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1189 lines
32 KiB
Plaintext
1189 lines
32 KiB
Plaintext
//===== rAthena Script =======================================
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//= Mora Village
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//===== By: ==================================================
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//= Euphy
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//===== Current Version: =====================================
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//= 1.4
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= Mora Town Script
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//===== Additional Comments: =================================
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//= 1.0 First version. [SuperHulk]
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//= 1.1 Translations to English. [Flaid]
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//= 1.1a Standardized. [Euphy]
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//= 1.2 Added new NPCs. [Flaid]
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//= 1.3 Replaced with full iRO town NPCs. [Euphy]
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//= 1.4 Updated to match the official scripts. [Euphy]
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//============================================================
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// Set 1 :: mora_resident
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//============================================================
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mora,52,138,5 script Mungmung#p 516,{
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mes "[Mungmung]";
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mes "I'm not the innkeeper!";
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mes "Why do people want to pay me when they see me?";
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close;
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}
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mora,160,123,3 script Nemnem#p 517,{
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mes "[Nemnem]";
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mes "My pain is getting worse and worse";
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mes "since the crevice appeared in Bifrost.";
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mes "Are you responsible for it, young one?";
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next;
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switch(select("Of course I am!:That's an unfair accusation!")) {
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case 1:
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mes "[Nemnem]";
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mes "Bra~vo!";
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emotion ET_COOL;
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close;
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case 2:
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mes "[Nemnem]";
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mes "If not, never mind!";
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emotion ET_PROFUSELY_SWEAT, playerattached();
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close;
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}
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}
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mora,105,104,3 script Boaster#podo 514,{
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mes "[Boaster]";
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mes "So the situation";
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mes "was at its worst.";
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next;
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mes "[Raffles]";
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mes "Oh~!";
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next;
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mes "[Boaster]";
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mes "Bored to death, I started to cry.";
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mes "Then I fell asleep, tired from all the crying.";
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mes "And when I woke up,";
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mes "I was even more bored";
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mes "than before!";
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next;
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mes "[Raffles]";
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mes "Oh, oh!";
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mes "That's terrible, so terrible.";
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mes "How could that happen?!";
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next;
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mes "[Boaster]";
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mes "So the situation got";
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mes "more and more serious...";
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mes "Now give me some more coins.";
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emotion ET_PROFUSELY_SWEAT, playerattached();
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close;
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}
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mora,105,100,1 script Rangrang#p 518,{
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mes "[Rangrang]";
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mes "I've never heard such a boring and sad story.";
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mes "I feel like crying!";
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close;
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}
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/*
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// Disabled due to overlapping with RangRang,
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// and is not clickable on official servers.
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mora,105,100,1 script Gurgur#p 516,{
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mes "[Gurgur]";
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mes "He's been crying, falling asleep,";
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mes "and then waking up for 210 times now.";
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mes "Isn't it just so original?";
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mes "I wonder how the story will end.";
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close;
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}
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*/
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mora,99,100,7 script Decoy#podo 515,{
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mes "[A Decoy]";
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mes "Oh~!";
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mes "That's just so";
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mes "unbelievable!";
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mes "I'm so curious, let's give him some coins!";
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close;
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}
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mora,98,104,5 script Moved Raffle#podo 516,{
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mes "[Moved Raffle]";
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mes "This is sad, too sad!";
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mes "I'm not sure why,";
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mes "but it must be sad";
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mes "because everybody else says so.";
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close;
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}
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mora,102,107,5 script Relieved Raffle#podo 517,{
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mes "[Relieved Raffle]";
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mes "Wow~!";
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mes "This is exciting.";
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mes "He woke up safe and sound again!";
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mes "Well, I'm sure he will next time!";
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mes "...";
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next;
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mes "[Relieved Raffle]";
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mes "Eh?";
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close;
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}
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mora,101,107,5 script Excited Raffle#podo 518,{
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mes "[Excited Raffle]";
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mes "Wow~";
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mes "The story is no fun at all.";
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mes "Wow~!";
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mes "But it's as if we were singing in chorus -";
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mes "it's really fun.";
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mes "Wow~!";
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close;
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}
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mora,103,100,5 script Impressed Raffle#podo 518,{
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mes "[Impressed Raffle]";
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mes "Wow! Wow!";
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close;
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}
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mora,123,94,7 script Visitor to Mora#podo1 515,{
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mes "[Visitor to Mora]";
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mes "I'm stuck here because of the crevice, which appeared out of nowhere.";
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mes "Ha......";
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close;
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}
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mora,155,72,3 script Visitor to Mora#podo2 513,{
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mes "[Visitor to Mora]";
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mes "Isn't this one cheerful village?";
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mes "With Bifrost blocked like that, I'm thinking of settling here permanently.";
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close;
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}
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mora,184,169,5 script Worker#mo1 516,{
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mes "[Worker]";
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mes "I heard that somebody made it out of the Labyrinth Forest alive.";
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mes "Whoever it is, I want to meet this person myself.";
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close;
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}
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mora,179,155,1 script Novice Worker#mo 516,{
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mes "[Novice Worker]";
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mes "I'll come out of the Labyrinth Forest and become a hero!";
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next;
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mes "[Indifferent Worker]";
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mes "I hear somebody already did that.";
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next;
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mes "[Novice Worker]";
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mes "What if I say I'm that somebody?";
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next;
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mes "[Indifferent Worker]";
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mes "Forget it. It's more believable";
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mes "to say I did it.";
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next;
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mes "[Novice Worker]";
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mes "Well, that's true.";
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close;
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}
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mora,177,157,5 script Indifferent Worker#mo 518,{
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mes "[Novice Worker]";
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mes "I'll come out of the Labyrinth Forest and become a hero!";
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next;
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mes "[Indifferent Worker]";
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mes "I hear somebody already did that.";
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next;
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mes "[Novice Worker]";
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mes "What if I say I'm that somebody?";
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next;
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mes "[Indifferent Worker]";
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mes "Forget it. It's more believable";
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mes "to say I did it.";
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next;
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mes "[Novice Worker]";
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mes "Well, that's true.";
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close;
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}
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mora,108,182,5 script Worker#mo4 516,{
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mes "[Worker]";
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mes "Stay clear of the Labyrinth Forest.";
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mes "Don't ever dream of peeking in out of curiosity.";
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mes "Lots of travelers have gone missing after going there.";
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close;
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}
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// Set 2 :: npc
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//============================================================
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mora,122,97,6 script Relaxing Raffle#ep14_1 517,{
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mes "[Relaxing Rafflesia]";
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mes "The public bath in the center of the village is a symbol of Mora Village.";
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next;
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mes "[Relaxing Rafflesia]";
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mes "It's not just a simple puddle.";
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mes "It has tremendous power";
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mes "to heal wounds.";
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next;
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mes "[Relaxing Rafflesia]";
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mes "Try walking in the bath";
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mes "if you want to see for yourself.";
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mes "It will slowly but surely heal your wounds.";
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close;
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}
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mora,174,171,0 script Warehouse Worker#mo1 518,{
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mes "[Shortffle]";
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mes "I want to climb the ladder,";
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mes "but my legs are too short to do that.";
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emotion ET_CRY;
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next;
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mes "[Shortffle]";
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mes "I wonder who brought it here.";
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close;
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}
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mora,113,185,4 script Reading Raffle#ep14_1 516,{
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mes "You see a Rafflesia";
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mes "lost in reading.";
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next;
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switch(select("See what he's reading.:Leave him alone.")) {
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case 1:
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mes "Curious about what he's reading,";
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mes "you quietly approach him from behind.";
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mes "The Rafflesia is reading in a low voice.";
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next;
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mes "[Reading Rafflesia]";
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mes "Seiren was going to Eremes's.";
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mes "He was going there to borrow";
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mes "Eremes's reference books,";
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next;
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mes "[Reading Rafflesia]";
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mes "but he also hoped to see";
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mes "his beautiful sister, Seiren.";
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mes "Seiren knocked on Eremes's door";
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mes "with his heart pounding.";
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next;
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mes "[Reading Rafflesia]";
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mes "Knock! Knock! Knock!";
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mes "Excuse me. Is anybody there?";
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mes "... ... ...";
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mes "He doesn't hear anything.";
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next;
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mes "[Reading Rafflesia]";
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mes "Is there nobody home?";
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mes "He knocked again,";
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mes "afraid that he might have";
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mes "made the trip for nothing.";
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next;
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mes "[Reading Rafflesia]";
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mes "Knock! Knock! Knock!";
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mes "No answer again. Is there nobody home?";
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mes "He knew it was rude to do that,";
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mes "but he decided to enter anyway";
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mes "and wait for Eremes to come back home.";
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next;
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mes "[Reading Rafflesia]";
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mes "Seiren opened the front door";
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mes "with his heart throbbing.";
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mes "*squeak*";
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mes "The door wasn't locked.";
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mes "Eremes seems to be away for a while.";
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next;
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mes "[Reading Rafflesia]";
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mes "Seiren entered the house hesitantly.";
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mes "The moment he stepped into the house,";
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mes "he heard a sound of water running.";
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next;
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mes "[Reading Rafflesia]";
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mes "Seiren suddenly came to his senses,";
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mes "and turned back to go out.";
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mes "But right at the moment!!";
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next;
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mes "[Reading Rafflesia]";
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mes "*thud*";
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mes "The bathroom door opened,";
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mes "and with white steam pouring out came a foot.";
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next;
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mes "[Reading Rafflesia]";
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mes "Seiren's heart almost stopped";
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mes "at the sight of it. And a moment later,";
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mes "somebody came out from the bathroom,";
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mes "with just a towel around her body.";
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next;
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mes "[Reading Rafflesia]";
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mes "With her body still wet";
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mes "from the shower...";
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next;
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mes "[Reading Rafflesia]";
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mes "*gasp* Who are you? How long";
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mes "were you standing there? How rude.";
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emotion ET_HUK;
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next;
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mes "The Rafflesia closed the book hastily.";
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mes "You're curious what will happen next,";
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mes "but you've been rude enough,";
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mes "so you just give up.";
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close;
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case 2:
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mes "You leave the place quietly";
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mes "in order not to disturb";
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mes "the Rafflesia, who was lost in reading.";
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close;
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}
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}
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mora,99,65,6 script Banana Rafflesia#ep14_1 516,{
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mes "[Banana Rafflesia]";
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mes "You want a banana?";
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next;
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switch(select("Yes, I do.:No, thanks.")) {
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case 1:
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mes "[Banana Rafflesia]";
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mes "Take it if you can.";
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mes "If you are successful, you can have it for free.";
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emotion ET_OK;
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close;
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case 2:
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mes "[Banana Rafflesia]";
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mes "Well, I was going to give it for free,";
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mes "but if you don't want it, it's fine with me.";
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emotion ET_HNG;
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close;
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}
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}
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mora,30,128,4 script Relaxing Traveler#ep14_1 514,{
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mes "[Traveler]";
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mes "The Mora Inn is famous";
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mes "for its unusual pieces of furniture.";
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mes "Mushroom closets and apple dressers...";
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mes "Aren't they so innovative?";
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next;
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select("... ... ...");
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mes "[Traveler]";
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mes "Sorry... maybe it's just me...";
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emotion ET_SORRY;
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close;
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}
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mora,130,96,4 script Relaxing Traveler#ep14_2 513,{
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mes "[Traveler]";
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mes "The Rafflesia in Mora Village all look alike, so it's so confusing.";
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mes "It's like looking at centuplets...";
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next;
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mes "[Traveler]";
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mes "However! If you look closely,";
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mes "you'll find each of them has a personality.";
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mes "To find it is one of the fun things";
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mes "you can do in the village.";
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close;
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}
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mora,43,113,4 script Wounded Rafflesia#ep14_1 517,{
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mes "[Wounded Raffle]";
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mes "Ugghh... What was it";
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mes "that was in the bath... Arrrghh...";
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mes "To attack suddenly like that... Be careful...";
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mes "Whatever it is in there, it's very aggressive.";
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close;
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}
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mora,168,161,4 script Warehouse Worker#mo2 513,{
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mes "[Lively]";
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mes "The inn over there~";
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mes "It should've been mine~";
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next;
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mes "[Lively]";
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mes "The store over there~";
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mes "It should've been mine as well~";
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next;
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mes "[Lively]";
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mes "The warehouse here~";
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mes "and all the things in it~";
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mes "All of those should've been mine~";
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mes "All of those should've been mine~";
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next;
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mes "[Lively]";
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mes "Ahhh... I'd like to make money...";
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emotion ET_CRY;
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close;
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}
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mora,175,161,6 script Warehouse Worker#mo3 518,{
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mes "[Kuorita]";
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mes "Oh... this duck...";
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next;
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mes "[Kuorita]";
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mes "Its slender red beak...";
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mes "and the blush on its cheeks...";
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mes "and its wings, ready to take off";
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mes "any moment...";
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emotion ET_SHY;
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next;
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mes "[Kuorita]";
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mes "I want to have it badly...";
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mes "What would happen if I stole it?";
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emotion ET_HUNGRY;
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close;
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}
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mora,140,186,3 script Raffle Philosopher 517,{
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mes "[Raffle Philosopher]";
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mes "With a little token of appreciation, I will tell you a quote that will help you in your life.";
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next;
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if(select("Give him a token of appreciation.:Can't you just tell me?") == 2) {
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mes "[Raffle Philosopher]";
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mes "You don't get something for nothing.";
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close;
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}
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mes "[Raffle Philosopher]";
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mes "How much are you willing to give me?";
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mes "You can pay me in the currencies listed below.";
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mes "Enter the sum you're willing to pay. Enter 0 if you don't want to pay anything.";
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next;
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input .@input;
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if (.@input == 0) {
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mes "[Raffle Philosopher]";
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mes "So you don't want to hear a quote, eh?";
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close;
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} else if (.@input < 100 || .@input > 1000000) {
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mes "[Raffle Philosopher]";
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mes "You can pay between ^FF0000100 and 1000000^000000.";
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close;
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} else if (Zeny < .@input) {
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mes "[Raffle Philosopher]";
|
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mes "So you think this is what my time is worth?";
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close;
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}
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mes "[Raffle Philosopher]";
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mes "The quote I'm going to tell you is...";
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mes "Let's see... Wait a second.";
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set Zeny, Zeny-.@input;
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next;
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mes ". . . . . . . . .";
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next;
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mes ". . . . . . . . .";
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next;
|
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mes ". . . . . . . . .";
|
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next;
|
|
mes "[Raffle Philosopher]";
|
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mes "Okay! I think this is the one for you.";
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next;
|
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mes "[Raffle Philosopher]";
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mes strcharinfo(0)+", the quote I'm going to tell you is...";
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switch(rand(1,70)) {
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case 1:
|
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mes "Nothing is more difficult,";
|
|
mes "and therefore more precious,";
|
|
mes "than to be able to decide.";
|
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mes "- Napoleon Bonaparte -";
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break;
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case 2:
|
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mes "Sometimes we stare so long at a door that is closing,";
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mes "that we see too late the one that is open.";
|
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mes "- Alexander Graham Bell -";
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break;
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case 3:
|
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mes "If it's that painful, why do you keep doing it?";
|
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mes "The answer's simple.";
|
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mes "Because it makes my heart beat,";
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mes "because it excites me.";
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mes "My body might suffer, but I'm a lot happier";
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mes "doing what I have always wanted to do.";
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mes "- Biya Han -";
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break;
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case 4:
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mes "You cannot persuade anybody";
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mes "before you change yourself.";
|
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mes "- Cheoljong Ko -";
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break;
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case 5:
|
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mes "Never regret what you have chosen.";
|
|
mes "- Miyoung Ko -";
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break;
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case 6:
|
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mes "A man is not finished when he is defeated.";
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mes "He is finished when he quits.";
|
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mes "- Richard Nixon -";
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break;
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case 7:
|
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mes "Failure is instructive.";
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mes "The person who really thinks";
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mes "learns quite as much from his failures";
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mes "as from his successes.";
|
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mes "- John Dewey -";
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break;
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case 8:
|
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mes "We sow our thoughts, and we reap our actions;";
|
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mes "we sow our actions, and we reap our habits;";
|
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mes "we sow our habits, and we reap our characters;";
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mes "we sow our characters, and we reap our destiny.";
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mes "- Erasmus -";
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break;
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case 9:
|
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mes "There is no greater folly";
|
|
mes "in the world";
|
|
mes "than for a man to despair.";
|
|
mes "- Miguel de Cervantes -";
|
|
break;
|
|
case 10:
|
|
mes "Humility is the most difficult";
|
|
mes "of all virtues to achieve,";
|
|
mes "nothing dies harder than the desire";
|
|
mes "to think well of oneself.";
|
|
mes "- T. S. Eliot -";
|
|
break;
|
|
case 11:
|
|
mes "You have to assess your talent...";
|
|
mes "and ask yourself if this is going to be";
|
|
mes "an avocation or a job.";
|
|
mes "- Norma Clayton -";
|
|
break;
|
|
case 12:
|
|
mes "An eye for an eye";
|
|
mes "only ends up";
|
|
mes "making the whole world blind.";
|
|
mes "- Gandhi-";
|
|
break;
|
|
case 13:
|
|
mes "A man of no talent";
|
|
mes "craves long life,";
|
|
mes "yet a fool, if offered eternity,";
|
|
mes "would not know what to do with it.";
|
|
mes "- Solzhenitsyn -";
|
|
break;
|
|
case 14:
|
|
mes "It is not because the truth is too difficult to see that we make mistakes...";
|
|
mes "we make mistakes because the easiest and most comfortable course for us";
|
|
mes "is to seek insight where it accords with our emotions - especially selfish ones.";
|
|
mes "- Solzhenitsyn -";
|
|
break;
|
|
case 15:
|
|
mes "Beware of a man";
|
|
mes "of one book.";
|
|
mes "- English Proverb -";
|
|
break;
|
|
case 16:
|
|
mes "Bees drink water to make honey,";
|
|
mes "and snakes drink water to make poison.";
|
|
mes "- English Proverb -";
|
|
break;
|
|
case 17:
|
|
mes "Despair is an illness leading to death.";
|
|
mes "- Kierkegaard -";
|
|
break;
|
|
case 18:
|
|
mes "To eat bread without hope is";
|
|
mes "still slowly to starve to death.";
|
|
mes "- Pearl Buck -";
|
|
break;
|
|
case 19:
|
|
mes "Optimism is the faith that leads to achievement.";
|
|
mes "Nothing can be done";
|
|
mes "without hope and confidence.";
|
|
mes "- Helen Keller -";
|
|
break;
|
|
case 20:
|
|
mes "Look deep into nature,";
|
|
mes "and then you will understand";
|
|
mes "everything better.";
|
|
mes "- Albert Einstein -";
|
|
break;
|
|
case 21:
|
|
mes "Many of life's failures are";
|
|
mes "people who did not realize";
|
|
mes "how close they were";
|
|
mes "to success";
|
|
mes "when they gave up.";
|
|
mes "- Thomas Edison -";
|
|
break;
|
|
case 22:
|
|
mes "I have more fun and enjoy more financial success";
|
|
mes "when I stop trying";
|
|
mes "to get what I want";
|
|
mes "and start helping other people ";
|
|
mes "get what they want.";
|
|
mes "- Spencer Johnson, Larry Wilson -";
|
|
break;
|
|
case 23:
|
|
mes "Age is like love, it cannot be hid.";
|
|
mes "- Thomas Dekker -";
|
|
break;
|
|
case 24:
|
|
mes "We can't become";
|
|
mes "what we need to be";
|
|
mes "by remaining what we are.";
|
|
mes "- Oprah Winfrey -";
|
|
break;
|
|
case 25:
|
|
mes "Turn your wounds.";
|
|
mes "into wisdom.";
|
|
mes "- Oprah Winfrey -";
|
|
break;
|
|
case 26:
|
|
mes "Pain is the great teacher of mankind.";
|
|
mes "- Marie E. Eschenbach -";
|
|
break;
|
|
case 27:
|
|
mes "The superior man thinks always";
|
|
mes "of virtue; the common man";
|
|
mes "thinks of comfort.";
|
|
mes "- Confucius -";
|
|
break;
|
|
case 28:
|
|
mes "Pleasure is often spoiled by describing it.";
|
|
mes "- Stendhal -";
|
|
break;
|
|
case 29:
|
|
mes "The end comes when we";
|
|
mes "no longer talk with ourselves.";
|
|
mes "It is the end of genuine thinking";
|
|
mes "and the beginning of the final loneliness.";
|
|
mes "- Edward Gibbon -";
|
|
break;
|
|
case 30:
|
|
mes "They who have conquered doubt and fear";
|
|
mes "have conquered failure.";
|
|
mes "- James Allen -";
|
|
break;
|
|
case 31:
|
|
mes "Our greatest pride was";
|
|
mes "not that we never fail, but rather";
|
|
mes "that we always stand up when we fall.";
|
|
mes "- Confucius -";
|
|
break;
|
|
case 32:
|
|
mes "When you love a person";
|
|
mes "all fear disappears.";
|
|
mes "And when you are afraid all love disappears.";
|
|
mes "- Osho Rajneesh -";
|
|
break;
|
|
case 33:
|
|
mes "The power of our unconscious mind is enormous;";
|
|
mes "what we cannot do in our conscious state";
|
|
mes "we can do with the help";
|
|
mes "of the unconscious mind";
|
|
mes "more sensible than the conscious.";
|
|
mes "- Osho Rajneesh -";
|
|
break;
|
|
case 34:
|
|
mes "Truth is simple. Very simple-";
|
|
mes "so simple that a child can understand it.";
|
|
mes "In fact, so simple that only a child can understand it.";
|
|
mes "Unless you become a child again";
|
|
mes "you will not be able to understand it.";
|
|
mes "It is an experience, not speculation.";
|
|
mes "- Osho Rajneesh -";
|
|
break;
|
|
case 35:
|
|
mes "The best and most beautiful things in the world";
|
|
mes "cannot be seen or even touched -";
|
|
mes "they must be felt with the heart.";
|
|
mes "- Helen Keller -";
|
|
break;
|
|
case 36:
|
|
mes "Never bend your head. Always hold it high.";
|
|
mes "Look the world straight in the eye.";
|
|
mes "- Helen Keller -";
|
|
break;
|
|
case 37:
|
|
mes "Alone we can do so little;";
|
|
mes "together we can do so much.";
|
|
mes "- Helen Keller -";
|
|
break;
|
|
case 38:
|
|
mes "The highest result of education is tolerance.";
|
|
mes "- Helen Keller -";
|
|
break;
|
|
case 39:
|
|
mes "We are, each of us";
|
|
mes "angels with only one wing;";
|
|
mes "and we can only fly";
|
|
mes "by embracing one another.";
|
|
mes "- Luciano de Crescenzo -";
|
|
break;
|
|
case 40:
|
|
mes "He that feeds himself from waiting could die of hunger.";
|
|
mes "- Danish Proverb -";
|
|
break;
|
|
case 41:
|
|
mes "A bad peace is better";
|
|
mes "than a good war.";
|
|
mes "- Russian Proverb -";
|
|
break;
|
|
case 42:
|
|
mes "He who wants to warm himself";
|
|
mes "in old age must build";
|
|
mes "a fireplace in his youth.";
|
|
mes "- German Proverb -";
|
|
break;
|
|
case 43:
|
|
mes "Those who are choosy often pick the worst.";
|
|
mes "- Ilocano Proverb -";
|
|
break;
|
|
case 44:
|
|
mes "Even a God will lose money";
|
|
mes "after three days of gambling.";
|
|
mes "- Chinese Proverb -";
|
|
break;
|
|
case 45:
|
|
mes "I fear not the man";
|
|
mes "who has practiced 10,000 kicks once,";
|
|
mes "but I fear the man";
|
|
mes "who has practiced one kick 10,000 times.";
|
|
mes "- Bruce Lee -";
|
|
break;
|
|
case 46:
|
|
mes "The best way to be remembered";
|
|
mes "is to have a life.";
|
|
mes "worth remembering.";
|
|
mes "- Bruce Lee -";
|
|
break;
|
|
case 47:
|
|
mes "To know oneself is to study oneself";
|
|
mes "in action with another person.";
|
|
mes "- Bruce Lee -";
|
|
break;
|
|
case 48:
|
|
mes "I'm not one of those,";
|
|
mes "who do not believe";
|
|
mes "in love at first sight,";
|
|
mes "but I believe in taking a second look.";
|
|
mes "- Bruce Lee -";
|
|
break;
|
|
case 49:
|
|
mes "One should never rush marriage.";
|
|
mes "Unlike fruit, marriage is";
|
|
mes "always in season.";
|
|
mes "- Leo Tolstoy -";
|
|
break;
|
|
case 50:
|
|
mes "Those who want to succeed";
|
|
mes "will find a way, those who";
|
|
mes "don't will find an excuse.";
|
|
mes "- Leo Aguila -";
|
|
break;
|
|
case 51:
|
|
mes "Motivation is what gets you started.";
|
|
mes "Habit is what keeps you going.";
|
|
mes "- Jim Ryan -";
|
|
break;
|
|
case 52:
|
|
mes "He has achieved success who has lived well,";
|
|
mes "laughed often, and loved much.";
|
|
mes "- Bessie Stanley -";
|
|
break;
|
|
case 53:
|
|
mes "A poor person spends his money";
|
|
mes "and invests the rest.";
|
|
mes "A rich person invests his money";
|
|
mes "and spends what's left.";
|
|
mes "- Jim Rohn -";
|
|
break;
|
|
case 54:
|
|
mes "If you can't find the key to success,";
|
|
mes "pick the lock.";
|
|
mes "One of the most important principles of success is";
|
|
mes "developing the habit of going the extra mile.";
|
|
mes "- Napoleon Hill -";
|
|
break;
|
|
case 55:
|
|
mes "The human race has";
|
|
mes "one really effective weapon,";
|
|
mes "and that is laughter.";
|
|
mes "- Mark Twain -";
|
|
break;
|
|
case 56:
|
|
mes "A day without laughter is a day wasted.";
|
|
mes "- Charlie Chaplin -";
|
|
break;
|
|
case 57:
|
|
mes "He who laughs best today,";
|
|
mes "will also laugh last.";
|
|
mes "- Nietzsche -";
|
|
break;
|
|
case 58:
|
|
mes "Laughter is the sun that";
|
|
mes "drives winter from the human face.";
|
|
mes "- Victor Hugo -";
|
|
break;
|
|
case 59:
|
|
mes "Laugh, and the world laughs";
|
|
mes "with you; weep, and";
|
|
mes "you weep alone.";
|
|
mes "- Ella Wheeler Wilcox -";
|
|
break;
|
|
case 60:
|
|
mes "It is impossible for you to be angry";
|
|
mes "and laugh at the same time.";
|
|
mes "Anger and laughter are mutually exclusive";
|
|
mes "and you have the power to choose either.";
|
|
mes "- Wayne Dyer -";
|
|
break;
|
|
case 61:
|
|
mes "We don't laugh because we're happy";
|
|
mes "- we're happy because we laugh.";
|
|
mes "- William James -";
|
|
break;
|
|
case 62:
|
|
mes "The person who knows how to laugh at himself";
|
|
mes "will never cease to be amused.";
|
|
mes "- Shirley MacLaine -";
|
|
break;
|
|
case 63:
|
|
mes "The young man who has not wept is a savage,";
|
|
mes "and the older man who will not laugh is a fool.";
|
|
mes "- George Santayana -";
|
|
break;
|
|
case 64:
|
|
mes "I do not have much patience";
|
|
mes "with a thing of beauty";
|
|
mes "that must be explained";
|
|
mes "to be understood.";
|
|
mes "If it does need additional interpretation";
|
|
mes "then I question";
|
|
mes "whether it has fulfilled its purpose.";
|
|
mes "- Charlie Chaplin -";
|
|
break;
|
|
case 65:
|
|
mes "Life is a tragedy";
|
|
mes "when seen in close-up,";
|
|
mes "but a comedy";
|
|
mes "in long-shot.";
|
|
mes "- Charlie Chaplin -";
|
|
break;
|
|
case 66:
|
|
mes "The clearest sign of wisdom is continued cheerfulness.";
|
|
mes "- Michel de Montaigne -";
|
|
break;
|
|
case 67:
|
|
mes "The time you enjoyed wasting";
|
|
mes "was not wasted.";
|
|
mes "- John Lennon -";
|
|
break;
|
|
case 68:
|
|
mes "True humor springs not more from the head than from the heart.";
|
|
mes "It is not contempt; its essence is love.";
|
|
mes "It issues not in laughter,";
|
|
mes "but in still smiles, which lie far deeper.";
|
|
mes "- Thomas Carlyle -";
|
|
break;
|
|
case 69:
|
|
mes "Through humor, you can soften";
|
|
mes "some of the worst blows";
|
|
mes "that life delivers.";
|
|
mes "And once you find laughter,";
|
|
mes "no matter how painful";
|
|
mes "your situation might be,";
|
|
mes "you can survive it.";
|
|
mes "- Bill Cosby -";
|
|
break;
|
|
case 70:
|
|
mes "My great hope is to laugh";
|
|
mes "as much as I cry;";
|
|
mes "to get my work done";
|
|
mes "and try to love somebody";
|
|
mes "and have the courage";
|
|
mes "to accept the love in return.";
|
|
mes "- Maya Angelou -";
|
|
break;
|
|
}
|
|
next;
|
|
mes "[Raffle Philosopher]";
|
|
mes "People take what they hear";
|
|
mes "differently.";
|
|
next;
|
|
mes "[Raffle Philosopher]";
|
|
mes "I wonder what you think";
|
|
mes "about what I've told you.";
|
|
next;
|
|
input .@inputstr$;
|
|
mes "[Raffle Philosopher]";
|
|
mes "So you think that "+.@inputstr$+".";
|
|
next;
|
|
mes "[Raffle Philosopher]";
|
|
mes "... ... ... ...";
|
|
next;
|
|
mes "[Raffle Philosopher]";
|
|
mes "I don't know. There is no one answer";
|
|
mes "to this question...";
|
|
mes "Hold onto your thought.";
|
|
close;
|
|
}
|
|
|
|
- script #mora_traveler -1,{
|
|
mes "[Upset Traveler]";
|
|
mes "You... you dare play a game with me?";
|
|
emotion ET_ANGER, getnpcid(0, "Traveler#ep14_1_1");
|
|
next;
|
|
mes "[Traveler That Posed the Question]";
|
|
mes "What...? Do you have proof?";
|
|
mes "Do you have proof?!!";
|
|
emotion ET_FRET, getnpcid(0, "Traveler#ep14_1_2");
|
|
next;
|
|
mes "[Traveler Trying to Stop the Fight]";
|
|
mes "Look, stop it, just stop it!";
|
|
mes "I'm afraid it will turn into a big fight...";
|
|
emotion ET_PROFUSELY_SWEAT, getnpcid(0, "Traveler#ep14_1_3");
|
|
next;
|
|
mes "[Traveler Trying to Stop the Fight]";
|
|
mes "Oh! Why don't we ask";
|
|
mes "that person there...?";
|
|
next;
|
|
mes "[Upset Traveler]";
|
|
mes "Oh, yes! That's a great idea.";
|
|
mes "Well~ Hello there~";
|
|
mes "You there, traveler!";
|
|
emotion ET_AHA, getnpcid(0, "Traveler#ep14_1_1");
|
|
next;
|
|
mes "They seem to be calling out to you.";
|
|
next;
|
|
if(select("See what the matter is.:I have nothing to do with it.") == 2) {
|
|
mes "You went on your way";
|
|
mes "leaving the travelers behind you.";
|
|
close;
|
|
}
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "What's happening here?";
|
|
emotion ET_QUESTION, playerattached();
|
|
next;
|
|
mes "[Upset Traveler]";
|
|
mes "I'll tell you what.";
|
|
mes "Rose's mother had 10 sons.";
|
|
mes "The eldest son is called Roseone,";
|
|
mes "the second Rosetwo,";
|
|
mes "the third Rosethree...";
|
|
mes "the ninth Rosenine...";
|
|
mes "you get how it works, right?";
|
|
emotion ET_ANGER, getnpcid(0, "Traveler#ep14_1_1");
|
|
next;
|
|
mes "[Traveler That Posed the Question]";
|
|
mes "Right, that's how it works.";
|
|
mes "So I asked what the youngest one would be called,";
|
|
mes "and when I told him the answer,";
|
|
mes "he got all upset and started cursing me.";
|
|
emotion ET_FRET, getnpcid(0, "Traveler#ep14_1_2");
|
|
next;
|
|
mes "[Upset Traveler]";
|
|
mes "You... you bastard!";
|
|
mes "Hey there, what do you think";
|
|
mes "the answer to the question is?";
|
|
emotion ET_ANGER, getnpcid(0, "Traveler#ep14_1_1");
|
|
next;
|
|
switch(select("Roseten.:Rose.:How would I know that?")) {
|
|
case 1:
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "The answer to the question is Roseten.";
|
|
mes "Why are you fighting over such a trivial matter?";
|
|
next;
|
|
mes "[Upset Traveler]";
|
|
mes "See? Even this traveler says";
|
|
mes "Roseten is the answer.";
|
|
mes "How dare you try to play tricks on me?";
|
|
emotion ET_KIK, getnpcid(0, "Traveler#ep14_1_1");
|
|
next;
|
|
mes "[Traveler That Posed the Question]";
|
|
mes "You idiot... you don't have the slightest clue!";
|
|
emotion ET_FRET, getnpcid(0, "Traveler#ep14_1_2");
|
|
break;
|
|
case 2:
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "The answer to the question is Rose.";
|
|
mes "You said Rose's mother had 10 sons.";
|
|
mes "So even if the other sons' names are";
|
|
mes "Roseone, Rosetwo, ... Rosenine,";
|
|
mes "the youngest one must be Rose,";
|
|
mes "or she wouldn't be called Rose's mother.";
|
|
next;
|
|
mes "[Traveler That Posed the Question]";
|
|
mes "That's exactly what I mean!";
|
|
mes "I can't hang around with him.";
|
|
mes "I guess we live in two different worlds.";
|
|
emotion ET_OK, getnpcid(0, "Traveler#ep14_1_2");
|
|
next;
|
|
mes "[Upset Traveler]";
|
|
mes "You bastard... What did you";
|
|
mes "get from this guy...?";
|
|
emotion ET_ANGER, getnpcid(0, "Traveler#ep14_1_1");
|
|
break;
|
|
case 3:
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "I have no idea.";
|
|
mes "Try to sort it out yourselves.";
|
|
next;
|
|
mes "[Traveler Trying to Stop the Fight]";
|
|
mes "You good-for-nothing bastard,";
|
|
mes "you're trying to leave this mess to me?";
|
|
emotion ET_FRET, getnpcid(0, "Traveler#ep14_1_3");
|
|
break;
|
|
}
|
|
next;
|
|
mes "*thud*";
|
|
mes "You feel a sudden impact on the back of your head.";
|
|
mes "Your sight is going blurry.";
|
|
specialeffect2 EF_HIT1;
|
|
sc_start SC_BLIND,20000,0;
|
|
next;
|
|
mes "You feel somebody rummaging through your pockets before you pass out.";
|
|
if (Zeny >= 5000)
|
|
set Zeny, Zeny-5000;
|
|
else
|
|
set Zeny, 0;
|
|
close2;
|
|
percentheal -99,0;
|
|
warp "mora",31,132;
|
|
end;
|
|
}
|
|
mora,140,72,4 duplicate(#mora_traveler) Traveler#ep14_1_1 513 //Upset Traveler
|
|
mora,138,72,6 duplicate(#mora_traveler) Traveler#ep14_1_2 513 //Traveler That Posed the Question
|
|
mora,139,73,4 duplicate(#mora_traveler) Traveler#ep14_1_3 513 //Traveler Trying to Stop the Fight
|
|
|
|
// Set 3 :: tre
|
|
//============================================================
|
|
mora,132,185,5 script Mora Villager#sleep5 518,{
|
|
mes "[Mora Villager]";
|
|
mes "Phew~ Phew~";
|
|
close;
|
|
}
|
|
|
|
mora,133,185,5 script Mora Villager#sleep2 524,{
|
|
mes "[Mora Villager]";
|
|
mes "Snore...";
|
|
close;
|
|
}
|
|
|
|
mora,134,185,3 script Mora Villager#sleep1 525,{
|
|
mes "[Mora Villager]";
|
|
mes "Snort--";
|
|
close;
|
|
}
|
|
|
|
mora,132,184,5 script Mora Villager#sleep6 522,{
|
|
mes "[Mora Villager]";
|
|
mes "Snort--";
|
|
close;
|
|
}
|
|
|
|
mora,133,184,1 script Mora Villager#sleep4 1790,{
|
|
mes "[Mora Villager]";
|
|
mes "Moan...";
|
|
close;
|
|
}
|
|
|
|
mora,134,184,1 script Mora Villager#sleep3 516,{
|
|
mes "[Mora Villager]";
|
|
mes "Phew phew pheeew~";
|
|
close;
|
|
}
|
|
|
|
mora,132,183,7 script Mora Villager#sleep7 524,{
|
|
mes "[Mora Villager]";
|
|
mes "z Z";
|
|
close;
|
|
}
|
|
|
|
mora,133,183,7 script Mora Villager#sleep8 518,{
|
|
mes "[Mora Villager]";
|
|
mes "z Z";
|
|
close;
|
|
}
|
|
|
|
mora,134,183,1 script Mora Villager#sleep9 522,{
|
|
mes "[Mora Villager]";
|
|
mes "z Z";
|
|
close;
|
|
}
|
|
|
|
mora,43,127,3 script Innkeeper#mora_inn 522,{
|
|
mes "[Innkeeper]";
|
|
mes "Oh~ looks like we have another adventurer.";
|
|
mes "Where are you from?";
|
|
next;
|
|
switch(select("Just save the game.:I'd like to get some rest.:The place I used to live is called...:How can I use the warehouse?")) {
|
|
case 1:
|
|
mes "[Innkeeper]";
|
|
mes "Wow, what's the rush?";
|
|
mes "You've just come here, and you're already going someplace else?";
|
|
next;
|
|
mes "[Innkeeper]";
|
|
mes "You know, haste makes waste. Tsk tsk.";
|
|
mes "Well, the game's been saved.";
|
|
savepoint "mora",56,143,1,1;
|
|
close;
|
|
case 2:
|
|
mes "[Innkeeper]";
|
|
mes "My my, I need some rest also.";
|
|
mes "The rate is 5000 zeny. Do you want a room?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if (Zeny < 5000) {
|
|
mes "[Innkeeper]";
|
|
mes "The rate is 5000z.";
|
|
close;
|
|
}
|
|
mes "[Innkeeper]";
|
|
mes "Make yourself at home.";
|
|
close2;
|
|
set Zeny, Zeny-5000;
|
|
percentheal 100,100;
|
|
warp "mora",32,123;
|
|
end;
|
|
case 2:
|
|
mes "[Innkeeper]";
|
|
mes "If you don't have the money, go soak yourself in the puddle in the center of the village.";
|
|
mes "It will warm you up.";
|
|
close;
|
|
}
|
|
case 3:
|
|
input .@inputstr$;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "I come from a place called "+.@inputstr$+".";
|
|
next;
|
|
mes "[Innkeeper]";
|
|
mes "Oh, I think I've heard about the place before!";
|
|
next;
|
|
if (.@inputstr$ == "Shinlim") {
|
|
mes "[Innkeeper]";
|
|
mes "I heard there's an old tower where horrible witches put Savages in a giant cauldron and cast evil spells on them, right?";
|
|
next;
|
|
mes "[Innkeeper]";
|
|
mes "What's worse is that whoever takes medicine made out of Savages will come back for more!";
|
|
mes "And he will wander around looking for the tower, and eventually turn into an enormous Savage!";
|
|
emotion ET_STARE_ABOUT, playerattached();
|
|
next;
|
|
} else {
|
|
mes "[Innkeeper]";
|
|
mes "I heard that there are creeps there who won't get up at all even if it rains or snows, or their sweethearts or parents call them!";
|
|
mes "And that black clouds hover over them all the time, causing a storm!";
|
|
next;
|
|
}
|
|
mes "[Innkeeper]";
|
|
mes "How terrible!";
|
|
close;
|
|
case 4:
|
|
mes "[Innkeeper]";
|
|
mes "Search through the vegetable-shaped drawer to my right.";
|
|
close;
|
|
}
|
|
}
|
|
|
|
mora,48,128,0 script Drawer#mora_warehouse 111,{
|
|
if(!callfunc("F_CanOpenStorage")){
|
|
mes "- You don't remember how to open the warehouse. -";
|
|
close;
|
|
}
|
|
mes "- The figure 1 0 0 is written in small letters on the vegetable-shaped drawer. -";
|
|
next;
|
|
switch(select("Insert 100 zeny.:Don't do anything.")) {
|
|
case 1:
|
|
if (Zeny < 100) {
|
|
mes "- You don't seem to have 100 zeny with you. -";
|
|
close;
|
|
}
|
|
set Zeny, Zeny-100;
|
|
openstorage;
|
|
close;
|
|
case 2:
|
|
mes "- You gave up using the warehouse. -";
|
|
close;
|
|
}
|
|
}
|