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474 lines
16 KiB
Plaintext
474 lines
16 KiB
Plaintext
//===== rAthena Script =======================================
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//= Eclage Instance Script
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//===== By: ==================================================
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//= Dastgir
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//===== Current Version: =====================================
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//= 1.1
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= Eclage Interior Instance
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//===== Additional Comments: =================================
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//= 1.0 Converted from the official Aegis script. [Dastgir]
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//= 1.1 Converted from Hercules script to rAthena script & Small bug fix. [Skorm]
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//============================================================
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ecl_hub01,132,12,3 script Chief of Staff#tl02 435,{
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.@party_id = getcharid(1);
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.@md_name$ = "Eclage Interior";
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if (.@party_id == 0 || is_party_leader() == false){
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mes "-! Warning !-";
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mes "This current quest will be held at Memorial dungeon.";
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mes "Only the party leader will enter. Please create your party.";
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close;
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}
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if (ep14_2_mylord == 29) {
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mes "[Shenime]";
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mes "This place is set up with lighting for Orb.";
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mes "If you favor Mayor, you should be cautious here.";
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next;
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switch (select("Enter it.:Forget it.")) {
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case 1:
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if (instance_create(.@md_name$) < 0) {
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mes "[Shenime]";
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mes "There are some soldiers dispatched by Mayor not too long ago.";
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mes "I should sure hope that you aren't the disturbance they're looking for, right?";
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close;
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}
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ecl_interior_time = gettimetick(2) + 20 * 60;
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mes "[Shenime]";
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mes "Given the tight internal security, you should prepare yourself.";
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mes "Wait here for a minute.";
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close;
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case 2:
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mes "[Shenime]";
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mes "It's not an easy task.";
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close;
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}
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}
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mes "[High-level Laphine's]";
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mes "Hmm? This room?";
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mes "Never mind. Don't worry about it.";
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close;
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}
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ecl_hub01,130,15,0 script It is closed shut. 844,{
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if (ep14_2_mylord == 29) {
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mes "This door connects to the plaza's ceiling.";
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mes "It's also a place where the lighting is set up to make Orb seem more beautiful.";
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next;
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if (select("Enter it.:Forget it.") == 1) {
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.@party_id = getcharid(1);
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.@md_name$ = "Eclage Interior";
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if (.@party_id == 0 || is_party_leader() == false) {
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mes "-! Warning !-";
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mes "This current quest will be held at Memorial dungeon.";
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mes "Only the party leader will enter. Please create your party.";
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close;
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}
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if (gettimetick(2) >= ecl_interior_time){
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mes "[Shenime]";
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mes "Looks like the soldiers inside are really tense.";
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mes "It is pretty difficult to guide an outsider like you.";
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close;
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}
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switch (instance_enter(.@md_name$)) {
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case IE_OTHER:
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mes "An unknown error has occurred.";
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close;
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case IE_NOINSTANCE:
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mes "It is closed shut.";
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close;
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case IE_OK:
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mapannounce "ecl_hub01",getpartyname(.@party_id) + " Party leader " + strcharinfo(0) + " is entering " + .@md_name$,bc_map,"0x00ff99";
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end;
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default:
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}
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} else
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close;
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}
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mes "This door connects to the plaza's ceiling.";
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mes "It's also a place where the lighting is set up to make Orb seem more beautiful.";
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mes "It is closed shut.";
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close;
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}
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1@ecl,58,69,3 script Shenime#ecl01 435,{
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mes "[Shenime]";
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mes "Oh, what's going on here?";
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mes "They destroyed additional troops that Mayor sent?";
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next;
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select("What...?:I fought monsters off!");
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mes "[Shenime]";
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mes "It doesn't matter.";
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mes "Your job ends here.";
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mes "Now you became a betrayer.";
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mes "Farewell, then!";
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specialeffect EF_BEGINSPELL3;
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next;
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mes "[" + strcharinfo(0) + "]";
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mes "No...way!!!";
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specialeffect2 EF_LORD;
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percentheal -99,0;
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soundeffect "wander_man_move.wav",1;
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sc_start SC_BLIND,60000,0;
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close2;
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warp instance_mapname("1@ecl"),146,95;
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end;
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OnInstanceInit:
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hideonnpc instance_npcname(strnpcinfo(0));
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end;
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OnEnable:
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hideoffnpc instance_npcname(strnpcinfo(0));
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end;
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}
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1@ecl,51,64,1 script Suspicious Creature#1 2375,{
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end;
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}
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1@ecl,43,67,3 duplicate(Suspicious Creature#1) Suspicious Creature#2 2375,0,0
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1@ecl,55,80,3 duplicate(Suspicious Creature#1) Suspicious Creature#3 2375,0,0
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1@ecl,60,75,3 duplicate(Suspicious Creature#1) Suspicious Creature#4 2375,0,0
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1@ecl,42,80,5 script Suspicious Creature#5 2376,{
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end;
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OnInstanceInit:
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hideonnpc instance_npcname(strnpcinfo(0));
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end;
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}
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1@ecl,48,86,3 duplicate(Suspicious Creature#5) Suspicious Creature#6 2376,0,0
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1@ecl,58,82,3 duplicate(Suspicious Creature#5) Suspicious Creature#7 2376,0,0
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1@ecl,56,88,3 duplicate(Suspicious Creature#5) Suspicious Creature#8 2376,0,0
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1@ecl,53,83,0 script #sndmaster HIDDEN_WARP_NPC,10,10,{
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end;
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OnInstanceInit:
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'mob_summoned = 0;
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disablenpc();
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end;
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OnEnable:
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sleep 1000;
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mapannounce instance_mapname("1@ecl"),"Warning: Abnormal occurrence in the lighting room. Abnormal occurrence in the lighting room.",bc_map,"0xffff00"; //FW_NORMAL 12 0 0
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sleep 2000;
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mapannounce instance_mapname("1@ecl"),"Suspicious Creature: Kerrrrr....krwahhhh!!",bc_map,"0xffff00"; //FW_NORMAL 12 0 0
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hideoffnpc instance_npcname("Suspicious Creature#5");
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hideoffnpc instance_npcname("Suspicious Creature#6");
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hideoffnpc instance_npcname("Suspicious Creature#7");
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hideoffnpc instance_npcname("Suspicious Creature#8");
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sleep 3000;
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hideonnpc instance_npcname("#sndmaster");
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end;
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OnMyMobDead:
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if (mobcount(instance_mapname("1@ecl"),instance_npcname("#sndmaster")+"::OnMyMobDead") == 0) {
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donpcevent instance_npcname("Shenime#ecl01")+"::OnEnable";
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mapannounce instance_mapname("1@ecl"),"Shenime: Good, I got here just in time.",bc_map,"0xffff00"; //FW_NORMAL 12 0 0
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}
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end;
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OnTouch:
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if ('mob_summoned > 1) end;
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mes "Upon eliminating the intruders near the Orb, another strange-looking creatures appeared.";
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next;
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mes "We couldn't communicate with them either, and one of them seemed furious after looking around and finding out that its fellows are defeated.";
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next;
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mes "[" + strcharinfo(0) + "]";
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mes "They look as if they are incarnation of Morocc.";
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mes "Is the King of Domons after the Orb?";
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mes "Or is it just a coincidence?";
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next;
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mes "[Subordinate of the King of Demons]";
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mes "Kyaarr...Keraahhh!!!";
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mes "Kkwaaa!";
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next;
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mes "A battle cannot be avoided!";
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mes "They will kill me!";
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close2;
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hideonnpc instance_npcname("Suspicious Creature#5");
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hideonnpc instance_npcname("Suspicious Creature#6");
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hideonnpc instance_npcname("Suspicious Creature#7");
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hideonnpc instance_npcname("Suspicious Creature#8");
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disablenpc instance_npcname("Suspicious Creature#5");
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disablenpc instance_npcname("Suspicious Creature#6");
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disablenpc instance_npcname("Suspicious Creature#7");
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disablenpc instance_npcname("Suspicious Creature#8");
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.@eclmap$ = instance_mapname("1@ecl");
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.@sndmaster$ = instance_npcname("#sndmaster");
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monster .@eclmap$,42,80,"Subordinate of the King of Demons",2376,1,.@sndmaster$+"::OnMyMobDead";
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monster .@eclmap$,48,86,"Subordinate of the King of Demons",2376,1,.@sndmaster$+"::OnMyMobDead";
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monster .@eclmap$,59,82,"Subordinate of the King of Demons",2376,1,.@sndmaster$+"::OnMyMobDead";
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monster .@eclmap$,56,88,"Subordinate of the King of Demons",2376,1,.@sndmaster$+"::OnMyMobDead";
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monster .@eclmap$,39,72,"Subordinate of the King of Demons",2376,1,.@sndmaster$+"::OnMyMobDead";
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monster .@eclmap$,42,69,"Subordinate of the King of Demons",2376,1,.@sndmaster$+"::OnMyMobDead";
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monster .@eclmap$,47,64,"Subordinate of the King of Demons",2376,1,.@sndmaster$+"::OnMyMobDead";
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monster .@eclmap$,50,60,"Subordinate of the King of Demons",2376,1,.@sndmaster$+"::OnMyMobDead";
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'mob_summoned = 2;
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end;
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}
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1@ecl,57,65,0 script #event 139,5,5,{
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end;
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OnTouch:
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if ('mob_summoned > 0) end;
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.@eclmap$ = instance_mapname("1@ecl");
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.@eventname$ = instance_npcname("#event");
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mes "An empty room with nothing inside.";
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mes "a light is coming out of a circular equipment in the middle of the room.";
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next;
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mes "[Suspicious Creature]";
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mes "Keheehehehe......";
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next;
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mes "A group of unidentifiable creatures is approaching threateningly.";
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mes "They seemed surprised, and although Bifrost's will still holds, it's hard to communicate.";
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next;
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mes "[Suspicious Creature]";
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mes "Kyaarr...Ke...Keryarya!!";
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next;
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mes "It seems like they are going to start attacking any minute.";
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mes "We cannot help fighting them!";
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close2;
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hideonnpc instance_npcname("Suspicious Creature#1");
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hideonnpc instance_npcname("Suspicious Creature#2");
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hideonnpc instance_npcname("Suspicious Creature#3");
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hideonnpc instance_npcname("Suspicious Creature#4");
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disablenpc instance_npcname("Suspicious Creature#1");
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disablenpc instance_npcname("Suspicious Creature#2");
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disablenpc instance_npcname("Suspicious Creature#3");
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disablenpc instance_npcname("Suspicious Creature#4");
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monster .@eclmap$,51,64,"Suspicious Creature",2375,1,.@eventname$+"::OnMyMobDead";
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monster .@eclmap$,43,67,"Suspicious Creature",2375,1,.@eventname$+"::OnMyMobDead";
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monster .@eclmap$,55,80,"Suspicious Creature",2375,1,.@eventname$+"::OnMyMobDead";
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monster .@eclmap$,60,75,"Suspicious Creature",2375,1,.@eventname$+"::OnMyMobDead";
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'mob_summoned = 1;
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end;
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OnMyMobDead:
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if (mobcount(instance_mapname("1@ecl"),instance_npcname("#event")+"::OnMyMobDead") == 0) {
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enablenpc instance_npcname("#sndmaster");
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donpcevent instance_npcname("#sndmaster")+"::OnEnable";
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}
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end;
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}
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1@ecl,148,97,3 script Avant# 618,{
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mes "[Avant]";
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mes "Hey, look who's here!";
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mes "You're a friend of my son, right?";
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mes "What a strange chance it is that has brought us together here!";
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cutin "avant01",1;
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next;
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mes "[Avant]";
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mes "Did something happen to you?";
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mes "There was a subtle and magical echo to it.";
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mes "Immediately after that, you were thrown here.";
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next;
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if (select("It's all because of you!:Shenime said...") == 1) {
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mes "[Avant]";
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mes "I don't understand a word you're saying.";
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mes "Can't you organize your story? Don't you know 'five W's and one H' rule?";
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next;
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}
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mes "[Avant]";
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mes "Ooh...so that's what happened.";
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mes "So you're saying that Shenime was after the Orb?";
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next;
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mes "[Avant]";
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mes "hehehe...hahahhaha ahahahahha";
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mes "Well, well...did he get me, too?";
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mes "Me, Avant, of all the people?! Hahahaha!";
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cutin "avant02",1;
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next;
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select("What do you mean?");
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mes "[Avant]";
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mes "I was doing a research on the power of the Orb on my own.";
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mes "But Shenime just urged me persistently.";
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cutin "avant01",1;
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next;
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mes "[Avant]";
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mes "I started from thinking about the beauty of the Orb and went on to wondering what kind of power is accumulated inside the Orb...";
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mes "and I started questioning the principle of the Orb's power since we all benefit from it.";
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next;
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mes "[Avant]";
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mes "All Laphines think of the Orb as something natural as air and water, but he was the first one to make me perceive it differently and investigate its origin.";
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mes "Right...Shenime. He excited my curiosity on purpose.";
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next;
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mes "[Avant]";
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mes "Stimulate a person who wasn't aware of air and water, and make him recognize and carry on investigating!";
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mes "Well, well...isn't that interesting!";
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cutin "avant02",1;
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next;
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mes "[Avant]";
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mes "Ha...hahaha...";
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mes "...I'm so angry about the fact that I just realized how he used me, but what's even worse is that I've done something horrible to our people.";
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mes "I think I'm pretty irritated now.";
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next;
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select("You had a conscience?");
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mes "[Avant]";
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mes "What kind of a person do you think I am, seriously!";
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mes "Is it because of my sons?";
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mes "Well, then, I can't blame you too much.";
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cutin "avant01",1;
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next;
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mes "[Avant]";
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mes "...Bah.";
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mes "It's no fun.";
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mes "It's not fun anymore. I'm no longer interested in you.";
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next;
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mes "[Avant]";
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mes "......";
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mes "Seems like there's a visitor.";
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next;
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cutin "minuel01",4;
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mes "[Minuel]";
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mes "" + strcharinfo(0) + "Sir,";
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mes "Although you're detained on suspicion of being responsible for the recent incident in the lighting room,";
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mes "there are some witnesses to prove your innocence.";
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next;
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mes "[Minuel]";
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mes "I don't know the details,";
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mes "but I also believe you're not guilty.";
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mes "I'll move you to the treatment room since this seems like a severe wound.";
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next;
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mes "[Minuel]";
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mes "I don't think it's a big deal.";
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mes "...hopefully.";
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mes "Let's go. I'll guide you.";
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close2;
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cutin "",255;
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warp "1@ecl",146,29;
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end;
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}
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1@ecl,148,29,3 script Loki#ecl01 512,{
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mes "[Loki]";
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mes "It seems like this guy next to me has a lot more to say than I do.";
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mes "Why don't you explain to him first?";
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close;
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}
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1@ecl,147,30,3 script Nydhog#ecl01 510,{
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mes "[Guardian Nydhog]";
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mes "I think you should talk to Hisie first.";
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close;
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}
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1@ecl,144,27,5 script Hisie#ecl01 623,{
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cutin "hisie01",0;
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mes "[Hisie]";
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mes "Can you tell me exactly what happened?";
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next;
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select("I fought with monsters.");
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cutin "hisie03",0;
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mes "[Hisie]";
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mes "Monsters? Subordinates of Morocc?";
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mes "What you were trying to kill were our soldiers, the Laphines!!";
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mes "What on earth happened there?";
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npcskill "AL_HEAL",9,99,80;
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next;
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cutin "",255;
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mes "[Loki]";
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mes "It's because of this.";
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mes "" + strcharinfo(0) + "It was inside the body of -";
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mes "This is how powerful Shenime is.";
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next;
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mes "On Loki's palm, there rested a small, thin, and dried piece of thorn.";
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next;
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cutin "hisie03",0;
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mes "[Hisie]";
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mes "Shenime, the Chief of Staff?";
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mes "Why is he related to this?";
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npcskill "AL_HEAL",9,99,80;
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next;
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cutin "",255;
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mes "[Loki]";
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mes "Shenime is one of the subordinates of Morocc.";
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mes "His power enbales him to control another person directly or mentally influence that person indirectly through a part of his body.";
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next;
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select("Now that I think about it...");
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mes "[" + strcharinfo(0) + "]";
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mes "Right before coming here, Shenime reached his hand out to me and I felt a spark when I held his hand.";
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mes "I thought it was just my imagination and ignored it...maybe that's when he...";
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next;
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mes "[Nydhog]";
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mes "You're probably right.";
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mes "They use wicked tricks.";
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mes "This thorn here probably has clouded your judgement.";
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next;
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cutin "hisie03",0;
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mes "[Hisie]";
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mes "So you're saying that he deceived us all?";
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mes "The Chief of Staff is a Laphine who stayed with us for a long time! He can't be...";
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npcskill "AL_HEAL",9,99,80;
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next;
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cutin "",255;
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mes "[Loki]";
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mes "He might have been under the influence for a good while.";
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mes "Anyway, this guy is not guilty.";
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mes "I can prove it.";
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next;
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mes "[Nydhog]";
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mes "I swear by the name of the guardian of Yggdrasil, too.";
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mes "" + strcharinfo(0) + "- will by no means do such a thing.";
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next;
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cutin "hisie02",0;
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mes "[Hisie]";
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mes "Hah...";
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mes "But things got out of control.";
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mes "I didn't expect this.";
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next;
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select("What happened to the Orb?");
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mes "[Hisie]";
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mes "The inner core is stolen.";
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mes "Nobody knows that the Orb's inner core is gone,";
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mes "and that's why Karr didn't make it here.";
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npcskill "AL_HEAL",9,99,80;
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next;
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mes "[Hisie]";
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mes "And what's more, several soldiers are injured because of you.";
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mes "None of them died fortunately, but most of them are wounded severely.";
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mes "The situation is not very good right now.";
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next;
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cutin "",255;
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mes "[Loki]";
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mes "Someone has to take the responsibility here then.";
|
|
mes "In all probablility," + strcharinfo(0) + "it will be you.";
|
|
next;
|
|
cutin "hisie02",0;
|
|
mes "[Hisie]";
|
|
mes "......these two gentlemen here cleared up all charges related to the Orb,";
|
|
mes "but both you and Karr won't be able to avoid your responsibility.";
|
|
mes "you'll have to catch Shenime.";
|
|
npcskill "AL_HEAL",9,99,80;
|
|
next;
|
|
cutin "hisie01",0;
|
|
mes "[Hisie]";
|
|
mes "It seems like you've rested enough. Let's get going.";
|
|
mes "Karr is waiting for you.";
|
|
mes "What will you two do?";
|
|
next;
|
|
cutin "",255;
|
|
mes "[Loki]";
|
|
mes "Don't worry about us.";
|
|
mes "Our target is Morocc, the King of Demons.";
|
|
mes "It's good enough that we found an evidence here.";
|
|
next;
|
|
cutin "hisie01",0;
|
|
mes "[Hisie]";
|
|
mes "Thank you for your help.";
|
|
mes "We will take off now.";
|
|
mes "Let's go." + strcharinfo(0) + ".";
|
|
ep14_2_mylord = 30;
|
|
changequest 7450,7451;
|
|
close2;
|
|
cutin "",255;
|
|
warp "ecl_in03",57,76;
|
|
instance_destroy;
|
|
end;
|
|
}
|