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//===== rAthena Script =======================================
//= Infinite Space
//===== Description: =========================================
//= [Walkthrough Conversion]
//= Infinite Space with hard mode (Episode 16.1)
//===== Changelogs: ==========================================
//= 1.0 Initial release [crazyarashi]
//= 1.1 Updated to match official mechanics [Everade]
//= 1.2 Moved merchants to individual files [Everade]
//= 1.3 Cleanup and sanity checks [Everade]
//============================================================
cmd_fild07,58,278,3 script Reckless Explorer#pa0829_01 4_F_GON,{
mes "^FF0000Please note that, any abnormal monster handling inside the instance such as taming is not considered normal and may hinder the instance progress.^000000";
next;
if (BaseLevel < 100) {
mes "[ Reckless Explorer ]";
mes "Will you come back to me after getting a little bit stronger? How about getting to level 100 first?";
close;
}
if (isbegin_quest(12364) != 2) {
mes "[ Reckless Explorer ]";
mes "Ah, no, I didn't meant to go inside. I didn't meant to violate any laws.";
next;
select("What are you talking about?");
mes "[ Reckless Explorer ]";
mes "Ha?";
next;
mes "[ Reckless Explorer ]";
mes "Hmm, are you one of the Royal Palace's suppression squad?";
next;
select("I'm an ordinary adventurer.");
mes "[ Reckless Explorer ]";
mes "Phew~ That's a relief.";
mes "I've never soon you before, so I thought you are one of the suppression squad of the palace.";
next;
if (select("What if I am one of the suppression squad?:What's the matter?") == 1) {
mes "[ Reckless Explorer ]";
mes "I'm just an ordinary woman who's out for a walk. And this is the end of my walk, and I'm going to...";
close;
}
mes "[ Reckless Explorer ]";
mes "Have you heard about the Paros Lighthouse collapse?";
next;
mes "[ Reckless Explorer ]";
mes "^777700(She moved close to me)^000000";
mes "The Paros Lighthouse here collapsed for some unknown reason some time ago, and there's a lot of stuff underneath it.";
next;
mes "[ Reckless Explorer ]";
mes "Some of the restoration workers and guards that were sent to the palace went missing. Rumors has it that monsters are crawling down there.";
next;
mes "[ Reckless Explorer ]";
mes "Because its depth is seemingly endless, the people here became afraid of this place and started calling it Infinite Space.";
next;
mes "[ Reckless Explorer ]";
mes "I know some people who sneaked in and made a fortune. That's why I'm going to give it a try, are you interested?";
next;
if (select("I'm not interested.:Yes.") == 1) {
mes "[ Reckless Explorer ]";
mes "That's unfortunate. Come back whenever you change your mind. I'll welcome you anytime.";
close;
}
mes "[ Reckless Explorer ]";
mes "All right, Just one thing, I'm inexperienced and a novice adventurer. So I'll help you explore down there by guiding you from somewhere safe.";
next;
mes "[ Reckless Explorer ]";
mes "I'm an adventure tour, and you can explore it yourself. Aren't we compatible with each other? Then, let's get started when you're ready.";
setquest 12364;
completequest 12364;
} else {
mes "[ Reckless Explorer ]";
mes "Are you going in there again this time?";
switch (checkquest(12365,PLAYTIME)) {
case -1:
break;
case 0:
case 1:
next;
mes "[ Reckless Explorer ]";
mes "Oh, your whole body is shouting that it's tired. You can't go down there like this.";
close;
case 2:
erasequest 12365;
break;
}
}
next;
.@md_name$ = "Infinite Space";
.@party_id = getcharid(1);
if (!.@party_id) {
mes "[ Reckless Explorer ]";
mes "It's impossible alone. Would you like to organize a party at least one person or join another party and come back?";
close;
}
if (select("Prepare to enter Infinite Space:Cancel") == 2)
close;
mes "[ Reckless Explorer ]";
mes "Once the passage opens, take a breath for a while and talk to me again.";
if (instance_create(.@md_name$) == -3)
dispbottom "The reservation of the instance '" + .@md_name$ + "' has failed due to an active instance.";
close;
}
cmd_fild07,54,280,5 script Temporary Entrance#pa0829_01 PORTAL,{
switch (checkquest(12365,PLAYTIME)) {
case -1:
break;
case 0:
case 1:
mes "The passage is not yet activated.";
close;
case 2:
erasequest 12365;
break;
}
.@party_id = getcharid(1);
.@party_name = getpartyname(.@party_id);
.@md_name$ = "Infinite Space";
switch (instance_enter(.@md_name$)) {
case IE_OK:
setquest 12365;
mapannounce "cmd_fild07", strcharinfo(0) + " of the party, "+ .@party_name$ +", is entering the " + .@md_name$ + ".", bc_map, "0x00FF99";
end;
default:
mes "The passage is not yet activated.";
close;
}
}
1@infi,1,1,0 script #inf_space_control HIDDEN_WARP_NPC,{
end;
OnInstanceInit:
'map$ = instance_mapname("1@infi");
'floor = 1;
'sanity = 0;
enablenpc instance_npcname("#inf_space_mobs");
enablenpc instance_npcname("#w0_0");
enablenpc instance_npcname("#w0");
disablenpc instance_npcname("#w50_ppl");
hideonnpc instance_npcname("#w0");
// Initiate Warp Portals
for (.@i = 1; .@i < 50; .@i++)
disablenpc instance_npcname("#w" + .@i);
// Initiate Treasure Chests
for (.@i = 10; .@i < 51; .@i += 10)
disablenpc instance_npcname("#w" + .@i + "_t");
// Initiate Floor Coordinates
setarray .@xy[1],
//1~10
27,18,33,25,
29,47,36,57,
24,81,34,91,
25,112,35,123,
16,152,45,164,
24,228,34,239,
26,261,35,271,
25,291,36,302,
24,324,35,335,
23,375,23,375,
//11~20
108,15,118,29,
108,49,118,58,
107,80,118,91,
108,111,116,121,
99,152,123,163,
106,229,116,236,
106,259,117,271,
109,295,118,303,
107,324,118,335,
114,364,114,364,
//21~30
192,15,204,25,
192,47,202,56,
193,80,204,91,
192,111,204,122,
191,152,212,162,
188,219,200,231,
190,251,199,263,
188,283,199,295,
188,315,199,327,
202,385,202,385,
//31~40
274,16,285,22,
274,49,283,58,
274,80,285,91,
276,112,286,123,
268,153,294,164,
274,220,286,231,
276,252,285,263,
274,283,286,294,
275,316,286,323,
269,376,269,376,
//40~50
356,20,364,27,
357,48,367,58,
357,79,368,91,
356,112,368,123,
349,152,374,164,
362,221,371,230,
360,251,372,263,
361,283,372,295,
360,315,372,325,
354,376,354,376;
for (.@i = 1; .@i < getarraysize(.@xy); .@i += 4) {
.@f++;
setd("'xy_" + .@f + "$",.@xy[.@i] + "," + .@xy[.@i+1] + "," + .@xy[.@i+2] + "," + .@xy[.@i+3]);
}
end;
}
// Monster spawn mechanics
1@infi,1,1,0 script #inf_space_mobs HIDDEN_WARP_NPC,{
end;
OnSummonPoring:
.@event2$ = instance_npcname(strnpcinfo(0)) + "::OnPoringKill";
if (!mobcount('map$,.@event2$)) {
explode(.@xy$,getd("'xy_" + 'floor + "$"),",");
areamonster 'map$,atoi(.@xy$[0]),atoi(.@xy$[1]),atoi(.@xy$[2]),atoi(.@xy$[3]),"--ja--",3494,1,.@event2$;
initnpctimer;
}
end;
OnTimer20000:
.@event2$ = instance_npcname(strnpcinfo(0)) + "::OnPoringKill";
killmonster 'map$,.@event2$;
stopnpctimer;
end;
OnSummon:
.@event$ = instance_npcname(strnpcinfo(0)) + "::OnMobKill";
switch ('floor) {
case 1:
setarray .@mob,3384,3385,3386;
setarray .@amount,6,5,3;
break;
case 2:
setarray .@mob,3384,3386,3387;
setarray .@amount,6,3,2;
break;
case 3:
setarray .@mob,3385,3386,3387;
setarray .@amount,5,3,4;
break;
case 4:
setarray .@mob,3386,3387,3388;
setarray .@amount,3,5,3;
break;
case 5:
setarray .@mob,3386,3387,3388,3389,3390,3391;
setarray .@amount,5,3,5,2,2,1;
break;
case 6:
setarray .@mob,3387,3388,3389;
setarray .@amount,9,4,2;
break;
case 7:
setarray .@mob,3388,3389,3390;
setarray .@amount,8,7,2;
break;
case 8:
setarray .@mob,3389,3390,3391;
setarray .@amount,6,3,3;
break;
case 9:
setarray .@mob,3390,3391,3392;
setarray .@amount,7,4,6;
break;
case 10:
setarray .@mob,3426;
setarray .@amount,1;
break;
case 11:
setarray .@mob,3391,3392,3393;
setarray .@amount,5,5,4;
break;
case 12:
setarray .@mob,3392,3393,3394;
setarray .@amount,9,5,1;
break;
case 13:
setarray .@mob,3393,3394,3395;
setarray .@amount,8,3,5;
break;
case 14:
setarray .@mob,3394,3395,3396;
setarray .@amount,9,6,5;
break;
case 15:
setarray .@mob,3393,3394,3395,3396,3397,3398,3399;
setarray .@amount,4,4,7,5,3,4,3;
break;
case 16:
setarray .@mob,3395,3396,3397;
setarray .@amount,6,4,5;
break;
case 17:
setarray .@mob,3396,3397,3398;
setarray .@amount,7,4,4;
break;
case 18:
setarray .@mob,3397,3398,3399;
setarray .@amount,7,6,4;
break;
case 19:
setarray .@mob,3398,3399,3400;
setarray .@amount,9,4,3;
break;
case 20:
setarray .@mob,3427;
setarray .@amount,1;
break;
case 21:
setarray .@mob,3399,3400,3401;
setarray .@amount,7,5,3;
break;
case 22:
setarray .@mob,3400,3401,3402;
setarray .@amount,8,6,2;
break;
case 23:
setarray .@mob,3401,3402,3403;
setarray .@amount,8,7,5;
break;
case 24:
setarray .@mob,3402,3403,3404;
setarray .@amount,8,6,5;
break;
case 25:
setarray .@mob,3402,3403,3404,3405,3406,3407,3408;
setarray .@amount,3,4,5,4,3,3,2;
break;
case 26:
setarray .@mob,3403,3404,3405;
setarray .@amount,7,6,5;
break;
case 27:
setarray .@mob,3404,3405,3406;
setarray .@amount,6,5,5;
break;
case 28:
setarray .@mob,3405,3406,3407;
setarray .@amount,9,5,4;
break;
case 29:
setarray .@mob,3406,3407,3408;
setarray .@amount,7,5,2;
break;
case 30:
setarray .@mob,3428;
setarray .@amount,1;
break;
case 31:
setarray .@mob,3407,3408,3409;
setarray .@amount,8,4,4;
break;
case 32:
setarray .@mob,3408,3409,3410;
setarray .@amount,5,4,5;
break;
case 33:
setarray .@mob,3409,3410,3411;
setarray .@amount,6,5,3;
break;
case 34:
setarray .@mob,3410,3411,3412;
setarray .@amount,7,3,2;
break;
case 35:
setarray .@mob,3409,3410,3411,3412,3413,3414;
setarray .@amount,6,6,4,5,3,4;
break;
case 36:
setarray .@mob,3411,3412,3413;
setarray .@amount,8,3,3;
break;
case 37:
setarray .@mob,3412,3413,3414;
setarray .@amount,6,5,6;
break;
case 38:
setarray .@mob,3413,3414,3415;
setarray .@amount,6,4,2;
break;
case 39:
setarray .@mob,3414,3415,3416;
setarray .@amount,6,6,4;
break;
case 40:
setarray .@mob,3429;
setarray .@amount,1;
break;
case 41:
setarray .@mob,3415,3416,3417;
setarray .@amount,7,4,3;
break;
case 42:
setarray .@mob,3416,3417,3418;
setarray .@amount,8,3,5;
break;
case 43:
setarray .@mob,3417,3418,3419;
setarray .@amount,5,4,2;
break;
case 44:
setarray .@mob,3418,3419,3420;
setarray .@amount,5,7,2;
break;
case 45:
setarray .@mob,3414,3415,3416,3417,3418,3419,3420;
setarray .@amount,4,5,4,3,6,5,4;
break;
case 46:
setarray .@mob,3412,3419;
setarray .@amount,2,7;
break;
case 47:
setarray .@mob,3413,3419,3420;
setarray .@amount,4,7,6;
break;
case 48:
setarray .@mob,3414,3419,3420;
setarray .@amount,3,6,6;
break;
case 49:
setarray .@mob,3415,3419,3420;
setarray .@amount,4,5,9;
break;
case 50:
setarray .@mob,3430;
setarray .@amount,1;
break;
}
if (rand(1,100) <= 'poring_chance)
donpcevent instance_npcname(strnpcinfo(0)) + "::OnSummonPoring";
explode(.@xy$,getd("'xy_" + 'floor + "$"),",");
for (.@i = 0; .@i < getarraysize(.@mob); .@i++) {
areamonster 'map$,atoi(.@xy$[0]),atoi(.@xy$[1]),atoi(.@xy$[2]),atoi(.@xy$[3]),"--ja--",.@mob[.@i],.@amount[.@i],.@event$;
if (('floor % 10) == 0) {
'boss_id = $@mobid[0];
donpcevent instance_npcname(strnpcinfo(0)) + "::OnUnitSpawn";
}
}
if ('floor > 0 && 'floor % 10 > 0 && 'mode == 2) {
if (rand(1,100) <= 10) {
.@boss_id = rand(3421,3425);
while ('last_boss == .@boss_id)
.@boss_id = rand(3421,3425);
'last_boss = .@boss_id;
areamonster 'map$,atoi(.@xy$[0]),atoi(.@xy$[1]),atoi(.@xy$[2]),atoi(.@xy$[3]),"--ja--",.@boss_id,1,.@event$;
}
}
end;
OnUnitSpawn:
.@event$ = instance_npcname(strnpcinfo(0)) + "::OnUnitKill";
setarray .@mob_id,3426,3427,3428,3429,3430;
setarray .@spawn,3436,3437,3438,3439,3440;
setarray .@amount,5,7,7,6,6;
setarray .@unit_id,3431,3432,3433,3434,3435,3436,3437,3438,3439,3440;
setarray .@unit_amount,3,3,4,4,5,5,4,4,5,5;
getunitdata 'boss_id,.@data;
.@index = inarray(.@mob_id,.@data[UMOB_CLASS]);
.@x = .@data[UMOB_X];
.@y = .@data[UMOB_Y];
areamonster 'map$,.@x,.@y,.@x,.@y,"--ja--",.@spawn[.@index],.@amount[.@index],.@event$;
if ('mode == 2) {
sleep 10000;
while (.@index < getarraysize(.@unit_id)) {
if (unitexists('boss_id)) {
mapannounce 'map$,"The boss monster is trying to summon its allies.",0xFFFF00;
getunitdata 'boss_id,.@data;
.@x = .@data[UMOB_X];
.@y = .@data[UMOB_Y];
areamonster 'map$,.@x - 3,.@y - 3,.@x + 3,.@y + 3,"--ja--",.@unit_id[.@index],.@unit_amount[.@index],.@event$;
.@index++;
} else
break;
sleep 5000;
}
}
OnUnitKill:
end;
OnMobKill:
.@event$ = instance_npcname(strnpcinfo(0)) + "::OnMobKill";
if (rand(1,100) <= 'poring_chance)
donpcevent instance_npcname(strnpcinfo(0)) + "::OnSummonPoring";
if (!mobcount('map$,.@event$)) {
sleep 5000;
// Boss Stage, spawn Treasure Chest
if (('floor%10) == 0)
enablenpc instance_npcname("#w" + 'floor + "_t");
if ('floor == 50) {
mapannounce 'map$,"Reckless Explorer : It seems there are no other way from here. It's dangerous, so you'd better return outside.",0xFFFF00;
enablenpc instance_npcname("#w50_ppl");
}
if ('floor < 50) {
if (('floor%10) == 0)
mapannounce 'map$,"Reckless Explorer : This area is safe. Use the passage to go to the next area.",0xFFFF00;
else
mapannounce 'map$,"Reckless Explorer : This area is safe. Go through the passage to the next area.",0xFFFF00;
// Enable warp portal to next floor
enablenpc instance_npcname("#w" + 'floor);
'floor += 1;
}
}
OnPoringKill:
end;
}
1@infi,42,8,1 script #w0_0 4_F_GON,{
if (is_party_leader() && !'mode && 'sanity == 0) {
mes "[ Reckless Explorer ]";
mes "I have went in and out of this place many times and figured out a way to provoke the monsters in here. You can get more rewards if you're going to deal with heated ones.";
next;
mes "[ Reckless Explorer ]";
mes "What do you think? Would you like to try something challenging?";
next;
if (select("I want to proceed normally:I want to proceed with something difficult") == 1 && 'sanity == 0) {
'mode = 1;
'poring_chance = 1;
} else {
'mode = 2;
'poring_chance = 2;
}
mes "[ Reckless Explorer ]";
mes "Good. Shall we go now?";
close2;
if ('sanity == 0) {
'sanity = 1;
disablenpc instance_npcname(strnpcinfo(0));
hideoffnpc instance_npcname("#w0");
npctalk "Reckless Explorer : Woah~ It's very neat for a sunken place, don't you think?",instance_npcname("#w0");
sleep 3000;
npctalk "Reckless Explorer : I would believe it to be an ancient site, not a lighthouse. It's so well organized...",instance_npcname("#w0");
sleep 3000;
npctalk "Reckless Explorer : Oh, did you hear something?",instance_npcname("#w0");
donpcevent instance_npcname("#inf_space_mobs") + "::OnSummon";
sleep 3000;
npctalk "Reckless Explorer : Oh, that must be the monsters haunting this place.",instance_npcname("#w0");
sleep 3000;
npctalk "Reckless Explorer : They look no different from the ones we saw outside, but I can feel a very strong energy.",instance_npcname("#w0");
sleep 3000;
npctalk "Reckless Explorer : Hm~ It looks dangerous, so I'll go back up. I'll give you directions from above.",instance_npcname("#w0");
disablenpc instance_npcname("#w0");
}
}
end;
}
1@infi,42,8,1 script #w0 4_F_GON,{
end;
}
1@infi,366,392,4 script #w50_ppl 4_F_GON,{
mes "[ Reckless Explorer ]";
mes "I'll keep a separate record of this expedition. If you've been lucky, you might have gotten a decent reward from your expedition.";
next;
mes "[ Reckless Explorer ]";
mes "So, shall we get out of here?";
close2;
warp "cmd_fild07",53,270;
end;
}
1@infi,30,369,3 script #w10_t 4_TREASURE_BOX,{
if (is_party_leader()) {
specialeffect EF_COIN;
disablenpc instance_npcname(strnpcinfo(0));
sleep 1000;
if ('mode == 1)
.@amount = rand(3,10); // Min/Max found in replays
else
.@amount = rand(6,22); // Min/Max found in replays
getmapxy(.@map$,.@x,.@y,BL_NPC);
for (.@i = 0; .@i < .@amount; .@i++) {
switch (rand(1,4)) {
case 1:
.@xs = 1;
.@ys = 1;
break;
case 2:
.@xs = -1;
.@ys = 1;
break;
case 3:
.@xs = 1;
.@ys = -1;
break;
case 4:
.@xs = -1;
.@ys = -1;
break;
}
makeitem 6905,1,.@map$,.@x + .@xs,.@y + .@ys;
}
if ('mode == 2) {
setarray .@equip_id,1994,1938,13323,13126,28703,2024,16038,21014,28105,18128;
getmapxy(.@map$,.@x,.@y,BL_NPC);
for (.@i = 0; .@i < getarraysize(.@equip_id); .@i++) {
if (rand(1,100) <= 1) {
switch (rand(1,4)) {
case 1:
.@xs = 1;
.@ys = 1;
break;
case 2:
.@xs = -1;
.@ys = 1;
break;
case 3:
.@xs = 1;
.@ys = -1;
break;
case 4:
.@xs = -1;
.@ys = -1;
break;
}
makeitem2 .@equip_id[.@i],1,.@map$,.@x + .@xs,.@y + .@ys,0,0,0,0,0,0,0;
}
}
}
}
end;
}
1@infi,112,369,3 duplicate(#w10_t) #w20_t 4_TREASURE_BOX
1@infi,194,380,3 duplicate(#w10_t) #w30_t 4_TREASURE_BOX
1@infi,280,380,3 duplicate(#w10_t) #w40_t 4_TREASURE_BOX
1@infi,366,380,3 duplicate(#w10_t) #w50_t 4_TREASURE_BOX
// Aegis spawns hard mode specific treasure npcs
//1@infi,112,369,3 duplicate(#w10h_t) #w20h_t 4_TREASURE_BOX
//1@infi,194,380,3 duplicate(#w10h_t) #w30h_t 4_TREASURE_BOX
//1@infi,280,380,3 duplicate(#w10h_t) #w40h_t 4_TREASURE_BOX
//1@infi,366,380,3 duplicate(#w10h_t) #w50h_t 4_TREASURE_BOX
1@infi,30,31,0 script #w1 WARPNPC,2,2,{
end;
OnTouch:
.@id = atoi(replacestr(strnpcinfo(2),"w",""));
switch (.@id) {
case 1: .@x = 30; .@y = 41; break;
case 2: .@x = 30; .@y = 73; break;
case 3: .@x = 30; .@y = 105; break;
case 4: .@x = 30; .@y = 137; break;
case 5: .@x = 30; .@y = 220; break;
case 6: .@x = 30; .@y = 253; break;
case 7: .@x = 30; .@y = 285; break;
case 8: .@x = 30; .@y = 317; break;
case 9: .@x = 30; .@y = 349; break;
case 10: .@x = 112; .@y = 10; break;
case 11: .@x = 112; .@y = 41; break;
case 12: .@x = 112; .@y = 73; break;
case 13: .@x = 112; .@y = 105; break;
case 14: .@x = 112; .@y = 137; break;
case 15: .@x = 112; .@y = 220; break;
case 16: .@x = 112; .@y = 253; break;
case 17: .@x = 112; .@y = 285; break;
case 18: .@x = 112; .@y = 317; break;
case 19: .@x = 112; .@y = 349; break;
case 20: .@x = 198; .@y = 10; break;
case 21: .@x = 198; .@y = 41; break;
case 22: .@x = 198; .@y = 73; break;
case 23: .@x = 198; .@y = 105; break;
case 24: .@x = 198; .@y = 137; break;
case 25: .@x = 198; .@y = 220; break;
case 26: .@x = 198; .@y = 245; break;
case 27: .@x = 198; .@y = 277; break;
case 28: .@x = 198; .@y = 309; break;
case 29: .@x = 198; .@y = 341; break;
case 30: .@x = 280; .@y = 10; break;
case 31: .@x = 280; .@y = 41; break;
case 32: .@x = 280; .@y = 73; break;
case 33: .@x = 280; .@y = 105; break;
case 34: .@x = 280; .@y = 137; break;
case 35: .@x = 280; .@y = 220; break;
case 36: .@x = 280; .@y = 245; break;
case 37: .@x = 280; .@y = 277; break;
case 38: .@x = 280; .@y = 309; break;
case 39: .@x = 280; .@y = 341; break;
case 40: .@x = 362; .@y = 10; break;
case 41: .@x = 362; .@y = 41; break;
case 42: .@x = 362; .@y = 73; break;
case 43: .@x = 362; .@y = 105; break;
case 44: .@x = 362; .@y = 137; break;
case 45: .@x = 362; .@y = 220; break;
case 46: .@x = 362; .@y = 245; break;
case 47: .@x = 362; .@y = 277; break;
case 48: .@x = 362; .@y = 309; break;
case 49: .@x = 362; .@y = 341; break;
default: end;
}
warp 'map$,.@x,.@y;
if (is_party_leader())
sleep 100;
if ('sanity < 'floor ) {
donpcevent instance_npcname("#inf_space_mobs") + "::OnSummon";
'sanity += 1;
}
end;
}
1@infi,30,63,0 duplicate(#w1) #w2 WARPNPC,2,2
1@infi,30,95,0 duplicate(#w1) #w3 WARPNPC,2,2
1@infi,30,127,0 duplicate(#w1) #w4 WARPNPC,2,2
1@infi,30,168,0 duplicate(#w1) #w5 WARPNPC,2,2
1@infi,30,243,0 duplicate(#w1) #w6 WARPNPC,2,2
1@infi,30,275,0 duplicate(#w1) #w7 WARPNPC,2,2
1@infi,30,307,0 duplicate(#w1) #w8 WARPNPC,2,2
1@infi,30,339,0 duplicate(#w1) #w9 WARPNPC,2,2
1@infi,30,380,0 duplicate(#w1) #w10 WARPNPC,2,2
1@infi,112,31,0 duplicate(#w1) #w11 WARPNPC,2,2
1@infi,112,63,0 duplicate(#w1) #w12 WARPNPC,2,2
1@infi,112,95,0 duplicate(#w1) #w13 WARPNPC,2,2
1@infi,112,127,0 duplicate(#w1) #w14 WARPNPC,2,2
1@infi,112,168,0 duplicate(#w1) #w15 WARPNPC,2,2
1@infi,112,243,0 duplicate(#w1) #w16 WARPNPC,2,2
1@infi,112,275,0 duplicate(#w1) #w17 WARPNPC,2,2
1@infi,112,307,0 duplicate(#w1) #w18 WARPNPC,2,2
1@infi,112,339,0 duplicate(#w1) #w19 WARPNPC,2,2
1@infi,112,380,0 duplicate(#w1) #w20 WARPNPC,2,2
1@infi,198,31,0 duplicate(#w1) #w21 WARPNPC,2,2
1@infi,198,63,0 duplicate(#w1) #w22 WARPNPC,2,2
1@infi,198,95,0 duplicate(#w1) #w23 WARPNPC,2,2
1@infi,198,127,0 duplicate(#w1) #w24 WARPNPC,2,2
1@infi,198,168,0 duplicate(#w1) #w25 WARPNPC,2,2
1@infi,194,235,0 duplicate(#w1) #w26 WARPNPC,2,2
1@infi,194,267,0 duplicate(#w1) #w27 WARPNPC,2,2
1@infi,194,299,0 duplicate(#w1) #w28 WARPNPC,2,2
1@infi,194,331,0 duplicate(#w1) #w29 WARPNPC,2,2
1@infi,194,392,0 duplicate(#w1) #w30 WARPNPC,2,2
1@infi,280,31,0 duplicate(#w1) #w31 WARPNPC,2,2
1@infi,280,63,0 duplicate(#w1) #w32 WARPNPC,2,2
1@infi,280,95,0 duplicate(#w1) #w33 WARPNPC,2,2
1@infi,280,127,0 duplicate(#w1) #w34 WARPNPC,2,2
1@infi,280,168,0 duplicate(#w1) #w35 WARPNPC,2,2
1@infi,280,235,0 duplicate(#w1) #w36 WARPNPC,2,2
1@infi,280,267,0 duplicate(#w1) #w37 WARPNPC,2,2
1@infi,280,299,0 duplicate(#w1) #w38 WARPNPC,2,2
1@infi,280,331,0 duplicate(#w1) #w39 WARPNPC,2,2
1@infi,280,392,0 duplicate(#w1) #w40 WARPNPC,2,2
1@infi,362,31,0 duplicate(#w1) #w41 WARPNPC,2,2
1@infi,362,63,0 duplicate(#w1) #w42 WARPNPC,2,2
1@infi,362,95,0 duplicate(#w1) #w43 WARPNPC,2,2
1@infi,362,127,0 duplicate(#w1) #w44 WARPNPC,2,2
1@infi,362,168,0 duplicate(#w1) #w45 WARPNPC,2,2
1@infi,366,235,0 duplicate(#w1) #w46 WARPNPC,2,2
1@infi,366,267,0 duplicate(#w1) #w47 WARPNPC,2,2
1@infi,366,299,0 duplicate(#w1) #w48 WARPNPC,2,2
1@infi,366,331,0 duplicate(#w1) #w49 WARPNPC,2,2