You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
518 lines
17 KiB
Plaintext
518 lines
17 KiB
Plaintext
//===== rAthena Script =======================================
|
|
//= Thief Skills Quests
|
|
//===== By: ==================================================
|
|
//= kobra_k88
|
|
//===== Current Version: =====================================
|
|
//= 1.8
|
|
//===== Compatible With: =====================================
|
|
//= rAthena Project
|
|
//===== Description: =========================================
|
|
//= Quests for skills: Sand Attack, Back Slide, Find Stone,
|
|
//= Stone Fling.
|
|
//===== Additional Comments: =================================
|
|
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
|
|
//= 1.6 Fixed a Exploit for Assassins and Rogues. (bugreport:2332) [Samuray22]
|
|
//= 1.7 Updated to latest available official file. [Masao]
|
|
//= 1.8 Fixed JobLevel requirement for Assassins and Rogues. [Joseph]
|
|
//============================================================
|
|
|
|
moc_prydb1,154,128,4 script Alcouskou 118,{
|
|
if (BaseClass == Job_Thief) {
|
|
mes "[Alcouskou]";
|
|
mes "As you live life you will encounter";
|
|
mes "many things. Sometimes you will";
|
|
mes "not understand and wonder why some";
|
|
mes "things are so important. You may consider it";
|
|
mes "as useless knowledge, but it isn't";
|
|
mes "Let me explain.";
|
|
next;
|
|
switch (select("Sand Attack:Back Slide:Find Stone:Stone Fling:I will be back later.")) {
|
|
case 1:
|
|
switch (skill_thief_1) {
|
|
case 0:
|
|
if ((countitem(7041) > 4) && ((JobLevel > 24) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
|
|
mes "[Alcouskou]";
|
|
mes "Luckily, you have brought some";
|
|
mes "sand with you. It is very important";
|
|
mes "to a thief to have a small quantity at";
|
|
mes "all times. Most people do not";
|
|
mes "realize the value of such a common";
|
|
mes "substance.";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "In case you meet a powerful";
|
|
mes "monster in a dungeon with no";
|
|
mes "sand, you could use this sand to";
|
|
mes "blind the monster and flee.";
|
|
mes "You should have a special sand pocket.";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "What? You don't expect me to";
|
|
mes "do that for you as well do you?";
|
|
mes "You must be very lazy! ! !";
|
|
mes "Very well, find the one named";
|
|
mes "RuRumuni. He will make you a";
|
|
mes "sturdy leather pocket.";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "I will be preparing for your";
|
|
mes "return. Find RuRumuni in";
|
|
mes "west Payon. That is where I";
|
|
mes "heard he is these days.";
|
|
delitem 7041,5; //Fine_Grit
|
|
set skill_thief_1,1;
|
|
close;
|
|
}
|
|
mes "[Alcouskou]";
|
|
mes "The most important part";
|
|
mes "of being a good thief is stealth.";
|
|
mes "A thief should never be seen or";
|
|
mes "touched unless he wants to.";
|
|
mes "Some consider this cowardly";
|
|
mes "but I think differently.";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "The way I see it, we live in a";
|
|
mes "world where survival of the fittest";
|
|
mes "rules our lives. ";
|
|
mes "They may think less of me for use";
|
|
mes "this special skill. . . What is this skill?";
|
|
mes "This is the sand blinding skill.";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "If you can throw or kick sand";
|
|
mes "in the eyes of your opponent,";
|
|
mes "not only does their defense decrease,";
|
|
mes "but their ability to attack is impaired.";
|
|
mes "It is so effective, you may even stun them.";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "Well, we have to survive too.";
|
|
mes "Its either us or them. . .";
|
|
mes "I think it is important and vital";
|
|
mes "that we prepare a little sand.";
|
|
mes "What do you think? If you like it ";
|
|
mes "go and get five Fine Grit.";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "I am sure you eager to learn this";
|
|
mes "skill, but you must first gather five Fine Grit";
|
|
mes "Until you have gathered them,";
|
|
mes "I cannot teach you this skill.";
|
|
mes "Don't be disappointed, hurry and gather them.";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "Oh, I almost forgot! ! !";
|
|
mes "If you want to learn this ";
|
|
mes "special skill, be sure that";
|
|
mes "you are sufficiently experienced";
|
|
mes "to use this properly. This means";
|
|
mes "you should be at least job level 25.";
|
|
close;
|
|
case 1:
|
|
mes "[Alcouskou]";
|
|
mes "Go to west payon and find";
|
|
mes "RuRumuni. He will make you";
|
|
mes "fine durable pouch for your";
|
|
mes "sand.";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "I will take these five Fine Grit";
|
|
mes "and prepare them for you while I wait.";
|
|
close;
|
|
case 2:
|
|
mes "[Alcouskou]";
|
|
mes "Okay! Great !!";
|
|
mes "What a fine pouch indeed!";
|
|
mes "Small and easy to carry, with enough";
|
|
mes "capacity for enough sand. ";
|
|
mes "This is a perfect ^3355FFLeather Bag of Infinity^000000 !!";
|
|
mes "for you to use with this skill.";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "Well let's see what your skill";
|
|
mes "is like -";
|
|
mes "Try it out ! !";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "AHhh, watch out for my eyes !!";
|
|
mes "^5533FF- *throwing sand* -^000000";
|
|
next;
|
|
mes "^5533FF- *tossing sand* -^000000";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "Hoo Hoo Hoo... You are a";
|
|
mes "natural! ! ! Excellent !";
|
|
mes "I guess I have nothing more";
|
|
mes "that I can teach you.";
|
|
mes "I hope that this skill will";
|
|
mes "aid you in the future. -";
|
|
delitem 7042,1; //Leather_Bag_Of_Infinity
|
|
skill "TF_SPRINKLESAND",1,SKILL_PERM;
|
|
close;
|
|
}
|
|
case 2:
|
|
if ((countitem(940) > 19) && ((JobLevel > 34) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
|
|
mes "[Alcouskou]";
|
|
mes "Okay! Let's practice!";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "Suuu Suuu uk -";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "Suuuuk - -";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "Suk - Suuuk - - -";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "Great! -At this level,";
|
|
mes "I am sure you can increase";
|
|
mes "your skill on your own.";
|
|
delitem 940,20; //Grasshopper's_Leg
|
|
skill "TF_BACKSLIDING",1,SKILL_PERM;
|
|
close;
|
|
}
|
|
mes "[Alcouskou]";
|
|
mes "Usually we like to think about";
|
|
mes "attacking and damage, but";
|
|
mes "it is important to realize that";
|
|
mes "fleeing is just as important";
|
|
mes "as attacking!";
|
|
mes "We pride ourselves in our";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "speed and quick dodges,";
|
|
mes "but I am sure that at times you";
|
|
mes "have realized while fighting that";
|
|
mes "despite the fact that our dodging";
|
|
mes "is superior, if we are hit once we are";
|
|
mes "serious danger.";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "It is true that at times we";
|
|
mes "can view others as humorous as";
|
|
mes "we easily dodge their attacks.";
|
|
mes "But if we are attacked by many at";
|
|
mes "once, you must remember that we";
|
|
mes "may not even have room to doge.";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "You must make a quick decision";
|
|
mes "to flee. Most would flee immediately,";
|
|
mes "but we don't need to.";
|
|
mes "Even if we don't see an opening,";
|
|
mes "our skill can allow us to slip out";
|
|
mes "of a very serious predicament.";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "This skill uses our energies in";
|
|
mes "allowing us to slip out unnoticed.";
|
|
mes "In a short amount of time we can use";
|
|
mes "this skill to put a large amount of ";
|
|
mes "distance between us and our opponent.";
|
|
mes "This skill requires endless hours of";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "practice for us to master.";
|
|
mes "If you wish to learn and practice,";
|
|
mes "you will need to prepare some items.";
|
|
mes "Prepare ^3355FF20 Grasshopper's Leg^";
|
|
mes "to begin your training.";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "Oh, by the way. . .";
|
|
mes "You need to have some background";
|
|
mes "in the skills of a thief to properly master";
|
|
mes "this skill. This means you require at";
|
|
mes "least the experience of job level ^3355FF35^000000 .";
|
|
mes "If not, I cannot teach you.";
|
|
close;
|
|
case 3:
|
|
if ((countitem(912) > 0) && (countitem(948) > 0) && (countitem(908) > 4) && ((JobLevel > 19) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
|
|
mes "[Alcouskou]";
|
|
mes "Wow, you have already prepared?";
|
|
mes "Great, I see promise in you. -";
|
|
mes "Your zeal is truly sincere.";
|
|
mes "Okay, Shall we begin your training?";
|
|
mes "Stone throwing . . . . .";
|
|
mes "Find a smoot stone with a good weight.";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "Picking the right stone is ";
|
|
mes "very important in being successful.";
|
|
mes "Well I could tell you a million";
|
|
mes "times but it is better to see for yourself.";
|
|
mes "Okay why don't you try the skill out";
|
|
mes "right here where I can watch you.";
|
|
next;
|
|
mes "^3355FF- Shweeput ! -^000000";
|
|
next;
|
|
mes "^3355FF- Cheeeguk! -^000000";
|
|
next;
|
|
mes "^3355FF- Shyaaaakkk ! -^000000";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "Very nice. You seem to take up -";
|
|
mes "the skill easily.";
|
|
mes "You can improve your skill with";
|
|
mes "practice on your own time.";
|
|
mes "I hope it aids you in the future.";
|
|
mes ". . . . . Hope to see you soon";
|
|
delitem 912,1; //Zargon
|
|
delitem 948,1; //Bear's_Foot
|
|
delitem 908,5; //Spawn
|
|
skill "TF_PICKSTONE",1,SKILL_PERM;
|
|
close;
|
|
}
|
|
mes "[Alcouskou]";
|
|
mes "The skilled and experienced";
|
|
mes "members of our guild are usually very handy!";
|
|
mes "They can pick up a small stone";
|
|
mes "by the road and use it to hit an";
|
|
mes "opponent accurately and quickly from";
|
|
mes "a distance.";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "They realized what a waste it was";
|
|
mes "to not teach this skill to others. -";
|
|
mes "They founded a group to train";
|
|
mes "others in this skill. . .";
|
|
mes "That is how the ^3355FF' Find Stone '^000000 and";
|
|
mes "^3355FF' Stone Fling '^000000 skills came to be.";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "It is handy to be able to find a stone";
|
|
mes "in most any place and have the";
|
|
mes "ability to hurl it into a distanced enemy.";
|
|
mes "A very valuable skill indeed. -";
|
|
mes "Without costing you a zeny, you";
|
|
mes "can have this skill at your disposal.";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "I really think of this as a great skill.";
|
|
mes "What do you think of it?";
|
|
mes ". . . . . Hah Hah Hah . . . . . .";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "^3355FF' Find Stone ! '^000000 skill";
|
|
mes "can be used in just about any location.";
|
|
mes "Picking stones off the ground that";
|
|
mes "are smooth and well weighted for";
|
|
mes "throwing. It does take some familiarity";
|
|
mes "and skill to learn this skill well.";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "The small amount of training required";
|
|
mes "does require that you put in a full";
|
|
mes "effort . . .-";
|
|
mes ". . . . . *Ahem* . . . . .";
|
|
mes "Let first begin by practicing how to pick up";
|
|
mes "one ^3355FFBear's Footskin^000000 to familiarize the action.";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "And in lieu of a stone, try picking up";
|
|
mes " a ^3355FFZargon^000000 !";
|
|
mes "Would that be too little ?";
|
|
mes "Lets add ^3355FF5 Spawn^000000 !!";
|
|
mes "Show me your skill !";
|
|
mes "Retrieve these items by any means you see fit.";
|
|
close;
|
|
case 4:
|
|
if ((countitem(910) > 1) && (countitem(911) > 1) && ((JobLevel > 14) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
|
|
mes "[Alcouskou]";
|
|
mes "Wow! Have you already gathered the items!";
|
|
mes "Very well, do you wish to begin?";
|
|
mes "Prepare the items you have gathered ..";
|
|
next;
|
|
mes "^3355FF- Shyuuk ! -^000000";
|
|
next;
|
|
mes "^3355FF- Shyuuuk Tuk. . -^000000";
|
|
next;
|
|
mes "^3355FF- Shyupattt !! - Tauk !! -^000000";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "Strike~~~!!";
|
|
mes "That was excellent !";
|
|
mes "You know have sufficient";
|
|
mes "power and skill.";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "Okay, that is all there is";
|
|
mes "to it. How you use it in";
|
|
mes "the future is up to you ..";
|
|
mes "I wish you luck!";
|
|
delitem 910,2; //Garlet
|
|
delitem 911,2; //Scell
|
|
skill "TF_THROWSTONE",1,SKILL_PERM;
|
|
close;
|
|
}
|
|
mes "[Alcouskou]";
|
|
mes "The skilled and experienced";
|
|
mes "members of our guild are usually very handy!";
|
|
mes "They can pick up a small stone";
|
|
mes "by the road and use it to hit an";
|
|
mes "opponent accurately and quickly from";
|
|
mes "a distance.";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "They realized what a waste it was";
|
|
mes "to not teach this skill to others. -";
|
|
mes "They founded a group to train";
|
|
mes "others in this skill. . .";
|
|
mes "That is how the ^3355FF' Find Stone '^000000 and";
|
|
mes "^3355FF' Stone Fling '^000000 skills came to be.";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "It is handy to be able to find a stone";
|
|
mes "in most any place and have the";
|
|
mes "ability to hurl it into a distanced enemy.";
|
|
mes "A very valuable skill indeed. -";
|
|
mes "Without costing you a zeny, you";
|
|
mes "can have this skill at your disposal.";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "I really think of this as a great skill.";
|
|
mes "What do you think of it?";
|
|
mes ". . . . . Hah Hah Hah . . . . . .";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "^3355FFStone Fling !!^000000";
|
|
mes "This skill can be used so";
|
|
mes "readily and does not take any";
|
|
mes "extra money if you can pick up";
|
|
mes "stones well . . .";
|
|
mes "If you don't know how to choose";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "stones well, you can always buy";
|
|
mes "them from those who can.";
|
|
mes "And if you can choose stones well,";
|
|
mes "it could be very profitable for you.";
|
|
mes "What do you think? Do you like the idea?";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "If you wish to master this skill,";
|
|
mes "you will have to train quite a bit.";
|
|
mes "The training also requires some items";
|
|
mes "that won't be easy to find. . .";
|
|
mes "Of course, I am sure it won't be";
|
|
mes "impossible with your skill . .";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "You will need two ^3355FF' Garlet '^000000";
|
|
mes "and two ^3355FF' Scell '^000000 to start with.";
|
|
mes "Make sure they are similar to stones";
|
|
mes "and able to be thrown. When you";
|
|
mes "have gathered these items, I will be";
|
|
mes "happy to teach you.";
|
|
close;
|
|
case 5:
|
|
mes "[Alcouskou]";
|
|
mes "It seems you are not very experienced. . .";
|
|
mes "We may need some more time to consider you.";
|
|
close;
|
|
}
|
|
}
|
|
mes "[Alcouskou]";
|
|
mes "Most thieves and assassins";
|
|
mes "have the basic skills to do";
|
|
mes "well at their job. However,";
|
|
mes "the skills that I can teach them";
|
|
mes "cannot be learned anywhere else.";
|
|
mes "If you every decide to";
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "become a thief or assassin,";
|
|
mes "or know someone who is,";
|
|
mes "come to me or send them to me.";
|
|
mes "These new skills should be";
|
|
mes "taught to all who want to learn them.";
|
|
close;
|
|
}
|
|
|
|
payon,91,77,3 script Bag Seller 99,{
|
|
mes "[RuRumuni]";
|
|
mes "I am a humble merchant here";
|
|
mes "in Payon. I buy the leather";
|
|
mes "hides of animals brought in by";
|
|
mes "the hunters and make leather";
|
|
mes "pouches to sell. I grew up";
|
|
mes "around leather working and am quite good at it.";
|
|
next;
|
|
switch (skill_thief_1) {
|
|
case 0:
|
|
mes "[RuRumuni]";
|
|
mes "There is a thief guild in the";
|
|
mes "area of Morocc. I know one there";
|
|
mes "that sends me thieves in need";
|
|
mes "of items I make such as a";
|
|
mes "^3355FF' Leather Bag of Infinity '^000000.";
|
|
mes "They visit my store often.";
|
|
close;
|
|
case 1:
|
|
if ((countitem(952) > 0) && (countitem(1055) > 0) && (countitem(1025) > 0)) {
|
|
mes "[RuRumuni]";
|
|
mes "Ahhh... You have come for a leather bag.";
|
|
mes "Very good, very good.";
|
|
mes "I will make you the leather bag";
|
|
mes "right away if you wait just a bit.";
|
|
mes "TuTak TuTak Shyuku Shyuku Shyuku";
|
|
mes "- - - - -";
|
|
next;
|
|
mes "[RuRumuni]";
|
|
mes "Okay, here it is all done.";
|
|
mes "Take this leather bag";
|
|
mes "to the Thief guild's Alcouskou";
|
|
mes "If you take him this, he will";
|
|
mes "teach you the skill that you ";
|
|
mes "wish to learn.";
|
|
delitem 952,1; //Cactus_Needle
|
|
delitem 1055,1; //Earthworm_Peeling
|
|
delitem 1025,1; //Spiderweb
|
|
set skill_thief_1,2;
|
|
getitem 7042,1; //Leather_Bag_Of_Infinity
|
|
close;
|
|
}
|
|
mes "[RuRumuni]";
|
|
mes "Find Alcouskou of the thief guild";
|
|
mes "to place and order for a leather bag of infinity.";
|
|
mes "You should know that the leather bag of infinity";
|
|
mes "takes much time and skill to make.";
|
|
mes "In order to make such an item, you";
|
|
mes "must provide me with the materials.";
|
|
next;
|
|
mes "The items needed as materials are";
|
|
mes "these items. ..";
|
|
mes "^3355FF' Earthworm Peeling '^000000";
|
|
mes "^3355FF' Cobweb '^000000";
|
|
mes "^3355FF' Cactus Needle '^000000";
|
|
mes "I need one of each.";
|
|
close;
|
|
case 2:
|
|
mes "[RuRumuni]";
|
|
mes "Here is your leather bag of infinity.";
|
|
mes "Take this to the Thief guilds";
|
|
mes "Alcouskou and let him know ";
|
|
mes "that you are now ready to learn";
|
|
mes "the skill.";
|
|
close;
|
|
}
|
|
}
|
|
|
|
//============================================================
|
|
// Old changelog
|
|
//============================================================
|
|
//= 1.0 Fully working
|
|
//= 1.1 Changed Sand Attack requirements from 5 Grit to 5 Fine Grit and a
|
|
//= Leather Bag of Infinity. These are the official RO requirements
|
|
//= Added npc RuRumuni, maker of Leather Bag of Infinity. [kobra_k88]
|
|
//= 1.1a Now using functions found in "Global_Functions.txt" for
|
|
//= class checks.[kobra_k88]
|
|
//= 1.2 Added Baby Class Support [Lupus]
|
|
//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
|
|
//= 1.4 Fixed exploit [Lupus]
|
|
//= 1.4a Fixed some typos [IVBela]
|
|
//= 1.4b changed perm. variables to temp ones [Lupus]
|
|
//============================================================
|