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2317 lines
73 KiB
Plaintext
2317 lines
73 KiB
Plaintext
//===== rAthena Script =======================================
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//= Thanatos Tower Quest
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//===== By: ==================================================
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//= Muad_Dib
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//===== Current Version: =====================================
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//= 1.1
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= Episode 13.1 Thanatos Tower quest.
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//===== Additional Comments: =================================
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//= 1.0 Adapted from official release. [Euphy]
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//= 1.0a Added 'npcskill' command. [Euphy]
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//= 1.1 Kagerou/Oboro support (Class -> BaseClass) [Euphy]
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//============================================================
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hu_fild01,140,163,5 script Tower Keeper 852,3,3,{
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mes "[Gatei]";
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mes "Greetings, adventurer.";
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mes "I am Gatei Knumm, keeper";
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mes "of this Thanatos Tower.";
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mes "How may I help you?";
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next;
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switch(select("Thanatos Tower?:Entrance Fee?:Enter the tower:Cancel")) {
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case 1:
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mes "[Gatei]";
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mes "Yes, the tower in front";
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mes "of you was an ancient ruins";
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mes "that got its name from a word";
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mes "written on a stone plate found";
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mes "inside. Today, this place is";
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mes "a popular tourist attraction.";
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next;
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mes "[Gatei]";
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mes "This tower grew in popularity";
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mes "for adventurers when the";
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mes "Rekenber Corporation began";
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mes "tower reconstruction efforts.";
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mes "The 1st and 2nd floors are now";
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mes "repaired and free of monsters.";
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next;
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mes "[Gatei]";
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mes "However, reconstruction of";
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mes "the 3rd and higher floors is";
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mes "incomplete. Those levels are";
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mes "still infested with monsters, so we're contracting temp workers";
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mes "to exterminate all of them.";
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next;
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mes "[Gatei]";
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mes "If you're interested in";
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mes "temporary contract work,";
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mes "or would like to know about";
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mes "this place in detail, please";
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mes "ask one of the guides inside.";
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mes "Thank you and enjoy your visit~";
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close;
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case 2:
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mes "[Gatei]";
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mes "Everyone is welcome to";
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mes "enjoy Thanatos Tower.";
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mes "Only the 1st and 2nd floors";
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mes "are open to the public at";
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mes "this time. The entrance fee";
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mes "is 5,000 zeny per person.";
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next;
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mes "[Gatei]";
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mes "5,000 zeny may seem a little";
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mes "steep for a tourist attraction,";
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mes "but trust me, this tower provides a very unique experience. Also,";
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mes "our loyal customers and contract workers get a special discount~";
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close;
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case 3:
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mes "[Gatei]";
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mes "Would you like to";
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mes "enter Thanatos Tower?";
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mes "The entry fee is ^FF00005,000 zeny^000000.";
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next;
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switch(select("Enter:Maybe next time.")) {
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case 1:
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if (thana_tower > 0) {
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mes "[Gatei]";
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mes "Oh, "+strcharinfo(0)+"!";
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mes "Welcome back! Since you've";
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mes "got a temporary Rekenber";
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mes "work contract, your entrance";
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mes "fee is only 3,000 zeny.";
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next;
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switch(select("Enter:No, thanks.")) {
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case 1:
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if (Zeny > 2999) {
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mes "[Gatei]";
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mes "Thank you, and";
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mes "please keep up the";
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mes "good work. Ah, and don't";
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mes "forget: safety first when";
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mes "you fight those monsters!";
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set Zeny, Zeny - 3000;
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close2;
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warp "tha_scene01",131,220;
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end;
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}
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mes "[Gatei]";
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mes "Oh, I'm sorry...";
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mes "But you don't seem to";
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mes "have enough zeny. Oh well,";
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mes "just come back again later~";
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close;
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case 2:
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mes "[Gatei]";
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mes "You must be busy, then.";
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mes "Well, not to worry, we'll";
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mes "always be here. Farewell~";
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close;
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}
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}
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if (Zeny > 4999) {
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mes "[Gatei]";
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mes "Ah, I've received your";
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mes "entrance fee. Thank you";
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mes "very much. Now, I hope";
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mes "you enjoy your visit";
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mes "to Thanatos Tower~";
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close2;
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set Zeny, Zeny - 5000;
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warp "tha_scene01",131,220;
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end;
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}
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mes "[Gatei]";
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mes "Well...";
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mes "Hm. I'm sorry, but you";
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mes "don't seem to have enough";
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mes "zeny for the entrance fee.";
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mes "Please come back later...";
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close;
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case 2:
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mes "[Gatei]";
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mes "Very well. Please come";
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mes "and visit us again here";
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mes "in Thanatos Tower.";
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close;
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}
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case 4:
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mes "[Gatei]";
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mes "Hmm? Very well.";
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mes "But if you wish to visit";
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mes "this Thanatos Tower, please";
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mes "do not hesitate to ask me.";
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mes "Thank you and have a nice day.";
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close;
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}
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OnTouch_:
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mes "[Tower Keeper]";
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mes "Excuse me, but you cannot";
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mes "enter. This place is under";
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mes "the Rekenber Corporation's";
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mes "administration, and this area";
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mes "is restricted to all those";
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mes "without authorization.";
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close;
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}
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tha_t01,149,78,4 script Guide 90,{
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if (thana_tower == 0) {
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mes "[Ditze]";
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mes "Welcome to Thanatos Tower.";
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mes "The tower's reconstruction is";
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mes "a Rekenber Corporation project,";
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mes "and the 1st and 2nd floors are";
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mes "now open to the public. So";
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mes "how may I help you today?";
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next;
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switch(select("Tower Information:Temporary Work Contract:Cancel")) {
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case 1:
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mes "[Ditze]";
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mes "When this tower was built,";
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mes "who built it, and its purpose";
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mes "are all mysteries. There are";
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mes "many rumors about it being a";
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mes "Mage lab, a hero's momunent,";
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mes "or a demon fortress...";
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next;
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mes "[Ditze]";
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mes "The Rekenber Corporation has";
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mes "been researching the origin of";
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mes "this tower, but has not yet been able to confirm anything. Although";
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mes "we've lost many researchers to the tower monsters, we won't give up!";
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next;
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mes "[Ditze]";
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mes "Rekenber is convinced that this";
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mes "tower holds many secrets, and";
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mes "successfully reconstructed the";
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mes "first 2 floors of this tower in";
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mes "the pursuit of this knowledge.";
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next;
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mes "[Ditze]";
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mes "Currently, we are focused on";
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mes "reconstructing the tower's 3rd";
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mes "and 4th floors. Luckily, many";
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mes "adventurers are exterminating";
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mes "the monsters on those floors, working under temporary contracts.";
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next;
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mes "[Ditze]";
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mes "At this rate, we expect";
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mes "to complete reconstruction";
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mes "of the 3rd and 4th floors in";
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mes "the near future, bringing us";
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mes "closer to our goal of opening all 12 floors of Thanatos Tower.";
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next;
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switch(select("Tower Monsters?:Temp Contract Work?:......")) {
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case 1:
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mes "[Ditze]";
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mes "Yes, when we began";
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mes "reconstruction of the";
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mes "Thanatos Tower, these";
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mes "monsters that look like angels";
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mes "just appeared out of nowhere";
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mes "to attack all the workers.";
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next;
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mes "[Ditze]";
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mes "At first, witnesses thought";
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mes "that these monsters might";
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mes "be, you know, actual angels.";
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mes "But if they were, why were they";
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mes "attacking for no reason?";
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next;
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mes "[Ditze]";
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mes "Anyway, we asked the Juno ";
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mes "Sage Academy to investigate";
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mes "them, and they confirmed that";
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mes "these angelic creatures are true monsters--their resemblance to";
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mes "angels is merely coincidence.";
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close;
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case 2:
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mes "[Ditze]";
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mes "You may have already heard";
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mes "from the Tower Keeper, but";
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mes "we're contracting adventurers to exterminate the tower monsters";
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mes "in the 3rd and higher levels on";
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mes "a temporary employee basis.";
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next;
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mes "[Ditze]";
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mes "I'm in charge of hiring";
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mes "temp contract workers, so";
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mes "talk to me if you're interested. Only temp workers are allowed";
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mes "to access the higher levels";
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mes "here in Thanatos Tower.";
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next;
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goto L_Contract;
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case 3:
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mes "[Ditze]";
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mes "To develop the floors above";
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mes "the 2nd floor, we're going to";
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mes "need as many temp contract";
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mes "workers as we can hire. Why";
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mes "don't you consider working";
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mes "for us under a temp contract?";
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close;
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}
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case 2:
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mes "[Ditze]";
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mes "You may have already heard";
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mes "from the Tower Keeper, but";
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mes "we're contracting adventurers to exterminate the tower monsters";
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mes "in the 3rd and higher levels on";
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mes "a temporary employee basis.";
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next;
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mes "[Ditze]";
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mes "I'm in charge of hiring";
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mes "temp contract workers, so";
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mes "talk to me if you're interested. Only temp workers are allowed";
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mes "to access the higher levels";
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mes "here in Thanatos Tower.";
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next;
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goto L_Contract;
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case 3:
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mes "[Ditze]";
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mes "Well, if you have any";
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mes "questions, feel free to";
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mes "ask me later. My name is";
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mes "Ditze Lappa. Have a good day!";
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close;
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}
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}
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mes "[Ditze]";
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mes "For more detailed information";
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mes "about monster exterminations,";
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mes "please ask the 2nd Floor Guide";
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mes "and the Guide next to me. Well,";
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mes "we hope you enjoy your experience working with Rekenber Corporation~";
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close;
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L_Contract:
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switch(select("Maybe next time:Sure, I'd like to work for you.")) {
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case 1:
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mes "[Ditze]";
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mes "Well, alright.";
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mes "But come and talk to";
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mes "me as soon as you decide";
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mes "that you want to help with";
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mes "the tower reconstruction by";
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mes "working for Rekenber.";
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close;
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case 2:
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mes "[Ditze]";
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mes "That's great!";
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mes "Would you please fill";
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mes "out this employment";
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mes "agreement first? Let's";
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mes "see. Your name is...";
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mes strcharinfo(0) + ", right?";
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next;
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select("Yes");
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mes "[Ditze]";
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mes "Alright, please read";
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mes "this agreement carefully.";
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mes "If you agree with all of";
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mes "the conditions, go ahead";
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mes "and just sign the bottom.";
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next;
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mes "^3355FFDitze hands you the";
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mes "Employment Agreement";
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mes "document for you to read.^000000";
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next;
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mes "- Employment Agreement -";
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mes " ";
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mes "1. This employment agreement";
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mes "is effective between Rekenber";
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mes "Corporation (''Employer'') and "+strcharinfo(0)+"(''Employee'').";
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mes "1-1. This employment agreement";
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mes "is classified as a Mercernary";
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mes "contract between both parties.";
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mes "2. The terms of this contract";
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mes "immediately take effect once";
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mes "it is signed by both parties";
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mes "(Employer and Employee).";
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mes "3. When the Employee performs";
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mes "a mission, the mission results";
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mes "must be verified with acceptible physical proof that must be";
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mes "presented to the Employer.";
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mes "3-1. Please refer to Section";
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mes "7A for examples of acceptible";
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mes "proof of monster extermination.";
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mes "3-2. Acceptible proof is";
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mes "determined and defined by a";
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mes "representative of the Employer.";
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mes "4. Employer will allot rewards";
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mes "to Employees after receiving";
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mes "extermination proof.";
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mes "4-1. Possible rewards for";
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mes "monster exterminations may";
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mes "include the following.";
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mes ".................................................";
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mes ".................................................";
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mes ".................................................";
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mes ".................................................";
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mes ".................................................";
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mes "13. This contract's terms are";
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mes "only applicable witin Thanatos";
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mes "Tower.";
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mes "14. Employees will receive";
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mes "a discount on the Entry Fee";
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mes "to the Thanatos Tower.";
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mes " ";
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mes " ";
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mes " ";
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mes "Employer Signature____________";
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mes "Employee Signature____________";
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next;
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switch(select("Sign:Don't Sign")) {
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case 1:
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mes "^3355FFYou sign two copies of the";
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mes "Employment Agreement.^000000";
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next;
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mes "[Ditze]";
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mes "Thank you. Now, you are";
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mes "an official employee of the";
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mes "Rekenber Corporation! Well,";
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mes "within the limits of this tower";
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mes "anyway. This contract doesn't";
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mes "apply outside of this place.";
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next;
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mes "[Ditze]";
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mes "From now on, you can talk";
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mes "to the 2nd Floor Guide to";
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mes "enter the 3rd Floor. If you";
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mes "have any mission reward";
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mes "questions, please ask ^3355FFLiei^000000.";
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next;
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mes "[Ditze]";
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mes "If you want to check";
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mes "more information about";
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mes "your work, please talk";
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mes "to the 2nd Floor Guide.";
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mes "Thank you, and welcome";
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mes "to the Rekenber Corporation~";
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set thana_tower, 1;
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close;
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case 2:
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mes "[Ditze]";
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mes "Oh? Was there an article";
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mes "within the contract that you";
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mes "disagreed with? Hm. Well,";
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mes "that's fine. But if you change";
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mes "your mind, please come back";
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mes "and ask me anytime. Thank you~";
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close;
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}
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}
|
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}
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tha_t01,140,78,4 script Guide#reward 831,{
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mes "[Liei]";
|
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if (thana_tower == 0) {
|
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mes "Good day, I'm";
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mes "Liei Kuniziet of the";
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mes "Employee Mission";
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mes "Reward Department";
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mes "here in Thanatos Tower.";
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next;
|
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switch(select("Employee's mission reward?:Keep up the good work.")) {
|
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case 1:
|
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mes "[Liei]";
|
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mes "Currently, Rekenber Corporation";
|
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mes "is contracting temp employees";
|
|
mes "to develop the higher levels";
|
|
mes "of Thanatos Tower. If you'd";
|
|
mes "like to apply, please ask";
|
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mes "Ditze right next to me.";
|
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close;
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case 2:
|
|
mes "[Liei]";
|
|
mes "Thank you. Ah, and I hope";
|
|
mes "that you enjoy your visit";
|
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mes "here to Thanatos Tower.";
|
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close;
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}
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}
|
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mes "Ah, hello~";
|
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mes "How may I help you?";
|
|
next;
|
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if(select("Reward:Nothing") == 2) {
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mes "[Liei]";
|
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mes "Alright, then.";
|
|
mes "Please do your best";
|
|
mes "to exterminate the";
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mes "monsters that infest";
|
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mes "the higher floors of";
|
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mes "the Thanatos Tower~";
|
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close;
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}
|
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mes "[Liei]";
|
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mes "You're "+strcharinfo(0)+", yes?";
|
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mes "Let me check our temp";
|
|
mes "employee records for--ah.";
|
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mes "Here it is. Alright, so would";
|
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mes "you please tell me what kind";
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mes "of mission proof you brought?";
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next;
|
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setarray .@Items[1],7435,7440,7441,7442;
|
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set .@i, select("Golden Ornament:Red Feather:Blue Feather:Cursed Seal");
|
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mes "[Liei]";
|
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if (!countitem(.@Items[.@i])) {
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mes "I'm sorry, but you are not";
|
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mes "carrying any "+callfunc("F_GetPlural",getitemname(.@Items[.@i]))+".";
|
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mes "Please check your inventory";
|
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mes "one more time, and then come";
|
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mes "to me to redeem your items";
|
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mes "for a reward later, alright?";
|
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close;
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}
|
|
mes "The reward for each";
|
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mes getitemname(.@Items[.@i])+" is...";
|
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mes " ";
|
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mes "1,000 zeny";
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//mes "2,000 EXP";
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next;
|
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set .@zeny_tt,(countitem(.@Items[.@i]) * 1000);
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//set .@exp_tt,(countitem(.@Items[.@i]) * 2000);
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mes "[Liei]";
|
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mes callfunc("F_InsertPlural",countitem(.@Items[.@i]),getitemname(.@Items[.@i]))+", then";
|
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mes "you will receive a total of...";
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mes " ";
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mes ""+.@zeny_tt+" zeny";
|
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//mes ""+.@exp_tt+" EXP";
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|
next;
|
|
mes "[Liei]";
|
|
mes "Would you like to exchange";
|
|
mes "all of your "+callfunc("F_GetPlural",getitemname(.@Items[.@i]));
|
|
mes "for your reward right now?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
mes "[Liei]";
|
|
mes "Great! Here is your";
|
|
mes .@zeny_tt+" zeny. Thank you,";
|
|
//mes .@exp_tt+" EXP. Thank you,";
|
|
mes "and please keep up";
|
|
mes "the good work~";
|
|
delitem .@Items[.@i], countitem(.@Items[.@i]);
|
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set Zeny, Zeny + .@zeny_tt;
|
|
//getexp .@exp_tt,0;
|
|
close;
|
|
case 2:
|
|
mes "[Liei]";
|
|
mes "Sure, no problem.";
|
|
mes "Just come back and";
|
|
mes "talk to me whenever";
|
|
mes "you want to receive";
|
|
mes "your reward, alright?";
|
|
close;
|
|
}
|
|
}
|
|
|
|
tha_t02,231,161,5 script Entrance Guide 874,{
|
|
mes "[Burled]";
|
|
if (thana_tower == 0) {
|
|
mes "You are in front of the entrance to the 3rd Floor. Only contracted";
|
|
mes "temp employees are authorized";
|
|
mes "to enter that area. For Rekenber temp contract information, please";
|
|
mes "speak to the 2nd Floor Guide.";
|
|
close;
|
|
}
|
|
mes "This is the path to the 3rd floor.";
|
|
mes "Only the contracted staff are allowed to enter.";
|
|
mes "How can I help you?";
|
|
next;
|
|
switch(select("Let me go to 3rd floor.:Tower Information.:Start a conversation.")) {
|
|
case 1:
|
|
mes "[Burled]";
|
|
mes "Oh, alright. Let me";
|
|
mes "check and see if you're";
|
|
mes "on our temp list. Hmmm...";
|
|
mes "Ah, you're "+strcharinfo(0)+", right?";
|
|
next;
|
|
mes "[Burled]";
|
|
if (getareausers("tha_t02",226,156,236,166) < 5) {
|
|
mes "First, we need to wait until";
|
|
mes "at least 5 temps are gathered";
|
|
mes "to form a work group. Right";
|
|
mes "now, there are a total of";
|
|
mes getareausers("tha_t02",226,156,236,166)+ " temp workers waiting to";
|
|
mes "enter the 3rd Floor.";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "If you can, try to get";
|
|
mes "your friends to help you";
|
|
mes "by coming near me. Please";
|
|
mes "understand that we have this";
|
|
mes "temp worker group requirement";
|
|
mes "for various safety reasons.";
|
|
close;
|
|
}
|
|
mes "Great, you're just";
|
|
mes "in time. We just met";
|
|
mes "the minimum 5 temp group";
|
|
mes "requirement, so we'll open";
|
|
mes "the gate to the 3rd Floor soon.";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "The gate to the 3rd Floor";
|
|
mes "will close shortly, so enter it";
|
|
mes "as soon as you can. We have";
|
|
mes "to close it quickly because we";
|
|
mes "can't have the tower monsters";
|
|
mes "entering the lower floors...";
|
|
if (thana_tower > 3) {
|
|
next;
|
|
mes "^4d4dffBurled is smiling lightly so that only I notice.";
|
|
mes "I nod, then watch him open the gate.^000000";
|
|
}
|
|
close2;
|
|
donpcevent "3rdf_warp#tt::OnEnable";
|
|
end;
|
|
case 2:
|
|
mes "[Burled]";
|
|
mes "This gate is the only passage";
|
|
mes "that connects to the 3rd Floor.";
|
|
mes "After the 4th Floor, passages";
|
|
mes "between floors only travel one";
|
|
mes "way, meaning you can't exit the";
|
|
mes "same way you that you entered.";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "You see, there's a strange";
|
|
mes "power that affects the 5th";
|
|
mes "Floor, and all floors above,";
|
|
mes "which doesn't allow people to";
|
|
mes "backtrack through the passage in which they entered the floor.";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "So if you ascend past the";
|
|
mes "4th Floor, please be careful";
|
|
mes "and make sure that you find";
|
|
mes "a way to get back.";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "The top is the 12th floor,";
|
|
mes "and the monsters grow more powerful";
|
|
mes "as you ascend the tower.";
|
|
mes "The geographical features also change considerably.";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "Because the higher levels are";
|
|
mes "too dangerous, we only open the";
|
|
mes "3rd Floor Gate when 5 or more";
|
|
mes "are gathered here. Therefore,";
|
|
mes "you may need to wait if less";
|
|
mes "than 5 temps have gathered.";
|
|
close;
|
|
case 3:
|
|
if (thana_tower < 3) {
|
|
mes "[Burled]";
|
|
mes "...?";
|
|
mes "Do you have any questions?";
|
|
next;
|
|
if(select("About the development.:The relationship of Cool Event Corporation and Rekenber Corporation.:Nope.") == 3) {
|
|
mes "[Burled]";
|
|
mes "Take care.";
|
|
close;
|
|
}
|
|
mes "[Burled]";
|
|
mes "...um, you're quite curious.";
|
|
mes "If you want to know more, would you do me a favor?";
|
|
mes "Since you asked for our confidential info...";
|
|
next;
|
|
if(select("Really? Don't make me afraid of it.:Just tell me about it.:I'll listen about it later.") == 3) {
|
|
mes "[Burled]";
|
|
mes "As you wish...";
|
|
mes "Take care!";
|
|
close;
|
|
}
|
|
mes "[Burled]";
|
|
mes "Haha. That's not a big deal.";
|
|
mes "We, Cool Event, are the corporation that works in many areas of business.";
|
|
mes "From simple events, guides for dungeons, and trading items.";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "Though our business started as a small one, we've been getting bigger with assistance from the Rekenber Corporation.";
|
|
mes "They suggested to develop this tower together.";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "The Rekenber Corporation is only digging out the remains for studies.";
|
|
mes "The rest would be made into sightseeing place, which Cool Event Corporation can manage well.";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "It's the biggest business ever.";
|
|
mes "Also quite profitable as tourist attractions.";
|
|
mes "But...";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "Considerably strong monsters spawn inside the tower.";
|
|
mes "The monsters weren't spawned there before.";
|
|
mes "The day after that happened...";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "...anyway, there were some accidently spawned monsters and some troubles...";
|
|
mes "We and the Rekenber Corporation are in shock.";
|
|
mes "We were influenced economically, but the more serious thing is...";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "Many staff involved in development are";
|
|
mes "sacrificing themselves by coming to 3rd floor.";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "While we've pumped our all into the business, that accident happened...";
|
|
mes "We eventually merged with the Rekenber Corporation.";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "The development is on hold temporarily.";
|
|
mes "Recruiting adventurers to defeat monsters...";
|
|
mes "Isn't this funny?";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "No matter what happened there, they wouldn't be hurt.";
|
|
mes "Even if they don't get at the root of the accident....";
|
|
next;
|
|
switch(select("Oh...:What accident are you referring to?")) {
|
|
case 1:
|
|
mes "[Burled]";
|
|
mes "Yes, it's not that big of a deal. Haha....";
|
|
mes "If we are working here like this....";
|
|
mes "we would know about the death of animals.";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "Cool Event Corporation is considered the follower...";
|
|
mes "They don't clear up how many people";
|
|
mes "died or any reasons for it.";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "Now you're curious about this case.";
|
|
mes "What do they sacrifice for?";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "I talked a lot.";
|
|
mes "Sorry, I am not supposed to talk about this case like this...";
|
|
mes "I've been quite concerned about it, that's all.";
|
|
set thana_tower, 3;
|
|
close;
|
|
case 2:
|
|
mes "[Burled]";
|
|
mes "If you promise me that";
|
|
mes "you will do me a favor...";
|
|
next;
|
|
switch(select("Ok! I will.:No, I won't.")) {
|
|
case 1:
|
|
callsub L_Request;
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "(What's the accident...?";
|
|
mes "He might let me know later...)";
|
|
close;
|
|
case 2:
|
|
mes "[Burled]";
|
|
mes "...there is no way...";
|
|
mes "They request you to explore the internal part.";
|
|
mes "You're employed for this exploration.";
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
else if (thana_tower == 3) {
|
|
callsub L_Request;
|
|
close;
|
|
}
|
|
else if (thana_tower == 4) {
|
|
mes "[Burled]";
|
|
mes "Rekenber Corporation must have another intention,";
|
|
mes "since they don't seem interested in the tower much.";
|
|
mes "I want to know their intention.";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "This tower is sealed and separated from the outside.";
|
|
mes "We need to break those seals, explore inside and develop it.";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "We are developing the 3rd and 4th floors now...";
|
|
mes "There are still seals there.";
|
|
mes "You can find out some clues when you search around them.";
|
|
close;
|
|
}
|
|
else if ((thana_tower > 4) && (thana_tower < 9)) {
|
|
mes "[Burled]";
|
|
mes "The magical key and messages?";
|
|
mes "...we absolutely haven't learned all the tower's secrets...";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "Who made the seals?";
|
|
mes "...can you investigate more?";
|
|
mes "There must be definitive evidence...";
|
|
close;
|
|
}
|
|
else if (thana_tower == 9) {
|
|
mes "[Burled]";
|
|
mes "Any new progress?";
|
|
next;
|
|
select("I found Varmunt's Journal...");
|
|
mes "- You show him Varmunt's Journal.";
|
|
mes "Burled reads it. -";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "...I recognize this.";
|
|
mes "This is the hologragh of the wise man Varmunt.";
|
|
mes "Regenschirm from Rekenber's huge research institute has...";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "...isn't this the one they are looking for now?!";
|
|
mes "Isn't their mission to find out Varmunt's research materials...?";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "For assisting uncompleted research...";
|
|
mes "Varmunt's research materials are needed...";
|
|
mes "...so their mission isn't just an investigation of the tower.";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "Something to get as an advantage...";
|
|
mes "Even they don't know where it is...";
|
|
mes "...anyways, this is the one of their main objects.";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "It's absolutely great. The wise man Varmunt's belongings. How unbelievable!";
|
|
mes "Now, what do we do with this?";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "Originally everything we found out in this tower was under control of the Rekenber Corporation.";
|
|
mes "This is supposed to theirs, but...";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "How would you like to keep this, "+strcharinfo(0)+"?";
|
|
mes "Definitely this should be a secret.";
|
|
mes "...um, this is a little revenge for them.";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "I can guess that there are several secrets in this tower through this note.";
|
|
mes "This secret should be disclosed by you, "+strcharinfo(0)+", before Rekenber does.";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "No matter how much power they obtain... they won't get to know about this tower...";
|
|
mes "Haha...";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "...haha...";
|
|
mes "I feel a bit relieved.";
|
|
mes "Thanks.";
|
|
mes "This isn't much, but here's a return present.";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "I hope that these will be useful for you, "+strcharinfo(0)+".";
|
|
next;
|
|
mes "- Burled gives you the note and an Old Violet Box. -";
|
|
mes " ";
|
|
mes "^4d4dffYou acquire one Old Violet Box,";
|
|
mes "as well as a little EXP.^000000";
|
|
set thana_tower, 10;
|
|
completequest 7053;
|
|
getexp 120000,10000;
|
|
getitem 617,1; //Old_Violet_Box
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Burled]";
|
|
mes "Are you keeping the secrets well?";
|
|
mes "Is there a Phantom on the top of this tower?";
|
|
if (rand(3) == 1) {
|
|
mes "You look tired. This isn't a big deal, but it's for you.";
|
|
npcskill "AL_HEAL",11,50,70;
|
|
}
|
|
close;
|
|
}
|
|
}
|
|
|
|
L_Request:
|
|
mes "[Burled]";
|
|
mes "Ah, it's not that difficult.";
|
|
mes "After you explore the tower, let me know in detail anything you learn.";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "...I can't believe the Rekenber Corporation. Many colleagues and friends died for them.";
|
|
mes "But the Rekenber Corporation doesn't expose the reason they are dead.";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "The conditions were bad for us from beginning...";
|
|
mes "All of the developed places except research materials would be turned into tourist attractions...";
|
|
mes "Honestly, all the personnel are from Cool Event Corp.";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "They know about it as well.";
|
|
mes "This business needs much sacrifice as well as personnel who are up for it.";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "Now I don't feel victimized anymore, but I just want to know what drives these accidents...";
|
|
mes "^4d4dffWhat makes us victimized...?^000000";
|
|
mes "That's what I want to know.";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "What's this tower?";
|
|
mes "Why did they develop this dangerous place?";
|
|
mes "And for what? Should my colleagues be dead for it?";
|
|
next;
|
|
mes "[Burled]";
|
|
mes "I seriously want to know about it.";
|
|
mes "Why they must sacrifice themselves...";
|
|
mes "Let me know...";
|
|
next;
|
|
mes "He seriously wants to know about it.";
|
|
mes "His hands are trembling now...";
|
|
mes "I nodd without answering.";
|
|
set thana_tower, 4;
|
|
setquest 7048;
|
|
return;
|
|
}
|
|
|
|
tha_t02,227,163,0 script 3rdf_warp#tt 45,1,1,{
|
|
end;
|
|
OnInit:
|
|
disablenpc "3rdf_warp#tt";
|
|
end;
|
|
OnTouch_:
|
|
if (thana_tower == 0) warp "tha_t02",227,158;
|
|
else warp "tha_t03",219,159;
|
|
end;
|
|
OnEnable:
|
|
enablenpc "3rdf_warp#tt";
|
|
initnpctimer;
|
|
end;
|
|
OnTimer30000:
|
|
stopnpctimer;
|
|
disablenpc "3rdf_warp#tt";
|
|
end;
|
|
}
|
|
|
|
tha_t03,67,70,0 script Rune Device#tt1 111,4,4,{
|
|
if ((countitem(7421) == 0) && (countitem(7426) == 0)) {
|
|
mes "^3355FFA mysterious field of";
|
|
mes "energy seems to surround";
|
|
mes "the mechanical device and";
|
|
mes "its power prevents you from";
|
|
mes "approaching the machine.^000000";
|
|
next;
|
|
switch(select("Investigate it.:I don't care about it.")) {
|
|
case 1:
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "This seems mysterious...";
|
|
mes "Let me investigate.";
|
|
next;
|
|
mes "^3355FFAs you follow the magical power, there's something wrapped inside the rune device.^000000";
|
|
next;
|
|
if (Class == Job_Taekwon) {
|
|
mes "^3355FFYou kick the energy";
|
|
mes "field with all of your strength. After absorbing the impact, the";
|
|
mes "field fizzles out with a soft,";
|
|
mes "gentle ''pzzzzzh'' sound.^000000";
|
|
next;
|
|
goto L_Key;
|
|
}
|
|
else if (getequipweaponlv(EQI_HAND_R) == 4) {
|
|
mes "^3355FFWith your "+getequipname(EQI_HAND_R)+" in";
|
|
mes "hand, you smash the energy";
|
|
mes "field with all of your strength. After absorbing the impact, the";
|
|
mes "field fizzles out with a soft,";
|
|
mes "gentle ''pzzzzzh'' sound.^000000";
|
|
next;
|
|
goto L_Key;
|
|
}
|
|
else {
|
|
mes "^3355FFYou smash the energy";
|
|
mes "field with your weapon";
|
|
mes "using all of your strength,";
|
|
mes "but you weren't able to";
|
|
mes "break down the barrier.";
|
|
mes "You probably need a more";
|
|
mes "powerful weapon...^000000";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "^3355FFYou decide to leave";
|
|
mes "the machine alone.^000000";
|
|
close;
|
|
}
|
|
}
|
|
mes "You've acquired everything you need from this rune device.";
|
|
close;
|
|
|
|
OnTouch_:
|
|
if ((countitem(7421) == 0) && (countitem(7426) == 0))
|
|
specialeffect EF_LEVEL99_4;
|
|
end;
|
|
|
|
L_Key:
|
|
specialeffect EF_BRANDISH2;
|
|
mes "After breaking the device, the exterior shatters.";
|
|
mes "The energy field begins to disappear,";
|
|
mes "and you see that a red object inside was the origin of the magical power.";
|
|
next;
|
|
mes "- You acquired the powerful Red Key. -";
|
|
getitem 7421,1; //Key_Red
|
|
if (thana_tower != 4) close;
|
|
mes "^4d4dffOnce you hold the key, a shocking feeling passes through your head.";
|
|
mes "You see an illusion of light...^000000";
|
|
next;
|
|
switch(select("Ignore it.:Concentrate on it.")) {
|
|
case 1:
|
|
mes "^3355FFYou decide to leave";
|
|
mes "the machine alone.^000000";
|
|
close;
|
|
case 2:
|
|
mes "You focus on the light.";
|
|
mes "Some letters begin to appear...";
|
|
next;
|
|
mes "^b22222I've used the Gate Seal";
|
|
mes "technology to seal the gate";
|
|
mes "and the charm stones. Although";
|
|
mes "the seals are in place, I can't";
|
|
mes "stop worrying that they might";
|
|
mes "break in the future.";
|
|
next;
|
|
mes "^b22222I can't relax when a, shall";
|
|
mes "I say, particular group covets";
|
|
mes "the charm stones and can easily";
|
|
mes "break the seals. Since they are";
|
|
mes "broken now, are many people hurt?";
|
|
next;
|
|
mes "^b22222This tower contains strong";
|
|
mes "magical powers and much evil. It is";
|
|
mes "dangerous by itself, but I sealed it";
|
|
mes "because of one man's strong desires...";
|
|
next;
|
|
mes "^b22222I wouldn't recommend to go futher.";
|
|
mes "You would need to challenge that poor";
|
|
mes "being, who I've named this tower after.";
|
|
mes "His soul still rests here...";
|
|
next;
|
|
mes "^b22222Nobody believed me, the crazy scientist.";
|
|
mes "Though I wanted to keep this a secret, somebody";
|
|
mes "must get to know about it. That's way I created";
|
|
mes "this rune device, and hid this message.";
|
|
next;
|
|
mes "^b22222Please show that my experience";
|
|
mes "wasn't just an illusion.^000000";
|
|
next;
|
|
mes "That's all.";
|
|
mes "The letters fly away in the form of a red key...";
|
|
set thana_tower, 5;
|
|
changequest 7048,7049;
|
|
specialeffect2 EF_COMBOATTACK1;
|
|
close;
|
|
}
|
|
}
|
|
|
|
tha_t04,195,195,0 script Rune Device#tt2 111,3,3,{
|
|
if ((countitem(7422) == 0) && (countitem(7427) == 0)) {
|
|
mes "^3355FFYou find a screen";
|
|
mes "with three tiny panels and";
|
|
mes "a numeric keypad underneath.";
|
|
mes "As you press one of the";
|
|
mes "number keys, you hear a";
|
|
mes "beep as the screen activates.^000000";
|
|
next;
|
|
mes "[Screen]";
|
|
mes "Please enter a 3 digit";
|
|
mes "number. Do not use a";
|
|
mes "single number more than";
|
|
mes "once or use the number 0.";
|
|
next;
|
|
while (1) {
|
|
set .@yagu100, rand(1,9);
|
|
set .@yagu10, rand(1,9);
|
|
set .@yagu1, rand(1,9);
|
|
if (((.@yagu100 != .@yagu10) && (.@yagu100 != .@yagu1)) && (.@yagu10 != .@yagu1))
|
|
break;
|
|
}
|
|
while (1) {
|
|
while (1) {
|
|
input .@input;
|
|
if (.@input < 100 || .@input > 999) {
|
|
mes "[Screen]";
|
|
mes "Number input";
|
|
mes "requirement has";
|
|
mes "not been fulfilled.";
|
|
mes "Please enter a";
|
|
mes "3 digit number.";
|
|
close;
|
|
}
|
|
set .@input100, .@input / 100;
|
|
set .@input10, (.@input % 100) / 10;
|
|
if (((.@input100 > 0) && (.@input10 > 0)) && (.@input % 10 > 0)) {
|
|
if (((.@input100 != .@input10) && (.@input100 != .@input % 10)) && (.@input10 != .@input % 10))
|
|
break;
|
|
mes "[Screen]";
|
|
mes "Violation of number";
|
|
mes "input parameter. The";
|
|
mes "number 0 has been input,";
|
|
mes "or a number has been";
|
|
mes "input more than once.";
|
|
next;
|
|
}
|
|
}
|
|
set .@retry, .@retry + 1;
|
|
mes "[Screen]";
|
|
mes "You have input...";
|
|
mes "^0000ff" + .@input100 + "^000000, ^0000ff" + .@input10 + "^000000, ^0000ff" + (.@input % 10) + "^000000";
|
|
mes " ";
|
|
mes "Calculating Results...";
|
|
mes "Please wait a moment...";
|
|
next;
|
|
set .@strike, 0;
|
|
set .@ball, 0;
|
|
if (.@yagu100 == .@input100) set .@strike, .@strike + 1;
|
|
if (.@yagu10 == .@input10) set .@strike, .@strike + 1;
|
|
if (.@yagu1 == .@input % 10) set .@strike, .@strike + 1;
|
|
if ((.@yagu100 == .@input10) || (.@yagu100 == .@input % 10)) set .@ball, .@ball + 1;
|
|
if ((.@yagu10 == .@input100) || (.@yagu10 == .@input % 10)) set .@ball, .@ball + 1;
|
|
if ((.@yagu1 == .@input100) || (.@yagu1 == .@input10)) set .@ball, .@ball + 1;
|
|
if (.@strike == 3) {
|
|
mes "[Screen]";
|
|
mes "Input number accepted.";
|
|
mes "Access authorized.";
|
|
next;
|
|
mes "^3355FFAfter the screen displays";
|
|
mes "the access authorization";
|
|
mes "notice, magical power condenses";
|
|
mes "and appears on the screen's";
|
|
mes "surface. An object forms...^000000";
|
|
next;
|
|
mes "^4d4dffThe powerful Yellow Key appears.^000000";
|
|
getitem 7422,1; //Key_Yellow
|
|
if (thana_tower != 5) close;
|
|
mes "^4d4dffA fierce feeling passes through your head.";
|
|
mes "You seen an illusion of light, like when you acquired the first key.^000000";
|
|
next;
|
|
switch(select("Ignore it.:Concentrate on it.")) {
|
|
case 1:
|
|
mes "You decide to ignore it.";
|
|
close;
|
|
case 2:
|
|
mes "You focus on the light.";
|
|
mes "Some letters begin to appear...";
|
|
next;
|
|
mes "^b22222Have you found the second key?";
|
|
mes "I wish to tell you where the seal is, but I won't unveil it so easily.";
|
|
mes "Here's a hint. Go to the eagle on the 5th floor.";
|
|
next;
|
|
mes "^b22222The reason I came here is...";
|
|
mes "to find someone.";
|
|
mes "We human beings can't understand this...";
|
|
next;
|
|
mes "^b22222When I found her in Juperos, I couldn't relax.";
|
|
mes "The giant men staying with her in deep side of cave";
|
|
mes "made me rush through my investigation...";
|
|
next;
|
|
mes "^b22222After confirming her existence, I became blindly obsessed with finding traces of her.";
|
|
mes "'Her', you ask? She is shaped like a woman...";
|
|
next;
|
|
mes "^b22222I followed her traces without knowing that she existed 10 years earlier.";
|
|
mes "Then I came upon this place.";
|
|
next;
|
|
mes "^b22222This tower set up for...^000000";
|
|
next;
|
|
mes "It suddenly shakes, then disappears.";
|
|
set thana_tower, 6;
|
|
changequest 7049,7050;
|
|
specialeffect2 EF_COMBOATTACK1;
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Screen]";
|
|
mes "*Beeeeep*";
|
|
mes "Unauthorized";
|
|
mes "numerical sequence.";
|
|
next;
|
|
mes "[Screen]";
|
|
mes "Correct number";
|
|
mes "in correct place";
|
|
mes "in sequence total: ^FF0000" + .@strike + "^000000";
|
|
mes " ";
|
|
mes "Correct number total: ^FF0000" + .@ball + "^000000";
|
|
next;
|
|
if (.@retry > 4) {
|
|
mes "[Screen]";
|
|
mes "Correct number";
|
|
mes "authorization";
|
|
mes "sequence was...";
|
|
mes "^ff0000" + .@yagu100 + "^000000, ^ff0000" + .@yagu10 + "^000000, ^ff0000" + .@yagu1 + "^000000";
|
|
mes "Authorization number";
|
|
mes "will change upon retry.";
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
mes "You've acquired everything you need from this rune device.";
|
|
close;
|
|
|
|
OnTouch_:
|
|
if ((countitem(7422) == 0) && (countitem(7427) == 0))
|
|
specialeffect EF_LEVEL99_4;
|
|
end;
|
|
}
|
|
|
|
tha_t05,62,179,0 script Brilliant Statue#tt3 111,3,3,{
|
|
if ((countitem(7423) == 0) && (countitem(7428) == 0)) {
|
|
mes "I can feel some magical power from this beautiful stone statue.";
|
|
mes "There's a little crack between the wings.";
|
|
next;
|
|
mes "Red light is shining on a crack in the left wing, and gold light on a crack in the right one.";
|
|
mes "What will you do?";
|
|
next;
|
|
if(select("Stick the key into the crack...:Ignore it.") == 2) {
|
|
mes "^3355FFYou decide to leave";
|
|
mes "the statue alone.^000000";
|
|
close;
|
|
}
|
|
if ((countitem(7421) > 0) && (countitem(7422) > 0)) {
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "I'll try the left wing first.";
|
|
mes "What key should I put in?";
|
|
next;
|
|
input .@inputstr$;
|
|
if ((.@inputstr$ != "Red Key") && (.@inputstr$ != "red key")) {
|
|
mes "It doesn't fit into the crack.";
|
|
close;
|
|
}
|
|
mes "The key fits and makes a click.";
|
|
mes "You feel the magical power growing stronger...";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Now the right side...";
|
|
next;
|
|
input .@inputstr$;
|
|
if ((.@inputstr$ != "Yellow Key") && (.@inputstr$ != "yellow key")) {
|
|
mes "It doesn't fit into the crack.";
|
|
close;
|
|
}
|
|
mes "The key fits and makes a click.";
|
|
mes "The beak of the bird suddenly opens, and a strong light comes out.";
|
|
mes "There's a key-shaped object inside...";
|
|
next;
|
|
mes "^4d4dffThe powerful Blue Key appears.^000000";
|
|
getitem 7423,1; //Key_Blue
|
|
if (thana_tower != 6) close;
|
|
mes "^4d4dffOnce you hold the key, a shocking feeling passes through your head.";
|
|
mes "You see an illusion of light...^000000";
|
|
next;
|
|
switch(select("Concentrate on it.:Ignore it.")) {
|
|
case 1:
|
|
mes "This part isn't as clear as before.";
|
|
mes "You try to figure out what it's saying...";
|
|
next;
|
|
mes "^b22222...this tower was built by a magical tribe, not by human beings.";
|
|
mes "This was quite interesting to me...";
|
|
mes "I started to investigate why they built up the tower...";
|
|
next;
|
|
mes "^b22222I found out that this tower was a gate for the magic tribe";
|
|
mes "during a millennium war.^000000";
|
|
next;
|
|
mes ".........It's not clearly shown......";
|
|
mes "^b22222...Morocc has gone through this gate";
|
|
mes "from the magical world into the Midgard continent after the millennium war terminated...";
|
|
next;
|
|
mes "^b22222The question is that when she come up here, the Satan appears at the same time...";
|
|
mes "The truth is..........^000000";
|
|
next;
|
|
mes "The illusion shakes, then melts on the surface of the key as light.";
|
|
set thana_tower, 7;
|
|
changequest 7050,7051;
|
|
specialeffect2 EF_COMBOATTACK1;
|
|
close;
|
|
case 2:
|
|
mes "You decide to ignore it.";
|
|
close;
|
|
}
|
|
}
|
|
mes "You try to fit something in the crack, but to no avail.";
|
|
close;
|
|
}
|
|
mes "You've acquired everything you need from this statue.";
|
|
close;
|
|
|
|
OnTouch_:
|
|
if ((countitem(7423) == 0) && (countitem(7428) == 0))
|
|
specialeffect EF_LEVEL99_4;
|
|
end;
|
|
}
|
|
|
|
tha_t06,226,230,0 script Brilliant Statue#tt4 111,3,3,{
|
|
if ((countitem(7424) == 0) && (countitem(7429) == 0)) {
|
|
mes "I can feel some magical power from this brilliant statue.";
|
|
mes "This must be one of the seals.";
|
|
next;
|
|
mes "You see a floating round object with a hole in it.";
|
|
mes "There're red, yellow, and blue light in a row.";
|
|
mes "What will you do?";
|
|
next;
|
|
if(select("Investigate.:Ignore it.") == 2) {
|
|
mes "^3355FFYou don't see the need to";
|
|
mes "investigate if nothing seems";
|
|
mes "peculiar or out of place...^000000";
|
|
close;
|
|
}
|
|
if ((countitem(7421) > 0) && (countitem(7422) > 0) && (countitem(7423) > 0)) {
|
|
mes "When you insert the key into the keyhole of the ornament";
|
|
mes "and match them by corresponding color, the Stone Statue will snap open.";
|
|
mes "You can see small wheels are moving inside.";
|
|
next;
|
|
switch(select("Investigate the Machine Chasis:Investigate the Wheels:Cancel")) {
|
|
case 1:
|
|
mes "^3355FFThe key in your inventory";
|
|
mes "does not seem to be affecting";
|
|
mes "the machine's chasis. The";
|
|
mes "screen mounted on the side";
|
|
mes "is still blank and deactivated.^000000";
|
|
close;
|
|
case 2:
|
|
set .@small_1, 0;
|
|
set .@small_2, 0;
|
|
set .@big_1, 0;
|
|
set .@big_2, 0;
|
|
set .@big_3, 0;
|
|
mes "^3355FFYou touch the wheels and";
|
|
mes "find that they are actually";
|
|
mes "moving very slowly. You note";
|
|
mes "that there are 2 small wheels";
|
|
mes "and 3 larger wheels, totaling";
|
|
mes "5 wheels on this machine.^000000";
|
|
next;
|
|
mes "^3355FFThe big wheels are moving";
|
|
mes "vertically, up and down, as";
|
|
mes "they press against the smaller";
|
|
mes "wheels to make them rotate.^000000";
|
|
next;
|
|
mes "^3355FFJudging from the machine's";
|
|
mes "shaking and jittery noises, the";
|
|
mes "wheels may be misaligned.";
|
|
mes "You might be able to activate";
|
|
mes "the machine by properly ";
|
|
mes "aligning all the wheels.^000000";
|
|
while (1) {
|
|
next;
|
|
mes "^3355FFWhich wheel do";
|
|
mes "you want to shift?^000000";
|
|
switch(select("1st Small Wheel:2nd Small Wheel:1st Big Wheel:2nd Big Wheel:3rd Big Wheel:Check Current Wheel Configuration:Reset Wheels to Default Configuration")) {
|
|
case 1:
|
|
switch(select("Raise Wheel:Lower Wheel:Press Wheel")) {
|
|
case 1:
|
|
mes "^EE0000*Choom*^000000";
|
|
set .@small_1, 2;
|
|
if ((.@small_1 == 2) && (.@small_2 == 2) && (.@big_1 == 2) && (.@big_2 == 2) && (.@big_3 == 2)) break;
|
|
continue;
|
|
case 2:
|
|
mes "^00B2EE*Sneeeep*^000000";
|
|
set .@small_1, 1;
|
|
if ((.@small_1 == 1) && (.@small_2 == 1) && (.@big_1 == 1) && (.@big_2 == 1) && (.@big_3 == 1)) break;
|
|
continue;
|
|
case 3:
|
|
mes "^5C246E*Mrreeem*^000000";
|
|
set .@small_1, 3;
|
|
if ((.@small_1 == 3) && (.@small_2 == 3) && (.@big_1 == 3) && (.@big_2 == 3) && (.@big_3 == 3)) break;
|
|
continue;
|
|
}
|
|
break;
|
|
case 2:
|
|
switch(select("Raise Wheel:Lower Wheel:Press Wheel")) {
|
|
case 1:
|
|
mes "^5C246E*Mrreeem*^000000";
|
|
set .@small_2, 3;
|
|
if ((.@small_1 == 3) && (.@small_2 == 3) && (.@big_1 == 3) && (.@big_2 == 3) && (.@big_3 == 3)) break;
|
|
continue;
|
|
case 2:
|
|
mes "^EE0000*Choom*^000000";
|
|
set .@small_2, 2;
|
|
if ((.@small_1 == 2) && (.@small_2 == 2) && (.@big_1 == 2) && (.@big_2 == 2) && (.@big_3 == 2)) break;
|
|
continue;
|
|
case 3:
|
|
mes "^00B2EE*Sneeeep*^000000";
|
|
set .@small_2, 1;
|
|
if ((.@small_1 == 1) && (.@small_2 == 1) && (.@big_1 == 1) && (.@big_2 == 1) && (.@big_3 == 1)) break;
|
|
continue;
|
|
}
|
|
break;
|
|
case 3:
|
|
switch(select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) {
|
|
case 1:
|
|
mes "^00B2EE*Sneeeep*^000000";
|
|
set .@big_1, 1;
|
|
if ((.@small_1 == 1) && (.@small_2 == 1) && (.@big_1 == 1) && (.@big_2 == 1) && (.@big_3 == 1)) break;
|
|
continue;
|
|
case 2:
|
|
mes "^5C246E*Mrreeem*^000000";
|
|
set .@big_1, 3;
|
|
if ((.@small_1 == 3) && (.@small_2 == 3) && (.@big_1 == 3) && (.@big_2 == 3) && (.@big_3 == 3)) break;
|
|
continue;
|
|
case 3:
|
|
mes "^EE0000*Choom*^000000";
|
|
set .@big_1, 2;
|
|
if ((.@small_1 == 2) && (.@small_2 == 2) && (.@big_1 == 2) && (.@big_2 == 2) && (.@big_3 == 2)) break;
|
|
continue;
|
|
}
|
|
break;
|
|
case 4:
|
|
switch(select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) {
|
|
case 1:
|
|
mes "^EE0000*Choom*^000000";
|
|
set .@big_2, 2;
|
|
if ((.@small_1 == 2) && (.@small_2 == 2) && (.@big_1 == 2) && (.@big_2 == 2) && (.@big_3 == 2)) break;
|
|
continue;
|
|
case 2:
|
|
mes "^5C246E*Mrreeem*^000000";
|
|
set .@big_2, 3;
|
|
if ((.@small_1 == 3) && (.@small_2 == 3) && (.@big_1 == 3) && (.@big_2 == 3) && (.@big_3 == 3)) break;
|
|
continue;
|
|
case 3:
|
|
mes "^00B2EE*Sneeeep*^000000";
|
|
set .@big_2, 1;
|
|
if ((.@small_1 == 1) && (.@small_2 == 1) && (.@big_1 == 1) && (.@big_2 == 1) && (.@big_3 == 1)) break;
|
|
continue;
|
|
}
|
|
break;
|
|
case 5:
|
|
switch(select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) {
|
|
case 1:
|
|
mes "^EE0000*Choom*^000000";
|
|
set .@big_3, 2;
|
|
if ((.@small_1 == 2) && (.@small_2 == 2) && (.@big_1 == 2) && (.@big_2 == 2) && (.@big_3 == 2)) break;
|
|
continue;
|
|
case 2:
|
|
mes "^00B2EE*Sneeeep*^000000";
|
|
set .@big_3, 1;
|
|
if ((.@small_1 == 1) && (.@small_2 == 1) && (.@big_1 == 1) && (.@big_2 == 1) && (.@big_3 == 1)) break;
|
|
continue;
|
|
case 3:
|
|
mes "^5C246E*Mrreeem*^000000";
|
|
set .@big_3, 3;
|
|
if ((.@small_1 == 3) && (.@small_2 == 3) && (.@big_1 == 3) && (.@big_2 == 3) && (.@big_3 == 3)) break;
|
|
continue;
|
|
}
|
|
break;
|
|
case 6:
|
|
if (.@small_1 == 0) mes "1st Small Wheel: No Change";
|
|
else if (.@small_1 == 1) mes "1st Small Wheel: Down";
|
|
else if (.@small_1 == 2) mes "1st Small Wheel: Up";
|
|
else mes "1st Small Wheel: Pressed";
|
|
|
|
if (.@small_2 == 0) mes "2nd Small Wheel: No Change";
|
|
else if (.@small_2 == 1) mes "2nd Small Wheel: Pressed";
|
|
else if (.@small_2 == 2) mes "2nd Small Wheel: Down";
|
|
else mes "2nd Small Wheel: Up";
|
|
|
|
if (.@big_1 == 0) mes "1st Big Wheel: No Change";
|
|
else if (.@big_1 == 1) mes "1st Big Wheel: Up";
|
|
else if (.@big_1 == 2) mes "1st Big Wheel: Moved";
|
|
else mes "1st Big Wheel: Down";
|
|
|
|
if (.@big_2 == 0) mes "2nd Big Wheel: No Change";
|
|
else if (.@big_2 == 1) mes "2nd Big Wheel: Moved";
|
|
else if (.@big_2 == 2) mes "2nd Big Wheel: Up";
|
|
else mes "2nd Big Wheel: Down";
|
|
|
|
if (.@big_3 == 0) mes "3rd Big Wheel: No Change";
|
|
else if (.@big_3 == 1) mes "3rd Big Wheel: Down";
|
|
else if (.@big_3 == 2) mes "3rd Big Wheel: Up";
|
|
else mes "3rd Big Wheel: Moved";
|
|
continue;
|
|
case 7:
|
|
set .@small_1, 0;
|
|
set .@small_2, 0;
|
|
set .@big_1, 0;
|
|
set .@big_2, 0;
|
|
set .@big_3, 0;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
mes "As you adjust the wheels,";
|
|
mes "they suddenly activate";
|
|
mes "with a firm click.";
|
|
next;
|
|
mes "A part of the ornament in the stone statue starts to spin,";
|
|
mes "and a shining light beam climbs up the elegant statue.";
|
|
mes "A strong cursed power emerges and emits a dazzling green light.";
|
|
specialeffect EF_DISPELL;
|
|
specialeffect EF_POTION6;
|
|
next;
|
|
mes "^4d4dffAll of a sudden, the Green Key appears and you can feel great power from it.^000000";
|
|
getitem 7424,1; //Key_Green
|
|
if (thana_tower != 7) close;
|
|
mes "^4d4dffWhen you pick up the key,";
|
|
mes "your body trembles";
|
|
mes "with an unknown power";
|
|
mes "and you see a hallucination with some text.^000000";
|
|
next;
|
|
switch(select("Concentrate on it.:Ignore it.")) {
|
|
case 1:
|
|
mes "^b22222...You found 4 keys";
|
|
mes "and finally released 4 spells...";
|
|
mes "This tower used to be";
|
|
mes "a gate to summon demons ages ago.";
|
|
mes "And the last visitor was";
|
|
mes "the infamous Satan Morocc.";
|
|
next;
|
|
mes "^b22222As I followed her trail";
|
|
mes "I realized that her spells";
|
|
mes "were scattered around the tower.";
|
|
mes "Then, somehow, it vanished into the ground.";
|
|
next;
|
|
mes "^b22222The great battle and";
|
|
mes "the protracted war...";
|
|
mes "But her purpose was...";
|
|
mes "that... sealing of the gate...";
|
|
mes "so... I tried to seal...";
|
|
mes "but it was incomplete...";
|
|
mes "the guard of the gate was...^000000";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "It is hard to read.";
|
|
next;
|
|
mes "^b22222...So I changed the location";
|
|
mes "of the coupling spot...";
|
|
mes "I mean, push through to the tower";
|
|
mes "to tangle it...";
|
|
mes "Anyway, I wanted to respect";
|
|
mes "her loyalty and block the gate...";
|
|
next;
|
|
mes "^b22222If I want to... then I have to";
|
|
mes "release the last spell...";
|
|
mes "He finally came to meet...";
|
|
mes "with his pieces...";
|
|
mes "...and then...^000000";
|
|
next;
|
|
mes "The hallucination wobbles";
|
|
mes "and fades into the key.";
|
|
set thana_tower, 8;
|
|
changequest 7051,7052;
|
|
specialeffect2 EF_BEGINSPELL6;
|
|
specialeffect2 EF_SPELLBREAKER;
|
|
close;
|
|
case 2:
|
|
mes "It was too intense to see the hallucination, so you gave up reading.";
|
|
close;
|
|
}
|
|
case 3:
|
|
mes "You decide to ignore it.";
|
|
close;
|
|
}
|
|
}
|
|
mes "You don't have the right key for this keyhole.";
|
|
close;
|
|
}
|
|
mes "The spell is already released. You've acquired everything you need from this statue.";
|
|
close;
|
|
|
|
OnTouch_:
|
|
if ((countitem(7424) == 0) && (countitem(7429) == 0))
|
|
specialeffect EF_LEVEL99_4;
|
|
end;
|
|
}
|
|
|
|
tha_t06,204,181,0 script Splendid Sword#tt5 111,3,3,{
|
|
if ((countitem(7425) == 0) && (countitem(7430) == 0)) {
|
|
mes "An old, worn sword hangs above the splendid table.";
|
|
mes "It emits a gloomy aura.";
|
|
next;
|
|
if ((countitem(7421) > 0) && (countitem(7422) > 0) && (countitem(7423) > 0) && (countitem(7424) > 0)) {
|
|
mes "As you approach, the keys in your pocket";
|
|
mes "suddenly respond with a mysterious power.";
|
|
specialeffect2 EF_ABSORBSPIRITS;
|
|
next;
|
|
if(select("Observe it.:Ignore it.") == 2) {
|
|
mes "^3355FFYou decide to leave";
|
|
mes "the sword alone.^000000";
|
|
close;
|
|
}
|
|
mes "While you get closer and closer, the sword shakes with a loud noise.";
|
|
mes "Your eyes keep getting drawn to the sword's hilt.";
|
|
mes "Then you lose control of your hands, and they stretch forth to grasp the handle...";
|
|
next;
|
|
switch(select("Towards the blade of the sword:Towards the hilt of the sword:Towards the table")) {
|
|
case 1:
|
|
mes "By an unknown calling you decide to grab the blade of the sword.";
|
|
mes "Your hands get wounded and begin to bleed.";
|
|
specialeffect2 EF_HIT1;
|
|
percentheal -20,0;
|
|
close;
|
|
case 2:
|
|
mes "By an unknown calling you decide to grab the hilt of the sword.";
|
|
mes "The mysterious power from the keys transfers to the sword, and it falls from the table.";
|
|
next;
|
|
mes "At the same time, a little hole appears on the table's surface.";
|
|
mes "Now, you hold the sword and...";
|
|
specialeffect EF_EXIT2;
|
|
next;
|
|
switch(select("Strike the table:Insert the sword into the hole:Bring the sword safely")) {
|
|
case 1:
|
|
mes "You strike the table with the sword.";
|
|
mes "Numerous conflicting spells act upon it, and you can tell that you chose incorrectly.";
|
|
mes "The sword automatically returns to the table, as it was before.";
|
|
specialeffect EF_HIT1;
|
|
specialeffect2 EF_HIT1;
|
|
percentheal -20,0;
|
|
close;
|
|
case 2:
|
|
mes "As you insert the sword, lightning flashes around it and black smoke rises from the hole.";
|
|
mes "Slowly the smoke clears, and you see an object with a certain shape...";
|
|
specialeffect EF_CHANGEDARK;
|
|
next;
|
|
mes "^4d4dff All of a sudden, a Black Key appears from the smoke and you feel a great cursed power from it.^000000";
|
|
getitem 7425,1; //Key_Black
|
|
if (thana_tower != 8) close;
|
|
next;
|
|
mes "A drawer had snapped open under the table while you picked up the key and observed it.";
|
|
mes "You can see an old notebook inside the drawer.";
|
|
next;
|
|
mes "The notebook definitely looks like it contains an important message.";
|
|
mes "Maybe this notebook is the one that Rekenber wants to find, even with all the sacrifices.";
|
|
next;
|
|
mes "^4d4dffYou decide to show the notebook and the keys to Burled.";
|
|
mes "You received Varmunt's Journal.^000000";
|
|
set thana_tower, 9;
|
|
changequest 7052,7053;
|
|
getitem 11011,1; //Barmund_Note
|
|
close;
|
|
case 3:
|
|
mes "When you lift the sword, you feel a shock from numerous conflicting spells.";
|
|
mes "Right... stealing is the worst.";
|
|
mes "The sword automatically returns to the table, as it was before.";
|
|
close;
|
|
}
|
|
case 3:
|
|
mes "You stretch your hands to find something under the table, but there is nothing.";
|
|
close;
|
|
}
|
|
}
|
|
mes "You strongly feel a cursed, sealed power from here,";
|
|
mes "but it is hard to figure out what is causing it.";
|
|
mes "You cannot approach it.";
|
|
close;
|
|
}
|
|
mes "You have already released a seal using this sword.";
|
|
mes "You've acquired everything you need from here.";
|
|
close;
|
|
|
|
OnTouch_:
|
|
if ((countitem(7425) == 0) && (countitem(7430) == 0))
|
|
specialeffect EF_LEVEL99_4;
|
|
end;
|
|
}
|
|
|
|
tha_t08,1,1,0 script #Charm Stone Admintt01 844,{
|
|
end;
|
|
OnInit:
|
|
OnEnable:
|
|
initnpctimer;
|
|
end;
|
|
OnTimer1000:
|
|
donpcevent "Shining Crystal#tt_r1::OnEnable";
|
|
donpcevent "Shining Crystal#tt_g1::OnEnable";
|
|
donpcevent "Shining Crystal#tt_b1::OnEnable";
|
|
donpcevent "Shining Crystal#tt_y1::OnEnable";
|
|
end;
|
|
OnTimer600000:
|
|
donpcevent "Shining Crystal#tt_r1::OnDisable";
|
|
donpcevent "Shining Crystal#tt_g1::OnDisable";
|
|
donpcevent "Shining Crystal#tt_b1::OnDisable";
|
|
donpcevent "Shining Crystal#tt_y1::OnDisable";
|
|
donpcevent "Shining Crystal#tt_r2::OnEnable";
|
|
donpcevent "Shining Crystal#tt_g2::OnEnable";
|
|
donpcevent "Shining Crystal#tt_b2::OnEnable";
|
|
donpcevent "Shining Crystal#tt_y2::OnEnable";
|
|
end;
|
|
OnTimer1200000:
|
|
donpcevent "Shining Crystal#tt_r2::OnDisable";
|
|
donpcevent "Shining Crystal#tt_g2::OnDisable";
|
|
donpcevent "Shining Crystal#tt_b2::OnDisable";
|
|
donpcevent "Shining Crystal#tt_y2::OnDisable";
|
|
donpcevent "Shining Crystal#tt_r3::OnEnable";
|
|
donpcevent "Shining Crystal#tt_g3::OnEnable";
|
|
donpcevent "Shining Crystal#tt_b3::OnEnable";
|
|
donpcevent "Shining Crystal#tt_y3::OnEnable";
|
|
end;
|
|
OnTimer1800000:
|
|
donpcevent "Shining Crystal#tt_r3::OnDisable";
|
|
donpcevent "Shining Crystal#tt_g3::OnDisable";
|
|
donpcevent "Shining Crystal#tt_b3::OnDisable";
|
|
donpcevent "Shining Crystal#tt_y3::OnDisable";
|
|
donpcevent "Shining Crystal#tt_r4::OnEnable";
|
|
donpcevent "Shining Crystal#tt_g4::OnEnable";
|
|
donpcevent "Shining Crystal#tt_b4::OnEnable";
|
|
donpcevent "Shining Crystal#tt_y4::OnEnable";
|
|
end;
|
|
OnTimer2400000:
|
|
donpcevent "Shining Crystal#tt_r4::OnDisable";
|
|
donpcevent "Shining Crystal#tt_g4::OnDisable";
|
|
donpcevent "Shining Crystal#tt_b4::OnDisable";
|
|
donpcevent "Shining Crystal#tt_y4::OnDisable";
|
|
donpcevent "#Charm Stone Admintt01::OnEnable";
|
|
end;
|
|
}
|
|
|
|
tha_t08,90,153,0 script Shining Crystal#tt_r1 844,{
|
|
if (countitem(7421) > 0) {
|
|
mes "The Crystal ball is emitting mysterious power.";
|
|
next;
|
|
mes "Beside the crystal ball, you find faded patterns marked on the floor.";
|
|
mes "Looks like some kind of keyhole that needs to be inserted with something...";
|
|
next;
|
|
mes "The red key suddenly responds once you come close to the keyhole.";
|
|
mes "You insert the key in the keyhole and it turns out to be a small gem.";
|
|
next;
|
|
mes "When you touch the gem which is dazzling red...";
|
|
mes "You feel isolated and depressed deep inside your heart...";
|
|
next;
|
|
mes "^4d4dffYou have found a Red Charm Stone that is concentrated with cruel fate and a deep darkness.^000000";
|
|
delitem 7421,1; //Key_Red
|
|
getitem 7426,1; //Magic_Gem_Red
|
|
close;
|
|
}
|
|
mes "The Crystal ball is emitting mysterious power.";
|
|
mes "Something is definitely there inside... How do I get it to open?";
|
|
close;
|
|
|
|
OnInit:
|
|
OnDisable:
|
|
disablenpc();
|
|
end;
|
|
OnEnable:
|
|
enablenpc();
|
|
end;
|
|
}
|
|
tha_t08,90,62,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r2 844
|
|
tha_t08,49,59,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r3 844
|
|
tha_t08,49,144,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r4 844
|
|
|
|
tha_t08,49,153,0 script Shining Crystal#tt_y1 844,{
|
|
if (countitem(7422) > 0) {
|
|
mes "The Crystal ball is emitting mysterious power.";
|
|
next;
|
|
mes "Beside the crystal ball, you find faded patterns marked on the floor.";
|
|
mes "Looks like some kind of keyhole that needs to be inserted with something...";
|
|
next;
|
|
mes "The yellow key suddenly responds once you come close to the keyhole.";
|
|
mes "You insert the key in the keyhole and it turns out to be a small gem.";
|
|
next;
|
|
mes "When you touch the gem which is dazzling yellow...";
|
|
mes "Your heart begins to throb as though you are suffering from a broken heart.";
|
|
next;
|
|
mes "^4d4dffYou have found a Yellow Charm Stone that is concentrated with grief and mysterious power.^000000";
|
|
delitem 7422,1; //Key_Yellow
|
|
getitem 7427,1; //Magic_Gem_Yellow
|
|
close;
|
|
}
|
|
mes "The Crystal ball is emitting mysterious power.";
|
|
mes "Something is definitely there inside... How do I get it to open?";
|
|
close;
|
|
|
|
OnInit:
|
|
OnDisable:
|
|
disablenpc();
|
|
end;
|
|
OnEnable:
|
|
enablenpc();
|
|
end;
|
|
}
|
|
tha_t08,90,150,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y2 844
|
|
tha_t08,90,59,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y3 844
|
|
tha_t08,49,56,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y4 844
|
|
|
|
tha_t08,49,65,0 script Shining Crystal#tt_b1 844,{
|
|
if (countitem(7423) > 0) {
|
|
mes "The Crystal ball is emitting mysterious power.";
|
|
next;
|
|
mes "Beside the crystal ball, you find faded patterns marked on the floor.";
|
|
mes "Looks like some kind of keyhole that needs to be inserted with something...";
|
|
next;
|
|
mes "The blue key suddenly responds once you come close to the keyhole.";
|
|
mes "You insert the key in the keyhole and it turns out to be a small gem.";
|
|
next;
|
|
mes "When you touch the gem which is dazzling blue....";
|
|
mes "Someone's sobbing comes into your ears as you smell blood on the wind and suddenly you become angry.";
|
|
next;
|
|
mes "^4d4dffYou have found a Blue Charm Stone that is concentrated with grudge and mysterious power.^000000";
|
|
delitem 7423,1; //Key_Blue
|
|
getitem 7428,1; //Magic_Gem_Blue
|
|
close;
|
|
}
|
|
mes "The Crystal ball is emitting mysterious power.";
|
|
mes "Something is definitely there inside... How do I get it to open?";
|
|
close;
|
|
|
|
OnInit:
|
|
OnDisable:
|
|
disablenpc();
|
|
end;
|
|
OnEnable:
|
|
enablenpc();
|
|
end;
|
|
}
|
|
tha_t08,49,150,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b2 844
|
|
tha_t08,90,147,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b3 844
|
|
tha_t08,90,56,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b4 844
|
|
|
|
tha_t08,90,65,0 script Shining Crystal#tt_g1 844,{
|
|
if (countitem(7424) > 0) {
|
|
mes "The Crystal ball is emitting mysterious power.";
|
|
next;
|
|
mes "Beside the crystal ball, you find faded patterns marked on the floor.";
|
|
mes "Looks like some kind of keyhole that needs to be inserted with something...";
|
|
next;
|
|
mes "The green key suddenly responds once you come close to the keyhole.";
|
|
mes "You insert the key in the keyhole and it turns out to be a small gem.";
|
|
next;
|
|
mes "When you touch the gem which is dazzling green...";
|
|
mes "Your head starts to ache and you feel worried and anxious about something.";
|
|
next;
|
|
mes "^4d4dffYou have found a Green Charm Stone that is concentrated with deep suffering.^000000";
|
|
delitem 7424,1; //Key_Green
|
|
getitem 7429,1; //Magic_Gem_Green
|
|
close;
|
|
}
|
|
mes "The Crystal ball is emitting mysterious power.";
|
|
mes "Something is definitely there inside... How do I get it to open?";
|
|
close;
|
|
|
|
OnInit:
|
|
OnDisable:
|
|
disablenpc();
|
|
end;
|
|
OnEnable:
|
|
enablenpc();
|
|
end;
|
|
}
|
|
tha_t08,49,62,0 duplicate(Shining Crystal#tt_g1) Shining Crystal#tt_g2 844
|
|
tha_t08,49,147,0 duplicate(Shining Crystal#tt_g1) Shining Crystal#tt_g3 844
|
|
tha_t08,90,144,0 duplicate(Shining Crystal#tt_g1) Shining Crystal#tt_g4 844
|
|
|
|
tha_t12,161,57,0 script Gold Religious Statue#tt 111,{
|
|
if ($@thana_summon == 0) {
|
|
if (countitem(7427) > 0) {
|
|
mes "It's a statue giving off a golden light.";
|
|
mes "The sword appears to be missing a gem.";
|
|
mes "As I draw closer to the statue, the Yellow Charm Stone emits a bright light.";
|
|
specialeffect EF_BEGINSPELL5;
|
|
specialeffect2 EF_BEGINSPELL5;
|
|
next;
|
|
if(select("Insert the Yellow Charm Stone.:Run away.") == 2) close;
|
|
if ($@thana_summon == 0) {
|
|
mes "After inserting the Yellow Charm Stone into the sword, the statue begins to react.";
|
|
specialeffect EF_BEGINSPELL5;
|
|
delitem 7427,1; //Magic_Gem_Yellow
|
|
set $@thana_summon, 1;
|
|
donpcevent "#tteffect01::OnEnable";
|
|
mapannounce "tha_t12","The golden magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
|
|
close;
|
|
}
|
|
mes "Someone has already inserted a Charm Stone into this statue.";
|
|
close;
|
|
}
|
|
mes "The statue give off mysterious light.";
|
|
mes "Strange power has blocked your access.";
|
|
close;
|
|
}
|
|
mes "The statue has such a strong light that I can't see or touch it.";
|
|
close;
|
|
}
|
|
|
|
tha_t12,154,17,0 script Green Wiseman Statue#tt 111,{
|
|
if ($@thana_summon == 1) {
|
|
if (countitem(7429) > 0) {
|
|
mes "A statue gives off green light.";
|
|
mes "The wiseman's wand seems to be missing a gem.";
|
|
mes "As I draw closer to the statue, the Green Charm Stone emits a bright light.";
|
|
specialeffect EF_BEGINSPELL4;
|
|
specialeffect2 EF_BEGINSPELL4;
|
|
next;
|
|
if(select("Insert the Green Charm Stone.:Run away.") == 2) close;
|
|
if ($@thana_summon == 1) {
|
|
mes "After inserting the Green Charm Stone into the wand, the statue begins to react.";
|
|
specialeffect EF_BEGINSPELL4;
|
|
delitem 7429,1; //Magic_Gem_Green
|
|
set $@thana_summon, 2;
|
|
donpcevent "#tteffect02::OnEnable";
|
|
mapannounce "tha_t12","The green magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
|
|
close;
|
|
}
|
|
mes "Someone has already inserted a Charm Stone into this statue.";
|
|
close;
|
|
}
|
|
mes "The statue give off mysterious light.";
|
|
mes "Strange power has blocked your access.";
|
|
close;
|
|
}
|
|
mes "The statue has such a strong light that I can't see or touch it.";
|
|
close;
|
|
}
|
|
|
|
tha_t12,103,17,0 script Blue Angel Statue#tt 111,{
|
|
if ($@thana_summon == 2) {
|
|
if (countitem(7428) > 0) {
|
|
mes "An angel statue is covered with a blue light.";
|
|
mes "A gem seems to be missing from the statue's belt.";
|
|
mes "As I draw closer to the statue, the Blue Charm Stone emits a bright light.";
|
|
specialeffect EF_BEGINSPELL2;
|
|
specialeffect2 EF_BEGINSPELL2;
|
|
next;
|
|
if(select("Insert the Blue Charm Stone.:Run away.") == 2) close;
|
|
if ($@thana_summon == 2) {
|
|
mes "After inserting the Blue Charm Stone into the belt, the statue begins to react.";
|
|
specialeffect EF_BEGINSPELL2;
|
|
delitem 7428,1; //Magic_Gem_Blue
|
|
set $@thana_summon, 3;
|
|
donpcevent "#tteffect03::OnEnable";
|
|
mapannounce "tha_t12","The blue magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
|
|
close;
|
|
}
|
|
mes "Someone has already inserted a Charm Stone into this statue.";
|
|
close;
|
|
}
|
|
mes "The statue give off mysterious light.";
|
|
mes "Strange power has blocked you to access.";
|
|
close;
|
|
}
|
|
mes "The statue has such a strong light that I can't see or touch it.";
|
|
close;
|
|
}
|
|
|
|
tha_t12,96,57,0 script Bloody Knight Statue#tt 111,{
|
|
if ($@thana_summon == 3) {
|
|
if (countitem(7426) > 0) {
|
|
mes "A statue is shining like blood.";
|
|
mes "A gem seems to be missing from the heart area of its armor.";
|
|
mes "As I draw closer to the statue, the Red Charm Stone emits a bright light.";
|
|
specialeffect EF_BEGINSPELL3;
|
|
specialeffect2 EF_BEGINSPELL3;
|
|
next;
|
|
if(select("Insert the Red Charm Stone.:Run away.") == 2) close;
|
|
if ($@thana_summon == 3) {
|
|
mes "After inserting the Red Charm Stone into the armor, the statue begins to react.";
|
|
specialeffect EF_BEGINSPELL3;
|
|
delitem 7426,1; //Magic_Gem_Red
|
|
set $@thana_summon, 4;
|
|
donpcevent "#tteffect04::OnEnable";
|
|
mapannounce "tha_t12","The red magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
|
|
close;
|
|
}
|
|
mes "Someone has already inserted a Charm Stone into this statue.";
|
|
close;
|
|
}
|
|
mes "The statue give off mysterious light.";
|
|
mes "Strange power has blocked you to access.";
|
|
close;
|
|
}
|
|
mes "The statue has such a strong light that I can't see or touch it.";
|
|
close;
|
|
}
|
|
|
|
tha_t12,129,86,0 script Dark Devil Statue#tt 111,{
|
|
if ($@thana_summon == 4) {
|
|
if (countitem(7430) > 0) {
|
|
mes "A devil statue emits dark light.";
|
|
mes "The right eye seems to be missing a gem.";
|
|
mes "As I draw closer to the statue, the Black Charm Stone emits a bright light.";
|
|
specialeffect EF_BEGINSPELL7;
|
|
specialeffect2 EF_BEGINSPELL7;
|
|
next;
|
|
if(select("Insert the Black Charm Stone.:Run away.") == 2) close;
|
|
if ($@thana_summon == 4) {
|
|
mes "After inserting the Red Charm Stone into the eye socket, the statue begins to react.";
|
|
specialeffect EF_BEGINSPELL7;
|
|
delitem 7430,1; //Magic_Gem_Black
|
|
set $@thana_summon, 5;
|
|
donpcevent "#gateto_thanatos::OnEnable";
|
|
donpcevent "#tteffect01::OnStop";
|
|
donpcevent "#tteffect02::OnStop";
|
|
donpcevent "#tteffect03::OnStop";
|
|
donpcevent "#tteffect04::OnStop";
|
|
mapannounce "tha_t12","The Black Charm Stone's magic power has released the final seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
|
|
close;
|
|
}
|
|
mes "Someone has already inserted a Charm Stone into this statue.";
|
|
close;
|
|
}
|
|
mes "The statue give off mysterious light.";
|
|
mes "Strange power has blocked you to access.";
|
|
close;
|
|
}
|
|
mes "The statue has such a strong light that I can't see or touch it.";
|
|
close;
|
|
}
|
|
|
|
tha_t12,134,52,0 script #tteffect01 139,{
|
|
end;
|
|
OnEnable:
|
|
initnpctimer;
|
|
end;
|
|
OnStop:
|
|
stopnpctimer;
|
|
end;
|
|
OnTimer500:
|
|
OnTimer1000:
|
|
OnTimer1500:
|
|
OnTimer2000:
|
|
OnTimer2500:
|
|
specialeffect EF_BEGINSPELL5;
|
|
end;
|
|
OnTimer3000:
|
|
donpcevent "#tteffect01::OnEnable";
|
|
end;
|
|
}
|
|
|
|
tha_t12,132,47,0 script #tteffect02 139,{
|
|
end;
|
|
OnEnable:
|
|
initnpctimer;
|
|
end;
|
|
OnStop:
|
|
stopnpctimer;
|
|
end;
|
|
OnTimer500:
|
|
OnTimer1000:
|
|
OnTimer1500:
|
|
OnTimer2000:
|
|
OnTimer2500:
|
|
specialeffect EF_BEGINSPELL4;
|
|
end;
|
|
OnTimer3000:
|
|
donpcevent "#tteffect02::OnEnable";
|
|
end;
|
|
}
|
|
|
|
tha_t12,127,47,0 script #tteffect03 139,{
|
|
end;
|
|
OnEnable:
|
|
initnpctimer;
|
|
end;
|
|
OnStop:
|
|
stopnpctimer;
|
|
end;
|
|
OnTimer500:
|
|
OnTimer1000:
|
|
OnTimer1500:
|
|
OnTimer2000:
|
|
OnTimer2500:
|
|
specialeffect EF_BEGINSPELL2;
|
|
end;
|
|
OnTimer3000:
|
|
donpcevent "#tteffect03::OnEnable";
|
|
end;
|
|
}
|
|
|
|
tha_t12,125,52,0 script #tteffect04 139,{
|
|
end;
|
|
OnEnable:
|
|
initnpctimer;
|
|
end;
|
|
OnStop:
|
|
stopnpctimer;
|
|
end;
|
|
OnTimer500:
|
|
OnTimer1000:
|
|
OnTimer1500:
|
|
OnTimer2000:
|
|
OnTimer2500:
|
|
specialeffect EF_BEGINSPELL3;
|
|
end;
|
|
OnTimer3000:
|
|
donpcevent "#tteffect04::OnEnable";
|
|
end;
|
|
}
|
|
|
|
tha_t12,129,56,0 script #tteffect05 139,{
|
|
end;
|
|
OnEnable:
|
|
initnpctimer;
|
|
end;
|
|
OnStop:
|
|
stopnpctimer;
|
|
end;
|
|
OnTimer500:
|
|
OnTimer1000:
|
|
OnTimer1500:
|
|
OnTimer2000:
|
|
OnTimer2500:
|
|
specialeffect EF_BEGINSPELL7;
|
|
end;
|
|
OnTimer3000:
|
|
donpcevent "#tteffect05::OnEnable";
|
|
end;
|
|
}
|
|
|
|
tha_t12,130,52,0 script #gateto_thanatos 45,1,1,{
|
|
end;
|
|
OnInit:
|
|
disablenpc "#gateto_thanatos";
|
|
end;
|
|
OnEnable:
|
|
enablenpc "#gateto_thanatos";
|
|
OnOn2:
|
|
initnpctimer;
|
|
end;
|
|
OnTouch_:
|
|
set .@touch,1;
|
|
OnTimer6000:
|
|
if (($@thana_summon == 0) || ($@thana_summon == 6)) {
|
|
disablenpc "#gateto_thanatos";
|
|
stopnpctimer;
|
|
} else if ($@thana_summon == 5) {
|
|
if (.@touch) warp "thana_boss",136,116;
|
|
else donpcevent "#gateto_thanatos::OnOn2";
|
|
}
|
|
end;
|
|
OnTimer1000:
|
|
OnTimer5000:
|
|
set .@pillar,1;
|
|
OnTimer3000:
|
|
specialeffect EF_BEGINSPELL7,AREA,"#tteffect05";
|
|
specialeffect EF_BEGINSPELL3,AREA,"#tteffect04";
|
|
specialeffect EF_BEGINSPELL2,AREA,"#tteffect03";
|
|
specialeffect EF_BEGINSPELL4,AREA,"#tteffect02";
|
|
specialeffect EF_BEGINSPELL5,AREA,"#tteffect01";
|
|
if (.@pillar) specialeffect EF_MAPPILLAR2;
|
|
end;
|
|
}
|
|
|
|
thana_boss,217,167,3 script Memory Seal#tt1 1711,3,3,{
|
|
end;
|
|
OnEnable:
|
|
hideoffnpc strnpcinfo(0);
|
|
set .hide,0;
|
|
end;
|
|
OnDisable:
|
|
hideonnpc strnpcinfo(0);
|
|
set .hide,0;
|
|
end;
|
|
OnTouch_:
|
|
set .@seal, atoi(charat(strnpcinfo(2),2));
|
|
if (.hide & (1<<.@seal)) end;
|
|
|
|
// .@i: ItemID,MobID,MapX,MapY,EffectNum
|
|
// .@j$: FragmentName
|
|
switch(.@seal) {
|
|
case 1:
|
|
setarray .@i[0],7437,1711,217,167,EF_LANDPROTECTOR;
|
|
set .@j$,"Misery";
|
|
break;
|
|
case 2:
|
|
setarray .@i[0],7436,1712,202,75,EF_CRASHEARTH;
|
|
set .@j$,"Agony";
|
|
break;
|
|
case 3:
|
|
setarray .@i[0],7438,1709,80,76,EF_REPAIRWEAPON;
|
|
set .@j$,"Hatred";
|
|
break;
|
|
case 4:
|
|
setarray .@i[0],7439,1710,62,171,EF_REMOVETRAP;
|
|
set .@j$,"Despair";
|
|
break;
|
|
}
|
|
|
|
specialeffect EF_GUMGANG;
|
|
if ($@thana_summon2 > 3) {
|
|
mes "^3355FFYou cannot approach";
|
|
mes "the crest because it is";
|
|
mes "generating intense heat.^000000";
|
|
close;
|
|
}
|
|
mes "The seal seems to be dormant.";
|
|
mes "There is a fragment missing from the crest of the Seal.";
|
|
mes "Surely I saw a familiar fragment before...";
|
|
next;
|
|
input .@inputstr$;
|
|
set .@exact_tt$, "Fragment of "+.@j$;
|
|
if (countitem(.@i[0]) > 0 && .@exact_tt$ == .@inputstr$) {
|
|
mes "^3355FFYou insert the";
|
|
mes .@exact_tt$;
|
|
mes "into the crest, causing";
|
|
mes "its glow to intensify.^000000";
|
|
close2;
|
|
hideonnpc strnpcinfo(0);
|
|
set .hide, .hide | (1<<.@seal);
|
|
delitem .@i[0],1;
|
|
specialeffect .@i[4];
|
|
monster "thana_boss",.@i[2],.@i[3],.@j$,.@i[1],1,strnpcinfo(0)+"::OnMyMobDead";
|
|
switch($@thana_summon2) {
|
|
case 0: set .@str$,"... who... released... the... Memory... of... "+.@j$+"...?"; break;
|
|
case 1: set .@str$,"... why... did you... release... the... Memory... of... "+.@j$+"...?"; break;
|
|
case 2: set .@str$,"... ugh... stop it... the Memory of "+.@j$+"..."; break;
|
|
default: set .@str$,"... finally... you released the last piece of Memory..."; break;
|
|
}
|
|
mapannounce "thana_boss",.@str$,bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
|
|
end;
|
|
}
|
|
mes "^3355FFThat action had no";
|
|
mes "effect. You'll have to";
|
|
mes "try something else.^000000";
|
|
close;
|
|
|
|
OnMyMobDead:
|
|
set $@thana_summon2, $@thana_summon2+1;
|
|
if ($@thana_summon2 == 4)
|
|
mapwarp "thana_boss","thana_boss",141,228;
|
|
end;
|
|
}
|
|
thana_boss,202,75,3 duplicate(Memory Seal#tt1) Memory Seal#tt2 1712,3,3
|
|
thana_boss,80,76,7 duplicate(Memory Seal#tt1) Memory Seal#tt3 1709,3,3
|
|
thana_boss,62,171,5 duplicate(Memory Seal#tt1) Memory Seal#tt4 1710,3,3
|
|
|
|
thana_boss,141,228,0 script #thanatos_seal 139,3,3,{
|
|
end;
|
|
OnEnable:
|
|
enablenpc "#thanatos_seal";
|
|
end;
|
|
OnDisable:
|
|
disablenpc "#thanatos_seal";
|
|
end;
|
|
OnTouch_:
|
|
if ($@thana_summon2 == 4) {
|
|
initnpctimer;
|
|
donpcevent "Memory Seal#tt5::OnEnable";
|
|
disablenpc "#thanatos_seal";
|
|
}
|
|
end;
|
|
OnTimer1000:
|
|
mapannounce "thana_boss","Thanatos : RAWWWWWWWWWWWWWWWWR!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
|
|
end;
|
|
OnTimer4000:
|
|
mapannounce "thana_boss","Thanatos : ... crashed... broken... spread... and come back as tears...",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
|
|
end;
|
|
OnTimer7000:
|
|
mapannounce "thana_boss","Thanatos : I live again to fulfill my ambition!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
|
|
end;
|
|
OnTimer10000:
|
|
mapannounce "thana_boss","Thanatos : ... gives off a strong bloody scent... soaked in sorrow...",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
|
|
end;
|
|
OnTimer13000:
|
|
mapannounce "thana_boss","Thanatos : I will remove all people who invade this continent again!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
|
|
end;
|
|
OnTimer16000:
|
|
mapannounce "thana_boss","Thanatos : Come, be the first to fall before my might!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
|
|
donpcevent "Memory Seal#tt5::OnDisable";
|
|
donpcevent "#sommon_thanatos::OnEnable";
|
|
set $@thana_summon2, 5;
|
|
stopnpctimer;
|
|
end;
|
|
}
|
|
|
|
thana_boss,141,235,3 script Memory Seal#tt5 1708,{
|
|
end;
|
|
OnInit:
|
|
disablenpc "Memory Seal#tt5";
|
|
end;
|
|
OnEnable:
|
|
enablenpc "Memory Seal#tt5";
|
|
end;
|
|
OnDisable:
|
|
disablenpc "Memory Seal#tt5";
|
|
specialeffect EF_ICECRASH;
|
|
end;
|
|
}
|
|
|
|
thana_boss,141,218,0 script #sommon_thanatos -1,{
|
|
OnEnable:
|
|
specialeffect EF_MAPPILLAR2,AREA,"#sommon_thanatos";
|
|
specialeffect EF_SEISMICWEAPON,AREA,"#sommon_thanatos";
|
|
monster "thana_boss",141,218,"Thanatos Phantom",1708,1,"#sommon_thanatos::OnMyMobDead";
|
|
end;
|
|
OnMyMobDead:
|
|
if (mobcount("thana_boss","#sommon_thanatos::OnMyMobDead") < 1) {
|
|
mapannounce "thana_boss","RAWWWWWWWWWWR........ This can't be.........................",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
|
|
donpcevent "#cooltime_thana::OnEnable";
|
|
set $@thana_summon, 6;
|
|
}
|
|
end;
|
|
}
|
|
|
|
thana_boss,1,1,0 script #cooltime_thana 844,{
|
|
end;
|
|
OnInit:
|
|
set $@thana_summon, 0;
|
|
set $@thana_summon2, 0;
|
|
end;
|
|
OnEnable:
|
|
initnpctimer;
|
|
end;
|
|
OnStop:
|
|
stopnpctimer;
|
|
end;
|
|
OnTimer3000:
|
|
mapannounce "thana_boss","Warning!!",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
|
|
end;
|
|
OnTimer6000:
|
|
mapannounce "thana_boss","The seal will re-activate in 30 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
|
|
end;
|
|
OnTimer16000:
|
|
mapannounce "thana_boss","20 seconds left...",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
|
|
end;
|
|
OnTimer26000:
|
|
mapannounce "thana_boss","10 seconds left...",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
|
|
end;
|
|
OnTimer31000:
|
|
mapannounce "thana_boss","5 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
|
|
end;
|
|
OnTimer32000:
|
|
mapannounce "thana_boss","4 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
|
|
end;
|
|
OnTimer33000:
|
|
mapannounce "thana_boss","3 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
|
|
end;
|
|
OnTimer34000:
|
|
mapannounce "thana_boss","2 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
|
|
end;
|
|
OnTimer35000:
|
|
mapannounce "thana_boss","Time's up!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
|
|
end;
|
|
OnTimer36000:
|
|
OnTimer37000:
|
|
mapwarp "thana_boss","tha_t12",130,52;
|
|
end;
|
|
OnTimer7200000:
|
|
set $@thana_summon, 0;
|
|
set $@thana_summon2, 0;
|
|
donpcevent "Memory Seal#tt1::OnEnable";
|
|
donpcevent "Memory Seal#tt2::OnEnable";
|
|
donpcevent "Memory Seal#tt3::OnEnable";
|
|
donpcevent "Memory Seal#tt4::OnEnable";
|
|
donpcevent "#thanatos_seal::OnEnable";
|
|
stopnpctimer;
|
|
end;
|
|
}
|
|
|
|
tha_scene01,30,30,0 warp scene 1,1,tha_scene01,131,220
|
|
tha_t04,81,36,0 warp to 5th Floor 1,1,tha_t05,62,8
|
|
tha_t06,119,120,0 script to 7th Floor 45,1,1,{
|
|
end;
|
|
OnTouch:
|
|
if ((eaclass()&(EAJL_2|EAJL_UPPER)) || (eaclass()&EAJL_THIRD) || ((Class == Job_Super_Novice || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Soul_Linker || BaseClass == Job_Ninja || Class == Job_Gunslinger || Class == Job_Summoner) && BaseLevel > 94)) {
|
|
if (countitem(7425) > 0) {
|
|
mes "The shadow of a Black Key is gleaming in the center of the portal.";
|
|
mes "To pass this way, looks like I need something.";
|
|
next;
|
|
mes "The Black Key reacts to the portal and floats in the air.";
|
|
next;
|
|
mes "The key seems to separate into many particles and suddenly collapses into a ball.";
|
|
mes "The barricade is removed through the power from newly formed black magic gem.";
|
|
close2;
|
|
delitem 7425,1; //Key_Black
|
|
getitem 7430,1; //Magic_Gem_Black
|
|
warp "thana_step",69,369;
|
|
end;
|
|
}
|
|
mes "The shadow of a Black Key is gleaming in the center of the portal.";
|
|
mes "To pass this way, looks like I need something.";
|
|
close;
|
|
}
|
|
mes "A mysterious power is blocking my path.";
|
|
close;
|
|
}
|