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2349 lines
95 KiB
Plaintext
2349 lines
95 KiB
Plaintext
//===== rAthena Script =======================================
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//= Sarah and Fenrir
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//===== Description: =========================================
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//= [Walkthrough Conversion]
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//= Sarah and Fenrir Instance
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//===== Changelogs: ==========================================
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//= 1.0 First version. [Capuche]
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//============================================================
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dali02,97,142,3 script Professor Bernhard#a1 4_LGTSCIENCE,{
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if (BaseLevel < 145) {
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mes "- You may proceed after reaching level 145 or over -";
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close;
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}
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switch( checkquest(9336,PLAYTIME) ) {
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case -1:
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switch( isbegin_quest(9335) ) {
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case 0:// First time doing instance
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mes "[Professor Bernhard]";
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mes "I would say I am Professor Bernhard, the best weapons researcher in Schwarzwald.";
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next;
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mes "[Professor Bernhard]";
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mes "After endless research I have created various weapons, but I felt something was missing so I found the ancient texts.";
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mes "I found out about the Dimensional Device during my research.";
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next;
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mes "[Professor Bernhard]";
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mes "I also realized that relics from the glorious past were also needed to create more powerful and superior weapons.";
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mes "That is why..I need you..";
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next;
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mes "[Professor Bernhard]";
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if (is_party_leader() == false) {
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mes "A longing for accomplishing a powerful weapon as a genuine professor!";
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mes "In order to accomplish that, we need shards of Gigantes that once appeared in the past battle of Fenrir and Sarah.";
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next;
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mes "[Professor Bernhard]";
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mes "I cannot leave my post.";
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mes "I need a warrior who can bring me the shards instead..";
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mes "You seem capable.";
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next;
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mes "[Professor Bernhard]";
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mes "I will continue discussing this further with your party leader rather than with you.";
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close;
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}
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mes "I need a warrior who can bring me the shard of Gigantes instead..";
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mes "You seem capable.";
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next;
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mes "[Professor Bernhard]";
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mes "What do you think?";
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mes "Would you go to the past and bring me back the shards of Gigantes?";
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mes "I will make sure to compensate you sufficiently.";
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next;
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if (select( "No", "Yes" ) == 1) {
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mes "[Professor Bernhard]";
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mes "Visit me again if you change your mind.";
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close;
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}
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mes "[Professor Bernhard]";
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mes "I set the Dimensional Device to Glast Heim of the past, where Fenrir and Sarah once fought.";
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mes "The operating time isn't long so hurry up and come back.";
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instance_create("Fenrir and Sarah");
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close;
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case 1:
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mes "[Professor Bernhard]";
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mes "Did you successfully bring back the shards of Gigantes?";
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mes "You probably faced a lot of danger so thank you for the effort.";
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next;
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mes "[Professor Bernhard]";
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mes "I don't expect to receive the shards for nothing when you have risked your life for them!";
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if (sarah_fenrir == 0) {
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mes "I will give you a useful looking earring from the relics I have happened to have obtained during my previous research.";
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next;
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mes "- The left earring of Sarah -";
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mes "Usable for Heal 1Lv";
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mes "- The right earring of Sarah -";
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mes "Usable for Teleport 1Lv";
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next;
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.@s = select( "The left earring of Sarah", "The right earring of Sarah" ) - 1;
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}
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mes "[Professor Bernhard]";
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mes "If you hand the shards of Gigantes to my chief assistant, I will make sure the earrings will be correspondingly great through an enchantment.";
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next;
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mes "[Professor Bernhard]";
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mes "The more shards of Gigantes are collected, the better.";
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mes "However, there isn't a stable supply of energy needed to work the Dimensional Device.";
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next;
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mes "[Professor Bernhard]";
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mes "Come back and find me after one week has passed for the supply of Dimensional Device energy.";
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mes "I need you to find shards of Gigantes again.";
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erasequest 9335;// Search for shards of Gigantes
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setquest 9336;// Go back to Professor Bernhard
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if (isbegin_quest(9337) > 0)
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erasequest 9337;// Wrapping up the Adventure
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if (sarah_fenrir == 0) {
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sarah_fenrir = 1;
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getitem (28310+.@s),1;
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}
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close;
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case 2:
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end;
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}
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case 0:
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case 1:
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mes "[Professor Bernhard]";
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mes "We lack the shards of Gigantes in order to make powerful weapons.";
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mes "Because a lot of energy is needed to open a dimension device, come back and find me when the energy has accumulated.";
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close;
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case 2:
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mes "[Professor Bernhard]";
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mes "I have been waiting.";
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mes "How is everything going?";
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mes "While you were gone I have succeeded in accumulating dimensional energy.";
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mes "We can open the dimension device again.";
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next;
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mes "[Professor Bernhard]";
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mes "A longing for accomplishing a powerful weapon as a genuine professor!";
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mes "In order to accomplish that, we need shards of Gigantes that once appeared in the past battle of Fenrir and Sarah.";
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next;
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mes "[Professor Bernhard]";
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mes "Because I cannot leave my post, ";
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mes "I need a warrior who can bring me the shards instead.";
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mes "I think you can assist me once again..";
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next;
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mes "[Professor Bernhard]";
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mes "There, all the preparations are finished.";
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mes "Can you go back in time again and bring me the shards of Gigantes?";
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mes "I will make sure to compensate you sufficiently.";
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if (is_party_leader() == true) {
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next;
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if (select( "No", "Yes" ) == 1) {
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mes "[Professor Bernhard]";
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mes "I set the Dimensional Device to Glast Heim of the past, where Fenrir and Sarah once were.";
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mes "It won't last long so hurry up and come back.";
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close;
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}
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instance_create("Fenrir and Sarah");
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}
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close;
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}
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}
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dali02,99,148,3 script Dimensional Device#XX1 PORTAL,{
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if (BaseLevel < 145) {
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mes "- You must be level 145 or over";
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mes "It seems entry is possible. -";
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close;
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}
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switch( checkquest(9336,PLAYTIME) ) {
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case -1:
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break;
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case 0:
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case 1:
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mes "- The Dimensional Device has closed.";
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mes "It seems entry is not possible. -";
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close;
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case 2:
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break;
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}
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if (isbegin_quest(9335) > 0) {
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mes "- The Dimensional Device has closed.";
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mes "It seems entry is not possible. -";
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close;
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}
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if (select( "Do not enter the device.", "Enter the time device" ) == 1) {
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if (getcharid(1) > 0) {
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mes "- It seems the Dimensional Device ";
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mes "will contort space time -";
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close;
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}
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mes "- There is a damp presence. -";
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close;
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}
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.@md_name$ = "Fenrir and Sarah";
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switch( instance_enter(.@md_name$) ) {
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case IE_OTHER:
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mes "An unknown error occurred.";
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close;
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case IE_NOINSTANCE:
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mes "Memorial Dungeon " + .@md_name$ + " does not exist.";
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mes "The party leader has not created the Memorial Dungeon.";
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close;
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case IE_NOMEMBER:
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mes "Only party members can enter the Memorial Dungeon.";
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close;
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case IE_OK:
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mapannounce "dali02", "Party member " + strcharinfo(0) + " of party's " + getpartyname( getcharid(1) ) + " enters Room " + .@md_name$ + "", bc_map,0xFF99,FW_NORMAL,12;
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setquest 9335;// Search for shards of Gigantes
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if (isbegin_quest(9336) > 0)
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erasequest 9336;
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// warp "1@glast",367,304;
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end;
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}
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}
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dali02,93,146,6 script Assistant Professor#a1 4_M_REPAIR,{
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if (sarah_fenrir == 0)
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end;
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disable_items;
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mes "[Chief Assistant]";
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mes "I've heard about you from the professor.";
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mes "The professor has told me to sufficiently compensate you for risking your life and bringing the shards of Gigantes.";
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next;
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switch( select( "Enchant earring.", "Purchase earring", "Exit conversation" ) ) {
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case 1:
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mes "[Chief Assistant]";
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mes "Sarah's earrings we have discovered at the archaeological site must certainly have great potential.";
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next;
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switch( select( "Enchant Sarah's earrings", "Initialize enchantment on Sarah's earrings", "Exit conversation" ) ) {
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case 1:
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mes "[Chief Assistant]";
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mes "2 enchantments are possible on one earring.";
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mes "Which earring do you wish to enchant?";
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next;
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switch( select( "The left earring of Sarah", "The right earring of Sarah", "Quit" ) ) {
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case 1:
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.@sarah_item_id = 28310;
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.@sarah_earring$ = "left";
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break;
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case 2:
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.@sarah_item_id = 28311;
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.@sarah_earring$ = "right";
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break;
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case 3:
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mes "[Chief Assistant]";
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mes "If you want an enchantment ";
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mes "on Sarah's earrings, ";
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mes "come and find me again.";
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close;
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}
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mes "[Chief Assistant]";
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mes "You must equip the item to make enchantment possible.";
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mes "Which column do you wish to enchant?";
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next;
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if (select( "Left column", "Right column" ) == 1) {
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.@part = EQI_ACC_L;
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.@column$ = "left";
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.@bonus_size = 4; // 4 possibilities
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.@bonus_chance = 20; // 20% per possibility
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}
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else {
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.@part = EQI_ACC_R;
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.@column$ = "right";
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.@bonus_size = 6; // 6 possibilities
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.@bonus_chance = 10; // 10% per possibility
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}
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.@equip_id = getequipid(.@part);
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if (.@equip_id != .@sarah_item_id) {
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mes "[Chief Assistant]";
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mes "If you wish to enchant, you must equip Sarah's " + .@sarah_earring$ + " earring.";
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close;
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}
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setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
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if (.@card[2] > 0) {// 2 enchants
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mes "[Chief Assistant]";
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mes "A fully enchanted earring of Sarah cannot be enchanted any further.";
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close;
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}
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if (.@card[3] > 0) {// 1 enchant
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mes "[Chief Assistant]";
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mes "Sarah's Earring is currently in a state of enchantment in slot 4.";
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.@slot = 3;
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}
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else {// none enchant
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mes "[Chief Assistant]";
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mes "Sarah's Earring is currently in a state without enchantment.";
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.@slot = 4;
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}
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next;
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mes "[Chief Assistant]";
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mes "Which ability do you want as an enchantment on slot " + .@slot + "?";
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next;
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switch( select( "CRI or Critical", "Expert archer or Bleed", "Conservation or MATK", "Delay Attack or Delay Skill" ) ) {
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case 1:
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setarray .@bonus[0],
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4863, // Fatal1
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4864, // Fatal2
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4939, // Critical2
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4940, // Critical3
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4941, // Critical4
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4865; // Fatal3
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mes "[Chief Assistant]";
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mes "Selected for CRI or Critical Enchantment slot " + .@slot + ".";
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break;
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case 2:
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setarray .@bonus[0],
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4832, // Expert_Archer1
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4833, // Expert_Archer2
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4942, // Dodge1
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4943, // Dodge2
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4944, // Dodge3
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4834; // Expert_Archer3
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mes "[Chief Assistant]";
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mes "Selected for Expert Archer or Bleed Enchantment slot " + .@slot + ".";
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break;
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case 3:
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setarray .@bonus[0],
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4945, // Thrift1
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4946, // Thrift2
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4897, // Matk3p
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4898, // Matk4p
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4947, // Thrift3
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4899; // Matk5p
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mes "[Chief Assistant]";
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mes "Selected for Conservation or MATK Enchantment slot " + .@slot + ".";
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break;
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case 4:
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setarray .@bonus[0],
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4869, // Attack_Delay_1
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4872, // Attack_Delay_2
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4948, // Skill_Delay1
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4949, // Skill_Delay2
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4950, // Skill_Delay3
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4873; // Attack_Delay_3
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mes "[Chief Assistant]";
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mes "Selected for Delay Attack or Delay Skill Enchantment slot " + .@slot + ".";
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break;
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}
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next;
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mes "[Chief Assistant]";
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mes "4 shards of Gigantes is required for one enchantment.";
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next;
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mes "[Chief Assistant]";
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mes "Because enchantment is a high risk process, there is risk of Sarah's earring being destroyed.";
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mes "Do you still want to do it?";
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next;
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if (select( "No", "Yes" ) == 1) {
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mes "[Chief Assistant]";
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mes "Please speak to me again after making a clear decision!";
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close;
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}
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if (countitem(6803) < 4) {
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mes "[Chief Assistant]";
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mes "There are not enough shards of Gigantes.";
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mes "4 shards of Gigantes is required to do one enchantment.";
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close;
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}
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mes "[Chief Assistant]";
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mes "Good. I will start the enchantment!";
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mes "I wish you luck~!";
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next;
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mes "[Chief Assistant]";
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mes "Aahhhh!!";
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next;
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progressbar "000000",5;
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specialeffect2 EF_MAGICALATTHIT;
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specialeffect2 EF_POTION2;
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delitem 6803,4;// Shard of Gigantes
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// anti-hack
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if (callfunc("F_IsEquipIDHack", .@part, .@equip_id) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]))
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close;
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delequip .@part;
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.@r = rand(100);
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for ( .@i = 0; .@i < .@bonus_size && (.@bonus_chance * (.@i+1)) < .@r; .@i++ );
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if (.@i == .@bonus_size) {
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specialeffect2 EF_CRASHEARTH;
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specialeffect2 EF_MAXPOWER;
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mes "[Chief Assistant]";
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mes "Sadly... it is..";
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mes "destroyed...";
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mes "Whew.. ";
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mes "enchantment is not an easy task..";
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close;
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}
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.@card[.@slot-1] = .@bonus[.@i];
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specialeffect2 EF_ANGEL2;
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getitem2 .@sarah_item_id,1,1,0,0,.@card[0],.@card[1],.@card[2],.@card[3];
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mes "[Chief Assistant]";
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mes "Enchantment completed!";
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close;
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case 2:
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mes "[Chief Assistant]";
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mes "Which earring do you wish to initialize?";
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next;
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switch( select( "The left earring of Sarah", "The right earring of Sarah", "Quit" ) ) {
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case 1:
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.@sarah_item_id = 28310;
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.@sarah_earring$ = "left";
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break;
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case 2:
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.@sarah_item_id = 28311;
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.@sarah_earring$ = "right";
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break;
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case 3:
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mes "[Chief Assistant]";
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mes "If you want to initialize an enchantment on Sarah's earrings, come and find me again.";
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close;
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}
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mes "[Chief Assistant]";
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mes "On Sarah's earring. 1 shard of Gigantes is required to initialize the enchantment..";
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next;
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if (countitem(6803) < 1) {
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mes "[Chief Assistant]";
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mes "There are not enough shards of Gigantes.";
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mes "You will need them in order for initialization to take place.";
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close;
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}
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mes "[Chief Assistant]";
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mes "You must equip the item to make initialization possible.";
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mes "Which column's earring do you wish to initialize?";
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next;
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if (select( "Left column", "Right column" ) == 1) {
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.@part = EQI_ACC_L;
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.@column$ = "left";
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}
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else {
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.@part = EQI_ACC_R;
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.@column$ = "right";
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}
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.@equip_id = getequipid(.@part);
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setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
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if (.@equip_id == -1) {
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mes "[Chief Assistant]";
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mes "To initialize an enchantment, the relevant column must be equipped with gear.";
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close;
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}
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if (.@equip_id != .@sarah_item_id) {
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mes "[Chief Assistant]";
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mes "To initialize an enchantment, the relevant column must be equipped with Sarah's earring.";
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close;
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}
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if (getequipcardid(.@part,3) < 1) {
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mes "[Chief Assistant]";
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mes "Sarah's earring without an enchantment cannot be initialized.";
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close;
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}
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mes "[Chief Assistant]";
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mes "You have selected Sarah's " + .@sarah_earring$ + " earring on the " + .@column$ + " column.";
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mes "It is impossible to restore abilities that are gone after initialization.";
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mes "Do you still want to proceed?";
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next;
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if (select( "No", "Yes" ) == 2) {
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mes "[Chief Assistant]";
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mes "Yes sir. Initialization will start.";
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next;
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progressbar "000000",5;
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specialeffect2 EF_MAGICALATTHIT;
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specialeffect2 EF_POTION2;
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specialeffect2 EF_ANGEL2;
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delitem 6803,1;// Shard of Gigantes
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// anti-hack
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if (callfunc("F_IsEquipIDHack", .@part, .@equip_id) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]))
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close;
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delequip .@part;
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getitem .@sarah_item_id,1;
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mes "[Chief Assistant]";
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mes "Initialization completed.";
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mes "Please find me if you need me.";
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}
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close;
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case 3:
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mes "[Chief Assistant]";
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mes "If you want an enchantment on Sarah's earrings, come and find me again.";
|
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close;
|
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}
|
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case 2:
|
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mes "[Chief Assistant]";
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mes "Related to Glast Heim, this is an unique and rare earring found during an excavation with the professor.";
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next;
|
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mes "[Chief Assistant]";
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mes "I think this has been worn by Sarah in the past and seems to have a great ability to draw out potential strength.";
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next;
|
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mes "[Chief Assistant]";
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mes "I will specially trade it for 1 shard since you are the warrior who brought shards of Gigantes for the professor's work.";
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next;
|
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mes "[Chief Assistant]";
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mes "- The left earring of Sarah -";
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mes "Usable for Heal 1Lv";
|
|
mes "- The right earring of Sarah -";
|
|
mes "Usable for Teleport 1Lv";
|
|
mes "-----------------------";
|
|
mes "Which one do you wish?";
|
|
next;
|
|
.@s = select( "The left earring of Sarah", "The right earring of Sarah", "Exit conversation" ) - 1;
|
|
if (.@s < 2) {
|
|
if (countitem(6803) < 1) {
|
|
mes "[Chief Assistant]";
|
|
mes "There are not enough shards of Gigantes.";
|
|
mes "You will need them for me to trade with you.";
|
|
close;
|
|
}
|
|
delitem 6803,1;// Shard of Gigantes
|
|
getitem (28310+.@s),1;
|
|
}
|
|
mes "[Chief Assistant]";
|
|
mes "Professor Bernhard is the professor I respect the most.";
|
|
mes "Do you have someone you respect?";
|
|
close;
|
|
case 3:
|
|
mes "[Chief Assistant]";
|
|
mes "I've heard about you from the professor.";
|
|
mes "The professor has told me to sufficiently compensate you for risking your life and bringing the shards of Gigantes.";
|
|
close;
|
|
}
|
|
}
|
|
|
|
1@glast,360,295,0 script #glast_event_1 HIDDEN_WARP_NPC,8,8,{
|
|
end;
|
|
OnTouch:
|
|
disablenpc instance_npcname("#glast_event_1");
|
|
setpcblock PCBLOCK_NPC, true;
|
|
specialeffect2 EF_HIT2;
|
|
unittalk getcharid(3), "" + strcharinfo(0) + " : Huh? Somebody there? Hello~ You must be a traveler.";
|
|
sleep2 3000;
|
|
cutin "fenrir_a.bmp",2;
|
|
npctalk "Fenrith Fenrir: This is strange.. I don't recall Glast Heim castle being filled with such a dark presence..", 'fenrir_1$;
|
|
sleep2 3000;
|
|
npctalk "Fenrith Fenrir: Greetings can come later! Careful! It seems somebody has summoned a monster!", 'fenrir_1$;
|
|
sleep2 3000;
|
|
cutin "",255;
|
|
specialeffect EF_LOCKON, AREA, 'fenrir_1$;
|
|
.@label$ = instance_npcname("#glast_event_1") + "::OnMobDead";
|
|
monster 'map_glast$,355,300, "Mutant Galion",3198,1, .@label$; // MM_M_GALION
|
|
monster 'map_glast$,358,300, "Mutant Galion",3198,1, .@label$;
|
|
monster 'map_glast$,361,300, "Mutant Galion",3198,1, .@label$;
|
|
monster 'map_glast$,355,289, "Mutant Galion",3198,1, .@label$;
|
|
monster 'map_glast$,358,289, "Mutant Galion",3198,1, .@label$;
|
|
monster 'map_glast$,364,294, "Mutant Galion",3198,1, .@label$;
|
|
monster 'map_glast$,364,297, "Mutant Galion",3198,1, .@label$;
|
|
monster 'map_glast$,364,291, "Mutant Galion",3198,1, .@label$;
|
|
monster 'map_glast$,353,290, "Mutant Galion",3198,1, .@label$;
|
|
unittalk getcharid(3), "" + strcharinfo(0) + " : What are these things?";
|
|
npctalk "Fenrith Fenrir: Buy me some time while I cast magic! I will handle this!", 'fenrir_1$;
|
|
donpcevent instance_npcname("#glast_event_1") + "::OnBar";
|
|
donpcevent instance_npcname("#glast_event_1") + "::OnEvent";
|
|
setpcblock PCBLOCK_NPC, false;
|
|
end;
|
|
OnBar:
|
|
progressbar_npc "000000",10, 'fenrir_1$;
|
|
end;
|
|
|
|
OnEvent:
|
|
// npctalk "Fenrith Fenrir: Buy me some time while I cast magic! I will handle this!", 'fenrir_1$;// double on official
|
|
sleep 3000;
|
|
npctalk "Fenrith Fenrir: Wrath of the true sky.", 'fenrir_1$;
|
|
sleep 3000;
|
|
npctalk "Fenrith Fenrir: Thunderbolt that may split the earth!", 'fenrir_1$;
|
|
sleep 3000;
|
|
npctalk "Fenrith Fenrir: Fall before me now!", 'fenrir_1$;
|
|
sleep 3000;
|
|
npctalk "Fenrith Fenrir: Aaah!! Thunder Storm!!!!!", 'fenrir_1$;
|
|
for ( .@i = 1; .@i < 8; .@i++ )
|
|
specialeffect EF_THUNDERSTORM, AREA, instance_npcname( "#effect_glast_event01_" + .@i );
|
|
killmonster 'map_glast$, instance_npcname("#glast_event_1") + "::OnMobDead";
|
|
sleep 4000;
|
|
npctalk "Fenrith Fenrir: Glast Heim, once the cathedral for the Asgard gods..", 'fenrir_1$;
|
|
sleep 3000;
|
|
npctalk "Fenrith Fenrir: Now it has completely become a habitat for monsters..", 'fenrir_1$;
|
|
sleep 3000;
|
|
npctalk "Fenrith Fenrir: Wait.. Come to think of it, something is strange..", 'fenrir_1$;
|
|
sleep 3000;
|
|
npctalk "Fenrith Fenrir: Galions are the monsters that habit this vicinity..", 'fenrir_1$;
|
|
sleep 3000;
|
|
enablenpc instance_npcname("#glast_event_3");
|
|
end;
|
|
|
|
OnMobDead:
|
|
end;
|
|
}
|
|
|
|
1@glast,360,295,0 script #glast_event_3 HIDDEN_WARP_NPC,8,8,{
|
|
end;
|
|
OnTouch:
|
|
disablenpc instance_npcname("#glast_event_3");
|
|
setpcblock PCBLOCK_NPC, true;
|
|
cutin "fenrir_a.bmp",2;
|
|
npctalk "Fenrith Fenrir: By the way, I know it was sudden but thank you for helping.", 'fenrir_1$;
|
|
sleep2 2000;
|
|
npctalk "Fenrith Fenrir: Anyway, who are you?", 'fenrir_1$;
|
|
sleep2 2000;
|
|
unittalk getcharid(3), "" + strcharinfo(0) + " : Ah.. that is....";
|
|
sleep2 2000;
|
|
unittalk getcharid(3), "" + strcharinfo(0) + " : .. I am a traveler who wanders around the world!";
|
|
sleep2 2000;
|
|
npctalk "Fenrith Fenrir: Is that so..? I see.. I guess it does not matter.", 'fenrir_1$;
|
|
sleep2 2000;
|
|
npctalk "Fenrith Fenrir: This place seems quite dangerous now. It is not too late to turn back.", 'fenrir_1$;
|
|
sleep2 2000;
|
|
npctalk "Fenrith Fenrir: There is an object I need to find. I need to hurry before it is too late.", 'fenrir_1$;
|
|
sleep2 2000;
|
|
npctalk "Fenrith Fenrir: Perhaps you can help me...", 'fenrir_1$;
|
|
sleep2 2000;
|
|
npctalk "Fenrith Fenrir: No.. Then thank you! I hope we can meet again later!", 'fenrir_1$;
|
|
sleep2 3000;
|
|
cutin "",255;
|
|
specialeffect EF_LOCKON, AREA, 'fenrir_1$;
|
|
unittalk getcharid(3), "" + strcharinfo(0) + " : Did that.. person.. really happen to be.. the.. Fenrir..? No way.. probably not..";
|
|
|
|
disablenpc 'fenrir_1$;
|
|
for ( .@i = 1; .@i < 8; .@i++ )
|
|
disablenpc instance_npcname("#effect_glast_event01_" + .@i);
|
|
enablenpc instance_npcname("#glast_move_01");
|
|
enablenpc instance_npcname("#glast_event_5");
|
|
enablenpc 'fenrir_2$;
|
|
setpcblock PCBLOCK_NPC, false;
|
|
end;
|
|
}
|
|
|
|
1@glast,359,296,4 script #effect_glast_event01_1 CLEAR_NPC,{ end; }
|
|
1@glast,353,294,4 duplicate(#effect_glast_event01_1) #effect_glast_event01_2 CLEAR_NPC
|
|
1@glast,360,304,4 duplicate(#effect_glast_event01_1) #effect_glast_event01_3 CLEAR_NPC
|
|
1@glast,366,295,4 duplicate(#effect_glast_event01_1) #effect_glast_event01_4 CLEAR_NPC
|
|
1@glast,352,304,4 duplicate(#effect_glast_event01_1) #effect_glast_event01_5 CLEAR_NPC
|
|
1@glast,356,284,4 duplicate(#effect_glast_event01_1) #effect_glast_event01_6 CLEAR_NPC
|
|
1@glast,345,283,4 duplicate(#effect_glast_event01_1) #effect_glast_event01_7 CLEAR_NPC
|
|
|
|
1@glast,359,294,4 duplicate(#effect_glast_event01_1) Fenrith Fenrir#glast_01 4_F_FENRIR
|
|
|
|
// Warps
|
|
// From entrance
|
|
1@glast,352,279,0 script #glast_move_01 WARPNPC,4,4,{
|
|
end;
|
|
OnTouch:
|
|
if ('back_to_entrance == 0)
|
|
warp 'map_glast$,347,265;
|
|
else {
|
|
disablenpc instance_npcname("#glast_move_01");
|
|
initnpctimer;
|
|
}
|
|
end;
|
|
|
|
OnTimer1500:
|
|
specialeffect EF_FIREPILLARON2, AREA, 'sarah_ego$;
|
|
end;
|
|
OnTimer2000:
|
|
hideoffnpc 'sarah_ego$;
|
|
specialeffect EF_WHITEBODY, AREA, 'sarah_ego$;
|
|
end;
|
|
OnTimer3000:
|
|
npctalk "Sarah Irene: Impressive Fenrith Fenrir, you cleverly escaped", 'sarah_ego$;
|
|
end;
|
|
OnTimer7500:
|
|
npctalk "Sarah Irene: Mm.. today I will make you stand down", 'sarah_ego$;
|
|
end;
|
|
OnTimer8000:
|
|
npctalk "Fenrith Fenrir: Today I hope to end our ill fated relationship.", 'fenrir_11$;
|
|
end;
|
|
OnTimer11000:
|
|
npctalk "Sarah Irene: However, do not think this is the end", 'sarah_ego$;
|
|
end;
|
|
OnTimer14000:
|
|
npctalk "Sarah Irene: You will surely see me again!!!", 'sarah_ego$;
|
|
end;
|
|
OnTimer14500:
|
|
npctalk "Fenrith Fenrir: Mm... I look forward to it Sarah Irene..", 'fenrir_11$;
|
|
specialeffect EF_FIREPILLARON2, AREA, 'sarah_ego$;
|
|
end;
|
|
OnTimer15500:
|
|
stopnpctimer;
|
|
disablenpc 'sarah_ego$;
|
|
end;
|
|
}
|
|
|
|
// Fenrir left side
|
|
// 1@glast,42,350,0 warp2 #glast_event_warp_1 10,10,1@glast,105,369
|
|
// 1@glast,52,346,0 warp2 #glast_event_warp_2 10,10,1@glast,105,369
|
|
// 1@glast,35,364,0 warp2 #glast_event_warp_3 10,10,1@glast,105,369
|
|
// 1@glast,41,364,0 warp2 #glast_event_warp_4 10,10,1@glast,105,369
|
|
// 1@glast,44,371,0 warp2 #glast_event_warp_5 10,10,1@glast,105,369
|
|
// 1@glast,54,362,0 warp2 #glast_event_warp_6 10,10,1@glast,105,369
|
|
// 1@glast,44,358,0 warp2 #glast_event_warp_7 10,10,1@glast,105,369
|
|
|
|
// To stairs final room
|
|
1@glast,199,237,0 script #glast_move_03 WARPNPC,2,2,{
|
|
end;
|
|
OnTouch:
|
|
if (is_party_leader() == true) {
|
|
// warpparty 'map_glast$,197,263, getcharid(1), 'map_glast$,1,1; // using mapwarp for now
|
|
mapwarp 'map_glast$,'map_glast$,197,263;
|
|
}
|
|
end;
|
|
}
|
|
|
|
// To final room
|
|
1@glast,199,294,0 script #glast_move_03a WARPNPC,3,3,{
|
|
end;
|
|
OnTouch:
|
|
if (is_party_leader() == true) {
|
|
// warpparty 'map_glast$,188,334, getcharid(1), 'map_glast$,1,1;
|
|
mapwarp 'map_glast$,'map_glast$,188,334;
|
|
}
|
|
end;
|
|
}
|
|
|
|
// Exit final room
|
|
//1@glast,189,331,0 warp2 #glast_event_warp_11 10,10,1@glast,197,221
|
|
//1@glast,206,337,0 warp2 #glast_event_warp_12 10,10,1@glast,197,221
|
|
//1@glast,205,330,0 warp2 #glast_event_warp_13 10,10,1@glast,197,221
|
|
//1@glast,193,337,0 warp2 #glast_event_warp_14 10,10,1@glast,197,221
|
|
//1@glast,210,331,0 warp2 #glast_event_warp_15 10,10,1@glast,197,221
|
|
//1@glast,194,330,0 warp2 #glast_event_warp_16 10,10,1@glast,197,221
|
|
|
|
// Back to entrance
|
|
1@glast,351,269,0 script #glast_move_04 WARPNPC,3,3,{
|
|
end;
|
|
OnTouch:
|
|
if (is_party_leader() == true) {
|
|
donpcevent instance_npcname("#sarah_wrath") + "::OnStop";
|
|
// warpparty 'map_glast$,349,282, getcharid(1), 'map_glast$,1,1;
|
|
mapwarp 'map_glast$,'map_glast$,349,282;
|
|
}
|
|
end;
|
|
}
|
|
|
|
// Exit
|
|
1@glast,376,303,0 warp2 #glast_move_05 2,2,dali02,91,140
|
|
|
|
// Fenrir bottom
|
|
1@glast,216,48,0 script #glast_event_5 HIDDEN_WARP_NPC,6,6,{
|
|
end;
|
|
OnTouch:
|
|
disablenpc instance_npcname("#glast_event_5");
|
|
setpcblock PCBLOCK_NPC, true;
|
|
cutin "fenrir_a.bmp",2;
|
|
npctalk "Fenrith Fenrir: You are still in Glast Heim? Why aren't you leaving this dangerous place?", 'fenrir_2$;
|
|
sleep2 2000;
|
|
unittalk getcharid(3), "" + strcharinfo(0) + " : I know it's dangerous but I thought it would be fun so I couldn't help myself..";
|
|
sleep2 2000;
|
|
npctalk "Fenrith Fenrir: Hm.. Adventurers..", 'fenrir_2$;
|
|
sleep2 2000;
|
|
unittalk getcharid(3), "" + strcharinfo(0) + " : You don't have to worry~! I am fairly strong myself!";
|
|
sleep2 2000;
|
|
npctalk "Fenrith Fenrir: Oh.. really? Do you think you can assist me then?", 'fenrir_2$;
|
|
sleep2 2000;
|
|
npctalk "Fenrith Fenrir: The object I am looking for is located somewhere in Glast Heim!", 'fenrir_2$;
|
|
viewpoint 1,47,270,1,0xFF0000;
|
|
sleep2 2000;
|
|
npctalk "Fenrith Fenrir: But others looking for the object will arrive there soon!", 'fenrir_2$;
|
|
sleep2 2000;
|
|
npctalk "Fenrith Fenrir: This is urgent because there isn't enough time. We have to arrive there soon. 5 minutes at the latest!", 'fenrir_2$;
|
|
sleep2 2000;
|
|
npctalk "Fenrith Fenrir: I will be waiting! If you are late I will have to go by myself!", 'fenrir_2$;
|
|
sleep2 2000;
|
|
npctalk "Fenrith Fenrir: Alright, I will go on ahead and you decide if you are going to assist me!", 'fenrir_2$;
|
|
sleep2 3000;
|
|
cutin "",255;
|
|
disablenpc 'fenrir_2$;
|
|
sleep2 1000;
|
|
unittalk getcharid(3), "" + strcharinfo(0) + " : Hm.. what should I do..? I need shards of Gigantes as requested by Professor Bernhard..";
|
|
sleep2 2000;
|
|
unittalk getcharid(3), "" + strcharinfo(0) + " : Should I help that person.. Or should I look for Gigantes to take the shards as requested by Professor Bernhard..?";
|
|
sleep2 2000;
|
|
donpcevent instance_npcname("#fenrir_left_final_2") + "::OnStart";// timer (5 mins)
|
|
for ( .@i = 1; .@i < 7; .@i++ )
|
|
enablenpc instance_npcname("Ancient Gigantes#glast_" + .@i);
|
|
enablenpc 'fenrir_3$;
|
|
enablenpc instance_npcname("#glast_event_7");
|
|
disablenpc instance_npcname("#glast_move_01"); // officially player can be stucked in entrance
|
|
setpcblock PCBLOCK_NPC, false;
|
|
end;
|
|
}
|
|
|
|
1@glast,216,52,6 script Fenrith Fenrir#glast_02 4_F_FENRIR,{ end; }
|
|
|
|
// Fenrir left side, entrance
|
|
1@glast,47,270,0 script #glast_event_7 HIDDEN_WARP_NPC,5,5,{
|
|
end;
|
|
OnTouch:
|
|
if (is_party_leader() == false)
|
|
npctalk "Fenrith Fenrir: I would like your party leader to come and help me!", 'fenrir_3$;
|
|
else {
|
|
setpcblock PCBLOCK_NPC, true;
|
|
disablenpc instance_npcname("#glast_event_7");
|
|
npctalk "Fenrith Fenrir: You came! I was waiting!", 'fenrir_3$;
|
|
sleep2 2000;
|
|
npctalk "Fenrith Fenrir: We don't have much time! We have to go search for it now! Let's go in!", 'fenrir_3$;
|
|
sleep2 2000;
|
|
setpcblock PCBLOCK_NPC, false;
|
|
if ('skip_left_part == 0 && is_party_leader() == true) {// 5 mins have passed?
|
|
donpcevent instance_npcname("#fenrir_left_final_2") + "::OnStop";
|
|
disablenpc 'fenrir_3$;
|
|
enablenpc 'fenrir_4$;
|
|
enablenpc instance_npcname("#glast_event_9");
|
|
// warpparty 'map_glast$,41,348, getcharid(1), 'map_glast$,1,1;
|
|
mapwarp 'map_glast$,'map_glast$,41,348;
|
|
}
|
|
}
|
|
end;
|
|
}
|
|
|
|
1@glast,47,270,4 duplicate(#effect_glast_event01_1) Fenrith Fenrir#glast_03 4_F_FENRIR
|
|
|
|
// Fenrir left side, inside
|
|
1@glast,44,357,0 script #glast_event_9 HIDDEN_WARP_NPC,3,3,{
|
|
end;
|
|
OnTouch:
|
|
disablenpc instance_npcname("#glast_event_9");
|
|
setpcblock PCBLOCK_NPC, true;
|
|
cutin "fenrir_a.bmp",2;
|
|
npctalk "Fenrith Fenrir: The sword of Baldur, Sentinel Breeze... even after 1000 years..", 'fenrir_4$;
|
|
sleep2 3000;
|
|
npctalk "Fenrith Fenrir: I can feel the evil of monsters in this place.. as if they are being controlled by someone..", 'fenrir_4$;
|
|
sleep2 3000;
|
|
npctalk "Fenrith Fenrir: Then there is someone else here other than me?", 'fenrir_4$;
|
|
sleep2 3000;
|
|
npctalk "Fenrith Fenrir: That will do.. Now all I have to do is use Sentinel Breeze to find Baldur's whereabouts..", 'fenrir_4$;
|
|
sleep2 3000;
|
|
enablenpc 'sarah_10$;
|
|
enablenpc instance_npcname("Gigantes#semi1");
|
|
enablenpc instance_npcname("Gigantes#semi2");
|
|
sleep2 1000;
|
|
cutin "sarah_hero3.bmp",0;
|
|
npctalk "Sarah Irene: Hehe.. I see... just as I expected.", 'sarah_10$;
|
|
sleep2 3000;
|
|
npctalk "Sarah Irene: Was that blade the clue?", 'sarah_10$;
|
|
sleep2 3000;
|
|
npctalk "Sarah Irene: Then, Fenrith Fenrir, that means a 1000 year old seal can be broken with it?", 'sarah_10$;
|
|
sleep2 3500;
|
|
unittalk getcharid(3), "" + strcharinfo(0) + " : Could it be he was the real Fenrir?";
|
|
npctalk "Fenrith Fenrir: Could this be.. Valkyrie! Now it is not fun anymore", 'fenrir_4$;
|
|
cutin "fenrir_b.bmp",2;
|
|
sleep2 5000;
|
|
npctalk "Sarah Irene: Belated salutations, my name is Sarah Irene, one of the 12 Valkyries of Valhalla.", 'sarah_10$;
|
|
cutin "sarah_hero3.bmp",0;
|
|
sleep2 3000;
|
|
npctalk "Sarah Irene: Anyway, also to achieve Freyja's will.. hehe..", 'sarah_10$;
|
|
npctalk "Fenrith Fenrir: Two Gigantes! This will not be an easy fight. Help me and defeat the Gigantes!", 'fenrir_4$;
|
|
cutin "fenrir_b.bmp",2;
|
|
sleep2 3000;
|
|
npctalk "Sarah Irene: Go forth! Gigantes! And my loyal monsters!", 'sarah_10$;
|
|
npctalk "Fenrith Fenrir: Sarah will hide and continuously summon monsters! I will take care of that monster, you face the Gigantes!", 'fenrir_4$;
|
|
cutin "fenrir_b.bmp",255;
|
|
sleep2 2000;
|
|
disablenpc 'sarah_10$;
|
|
disablenpc instance_npcname("Gigantes#semi1");
|
|
disablenpc instance_npcname("Gigantes#semi2");
|
|
enablenpc instance_npcname("#fenrir_left_final_1");
|
|
monster 'map_glast$,49,363, "Gigantes#semi1", 3191,1, instance_npcname("#fenrir_left_final_1") + "::OnMobDead";// MM_M_GIGAN1
|
|
monster 'map_glast$,41,363, "Gigantes#semi2", 3192,1, instance_npcname("#fenrir_left_final_1") + "::OnMobDead";// MM_M_GIGAN2
|
|
donpcevent instance_npcname("#glast_event_9") + "::OnEvent";
|
|
setpcblock PCBLOCK_NPC, false;
|
|
end;
|
|
OnEvent:
|
|
sleep 15000;
|
|
'timer_left_side = 0;
|
|
donpcevent instance_npcname("#glast_event_9") + "::OnStart";
|
|
end;
|
|
|
|
OnStart:
|
|
initnpctimer;
|
|
npctalk "Fenrith Fenrir: Currents vibrating in the atmosphere! Show me your strength!", 'fenrir_4$;
|
|
callsub S_Spawn,1,3198;// MM_M_GALION
|
|
|
|
progressbar_npc "000000",5, 'fenrir_4$; // note: display effect after dead of Gigantes
|
|
npctalk "Fenrith Fenrir: Light Bolt!!!", 'fenrir_4$;
|
|
for ( .@i = 1; .@i < 9; .@i++ )
|
|
specialeffect EF_LIGHTBOLT, AREA, instance_npcname("#effect_glast_event02_" + .@i);
|
|
end;
|
|
OnTimer6000:
|
|
killmonster 'map_glast$, instance_npcname("#glast_event_9") + "::OnMobDead";
|
|
end;
|
|
OnTimer15000:
|
|
npctalk "Fenrith Fenrir: Devour this evil presence with the fire pit of the universe!", 'fenrir_4$;
|
|
callsub S_Spawn,2,3198;// MM_M_GALION
|
|
progressbar_npc "000000",5, 'fenrir_4$;
|
|
npctalk "Fenrith Fenrir: Hell fire that can swallow even space! Meteor storm~!!!!!", 'fenrir_4$;
|
|
for ( .@i = 1; .@i < 9; .@i++ )
|
|
specialeffect EF_METEORSTORM, AREA, instance_npcname("#effect_glast_event02_" + .@i);
|
|
end;
|
|
OnTimer21000:
|
|
killmonster 'map_glast$, instance_npcname("#glast_event_9") + "::OnMobDead";
|
|
end;
|
|
OnTimer30000:
|
|
npctalk "Fenrith Fenrir: Currents vibrating in the atmosphere! Show me your strength!", 'fenrir_4$;
|
|
callsub S_Spawn,1,3199;// MM_M_MUTANT_DRAGON
|
|
progressbar_npc "000000",5, 'fenrir_4$;
|
|
npctalk "Fenrith Fenrir: Light Bolt!!!", 'fenrir_4$;
|
|
for ( .@i = 1; .@i < 9; .@i++ )
|
|
specialeffect EF_LIGHTBOLT, AREA, instance_npcname("#effect_glast_event02_" + .@i);
|
|
end;
|
|
OnTimer36000:
|
|
killmonster 'map_glast$, instance_npcname("#glast_event_9") + "::OnMobDead";
|
|
end;
|
|
OnTimer45000:
|
|
npctalk "Fenrith Fenrir: Freeze the evil presence with frost wind!!!", 'fenrir_4$;
|
|
callsub S_Spawn,2,3199;// MM_M_MUTANT_DRAGON
|
|
progressbar_npc "000000",5, 'fenrir_4$;
|
|
npctalk "Fenrith Fenrir: A storm that can freeze even the soul!! Storm gust~!!!!!", 'fenrir_4$;
|
|
for ( .@i = 1; .@i < 9; .@i++ )
|
|
specialeffect EF_STORMGUST, AREA, instance_npcname("#effect_glast_event02_" + .@i);
|
|
end;
|
|
OnTimer51000:
|
|
killmonster 'map_glast$, instance_npcname("#glast_event_9") + "::OnMobDead";
|
|
end;
|
|
OnTimer55000:
|
|
'timer_left_side++;
|
|
if ('timer_left_side == 5) {
|
|
stopnpctimer;
|
|
donpcevent instance_npcname("#fenrir_left_vermilion") + "::OnEvent";
|
|
}
|
|
end;
|
|
OnTimer60000:
|
|
donpcevent instance_npcname("#glast_event_9") + "::OnStart";
|
|
end;
|
|
|
|
OnStop:
|
|
stopnpctimer;
|
|
end;
|
|
|
|
OnMobDead:
|
|
end;
|
|
|
|
S_Spawn:
|
|
.@mob_id = getarg(1);
|
|
.@label$ = instance_npcname("#glast_event_9") + "::OnMobDead";
|
|
if (getarg(0) == 1) {
|
|
monster 'map_glast$,43,355, "--ja--", .@mob_id,1, .@label$;
|
|
monster 'map_glast$,39,361, "--ja--", .@mob_id,1, .@label$;
|
|
monster 'map_glast$,48,361, "--ja--", .@mob_id,1, .@label$;
|
|
monster 'map_glast$,43,363, "--ja--", .@mob_id,1, .@label$;
|
|
}
|
|
else {
|
|
monster 'map_glast$,37,360, "--ja--", .@mob_id,1, .@label$;
|
|
monster 'map_glast$,37,362, "--ja--", .@mob_id,1, .@label$;
|
|
monster 'map_glast$,37,364, "--ja--", .@mob_id,1, .@label$;
|
|
monster 'map_glast$,37,366, "--ja--", .@mob_id,1, .@label$;
|
|
monster 'map_glast$,37,368, "--ja--", .@mob_id,1, .@label$;
|
|
monster 'map_glast$,41,371, "--ja--", .@mob_id,1, .@label$;
|
|
monster 'map_glast$,50,360, "--ja--", .@mob_id,1, .@label$;
|
|
monster 'map_glast$,50,362, "--ja--", .@mob_id,1, .@label$;
|
|
monster 'map_glast$,50,364, "--ja--", .@mob_id,1, .@label$;
|
|
monster 'map_glast$,50,366, "--ja--", .@mob_id,1, .@label$;
|
|
monster 'map_glast$,50,368, "--ja--", .@mob_id,1, .@label$;
|
|
monster 'map_glast$,46,371, "--ja--", .@mob_id,1, .@label$;
|
|
}
|
|
return;
|
|
}
|
|
|
|
1@glast,1,1,0 script #fenrir_left_vermilion HIDDEN_WARP_NPC,{
|
|
end;
|
|
OnEvent:
|
|
enablenpc instance_npcname("#fenrir_left_vermilion");
|
|
initnpctimer;
|
|
npctalk "Fenrith Fenrir: They are endless. I should finish this absolutely.", 'fenrir_4$;
|
|
progressbar_npc "000000",10, 'fenrir_4$;
|
|
end;
|
|
OnTimer2000:
|
|
npctalk "Fenrith Fenrir: Limitlessly distant monarch with the beautiful scarlet breath!!", 'fenrir_4$;
|
|
end;
|
|
OnTimer4000:
|
|
npctalk "Fenrith Fenrir: Where you have passed will only be filled with nothingness.", 'fenrir_4$;
|
|
end;
|
|
OnTimer7000:
|
|
npctalk "Fenrith Fenrir: Power to shake the earth's axis! Show your grace right here and now!!!", 'fenrir_4$;
|
|
end;
|
|
OnTimer10000:
|
|
stopnpctimer;
|
|
npctalk "Fenrith Fenrir: Road of Vermilion!!!!", 'fenrir_4$;
|
|
for ( .@i = 1; .@i < 9; .@i++ )
|
|
specialeffect EF_LORD, AREA, instance_npcname("#effect_glast_event02_" + .@i);
|
|
killmonster 'map_glast$, instance_npcname("#fenrir_left_final_1") + "::OnMobDead";
|
|
donpcevent instance_npcname("#fenrir_left_final_1") + "::OnStart";
|
|
disablenpc instance_npcname("#fenrir_left_vermilion");
|
|
end;
|
|
OnStop:
|
|
stopnpctimer;
|
|
disablenpc instance_npcname("#fenrir_left_vermilion");
|
|
end;
|
|
}
|
|
|
|
1@glast,1,1,0 script #fenrir_left_final_1 HIDDEN_WARP_NPC,{
|
|
end;
|
|
OnStart:
|
|
initnpctimer;
|
|
end;
|
|
OnTimer2000:
|
|
npctalk "Fenrith Fenrir: Alright! We have defeated a Gigantes!", 'fenrir_4$;
|
|
enablenpc 'sarah_10$;
|
|
end;
|
|
OnTimer4000:
|
|
npctalk "Sarah Irene: As expected, Fenrith Fenrir, you do not yield easily!", 'sarah_10$;
|
|
end;
|
|
OnTimer7000:
|
|
npctalk "Fenrith Fenrir: Get away from the Sentinel Breeze immediately!", 'fenrir_4$;
|
|
end;
|
|
OnTimer9000:
|
|
npctalk "Sarah Irene: Hehe.. I can't do that!", 'sarah_10$;
|
|
specialeffect EF_WL_TELEKINESIS_INTENSE, AREA, instance_npcname("#effect_glast_event02_bis");
|
|
end;
|
|
OnTimer11000:
|
|
npctalk "Sarah Irene: If you want it back come to Glast Heim Castle! I shall be waiting!", 'sarah_10$;
|
|
end;
|
|
OnTimer13000:
|
|
specialeffect EF_FIREPILLARON2, AREA, 'sarah_10$;
|
|
end;
|
|
OnTimer14000:
|
|
disablenpc 'sarah_10$;
|
|
end;
|
|
OnTimer16000:
|
|
npctalk "Fenrith Fenrir: We must follow quickly to retrieve the sword! I shall use a group space movement spell!", 'fenrir_4$;
|
|
end;
|
|
OnTimer19000:
|
|
npctalk "Fenrith Fenrir: Simultaneous large scale warp!", 'fenrir_4$;
|
|
end;
|
|
OnTimer20000:
|
|
stopnpctimer;
|
|
//for ( .@i = 1; .@i < 8; .@i++ )
|
|
// enablenpc instance_npcname("#glast_event_warp_" + .@i); // warp to 105,369
|
|
areawarp 'map_glast$,26,338,59,375, 'map_glast$,105,369;
|
|
for ( .@i = 1; .@i < 9; .@i++ )
|
|
disablenpc instance_npcname("#effect_glast_event02_" + .@i);
|
|
disablenpc instance_npcname("#effect_glast_event02_bis");
|
|
disablenpc instance_npcname("#fenrir_left_final_1");
|
|
disablenpc 'fenrir_4$;
|
|
enablenpc instance_npcname("#glast_event_13");
|
|
enablenpc 'fenrir_5$;
|
|
end;
|
|
|
|
OnMobDead:
|
|
if (mobcount( 'map_glast$, instance_npcname("#fenrir_left_final_1") + "::OnMobDead" ) < 1) {
|
|
donpcevent instance_npcname("#glast_event_9") + "::OnStop";
|
|
donpcevent instance_npcname("#fenrir_left_vermilion") + "::OnStop";
|
|
donpcevent instance_npcname("#fenrir_left_final_1") + "::OnStart";
|
|
}
|
|
end;
|
|
}
|
|
|
|
1@glast,44,357,8 duplicate(#effect_glast_event01_1) Fenrith Fenrir#glast_04 4_F_FENRIR
|
|
1@glast,49,363,4 duplicate(#effect_glast_event01_1) Gigantes#semi1 4_GIGANTES_SMALL
|
|
1@glast,41,363,4 duplicate(#effect_glast_event01_1) Gigantes#semi2 4_GIGANTES_SMALL
|
|
1@glast,46,364,4 duplicate(#effect_glast_event01_1) Sarah Irene#glast_10 4_F_SARAH
|
|
|
|
1@glast,52,345,4 duplicate(#effect_glast_event01_1) #effect_glast_event02_1 CLEAR_NPC
|
|
1@glast,44,350,4 duplicate(#effect_glast_event01_1) #effect_glast_event02_2 CLEAR_NPC
|
|
1@glast,35,360,4 duplicate(#effect_glast_event01_1) #effect_glast_event02_3 CLEAR_NPC
|
|
1@glast,44,360,4 duplicate(#effect_glast_event01_1) #effect_glast_event02_4 CLEAR_NPC
|
|
1@glast,52,360,4 duplicate(#effect_glast_event01_1) #effect_glast_event02_5 CLEAR_NPC
|
|
1@glast,35,368,4 duplicate(#effect_glast_event01_1) #effect_glast_event02_6 CLEAR_NPC
|
|
1@glast,53,368,4 duplicate(#effect_glast_event01_1) #effect_glast_event02_7 CLEAR_NPC
|
|
1@glast,44,371,4 duplicate(#effect_glast_event01_1) #effect_glast_event02_8 CLEAR_NPC
|
|
1@glast,44,366,4 duplicate(#effect_glast_event01_1) #effect_glast_event02_bis CLEAR_NPC
|
|
|
|
// Event top side
|
|
1@glast,133,365,0 script #glast_event_13 HIDDEN_WARP_NPC,8,8,{
|
|
end;
|
|
OnTouch:
|
|
disablenpc instance_npcname("#glast_event_13");
|
|
//for ( .@i = 1; .@i < 8; .@i++ )
|
|
// disablenpc instance_npcname("#glast_event_warp_" + .@i);
|
|
setpcblock PCBLOCK_NPC, true;
|
|
cutin "fenrir_a.bmp",2;
|
|
sleep2 1000;
|
|
npctalk "Fenrith Fenrir: I need to go to Glast Heim Castle to retrieve the sword of Baldur.", 'fenrir_5$;
|
|
sleep2 3000;
|
|
npctalk "Fenrith Fenrir: It could be difficult alone, I would gratefully accept your help.", 'fenrir_5$;
|
|
sleep2 3000;
|
|
npctalk "Fenrith Fenrir: Since there isn't enough time, we can't wait long.", 'fenrir_5$;
|
|
sleep2 3000;
|
|
npctalk "Fenrith Fenrir: I will wait in the central castle of Glast Heim for about 5 minutes.", 'fenrir_5$;
|
|
sleep2 3000;
|
|
npctalk "Fenrith Fenrir: Since it is dangerous you do not have to feel obligated to help me. I will try by myself if I have to.", 'fenrir_5$;
|
|
viewpoint 1,199,237,1,0xFF0000;
|
|
sleep2 3000;
|
|
npctalk "Fenrith Fenrir: Then I will go on ahead! Warp!", 'fenrir_5$;
|
|
cutin "",255;
|
|
donpcevent instance_npcname("#glast_event_13") + "::OnBar";
|
|
setpcblock PCBLOCK_NPC, false;
|
|
end;
|
|
OnBar:
|
|
progressbar_npc "000000",3, 'fenrir_5$;
|
|
disablenpc 'fenrir_5$;
|
|
donpcevent instance_npcname("#fenrir_boss_final_2") + "::OnStart";// timer (5 mins)
|
|
enablenpc instance_npcname("#glast_move_03");
|
|
enablenpc instance_npcname("#glast_event_15");
|
|
enablenpc 'fenrir_6$;
|
|
end;
|
|
}
|
|
|
|
1@glast,133,365,4 duplicate(#effect_glast_event01_1) Fenrith Fenrir#glast_05 4_F_FENRIR
|
|
|
|
// Skipped left side
|
|
1@glast,1,1,0 script #fenrir_left_final_2 HIDDEN_WARP_NPC,{
|
|
end;
|
|
OnStart:
|
|
enablenpc instance_npcname("#fenrir_left_final_2");
|
|
initnpctimer;
|
|
end;
|
|
OnTimer300000:
|
|
'skip_left_part = 1;
|
|
disablenpc instance_npcname("#glast_event_7");
|
|
disablenpc 'fenrir_3$;
|
|
mapannounce 'map_glast$, "Fenrith Fenrir: Alright! We have defeated a Gigantes!", bc_map,0xEBFF;
|
|
end;
|
|
OnTimer302000:
|
|
mapannounce 'map_glast$, "Sarah Irene: As expected, Fenrith Fenrir, you do not yield easily!", bc_map,0xEBFF;
|
|
end;
|
|
OnTimer305000:
|
|
mapannounce 'map_glast$, "Fenrith Fenrir: Get away from the Sentinel Breeze immediately!", bc_map,0xEBFF;
|
|
end;
|
|
OnTimer307000:
|
|
mapannounce 'map_glast$, "Sarah Irene: Hehe.. I can't do that!", bc_map,0xEBFF;
|
|
end;
|
|
OnTimer309000:
|
|
mapannounce 'map_glast$, "Sarah Irene: If you want it back come to Glast Heim Castle! I shall be waiting!", bc_map,0xEBFF;
|
|
end;
|
|
OnTimer311000:
|
|
mapannounce 'map_glast$, "Fenrith Fenrir: I need to go to Glast Heim Castle to retrieve the sword of Baldur", bc_map,0xEBFF;
|
|
end;
|
|
OnTimer313000:
|
|
mapannounce 'map_glast$, "Fenrith Fenrir: It may be difficult alone. If you are listening I will gratefully accept your help.", bc_map,0xEBFF;
|
|
end;
|
|
OnTimer315000:
|
|
mapannounce 'map_glast$, "Fenrith Fenrir: Since there isn't enough time, we can't wait long.", bc_map,0xEBFF;
|
|
end;
|
|
OnTimer317000:
|
|
mapannounce 'map_glast$, "Fenrith Fenrir: I will wait in the central castle of Glast Heim for about 5 minutes.", bc_map,0xEBFF;
|
|
end;
|
|
OnTimer319000:
|
|
stopnpctimer;
|
|
mapannounce 'map_glast$, "Fenrith Fenrir: Since it is dangerous you do not have to feel obligated to help me. I will try by myself if I have to.", bc_map,0xEBFF;
|
|
enablenpc instance_npcname("#glast_move_03");
|
|
enablenpc 'fenrir_6$;
|
|
enablenpc instance_npcname("#glast_event_15");
|
|
disablenpc instance_npcname("#fenrir_left_final_2");
|
|
donpcevent instance_npcname("#fenrir_boss_final_2") + "::OnStart";// timer (5 mins)
|
|
end;
|
|
OnStop:
|
|
stopnpctimer;
|
|
disablenpc instance_npcname("#fenrir_left_final_2");
|
|
end;
|
|
}
|
|
|
|
// Stairs final room
|
|
1@glast,200,268,0 script #glast_event_15 HIDDEN_WARP_NPC,7,7,{
|
|
end;
|
|
OnTouch:
|
|
disablenpc instance_npcname("#glast_move_03");
|
|
disablenpc instance_npcname("#glast_event_15");
|
|
donpcevent instance_npcname("#fenrir_boss_final_2") + "::OnStop";
|
|
setpcblock PCBLOCK_NPC, true;
|
|
sleep2 1000;
|
|
npctalk "Fenrith Fenrir: I was waiting. Thank you for not being late.", 'fenrir_6$;
|
|
sleep2 3000;
|
|
npctalk "Fenrith Fenrir: Let us climb the castle to retrieve Sentinel Breeze! Sarah will be waiting!", 'fenrir_6$;
|
|
sleep2 3000;
|
|
disablenpc 'fenrir_6$;
|
|
enablenpc instance_npcname("#glast_move_03a");
|
|
enablenpc instance_npcname("#glast_event_18");
|
|
enablenpc instance_npcname("Sarah Irene#glast_17");
|
|
enablenpc 'fenrir_7$;
|
|
setpcblock PCBLOCK_NPC, false;
|
|
end;
|
|
}
|
|
|
|
1@glast,200,268,4 duplicate(#effect_glast_event01_1) Fenrith Fenrir#glast_06 4_F_FENRIR
|
|
|
|
// Final room
|
|
1@glast,199,336,0 script #glast_event_18 HIDDEN_WARP_NPC,10,10,{
|
|
end;
|
|
OnTouch:
|
|
disablenpc instance_npcname("#glast_event_18");
|
|
setpcblock PCBLOCK_NPC, true;
|
|
cutin "sarah_hero3.bmp",0;
|
|
sleep2 1000;
|
|
npctalk "Sarah Irene: It seemed like forever waiting for you~ Fenrith Fenrir.", 'sarah_17$;
|
|
sleep2 3000;
|
|
cutin "fenrir_b.bmp",2;
|
|
npctalk "Fenrith Fenrir: No need for useless words, hand over the Sentinel Breeze now!", 'fenrir_7$;
|
|
sleep2 3000;
|
|
cutin "sarah_hero3.bmp",0;
|
|
npctalk "Sarah Irene: Try if you can.", 'sarah_17$;
|
|
sleep2 3000;
|
|
cutin "fenrir_b.bmp",2;
|
|
npctalk "Fenrith Fenrir: Sarah may be too difficult for you to face alone. I must face her!", 'fenrir_7$;
|
|
sleep2 3000;
|
|
npctalk "Fenrith Fenrir: Pure white shackles, eternal prison, make a deal with me now!", 'fenrir_7$;
|
|
donpcevent instance_npcname("#glast_event_18") + "::OnBar";
|
|
sleep2 3000;
|
|
npctalk "Fenrith Fenrir: White Imprison!!", 'fenrir_7$;
|
|
specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$;
|
|
sleep2 3000;
|
|
npctalk "Sarah Irene: Hurk.... he..", 'sarah_17$;
|
|
npctalk "Fenrith Fenrir: I will weaken Sarah with white imprison and face her while she's shackled,", 'fenrir_7$;
|
|
sleep2 3000;
|
|
npctalk "Fenrith Fenrir: you take care of the monsters she summons. I'm counting on you.", 'fenrir_7$;
|
|
sleep2 3000;
|
|
unittalk getcharid(3), "" + strcharinfo(0) + " : Will do. Powerful enemies make my blood boil.";
|
|
sleep2 6000;
|
|
npctalk "Fenrith Fenrir: This is a strategy to attack at once and finish Sarah off while she is in critical condition. Remember, our opponent is strong.", 'fenrir_7$;
|
|
sleep2 3000;
|
|
cutin "sarah_hero3_2.bmp",0;
|
|
npctalk "Sarah Irene: So your plan was to tie me up with this sort of trick?", 'sarah_17$;
|
|
sleep2 3000;
|
|
npctalk "Sarah Irene: Furthermore you borrow the assistance of such rookie adventurers...", 'sarah_17$;
|
|
sleep2 3000;
|
|
npctalk "Sarah Irene: You need to disappear from here along with that worn out blade!!", 'sarah_17$;
|
|
sleep2 3000;
|
|
cutin "",255;
|
|
hideonnpc 'sarah_17$;
|
|
donpcevent instance_npcname("#glast_event_19") + "::OnEvent";
|
|
monster 'map_glast$,200,336, "Sarah Irene#1",3190,1, instance_npcname("#fenrir_boss_final_1") + "::OnBossDead"; // MM_SARAH
|
|
'boss_id = $@mobid[0];
|
|
setpcblock PCBLOCK_NPC, false;
|
|
end;
|
|
OnBar:
|
|
progressbar_npc "000000",3, 'fenrir_7$;
|
|
end;
|
|
}
|
|
|
|
1@glast,200,336,4 duplicate(#effect_glast_event01_1) Sarah Irene#glast_17 4_F_SARAH
|
|
|
|
1@glast,197,330,8 script Fenrith Fenrir#glast_07 4_F_FENRIR,{
|
|
end;
|
|
OnStart:
|
|
initnpctimer;
|
|
end;
|
|
OnTimer1000:
|
|
specialeffect EF_TETRACASTING;
|
|
initnpctimer;
|
|
end;
|
|
OnStop:
|
|
stopnpctimer;
|
|
end;
|
|
}
|
|
|
|
1@glast,212,350,0 script #glast_event_19 HIDDEN_WARP_NPC,{
|
|
end;
|
|
OnEvent:
|
|
enablenpc instance_npcname("#glast_event_19");
|
|
enablenpc instance_npcname("#fenrir_boss_final_1");
|
|
initnpctimer;
|
|
specialeffect EF_PRIMECHARGE4, AREA, 'fenrir_7$;
|
|
npctalk "Fenrith Fenrir: Lethal poison, Dark clouds, appear before me and show a most painful death!", 'fenrir_7$;
|
|
monster 'map_glast$,190,341, "Large Gigantes#a1", 3194,1, instance_npcname("#fenrir_boss_final_1") + "::OnMobDead";// MM_L_GIGAN1
|
|
monster 'map_glast$,214,331, "Large Gigantes#b2", 3195,1, instance_npcname("#fenrir_boss_final_1") + "::OnMobDead";// MM_L_GIGAN2
|
|
progressbar_npc "000000",10, 'fenrir_7$;
|
|
end;
|
|
OnTimer1000:
|
|
specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$;
|
|
end;
|
|
OnTimer10000:
|
|
callsub S_Hit,1;
|
|
npctalk "Fenrith Fenrir: Go! Cloud Kill!!!!!", 'fenrir_7$;
|
|
specialeffect EF_POISONSMOKE, AREA, 'sarah_17$;
|
|
for ( .@i = 1; .@i <= 8; .@i++ )
|
|
specialeffect EF_POISONSMOKE, AREA, instance_npcname("#effect_glast_event03_" + .@i);
|
|
progressbar_npc "000000",10, 'fenrir_7$;
|
|
end;
|
|
OnTimer10500:
|
|
unittalk 'boss_id, "Sarah Irene: That was sudden Fenrir. Is that all you've got?";
|
|
end;
|
|
OnTimer11000:
|
|
specialeffect EF_POISONSMOKE2, AREA, 'sarah_17$;
|
|
specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_1");
|
|
specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_2");
|
|
specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_3");
|
|
specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_4");
|
|
specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_5");
|
|
specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_6");
|
|
specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_7");
|
|
specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_8");
|
|
end;
|
|
OnTimer13000:
|
|
npctalk "Fenrith Fenrir: Lethal poison, Dark clouds, appear before me and show a most painful death!", 'fenrir_7$;
|
|
specialeffect EF_PRIMECHARGE4, AREA, 'fenrir_7$;
|
|
specialeffect EF_POISONSMOKE2, AREA, 'sarah_17$;
|
|
specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_1");
|
|
specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_2");
|
|
specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_3");
|
|
specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_4");
|
|
specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_5");
|
|
specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_6");
|
|
specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_7");
|
|
specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_8");
|
|
end;
|
|
OnTimer20000:
|
|
callsub S_Hit,2;
|
|
npctalk "Fenrith Fenrir: Go! Cloud Kill!!!!!", 'fenrir_7$;
|
|
specialeffect EF_POISONSMOKE, AREA, 'sarah_17$;
|
|
specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$;
|
|
for ( .@i = 1; .@i <= 8; .@i++ )
|
|
specialeffect EF_POISONSMOKE, AREA, instance_npcname("#effect_glast_event03_" + .@i);
|
|
progressbar_npc "000000",30, 'fenrir_7$;
|
|
end;
|
|
OnTimer20500:
|
|
unittalk 'boss_id, "Sarah Irene: Try to entertain me a little more!!";
|
|
end;
|
|
OnTimer21000:
|
|
specialeffect EF_POISONSMOKE2, AREA, 'sarah_17$;
|
|
specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_1");
|
|
specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_2");
|
|
specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_3");
|
|
specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_4");
|
|
specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_5");
|
|
specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_6");
|
|
specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_7");
|
|
specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_8");
|
|
end;
|
|
OnTimer23000:
|
|
npctalk "Fenrith Fenrir: I speak to you who controls fire, I Fenrith, desire a fire that does not go out...", 'fenrir_7$;
|
|
specialeffect EF_BEGINSPELL_YB, AREA, 'fenrir_7$;
|
|
specialeffect EF_POISONSMOKE2, AREA, 'sarah_17$;
|
|
specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_1");
|
|
specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_2");
|
|
specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_3");
|
|
specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_4");
|
|
specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_5");
|
|
specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_6");
|
|
specialeffect EF_POISONSMOKE2, AREA, instance_npcname("#effect_glast_event03_7");
|
|
specialeffect EF_ENCHANTPOISON, AREA, instance_npcname("#effect_glast_event03_8");
|
|
end;
|
|
OnTimer36000:
|
|
npctalk "Fenrith Fenrir: Endlessly burning conflagration, a fire that can scorch even the soul!! Appear before me now!!", 'fenrir_7$;
|
|
specialeffect EF_BEGINSPELL_YB, AREA, 'fenrir_7$;
|
|
specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$;
|
|
end;
|
|
OnTimer50000:
|
|
callsub S_Hit,3;
|
|
npctalk "Fenrith Fenrir: Emerge!! Fire Insignia!!!!", 'fenrir_7$;
|
|
specialeffect EF_DEMONICFIRE, AREA, 'sarah_17$;
|
|
progressbar_npc "000000",10, 'fenrir_7$;
|
|
end;
|
|
OnTimer50500:
|
|
unittalk 'boss_id, "Sarah Irene: Oh... not bad? But not good enough!!";
|
|
end;
|
|
OnTimer51000:
|
|
specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$;
|
|
end;
|
|
OnTimer53000:
|
|
npctalk "Fenrith Fenrir: The root of earthshaking power!! Fear the power of the earth!!!", 'fenrir_7$;
|
|
specialeffect EF_PRIMECHARGE4, AREA, 'fenrir_7$;
|
|
end;
|
|
OnTimer60000:
|
|
callsub S_Hit,4;
|
|
npctalk "Fenrith Fenrir: Go forth!! Heaven's Drive!!!", 'fenrir_7$;
|
|
specialeffect EF_HEAVENSDRIVE, AREA, 'sarah_17$;
|
|
monster 'map_glast$,190,341, "Large Gigantes#a1", 3194,1, instance_npcname("#fenrir_boss_final_1") + "::OnMobDead";// MM_L_GIGAN1
|
|
monster 'map_glast$,214,331, "Large Gigantes#b2", 3195,1, instance_npcname("#fenrir_boss_final_1") + "::OnMobDead";// MM_L_GIGAN2
|
|
progressbar_npc "000000",10, 'fenrir_7$;
|
|
end;
|
|
OnTimer60500:
|
|
unittalk 'boss_id, "Sarah Irene: Why don't you stop your childish magic, Fenrir?";
|
|
end;
|
|
OnTimer63000:
|
|
specialeffect EF_PRIMECHARGE4, AREA, 'fenrir_7$;
|
|
npctalk "Fenrith Fenrir: The root of earthshaking power!! Fear the power of the earth!!!", 'fenrir_7$;
|
|
end;
|
|
OnTimer70000:
|
|
callsub S_Hit,5;
|
|
npctalk "Fenrith Fenrir: Go forth!! Heaven's Drive!!!", 'fenrir_7$;
|
|
specialeffect EF_HEAVENSDRIVE, AREA, 'sarah_17$;
|
|
specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$;
|
|
progressbar_npc "000000",30, 'fenrir_7$;
|
|
end;
|
|
OnTimer70500:
|
|
unittalk 'boss_id, "Sarah Irene: Do you think that is enough to beat me?";
|
|
end;
|
|
OnTimer73000:
|
|
npctalk "Fenrith Fenrir: The mercilessly cold breath of the Northern winds,", 'fenrir_7$;
|
|
specialeffect EF_PRIMECHARGE2, AREA, 'fenrir_7$;
|
|
end;
|
|
OnTimer85000:
|
|
npctalk "Fenrith Fenrir: Come like the silent dawn mist and freeze everything!!", 'fenrir_7$;
|
|
specialeffect EF_PRIMECHARGE2, AREA, 'fenrir_7$;
|
|
end;
|
|
OnTimer100000:
|
|
callsub S_Hit,6;
|
|
npctalk "Fenrith Fenrir: Appear!!! Frost Misty!!!!!", 'fenrir_7$;
|
|
specialeffect EF_FROSTMYSTY, AREA, 'sarah_17$;
|
|
specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$;
|
|
specialeffect EF_FROSTMYSTY, AREA, 'sarah_17$;
|
|
progressbar_npc "000000",10, 'fenrir_7$;
|
|
end;
|
|
OnTimer100500:
|
|
unittalk 'boss_id, "Sarah Irene: Not bad but.. not even close!";
|
|
end;
|
|
OnTimer103000:
|
|
npctalk "Fenrith Fenrir: The power of doubt, a powerful force, the power of deeply hidden secrets in the mind!!!", 'fenrir_7$;
|
|
specialeffect EF_PRIMECHARGE, AREA, 'fenrir_7$;
|
|
end;
|
|
OnTimer110000:
|
|
callsub S_Hit,7;
|
|
npctalk "Fenrith Fenrir: Now!!! Psychic Wave!!!!", 'fenrir_7$;
|
|
specialeffect EF_SPR_PLANT10, AREA, 'sarah_17$;
|
|
specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$;
|
|
progressbar_npc "000000",10, 'fenrir_7$;
|
|
end;
|
|
OnTimer110500:
|
|
unittalk 'boss_id, "Sarah Irene: Ugh... that is no use Fenrir!";
|
|
end;
|
|
OnTimer113000:
|
|
npctalk "Fenrith Fenrir: The power of doubt, a powerful force, the power of deeply hidden secrets in the mind!!!", 'fenrir_7$;
|
|
specialeffect EF_PRIMECHARGE, AREA, 'fenrir_7$;
|
|
end;
|
|
OnTimer120000:
|
|
callsub S_Hit,8;
|
|
npctalk "Fenrith Fenrir: Now!!! Psychic Wave!!!!", 'fenrir_7$;
|
|
specialeffect EF_SPR_PLANT10, AREA, 'sarah_17$;
|
|
monster 'map_glast$,190,341, "Large Gigantes#a1", 3194,1, instance_npcname("#fenrir_boss_final_1") + "::OnMobDead";// MM_L_GIGAN1
|
|
monster 'map_glast$,214,331, "Large Gigantes#b2", 3195,1, instance_npcname("#fenrir_boss_final_1") + "::OnMobDead";// MM_L_GIGAN2
|
|
progressbar_npc "000000",30, 'fenrir_7$;
|
|
end;
|
|
OnTimer120500:
|
|
unittalk 'boss_id, "Sarah Irene: Hurk.. such an annoying magic bombardment!!";
|
|
end;
|
|
OnTimer123000:
|
|
npctalk "Fenrith Fenrir: I speak to you who controls fire, I Fenrith, desire a fire that does not go out...", 'fenrir_7$;
|
|
specialeffect EF_BEGINSPELL_YB, AREA, 'fenrir_7$;
|
|
end;
|
|
OnTimer135000:
|
|
npctalk "Fenrith Fenrir: Endlessly burning conflagration, a fire that can scorch even the soul!! Appear before me now!!", 'fenrir_7$;
|
|
specialeffect EF_BEGINSPELL_YB, AREA, 'fenrir_7$;
|
|
specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$;
|
|
end;
|
|
OnTimer150000:
|
|
callsub S_Hit,9;
|
|
npctalk "Fenrith Fenrir: Emerge!! Fire Insignia!!!!", 'fenrir_7$;
|
|
specialeffect EF_DEMONICFIRE, AREA, 'sarah_17$;
|
|
specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$;
|
|
progressbar_npc "000000",10, 'fenrir_7$;
|
|
end;
|
|
OnTimer150500:
|
|
unittalk 'boss_id, "Sarah Irene: I am Sarah Irene! I will not fall so easily!!!";
|
|
end;
|
|
OnTimer153000:
|
|
npctalk "Fenrith Fenrir: True wrath of the sky, thunderbolt that may split the earth... Fall before me now!!", 'fenrir_7$;
|
|
specialeffect EF_DQ9_CHARGE3, AREA, 'fenrir_7$;
|
|
end;
|
|
OnTimer160000:
|
|
callsub S_Hit,10;
|
|
npctalk "Fenrith Fenrir: Come now!! Thunder Storm!!!!!", 'fenrir_7$;
|
|
specialeffect EF_THUNDERSTORM2, AREA, 'sarah_17$;
|
|
unittalk 'boss_id, "Sarah Irene: Ugh...you are.. stronger than I predicted Fenrir...";
|
|
progressbar_npc "000000",10, 'fenrir_7$;
|
|
end;
|
|
OnTimer160500:
|
|
unittalk 'boss_id, "Sarah Irene: Ugh...you are.. stronger than I predicted Fenrir...";
|
|
end;
|
|
OnTimer163000:
|
|
npctalk "Fenrith Fenrir: True wrath of the sky, thunderbolt that may split the earth... Fall before me now!!", 'fenrir_7$;
|
|
specialeffect EF_DQ9_CHARGE3, AREA, 'fenrir_7$;
|
|
end;
|
|
OnTimer170000:
|
|
callsub S_Hit,11;
|
|
npctalk "Fenrith Fenrir: Come now!! Thunder Storm!!!!!", 'fenrir_7$;
|
|
specialeffect EF_THUNDERSTORM2, AREA, 'sarah_17$;
|
|
specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$;
|
|
progressbar_npc "000000",30, 'fenrir_7$;
|
|
end;
|
|
OnTimer170500:
|
|
unittalk 'boss_id, "Sarah Irene: Argh!!!!!! Ahhh!!!!!";
|
|
end;
|
|
OnTimer173000:
|
|
npctalk "Fenrith Fenrir: The mercilessly cold breath of the Northern winds,", 'fenrir_7$;
|
|
specialeffect EF_PRIMECHARGE2, AREA, 'fenrir_7$;
|
|
end;
|
|
OnTimer180000:
|
|
monster 'map_glast$,190,341, "Large Gigantes#a1", 3194,1, instance_npcname("#fenrir_boss_final_1") + "::OnMobDead";// MM_L_GIGAN1
|
|
monster 'map_glast$,185,331, "Large Gigantes#a2", 3194,1, instance_npcname("#fenrir_boss_final_1") + "::OnMobDead";// MM_L_GIGAN1
|
|
monster 'map_glast$,209,341, "Large Gigantes#b1", 3195,1, instance_npcname("#fenrir_boss_final_1") + "::OnMobDead";// MM_L_GIGAN2
|
|
monster 'map_glast$,214,331, "Large Gigantes#b2", 3195,1, instance_npcname("#fenrir_boss_final_1") + "::OnMobDead";// MM_L_GIGAN2
|
|
end;
|
|
OnTimer185000:
|
|
npctalk "Fenrith Fenrir: Come like the silent dawn mist and freeze everything!!", 'fenrir_7$;
|
|
specialeffect EF_PRIMECHARGE2, AREA, 'fenrir_7$;
|
|
specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$;
|
|
end;
|
|
OnTimer200000:
|
|
callsub S_Hit,12;
|
|
npctalk "Fenrith Fenrir: Appear!!! Frost Misty!!!!!", 'fenrir_7$;
|
|
specialeffect EF_FROSTMYSTY, AREA, 'sarah_17$;
|
|
donpcevent 'fenrir_7$ + "::OnStart";
|
|
progressbar_npc "000000",50, 'fenrir_7$;
|
|
end;
|
|
OnTimer200500:
|
|
unittalk 'boss_id, "Sarah Irene: Argh!!! I will kill you all!!!!!!";
|
|
specialeffect EF_FROSTMYSTY, AREA, 'sarah_17$;
|
|
specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$;
|
|
end;
|
|
OnTimer203000:
|
|
npctalk "Fenrith Fenrir: Heaven's sword piercing the sky", 'fenrir_7$;
|
|
specialeffect EF_BLACKBODY, AREA, 'fenrir_7$;
|
|
specialeffect EF_RECOGNIZED, AREA, 'fenrir_7$;
|
|
end;
|
|
OnTimer216000:
|
|
npctalk "Fenrith Fenrir: I wish to borrow your strength for a moment!!", 'fenrir_7$;
|
|
end;
|
|
OnTimer230000:
|
|
npctalk "Fenrith Fenrir: Let fall here your extreme strength that can tear even the vacuum!!", 'fenrir_7$;
|
|
specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$;
|
|
end;
|
|
OnTimer239000:
|
|
monster 'map_glast$,190,341, "Large Gigantes#a1", 3194,1, instance_npcname("#fenrir_boss_final_1") + "::OnMobDead";// MM_L_GIGAN1
|
|
monster 'map_glast$,185,331, "Large Gigantes#a2", 3194,1, instance_npcname("#fenrir_boss_final_1") + "::OnMobDead";// MM_L_GIGAN1
|
|
monster 'map_glast$,209,341, "Large Gigantes#b1", 3195,1, instance_npcname("#fenrir_boss_final_1") + "::OnMobDead";// MM_L_GIGAN2
|
|
monster 'map_glast$,214,331, "Large Gigantes#b2", 3195,1, instance_npcname("#fenrir_boss_final_1") + "::OnMobDead";// MM_L_GIGAN2
|
|
end;
|
|
OnTimer240000:
|
|
npctalk "Fenrith Fenrir: Sword that can control life and death, and pierce space time!!!", 'fenrir_7$;
|
|
end;
|
|
OnTimer250000:
|
|
npctalk "Fenrith Fenrir: Come out Baretis Spear!!!!!!", 'fenrir_7$;
|
|
specialeffect EF_PRESSURE3, AREA, 'sarah_17$;
|
|
for ( .@i = 1; .@i <= 8; .@i++ )
|
|
specialeffect EF_PRESSURE3, AREA, instance_npcname("#effect_glast_event03_" + .@i);
|
|
specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$;
|
|
end;
|
|
OnTimer253000:
|
|
setunitdata 'boss_id, UMOB_HP, 100;
|
|
specialeffect EF_PRESSURE3, AREA, 'sarah_17$;
|
|
for ( .@i = 1; .@i <= 8; .@i++ )
|
|
specialeffect EF_PRESSURE3, AREA, instance_npcname("#effect_glast_event03_" + .@i);
|
|
npctalk "Fenrith Fenrir: Now! I put Sarah in critical condition! You have to finish her off! Attack her quickly! Sarah is strong!", 'fenrir_7$;
|
|
mapannounce 'map_glast$, "Fenrith Fenrir: Now! I put Sarah in critical condition! You have to finish her off!! Attack her quickly! Sarah is strong!", bc_map,0xEBFF;
|
|
npctalk "Sarah Irene: Hurk...this.. cannot happen!!! I cannot lose!!!!!", 'sarah_17$;
|
|
end;
|
|
OnTimer263000:
|
|
npctalk "Fenrith Fenrir: Since you may not be able to finish her off alone, I will prepare one final spell!!", 'fenrir_7$;
|
|
progressbar_npc "000000",50, 'fenrir_7$;
|
|
end;
|
|
OnTimer273000:
|
|
specialeffect EF_BOTTOM_BASILICA2, AREA, 'sarah_17$;
|
|
npctalk "Fenrith Fenrir: Heaven's sword piercing the sky", 'fenrir_7$;
|
|
specialeffect EF_RECOGNIZED, AREA, 'fenrir_7$;
|
|
specialeffect EF_BLACKBODY, AREA, 'fenrir_7$;
|
|
end;
|
|
OnTimer283000:
|
|
npctalk "Fenrith Fenrir: I wish to borrow your strength for a moment!!", 'fenrir_7$;
|
|
end;
|
|
OnTimer293000:
|
|
npctalk "Fenrith Fenrir: Let fall here your extreme strength that can tear even the vacuum!!";
|
|
end;
|
|
OnTimer303000:
|
|
npctalk "Fenrith Fenrir: Sword that can control life and death, and pierce space time!!!";
|
|
end;
|
|
OnTimer313000:
|
|
npctalk "Fenrith Fenrir: Come out Baretis Spear!!!!!!";
|
|
specialeffect EF_PRESSURE3, AREA, 'sarah_17$;
|
|
for ( .@i = 1; .@i <= 8; .@i++ )
|
|
specialeffect EF_PRESSURE3, AREA, instance_npcname("#effect_glast_event03_" + .@i);
|
|
donpcevent 'fenrir_7$ + "::OnStop";
|
|
end;
|
|
OnTimer316000:
|
|
specialeffect EF_PRESSURE3, AREA, 'sarah_17$;
|
|
for ( .@i = 1; .@i <= 8; .@i++ )
|
|
specialeffect EF_PRESSURE3, AREA, instance_npcname("#effect_glast_event03_" + .@i);
|
|
killmonster 'map_glast$, instance_npcname("#fenrir_boss_final_1") + "::OnBossDead";
|
|
donpcevent instance_npcname("#fenrir_boss_final_1") + "::OnBossDead";
|
|
end;
|
|
|
|
OnStop:
|
|
stopnpctimer;
|
|
disablenpc instance_npcname("#glast_event_19");
|
|
end;
|
|
|
|
S_Hit:
|
|
getunitdata 'boss_id, .@data;
|
|
.@hp = .@data[UMOB_MAXHP] - ((.@data[UMOB_MAXHP] * getarg(0)) / 13);
|
|
setunitdata 'boss_id, UMOB_HP, .@hp;
|
|
return;
|
|
}
|
|
|
|
1@glast,1,1,0 script #fenrir_boss_final_1 HIDDEN_WARP_NPC,{
|
|
end;
|
|
OnBossDead:
|
|
donpcevent instance_npcname("#glast_event_19") + "::OnStop";
|
|
initnpctimer;
|
|
end;
|
|
OnTimer1000:
|
|
killmonster 'map_glast$, instance_npcname("#fenrir_boss_final_1") + "::OnMobDead";
|
|
end;
|
|
OnTimer6000:
|
|
disablenpc 'sarah_17$;
|
|
disablenpc 'fenrir_7$;
|
|
enablenpc 'fenrir_8$;
|
|
enablenpc 'sarah_20$;
|
|
end;
|
|
OnTimer9000:
|
|
npctalk "Fenrith Fenrir: Sentinel Breeze! I have it in my hand!", 'fenrir_8$;
|
|
end;
|
|
OnTimer12000:
|
|
npctalk "Sarah Irene: Hurk....", 'sarah_20$;
|
|
end;
|
|
OnTimer15000:
|
|
npctalk "Fenrith Fenrir: I can find Baldur with this!", 'fenrir_8$;
|
|
end;
|
|
OnTimer18000:
|
|
npctalk "Sarah Irene: Not yet!!", 'sarah_20$;
|
|
progressbar_npc "000000",2, 'sarah_20$;
|
|
end;
|
|
OnTimer21000:
|
|
specialeffect EF_FIREPILLARON, AREA, 'fenrir_8$;
|
|
disablenpc 'fenrir_8$;
|
|
enablenpc 'fenrir_9$;
|
|
end;
|
|
OnTimer24000:
|
|
npctalk "Sarah Irene: Hehe... You evade well like a rat.", 'sarah_20$;
|
|
end;
|
|
OnTimer27000:
|
|
npctalk "Sarah Irene: However, I cannot let you leave with that.", 'sarah_20$;
|
|
end;
|
|
OnTimer30000:
|
|
npctalk "Sarah Irene: I will blow this entire castle away! Yaah!", 'sarah_20$;
|
|
progressbar_npc "000000",15, 'sarah_20$;
|
|
end;
|
|
OnTimer33000:
|
|
npctalk "Fenrith Fenrir: She is planning to collapse this place! I must perform a large scale teleportation!!!", 'fenrir_9$;
|
|
progressbar_npc "000000",6, 'fenrir_9$;
|
|
end;
|
|
OnTimer36000:
|
|
npctalk "Fenrith Fenrir: Farewell Valkyrie!! I shall take the Sentinel Breeze! So long!", 'fenrir_9$;
|
|
end;
|
|
OnTimer39000:
|
|
for ( .@i = 1; .@i <= 8; .@i++ )
|
|
specialeffect EF_LORD, AREA, instance_npcname("#effect_glast_event03_" + .@i);
|
|
disablenpc 'fenrir_9$;
|
|
end;
|
|
OnTimer40000:
|
|
stopnpctimer;
|
|
enablenpc instance_npcname("#glast_event_24");
|
|
enablenpc instance_npcname("Fenrith Fenrir#glast_10");
|
|
//for ( .@i = 11; .@i <= 16; .@i++ )
|
|
// enablenpc instance_npcname("#glast_event_warp_" + .@i);// warp to 197,221
|
|
areawarp 'map_glast$,181,326,218,352, 'map_glast$,197,221;
|
|
for ( .@i = 1; .@i <= 8; .@i++ )
|
|
disablenpc instance_npcname("#effect_glast_event03_" + .@i);
|
|
disablenpc 'sarah_20$;
|
|
disablenpc instance_npcname("#fenrir_boss_final_1");
|
|
end;
|
|
|
|
OnMobDead:
|
|
end;
|
|
}
|
|
|
|
1@glast,199,348,8 duplicate(#effect_glast_event01_1) Fenrith Fenrir#glast_08 4_F_FENRIR
|
|
1@glast,201,346,4 duplicate(#effect_glast_event01_1) Fenrith Fenrir#glast_09 4_F_FENRIR
|
|
1@glast,197,339,8 duplicate(#effect_glast_event01_1) Sarah Irene#glast_20 4_F_SARAH
|
|
|
|
1@glast,201,336,4 duplicate(#effect_glast_event01_1) #effect_glast_event03_1 CLEAR_NPC
|
|
1@glast,201,337,4 duplicate(#effect_glast_event01_1) #effect_glast_event03_2 CLEAR_NPC
|
|
1@glast,200,337,4 duplicate(#effect_glast_event01_1) #effect_glast_event03_3 CLEAR_NPC
|
|
1@glast,199,337,4 duplicate(#effect_glast_event01_1) #effect_glast_event03_4 CLEAR_NPC
|
|
1@glast,199,336,4 duplicate(#effect_glast_event01_1) #effect_glast_event03_5 CLEAR_NPC
|
|
1@glast,199,335,4 duplicate(#effect_glast_event01_1) #effect_glast_event03_6 CLEAR_NPC
|
|
1@glast,200,335,4 duplicate(#effect_glast_event01_1) #effect_glast_event03_7 CLEAR_NPC
|
|
1@glast,201,335,4 duplicate(#effect_glast_event01_1) #effect_glast_event03_8 CLEAR_NPC
|
|
|
|
// Outside final room
|
|
1@glast,200,224,0 script #glast_event_24 HIDDEN_WARP_NPC,7,7,{
|
|
end;
|
|
OnTouch:
|
|
disablenpc instance_npcname("#glast_event_24");
|
|
setpcblock PCBLOCK_NPC, true;
|
|
sleep2 1500;
|
|
cutin "fenrir_b.bmp",2;
|
|
npctalk "Fenrith Fenrir: Hehe.. You are certainly skilled but I think you have underestimated me, Valkyrie.", 'fenrir_10$;
|
|
sleep2 3000;
|
|
mapannounce 'map_glast$, "Sarah Irene: You rather entertain me Fenrith...", bc_map,0xEBFF;
|
|
sleep2 3000;
|
|
mapannounce 'map_glast$, "Sarah Irene: Did you think you can escape that easily?", bc_map,0xEBFF;
|
|
sleep2 3000;
|
|
mapannounce 'map_glast$, "Sarah Irene: I shall turn Glast Heim into hell!!", bc_map,0xEBFF;
|
|
sleep2 3000;
|
|
npctalk "Fenrith Fenrir: If we don't escape now we will suffer a gruesome fate by Sarah's monsters and magic!", 'fenrir_10$;
|
|
sleep2 3000;
|
|
npctalk "Fenrith Fenrir: Let's meet at Glast Heim entrance where we first met! If we flee that far it should be safe!", 'fenrir_10$;
|
|
sleep2 3000;
|
|
npctalk "Fenrith Fenrir: There is no time! Hurry!", 'fenrir_10$;
|
|
sleep2 3000;
|
|
cutin "",255;
|
|
disablenpc 'fenrir_10$;
|
|
donpcevent instance_npcname("#sarah_wrath") + "::OnStart";
|
|
setpcblock PCBLOCK_NPC, false;
|
|
end;
|
|
}
|
|
|
|
1@glast,200,224,4 duplicate(#effect_glast_event01_1) Fenrith Fenrir#glast_10 4_F_FENRIR
|
|
|
|
// Skipped final room
|
|
1@glast,1,1,0 script #fenrir_boss_final_2 HIDDEN_WARP_NPC,{
|
|
end;
|
|
OnStart:
|
|
enablenpc instance_npcname("#fenrir_boss_final_2");
|
|
initnpctimer;
|
|
end;
|
|
OnTimer300000:
|
|
disablenpc instance_npcname("#glast_move_03");
|
|
disablenpc instance_npcname("#glast_event_15");
|
|
disablenpc 'fenrir_6$;
|
|
end;
|
|
OnTimer305000:
|
|
mapannounce 'map_glast$, "Fenrith Fenrir: Sentinel Breeze! I have it in my hand!", bc_map,0xEBFF;
|
|
end;
|
|
OnTimer308000:
|
|
mapannounce 'map_glast$, "Sarah Irene: Hurk....", bc_map,0xEBFF;
|
|
end;
|
|
OnTimer311000:
|
|
mapannounce 'map_glast$, "Fenrith Fenrir: Hehe.. You are certainly skilled but I think you have underestimated me, Valkyrie.", bc_map,0xEBFF;
|
|
end;
|
|
OnTimer314000:
|
|
mapannounce 'map_glast$, "Sarah Irene: You rather entertain me Fenrith...", bc_map,0xEBFF;
|
|
end;
|
|
OnTimer317000:
|
|
mapannounce 'map_glast$, "Sarah Irene: Did you think you can escape that easily?", bc_map,0xEBFF;
|
|
end;
|
|
OnTimer320000:
|
|
mapannounce 'map_glast$, "Sarah Irene: I shall turn Glast Heim into hell!!", bc_map,0xEBFF;
|
|
end;
|
|
OnTimer323000:
|
|
mapannounce 'map_glast$, "Fenrith Fenrir: If we don't escape now we will suffer a gruesome fate by Sarah's monsters and magic!", bc_map,0xEBFF;
|
|
end;
|
|
OnTimer326000:
|
|
mapannounce 'map_glast$, "Fenrith Fenrir: Let's meet at Glast Heim entrance where we first met! If we flee that far it should be safe!", bc_map,0xEBFF;
|
|
end;
|
|
OnTimer329000:
|
|
stopnpctimer;
|
|
mapannounce 'map_glast$, "Fenrith Fenrir: There is no time! Hurry!", bc_map,0xEBFF;
|
|
donpcevent instance_npcname("#sarah_wrath") + "::OnStart";
|
|
end;
|
|
OnStop:
|
|
stopnpctimer;
|
|
disablenpc instance_npcname("#fenrir_boss_final_2");
|
|
end;
|
|
}
|
|
|
|
// Bombs
|
|
1@glast,1,1,0 script #sarah_wrath HIDDEN_WARP_NPC,{
|
|
end;
|
|
OnStart:
|
|
enablenpc instance_npcname("#sarah_wrath");
|
|
enablenpc instance_npcname("#glast_move_04");
|
|
enablenpc 'fenrir_11$;
|
|
enablenpc 'sarah_ego$;
|
|
hideonnpc 'sarah_ego$;
|
|
'back_to_entrance = 1;
|
|
enablenpc instance_npcname("#glast_move_01");
|
|
hideonnpc instance_npcname("#glast_move_01");
|
|
enablenpc instance_npcname("#glast_move_05");
|
|
initnpctimer;
|
|
end;
|
|
OnTimer10000:
|
|
mapannounce 'map_glast$, "Sarah Irene: Absurd little thing, you think you can escape that easily?", bc_map,0xEBFF;
|
|
callsub S_Spawn,0;
|
|
end;
|
|
OnTimer50000:
|
|
mapannounce 'map_glast$, "Sarah Irene: My minions will make sure to kill you!!!", bc_map,0xEBFF;
|
|
callsub S_Spawn,1;
|
|
end;
|
|
OnTimer80000:
|
|
mapannounce 'map_glast$, "Sarah Irene: I cannot let you escape!!", bc_map,0xEBFF;
|
|
callsub S_Spawn,2;
|
|
end;
|
|
OnTimer110000:
|
|
mapannounce 'map_glast$, "Sarah Irene: Fenrith Fenrir.... Did you think I couldn't track you because you fled?", bc_map,0xEBFF;
|
|
callsub S_Spawn,3;
|
|
end;
|
|
OnTimer150000:
|
|
mapannounce 'map_glast$, "Sarah Irene: Absurd little thing, you think you can escape that easily?", bc_map,0xEBFF;
|
|
callsub S_Spawn,4;
|
|
end;
|
|
OnTimer300000:
|
|
stopnpctimer;
|
|
mapannounce 'map_glast$, "Sarah Irene: Bwahahahahahaha!! Glast Heim is being filled with my wrath!!", bc_map,0xEBFF;
|
|
for ( .@i = 1; .@i <= 14; .@i++ )
|
|
enablenpc instance_npcname("#glast_bomb_" + (.@i < 10 ? ("0"+.@i) : .@i));
|
|
end;
|
|
OnStop:
|
|
stopnpctimer;
|
|
end;
|
|
|
|
S_Spawn:
|
|
// inaccurate
|
|
switch( getarg(0) ) {
|
|
case 0:
|
|
monster 'map_glast$,204,52,"Large Gigantes#aa1",3194,1;
|
|
monster 'map_glast$,201,55,"Large Gigantes#aa1",3194,1;
|
|
monster 'map_glast$,196,53,"Large Gigantes#aa1",3194,1;
|
|
monster 'map_glast$,205,80,"Large Gigantes#aa2",3195,1;
|
|
monster 'map_glast$,210,77,"Large Gigantes#aa2",3195,1;
|
|
monster 'map_glast$,205,73,"Large Gigantes#aa2",3195,1;
|
|
monster 'map_glast$,236,96,"Large Gigantes#aa5",3194,1;
|
|
monster 'map_glast$,234,96,"Large Gigantes#aa5",3194,1;
|
|
monster 'map_glast$,234,96,"Large Gigantes#aa5",3194,1;
|
|
monster 'map_glast$,185,79,"Large Gigantes#bb3",3194,1;
|
|
monster 'map_glast$,189,78,"Large Gigantes#bb3",3194,1;
|
|
monster 'map_glast$,194,85,"Large Gigantes#bb3",3194,1;
|
|
monster 'map_glast$,168,113,"Large Gigantes#bb4",3195,1;
|
|
monster 'map_glast$,174,122,"Large Gigantes#bb4",3195,1;
|
|
break;
|
|
case 1:
|
|
monster 'map_glast$,131,182,"Large Gigantes#bb11",3194,1;
|
|
monster 'map_glast$,133,174,"Large Gigantes#bb11",3194,1;
|
|
monster 'map_glast$,134,187,"Large Gigantes#bb11",3194,1;
|
|
monster 'map_glast$,202,196,"Large Gigantes#aa9",3194,1;
|
|
monster 'map_glast$,196,194,"Large Gigantes#aa9",3194,1;
|
|
monster 'map_glast$,199,190,"Large Gigantes#aa9",3194,1;
|
|
monster 'map_glast$,233,198,"Large Gigantes#bb8",3195,1;
|
|
monster 'map_glast$,231,193,"Large Gigantes#bb8",3195,1;
|
|
monster 'map_glast$,232,196,"Large Gigantes#bb8",3195,1;
|
|
monster 'map_glast$,258,196,"Large Gigantes#bb7",3194,1;
|
|
monster 'map_glast$,265,187,"Large Gigantes#bb7",3194,1;
|
|
monster 'map_glast$,263,195,"Large Gigantes#bb7",3194,1;
|
|
monster 'map_glast$,271,106,"Large Gigantes#aa6",3195,1;
|
|
monster 'map_glast$,266,107,"Large Gigantes#aa6",3195,1;
|
|
monster 'map_glast$,272,109,"Large Gigantes#aa6",3195,1;
|
|
break;
|
|
case 2:
|
|
monster 'map_glast$,127,204,"Large Gigantes#bb12",3195,1;
|
|
monster 'map_glast$,130,205,"Large Gigantes#bb12",3195,1;
|
|
monster 'map_glast$,130,213,"Large Gigantes#bb12",3195,1;
|
|
monster 'map_glast$,139,243,"Large Gigantes#bb19",3194,1;
|
|
monster 'map_glast$,143,241,"Large Gigantes#bb19",3194,1;
|
|
monster 'map_glast$,146,234,"Large Gigantes#bb19",3194,1;
|
|
monster 'map_glast$,199,218,"Large Gigantes#aa14",3195,1;
|
|
monster 'map_glast$,201,219,"Large Gigantes#aa14",3195,1;
|
|
monster 'map_glast$,193,212,"Large Gigantes#aa14",3195,1;
|
|
monster 'map_glast$,261,251,"Large Gigantes#aa18",3195,1;
|
|
monster 'map_glast$,257,254,"Large Gigantes#aa18",3195,1;
|
|
monster 'map_glast$,257,250,"Large Gigantes#aa18",3195,1;
|
|
monster 'map_glast$,146,45,"Large Gigantes#bb35",3194,1;
|
|
monster 'map_glast$,145,49,"Large Gigantes#bb35",3194,1;
|
|
monster 'map_glast$,144,44,"Large Gigantes#bb35",3194,1;
|
|
break;
|
|
case 3:
|
|
monster 'map_glast$,67,259,"Large Gigantes#aa29",3194,1;
|
|
monster 'map_glast$,68,261,"Large Gigantes#aa29",3194,1;
|
|
monster 'map_glast$,61,260,"Large Gigantes#aa29",3194,1;
|
|
monster 'map_glast$,64,208,"Large Gigantes#aa30",3195,1;
|
|
monster 'map_glast$,67,210,"Large Gigantes#aa30",3195,1;
|
|
monster 'map_glast$,63,204,"Large Gigantes#aa30",3195,1;
|
|
monster 'map_glast$,87,57,"Large Gigantes#aa33",3194,1;
|
|
monster 'map_glast$,81,64,"Large Gigantes#aa33",3194,1;
|
|
monster 'map_glast$,83,58,"Large Gigantes#aa33",3194,1;
|
|
monster 'map_glast$,107,47,"Large Gigantes#aa34",3195,1;
|
|
monster 'map_glast$,105,45,"Large Gigantes#aa34",3195,1;
|
|
monster 'map_glast$,102,48,"Large Gigantes#aa34",3195,1;
|
|
monster 'map_glast$,80,152,"Large Gigantes#bb31",3194,1;
|
|
monster 'map_glast$,82,149,"Large Gigantes#bb31",3194,1;
|
|
monster 'map_glast$,75,156,"Large Gigantes#bb31",3194,1;
|
|
monster 'map_glast$,85,106,"Large Gigantes#bb32",3195,1;
|
|
monster 'map_glast$,82,111,"Large Gigantes#bb32",3195,1;
|
|
monster 'map_glast$,78,112,"Large Gigantes#bb32",3195,1;
|
|
monster 'map_glast$,55,149,"Large Gigantes#bb36",3195,1;
|
|
monster 'map_glast$,56,143,"Large Gigantes#bb36",3195,1;
|
|
monster 'map_glast$,49,142,"Large Gigantes#bb36",3195,1;
|
|
break;
|
|
case 4:
|
|
monster 'map_glast$,262,215,"Large Gigantes#aa17",3194,1;
|
|
monster 'map_glast$,266,212,"Large Gigantes#aa17",3194,1;
|
|
monster 'map_glast$,260,219,"Large Gigantes#aa17",3194,1;
|
|
monster 'map_glast$,253,47,"Large Gigantes#aa26",3195,1;
|
|
monster 'map_glast$,263,42,"Large Gigantes#aa26",3195,1;
|
|
monster 'map_glast$,255,39,"Large Gigantes#aa26",3195,1;
|
|
monster 'map_glast$,202,219,"Large Gigantes#bb15",3194,1;
|
|
monster 'map_glast$,201,222,"Large Gigantes#bb15",3194,1;
|
|
monster 'map_glast$,201,220,"Large Gigantes#bb15",3194,1;
|
|
monster 'map_glast$,231,210,"Large Gigantes#bb16",3195,1;
|
|
monster 'map_glast$,345,117,"Large Gigantes#bb27",3194,1;
|
|
monster 'map_glast$,341,115,"Large Gigantes#bb27",3194,1;
|
|
monster 'map_glast$,351,121,"Large Gigantes#bb27",3194,1;
|
|
monster 'map_glast$,346,252,"Large Gigantes#bb28",3195,1;
|
|
monster 'map_glast$,351,256,"Large Gigantes#bb28",3195,1;
|
|
monster 'map_glast$,345,254,"Large Gigantes#bb28",3195,1;
|
|
break;
|
|
}
|
|
end;
|
|
}
|
|
|
|
1@glast,290,43,0 script #glast_bomb_01 HIDDEN_WARP_NPC,10,10,{
|
|
end;
|
|
OnTouch:
|
|
unitkill 0;
|
|
mapannounce 'map_glast$, "Sarah Irene: Bwahahahahahaha!! Glast Heim is being filled with my wrath!!", bc_map,0xEBFF;
|
|
specialeffect2 EF_LORD;
|
|
sleep2 1000;
|
|
specialeffect2 EF_LORD;
|
|
end;
|
|
}
|
|
|
|
1@glast,234,47,0 duplicate(#glast_bomb_01) #glast_bomb_02 HIDDEN_WARP_NPC,10,10
|
|
1@glast,265,175,0 duplicate(#glast_bomb_01) #glast_bomb_03 HIDDEN_WARP_NPC,10,10
|
|
1@glast,135,176,0 duplicate(#glast_bomb_01) #glast_bomb_04 HIDDEN_WARP_NPC,10,10
|
|
1@glast,146,238,0 duplicate(#glast_bomb_01) #glast_bomb_05 HIDDEN_WARP_NPC,10,10
|
|
1@glast,165,212,0 duplicate(#glast_bomb_01) #glast_bomb_06 HIDDEN_WARP_NPC,10,10
|
|
1@glast,232,212,0 duplicate(#glast_bomb_01) #glast_bomb_07 HIDDEN_WARP_NPC,10,10
|
|
1@glast,253,241,0 duplicate(#glast_bomb_01) #glast_bomb_08 HIDDEN_WARP_NPC,10,10
|
|
1@glast,268,290,0 duplicate(#glast_bomb_01) #glast_bomb_09 HIDDEN_WARP_NPC,10,10
|
|
1@glast,132,289,0 duplicate(#glast_bomb_01) #glast_bomb_10 HIDDEN_WARP_NPC,10,10
|
|
1@glast,199,115,0 duplicate(#glast_bomb_01) #glast_bomb_11 HIDDEN_WARP_NPC,10,10
|
|
1@glast,139,46,0 duplicate(#glast_bomb_01) #glast_bomb_12 HIDDEN_WARP_NPC,10,10
|
|
1@glast,82,86,0 duplicate(#glast_bomb_01) #glast_bomb_13 HIDDEN_WARP_NPC,10,10
|
|
1@glast,68,226,0 duplicate(#glast_bomb_01) #glast_bomb_14 HIDDEN_WARP_NPC,10,10
|
|
|
|
// Back to entrance
|
|
// event in #glast_move_01
|
|
1@glast,359,294,4 script Fenrith Fenrir#glast_11 4_F_FENRIR,{
|
|
if (isbegin_quest(9337) == 0) {
|
|
cutin "fenrir_a.bmp",2;
|
|
mes "[Fenrith Fenrir]";
|
|
mes "You arrived safely!";
|
|
mes "The dangerous situation";
|
|
mes "had me worried.";
|
|
mes "It was difficult and dangerous work";
|
|
mes "so I am grateful for your help.";
|
|
next;
|
|
mes "[Fenrir]";
|
|
mes "I feel we will meet again";
|
|
mes "but perhaps it is just my imagination?";
|
|
mes "Mm.. that would be nice.";
|
|
next;
|
|
mes "[Fenrir]";
|
|
mes "We worked well together";
|
|
mes "so I hope we will meet again.";
|
|
mes "And watch for Sarah,";
|
|
mes "harm can come your way as well.";
|
|
setquest 9337;// Wrapping up the Adventure
|
|
getitem 607,1;// Yggdrasilberry
|
|
getitem 608,1;// Seed_Of_Yggdrasil
|
|
close2;
|
|
cutin "",255;
|
|
end;
|
|
}
|
|
mes "[Fenrir]";
|
|
mes "We worked well together";
|
|
mes "so I hope we will meet again.";
|
|
close;
|
|
}
|
|
|
|
1@glast,353,290,8 duplicate(#effect_glast_event01_1) Sarah Irene's alter ego 4_F_SARAH
|
|
|
|
// Shards Events
|
|
1@glast,290,147,4 script Ancient Gigantes#glast_1 4_GIGANTES_BIG,6,6,{
|
|
end;
|
|
OnTouch:
|
|
disablenpc instance_npcname("Ancient Gigantes#glast_1");
|
|
.@label$ = instance_npcname("Ancient Gigantes#glast_1") + "::OnMobDead";
|
|
monster 'map_glast$,290,147, "Ancient Gigantes#X1",3196,1, .@label$; // MM_L_GIGAN3
|
|
monster 'map_glast$,290,146, "Ancient Medium Gigantes",3193,1, .@label$; // MM_M_GIGAN3
|
|
monster 'map_glast$,288,147, "Ancient Medium Gigantes",3193,1, .@label$; // MM_M_GIGAN3
|
|
unittalk getcharid(3), "" + strcharinfo(0) + " : The Ancient Gigantes that Professor Bernhard spoke of!!";
|
|
enablenpc instance_npcname("Stone Gargoyle#glast_01");
|
|
enablenpc instance_npcname("Stone Gargoyle#glast_02");
|
|
enablenpc instance_npcname("Stone Gargoyle#glast_03");
|
|
enablenpc instance_npcname("Stone Gargoyle#glast_04");
|
|
enablenpc instance_npcname("Stone Gargoyle#glast_05");
|
|
enablenpc instance_npcname("Stone Gargoyle#glast_06");
|
|
end;
|
|
OnMobDead:
|
|
end;
|
|
}
|
|
|
|
1@glast,300,248,4 script Ancient Gigantes#glast_2 4_GIGANTES_BIG,4,4,{
|
|
end;
|
|
OnTouch:
|
|
disablenpc instance_npcname("Ancient Gigantes#glast_2");
|
|
.@label$ = instance_npcname("Ancient Gigantes#glast_2") + "::OnMobDead";
|
|
monster 'map_glast$,300,248, "Ancient Gigantes#X2",3196,1, .@label$; // MM_L_GIGAN3
|
|
monster 'map_glast$,299,250, "Ancient Medium Gigantes",3193,1, .@label$; // MM_M_GIGAN3
|
|
monster 'map_glast$,302,246, "Ancient Medium Gigantes",3193,1, .@label$; // MM_M_GIGAN3
|
|
unittalk getcharid(3), "" + strcharinfo(0) + " : The Ancient Gigantes that Professor Bernhard spoke of!!";
|
|
enablenpc instance_npcname("Stone Gargoyle#glast_07");
|
|
enablenpc instance_npcname("Stone Gargoyle#glast_08");
|
|
enablenpc instance_npcname("Stone Gargoyle#glast_09");
|
|
enablenpc instance_npcname("Stone Gargoyle#glast_10");
|
|
enablenpc instance_npcname("Stone Gargoyle#glast_11");
|
|
end;
|
|
OnMobDead:
|
|
end;
|
|
}
|
|
|
|
1@glast,292,344,4 script Ancient Gigantes#glast_3 4_GIGANTES_BIG,6,6,{
|
|
end;
|
|
OnTouch:
|
|
disablenpc instance_npcname("Ancient Gigantes#glast_3");
|
|
.@label$ = instance_npcname("Ancient Gigantes#glast_3") + "::OnMobDead";
|
|
monster 'map_glast$,292,344, "Ancient Gigantes#X3",3196,1, .@label$; // MM_L_GIGAN3
|
|
monster 'map_glast$,290,346, "Ancient Medium Gigantes",3193,1, .@label$; // MM_M_GIGAN3
|
|
monster 'map_glast$,291,344, "Ancient Medium Gigantes",3193,1, .@label$; // MM_M_GIGAN3
|
|
unittalk getcharid(3), "" + strcharinfo(0) + " : The Ancient Gigantes that Professor Bernhard spoke of!!";
|
|
enablenpc instance_npcname("Stone Gargoyle#glast_12");
|
|
enablenpc instance_npcname("Stone Gargoyle#glast_13");
|
|
enablenpc instance_npcname("Stone Gargoyle#glast_14");
|
|
end;
|
|
OnMobDead:
|
|
end;
|
|
}
|
|
|
|
1@glast,107,147,6 script Ancient Gigantes#glast_4 4_GIGANTES_BIG,6,6,{
|
|
end;
|
|
OnTouch:
|
|
disablenpc instance_npcname("Ancient Gigantes#glast_4");
|
|
.@label$ = instance_npcname("Ancient Gigantes#glast_4") + "::OnMobDead";
|
|
monster 'map_glast$,107,147, "Ancient Gigantes#X4",3196,1, .@label$; // MM_L_GIGAN3
|
|
monster 'map_glast$,107,145, "Ancient Medium Gigantes",3193,1, .@label$; // MM_M_GIGAN3
|
|
monster 'map_glast$,106,148, "Ancient Medium Gigantes",3193,1, .@label$; // MM_M_GIGAN3
|
|
unittalk getcharid(3), "" + strcharinfo(0) + " : The Ancient Gigantes that Professor Bernhard spoke of!!";
|
|
enablenpc instance_npcname("Stone Gargoyle#glast_15");
|
|
enablenpc instance_npcname("Stone Gargoyle#glast_16");
|
|
enablenpc instance_npcname("Stone Gargoyle#glast_17");
|
|
enablenpc instance_npcname("Stone Gargoyle#glast_18");
|
|
enablenpc instance_npcname("Stone Gargoyle#glast_19");
|
|
enablenpc instance_npcname("Stone Gargoyle#glast_20");
|
|
end;
|
|
OnMobDead:
|
|
end;
|
|
}
|
|
|
|
1@glast,98,248,6 script Ancient Gigantes#glast_5 4_GIGANTES_BIG,4,4,{
|
|
end;
|
|
OnTouch:
|
|
disablenpc instance_npcname("Ancient Gigantes#glast_5");
|
|
.@label$ = instance_npcname("Ancient Gigantes#glast_5") + "::OnMobDead";
|
|
monster 'map_glast$,98,248, "Ancient Gigantes#X5",3196,1, .@label$; // MM_L_GIGAN3
|
|
monster 'map_glast$,96,250, "Ancient Medium Gigantes",3193,1, .@label$; // MM_M_GIGAN3
|
|
monster 'map_glast$,98,247, "Ancient Medium Gigantes",3193,1, .@label$; // MM_M_GIGAN3
|
|
unittalk getcharid(3), "" + strcharinfo(0) + " : The Ancient Gigantes that Professor Bernhard spoke of!!";
|
|
enablenpc instance_npcname("Stone Gargoyle#glast_21");
|
|
enablenpc instance_npcname("Stone Gargoyle#glast_22");
|
|
enablenpc instance_npcname("Stone Gargoyle#glast_23");
|
|
enablenpc instance_npcname("Stone Gargoyle#glast_24");
|
|
enablenpc instance_npcname("Stone Gargoyle#glast_25");
|
|
end;
|
|
OnMobDead:
|
|
end;
|
|
}
|
|
|
|
1@glast,107,344,6 script Ancient Gigantes#glast_6 4_GIGANTES_BIG,6,6,{
|
|
end;
|
|
OnTouch:
|
|
disablenpc instance_npcname("Ancient Gigantes#glast_6");
|
|
.@label$ = instance_npcname("Ancient Gigantes#glast_6") + "::OnMobDead";
|
|
monster 'map_glast$,107,344, "Ancient Gigantes#X6",3196,1, .@label$; // MM_L_GIGAN3
|
|
monster 'map_glast$,107,344, "Ancient Medium Gigantes",3193,1, .@label$; // MM_M_GIGAN3
|
|
monster 'map_glast$,109,346, "Ancient Medium Gigantes",3193,1, .@label$; // MM_M_GIGAN3
|
|
unittalk getcharid(3), "" + strcharinfo(0) + " : The Ancient Gigantes that Professor Bernhard spoke of!!";
|
|
enablenpc instance_npcname("Stone Gargoyle#glast_26");
|
|
enablenpc instance_npcname("Stone Gargoyle#glast_27");
|
|
enablenpc instance_npcname("Stone Gargoyle#glast_28");
|
|
end;
|
|
OnMobDead:
|
|
end;
|
|
}
|
|
|
|
1@glast,277,130,8 script Stone Gargoyle#glast_01 4_GARGOYLE_STATUE,2,2,{
|
|
end;
|
|
OnTouch:
|
|
getmapxy .@map$,.@x,.@y, BL_NPC;
|
|
monster .@map$,.@x,.@y, "Mutant Gargoyle",3197,1, instance_npcname( strnpcinfo(0) ) + "::OnMobDead"; // MM_M_GARGOYLE
|
|
disablenpc();
|
|
end;
|
|
OnMobDead:
|
|
end;
|
|
}
|
|
|
|
1@glast,279,130,8 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_02 4_GARGOYLE_STATUE,2,2
|
|
1@glast,281,130,8 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_03 4_GARGOYLE_STATUE,2,2
|
|
1@glast,277,161,6 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_04 4_GARGOYLE_STATUE,2,2
|
|
1@glast,279,161,6 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_05 4_GARGOYLE_STATUE,2,2
|
|
1@glast,281,161,6 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_06 4_GARGOYLE_STATUE,2,2
|
|
1@glast,277,250,6 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_07 4_GARGOYLE_STATUE,2,2
|
|
1@glast,277,245,8 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_08 4_GARGOYLE_STATUE,2,2
|
|
1@glast,272,248,6 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_09 4_GARGOYLE_STATUE,2,2
|
|
1@glast,273,260,4 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_10 4_GARGOYLE_STATUE,2,2
|
|
1@glast,273,235,2 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_11 4_GARGOYLE_STATUE,2,2
|
|
1@glast,277,328,8 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_12 4_GARGOYLE_STATUE,2,2
|
|
1@glast,279,328,8 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_13 4_GARGOYLE_STATUE,2,2
|
|
1@glast,281,328,8 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_14 4_GARGOYLE_STATUE,2,2
|
|
1@glast,122,132,2 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_15 4_GARGOYLE_STATUE,2,2
|
|
1@glast,120,132,2 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_16 4_GARGOYLE_STATUE,2,2
|
|
1@glast,118,132,2 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_17 4_GARGOYLE_STATUE,2,2
|
|
1@glast,118,163,4 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_18 4_GARGOYLE_STATUE,2,2
|
|
1@glast,120,163,4 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_19 4_GARGOYLE_STATUE,2,2
|
|
1@glast,118,163,4 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_20 4_GARGOYLE_STATUE,2,2
|
|
1@glast,122,250,4 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_21 4_GARGOYLE_STATUE,2,2
|
|
1@glast,122,245,2 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_22 4_GARGOYLE_STATUE,2,2
|
|
1@glast,126,248,4 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_23 4_GARGOYLE_STATUE,2,2
|
|
1@glast,126,260,6 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_24 4_GARGOYLE_STATUE,2,2
|
|
1@glast,126,235,8 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_25 4_GARGOYLE_STATUE,2,2
|
|
1@glast,117,328,2 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_26 4_GARGOYLE_STATUE,2,2
|
|
1@glast,119,328,2 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_27 4_GARGOYLE_STATUE,2,2
|
|
1@glast,121,328,2 duplicate(Stone Gargoyle#glast_01) Stone Gargoyle#glast_28 4_GARGOYLE_STATUE,2,2
|
|
|
|
|
|
1@glast,1,1,0 script #fenrir_spawn_chimera HIDDEN_WARP_NPC,{
|
|
end;
|
|
OnSpawn:
|
|
// Right side
|
|
monster 'map_glast$,351,259,"Wicked Chimera#bb28",3200,1;
|
|
monster 'map_glast$,353,250,"Wicked Chimera#bb28",3200,1;
|
|
monster 'map_glast$,351,243,"Wicked Chimera#bb28",3200,1;
|
|
monster 'map_glast$,351,246,"Wicked Chimera#bb28",3200,1;
|
|
monster 'map_glast$,355,248,"Wicked Chimera#bb28",3200,1;
|
|
monster 'map_glast$,360,245,"Wicked Chimera#bb28",3200,1;
|
|
|
|
monster 'map_glast$,298,209,"Wicked Chimera#aa14",3200,1;
|
|
monster 'map_glast$,303,199,"Wicked Chimera#aa14",3200,1;
|
|
monster 'map_glast$,298,198,"Wicked Chimera#aa14",3200,1;
|
|
monster 'map_glast$,295,211,"Wicked Chimera#aa14",3200,1;
|
|
|
|
monster 'map_glast$,307,163,"Wicked Chimera#bb15",3200,1;
|
|
monster 'map_glast$,315,158,"Wicked Chimera#bb15",3200,1;
|
|
monster 'map_glast$,318,163,"Wicked Chimera#bb15",3200,1;
|
|
monster 'map_glast$,318,169,"Wicked Chimera#bb15",3200,1;
|
|
|
|
monster 'map_glast$,337,119,"Wicked Chimera#bb27",3200,1;
|
|
monster 'map_glast$,344,115,"Wicked Chimera#bb27",3200,1;
|
|
monster 'map_glast$,353,117,"Wicked Chimera#bb27",3200,1;
|
|
monster 'map_glast$,352,121,"Wicked Chimera#bb27",3200,1;
|
|
monster 'map_glast$,345,114,"Wicked Chimera#bb27",3200,1;
|
|
monster 'map_glast$,346,115,"Wicked Chimera#bb27",3200,1;
|
|
|
|
monster 'map_glast$,264,36,"Wicked Chimera#aa26",3200,1;
|
|
monster 'map_glast$,257,46,"Wicked Chimera#aa26",3200,1;
|
|
monster 'map_glast$,253,44,"Wicked Chimera#aa26",3200,1;
|
|
monster 'map_glast$,256,39,"Wicked Chimera#aa26",3200,1;
|
|
|
|
// Bottom, left
|
|
monster 'map_glast$,207,46,"Wicked Chimera#aa1",3200,1;
|
|
monster 'map_glast$,197,49,"Wicked Chimera#aa1",3200,1;
|
|
monster 'map_glast$,190,52,"Wicked Chimera#aa1",3200,1;
|
|
monster 'map_glast$,200,64,"Wicked Chimera#aa1",3200,1;
|
|
monster 'map_glast$,206,76,"Wicked Chimera#aa2",3200,1;
|
|
monster 'map_glast$,207,83,"Wicked Chimera#aa2",3200,1;
|
|
monster 'map_glast$,186,82,"Wicked Chimera#bb3",3200,1;
|
|
monster 'map_glast$,200,87,"Wicked Chimera#aa2",3200,1;
|
|
monster 'map_glast$,188,86,"Wicked Chimera#bb3",3200,1;
|
|
monster 'map_glast$,215,77,"Wicked Chimera#aa2",3200,1;
|
|
monster 'map_glast$,183,90,"Wicked Chimera#bb3",3200,1;
|
|
monster 'map_glast$,192,85,"Wicked Chimera#bb3",3200,1;
|
|
monster 'map_glast$,154,36,"Wicked Chimera#bb35",3200,1;
|
|
monster 'map_glast$,150,47,"Wicked Chimera#bb35",3200,1;
|
|
monster 'map_glast$,138,52,"Wicked Chimera#bb35",3200,1;
|
|
monster 'map_glast$,152,36,"Wicked Chimera#bb35",3200,1;
|
|
monster 'map_glast$,105,50,"Wicked Chimera#aa34",3200,1;
|
|
monster 'map_glast$,100,48,"Wicked Chimera#aa34",3200,1;
|
|
monster 'map_glast$,106,52,"Wicked Chimera#aa34",3200,1;
|
|
monster 'map_glast$,82,52,"Wicked Chimera#aa33",3200,1;
|
|
monster 'map_glast$,85,51,"Wicked Chimera#aa33",3200,1;
|
|
monster 'map_glast$,80,65,"Wicked Chimera#aa33",3200,1;
|
|
monster 'map_glast$,79,58,"Wicked Chimera#aa33",3200,1;
|
|
monster 'map_glast$,82,69,"Wicked Chimera#aa33",3200,1;
|
|
monster 'map_glast$,97,41,"Wicked Chimera#aa34",3200,1;
|
|
monster 'map_glast$,86,103,"Wicked Chimera#bb32",3200,1;
|
|
monster 'map_glast$,82,102,"Wicked Chimera#bb32",3200,1;
|
|
monster 'map_glast$,78,108,"Wicked Chimera#bb32",3200,1;
|
|
monster 'map_glast$,85,109,"Wicked Chimera#bb32",3200,1;
|
|
monster 'map_glast$,82,111,"Wicked Chimera#bb32",3200,1;
|
|
monster 'map_glast$,80,144,"Wicked Chimera#bb31",3200,1;
|
|
monster 'map_glast$,72,152,"Wicked Chimera#bb31",3200,1;
|
|
monster 'map_glast$,88,159,"Wicked Chimera#bb31",3200,1;
|
|
monster 'map_glast$,73,152,"Wicked Chimera#bb31",3200,1;
|
|
monster 'map_glast$,83,160,"Wicked Chimera#bb31",3200,1;
|
|
monster 'map_glast$,77,150,"Wicked Chimera#bb31",3200,1;
|
|
monster 'map_glast$,62,207,"Wicked Chimera#aa30",3200,1;
|
|
monster 'map_glast$,70,215,"Wicked Chimera#aa30",3200,1;
|
|
monster 'map_glast$,58,209,"Wicked Chimera#aa30",3200,1;
|
|
monster 'map_glast$,68,204,"Wicked Chimera#aa30",3200,1;
|
|
monster 'map_glast$,67,214,"Wicked Chimera#aa30",3200,1;
|
|
monster 'map_glast$,58,250,"Wicked Chimera#aa29",3200,1;
|
|
monster 'map_glast$,64,257,"Wicked Chimera#aa29",3200,1;
|
|
monster 'map_glast$,70,251,"Wicked Chimera#aa29",3200,1;
|
|
monster 'map_glast$,65,247,"Wicked Chimera#aa29",3200,1;
|
|
monster 'map_glast$,65,256,"Wicked Chimera#aa29",3200,1;
|
|
monster 'map_glast$,60,255,"Wicked Chimera#aa29",3200,1;
|
|
monster 'map_glast$,50,144,"Wicked Chimera#bb36",3200,1;
|
|
monster 'map_glast$,52,143,"Wicked Chimera#bb36",3200,1;
|
|
monster 'map_glast$,54,146,"Wicked Chimera#bb36",3200,1;
|
|
monster 'map_glast$,55,140,"Wicked Chimera#bb36",3200,1;
|
|
|
|
// Left inside
|
|
monster 'map_glast$,177,88,"Wicked Chimera#bb4",3200,1;
|
|
monster 'map_glast$,163,108,"Wicked Chimera#bb4",3200,1;
|
|
monster 'map_glast$,147,113,"Wicked Chimera#bb4",3200,1;
|
|
monster 'map_glast$,136,179,"Wicked Chimera#bb11",3200,1;
|
|
monster 'map_glast$,136,181,"Wicked Chimera#bb11",3200,1;
|
|
monster 'map_glast$,125,190,"Wicked Chimera#bb11",3200,1;
|
|
monster 'map_glast$,134,200,"Wicked Chimera#bb12",3200,1;
|
|
monster 'map_glast$,134,190,"Wicked Chimera#bb11",3200,1;
|
|
monster 'map_glast$,127,203,"Wicked Chimera#bb12",3200,1;
|
|
monster 'map_glast$,151,206,"Wicked Chimera#aa13",3200,1;
|
|
monster 'map_glast$,125,209,"Wicked Chimera#bb12",3200,1;
|
|
monster 'map_glast$,134,204,"Wicked Chimera#bb12",3200,1;
|
|
monster 'map_glast$,135,244,"Wicked Chimera#bb19",3200,1;
|
|
monster 'map_glast$,149,250,"Wicked Chimera#bb19",3200,1;
|
|
monster 'map_glast$,138,249,"Wicked Chimera#bb19",3200,1;
|
|
monster 'map_glast$,136,251,"Wicked Chimera#bb19",3200,1;
|
|
monster 'map_glast$,127,291,"Wicked Chimera#bb20",3200,1;
|
|
monster 'map_glast$,126,288,"Wicked Chimera#bb20",3200,1;
|
|
monster 'map_glast$,124,291,"Wicked Chimera#bb20",3200,1;
|
|
monster 'map_glast$,135,309,"Wicked Chimera#aa21",3200,1;
|
|
monster 'map_glast$,138,316,"Wicked Chimera#aa21",3200,1;
|
|
monster 'map_glast$,139,324,"Wicked Chimera#aa22",3200,1;
|
|
monster 'map_glast$,132,331,"Wicked Chimera#aa22",3200,1;
|
|
monster 'map_glast$,129,315,"Wicked Chimera#aa21",3200,1;
|
|
monster 'map_glast$,127,338,"Wicked Chimera#aa22",3200,1;
|
|
monster 'map_glast$,126,327,"Wicked Chimera#aa22",3200,1;
|
|
monster 'map_glast$,132,288,"Wicked Chimera#bb20",3200,1;
|
|
monster 'map_glast$,138,309,"Wicked Chimera#aa21",3200,1;
|
|
|
|
// Center and right side
|
|
monster 'map_glast$,158,214,"Wicked Chimera#aa13",3200,1;
|
|
monster 'map_glast$,162,208,"Wicked Chimera#aa13",3200,1;
|
|
monster 'map_glast$,166,215,"Wicked Chimera#aa13",3200,1;
|
|
monster 'map_glast$,168,191,"Wicked Chimera#aa10",3200,1;
|
|
monster 'map_glast$,164,186,"Wicked Chimera#aa10",3200,1;
|
|
monster 'map_glast$,165,191,"Wicked Chimera#aa10",3200,1;
|
|
monster 'map_glast$,177,189,"Wicked Chimera#aa10",3200,1;
|
|
monster 'map_glast$,199,200,"Wicked Chimera#aa9",3200,1;
|
|
monster 'map_glast$,205,195,"Wicked Chimera#aa9",3200,1;
|
|
monster 'map_glast$,191,200,"Wicked Chimera#aa9",3200,1;
|
|
monster 'map_glast$,196,192,"Wicked Chimera#aa9",3200,1;
|
|
monster 'map_glast$,224,196,"Wicked Chimera#bb8",3200,1;
|
|
monster 'map_glast$,233,196,"Wicked Chimera#bb8",3200,1;
|
|
monster 'map_glast$,239,192,"Wicked Chimera#bb8",3200,1;
|
|
monster 'map_glast$,231,193,"Wicked Chimera#bb8",3200,1;
|
|
monster 'map_glast$,239,214,"Wicked Chimera#bb16",3200,1;
|
|
monster 'map_glast$,232,213,"Wicked Chimera#bb16",3200,1;
|
|
monster 'map_glast$,238,209,"Wicked Chimera#bb16",3200,1;
|
|
monster 'map_glast$,244,220,"Wicked Chimera#bb16",3200,1;
|
|
monster 'map_glast$,252,249,"Wicked Chimera#aa18",3200,1;
|
|
monster 'map_glast$,268,221,"Wicked Chimera#aa17",3200,1;
|
|
monster 'map_glast$,261,219,"Wicked Chimera#aa17",3200,1;
|
|
monster 'map_glast$,261,248,"Wicked Chimera#aa18",3200,1;
|
|
monster 'map_glast$,264,211,"Wicked Chimera#aa17",3200,1;
|
|
monster 'map_glast$,267,210,"Wicked Chimera#aa17",3200,1;
|
|
monster 'map_glast$,258,193,"Wicked Chimera#bb7",3200,1;
|
|
monster 'map_glast$,258,192,"Wicked Chimera#bb7",3200,1;
|
|
monster 'map_glast$,258,190,"Wicked Chimera#bb7",3200,1;
|
|
monster 'map_glast$,269,192,"Wicked Chimera#bb7",3200,1;
|
|
monster 'map_glast$,269,110,"Wicked Chimera#aa6",3200,1;
|
|
monster 'map_glast$,266,105,"Wicked Chimera#aa6",3200,1;
|
|
monster 'map_glast$,277,103,"Wicked Chimera#aa6",3200,1;
|
|
monster 'map_glast$,263,107,"Wicked Chimera#aa6",3200,1;
|
|
monster 'map_glast$,249,101,"Wicked Chimera#aa5",3200,1;
|
|
monster 'map_glast$,237,93,"Wicked Chimera#aa5",3200,1;
|
|
monster 'map_glast$,242,107,"Wicked Chimera#aa5",3200,1;
|
|
monster 'map_glast$,237,105,"Wicked Chimera#aa5",3200,1;
|
|
monster 'map_glast$,264,235,"Wicked Chimera#aa18",3200,1;
|
|
monster 'map_glast$,260,255,"Wicked Chimera#aa18",3200,1;
|
|
monster 'map_glast$,261,282,"Wicked Chimera#bb23",3200,1;
|
|
monster 'map_glast$,260,284,"Wicked Chimera#bb23",3200,1;
|
|
monster 'map_glast$,264,289,"Wicked Chimera#bb23",3200,1;
|
|
monster 'map_glast$,268,301,"Wicked Chimera#bb24",3200,1;
|
|
monster 'map_glast$,262,308,"Wicked Chimera#bb24",3200,1;
|
|
monster 'map_glast$,273,306,"Wicked Chimera#bb24",3200,1;
|
|
monster 'map_glast$,259,307,"Wicked Chimera#bb24",3200,1;
|
|
monster 'map_glast$,269,283,"Wicked Chimera#bb23",3200,1;
|
|
monster 'map_glast$,257,350,"Wicked Chimera#aa25",3200,1;
|
|
monster 'map_glast$,268,350,"Wicked Chimera#aa25",3200,1;
|
|
monster 'map_glast$,268,357,"Wicked Chimera#aa25",3200,1;
|
|
monster 'map_glast$,271,358,"Wicked Chimera#aa25",3200,1;
|
|
end;
|
|
|
|
OnInstanceInit:
|
|
'skip_left_part = 0;
|
|
'back_to_entrance = 0;
|
|
'map_glast$ = instance_mapname("1@glast");
|
|
'fenrir_1$ = instance_npcname("Fenrith Fenrir#glast_01");
|
|
'fenrir_2$ = instance_npcname("Fenrith Fenrir#glast_02");
|
|
'fenrir_3$ = instance_npcname("Fenrith Fenrir#glast_03");
|
|
'fenrir_4$ = instance_npcname("Fenrith Fenrir#glast_04");
|
|
'fenrir_5$ = instance_npcname("Fenrith Fenrir#glast_05");
|
|
'fenrir_6$ = instance_npcname("Fenrith Fenrir#glast_06");
|
|
'fenrir_7$ = instance_npcname("Fenrith Fenrir#glast_07");
|
|
'fenrir_8$ = instance_npcname("Fenrith Fenrir#glast_08");
|
|
'fenrir_9$ = instance_npcname("Fenrith Fenrir#glast_09");
|
|
'fenrir_10$ = instance_npcname("Fenrith Fenrir#glast_10");
|
|
'fenrir_11$ = instance_npcname("Fenrith Fenrir#glast_11");
|
|
'sarah_10$ = instance_npcname("Sarah Irene#glast_10");
|
|
'sarah_17$ = instance_npcname("Sarah Irene#glast_17");
|
|
'sarah_20$ = instance_npcname("Sarah Irene#glast_20");
|
|
'sarah_ego$ = instance_npcname("Sarah Irene's alter ego");
|
|
|
|
// Entrance
|
|
disablenpc instance_npcname("#glast_event_3");
|
|
for ( .@i = 1; .@i < 8; .@i++ )
|
|
hideonnpc instance_npcname("#effect_glast_event01_" + .@i);
|
|
disablenpc instance_npcname("#glast_move_01");
|
|
|
|
// Fenrir bottom
|
|
disablenpc instance_npcname("#glast_event_5");
|
|
disablenpc 'fenrir_2$;
|
|
|
|
// Fenrir left side, entrance
|
|
disablenpc instance_npcname("#glast_event_7");
|
|
disablenpc 'fenrir_3$;
|
|
|
|
// Fenrir left side, inside
|
|
disablenpc 'fenrir_4$;
|
|
disablenpc 'sarah_10$;
|
|
disablenpc instance_npcname("Gigantes#semi1");
|
|
disablenpc instance_npcname("Gigantes#semi2");
|
|
disablenpc instance_npcname("#glast_event_9");
|
|
for ( .@i = 1; .@i < 9; .@i++ )
|
|
hideonnpc instance_npcname("#effect_glast_event02_" + .@i);
|
|
hideonnpc instance_npcname("#effect_glast_event02_bis");
|
|
//for ( .@i = 1; .@i < 8; .@i++ )
|
|
// disablenpc instance_npcname("#glast_event_warp_" + .@i);
|
|
disablenpc instance_npcname("#fenrir_left_vermilion");
|
|
disablenpc instance_npcname("#fenrir_left_final_1");
|
|
|
|
// Event top side
|
|
disablenpc instance_npcname("#glast_event_13");
|
|
disablenpc 'fenrir_5$;
|
|
|
|
// Skipped left side
|
|
disablenpc instance_npcname("#fenrir_left_final_2");
|
|
|
|
// Stairs final room
|
|
disablenpc instance_npcname("#glast_move_03");
|
|
disablenpc instance_npcname("#glast_event_15");
|
|
disablenpc 'fenrir_6$;
|
|
|
|
// Final room
|
|
disablenpc instance_npcname("#glast_move_03a");
|
|
disablenpc instance_npcname("#glast_event_18");
|
|
disablenpc instance_npcname("Sarah Irene#glast_17");
|
|
disablenpc 'sarah_20$;
|
|
disablenpc 'fenrir_7$;
|
|
disablenpc 'fenrir_8$;
|
|
disablenpc 'fenrir_9$;
|
|
//for ( .@i = 11; .@i <= 16; .@i++ )
|
|
// disablenpc instance_npcname("#glast_event_warp_" + .@i);
|
|
for ( .@i = 1; .@i <= 8; .@i++ )
|
|
hideonnpc instance_npcname("#effect_glast_event03_" + .@i);
|
|
disablenpc instance_npcname("#glast_event_19");
|
|
disablenpc instance_npcname("#fenrir_boss_final_1");
|
|
|
|
// Outside final room
|
|
disablenpc instance_npcname("#glast_event_24");
|
|
disablenpc 'fenrir_10$;
|
|
|
|
// Skipped final room
|
|
disablenpc instance_npcname("#fenrir_boss_final_2");
|
|
|
|
// Bombs
|
|
disablenpc instance_npcname("#sarah_wrath");
|
|
for ( .@i = 1; .@i <= 14; .@i++ )
|
|
disablenpc instance_npcname("#glast_bomb_" + (.@i < 10 ? ("0"+.@i) : .@i));
|
|
|
|
// Back to entrance
|
|
disablenpc instance_npcname("Sarah Irene's alter ego");
|
|
disablenpc 'fenrir_11$;
|
|
disablenpc instance_npcname("#glast_move_04");
|
|
disablenpc instance_npcname("#glast_move_05");
|
|
|
|
// Shards
|
|
for ( .@i = 1; .@i < 7; .@i++ )
|
|
disablenpc instance_npcname("Ancient Gigantes#glast_" + .@i);
|
|
for ( .@i = 1; .@i < 29; .@i++ )
|
|
disablenpc instance_npcname( "Stone Gargoyle#glast_" + (.@i < 10 ? ("0"+.@i) : .@i) );
|
|
|
|
// Spawn chimera
|
|
donpcevent instance_npcname("#fenrir_spawn_chimera") + "::OnSpawn";
|
|
end;
|
|
}
|