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182 lines
5.5 KiB
Plaintext
182 lines
5.5 KiB
Plaintext
//===== rAthena Script =======================================
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//= Lighthalzen Guides
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//===== Description: =========================================
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//= Guides for the city of Lighthalzen.
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//===== Changelogs: ==========================================
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//= 1.0 Initial release for Renewal [L0ne_W0lf]
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//= 1.1 Optimized. [Euphy]
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//= 1.2 Navigation system update. [Euphy]
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//============================================================
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lighthalzen,207,310,5 script Lighthalzen Guide#lhz01::GuideLighthalzen 852,{
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cutin "ein_soldier",2;
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mes "[Lighthalzen Guide]";
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mes "Welcome to ^8B4513Lighthalzen^000000,";
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mes "the Corporation City-State.";
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mes "If you need any guidance";
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mes "around the city, feel free";
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mes "to ask me and I'll do my";
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mes "very best to help you.";
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next;
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mes "[Lighthalzen Guide]";
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mes "Please be aware that I'm";
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mes "in charge of providing info";
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mes "regarding the West District";
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mes "of ^8B4513Lighthalzen^000000. Now, please";
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mes "select the location that you'd";
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mes "like to learn more about.";
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F_Navi("[Lighthalzen Guide]");
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next;
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while (1) {
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switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
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case 1:
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set .@loop,1;
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while (.@loop) {
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switch(select("[ Hotel ]:[ Bank ]:[ Airport ]:[ Weapon Shop ]:[ Department Store ]:[ Police Station ]:[ Jewelry Store ]:[ Cool Event Corp. ]:[ Somatology Laboratory ]:[ Alchemist Association ]:Previous Menu")) {
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case 1:
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callsub L_Mark, F_Navi("Hotel","lighthalzen,159,133","^FF0000");
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viewpoint 1,160,217,0,0xFF0000;
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next;
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break;
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case 2:
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callsub L_Mark, F_Navi("Bank","lighthalzen,203,257","^FF4500");
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viewpoint 1,203,257,1,0xFF4500;
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next;
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break;
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case 3:
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callsub L_Mark, F_Navi("Airport","lighthalzen,262,75","^DAA520");
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viewpoint 1,262,75,2,0xDAA520;
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next;
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break;
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case 4:
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callsub L_Mark, F_Navi("Weapon Shop","lighthalzen,194,35","^7B68EE");
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viewpoint 1,194,35,3,0x7B68EE;
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next;
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break;
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case 5:
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callsub L_Mark, F_Navi("Department Store","lighthalzen,199,164","^B91A4D");
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viewpoint 1,202,106,4,0xB91A4D;
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next;
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break;
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case 6:
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callsub L_Mark, F_Navi("Police Station","lighthalzen,234,276","^008000");
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viewpoint 1,234,276,5,0x008000;
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next;
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break;
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case 7:
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callsub L_Mark, F_Navi("Jewelry Store","lighthalzen,96,110","^0000FF");
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viewpoint 1,96,110,6,0x0000FF;
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next;
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break;
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case 8:
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callsub L_Mark, F_Navi("Cool Event Corp.","lighthalzen,238,217","^000080");
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viewpoint 1,238,217,7,0x000080;
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next;
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break;
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case 9:
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callsub L_Mark, F_Navi("Somatology Laboratory","lighthalzen,101,243","^800080");
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viewpoint 1,101,243,8,0x800080;
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next;
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break;
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case 10:
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callsub L_Mark, F_Navi("Alchemist Association","lighthalzen,54,132","^0A9696");
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viewpoint 1,54,132,9,0x0A9696;
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next;
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break;
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case 11:
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set .@loop,0;
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break;
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}
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}
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break;
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case 2:
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set .@loop,1;
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while (.@loop) {
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switch(select("[ Armsmith ]:[ Seiayablem ]:[ Pet Groomer ]:[ Kafra Employees ]:[ Cool Event Corp. Staff ]:Previous Menu")) {
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case 1:
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mes "[Lighthalzen Guide]";
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mes "You may go to Fulerr,";
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mes "the ^0A9696Armsmith^000000";
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mes "on the 1st floor of the Weapon Shop.";
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viewpoint 1,194,35,10,0x0A9696;
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next;
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callsub L_Mark, "^0A9696Armsmith^000000";
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next;
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break;
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case 2:
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mes "[Lighthalzen Guide]";
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mes "^4B0082Seiyablem^000000 adds";
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mes "sockets on your items";
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mes "on the 1st floor";
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mes "of the Weapon Shop.";
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viewpoint 1,194,35,11,0x4B0082;
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next;
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callsub L_Mark, "^4B0082Seiyablem^000000",1;
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next;
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break;
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case 3:
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callsub L_Mark, F_Navi("Pet Groomer","lighthalzen,222,191","^FF4500");
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viewpoint 1,222,191,12,0xFF4500;
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next;
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break;
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case 4:
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callsub L_Mark, "^008080Kafra Employees^000000";
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viewpoint 1,164,99,13,0x008080;
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viewpoint 1,164,99,14,0x008080;
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next;
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break;
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case 5:
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callsub L_Mark, F_Navi("Cool Event Corp. Staff","lighthalzen,94,247","^FF1493");
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viewpoint 1,94,247,15,0xFF1493;
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next;
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break;
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case 6:
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set .@loop,0;
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break;
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}
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}
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break;
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case 3:
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mes "[Lighthalzen Guide]";
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mes "Sure, I'll remove all marks from your mini-map.";
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mes "Is there anything else I can do for you?";
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viewpoint 2,160,217,0,0xFFFFFF;
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viewpoint 2,203,257,1,0xFFFFFF;
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viewpoint 2,262,75,2,0xFFFFFF;
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viewpoint 2,194,35,3,0xFFFFFF;
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viewpoint 2,202,106,4,0xFFFFFF;
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viewpoint 2,234,276,5,0xFFFFFF;
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viewpoint 2,96,110,6,0xFFFFFF;
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viewpoint 2,238,217,7,0xFFFFFF;
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viewpoint 2,101,243,8,0xFFFFFF;
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viewpoint 2,54,132,9,0xFFFFFF;
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viewpoint 2,194,35,10,0xFFFFFF;
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viewpoint 2,194,35,11,0xFFFFFF;
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viewpoint 2,222,191,12,0xFFFFFF;
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viewpoint 2,164,99,13,0xFFFFFF;
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viewpoint 2,164,99,14,0xFFFFFF;
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viewpoint 2,94,247,15,0xFFFFFF;
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next;
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break;
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case 4:
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mes "[Lighthalzen Guide]";
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mes "Enjoy your adventures!";
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close2;
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cutin "ein_soldier",255;
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end;
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}
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}
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end;
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L_Mark:
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mes "[Lighthalzen Guide]";
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mes "I will mark the location";
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mes "of "+((getarg(1,0))?"":"the ")+getarg(0);
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mes "on your mini-map.";
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mes "Would you like to check any other locations?";
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return;
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}
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lighthalzen,220,310,3 duplicate(GuideLighthalzen) Lighthalzen Guide#lhz02 852
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lighthalzen,154,100,5 duplicate(GuideLighthalzen) Lighthalzen Guide#lhz03 852
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lighthalzen,307,224,3 duplicate(GuideLighthalzen) Lighthalzen Guide#lhz04 852
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lighthalzen,247,82,3 duplicate(GuideLighthalzen) Lighthalzen Guide#lhz05 852
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