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153 lines
4.4 KiB
Plaintext
153 lines
4.4 KiB
Plaintext
//===== rAthena Script =======================================
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//= Al De Baran Guides
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.1
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= Guides for the city of Al De Baran.
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//===== Additional Comments: =================================
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//= 1.0 First version, Renewal guide.
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//= 1.1 Navigation system update. [Euphy]
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//= Optimized.
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//============================================================
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aldebaran,139,63,4 script Guide#01aldebaran::GuideAldearan 105,{
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cutin "prt_soldier",2;
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mes "[Al De Baran Guide]";
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mes "Welcome to ^8B4513Al De Baran^000000,";
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mes "the Border City.";
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mes "Do you need help navigating the city?";
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F_Navi("[Al De Baran Guide]");
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next;
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set .@str$,"Would you like to check any other locations?";
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while (1) {
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switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
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case 1:
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set .@loop,1;
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while (.@loop) {
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switch(select("[ Kafra Headquarters ]:[ Alchemist Guild ]:[ Clock Tower ]:[ Inn & Tool Shop ]:[ Repair & Buy Equipment ]:[ Tavern ]:Previous Menu")) {
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case 1:
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callsub L_Mark, F_Navi("Kafra Headquarters","aldebaran,61,229","^B9062F");
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mes .@str$;
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viewpoint 1,61,229,0,0xFF0000;
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next;
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break;
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case 2:
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callsub L_Mark, F_Navi("Alchemist Guild","aldebaran,60,60","^0000FF");
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mes .@str$;
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viewpoint 1,60,60,1,0x0A82FF;
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next;
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break;
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case 3:
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callsub L_Mark, F_Navi("Clock Tower","aldebaran,139,133","^FF5400");
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mes .@str$;
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viewpoint 1,139,133,2,0xFFB400;
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next;
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break;
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case 4:
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mes "[Al De Baran Guide]";
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mes "Let me mark the location of the";
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mes F_Navi("Inn & Tool Shop","aldebaran,197,70","^006400")+" building";
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mes "on your mini-map.";
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mes .@str$;
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viewpoint 1,197,70,3,0xAAFF00;
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next;
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break;
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case 5:
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mes "[Al De Baran Guide]";
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mes "If you'd like to ";
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mes F_Navi("Buy or Repair Equipment","aldebaran,197,70","^7F3300")+",";
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mes "then this is the place you'll want to visit.";
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mes .@str$;
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viewpoint 1,72,197,4,0xD2691E;
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next;
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break;
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case 6:
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callsub L_Mark, F_Navi("Tavern","aldebaran,231,106","^800080");
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viewpoint 1,231,106,5,0xDA70D6;
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next;
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break;
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case 7:
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set .@loop,0;
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break;
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}
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}
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break;
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case 2:
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set .@loop,1;
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while (.@loop) {
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switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Mr. Claus ]:[ Chef Assistant ]:Previous Menu")) {
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case 1:
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callsub L_Mark, F_Navi("Eden Teleport Officer","aldebaran,133,119","^B9062F");
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mes .@str$;
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viewpoint 1,133,119,6,0xFF0000;
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next;
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break;
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case 2:
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callsub L_Mark, "^0000FFKafra Employee^000000";
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viewpoint 1,143,119,7,0x0A82FF;
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next;
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break;
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case 3:
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mes "[Al De Baran Guide]";
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mes "Mr. Claus can teleport";
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mes "you to "+F_Navi("Lutie","aldebaran,168,168","^006400")+".";
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mes "Let me mark his location";
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mes "on your mini-map.";
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mes .@str$;
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viewpoint 1,168,168,8,0xAAFF00;
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next;
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break;
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case 4:
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callsub L_Mark, F_Navi("Chef Assistant","aldebaran,165,107","^7F3300");
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mes .@str$;
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viewpoint 1,165,107,9,0xD2691E;
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next;
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break;
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case 5:
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set .@loop,0;
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break;
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}
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}
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break;
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case 3:
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mes "[Al De Baran Guide]";
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mes "Sure, I'll remove all marks from your mini-map.";
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mes "Is there anything else I can do for you?";
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viewpoint 2,1,1,0,0xFFFF00;
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viewpoint 2,1,1,1,0x000000;
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viewpoint 2,1,1,2,0xFF0000;
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viewpoint 2,1,1,3,0xFFFF00;
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viewpoint 2,1,1,4,0xFFFF00;
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viewpoint 2,1,1,5,0xFFFF00;
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viewpoint 2,1,1,6,0xFFFF00;
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viewpoint 2,1,1,7,0xFFFF00;
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viewpoint 2,1,1,8,0xFFFF00;
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viewpoint 2,1,1,9,0xFFFF00;
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next;
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break;
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case 4:
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mes "[Al De Baran Guide]";
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mes "Alright then,";
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mes "enjoy your stay!";
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close2;
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cutin "prt_soldier",255;
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end;
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}
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}
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end;
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L_Mark:
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mes "[Al De Baran Guide]";
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mes "Let me mark the location of the";
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mes getarg(0);
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mes "on your mini-map.";
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return;
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}
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aldebaran,243,143,2 duplicate(GuideAldearan) Guide#02aldebaran 105
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aldebaran,135,243,4 duplicate(GuideAldearan) Guide#03aldebaran 105
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aldebaran,36,135,6 duplicate(GuideAldearan) Guide#04aldebaran 105
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