3rd";
|
|
break;
|
|
case 4:
|
|
enablenpc "Kienna#4th";
|
|
break;
|
|
case 5:
|
|
enablenpc "Kienna#5th";
|
|
break;
|
|
case 6:
|
|
enablenpc "Kienna#6th";
|
|
break;
|
|
case 7:
|
|
enablenpc "Kienna#7th";
|
|
break;
|
|
case 8:
|
|
enablenpc "Kienna#8th";
|
|
}
|
|
end;
|
|
|
|
OnTimer8000:
|
|
disablenpc "Kienna#1st";
|
|
disablenpc "Kienna#2nd";
|
|
disablenpc "Kienna#3rd";
|
|
disablenpc "Kienna#4th";
|
|
disablenpc "Kienna#5th";
|
|
disablenpc "Kienna#6th";
|
|
disablenpc "Kienna#7th";
|
|
disablenpc "Kienna#8th";
|
|
end;
|
|
|
|
OnTimer9000:
|
|
stopnpctimer;
|
|
donpcevent "#1stmove::OnEnable";
|
|
mapwarp "prt_are01","prt_are01",150,150;
|
|
end;
|
|
|
|
OnDisable:
|
|
stopnpctimer;
|
|
disablenpc "#1stmove";
|
|
end;
|
|
}
|
|
|
|
prt_are01,149,162,0 script Kienna#1st 700,1,1,{
|
|
end;
|
|
OnTouch_:
|
|
callfunc "F_Kienna",strnpcinfo(2);
|
|
end;
|
|
}
|
|
prt_are01,136,150,0 duplicate(Kienna#1st) Kienna#2nd 700,1,1
|
|
prt_are01,150,138,0 duplicate(Kienna#1st) Kienna#3rd 700,1,1
|
|
prt_are01,163,147,0 duplicate(Kienna#1st) Kienna#4th 700,1,1
|
|
prt_are01,134,140,0 duplicate(Kienna#1st) Kienna#5th 700,1,1
|
|
prt_are01,161,140,0 duplicate(Kienna#1st) Kienna#6th 700,1,1
|
|
prt_are01,161,160,0 duplicate(Kienna#1st) Kienna#7th 700,1,1
|
|
prt_are01,138,159,0 duplicate(Kienna#1st) Kienna#8th 700,1,1
|
|
|
|
function script F_Kienna {
|
|
if (ROG_SK == 6) {
|
|
donpcevent "#1stmove::OnDisable";
|
|
mes "[Kienna]";
|
|
mes "Alright, in this";
|
|
mes "exercise, you'll need";
|
|
mes "to predict which way I'm";
|
|
mes "going to move and block";
|
|
mes "me from moving, essentially";
|
|
mes "immobilizing me. Get ready~";
|
|
set ROG_SK,7;
|
|
next;
|
|
for(set .@lim_1,0; .@lim_1<10; set .@lim_1,.@lim_1+1) {
|
|
set .@move_1,rand(1,3);
|
|
if (select("Block her to the Left:Block her to the Right:Block her retreat") == .@move_1) {
|
|
mes "[Kienna]";
|
|
mes "Huh...?";
|
|
mes "You blocked me!";
|
|
mes "Very nice work~";
|
|
specialeffect EF_POTION1;
|
|
specialeffect2 EF_POTION7;
|
|
set .@suc_1,.@suc_1 + 1;
|
|
}
|
|
else {
|
|
mes "[Kienna]";
|
|
mes "Sorry, but I wasn't";
|
|
mes "moving in that direction.";
|
|
mes "Your block attempt failed...";
|
|
}
|
|
next;
|
|
}
|
|
mes "[Kienna]";
|
|
mes "Alright, we're done";
|
|
mes "here. You earned a";
|
|
switch(.@suc_1) {
|
|
case 10:
|
|
mes "training grade of ''^0000FFS^000000.''";
|
|
mes "That's a perfect score!";
|
|
break;
|
|
case 9:
|
|
mes "training grade of ''^0000FFA^000000.''";
|
|
mes "You're really good at this!";
|
|
break;
|
|
case 8:
|
|
mes "training grade of ''^0000FFB +^000000.''";
|
|
mes "That's very commendable!";
|
|
break;
|
|
case 7:
|
|
mes "training grade of ''^0000FFB^000000.''";
|
|
mes "That's very nice work~";
|
|
break;
|
|
case 6:
|
|
mes "training grade of ''^0000FFC +^000000.''";
|
|
mes "Not too bad, but you";
|
|
mes "just barely passed!";
|
|
break;
|
|
case 5:
|
|
mes "training grade of ''^FF0000C^000000.''";
|
|
break;
|
|
case 4:
|
|
mes "training grade of ''^FF0000D+^000000.''";
|
|
break;
|
|
case 3:
|
|
mes "training grade of ''^FF0000D^000000.''";
|
|
break;
|
|
case 2:
|
|
mes "training grade of ''^FF0000F^000000.''";
|
|
break;
|
|
case 1:
|
|
mes "training grade of ''^FF0000F -^000000.''";
|
|
break;
|
|
case 0:
|
|
mes "training grade of...";
|
|
mes "Actually, I'm not able";
|
|
mes "to calculate it. What";
|
|
mes "could have happened?!";
|
|
}
|
|
next;
|
|
if (.@suc_1 > 5) {
|
|
mes "[Kienna]";
|
|
mes "I'm happy to say that";
|
|
mes "you've completed your";
|
|
mes "training! Let me send";
|
|
mes "you back to Thor Greg";
|
|
mes "now so that you can finish";
|
|
mes "learning ^FF0000Close Confine^000000.";
|
|
set ROG_SK,8;
|
|
disablenpc "Kienna#"+getarg(0);
|
|
donpcevent "#1st5min::OnDisable";
|
|
enablenpc "#1strecog";
|
|
close2;
|
|
donpcevent "Waiting Room#rogue10::OnEnable";
|
|
warp "in_rogue",264,124;
|
|
end;
|
|
}
|
|
else {
|
|
mes "[Kienna]";
|
|
mes "Hm. With this grade,";
|
|
mes "I don't think you're";
|
|
mes "quite ready to finish";
|
|
mes "learning Close Confine.";
|
|
mes "Would you like to try the";
|
|
mes "training exercise again?";
|
|
next;
|
|
if (select("Yes!:No, thanks.") == 1) {
|
|
disablenpc "Kienna#"+getarg(0);
|
|
donpcevent "#1stmove::OnEnable";
|
|
set ROG_SK,6;
|
|
warp "prt_are01",150,150;
|
|
end;
|
|
}
|
|
disablenpc "Kienna#"+getarg(0);
|
|
donpcevent "#1st5min::OnDisable";
|
|
enablenpc "#1strecog";
|
|
set ROG_SK,6;
|
|
donpcevent "Waiting Room#rogue10::OnEnable";
|
|
warp "in_rogue",264,124;
|
|
end;
|
|
}
|
|
}
|
|
else if (ROG_SK == 7) {
|
|
mes "[Kienna]";
|
|
mes "You must have canceled";
|
|
mes "your training in the middle";
|
|
mes "of the exercise. I'm sorry,";
|
|
mes "but you'll have to start";
|
|
mes "from the very beginning";
|
|
mes "of this training.";
|
|
set ROG_SK,6;
|
|
close2;
|
|
disablenpc "Kienna#"+getarg(0);
|
|
donpcevent "#1stmove::OnEnable";
|
|
warp "prt_are01",150,150;
|
|
end;
|
|
}
|
|
else if (ROG_SK == 8) {
|
|
mes "[Kienna]";
|
|
mes "You've already completed";
|
|
mes "the training exercise for";
|
|
mes "the Close Confine skill.";
|
|
mes "You no longer have need";
|
|
mes "for my assistance.";
|
|
close2;
|
|
donpcevent "Waiting Room#rogue10::OnEnable";
|
|
warp "in_rogue",264,124;
|
|
end;
|
|
}
|
|
else {
|
|
mes "[Kienna]";
|
|
mes "I'm sorry, but I don't";
|
|
mes "think you belong here.";
|
|
mes "Let me send you to the";
|
|
mes "Rogue Guild if you're lost...";
|
|
close2;
|
|
donpcevent "Waiting Room#rogue10::OnEnable";
|
|
warp "in_rogue",264,124;
|
|
end;
|
|
}
|
|
|
|
OnInit:
|
|
disablenpc "Kienna#1st";
|
|
disablenpc "Kienna#2nd";
|
|
disablenpc "Kienna#3rd";
|
|
disablenpc "Kienna#4th";
|
|
disablenpc "Kienna#5th";
|
|
disablenpc "Kienna#6th";
|
|
disablenpc "Kienna#7th";
|
|
disablenpc "Kienna#8th";
|
|
end;
|
|
}
|
|
|
|
in_rogue,88,119,3 script Waiting Room#rogue10 828,{
|
|
OnEnable:
|
|
enablenpc "Waiting Room#rogue10";
|
|
enablewaitingroomevent "Waiting Room#rogue10";
|
|
end;
|
|
|
|
OnInit:
|
|
waitingroom "Training Ground",10,"Waiting Room#rogue10::OnStartArena",1;
|
|
enablewaitingroomevent "Waiting Room#rogue10";
|
|
end;
|
|
|
|
OnStartArena:
|
|
warpwaitingpc "prt_are01",150,150;
|
|
disablewaitingroomevent "Waiting Room#rogue10";
|
|
end;
|
|
}
|
|
|
|
//============================================================
|
|
// Old changelog
|
|
//============================================================
|
|
//= 1.0 for fully working skills only [Lupus]
|
|
//= 1.1 Added more new skill quests for more classes [Lupus]
|
|
//= Somehow eA engine doesn't let you keep learn't skill V_V'
|
|
//= 1.2 Added to correct locations, correct NPC's, fixed
|
|
//= some of the items required and made them into real
|
|
//= quests. [Reddozen]
|
|
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
|
|
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
|
|
//= 1.3b Splitted into different files [DracoRPG]
|
|
//============================================================
|