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465 lines
13 KiB
Plaintext
465 lines
13 KiB
Plaintext
//===== rAthena Script =======================================
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//= Buwaya Cave
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//===== By: ==================================================
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//= Euphy
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//===== Current Version: =====================================
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//= 1.0
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= Defeat Buwaya in his cave.
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//= Part of the "Secret in the Woods" quest.
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//===== Additional Comments: =================================
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//= 1.0 First version. [Euphy]
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//============================================================
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// Instance Creation :: buwaya_dun
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//============================================================
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ma_fild02,312,317,5 script Guard#buwaya_cave 570,{
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if (BaseLevel < 130) {
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mes "[Guard]";
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mes "People under ^ff0000level 130^000000";
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mes "cannot enter this place.";
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mes "This place is dangerous. Please go back.";
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close;
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}
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set .@party_id,getcharid(1);
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set .@md_name$,"Buwaya Cave";
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if (!.@party_id) {
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mes "[Guard]";
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mes "Buwaya is dangerous.";
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mes "Please come back after you form a";
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mes "team with other people.";
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close;
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}
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if (is_party_leader() == true) {
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mes "[Guard]";
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mes "This place is dangerous. Please go back.";
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mes "If you dont have any business here, please go back.";
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next;
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while(1) {
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switch(select("Why is it so dangerous?:I'm here to hunt down Buwaya.:End conversation.")) {
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case 1:
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mes "[Guard]";
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mes "Recently, there has been a case";
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mes "where villagers have disappeared.";
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mes "After investigating the tracks, ";
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mes "we found out the giant monster Buwaya";
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mes "was responsible.";
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next;
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mes "[Guard]";
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mes "Soldiers and mercenaries have been dispatched to ";
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mes "hunt down Buwaya, but were never";
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mes "completely successful.";
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next;
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mes "[Guard]";
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mes "Buwaya is still kidnapping";
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mes "the villagers to this day.";
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mes "Please gather some people to get rid of Buwaya.";
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next;
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break;
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case 2:
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set .@playtime, checkquest(4229,PLAYTIME);
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if (.@playtime == -1) {
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// fall through
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} else if (.@playtime == 0 || .@playtime == 1) {
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mes "[Guard]";
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mes "Buwaya is still hiding.";
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mes "Even if you enter now, Buwaya will not come out. ";
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mes "Please come back later.";
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close;
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} else {
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erasequest 4229;
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// fall through
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}
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if (instance_create(.@md_name$) < 0) {
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mes "[Guard]";
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mes "Party name is... "+getpartyname(.@party_id)+".";
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mes "Party leader is... "+strcharinfo(0);
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mes "^0000ff"+.@md_name$+"^000000 cannot be opened now.";
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mes "Please try a moment later.";
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close;
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}
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mes "[Guard]";
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mes "I will open up the tunnel to ^0000ff"+.@md_name$+"^000000.";
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mes "I wish you good luck.";
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close;
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case 3:
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mes "[Guard]";
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mes "This place is dangerous. You cannot enter.";
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close;
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}
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}
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} else {
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mes "[Guard]";
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mes "Let me talk with the party leader.";
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mes "Please call forth the leader.";
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close;
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}
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}
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ma_fild02,315,323,0 script Cave Entrance#buwaya 45,2,2,{
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end;
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OnTouch:
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if (BaseLevel < 130) {
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mes "[Guard]";
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mes "People under ^ff0000level 130^000000";
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mes "cannot enter this place.";
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mes "This place is dangerous. Please go back.";
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close;
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}
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set .@playtime, checkquest(4229,PLAYTIME);
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if (.@playtime == -1) {
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// fall through
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} else if (.@playtime == 0 || .@playtime == 1) {
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mes "[Guard]";
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mes "Buwaya is still hiding.";
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mes "Even if you enter now, Buwaya will not come out.";
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mes "Please come back later.";
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close;
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} else {
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erasequest 4229;
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// fall through
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}
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switch(select("Enter.:Turn back.")) {
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case 1:
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switch(instance_enter("Buwaya Cave")) {
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case IE_OTHER:
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mes "[Guard]";
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mes "Oh, now is not a good time.";
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mes "Please try again a moment later.";
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close;
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case IE_NOINSTANCE:
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case IE_NOMEMBER:
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mes "[Guard]";
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mes "This place is dangerous. Please do not enter.";
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close;
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case IE_OK:
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mapannounce "ma_fild02",getpartyname(getcharid(1))+" party's "+strcharinfo(0)+" member began hunting Buwaya in Buwaya Cave.",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0
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setquest 4229;
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//warp "1@ma_c",35,57;
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end;
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default:
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mes "- Could not enter due to an unidentified force. -";
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close;
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}
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case 2:
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mes "[Guard]";
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mes "You must value your life.";
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mes "It is better to think carefully before you act.";
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close;
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}
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}
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// Instance Scripts :: buwaya_in
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//============================================================
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1@ma_c,33,112,0 script #damage 139,7,7,{
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end;
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OnInstanceInit:
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initnpctimer;
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disablenpc instance_npcname("#damage");
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end;
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OnTimer1000:
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enablenpc instance_npcname("#damage");
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specialeffect EF_POISONHIT;
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end;
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OnTimer2000:
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stopnpctimer;
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initnpctimer;
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disablenpc instance_npcname("#damage");
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end;
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OnTouch:
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percentheal -10,-10;
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sc_start SC_BLEEDING,60000,0;
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sc_start SC_POISON,60000,0;
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end;
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}
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1@ma_c,29,110,5 script Kidnapped People#1 575,{
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mes "[Kidnapped Residents]";
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mes "Buwaya was running around,";
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mes "and new people got caught.";
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mes "We will be stuck in here for the rest of our lives.";
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next;
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switch(select("Get me outta here!!:Ca...can't escape?")) {
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case 1:
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mes "[Kidnapped Residents]";
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mes "We don't have enough power to destroy it but Buwaya has a weakness.";
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mes "Look at the wall over there.";
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mes "If you knock there, Buywaya will feel pain and spit you out.";
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donpcevent instance_npcname("#box_mob_call")+"::OnEnable";
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close2;
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disablenpc instance_npcname("Kidnapped People#1");
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end;
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case 2:
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mes "[Kidnapped People]";
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mes "Somthing is wrong here...";
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mes "Have you experienced this before?";
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close;
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}
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end;
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OnInstanceInit:
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disablenpc instance_npcname("Kidnapped People#1");
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end;
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OnEnable:
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enablenpc instance_npcname("Kidnapped People#1");
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donpcevent instance_npcname("#box_mob_call")+"::OnDisable";
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end;
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}
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1@ma_c,36,110,5 script Kidnapped People#2 574,{
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mes "[Kidnapped Residents]";
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mes "Ahaa! I wish I had a little more power...";
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mes "I know its weakness...";
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next;
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switch(select("Tell me.:Do you really know?")) {
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case 1:
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mes "[Kidnapped Residents]";
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mes "Are you sure you can do it...?";
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mes "Ok, listen carefully,";
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mes "its weakness is...";
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next;
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mes "[Kidnapped Residents]";
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mes "...behind us on the walls.";
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sc_start SC_ATKPOTION,60000,45;
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sc_start SC_MATKPOTION,60000,45;
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disablenpc instance_npcname("Kidnapped People#2");
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close;
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case 2:
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mes "[Kidnapped Residents]";
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mes "WHAT?!";
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mes "Are you ignoring me";
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mes "because I'm captured in here?";
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close;
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}
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end;
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OnInstanceInit:
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disablenpc instance_npcname("Kidnapped People#2");
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end;
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OnEnable:
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enablenpc instance_npcname("Kidnapped People#2");
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end;
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}
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1@ma_c,3,3,0 script #box_mob_call 139,1,1,{
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end;
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OnInstanceInit:
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setcell instance_mapname("1@ma_c"),30,118,35,118,cell_shootable,1; //custom
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disablenpc instance_npcname("#box_mob_call");
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end;
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OnEnable:
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enablenpc instance_npcname("#box_mob_call");
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set .@label$, instance_npcname("#box_mob_call")+"::OnMyMobDead";
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set .@map$, instance_mapname("1@ma_c");
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monster .@map$,30,118,"Buwaya's Weakness",2333,1,.@label$;
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monster .@map$,35,118,"Buwaya's Weakness",2333,1,.@label$;
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end;
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OnDisable:
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killmonster instance_mapname("1@ma_c"),instance_npcname("#box_mob_call")+"::OnMyMobDead";
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disablenpc instance_npcname("#box_mob_call");
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end;
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OnMyMobDead:
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if (mobcount(instance_mapname("1@ma_c"),instance_npcname("#box_mob_call")+"::OnMyMobDead") < 1)
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donpcevent instance_npcname("#box_out")+"::OnEnable";
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end;
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}
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1@ma_c,33,118,0 script #box_out 45,2,2,{
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OnInstanceInit:
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OnDisable:
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disablenpc instance_npcname("#box_out");
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end;
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OnEnable:
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enablenpc instance_npcname("#box_out");
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end;
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OnTouch:
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set .@x, rand(1,20) + 97;
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set .@y, rand(1,20) + 74;
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warp instance_mapname("1@ma_c"),.@x,.@y;
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end;
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}
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1@ma_c,97,74,0 script #box_call 139,50,50,{
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end;
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OnInstanceInit:
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disablenpc instance_npcname("#box_call");
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initnpctimer;
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end;
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OnTimer30000:
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mapannounce instance_mapname("1@ma_c"),"Buwaya : I will put you in my treasure box!",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0
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// Should execute OnTimer33000, but client doesn't render the effect fast enough.
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for(set .@i,1; .@i<=9; set .@i,.@i+1)
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donpcevent instance_npcname("#yunobi"+.@i)+"::OnEnable";
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end;
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OnTimer33000:
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donpcevent instance_npcname("#box_out")+"::OnDisable";
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donpcevent instance_npcname("#box_mob_call")+"::OnDisable";
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donpcevent instance_npcname("Kidnapped People#1")+"::OnEnable";
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donpcevent instance_npcname("Kidnapped People#2")+"::OnEnable";
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end;
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OnTimer34000:
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enablenpc instance_npcname("#box_call");
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end;
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OnTimer35000:
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stopnpctimer;
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initnpctimer;
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disablenpc instance_npcname("#box_call");
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end;
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OnTouch_:
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specialeffect2 EF_GUIDEDATTACK;
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warp instance_mapname("1@ma_c"),33,112;
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end;
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OnDisable:
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stopnpctimer;
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disablenpc instance_npcname("#box_call");
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end;
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}
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1@ma_c,97,74,0 script #yunobi1 139,{
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end;
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OnInstanceInit:
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hideonnpc instance_npcname(strnpcinfo(0));
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end;
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OnEnable:
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specialeffect EF_MAPPILLAR2;
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end;
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}
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1@ma_c,97,94,0 duplicate(#yunobi1) #yunobi2 139
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1@ma_c,117,94,0 duplicate(#yunobi1) #yunobi3 139
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1@ma_c,117,74,0 duplicate(#yunobi1) #yunobi4 139
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1@ma_c,117,54,0 duplicate(#yunobi1) #yunobi5 139
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1@ma_c,97,54,0 duplicate(#yunobi1) #yunobi6 139
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1@ma_c,77,54,0 duplicate(#yunobi1) #yunobi7 139
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1@ma_c,77,74,0 duplicate(#yunobi1) #yunobi8 139
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1@ma_c,77,94,0 duplicate(#yunobi1) #yunobi9 139
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1@ma_c,1,1,0 script #bunshin 139,{
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end;
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OnInstanceInit:
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initnpctimer;
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end;
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OnTimer58000:
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mapannounce instance_mapname("1@ma_c"),"Buwaya : I had enough with this, let's go till the end!",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0
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end;
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OnTimer61000:
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mapannounce instance_mapname("1@ma_c"),"Buwaya : This is!",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0
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end;
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OnTimer62000:
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mapannounce instance_mapname("1@ma_c"),"Buwaya : This is...MY!",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0
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end;
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OnTimer63000:
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mapannounce instance_mapname("1@ma_c"),"Buwaya : This is...MY...Deadly!",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0
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end;
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OnTimer64000:
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mapannounce instance_mapname("1@ma_c"),"Buwaya : This is...MY...Deadly... ATTACK!",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0
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end;
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OnTimer65000:
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set .@label$, instance_npcname("#bunshin")+"::OnMyMobDead";
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set .@map$, instance_mapname("1@ma_c");
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areamonster .@map$,112,89,122,99,"Buwaya",2332,1,.@label$;
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areamonster .@map$,112,49,122,59,"Buwaya",2332,1,.@label$;
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areamonster .@map$,72,49,82,59,"Buwaya",2332,1,.@label$;
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areamonster .@map$,72,89,82,99,"Buwaya",2332,1,.@label$;
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end;
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OnTimer66000:
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mapannounce instance_mapname("1@ma_c"),"Buwaya : Are you scared?",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0
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end;
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OnTimer105000:
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killmonster instance_mapname("1@ma_c"),instance_npcname("#bunshin")+"::OnMyMobDead";
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stopnpctimer;
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initnpctimer;
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end;
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OnMyMobDead:
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if (mobcount(instance_mapname("1@ma_c"),instance_npcname("#bunshin")+"::OnMyMobDead") < 1) {
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stopnpctimer;
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initnpctimer;
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}
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end;
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OnDisable:
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stopnpctimer;
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killmonster instance_mapname("1@ma_c"),instance_npcname("#bunshin")+"::OnMyMobDead";
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disablenpc instance_npcname("#bunshin");
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end;
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}
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1@ma_c,2,2,0 script #buwaya_con 139,{
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end;
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OnInstanceInit:
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areamonster instance_mapname("1@ma_c"),90,67,104,81,"Buwaya",2319,1,instance_npcname("#buwaya_con")+"::OnMyMobDead";
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end;
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OnMyMobDead:
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set .@map$, instance_mapname("1@ma_c");
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if (mobcount(.@map$,instance_npcname("#buwaya_con")+"::OnMyMobDead") < 1) {
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donpcevent instance_npcname("#box_call")+"::OnDisable";
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donpcevent instance_npcname("#bunshin")+"::OnDisable";
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donpcevent instance_npcname("#exit_mob")+"::OnDisable";
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donpcevent instance_npcname("#cave_out")+"::OnEnable";
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mapannounce .@map$,"Guard : You did great work. Please hurry up and escape to the way you came in!",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0
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}
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end;
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}
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1@ma_c,3,3,0 script #exit_mob 139,{
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end;
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OnInstanceInit:
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initnpctimer;
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end;
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OnTimer60000:
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set .@label$, instance_npcname("#exit_mob")+"::OnMyMobDead";
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set .@map$, instance_mapname("1@ma_c");
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if (mobcount(.@map$,.@label$) < 30)
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set .@amount,10;
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else
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set .@amount,1;
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areamonster .@map$,43,58,47,60,"Water Plant",2331,.@amount,.@label$;
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areamonster .@map$,43,58,47,60,"Egg",2329,.@amount,.@label$;
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stopnpctimer;
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initnpctimer;
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end;
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OnDisable:
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stopnpctimer;
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killmonster instance_mapname("1@ma_c"),instance_npcname("#exit_mob")+"::OnMyMobDead";
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disablenpc instance_npcname("#exit_mob");
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end;
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OnMyMobDead:
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end;
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}
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1@ma_c,28,57,0 script #cave_out 45,2,2,{
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OnInstanceInit:
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disablenpc instance_npcname("#cave_out");
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end;
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OnEnable:
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enablenpc instance_npcname("#cave_out");
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end;
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OnTouch:
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mes "Would like to go out?";
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next;
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if(select("Yes!:No, I will stay.") == 1)
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warp "ma_fild02",315,315;
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close;
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}
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1@ma_c,1,1,0 script #buwaya_spawn_mobs -1,{
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OnInstanceInit:
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set .@map$, instance_mapname("1@ma_c");
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areamonster .@map$,73,81,93,101,"Seaweed",2331,18;
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areamonster .@map$,110,97,116,103,"Seaweed",2331,8;
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areamonster .@map$,59,63,63,67,"Seaweed",2331,8;
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areamonster .@map$,73,55,77,59,"Seaweed",2331,4;
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areamonster .@map$,103,69,107,73,"Seaweed",2331,4;
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areamonster .@map$,108,45,122,63,"Seaweed",2331,15;
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areamonster .@map$,73,81,93,101,"Buwaya's Egg",2329,10;
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areamonster .@map$,110,97,116,103,"Buwaya's Egg",2329,8;
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areamonster .@map$,59,63,63,67,"Buwaya's Egg",2329,4;
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areamonster .@map$,73,55,77,59,"Buwaya's Egg",2329,3;
|
|
areamonster .@map$,103,69,107,73,"Buwaya's Egg",2329,3;
|
|
areamonster .@map$,108,45,122,63,"Buwaya's Egg",2329,15;
|
|
monster .@map$,0,0,"Seaweed",2331,5;
|
|
monster .@map$,0,0,"Buwaya's Slave",2330,5;
|
|
end;
|
|
}
|