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824 lines
22 KiB
Plaintext
824 lines
22 KiB
Plaintext
//===== rAthena Script =======================================
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//= Infinite Space
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//===== Description: =========================================
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//= [Walkthrough Conversion]
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//= Infinite Space with hard mode (Episode 16.1)
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//===== Changelogs: ==========================================
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//= 1.0 Initial release [crazyarashi]
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//= 1.1 Updated to match official mechanics [Everade]
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//= 1.2 Moved merchants to individual files [Everade]
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//= 1.3 Cleanup and sanity checks [Everade]
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//============================================================
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cmd_fild07,58,278,3 script Reckless Explorer#pa0829_01 4_F_GON,{
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mes "^FF0000Please note that, any abnormal monster handling inside the instance such as taming is not considered normal and may hinder the instance progress.^000000";
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next;
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if (BaseLevel < 100) {
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mes "[ Reckless Explorer ]";
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mes "Will you come back to me after getting a little bit stronger? How about getting to level 100 first?";
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close;
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}
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if (isbegin_quest(12364) != 2) {
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mes "[ Reckless Explorer ]";
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mes "Ah, no, I didn't meant to go inside. I didn't meant to violate any laws.";
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next;
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select("What are you talking about?");
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mes "[ Reckless Explorer ]";
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mes "Ha?";
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next;
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mes "[ Reckless Explorer ]";
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mes "Hmm, are you one of the Royal Palace's suppression squad?";
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next;
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select("I'm an ordinary adventurer.");
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mes "[ Reckless Explorer ]";
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mes "Phew~ That's a relief.";
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mes "I've never soon you before, so I thought you are one of the suppression squad of the palace.";
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next;
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if (select("What if I am one of the suppression squad?:What's the matter?") == 1) {
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mes "[ Reckless Explorer ]";
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mes "I'm just an ordinary woman who's out for a walk. And this is the end of my walk, and I'm going to...";
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close;
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}
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mes "[ Reckless Explorer ]";
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mes "Have you heard about the Paros Lighthouse collapse?";
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next;
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mes "[ Reckless Explorer ]";
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mes "^777700(She moved close to me)^000000";
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mes "The Paros Lighthouse here collapsed for some unknown reason some time ago, and there's a lot of stuff underneath it.";
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next;
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mes "[ Reckless Explorer ]";
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mes "Some of the restoration workers and guards that were sent to the palace went missing. Rumors has it that monsters are crawling down there.";
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next;
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mes "[ Reckless Explorer ]";
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mes "Because its depth is seemingly endless, the people here became afraid of this place and started calling it Infinite Space.";
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next;
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mes "[ Reckless Explorer ]";
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mes "I know some people who sneaked in and made a fortune. That's why I'm going to give it a try, are you interested?";
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next;
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if (select("I'm not interested.:Yes.") == 1) {
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mes "[ Reckless Explorer ]";
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mes "That's unfortunate. Come back whenever you change your mind. I'll welcome you anytime.";
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close;
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}
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mes "[ Reckless Explorer ]";
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mes "All right, Just one thing, I'm inexperienced and a novice adventurer. So I'll help you explore down there by guiding you from somewhere safe.";
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next;
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mes "[ Reckless Explorer ]";
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mes "I'm an adventure tour, and you can explore it yourself. Aren't we compatible with each other? Then, let's get started when you're ready.";
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setquest 12364;
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completequest 12364;
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} else {
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mes "[ Reckless Explorer ]";
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mes "Are you going in there again this time?";
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switch (checkquest(12365,PLAYTIME)) {
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case -1:
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break;
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case 0:
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case 1:
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next;
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mes "[ Reckless Explorer ]";
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mes "Oh, your whole body is shouting that it's tired. You can't go down there like this.";
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close;
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case 2:
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erasequest 12365;
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break;
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}
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}
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next;
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.@md_name$ = "Infinite Space";
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.@party_id = getcharid(1);
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if (!.@party_id) {
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mes "[ Reckless Explorer ]";
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mes "It's impossible alone. Would you like to organize a party at least one person or join another party and come back?";
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close;
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}
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if (select("Prepare to enter Infinite Space:Cancel") == 2)
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close;
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mes "[ Reckless Explorer ]";
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mes "Once the passage opens, take a breath for a while and talk to me again.";
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if (instance_create(.@md_name$) == -3)
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dispbottom "The reservation of the instance '" + .@md_name$ + "' has failed due to an active instance.";
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close;
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}
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cmd_fild07,54,280,5 script Temporary Entrance#pa0829_01 PORTAL,{
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switch (checkquest(12365,PLAYTIME)) {
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case -1:
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break;
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case 0:
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case 1:
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mes "The passage is not yet activated.";
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close;
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case 2:
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erasequest 12365;
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break;
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}
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.@party_id = getcharid(1);
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.@party_name = getpartyname(.@party_id);
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.@md_name$ = "Infinite Space";
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switch (instance_enter(.@md_name$)) {
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case IE_OK:
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setquest 12365;
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mapannounce "cmd_fild07", strcharinfo(0) + " of the party, "+ .@party_name$ +", is entering the " + .@md_name$ + ".", bc_map, "0x00FF99";
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end;
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default:
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mes "The passage is not yet activated.";
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close;
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}
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}
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1@infi,1,1,0 script #inf_space_control HIDDEN_WARP_NPC,{
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end;
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OnInstanceInit:
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'map$ = instance_mapname("1@infi");
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'floor = 1;
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'sanity = 0;
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enablenpc instance_npcname("#inf_space_mobs");
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enablenpc instance_npcname("#w0_0");
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enablenpc instance_npcname("#w0");
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disablenpc instance_npcname("#w50_ppl");
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hideonnpc instance_npcname("#w0");
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// Initiate Warp Portals
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for (.@i = 1; .@i < 50; .@i++)
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disablenpc instance_npcname("#w" + .@i);
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// Initiate Treasure Chests
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for (.@i = 10; .@i < 51; .@i += 10)
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disablenpc instance_npcname("#w" + .@i + "_t");
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// Initiate Floor Coordinates
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setarray .@xy[1],
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//1~10
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27,18,33,25,
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29,47,36,57,
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24,81,34,91,
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25,112,35,123,
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16,152,45,164,
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24,228,34,239,
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26,261,35,271,
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25,291,36,302,
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24,324,35,335,
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23,375,23,375,
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//11~20
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108,15,118,29,
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108,49,118,58,
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107,80,118,91,
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108,111,116,121,
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99,152,123,163,
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106,229,116,236,
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106,259,117,271,
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109,295,118,303,
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107,324,118,335,
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114,364,114,364,
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//21~30
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192,15,204,25,
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192,47,202,56,
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193,80,204,91,
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192,111,204,122,
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191,152,212,162,
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188,219,200,231,
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190,251,199,263,
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188,283,199,295,
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188,315,199,327,
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202,385,202,385,
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//31~40
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274,16,285,22,
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274,49,283,58,
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274,80,285,91,
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276,112,286,123,
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268,153,294,164,
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274,220,286,231,
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276,252,285,263,
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274,283,286,294,
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275,316,286,323,
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269,376,269,376,
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//40~50
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356,20,364,27,
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357,48,367,58,
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357,79,368,91,
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356,112,368,123,
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349,152,374,164,
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362,221,371,230,
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360,251,372,263,
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361,283,372,295,
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360,315,372,325,
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354,376,354,376;
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for (.@i = 1; .@i < getarraysize(.@xy); .@i += 4) {
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.@f++;
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setd("'xy_" + .@f + "$",.@xy[.@i] + "," + .@xy[.@i+1] + "," + .@xy[.@i+2] + "," + .@xy[.@i+3]);
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}
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end;
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}
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// Monster spawn mechanics
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1@infi,1,1,0 script #inf_space_mobs HIDDEN_WARP_NPC,{
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end;
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OnSummonPoring:
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.@event2$ = instance_npcname(strnpcinfo(0)) + "::OnPoringKill";
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if (!mobcount('map$,.@event2$)) {
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explode(.@xy$,getd("'xy_" + 'floor + "$"),",");
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areamonster 'map$,atoi(.@xy$[0]),atoi(.@xy$[1]),atoi(.@xy$[2]),atoi(.@xy$[3]),"--ja--",3494,1,.@event2$;
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initnpctimer;
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}
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end;
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OnTimer20000:
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.@event2$ = instance_npcname(strnpcinfo(0)) + "::OnPoringKill";
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killmonster 'map$,.@event2$;
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stopnpctimer;
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end;
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OnSummon:
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.@event$ = instance_npcname(strnpcinfo(0)) + "::OnMobKill";
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switch ('floor) {
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case 1:
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setarray .@mob,3384,3385,3386;
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setarray .@amount,6,5,3;
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break;
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case 2:
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setarray .@mob,3384,3386,3387;
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setarray .@amount,6,3,2;
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break;
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case 3:
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setarray .@mob,3385,3386,3387;
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setarray .@amount,5,3,4;
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break;
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case 4:
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setarray .@mob,3386,3387,3388;
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setarray .@amount,3,5,3;
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break;
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case 5:
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setarray .@mob,3386,3387,3388,3389,3390,3391;
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setarray .@amount,5,3,5,2,2,1;
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break;
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case 6:
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setarray .@mob,3387,3388,3389;
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setarray .@amount,9,4,2;
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break;
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case 7:
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setarray .@mob,3388,3389,3390;
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setarray .@amount,8,7,2;
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break;
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case 8:
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setarray .@mob,3389,3390,3391;
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setarray .@amount,6,3,3;
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break;
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case 9:
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setarray .@mob,3390,3391,3392;
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setarray .@amount,7,4,6;
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break;
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case 10:
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setarray .@mob,3426;
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setarray .@amount,1;
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break;
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case 11:
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setarray .@mob,3391,3392,3393;
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setarray .@amount,5,5,4;
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break;
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case 12:
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setarray .@mob,3392,3393,3394;
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setarray .@amount,9,5,1;
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break;
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case 13:
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setarray .@mob,3393,3394,3395;
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setarray .@amount,8,3,5;
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break;
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case 14:
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setarray .@mob,3394,3395,3396;
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setarray .@amount,9,6,5;
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break;
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case 15:
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setarray .@mob,3393,3394,3395,3396,3397,3398,3399;
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setarray .@amount,4,4,7,5,3,4,3;
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break;
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case 16:
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setarray .@mob,3395,3396,3397;
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setarray .@amount,6,4,5;
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break;
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case 17:
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setarray .@mob,3396,3397,3398;
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setarray .@amount,7,4,4;
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break;
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case 18:
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setarray .@mob,3397,3398,3399;
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setarray .@amount,7,6,4;
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break;
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case 19:
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setarray .@mob,3398,3399,3400;
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setarray .@amount,9,4,3;
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break;
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case 20:
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setarray .@mob,3427;
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setarray .@amount,1;
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break;
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case 21:
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setarray .@mob,3399,3400,3401;
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setarray .@amount,7,5,3;
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break;
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case 22:
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setarray .@mob,3400,3401,3402;
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setarray .@amount,8,6,2;
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break;
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case 23:
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setarray .@mob,3401,3402,3403;
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setarray .@amount,8,7,5;
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break;
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case 24:
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setarray .@mob,3402,3403,3404;
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setarray .@amount,8,6,5;
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break;
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case 25:
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setarray .@mob,3402,3403,3404,3405,3406,3407,3408;
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setarray .@amount,3,4,5,4,3,3,2;
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break;
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case 26:
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setarray .@mob,3403,3404,3405;
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setarray .@amount,7,6,5;
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break;
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case 27:
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setarray .@mob,3404,3405,3406;
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setarray .@amount,6,5,5;
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break;
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case 28:
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setarray .@mob,3405,3406,3407;
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setarray .@amount,9,5,4;
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break;
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case 29:
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setarray .@mob,3406,3407,3408;
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setarray .@amount,7,5,2;
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break;
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case 30:
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setarray .@mob,3428;
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setarray .@amount,1;
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break;
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case 31:
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setarray .@mob,3407,3408,3409;
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setarray .@amount,8,4,4;
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break;
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case 32:
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setarray .@mob,3408,3409,3410;
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setarray .@amount,5,4,5;
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break;
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case 33:
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setarray .@mob,3409,3410,3411;
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setarray .@amount,6,5,3;
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break;
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case 34:
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setarray .@mob,3410,3411,3412;
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setarray .@amount,7,3,2;
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break;
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case 35:
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setarray .@mob,3409,3410,3411,3412,3413,3414;
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setarray .@amount,6,6,4,5,3,4;
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break;
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case 36:
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setarray .@mob,3411,3412,3413;
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setarray .@amount,8,3,3;
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break;
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case 37:
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setarray .@mob,3412,3413,3414;
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setarray .@amount,6,5,6;
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break;
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|
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case 38:
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setarray .@mob,3413,3414,3415;
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setarray .@amount,6,4,2;
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break;
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|
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case 39:
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setarray .@mob,3414,3415,3416;
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setarray .@amount,6,6,4;
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break;
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|
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case 40:
|
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setarray .@mob,3429;
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setarray .@amount,1;
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break;
|
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|
|
case 41:
|
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setarray .@mob,3415,3416,3417;
|
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setarray .@amount,7,4,3;
|
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break;
|
|
|
|
case 42:
|
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setarray .@mob,3416,3417,3418;
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setarray .@amount,8,3,5;
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break;
|
|
|
|
case 43:
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setarray .@mob,3417,3418,3419;
|
|
setarray .@amount,5,4,2;
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break;
|
|
|
|
case 44:
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setarray .@mob,3418,3419,3420;
|
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setarray .@amount,5,7,2;
|
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break;
|
|
|
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case 45:
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setarray .@mob,3414,3415,3416,3417,3418,3419,3420;
|
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setarray .@amount,4,5,4,3,6,5,4;
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break;
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|
|
|
case 46:
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setarray .@mob,3412,3419;
|
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setarray .@amount,2,7;
|
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break;
|
|
|
|
case 47:
|
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setarray .@mob,3413,3419,3420;
|
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setarray .@amount,4,7,6;
|
|
break;
|
|
|
|
case 48:
|
|
setarray .@mob,3414,3419,3420;
|
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setarray .@amount,3,6,6;
|
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break;
|
|
|
|
case 49:
|
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setarray .@mob,3415,3419,3420;
|
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setarray .@amount,4,5,9;
|
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break;
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|
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case 50:
|
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setarray .@mob,3430;
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setarray .@amount,1;
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break;
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}
|
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|
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if (rand(1,100) <= 'poring_chance)
|
|
donpcevent instance_npcname(strnpcinfo(0)) + "::OnSummonPoring";
|
|
|
|
explode(.@xy$,getd("'xy_" + 'floor + "$"),",");
|
|
for (.@i = 0; .@i < getarraysize(.@mob); .@i++) {
|
|
areamonster 'map$,atoi(.@xy$[0]),atoi(.@xy$[1]),atoi(.@xy$[2]),atoi(.@xy$[3]),"--ja--",.@mob[.@i],.@amount[.@i],.@event$;
|
|
if (('floor % 10) == 0) {
|
|
'boss_id = $@mobid[0];
|
|
donpcevent instance_npcname(strnpcinfo(0)) + "::OnUnitSpawn";
|
|
}
|
|
}
|
|
if ('floor > 0 && 'floor % 10 > 0 && 'mode == 2) {
|
|
if (rand(1,100) <= 10) {
|
|
.@boss_id = rand(3421,3425);
|
|
while ('last_boss == .@boss_id)
|
|
.@boss_id = rand(3421,3425);
|
|
'last_boss = .@boss_id;
|
|
areamonster 'map$,atoi(.@xy$[0]),atoi(.@xy$[1]),atoi(.@xy$[2]),atoi(.@xy$[3]),"--ja--",.@boss_id,1,.@event$;
|
|
}
|
|
}
|
|
end;
|
|
|
|
OnUnitSpawn:
|
|
.@event$ = instance_npcname(strnpcinfo(0)) + "::OnUnitKill";
|
|
|
|
setarray .@mob_id,3426,3427,3428,3429,3430;
|
|
setarray .@spawn,3436,3437,3438,3439,3440;
|
|
setarray .@amount,5,7,7,6,6;
|
|
|
|
setarray .@unit_id,3431,3432,3433,3434,3435,3436,3437,3438,3439,3440;
|
|
setarray .@unit_amount,3,3,4,4,5,5,4,4,5,5;
|
|
getunitdata 'boss_id,.@data;
|
|
.@index = inarray(.@mob_id,.@data[UMOB_CLASS]);
|
|
.@x = .@data[UMOB_X];
|
|
.@y = .@data[UMOB_Y];
|
|
areamonster 'map$,.@x,.@y,.@x,.@y,"--ja--",.@spawn[.@index],.@amount[.@index],.@event$;
|
|
if ('mode == 2) {
|
|
sleep 10000;
|
|
while (.@index < getarraysize(.@unit_id)) {
|
|
if (unitexists('boss_id)) {
|
|
mapannounce 'map$,"The boss monster is trying to summon its allies.",0xFFFF00;
|
|
getunitdata 'boss_id,.@data;
|
|
.@x = .@data[UMOB_X];
|
|
.@y = .@data[UMOB_Y];
|
|
areamonster 'map$,.@x - 3,.@y - 3,.@x + 3,.@y + 3,"--ja--",.@unit_id[.@index],.@unit_amount[.@index],.@event$;
|
|
.@index++;
|
|
} else
|
|
break;
|
|
sleep 5000;
|
|
}
|
|
}
|
|
OnUnitKill:
|
|
end;
|
|
|
|
OnMobKill:
|
|
.@event$ = instance_npcname(strnpcinfo(0)) + "::OnMobKill";
|
|
if (rand(1,100) <= 'poring_chance)
|
|
donpcevent instance_npcname(strnpcinfo(0)) + "::OnSummonPoring";
|
|
if (!mobcount('map$,.@event$)) {
|
|
sleep 5000;
|
|
// Boss Stage, spawn Treasure Chest
|
|
if (('floor%10) == 0)
|
|
enablenpc instance_npcname("#w" + 'floor + "_t");
|
|
|
|
if ('floor == 50) {
|
|
mapannounce 'map$,"Reckless Explorer : It seems there are no other way from here. It's dangerous, so you'd better return outside.",0xFFFF00;
|
|
enablenpc instance_npcname("#w50_ppl");
|
|
}
|
|
if ('floor < 50) {
|
|
if (('floor%10) == 0)
|
|
mapannounce 'map$,"Reckless Explorer : This area is safe. Use the passage to go to the next area.",0xFFFF00;
|
|
else
|
|
mapannounce 'map$,"Reckless Explorer : This area is safe. Go through the passage to the next area.",0xFFFF00;
|
|
// Enable warp portal to next floor
|
|
enablenpc instance_npcname("#w" + 'floor);
|
|
'floor += 1;
|
|
}
|
|
}
|
|
OnPoringKill:
|
|
end;
|
|
}
|
|
|
|
1@infi,42,8,1 script #w0_0 4_F_GON,{
|
|
if (is_party_leader() && !'mode && 'sanity == 0) {
|
|
mes "[ Reckless Explorer ]";
|
|
mes "I have went in and out of this place many times and figured out a way to provoke the monsters in here. You can get more rewards if you're going to deal with heated ones.";
|
|
next;
|
|
mes "[ Reckless Explorer ]";
|
|
mes "What do you think? Would you like to try something challenging?";
|
|
next;
|
|
if (select("I want to proceed normally:I want to proceed with something difficult") == 1 && 'sanity == 0) {
|
|
'mode = 1;
|
|
'poring_chance = 1;
|
|
} else {
|
|
'mode = 2;
|
|
'poring_chance = 2;
|
|
}
|
|
mes "[ Reckless Explorer ]";
|
|
mes "Good. Shall we go now?";
|
|
close2;
|
|
if ('sanity == 0) {
|
|
'sanity = 1;
|
|
disablenpc instance_npcname(strnpcinfo(0));
|
|
hideoffnpc instance_npcname("#w0");
|
|
npctalk "Reckless Explorer : Woah~ It's very neat for a sunken place, don't you think?",instance_npcname("#w0");
|
|
sleep 3000;
|
|
npctalk "Reckless Explorer : I would believe it to be an ancient site, not a lighthouse. It's so well organized...",instance_npcname("#w0");
|
|
sleep 3000;
|
|
npctalk "Reckless Explorer : Oh, did you hear something?",instance_npcname("#w0");
|
|
donpcevent instance_npcname("#inf_space_mobs") + "::OnSummon";
|
|
sleep 3000;
|
|
npctalk "Reckless Explorer : Oh, that must be the monsters haunting this place.",instance_npcname("#w0");
|
|
sleep 3000;
|
|
npctalk "Reckless Explorer : They look no different from the ones we saw outside, but I can feel a very strong energy.",instance_npcname("#w0");
|
|
sleep 3000;
|
|
npctalk "Reckless Explorer : Hm~ It looks dangerous, so I'll go back up. I'll give you directions from above.",instance_npcname("#w0");
|
|
disablenpc instance_npcname("#w0");
|
|
}
|
|
}
|
|
end;
|
|
}
|
|
|
|
1@infi,42,8,1 script #w0 4_F_GON,{
|
|
end;
|
|
}
|
|
|
|
1@infi,366,392,4 script #w50_ppl 4_F_GON,{
|
|
mes "[ Reckless Explorer ]";
|
|
mes "I'll keep a separate record of this expedition. If you've been lucky, you might have gotten a decent reward from your expedition.";
|
|
next;
|
|
mes "[ Reckless Explorer ]";
|
|
mes "So, shall we get out of here?";
|
|
close2;
|
|
warp "cmd_fild07",53,270;
|
|
end;
|
|
}
|
|
|
|
1@infi,30,369,3 script #w10_t 4_TREASURE_BOX,{
|
|
if (is_party_leader()) {
|
|
specialeffect EF_COIN;
|
|
disablenpc instance_npcname(strnpcinfo(0));
|
|
sleep 1000;
|
|
if ('mode == 1)
|
|
.@amount = rand(3,10); // Min/Max found in replays
|
|
else
|
|
.@amount = rand(6,22); // Min/Max found in replays
|
|
getmapxy(.@map$,.@x,.@y,BL_NPC);
|
|
for (.@i = 0; .@i < .@amount; .@i++) {
|
|
switch (rand(1,4)) {
|
|
case 1:
|
|
.@xs = 1;
|
|
.@ys = 1;
|
|
break;
|
|
|
|
case 2:
|
|
.@xs = -1;
|
|
.@ys = 1;
|
|
break;
|
|
|
|
case 3:
|
|
.@xs = 1;
|
|
.@ys = -1;
|
|
break;
|
|
|
|
case 4:
|
|
.@xs = -1;
|
|
.@ys = -1;
|
|
break;
|
|
}
|
|
makeitem 6905,1,.@map$,.@x + .@xs,.@y + .@ys;
|
|
}
|
|
if ('mode == 2) {
|
|
setarray .@equip_id,1994,1938,13323,13126,28703,2024,16038,21014,28105,18128;
|
|
getmapxy(.@map$,.@x,.@y,BL_NPC);
|
|
for (.@i = 0; .@i < getarraysize(.@equip_id); .@i++) {
|
|
if (rand(1,100) <= 1) {
|
|
switch (rand(1,4)) {
|
|
case 1:
|
|
.@xs = 1;
|
|
.@ys = 1;
|
|
break;
|
|
|
|
case 2:
|
|
.@xs = -1;
|
|
.@ys = 1;
|
|
break;
|
|
|
|
case 3:
|
|
.@xs = 1;
|
|
.@ys = -1;
|
|
break;
|
|
|
|
case 4:
|
|
.@xs = -1;
|
|
.@ys = -1;
|
|
break;
|
|
}
|
|
makeitem2 .@equip_id[.@i],1,.@map$,.@x + .@xs,.@y + .@ys,0,0,0,0,0,0,0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
end;
|
|
}
|
|
|
|
1@infi,112,369,3 duplicate(#w10_t) #w20_t 4_TREASURE_BOX
|
|
1@infi,194,380,3 duplicate(#w10_t) #w30_t 4_TREASURE_BOX
|
|
1@infi,280,380,3 duplicate(#w10_t) #w40_t 4_TREASURE_BOX
|
|
1@infi,366,380,3 duplicate(#w10_t) #w50_t 4_TREASURE_BOX
|
|
// Aegis spawns hard mode specific treasure npcs
|
|
//1@infi,112,369,3 duplicate(#w10h_t) #w20h_t 4_TREASURE_BOX
|
|
//1@infi,194,380,3 duplicate(#w10h_t) #w30h_t 4_TREASURE_BOX
|
|
//1@infi,280,380,3 duplicate(#w10h_t) #w40h_t 4_TREASURE_BOX
|
|
//1@infi,366,380,3 duplicate(#w10h_t) #w50h_t 4_TREASURE_BOX
|
|
|
|
1@infi,30,31,0 script #w1 WARPNPC,2,2,{
|
|
end;
|
|
|
|
OnTouch:
|
|
.@id = atoi(replacestr(strnpcinfo(2),"w",""));
|
|
switch (.@id) {
|
|
case 1: .@x = 30; .@y = 41; break;
|
|
case 2: .@x = 30; .@y = 73; break;
|
|
case 3: .@x = 30; .@y = 105; break;
|
|
case 4: .@x = 30; .@y = 137; break;
|
|
case 5: .@x = 30; .@y = 220; break;
|
|
case 6: .@x = 30; .@y = 253; break;
|
|
case 7: .@x = 30; .@y = 285; break;
|
|
case 8: .@x = 30; .@y = 317; break;
|
|
case 9: .@x = 30; .@y = 349; break;
|
|
case 10: .@x = 112; .@y = 10; break;
|
|
case 11: .@x = 112; .@y = 41; break;
|
|
case 12: .@x = 112; .@y = 73; break;
|
|
case 13: .@x = 112; .@y = 105; break;
|
|
case 14: .@x = 112; .@y = 137; break;
|
|
case 15: .@x = 112; .@y = 220; break;
|
|
case 16: .@x = 112; .@y = 253; break;
|
|
case 17: .@x = 112; .@y = 285; break;
|
|
case 18: .@x = 112; .@y = 317; break;
|
|
case 19: .@x = 112; .@y = 349; break;
|
|
case 20: .@x = 198; .@y = 10; break;
|
|
case 21: .@x = 198; .@y = 41; break;
|
|
case 22: .@x = 198; .@y = 73; break;
|
|
case 23: .@x = 198; .@y = 105; break;
|
|
case 24: .@x = 198; .@y = 137; break;
|
|
case 25: .@x = 198; .@y = 220; break;
|
|
case 26: .@x = 198; .@y = 245; break;
|
|
case 27: .@x = 198; .@y = 277; break;
|
|
case 28: .@x = 198; .@y = 309; break;
|
|
case 29: .@x = 198; .@y = 341; break;
|
|
case 30: .@x = 280; .@y = 10; break;
|
|
case 31: .@x = 280; .@y = 41; break;
|
|
case 32: .@x = 280; .@y = 73; break;
|
|
case 33: .@x = 280; .@y = 105; break;
|
|
case 34: .@x = 280; .@y = 137; break;
|
|
case 35: .@x = 280; .@y = 220; break;
|
|
case 36: .@x = 280; .@y = 245; break;
|
|
case 37: .@x = 280; .@y = 277; break;
|
|
case 38: .@x = 280; .@y = 309; break;
|
|
case 39: .@x = 280; .@y = 341; break;
|
|
case 40: .@x = 362; .@y = 10; break;
|
|
case 41: .@x = 362; .@y = 41; break;
|
|
case 42: .@x = 362; .@y = 73; break;
|
|
case 43: .@x = 362; .@y = 105; break;
|
|
case 44: .@x = 362; .@y = 137; break;
|
|
case 45: .@x = 362; .@y = 220; break;
|
|
case 46: .@x = 362; .@y = 245; break;
|
|
case 47: .@x = 362; .@y = 277; break;
|
|
case 48: .@x = 362; .@y = 309; break;
|
|
case 49: .@x = 362; .@y = 341; break;
|
|
default: end;
|
|
}
|
|
warp 'map$,.@x,.@y;
|
|
if (is_party_leader())
|
|
sleep 100;
|
|
if ('sanity < 'floor ) {
|
|
donpcevent instance_npcname("#inf_space_mobs") + "::OnSummon";
|
|
'sanity += 1;
|
|
}
|
|
end;
|
|
}
|
|
|
|
1@infi,30,63,0 duplicate(#w1) #w2 WARPNPC,2,2
|
|
1@infi,30,95,0 duplicate(#w1) #w3 WARPNPC,2,2
|
|
1@infi,30,127,0 duplicate(#w1) #w4 WARPNPC,2,2
|
|
1@infi,30,168,0 duplicate(#w1) #w5 WARPNPC,2,2
|
|
1@infi,30,243,0 duplicate(#w1) #w6 WARPNPC,2,2
|
|
1@infi,30,275,0 duplicate(#w1) #w7 WARPNPC,2,2
|
|
1@infi,30,307,0 duplicate(#w1) #w8 WARPNPC,2,2
|
|
1@infi,30,339,0 duplicate(#w1) #w9 WARPNPC,2,2
|
|
1@infi,30,380,0 duplicate(#w1) #w10 WARPNPC,2,2
|
|
1@infi,112,31,0 duplicate(#w1) #w11 WARPNPC,2,2
|
|
1@infi,112,63,0 duplicate(#w1) #w12 WARPNPC,2,2
|
|
1@infi,112,95,0 duplicate(#w1) #w13 WARPNPC,2,2
|
|
1@infi,112,127,0 duplicate(#w1) #w14 WARPNPC,2,2
|
|
1@infi,112,168,0 duplicate(#w1) #w15 WARPNPC,2,2
|
|
1@infi,112,243,0 duplicate(#w1) #w16 WARPNPC,2,2
|
|
1@infi,112,275,0 duplicate(#w1) #w17 WARPNPC,2,2
|
|
1@infi,112,307,0 duplicate(#w1) #w18 WARPNPC,2,2
|
|
1@infi,112,339,0 duplicate(#w1) #w19 WARPNPC,2,2
|
|
1@infi,112,380,0 duplicate(#w1) #w20 WARPNPC,2,2
|
|
1@infi,198,31,0 duplicate(#w1) #w21 WARPNPC,2,2
|
|
1@infi,198,63,0 duplicate(#w1) #w22 WARPNPC,2,2
|
|
1@infi,198,95,0 duplicate(#w1) #w23 WARPNPC,2,2
|
|
1@infi,198,127,0 duplicate(#w1) #w24 WARPNPC,2,2
|
|
1@infi,198,168,0 duplicate(#w1) #w25 WARPNPC,2,2
|
|
1@infi,194,235,0 duplicate(#w1) #w26 WARPNPC,2,2
|
|
1@infi,194,267,0 duplicate(#w1) #w27 WARPNPC,2,2
|
|
1@infi,194,299,0 duplicate(#w1) #w28 WARPNPC,2,2
|
|
1@infi,194,331,0 duplicate(#w1) #w29 WARPNPC,2,2
|
|
1@infi,194,392,0 duplicate(#w1) #w30 WARPNPC,2,2
|
|
1@infi,280,31,0 duplicate(#w1) #w31 WARPNPC,2,2
|
|
1@infi,280,63,0 duplicate(#w1) #w32 WARPNPC,2,2
|
|
1@infi,280,95,0 duplicate(#w1) #w33 WARPNPC,2,2
|
|
1@infi,280,127,0 duplicate(#w1) #w34 WARPNPC,2,2
|
|
1@infi,280,168,0 duplicate(#w1) #w35 WARPNPC,2,2
|
|
1@infi,280,235,0 duplicate(#w1) #w36 WARPNPC,2,2
|
|
1@infi,280,267,0 duplicate(#w1) #w37 WARPNPC,2,2
|
|
1@infi,280,299,0 duplicate(#w1) #w38 WARPNPC,2,2
|
|
1@infi,280,331,0 duplicate(#w1) #w39 WARPNPC,2,2
|
|
1@infi,280,392,0 duplicate(#w1) #w40 WARPNPC,2,2
|
|
1@infi,362,31,0 duplicate(#w1) #w41 WARPNPC,2,2
|
|
1@infi,362,63,0 duplicate(#w1) #w42 WARPNPC,2,2
|
|
1@infi,362,95,0 duplicate(#w1) #w43 WARPNPC,2,2
|
|
1@infi,362,127,0 duplicate(#w1) #w44 WARPNPC,2,2
|
|
1@infi,362,168,0 duplicate(#w1) #w45 WARPNPC,2,2
|
|
1@infi,366,235,0 duplicate(#w1) #w46 WARPNPC,2,2
|
|
1@infi,366,267,0 duplicate(#w1) #w47 WARPNPC,2,2
|
|
1@infi,366,299,0 duplicate(#w1) #w48 WARPNPC,2,2
|
|
1@infi,366,331,0 duplicate(#w1) #w49 WARPNPC,2,2
|