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406 lines
14 KiB
Plaintext
406 lines
14 KiB
Plaintext
//===== rAthena Script =======================================
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//= Weekend Memorial Dungeon
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//===== Description: =========================================
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//= [Walkthrough Conversion]
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//= Weekend Memorial Dungeon
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//===== Changelogs: ==========================================
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//= 1.0 Initial release [Everade]
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//============================================================
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pay_arche,44,124,5 script Marry Jae 4_F_JOB_BLACKSMITH,{
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mes "[Marry Jae]";
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if (BaseLevel < 60) {
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mes "Your base level is too low, come back when you hit level 60+.";
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close;
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}
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mes "^ff0000If you attempt to tame any monsters, it will not count as a kill. Please be careful.^000000";
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next;
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.@day = gettime(DT_DAYOFWEEK);
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if (.@day != SATURDAY && .@day != SUNDAY) {
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mes "[Marry Jae]";
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mes "Oh, a curious onlooker? I'm Marry Jae, the person in charge of weekends among the days of the week.";
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next;
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mes "[Marry Jae]";
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mes "What is the weekend dungeon? Actually, it's a specially designed space for new adventurers to train.";
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next;
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mes "^0000FFLooking around, it's obvious that Marry Jae is talking to you.^000000";
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next;
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mes "[Marry Jae]";
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mes "For those who do not have a party on the weekends, this place is hunting and experience gaining grounds for lonely adventurers!";
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next;
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mes "[Marry Jae]";
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mes "Besides, the experience gain here is very generous.";
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next;
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select( "When is the opening time?" );
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mes "[Marry Jae]";
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mes "The dungeon will be open during:";
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mes "^0000FFSaturday 00:00 ~ Sunday 23:59^000000";
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next;
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mes "[Marry Jae]";
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mes "I hope to see you when the weekend arrives~";
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close;
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}
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.@md_name$ = "Weekend Dungeon";
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if (getcharid(1) < 1) {
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mes "[Marry Jae]";
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mes "You need to form a party of one member or more.";
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close;
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}
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switch( checkquest(12378,PLAYTIME) ) {
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case -1:
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break;
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case 0:
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case 1:
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switch( checkquest(12377,PLAYTIME) ) {
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case -1:
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case 2:
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mes "[Marry Jae]";
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mes "Sorry, but the entry period to the " + .@md_name$ + " has expired.";
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mes "Take a rest while waiting for the dungeon to be available again.";
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close;
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case 0:
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case 1:
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break;
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}
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break;
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case 2:
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erasequest 12377;
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erasequest 12378;
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mes "[Marry Jae]";
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mes "The cooldown has expired.";
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mes "You may re-enter the Memorial Dungeon.";
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close;
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}
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if (is_party_leader() == true)
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.@menu$ = "Prepare Memorial Dungeon";
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mes "[Marry Jae]";
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mes "I think you're just about ready.";
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mes "Now, would you like to enter it now?";
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next;
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switch( select( .@menu$, "Enter Weekend Dungeon", "Cancel" ) ) {
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case 1:
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instance_create(.@md_name$);
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mes "[Marry Jae]";
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mes "The Memorial Dungeon has been created.";
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mes "You may now enter.";
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close;
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case 2:
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switch( instance_enter(.@md_name$) ) {
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case IE_NOMEMBER:
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end;
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case IE_NOINSTANCE:
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mes "There is no Memorial Dungeon registered.";
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close;
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case IE_OTHER:
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mes "An unknown error has occurred.";
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close;
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case IE_OK:
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mes "[Marry Jae]";
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mes "Off you go!";
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mapannounce "pay_arche", "" + strcharinfo(0) + " of the party, " + getpartyname( getcharid(1) ) + ", is entering the " + .@md_name$ + ".", bc_map, 0xFF99;
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if (isbegin_quest(12377) == 0)
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setquest 12377;
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if (isbegin_quest(12378) == 0)
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setquest 12378;
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end;
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}
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end;
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case 3:
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mes "[Marry Jae]";
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mes "You have not prepared?";
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mes "Can't really help it I guess.";
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close;
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}
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}
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//Merchant
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pay_arche,44,121,5 script Gift Supplies Clerk 4_F_02,{
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.@zeny = 60000;
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mes "[Gift Supplies Clerk]";
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mes "I offer packaging services for those who wish to present a precious gift to a cherished one.";
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next;
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mes "[Gift Supplies Clerk]";
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mes "If you have 5 units of <ITEM>" + getitemname(23143) + "<INFO>23143</INFO></ITEM> or <ITEM>" + getitemname(23142) + "<INFO>23142</INFO></ITEM>, I can pack it for just ^FF0000" + F_InsertComma(.@zeny) + "^000000 Zeny!";
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mes "Do you want to pack it right now?";
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next;
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switch( select( "Cancel", "Growth Elixir Packing", "Job Elixir Packing" ) ) {
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case 1:
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mes "[Gift Supplies Clerk]";
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mes "Come back whenever you need packaging services!";
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close;
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case 2:
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.@item = 23142;
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.@box = 23144;
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break;
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case 3:
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.@item = 23143;
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.@box = 23145;
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break;
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}
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mes "[Gift Supplies Clerk]";
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if (countitem(.@item) < 5) {
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mes "Please come back when you have enough materials.";
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close;
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}
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if (Zeny < .@zeny) {
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mes "Please come back when you have enough Zeny.";
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mes F_InsertComma(.@zeny) + "z to be specific.";
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close;
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}
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if (checkweight(23144,1) == 0) {
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mes "You have too many kinds of objects. Clear your inventory.";
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close;
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}
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if (MaxWeight - Weight < 10000) {
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mes "Can't continue because you have too many heavy objects. Reduce your total weight by clearing your inventory.";
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close;
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}
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mes "Confirm to spend " + F_InsertComma(.@zeny) + "z to package 5 <ITEM>" + getitemname(.@item) + "<INFO>" + .@item + "</INFO></ITEM> into <ITEM>" + getitemname(.@box) + "<INFO>" + .@box + "</INFO></ITEM>?";
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next;
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if (select( "Yes", "No" ) == 2) {
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mes "[Gift Supplies Clerk]";
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mes "Come back whenever you need packaging services!";
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close;
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}
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Zeny -= .@zeny;
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delitem .@item,5;
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getitem .@box,1;
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end;
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}
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//Instance
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1@md_pay,239,30,6 script Marry Jae#0_1 4_F_JOB_BLACKSMITH,{
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if (is_party_leader() == false)
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end;
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mes "[Marry Jae]";
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mes "Before we start setting up the environment here, we'll give you the chance to choose an appropriate difficulty level.";
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mes "I could make my own choice, but each person handles it differently based on their abilities.";
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next;
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switch( select( "Cancel", "Lv60 ~ 79", "Lv80 ~ 99", "Lv100 ~ 119", "Lv120 ~ 139", "Lv140 ~ 159", "Lv160 ~ " ) ) {
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case 1:
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end;
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//Familiar, Skeleton, Zombie
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case 2:
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.@min_level = 60;
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setarray 'mob[0],3643,3637,3649;
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break;
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case 3:
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.@min_level = 80;
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setarray 'mob[0],3644,3638,3650;
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break;
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case 4:
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.@min_level = 100;
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setarray 'mob[0],3645,3639,3651;
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break;
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case 5:
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.@min_level = 120;
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setarray 'mob[0],3646,3640,3652;
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break;
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case 6:
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.@min_level = 140;
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setarray 'mob[0],3647,3641,3653;
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break;
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case 7:
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.@min_level = 160;
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setarray 'mob[0],3648,3642,3654;
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break;
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}
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mes "[Marry Jae]";
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if (BaseLevel < .@min_level) {
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mes "Your base level is too low to select this, you need to be level " + .@min_level + " + .";
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close;
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}
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mes "Good luck finding the treasures!";
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npctalk "Good luck~";
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donpcevent instance_npcname("map_md_pay_spawn") + "::OnStart";
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close;
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}
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1@md_pay,1,1,6 script map_md_pay_spawn -1,{
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end;
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OnStart:
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sleep 2500;
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disablenpc instance_npcname("Marry Jae#0_1");
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.@event$ = instance_npcname("map_md_pay_spawn") + "::OnFarmiliarDead";
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killmonster 'map_md_pay$, .@event$;
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monster 'map_md_pay$,252,54,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,260,40,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,249,93,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,224,38,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,255,125,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,264,132,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,255,165,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,265,181,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,225,165,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,235,115,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,205,145,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,190,180,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,213,250,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,90,263,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,135,200,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,175,155,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,165,145,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,180,117,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,175,115,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,185,66,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,155,55,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,165,45,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,124,57,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,54,45,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,53,48,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,55,65,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,51,66,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,42,84,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,41,152,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,46,171,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,45,185,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,64,172,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,75,181,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,50,202,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,55,205,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,75,245,"Familiar",'mob[0],1,.@event$;
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monster 'map_md_pay$,90,263,"Familiar",'mob[0],1,.@event$;
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.@event$ = instance_npcname("map_md_pay_spawn") + "::OnSkelDead";
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killmonster 'map_md_pay$, .@event$;
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monster 'map_md_pay$,245,55,"Skeleton",'mob[1],1,.@event$;
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monster 'map_md_pay$,243,63,"Skeleton",'mob[1],1,.@event$;
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monster 'map_md_pay$,259,98,"Skeleton",'mob[1],1,.@event$;
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monster 'map_md_pay$,258,204,"Skeleton",'mob[1],1,.@event$;
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monster 'map_md_pay$,239,122,"Skeleton",'mob[1],1,.@event$;
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monster 'map_md_pay$,189,190,"Skeleton",'mob[1],1,.@event$;
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monster 'map_md_pay$,239,231,"Skeleton",'mob[1],1,.@event$;
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monster 'map_md_pay$,205,225,"Skeleton",'mob[1],1,.@event$;
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monster 'map_md_pay$,172,207,"Skeleton",'mob[1],1,.@event$;
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monster 'map_md_pay$,166,234,"Skeleton",'mob[1],1,.@event$;
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monster 'map_md_pay$,171,236,"Skeleton",'mob[1],1,.@event$;
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monster 'map_md_pay$,126,180,"Skeleton",'mob[1],1,.@event$;
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monster 'map_md_pay$,150,150,"Skeleton",'mob[1],1,.@event$;
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monster 'map_md_pay$,155,135,"Skeleton",'mob[1],1,.@event$;
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monster 'map_md_pay$,174,75,"Skeleton",'mob[1],1,.@event$;
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monster 'map_md_pay$,186,67,"Skeleton",'mob[1],1,.@event$;
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monster 'map_md_pay$,95,65,"Skeleton",'mob[1],1,.@event$;
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monster 'map_md_pay$,55,85,"Skeleton",'mob[1],1,.@event$;
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monster 'map_md_pay$,37,92,"Skeleton",'mob[1],1,.@event$;
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monster 'map_md_pay$,34,90,"Skeleton",'mob[1],1,.@event$;
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monster 'map_md_pay$,27,99,"Skeleton",'mob[1],1,.@event$;
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monster 'map_md_pay$,57,76,"Skeleton",'mob[1],1,.@event$;
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monster 'map_md_pay$,62,93,"Skeleton",'mob[1],1,.@event$;
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monster 'map_md_pay$,33,97,"Skeleton",'mob[1],1,.@event$;
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monster 'map_md_pay$,60,45,"Skeleton",'mob[1],1,.@event$;
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monster 'map_md_pay$,48,60,"Skeleton",'mob[1],1,.@event$;
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monster 'map_md_pay$,73,51,"Skeleton",'mob[1],1,.@event$;
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.@event$ = instance_npcname("map_md_pay_spawn") + "::OnZombieDead";
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killmonster 'map_md_pay$, .@event$;
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monster 'map_md_pay$,245,65,"Zombie",'mob[2],1,.@event$;
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monster 'map_md_pay$,218,61,"Zombie",'mob[2],1,.@event$;
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monster 'map_md_pay$,255,171,"Zombie",'mob[2],1,.@event$;
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monster 'map_md_pay$,215,165,"Zombie",'mob[2],1,.@event$;
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monster 'map_md_pay$,237,127,"Zombie",'mob[2],1,.@event$;
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monster 'map_md_pay$,215,105,"Zombie",'mob[2],1,.@event$;
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monster 'map_md_pay$,198,168,"Zombie",'mob[2],1,.@event$;
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monster 'map_md_pay$,243,267,"Zombie",'mob[2],1,.@event$;
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monster 'map_md_pay$,165,207,"Zombie",'mob[2],1,.@event$;
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monster 'map_md_pay$,157,236,"Zombie",'mob[2],1,.@event$;
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monster 'map_md_pay$,113,259,"Zombie",'mob[2],1,.@event$;
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monster 'map_md_pay$,105,255,"Zombie",'mob[2],1,.@event$;
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monster 'map_md_pay$,117,238,"Zombie",'mob[2],1,.@event$;
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monster 'map_md_pay$,164,194,"Zombie",'mob[2],1,.@event$;
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monster 'map_md_pay$,159,172,"Zombie",'mob[2],1,.@event$;
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monster 'map_md_pay$,175,155,"Zombie",'mob[2],1,.@event$;
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monster 'map_md_pay$,146,131,"Zombie",'mob[2],1,.@event$;
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monster 'map_md_pay$,152,126,"Zombie",'mob[2],1,.@event$;
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monster 'map_md_pay$,181,85,"Zombie",'mob[2],1,.@event$;
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monster 'map_md_pay$,165,81,"Zombie",'mob[2],1,.@event$;
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monster 'map_md_pay$,157,74,"Zombie",'mob[2],1,.@event$;
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monster 'map_md_pay$,175,45,"Zombie",'mob[2],1,.@event$;
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monster 'map_md_pay$,49,48,"Zombie",'mob[2],1,.@event$;
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monster 'map_md_pay$,65,175,"Zombie",'mob[2],1,.@event$;
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monster 'map_md_pay$,78,180,"Zombie",'mob[2],1,.@event$;
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monster 'map_md_pay$,33,207,"Zombie",'mob[2],1,.@event$;
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monster 'map_md_pay$,49,227,"Zombie",'mob[2],1,.@event$;
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monster 'map_md_pay$,55,235,"Zombie",'mob[2],1,.@event$;
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monster 'map_md_pay$,60,240,"Zombie",'mob[2],1,.@event$;
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monster 'map_md_pay$,70,237,"Zombie",'mob[2],1,.@event$;
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monster 'map_md_pay$,65,265,"Zombie",'mob[2],1,.@event$;
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'rand_chest = rand(1,4);
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end;
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OnFarmiliarDead:
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callsub( S_Mob, 'mob[0], "Familiar", "OnFarmiliarDead" );
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OnSkelDead:
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callsub( S_Mob, 'mob[1], "Skeleton", "OnSkelDead" );
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OnZombieDead:
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callsub( S_Mob, 'mob[2], "Zombie", "OnZombieDead" );
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S_Mob:
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if (rand(100) == 0) {
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'rand_chest++;
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if ('rand_chest > 4)
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'rand_chest = 1;
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// Treasure Chest Spawn
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donpcevent instance_npcname("#WDbox" + 'rand_chest) + "::OnStart";
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}
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sleep 10000;
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monster 'map_md_pay$,0,0, getarg(1), getarg(0),1, instance_npcname("map_md_pay_spawn") + "::" + getarg(2);
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end;
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OnInstanceInit:
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'count = 0;
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'rand_chest = 0;
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'map_md_pay$ = instance_mapname("1@md_pay");
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disablenpc instance_npcname("#WDbox1");
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disablenpc instance_npcname("#WDbox2");
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disablenpc instance_npcname("#WDbox3");
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disablenpc instance_npcname("#WDbox4");
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end;
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}
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// Treasure Chest Reward
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1@md_pay,99,172,3 script #WDbox1 4_TREASURE_BOX,{
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specialeffect EF_COIN;
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disablenpc();
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stopnpctimer;
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sleep 500;
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.@chestname$ = strnpcinfo(2);
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if (.@chestname$ == "WDbox1") {
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for ( .@i = 0; .@i < 3; ++.@i )
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makeitem rand(23142,23143),1, 'map_md_pay$, rand(97,101), rand(170,174);
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}
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else if (.@chestname$ == "WDbox2") {
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for ( .@i = 0; .@i < 3; ++.@i )
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makeitem rand(23142,23143),1, 'map_md_pay$, rand(233,237), rand(58,62);
|
|
}
|
|
else if (.@chestname$ == "WDbox3") {
|
|
for ( .@i = 0; .@i < 3; ++.@i )
|
|
makeitem rand(23142,23143),1, 'map_md_pay$, rand(51,55), rand(265,269);
|
|
}
|
|
else if (.@chestname$ == "WDbox4") {
|
|
for ( .@i = 0; .@i < 3; ++.@i )
|
|
makeitem rand(23142,23143),1, 'map_md_pay$, rand(236,240), rand(250,254);
|
|
}
|
|
end;
|
|
|
|
OnStart:
|
|
enablenpc();
|
|
instance_announce -1, "A treasure chest appeared somewhere in the dungeon. It'll disappear after a while, so let's find it.", bc_map, "0xff5500";
|
|
initnpctimer;
|
|
end;
|
|
OnTimer180000: //3min before chest disappears
|
|
disablenpc();
|
|
stopnpctimer;
|
|
end;
|
|
}
|
|
|
|
1@md_pay,235,60,3 duplicate(#WDbox1) #WDbox2 4_TREASURE_BOX
|
|
1@md_pay,53,267,3 duplicate(#WDbox1) #WDbox3 4_TREASURE_BOX
|
|
1@md_pay,238,252,3 duplicate(#WDbox1) #WDbox4 4_TREASURE_BOX
|