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2210 lines
71 KiB
Plaintext
2210 lines
71 KiB
Plaintext
//===== rAthena Script =======================================
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//= Wolfchev's Laboratory
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//===== By: ==================================================
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//= Kisuka
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//===== Current Version: =====================================
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//= 1.0
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= Defeat Wolfchev's human experimentations.
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//===== Additional Comments: =================================
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//= 1.0 First version, edited. [Euphy]
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//= 1.1 Moved the Enchant (Sorcerer#Bio4Reward) and Reward
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//= (Weird old man#Bio4Reward) NPC in merchant folder. [Capuche]
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//============================================================
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// Giacomo Girolam
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//============================================================
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lighthalzen,303,303,6 script Giacomo Girolamo#kiup2 4_M_KHMAN,3,3,{
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if ((MaxWeight - Weight) < 1000 || !checkweight(1201, 1)) {
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mes "^FF0000 Check up your inventory. You got too many items to carry out the quest. ^000000";
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close;
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}
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if (lhz_curse > 30) {
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if (!lght_duk01) {
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if (Sex == SEX_MALE) {
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emotion ET_HNG;
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mes "[Giacomo Girolamo]";
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mes "....a guy....?";
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next;
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mes "[Giacomo Girolamo]";
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mes "Ah! Hey! Man!";
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next;
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select("What's up?");
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emotion ET_QUESTION, playerattached();
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mes "[Giacomo Girolamo]";
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mes "Have you ever heard of horrific human experimentation committed in Rekenber Corporation whose head office is here in Lighthalzen?";
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next;
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select("Whaaat?! human experimentation?");
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emotion ET_HUK, playerattached();
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mes "[Giacomo Girolamo]";
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mes "Yea! human experimentation!!";
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mes "There are a lot of rumors that horrible human experimentation is actually performed, but these people in the slum....don't want to believe that due to the welfare movement from Rekenber.";
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next;
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emotion ET_PROFUSELY_SWEAT;
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mes "[Giacomo Girolamo]";
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mes "Well! and those rich people, seem to know something but they never mention that...";
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next;
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mes "[Giacomo Girolamo]";
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mes "Ahh!! And this is a secret that just SOME PEOPLE know. I heard that from Rekenber Lab.,.. a person named...um...Wol....";
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next;
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emotion ET_SCRATCH;
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mes "[Giacomo Girolamo]";
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mes "Anyway!! A scientist named Wolf.. something suddenly got sacked. and he must be related with this rumor, I think...";
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next;
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select("You mean... Wolfchev?");
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emotion ET_SURPRISE;
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mes "[Giacomo Girolamo]";
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mes "Ohhhh?! yeah Wolfchev!! That's right, the name was Wolfchev.. The mad scientist..";
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next;
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emotion ET_OK;
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mes "[Giacomo Girolamo]";
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mes "I suppose you can then understand the story faster... I am sure that he's involved in the rumor. I swear.";
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next;
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mes "[Giacomo Girolamo]";
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mes "By the way..what about you? Is there anything that you know about him?";
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next;
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if (select("Pretend you know nothing.", "Tell him what you know.") == 1) {
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mes "["+ strcharinfo(0) +"]";
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mes "Not really. I've ever heard of his name, but I don't know anything about him..";
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next;
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mes "[Giacomo Girolamo]";
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mes "Hm.... You sound suspicious, dude! huh?";
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next;
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} else {
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mes "["+ strcharinfo(0) +"]";
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mes "He happens to research into Human 'Homunculus' without telling that to Rekenber Corp., and there was a whistle-blower who reported to the corp. so he was fired.";
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next;
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emotion ET_BEST;
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mes "[Giacomo Girolamo]";
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mes "Oh! Man..! You seem to know pretty much! By any chance, are you concerned with Rekenber??";
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next;
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emotion ET_THINK;
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mes "["+ strcharinfo(0) +"]";
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mes "... .... ...";
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next;
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}
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emotion ET_SCRATCH;
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mes "[Giacomo Girolamo]";
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mes "Don't worry. I didn't mean anything.";
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next;
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mes "[Giacomo Girolamo]";
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mes "Well! I am just curious only because some people in the slum and some adventurers were missing,";
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mes "and I heard that Rekenber was doing human experimentation with those missing people. Hope you don't get me wrong.";
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next;
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lght_duk01 = 1;
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setquest 5109;
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mes "Actually, it is not a funny rumor.";
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mes "Should investigate the lab where the experiment was carried out.";
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close;
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} else {
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emotion ET_THROB;
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mes "[Giacomo Girolamo]";
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mes "Oh! What a beautiful lady!!";
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next;
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emotion ET_QUESTION;
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mes "[Giacomo Girolamo]";
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mes "How come a beauty is here, in a place with dangerous rumor?";
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next;
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switch(select("Walking...", "To hang out...", "Shopping...")) {
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case 1:
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mes "[Giacomo Girolamo]";
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mes "Ahh.. Lady, you are so graceful even when you are just walking.....";
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next;
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break;
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case 2:
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mes "[Giacomo Girolamo]";
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mes "Lady. You are a dignified lady even if you hang out in this poor town...";
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next;
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break;
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case 3:
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mes "[Giacomo Girolamo]";
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mes "Ahh.. Lady.. Shopping in the slum!!.. Are you a type who needs to look around every single shop?";
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next;
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break;
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}
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}
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select("... .... ... ....");
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mes "[Giacomo Girolamo]";
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mes "Well, how dare I ask you and be interested in what the lady does...";
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next;
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emotion ET_OK;
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mes "[Giacomo Girolamo]";
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mes "I just hope that the lady gets out of this town with dangerous rumors..";
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next;
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select("Dangerous rumors?");
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emotion ET_QUESTION, playerattached();
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mes "[Giacomo Girolamo]";
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mes "Ah... Lady may not have heard of the rumor.";
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next;
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mes "[Giacomo Girolamo]";
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mes "Recently, some people from this town, actually from the slum...and some adventurers are missing...";
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next;
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mes "[Giacomo Girolamo]";
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mes "and then the rumor came up, since disappearance cases happen pretty often, that Rekenber is committing a horrible human experimentation in their secret lab.";
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next;
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select("Excuse me?! human experimentation?");
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emotion ET_HUK, playerattached();
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mes "[Giacomo Girolamo]";
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mes "Yea! human experimentation!!";
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mes "There are a lot of rumors that horrible human experimentation is actually performed, but these people in the slum....don't want to believe that due to the welfare movement from Rekenber.";
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next;
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mes "[Giacomo Girolamo]";
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mes "Well! the rich people either want to believe..I think.. Ah!! And couple of weeks ago. um. what's his name? Wolfchev??";
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next;
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mes "[Giacomo Girolamo]";
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mes "Anyway!! that research got fired from the lab. I think he must be involved with this rumor.";
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next;
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mes "[Giacomo Girolamo]";
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mes "So, please, lady. Please don't be in a place like this and stay in safe ways.";
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next;
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lght_duk01 = 1;
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setquest 5109;
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mes "............ It seems a pretty serious matter.";
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mes "Should investigate the lab where the experiment was carried out.";
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close;
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} else {
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mes "[Giacomo Girolamo]";
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if (Sex == SEX_MALE) {
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emotion ET_WRAP;
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mes "Take care yourself and don't disappear!";
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} else {
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emotion ET_BIGTHROB;
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mes "Be careful, Lady.";
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}
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close;
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}
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} else {
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if (Sex == SEX_MALE) {
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emotion ET_DELIGHT;
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mes "[Giacomo Girolamo]";
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mes "Only those beautiful ladies are the reason of my life~!";
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mes "I, Giacomo Girolamo Casanova de Seingalt am never interested in guys like you though!!";
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next;
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emotion ET_FRET;
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mes "[Giacomo Girolamo]";
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mes "but I can listen to you...you wanna say anything to me?";
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next;
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switch(select("No..?", "About ladies..", "You Womanizer!!", "Envy you...", "What's the rumor lately?")) {
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case 1:
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emotion ET_SCRATCH;
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mes "[Giacomo Girolamo]";
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mes "Hey you, get out of my way then..";
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close;
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case 2:
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emotion ET_FRET;
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mes "[Giacomo Girolamo]";
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mes "I don't feel like talking about my precious ladies making fun of them. You do it with your friends.";
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close;
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case 3:
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mes "[Giacomo Girolamo]";
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mes "Hey.. Excuse me!!! but I'm not a 'Womanizer', I am just a person who adores ladies.";
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next;
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emotion ET_OK;
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mes "[Giacomo Girolamo]";
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mes "Of course..... Yea... If I'm a womanizer, all the men on earth are too! I'm just Casanova. umhahahaha.";
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close;
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case 4:
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emotion ET_QUESTION;
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mes "[Giacomo Girolamo]";
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mes "Haa.. Do you....? not have any woman but your sister and mother around you?";
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next;
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mes "[Giacomo Girolamo]";
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mes "... .... ...";
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next;
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emotion ET_PROFUSELY_SWEAT;
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mes "[Giacomo Girolamo]";
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mes "Oh...... sorry.. I got your point....";
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close;
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case 5:
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mes "[Giacomo Girolamo]";
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mes "You.. are not like how you seem? Interesting..";
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next;
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mes "[Giacomo Girolamo]";
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mes "Yea, actually recently a lot of people from the slum and some wandering adventurers got disappeared. and I don't know why.";
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next;
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mes "[Giacomo Girolamo]";
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mes "You gotta be careful too..";
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close;
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}
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} else {
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emotion ET_QUESTION;
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mes "[Giacomo Girolamo]";
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mes "Hey, lady?";
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next;
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mes "[Giacomo Girolamo]";
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switch(rand(1,10)) {
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case 1:
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mes "Wasn't it painful when you fell down from Heaven, my Angel?";
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next;
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break;
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case 2:
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mes "You must be tired. Because you are always wandering my mind.";
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next;
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break;
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case 3:
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mes "Are you not tired of walking around in my dream last night?";
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next;
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break;
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case 4:
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mes "Excuse me. But I think I lost my heart. Could you please borrow me yours?";
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next;
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break;
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case 5:
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mes "Do you believe in love at first sight?? Or can we start again..?";
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next;
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break;
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case 6:
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mes "I am so sorry but, can you kiss with a person who just met?? Noo? Ok then let me introduce myself.";
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next;
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break;
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case 7:
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mes "I'm so lost here since it's the first time. Can you let me know which is the way to your heart?";
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next;
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break;
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case 8:
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mes "Give me a map please.. To get a way....I'm fallen in your eyes.";
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next;
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break;
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case 9:
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mes "Your eyes....I wanna be forever there.";
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next;
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break;
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case 10:
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mes "I promise that I will be your everything in any case, in any difficult situation.";
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next;
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break;
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}
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emotion ET_BIGTHROB;
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mes "[Giacomo Girolamo]";
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mes "Today is the first day we met, but I love you, Lady <3 ";
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next;
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mes "[Giacomo Girolamo]";
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mes "And I am telling you this because I'm just worried about you. You need to get out of this town which is full of disappearance cases.";
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close;
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}
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}
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OnTouch:
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if (!lght_duk01)
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emotion (Sex == SEX_MALE? ET_HNG : ET_BIGTHROB), "Giacomo Girolamo#kiup2";
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end;
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}
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// Warp portal to the 4th Fl.
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//============================================================
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lhz_dun03,239,78,1 script lhz_dun03_lhz_dun04 WARPNPC,1,1,{
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end;
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OnTouch:
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if (lght_duk01 > 0 && lght_duk01 < 6) {
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mes "In order to investigate human experimentation, I had to go down whilst I didn't want to because of gruesome sound.";
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close2;
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if (lght_duk01 < 3) {
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warp "que_lhz", 245, 56;
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} else if (lght_duk01 == 3) {
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warp "que_lhz", 96, 136;
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} else {
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warp "que_lhz", 148, 215;
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}
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} else {
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if (lhz_curse < 31) {
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mes "- Whistling sound -";
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mes "From below, there comes a gruesome sound mingling with the wind.";
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close2;
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}
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warp "lhz_dun04", 245, 56;
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}
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end;
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}
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// Warp Portal to the 3rd Fl.
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//============================================================
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lhz_dun04,244,61,1 warp lhz_dun04_lhz_dun03 1,1,lhz_dun03,240,75
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// Inside the Lab
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//============================================================
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que_lhz,242,50,0 script #01Startpoint -1,3,3,{
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end;
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OnInit:
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initnpctimer;
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end;
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OnTimer60000:
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mapannounce "que_lhz", "Man's whisper: Pl.. please.. save me.. I don't wanna die.. wouaaaa..", bc_map, "0x7DCBF0";
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end;
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OnTimer120000:
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mapannounce "que_lhz", "Woman's whisper: .. Save.. aaaah.. us...", bc_map, "0x7DCBF0";
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end;
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OnTimer180000:
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mapannounce "que_lhz", "Kid's whisper: Bawwww~ Where am I? Mama......aaaa....", bc_map, "0x7DCBF0";
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end;
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OnTimer240000:
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mapannounce "que_lhz", "Oldman's whisper: Kirk...hel...help......", bc_map, "0x7DCBF0";
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end;
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OnTimer300000:
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stopnpctimer;
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initnpctimer;
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end;
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OnTouch:
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if (lght_duk01 == 1) {
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mes "I arrived at a research facility which seems it has been used till these days.";
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next;
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mes "There are some destroyed part, but the basic facility seem fine.";
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next;
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lght_duk01 = 2;
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mes "Get around a little more...";
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close;
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}
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end;
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}
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que_lhz,206,74,4 script Researcher#02 4_LGTSCIENCE,3,3,{
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end;
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OnTouch:
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if (lght_duk01 == 2) {
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emotion ET_HUK, playerattached();
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mes "["+ strcharinfo(0) +"]";
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mes "You!!!! are Wolfchev?";
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next;
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emotion ET_KIK;
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mes "[Wolfchev]";
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mes "A Human! kaahaha. People tend to hate this place, why are you here?";
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next;
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mes "["+ strcharinfo(0) +"]";
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mes "You!!! I heard that you were committing human experimentation. Wolfchev!!";
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next;
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mes "["+ strcharinfo(0) +"]";
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mes "And I see that you are still committing that!!!";
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next;
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emotion ET_KIK;
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mes "[Wolfchev]";
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mes "Kihihihi. I can see that you know something about me. Is that you who accused me?";
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mes "How dare you come back to me after you did that. Kihihih";
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next;
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mes "[Wolfchev]";
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mes "I feel good to see a human";
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mes "in a long time, but I gotta go. Kihihihi.";
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next;
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mes "- Wolfchev ran away giving a awkward laughing sound. -";
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next;
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erasequest 5109;
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setquest 5110;
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lght_duk01 = 3;
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emotion ET_HUK, playerattached();
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mes "["+ strcharinfo(0) +"]";
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mes "Whoa! Wolfchev, stop!";
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close2;
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warp "que_lhz", 96, 136;
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}
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end;
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}
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que_lhz,94,119,4 script Researcher#03 4_LGTSCIENCE,{
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if ((MaxWeight - Weight) < 1000 || !checkweight(1201, 1)) {
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mes "^FF0000 Check up your inventory. You got too many items to carry out the quest. ^000000";
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close;
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}
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if (lght_duk01 == 3) {
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emotion ET_PROFUSELY_SWEAT;
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mes "[Wolfchev]";
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mes "(Gasping) Pshaw... you are still following me. Hey, why do you keep following me?";
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next;
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mes "["+ strcharinfo(0) +"]";
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mes "Wolfchev.. You said before. that you are doing research for everybody.";
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next;
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mes "[Wolfchev]";
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mes "I might have said that.... so what?";
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next;
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mes "["+ strcharinfo(0) +"]";
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mes "But, your experiment seem really dangerous. How come this is what everybody wants?";
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next;
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emotion ET_KIK;
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mes "[Wolfchev]";
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mes "Everyone has a desire to be stronger and wants to dominate others so those other people obey and admire you. Do you not have that desire?";
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next;
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mes "["+ strcharinfo(0) +"]";
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mes "... .... ...";
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next;
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mes "[Wolfchev]";
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mes "If you want to save yourself, should stop following me. Bugger off.";
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next;
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mes "Wolfchev is again running away with a strange sound.";
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next;
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lght_duk01 = 4;
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mes "["+ strcharinfo(0) +"]";
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mes "Awwww!! You!! running away again..... Stop!";
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close2;
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warp "que_lhz", 148, 215;
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}
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end;
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}
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que_lhz,147,224,4 script Researcher#04 4_LGTSCIENCE,{
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if ((MaxWeight - Weight) < 1000 || !checkweight(1201, 1)) {
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mes "^FF0000 Check up your inventory. You got too many items to carry out the quest. ^000000";
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close;
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}
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if (lght_duk01 == 4) {
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mes "[Wolfchev]";
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mes "You are pretty persistent, aren't you? Or I think.......that you like me, huh? Kihihii.";
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next;
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emotion ET_THINK;
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mes "["+ strcharinfo(0) +"]";
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mes "... .... ...";
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next;
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specialeffect EF_SIGHTRASHER;
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mes "Wolfchev mocked you at your silence and pressed a button in his hand. Then guinea pigs woken up around him.";
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next;
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for(.@i = 1; .@i < 9; .@i++)
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donpcevent "Human Guinea pig#0"+.@i+"::OnEnable";
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mes "[Wolfchev]";
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mes "Again.. it's time to say goodbye.";
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next;
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emotion ET_SURPRISE;
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mes "[Wolfchev]";
|
|
mes "Well! May be....";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "If you come to me for the experimentation, I can treat you better.";
|
|
next;
|
|
donpcevent "#Eventctrl::OnEnable";
|
|
progressbar "FF00FF", 5;
|
|
emotion ET_HUK;
|
|
mes "[Wolfchev]";
|
|
mes "Oh my,... What happened?";
|
|
next;
|
|
donpcevent "#Eventctrl::OnEnable2";
|
|
for(.@i = 1; .@i < 9; .@i++)
|
|
donpcevent "Human Guinea pig#0"+.@i+"::OnDisable";
|
|
mes "[Wolfchev]";
|
|
mes "No! Don't come to me! Don't!!";
|
|
next;
|
|
lght_duk01 = 5;
|
|
mes "First of all, I gotta handle those guinea pigs!";
|
|
close;
|
|
} else if (lght_duk01 == 5) {
|
|
.@i = rand(1,3);
|
|
if (.@i == 2) {
|
|
mes "Wolfchev is confused and has no idea now since those monsters are attacking him too.";
|
|
next;
|
|
specialeffect EF_STUNATTACK;
|
|
specialeffect EF_STUNATTACK;
|
|
mes "- Hit him to wake him up -";
|
|
next;
|
|
specialeffect EF_DARKBREATH;
|
|
emotion ET_STARE_ABOUT;
|
|
mes "["+ strcharinfo(0) +"]";
|
|
mes "Hey Dude! Anyway let's get out of here first! Isn't there any place where they cannot reach?";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "Oooops.. then my....my lab....to my lab...";
|
|
next;
|
|
mes "["+ strcharinfo(0) +"]";
|
|
mes "Your lab?? Okay, where's that?";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "to the north....... . Not so far from here..";
|
|
next;
|
|
erasequest 5110;
|
|
setquest 5111;
|
|
lght_duk01 = 6;
|
|
mes "Go to '^0000FFWolfchev's Lab^000000' at the 12 o'clock direction...";
|
|
close;
|
|
} else {
|
|
emotion ET_CONFUSE;
|
|
mes "Wolfchev is confused and has no idea now since those monsters are attacking him too.";
|
|
close;
|
|
}
|
|
} else if (lght_duk01 == 6) {
|
|
mes "Go to '^0000FFWolfchev's Lab^000000' at the 12 o'clock direction...";
|
|
close;
|
|
}
|
|
end;
|
|
}
|
|
|
|
// Warp to lhz_dun04 from Wolfchev's Lab
|
|
//============================================================
|
|
que_lhz,148,251,0 script #Move2lab -1,12,0,{
|
|
end;
|
|
|
|
OnTouch:
|
|
if (lght_duk01 == 6) {
|
|
mes "I arrived at '^0000FFWolfchev's Lab^000000'.";
|
|
close2;
|
|
warp "lhz_dun04", 148, 269;
|
|
end;
|
|
} else {
|
|
mes "I still have something to do with Wolfchev.";
|
|
close;
|
|
}
|
|
}
|
|
|
|
// Event Controller
|
|
//============================================================
|
|
que_lhz,1,1,0 script #Eventctrl -1,{
|
|
end;
|
|
|
|
OnEnable:
|
|
initnpctimer;
|
|
end;
|
|
|
|
OnEnable2:
|
|
monster "que_lhz", 139, 232, "Human Guinea pig", 2244, 1, "#Eventctrl::OnMyMobDead";
|
|
monster "que_lhz", 147, 232, "Human Guinea pig", 2244, 1, "#Eventctrl::OnMyMobDead";
|
|
monster "que_lhz", 156, 232, "Human Guinea pig", 2244, 1, "#Eventctrl::OnMyMobDead";
|
|
monster "que_lhz", 156, 224, "Human Guinea pig", 2244, 1, "#Eventctrl::OnMyMobDead";
|
|
monster "que_lhz", 156, 215, "Human Guinea pig", 2244, 1, "#Eventctrl::OnMyMobDead";
|
|
monster "que_lhz", 147, 215, "Human Guinea pig", 2244, 1, "#Eventctrl::OnMyMobDead";
|
|
monster "que_lhz", 139, 215, "Human Guinea pig", 2244, 1, "#Eventctrl::OnMyMobDead";
|
|
monster "que_lhz", 139, 224, "Human Guinea pig", 2244, 1, "#Eventctrl::OnMyMobDead";
|
|
end;
|
|
|
|
OnTimer1000:
|
|
specialeffect EF_SUI_EXPLOSION,AREA, "#01";
|
|
specialeffect EF_BEGINASURA, AREA, "Human Guinea pig#01";
|
|
end;
|
|
|
|
OnTimer2000:
|
|
specialeffect EF_SUI_EXPLOSION,AREA, "#02";
|
|
specialeffect EF_BEGINASURA, AREA, "Human Guinea pig#02";
|
|
end;
|
|
|
|
OnTimer3000:
|
|
specialeffect EF_SUI_EXPLOSION,AREA, "#03";
|
|
specialeffect EF_BEGINASURA, AREA, "Human Guinea pig#03";
|
|
end;
|
|
|
|
OnTimer4000:
|
|
specialeffect EF_SUI_EXPLOSION,AREA, "#04";
|
|
specialeffect EF_BEGINASURA, AREA, "Human Guinea pig#04";
|
|
end;
|
|
|
|
OnTimer5000:
|
|
specialeffect EF_SUI_EXPLOSION,AREA, "#05";
|
|
specialeffect EF_BEGINASURA, AREA, "Human Guinea pig#05";
|
|
end;
|
|
|
|
OnTimer6000:
|
|
specialeffect EF_SUI_EXPLOSION,AREA, "#06";
|
|
specialeffect EF_BEGINASURA, AREA, "Human Guinea pig#06";
|
|
end;
|
|
|
|
OnTimer7000:
|
|
specialeffect EF_SUI_EXPLOSION,AREA, "#07";
|
|
specialeffect EF_BEGINASURA, AREA, "Human Guinea pig#07";
|
|
end;
|
|
|
|
OnTimer8000:
|
|
specialeffect EF_SUI_EXPLOSION,AREA, "#08";
|
|
specialeffect EF_BEGINASURA, AREA, "Human Guinea pig#08";
|
|
stopnpctimer;
|
|
end;
|
|
|
|
OnMyMobDead:
|
|
if (mobcount("que_lhz", "#Eventctrl::OnMyMobDead") < 4)
|
|
killmonster "que_lhz", "#Eventctrl::OnMyMobDead";
|
|
}
|
|
que_lhz,139,232,0 script #01 -1,{ end; }
|
|
que_lhz,147,232,0 script #02 -1,{ end; }
|
|
que_lhz,156,232,0 script #03 -1,{ end; }
|
|
que_lhz,156,224,0 script #04 -1,{ end; }
|
|
que_lhz,156,215,0 script #05 -1,{ end; }
|
|
que_lhz,147,215,0 script #06 -1,{ end; }
|
|
que_lhz,139,215,0 script #07 -1,{ end; }
|
|
que_lhz,139,224,0 script #08 -1,{ end; }
|
|
|
|
// Human Guinea pigs
|
|
//============================================================
|
|
que_lhz,140,231,1 script Human Guinea pig#01 2224,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc();
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc();
|
|
end;
|
|
|
|
OnDisable:
|
|
specialeffect EF_FLASHER;
|
|
disablenpc();
|
|
end;
|
|
}
|
|
que_lhz,147,231,0 duplicate(Human Guinea pig#01) Human Guinea pig#02 2224
|
|
que_lhz,155,231,7 duplicate(Human Guinea pig#01) Human Guinea pig#03 2224
|
|
que_lhz,155,224,6 duplicate(Human Guinea pig#01) Human Guinea pig#04 2224
|
|
que_lhz,155,216,5 duplicate(Human Guinea pig#01) Human Guinea pig#05 2224
|
|
que_lhz,147,216,4 duplicate(Human Guinea pig#01) Human Guinea pig#06 2224
|
|
que_lhz,140,216,3 duplicate(Human Guinea pig#01) Human Guinea pig#07 2224
|
|
que_lhz,140,224,2 duplicate(Human Guinea pig#01) Human Guinea pig#08 2224
|
|
|
|
// Instance Creation
|
|
//============================================================
|
|
lhz_dun04,151,276,3 script Researcher#memo 4_LGTSCIENCE,{
|
|
if ((MaxWeight - Weight) < 1000 || !checkweight(1201, 1)) {
|
|
mes "^FF0000You cannot continue the process due to possessing too many belongings.^000000";
|
|
close;
|
|
}
|
|
.@quest_time = checkquest(5112, PLAYTIME);
|
|
.@killed_bosses = true;
|
|
for(.@quest_id = 5113; .@quest_id <= 5125; .@quest_id++) {
|
|
if (checkquest(.@quest_id, HUNTING) <= 1)
|
|
.@killed_bosses = false;
|
|
}
|
|
if (lght_duk01 < 6) {
|
|
mes "[Researcher]";
|
|
mes "What! Do you have any business here?";
|
|
next;
|
|
if (select("Yes I do!!", "Umm.. No..") == 1) {
|
|
mes "[Researcher]";
|
|
mes "Why don't stop staring at other's laboratory, and be on your way?";
|
|
close;
|
|
}
|
|
mes "[Researcher]";
|
|
mes "Stop wondering here, and be on your way. Will you? Khh Khh.";
|
|
close;
|
|
} else if (lght_duk01 == 6) {
|
|
mes "It seems experimental creatures cannot come near the laboratory, just like Wolfchev said.";
|
|
next;
|
|
mes "["+ strcharinfo(0) +"]";
|
|
mes "Hey, is there any way to stop those creatures? You should know something, you made those things!";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "Urrgg.. I didn't expect them to loose control like that...";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "What is wrong with this whole thing?";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "Urr.. I think they will ruin my whole laboratory!";
|
|
next;
|
|
emotion ET_BLABLA, playerattached();
|
|
mes "["+ strcharinfo(0) +"]";
|
|
mes "Hey! Wolfchev!!";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "You!? Hey, please stop them!";
|
|
mes "Creatures are ^9f6077organically connected with same job field^000000.";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "There is one special creature being their ^46B951boss position^000000...";
|
|
mes "If you could deactivate that creature, all ^A1BB44slave creatures^000000 walking around here will stop moving right away.";
|
|
next;
|
|
mes "["+ strcharinfo(0) +"]";
|
|
mes "Boss creature?";
|
|
mes "Hey! Wolfchev! Where is that ^46B951Boss creature^000000?";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "Inside.. of laboratory.. It should be waken up now. It's sad to destroy my life of work, but I can't take this any more.. ...";
|
|
next;
|
|
mes "["+ strcharinfo(0) +"]";
|
|
mes "How can I get into the Wolfchev's laboratory?";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "Oh.. Wait!";
|
|
mes "I will help you get in there.";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "Good news is that boss creatures are not set up to wake up all at once, even though slaves are.";
|
|
next;
|
|
erasequest 5111;
|
|
lght_duk01 = 7;
|
|
for(.@i = 5113; .@i <= 5125; .@i++)
|
|
setquest .@i;
|
|
mes "[Wolfchev]";
|
|
mes "But still, it is really dangerous since we don't know when they will escape from there.";
|
|
mes "So, please prepare your party members, and take care of those boss creatures. I'm not sure how long this place can hold.";
|
|
close;
|
|
} else if (lght_duk01 > 6) {
|
|
if (getcharid(1) > 0) {
|
|
mes "[Wolfchev]";
|
|
mes "Are you all set there? I will prepare the entrance if you are the leader of that party.";
|
|
next;
|
|
switch(select("Any warnings?", "Going into the laboratory", "Do not enter")) {
|
|
case 1:
|
|
mes "[Wolfchev]";
|
|
mes "I didn't know pressing the emergency alarm would cause such problem. The management system seems to be changed to emergency mode.";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "There are so many systems set up inside of the laboratory, so eve I cannot be sure how systems are twisted by now.";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "Ah! If the emergency system is activating, only the leader of party should control everything. It is a lot of pressure I understand.";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "And just so you know, please do not touch random things out of curiosity. I don't want you to get hurt.";
|
|
close;
|
|
case 2:
|
|
if (.@quest_time == 0) {
|
|
mes "[Wolfchev]";
|
|
mes "I'm sorry, but it seems you still cannot enter to the laboratory yet. Will you come back later? The system is kind of tricky you know.";
|
|
close;
|
|
} else {
|
|
//if (.@quest_time == 2)
|
|
//recall_completequest 5112;
|
|
if (isbegin_quest(5112))
|
|
erasequest 5112;
|
|
if (!.@killed_bosses) {
|
|
if (lght_duk01 == 9) {
|
|
mes "[Wolfchev]";
|
|
mes "You came back, Ka Ha Ha.";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "After you left, I was fixing some system parts. And then suddenly strange thing happened.";
|
|
next;
|
|
mes "["+ strcharinfo(0) +"]";
|
|
mes "What was that?";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "All those boss creatures you took care of started to regenerate themselves..";
|
|
next;
|
|
mes "["+ strcharinfo(0) +"]";
|
|
mes "What.. How is that possible...?!";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "I am also completely lost here.. But, this should not be happening..";
|
|
next;
|
|
mes "["+ strcharinfo(0) +"]";
|
|
mes "... .... ...";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "As you can see, you are the only one I can trust. Would you and your party help me once again deactivating those creatures?";
|
|
next;
|
|
if (select("I am not sure", "Why not") == 1) {
|
|
mes "[Wolfchev]";
|
|
mes "I see. I understand why you are hesitating, and don't want to press you any more. But, still I'm not sure why you want go there anyways,";
|
|
next;
|
|
} else {
|
|
for(.@i = 5113; .@i <= 5125; .@i++) {
|
|
setquest .@i;
|
|
}
|
|
lght_duk01 = 10;
|
|
mes "[Wolfchev]";
|
|
mes "Thank you very much. "+strcharinfo(0)+"";
|
|
mes "I will help you get in the laboratory right away.";
|
|
next;
|
|
}
|
|
} else {
|
|
mes "[Wolfchev]";
|
|
mes "Hmm.. Those boss creatures regenerating once again..";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "Can you help me just one more time?";
|
|
next;
|
|
if (select("I am not sure", "Why not") == 1) {
|
|
mes "[Wolfchev]";
|
|
mes "I see. I understand why you are hesitating, and don't want to press you any more. But, still I'm not sure why you want go there anyways,";
|
|
next;
|
|
} else {
|
|
for(.@i = 5113; .@i <= 5125; .@i++) {
|
|
setquest .@i;
|
|
}
|
|
lght_duk01 = 10;
|
|
mes "[Wolfchev]";
|
|
mes "Thank you. "+strcharinfo(0)+"";
|
|
mes "You want to get in there fast, right?";
|
|
next;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (is_party_leader() == true) {
|
|
if (instance_create("Wolfchev's Laboratory") < 0) {
|
|
mes "[Wolfchev]";
|
|
mes "Hmm.. Lab entering system is a bit weird. Would wait for me to check the system?";
|
|
close;
|
|
}
|
|
mes "[Wolfchev]";
|
|
mes "Please hold on...";
|
|
next;
|
|
mes "Wolfchev starts to control certain gear.";
|
|
next;
|
|
progressbar "FF00FF", 2;
|
|
mes "[Wolfchev]";
|
|
mes "Alright! I have marked lan entering system code as";
|
|
mes "^0000ff"+ strcharinfo(1) +"^000000 party leader's name ^0000ff"+ strcharinfo(0) +"^000000!!.";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "Now, your party is free to pass the entrance.";
|
|
close;
|
|
} else {
|
|
mes "[Wolfchev]";
|
|
mes "You are not the ^0000ffLeader of the party^000000, are you? Please go get the leader.";
|
|
close;
|
|
}
|
|
case 3:
|
|
mes "[Wolfchev]";
|
|
mes "Need more preparation? Please, we don't have all day.";
|
|
close;
|
|
}
|
|
} else {
|
|
mes "[Wolfchev]";
|
|
mes "Are you trying to go there along? That is a suicide! Our lab entering system is not as easy as you thinkz`.";
|
|
close;
|
|
}
|
|
} else {
|
|
mes "[Wolfchev]";
|
|
mes "Woot! Something weird just happen. If this keep happening, maybe we should try other way..";
|
|
close;
|
|
}
|
|
}
|
|
|
|
lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{
|
|
if ((MaxWeight - Weight) < 1000 || !checkweight(1201, 1)) {
|
|
mes "^FF0000You cannot continue the process due to possessing too many belongings.^000000";
|
|
close;
|
|
}
|
|
.@lhz_time = checkquest(5112, PLAYTIME);
|
|
if (lght_duk01 < 7) {
|
|
mes "It says,";
|
|
mes "'^0000FF****'s laboratory member only^000000'";
|
|
close;
|
|
}
|
|
if (.@lhz_time == -1) {
|
|
mes "This is an entrance towards Wolfchev's laboratory. Something is howling over the entrance.";
|
|
next;
|
|
if (select("Go inside", "Think one more time") == 2) {
|
|
mes "You have stopped entering to Wolfchev's laboratory.";
|
|
close;
|
|
}
|
|
if (instance_enter("Wolfchev's Laboratory") != IE_OK) { // probably missing failure cases
|
|
mes "^FF0000Warning^000000";
|
|
mes ""+ strcharinfo(0) +". . .";
|
|
mes "^FF0000Unregistered personnel^000000";
|
|
next;
|
|
pushpc 0, 10;
|
|
percentheal -5,0;
|
|
specialeffect EF_AUTOCOUNTER;
|
|
specialeffect2 EF_BASH;
|
|
mes "You have been wounded by laboratory entrance system attack.";
|
|
close;
|
|
}
|
|
mapannounce "lhz_dun04","Laboratory entrance system ["+ strcharinfo(1) +"] member ["+ strcharinfo(0) +"] access granted..",bc_map,"0x0DF297";
|
|
setquest 5112;
|
|
//warp "1@lhz", 45, 148;
|
|
close;
|
|
} else if (.@lhz_time == 0) {
|
|
mes "Di Rit- Di- Di- Dit-";
|
|
next;
|
|
mes ""+ strcharinfo(0) +". . .";
|
|
mes "^FF0000Forbidden personnel^000000";
|
|
next;
|
|
mes "The system denied your entrance.";
|
|
close;
|
|
} else if (.@lhz_time >= 1) {
|
|
mes "Di Rit- Di- Di- Dit-";
|
|
next;
|
|
//if (.@lhz_time == 2)
|
|
//recall_completequest 5112;
|
|
erasequest 5112;
|
|
mes ""+ strcharinfo(0) +". . .";
|
|
mes "^FF0000Access denial has been deactivated.^000000";
|
|
close;
|
|
} else {
|
|
mes "^FF0000Error! Error!^000000";
|
|
mes "^FF0000Please try again.^000000";
|
|
close;
|
|
}
|
|
}
|
|
|
|
// The Lab No.1 : System 1_1
|
|
//============================================================
|
|
1@lhz,35,108,4 script Lab1#1_1 CLEAR_NPC,{
|
|
end;
|
|
|
|
OnInstanceInit:
|
|
initnpctimer;
|
|
end;
|
|
|
|
OnDisable:
|
|
stopnpctimer;
|
|
end;
|
|
|
|
OnType_02:
|
|
donpcevent instance_npcname("Manual Sheet#1_1")+"::OnEnable";
|
|
donpcevent instance_npcname("Valve#1_2")+"::OnEnable";
|
|
donpcevent instance_npcname("Valve#1_3")+"::OnEnable";
|
|
mapannounce instance_mapname("1@lhz"),"[Security System] the persons concerned, access with the emergency access method.",bc_map,"0xff9977";
|
|
end;
|
|
|
|
OnTimer1000:
|
|
mapannounce instance_mapname("1@lhz"),"[Security System] This is a warning notice! Warning notice! Intruder Detected.",bc_map,"0xff9977";
|
|
end;
|
|
|
|
OnTimer2000:
|
|
mapannounce instance_mapname("1@lhz"),"[Security System] In 5 seconds, The Lab No.1's security system will be activated.",bc_map,"0xff9977";
|
|
end;
|
|
|
|
OnTimer7000:
|
|
donpcevent instance_npcname("MobCtrl1#mob01")+"::OnEnable";
|
|
end;
|
|
}
|
|
|
|
// The Lab No.1 Monster Control
|
|
//============================================================
|
|
1@lhz,37,108,4 script MobCtrl1#mob01 CLEAR_NPC,{
|
|
end;
|
|
|
|
OnEnable:
|
|
.@map$ = instance_mapname("1@lhz");
|
|
mapannounce .@map$,"[Security System] Security system Activated !! Experimental animals are released. The persons concerned have to evacuate.",bc_map,"0xff9977";
|
|
areamonster .@map$,35,159,50,169,"Starving Lab animal",2242,rand(10,15),instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
|
|
initnpctimer;
|
|
end;
|
|
|
|
OnDisable:
|
|
killmonster instance_mapname("1@lhz"),instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
|
|
end;
|
|
|
|
OnTimer180000:
|
|
stopnpctimer;
|
|
if (mobcount(instance_mapname("1@lhz"), instance_npcname(strnpcinfo(0))+"::OnMyMobDead") < 1) {
|
|
donpcevent instance_npcname("Lab1#1_1")+"::OnType_02";
|
|
mapannounce instance_mapname("1@lhz"),"[Security System] The Lab No.1's security system has been stopped.",bc_map,"0xff9977";
|
|
} else {
|
|
initnpctimer;
|
|
}
|
|
end;
|
|
|
|
OnMyMobDead:
|
|
if (mobcount(instance_mapname("1@lhz"), instance_npcname(strnpcinfo(0))+"::OnMyMobDead") < 1) {
|
|
donpcevent instance_npcname("Lab1#1_1")+"::OnType_02";
|
|
mapannounce instance_mapname("1@lhz"),"[Security System] The Lab No.1's security system has been stopped.",bc_map,"0xff9977";
|
|
stopnpctimer;
|
|
}
|
|
end;
|
|
}
|
|
|
|
// Emergency Access Valve Manual
|
|
//============================================================
|
|
1@lhz,39,168,0 script Manual Sheet#1_1 CLEAR_NPC,{
|
|
mes "There are valve manual sheets littered on the floor.";
|
|
next;
|
|
if (is_party_leader() == true) {
|
|
mes "You the party leader, started to read the manual.";
|
|
next;
|
|
mes "[Emergency Access Valve Manual]";
|
|
switch(lght_duk02) {
|
|
case 0:
|
|
switch(rand(1,6)) {
|
|
case 1:
|
|
lght_duk02 = 1;
|
|
mes "Turn the left valve Clockwise twice, Counterclockwise once, Clockwise once";
|
|
break;
|
|
case 2:
|
|
lght_duk02 = 2;
|
|
mes "Turn the left valve Clockwise once, Counterclockwise twice, Clockwise once";
|
|
break;
|
|
case 3:
|
|
lght_duk02 = 3;
|
|
mes "Turn the left valve Clockwise once, Counterclockwise once, Clockwise twice";
|
|
break;
|
|
case 4:
|
|
lght_duk02 = 4;
|
|
mes "Turn the right valve Counterclockwise twice, Clockwise once, Counterclockwise once";
|
|
break;
|
|
case 5:
|
|
lght_duk02 = 5;
|
|
mes "Turn the right valve Counterclockwise once, Clockwise twice, Counterclockwise once";
|
|
break;
|
|
case 6:
|
|
lght_duk02 = 6;
|
|
mes "Turn the right valve Counterclockwise once, Clockwise once, Counterclockwise twice";
|
|
break;
|
|
default:
|
|
mes "This is a unknown Error. If you get the same problem after trying one more time, contact GM.";
|
|
break;
|
|
}
|
|
break;
|
|
case 1:
|
|
mes "Turn the left valve Clockwise twice, Counterclockwise once, Clockwise once";
|
|
break;
|
|
case 2:
|
|
mes "Turn the left valve Clockwise once, Counterclockwise twice, Clockwise once";
|
|
break;
|
|
case 3:
|
|
mes "Turn the left valve Clockwise once, Counterclockwise once, Clockwise twice";
|
|
break;
|
|
case 4:
|
|
mes "Turn the right valve Counterclockwise twice, Clockwise once, Counterclockwise once";
|
|
break;
|
|
case 5:
|
|
mes "Turn the right valve Counterclockwise once, Clockwise twice, Counterclockwise once";
|
|
break;
|
|
case 6:
|
|
mes "Turn the right valve Counterclockwise once, Clockwise once, Counterclockwise twice";
|
|
break;
|
|
default:
|
|
mes "This is an unknown error. If you get the same problem after trying one more time, contact a GM.";
|
|
break;
|
|
}
|
|
} else {
|
|
mes "Let your party leader handle the valve.";
|
|
}
|
|
close;
|
|
|
|
OnInstanceInit:
|
|
disablenpc instance_npcname("Manual Sheet#1_1");
|
|
end;
|
|
|
|
OnEnable:
|
|
specialeffect EF_LIGHTSPHERE;
|
|
enablenpc instance_npcname("Manual Sheet#1_1");
|
|
end;
|
|
}
|
|
|
|
// Left Valve
|
|
//============================================================
|
|
1@lhz,41,172,0 script Valve#1_2 CLEAR_NPC,{
|
|
.@open_portal = 0;
|
|
mes "This is the left valve for the emergency access.";
|
|
if (is_party_leader() == true) {
|
|
next;
|
|
mes "To which direction do you wish to turn?";
|
|
next;
|
|
if (lght_duk02 < 1 || lght_duk02 > 3) {
|
|
for(.@i = 1; .@i <= 4; .@i++) {
|
|
select("Clockwise", "Counterclockwise");
|
|
mes "-A metal sound-";
|
|
if (.@i != 4)
|
|
mes "and, to which direction then?";
|
|
next;
|
|
}
|
|
} else {
|
|
// lght_duk02 == 1 : Clockwise, Clockwise, Counterclockwise, Clockwise
|
|
// lght_duk02 == 2 : Clockwise, Counterclockwise, Counterclockwise, Clockwise
|
|
// lght_duk02 == 3 : Clockwise, Counterclockwise, Clockwise, Clockwise
|
|
for(.@i = 1; .@i <= 4; .@i++) {
|
|
switch(select("Clockwise", "Counterclockwise")) {
|
|
case 1:
|
|
if ((.@i == 1 || .@i == 4) || (.@i == 2 && lght_duk02 == 1) || (.@i == 3 && lght_duk02 == 3)) {
|
|
.@open_portal += 1;
|
|
}
|
|
case 2:
|
|
if ((.@i == 2 && lght_duk02 != 1) || (.@i == 3 && lght_duk02 != 3)) {
|
|
.@open_portal += 1;
|
|
}
|
|
}
|
|
mes "-A metal sound-";
|
|
if (.@i != 4)
|
|
mes "and, to which direction then?";
|
|
next;
|
|
}
|
|
}
|
|
if (.@open_portal == 4) {
|
|
donpcevent instance_npcname("#potal_01")+"::OnEnable";
|
|
lght_duk02 = 0;
|
|
mes "-Door opened-";
|
|
next;
|
|
mes "The door which connects to the Lab No.2 is now open.";
|
|
} else {
|
|
lght_duk02 = 0;
|
|
mes "Nothing happened.";
|
|
next;
|
|
mes "You need to review the manual.";
|
|
}
|
|
}
|
|
close;
|
|
|
|
OnInstanceInit:
|
|
disablenpc instance_npcname("Valve#1_2");
|
|
end;
|
|
|
|
OnEnable:
|
|
specialeffect EF_LIGHTSPHERE;
|
|
enablenpc instance_npcname("Valve#1_2");
|
|
end;
|
|
}
|
|
|
|
// Right Valve
|
|
//============================================================
|
|
1@lhz,52,172,0 script Valve#1_3 CLEAR_NPC,{
|
|
.@open_portal = 0;
|
|
mes "This is the left valve for the emergency access.";
|
|
if (is_party_leader() == true) {
|
|
next;
|
|
mes "To which direction do you wish to turn?";
|
|
next;
|
|
if (lght_duk02 < 4 || lght_duk02 > 6) {
|
|
for(.@i = 1; .@i <= 4; .@i++) {
|
|
select("Clockwise", "Counterclockwise");
|
|
mes "-A metal sound-";
|
|
if (.@i != 4)
|
|
mes "and, to which direction then?";
|
|
next;
|
|
}
|
|
} else {
|
|
// lght_duk02 == 4 : Counterclockwise, Counterclockwise, Clockwise, Counterclockwise
|
|
// lght_duk02 == 5 : Counterclockwise, Clockwise, Clockwise, Counterclockwise
|
|
// lght_duk02 == 6 : Counterclockwise, Clockwise, Counterclockwise, Counterclockwise
|
|
for(.@i = 1; .@i <= 4; .@i++) {
|
|
switch(select("Clockwise", "Counterclockwise")) {
|
|
case 1:
|
|
if ((.@i == 2 && lght_duk02 != 4) || (.@i == 3 && lght_duk02 != 6))
|
|
.@open_portal += 1;
|
|
break;
|
|
case 2:
|
|
if ((.@i == 1 || .@i == 4) || (.@i == 2 && lght_duk02 == 4) || (.@i == 3 && lght_duk02 == 6))
|
|
.@open_portal += 1;
|
|
break;
|
|
}
|
|
mes "-A metal sound-";
|
|
if (.@i != 4)
|
|
mes "and, to which direction then?";
|
|
next;
|
|
}
|
|
}
|
|
if (.@open_portal == 4) {
|
|
donpcevent instance_npcname("#potal_01")+"::OnEnable";
|
|
lght_duk02 = 0;
|
|
mes "-Door opened-";
|
|
next;
|
|
mes "The door which connects to the Lab No.2 is now open.";
|
|
} else {
|
|
lght_duk02 = 0;
|
|
mes "Nothing happened.";
|
|
next;
|
|
mes "You need to review the manual.";
|
|
}
|
|
}
|
|
close;
|
|
|
|
OnInstanceInit:
|
|
disablenpc instance_npcname("Valve#1_3");
|
|
end;
|
|
|
|
OnEnable:
|
|
specialeffect EF_LIGHTSPHERE;
|
|
enablenpc instance_npcname("Valve#1_3");
|
|
end;
|
|
}
|
|
|
|
|
|
// The Lab No.1 >> The Lab No.2 Warp portal
|
|
//============================================================
|
|
1@lhz,45,173,0 script #potal_01 WARPNPC,2,2,{
|
|
end;
|
|
|
|
OnInstanceInit:
|
|
OnDisable:
|
|
disablenpc instance_npcname("#potal_01");
|
|
end;
|
|
|
|
OnEnable:
|
|
mapannounce instance_mapname("1@lhz"),"[Management System] The door which connects to the Lab No.2 is now open.",bc_map,"0xff9977";
|
|
enablenpc instance_npcname("#potal_01");
|
|
end;
|
|
|
|
OnTouch_:
|
|
warp instance_mapname("1@lhz"), 151, 29;
|
|
end;
|
|
}
|
|
|
|
// The Lab No.2
|
|
//============================================================
|
|
1@lhz,151,29,0 script #2_0 -1,1,1,{
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc instance_npcname("#2_0");
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc instance_npcname("#2_0");
|
|
end;
|
|
|
|
OnTouch_:
|
|
donpcevent instance_npcname("Lab2#2_1")+"::OnEnable";
|
|
donpcevent instance_npcname("#2_0")+"::OnDisable";
|
|
end;
|
|
}
|
|
|
|
// The Lab No.2 2_1 System - Control of Monster Wave and Pipe right before exploding
|
|
//============================================================
|
|
1@lhz,35,106,4 script Lab2#2_1 CLEAR_NPC,{
|
|
end;
|
|
|
|
OnInstanceInit:
|
|
OnDisable:
|
|
stopnpctimer;
|
|
end;
|
|
|
|
OnEnable:
|
|
initnpctimer;
|
|
end;
|
|
|
|
OnTimer1000:
|
|
mapannounce instance_mapname("1@lhz"),"[Security System] This is a warning notice! Warning notice! Intruder Detected in The Lab No.2!!",bc_map,"0xff9977";
|
|
end;
|
|
|
|
OnTimer3000:
|
|
mapannounce instance_mapname("1@lhz"),"[Security System] In 5 seconds, The Lab No.2 Security system will start working.",bc_map,"0xff9977";
|
|
end;
|
|
|
|
OnTimer5000:
|
|
mapannounce instance_mapname("1@lhz"),"[Management System] Warning! The pipe pressure in the Lab No.2 is too high.",bc_map,"0xff99ff";
|
|
end;
|
|
|
|
OnTimer8000:
|
|
mapannounce instance_mapname("1@lhz"),"[Security System] First security system activated !! The persons concerned have to evacuate.",bc_map,"0xff9977";
|
|
donpcevent instance_npcname("MobCtrl2#mob02")+"::On01";
|
|
end;
|
|
|
|
OnTimer10000:
|
|
mapannounce instance_mapname("1@lhz"),"[Management System] Warning! The pipe pressure is too high. Open the valve.",bc_map,"0xff99ff";
|
|
donpcevent instance_npcname("Lab2#2_2")+"::OnPipePressure";
|
|
end;
|
|
|
|
OnTimer190000:
|
|
mapannounce instance_mapname("1@lhz"),"[Management System] Warning! The pipe pressure is too high. Open the valve.",bc_map,"0xff99ff";
|
|
donpcevent instance_npcname("Lab2#2_2")+"::OnPipePressure";
|
|
end;
|
|
|
|
OnTimer303000:
|
|
mapannounce instance_mapname("1@lhz"),"[Security System] In 5 seconds, Second Security system will start working.",bc_map,"0xff9977";
|
|
end;
|
|
|
|
OnTimer308000:
|
|
mapannounce instance_mapname("1@lhz"),"[Security System] Second security system activated !! The persons concerned have to evacuate.",bc_map,"0xff9977";
|
|
donpcevent instance_npcname("MobCtrl2#mob02")+"::On02";
|
|
end;
|
|
|
|
OnTimer370000:
|
|
mapannounce instance_mapname("1@lhz"),"[Management System] Warning! The pipe pressure is too high. Open the valve.",bc_map,"0xff99ff";
|
|
donpcevent instance_npcname("Lab2#2_2")+"::OnPipePressure";
|
|
end;
|
|
|
|
OnTimer550000:
|
|
mapannounce instance_mapname("1@lhz"),"[Management System] Warning! The pipe pressure is too high. Open the valve.",bc_map,"0xff99ff";
|
|
donpcevent instance_npcname("Lab2#2_2")+"::OnPipePressure";
|
|
end;
|
|
|
|
OnTimer603000:
|
|
mapannounce instance_mapname("1@lhz"),"[Security System] In 5 seconds, Third Security system will start working.",bc_map,"0xff9977";
|
|
end;
|
|
|
|
OnTimer608000:
|
|
mapannounce instance_mapname("1@lhz"),"[Security System] Third security system activated !! The persons concerned have to evacuate.",bc_map,"0xff9977";
|
|
donpcevent instance_npcname("MobCtrl2#mob02")+"::On03";
|
|
end;
|
|
|
|
OnTimer730000:
|
|
mapannounce instance_mapname("1@lhz"),"[Management System] Warning! The pipe pressure is too high. Open the valve.",bc_map,"0xff99ff";
|
|
donpcevent instance_npcname("Lab2#2_2")+"::OnPipePressure";
|
|
end;
|
|
|
|
OnTimer903000:
|
|
mapannounce instance_mapname("1@lhz"),"[Security System] In 5 seconds, Fourth Security system will start working.",bc_map,"0xff9977";
|
|
end;
|
|
|
|
OnTimer908000:
|
|
mapannounce instance_mapname("1@lhz"),"[Security System] Fourth security system activated !! The persons concerned have to evacuate.",bc_map,"0xff9977";
|
|
donpcevent instance_npcname("MobCtrl2#mob02")+"::On04";
|
|
end;
|
|
|
|
OnTimer910000:
|
|
mapannounce instance_mapname("1@lhz"),"[Management System] Warning! The pipe pressure is too high. Open the valve.",bc_map,"0xff99ff";
|
|
donpcevent instance_npcname("Lab2#2_2")+"::OnPipePressure";
|
|
end;
|
|
|
|
OnTimer1090000:
|
|
mapannounce instance_mapname("1@lhz"),"[Management System] Warning! The pipe pressure is too high. Open the valve.",bc_map,"0xff99ff";
|
|
donpcevent instance_npcname("Lab2#2_2")+"::OnPipePressure";
|
|
end;
|
|
|
|
OnTimer1203000:
|
|
mapannounce instance_mapname("1@lhz"),"[Security System] In 5 seconds, Fifth Security system will start working.",bc_map,"0xff9977";
|
|
end;
|
|
|
|
OnTimer1208000:
|
|
mapannounce instance_mapname("1@lhz"),"[Security System] Fifth security system activated !! The persons concerned have to evacuate.",bc_map,"0xff9977";
|
|
donpcevent instance_npcname("MobCtrl2#mob02")+"::On05";
|
|
end;
|
|
|
|
OnTimer1270000:
|
|
mapannounce instance_mapname("1@lhz"),"[Management System] Warning! The pipe pressure is too high. Open the valve.",bc_map,"0xff99ff";
|
|
donpcevent instance_npcname("Lab2#2_2")+"::OnPipePressure";
|
|
stopnpctimer;
|
|
end;
|
|
}
|
|
|
|
// The Lab No.2 2_2 System - Pipe Operation Control
|
|
// When 3 pipes explode, system will shut down.
|
|
//============================================================
|
|
1@lhz,37,106,4 script Lab2#2_2 CLEAR_NPC,{
|
|
end;
|
|
|
|
OnInstanceInit:
|
|
'broken_pipes = 0;
|
|
stopnpctimer;
|
|
end;
|
|
|
|
OnPipePressure:
|
|
switch(rand(1,6)) {
|
|
case 1:
|
|
donpcevent instance_npcname("Valve#2_1")+"::OnEnable";
|
|
donpcevent instance_npcname("MobCtrl2#mob02")+"::On2_01";
|
|
case 2:
|
|
donpcevent instance_npcname("Valve#2_2")+"::OnEnable";
|
|
donpcevent instance_npcname("MobCtrl2#mob02")+"::On2_02";
|
|
case 3:
|
|
donpcevent instance_npcname("Valve#2_3")+"::OnEnable";
|
|
donpcevent instance_npcname("MobCtrl2#mob02")+"::On2_03";
|
|
case 4:
|
|
donpcevent instance_npcname("Valve#2_4")+"::OnEnable";
|
|
donpcevent instance_npcname("MobCtrl2#mob02")+"::On2_04";
|
|
case 5:
|
|
donpcevent instance_npcname("Valve#2_5")+"::OnEnable";
|
|
donpcevent instance_npcname("MobCtrl2#mob02")+"::On2_05";
|
|
case 6:
|
|
donpcevent instance_npcname("Valve#2_6")+"::OnEnable";
|
|
donpcevent instance_npcname("MobCtrl2#mob02")+"::On2_06";
|
|
}
|
|
initnpctimer;
|
|
end;
|
|
|
|
OnDisableValve1:
|
|
disablenpc instance_npcname("Valve#2_1");
|
|
stopnpctimer;
|
|
end;
|
|
|
|
OnDisableValve2:
|
|
disablenpc instance_npcname("Valve#2_2");
|
|
stopnpctimer;
|
|
end;
|
|
|
|
OnDisableValve3:
|
|
disablenpc instance_npcname("Valve#2_3");
|
|
stopnpctimer;
|
|
end;
|
|
|
|
OnDisableValve4:
|
|
disablenpc instance_npcname("Valve#2_4");
|
|
stopnpctimer;
|
|
end;
|
|
|
|
OnDisableValve5:
|
|
disablenpc instance_npcname("Valve#2_5");
|
|
stopnpctimer;
|
|
end;
|
|
|
|
OnDisableValve6:
|
|
disablenpc instance_npcname("Valve#2_6");
|
|
stopnpctimer;
|
|
end;
|
|
|
|
OnTimer63000:
|
|
for(.@i = 1; .@i < 7; .@i++) {
|
|
specialeffect EF_SUI_EXPLOSION, AREA, instance_npcname("Valve#2_"+.@i+"");
|
|
disablenpc instance_npcname("Valve#2_"+.@i+"");
|
|
}
|
|
'broken_pipes += 1;
|
|
if ('broken_pipes == 3) {
|
|
donpcevent instance_npcname("#2_3")+"::OnEnable";
|
|
stopnpctimer;
|
|
} else {
|
|
mapannounce instance_mapname("1@lhz"),"[Management System] Pipe explosion detected! When "+ (3 - 'broken_pipes) +" more break, the system will stop.",bc_map,"0xff99ff";
|
|
}
|
|
end;
|
|
}
|
|
|
|
// The Lab No.2 2_3 System
|
|
//============================================================
|
|
1@lhz,151,48,0 script #2_3 -1,20,20,{
|
|
end;
|
|
|
|
OnInstanceInit:
|
|
disablenpc instance_npcname("#2_3");
|
|
end;
|
|
|
|
OnEnable:
|
|
initnpctimer;
|
|
end;
|
|
|
|
OnTimer1000:
|
|
mapannounce instance_mapname("1@lhz"),"[Management System] System Freezes! System Freezes! Evacuate from the Lab in 10 seconds.",bc_map,"0xff99ff";
|
|
end;
|
|
|
|
OnTimer11000:
|
|
mapannounce instance_mapname("1@lhz"),"[Management System] Evacuate!!",bc_map,"0xff99ff";
|
|
enablenpc instance_npcname("#2_3");
|
|
end;
|
|
|
|
OnTouch:
|
|
warp "lhz_dun04", 147, 273;
|
|
end;
|
|
}
|
|
|
|
// The Lab No.2 Monster Control
|
|
//============================================================
|
|
1@lhz,39,106,4 script MobCtrl2#mob02 CLEAR_NPC,{
|
|
end;
|
|
|
|
On01:
|
|
.@map$ = instance_mapname("1@lhz");
|
|
.@label$ = instance_npcname("MobCtrl2#mob02")+"::OnMyMobDead";
|
|
areamonster .@map$,139,37,164,58,"Starving Lab animal",2242,10,.@label$;
|
|
end;
|
|
|
|
On02:
|
|
.@map$ = instance_mapname("1@lhz");
|
|
.@label$ = instance_npcname("MobCtrl2#mob02")+"::OnMyMobDead";
|
|
areamonster .@map$,139,37,164,58,"Starving Lab animal",2242,20,.@label$;
|
|
end;
|
|
|
|
On03:
|
|
.@map$ = instance_mapname("1@lhz");
|
|
.@label$ = instance_npcname("MobCtrl2#mob02")+"::OnMyMobDead";
|
|
areamonster .@map$,139,37,164,58,"Starving Lab animal",2242,16,.@label$;
|
|
end;
|
|
|
|
On04:
|
|
.@map$ = instance_mapname("1@lhz");
|
|
.@label$ = instance_npcname("MobCtrl2#mob02")+"::OnMyMobDead";
|
|
areamonster .@map$,139,37,164,58,"Starving Lab animal",2242,19,.@label$;
|
|
end;
|
|
|
|
On05:
|
|
.@map$ = instance_mapname("1@lhz");
|
|
.@label$ = instance_npcname("MobCtrl2#mob02")+"::OnMyMobDead";
|
|
areamonster .@map$,139,37,164,58,"Starving Lab animal",2242,20,.@label$;
|
|
end;
|
|
|
|
On2_01:
|
|
.@label$ = instance_npcname("MobCtrl2#mob02")+"::OnMyMobDead";
|
|
areamonster instance_mapname("1@lhz"),155,43,161,49,"Starving Lab animal",2243,5,.@label$;
|
|
end;
|
|
|
|
On2_02:
|
|
.@label$ = instance_npcname("MobCtrl2#mob02")+"::OnMyMobDead";
|
|
areamonster instance_mapname("1@lhz"),137,40,143,46,"Starving Lab animal",2243,5,.@label$;
|
|
end;
|
|
|
|
On2_03:
|
|
.@label$ = instance_npcname("MobCtrl2#mob02")+"::OnMyMobDead";
|
|
areamonster instance_mapname("1@lhz"),137,51,143,57,"Starving Lab animal",2243,5,.@label$;
|
|
end;
|
|
|
|
On2_04:
|
|
.@label$ = instance_npcname("MobCtrl2#mob02")+"::OnMyMobDead";
|
|
areamonster instance_mapname("1@lhz"),143,56,149,62,"Starving Lab animal",2243,5,.@label$;
|
|
end;
|
|
|
|
On2_05:
|
|
.@label$ = instance_npcname("MobCtrl2#mob02")+"::OnMyMobDead";
|
|
areamonster instance_mapname("1@lhz"),160,48,166,54,"Starving Lab animal",2243,5,.@label$;
|
|
end;
|
|
|
|
On2_06:
|
|
.@label$ = instance_npcname("MobCtrl2#mob02")+"::OnMyMobDead";
|
|
areamonster instance_mapname("1@lhz"),135,44,141,50,"Starving Lab animal",2243,5,.@label$;
|
|
end;
|
|
|
|
OnDisable:
|
|
killmonster instance_mapname("1@lhz"),instance_npcname("MobCtrl2#mob02")+"::OnMyMobDead";
|
|
end;
|
|
|
|
OnMyMobDead:
|
|
if (mobcount(instance_mapname("1@lhz"),instance_npcname("MobCtrl2#mob02")+"::OnMyMobDead") < 1) {
|
|
donpcevent instance_npcname("#potal_02")+"::OnEnable";
|
|
donpcevent instance_npcname("Lab2#2_1")+"::OnDisable";
|
|
mapannounce instance_mapname("1@lhz"),"[Security System] The Security system of The Lab No.2 has been stopped.",bc_map,"0xff9977";
|
|
}
|
|
end;
|
|
}
|
|
|
|
// The Lab No.2 Valves
|
|
//============================================================
|
|
- script bio4FLab2Valve -1,{
|
|
if (is_party_leader() == true) {
|
|
progressbar "0xffff00", 20;
|
|
stopnpctimer;
|
|
donpcevent instance_npcname("Lab2#2_2")+"::OnDisableValve1";
|
|
disablenpc();
|
|
end;
|
|
} else {
|
|
mes "Let your party leader handle the valve.";
|
|
close;
|
|
}
|
|
|
|
OnInstanceInit:
|
|
disablenpc();
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc();
|
|
initnpctimer;
|
|
end;
|
|
|
|
OnTimer3000:
|
|
specialeffect EF_DRAGONSMOKE,AREA,instance_npcname(strnpcinfo(0));
|
|
stopnpctimer;
|
|
initnpctimer;
|
|
end;
|
|
}
|
|
1@lhz,158,46,0 duplicate(bio4FLab2Valve) Valve#2_1 CLEAR_NPC
|
|
1@lhz,138,43,0 duplicate(bio4FLab2Valve) Valve#2_2 CLEAR_NPC
|
|
1@lhz,139,54,0 duplicate(bio4FLab2Valve) Valve#2_3 CLEAR_NPC
|
|
1@lhz,145,60,0 duplicate(bio4FLab2Valve) Valve#2_4 CLEAR_NPC
|
|
1@lhz,165,51,0 duplicate(bio4FLab2Valve) Valve#2_5 CLEAR_NPC
|
|
1@lhz,137,47,0 duplicate(bio4FLab2Valve) Valve#2_6 CLEAR_NPC
|
|
|
|
// The Lab No.2 >> The Lab No.3 Warp portal(General)
|
|
//============================================================
|
|
1@lhz,151,64,0 script #potal_02 WARPNPC,2,2,{
|
|
end;
|
|
|
|
OnInstanceInit:
|
|
OnDisable:
|
|
disablenpc instance_npcname("#potal_02");
|
|
end;
|
|
|
|
OnEnable:
|
|
mapannounce instance_mapname("1@lhz"),"[Management System] The door which connects to the Lab No.3 is now open.",bc_map,"0xff99ff";
|
|
enablenpc instance_npcname("#potal_02");
|
|
end;
|
|
|
|
OnTouch_:
|
|
warp instance_mapname("1@lhz"), 84, 28;
|
|
end;
|
|
}
|
|
|
|
// The Lab No.3
|
|
//============================================================
|
|
1@lhz,84,28,0 script #3_0 -1,1,1,{
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc instance_npcname("#3_0");
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc instance_npcname("#3_0");
|
|
end;
|
|
|
|
OnTouch_:
|
|
donpcevent instance_npcname("Lab3#3_1")+"::OnEnable";
|
|
donpcevent instance_npcname("#3_0")+"::OnDisable";
|
|
end;
|
|
}
|
|
|
|
// The Lab No.3 3_1 System - Monster wave control
|
|
//============================================================
|
|
1@lhz,35,104,4 script Lab3#3_1 CLEAR_NPC,{
|
|
end;
|
|
|
|
OnEnable:
|
|
initnpctimer;
|
|
end;
|
|
|
|
OnDisable:
|
|
stopnpctimer;
|
|
end;
|
|
|
|
OnTimer1000:
|
|
mapannounce instance_mapname("1@lhz"),"[Security System] This is a warning notice! Warning notice!",bc_map,"0xff9977";
|
|
donpcevent instance_npcname("MobCtrl3#mob03")+"::OnDisable";
|
|
end;
|
|
|
|
OnTimer5000:
|
|
mapannounce instance_mapname("1@lhz"),"[Security System] Intruder Detected in The Lab No.3!!",bc_map,"0xff9977";
|
|
end;
|
|
|
|
OnTimer7000:
|
|
mapannounce instance_mapname("1@lhz"),"[Security System] In 5 seconds, The Security system of The Lab No.3 will start working.",bc_map,"0xff9977";
|
|
end;
|
|
|
|
OnTimer12000:
|
|
mapannounce instance_mapname("1@lhz"),"[Security System] First security system of The Lab No.3 activated !! The persons concerned have to evacuate.",bc_map,"0xff9977";
|
|
donpcevent instance_npcname("MobCtrl3#mob03")+"::On01";
|
|
end;
|
|
|
|
OnTimer192000:
|
|
mapannounce instance_mapname("1@lhz"),"[Security System] Second security system of The Lab No.3 activated !! The persons concerned have to evacuate.",bc_map,"0xff9977";
|
|
donpcevent instance_npcname("MobCtrl3#mob03")+"::On02";
|
|
end;
|
|
|
|
OnTimer372000:
|
|
mapannounce instance_mapname("1@lhz"),"[Security System] Third security system of The Lab No.3 activated !! The persons concerned have to evacuate.",bc_map,"0xff9977";
|
|
donpcevent instance_npcname("MobCtrl3#mob03")+"::On03";
|
|
end;
|
|
|
|
OnTimer552000:
|
|
mapannounce instance_mapname("1@lhz"),"[Security System] Fourth security system of The Lab No.3activated !! The persons concerned have to evacuate.",bc_map,"0xff9977";
|
|
donpcevent instance_npcname("MobCtrl3#mob03")+"::On04";
|
|
end;
|
|
|
|
OnTimer732000:
|
|
mapannounce instance_mapname("1@lhz"),"[Security System] Fifth security system of The Lab No.3 activated !! The persons concerned have to evacuate.",bc_map,"0xff9977";
|
|
donpcevent instance_npcname("MobCtrl3#mob03")+"::On05";
|
|
stopnpctimer;
|
|
end;
|
|
}
|
|
|
|
// The Lab No.3 Monster Control
|
|
//============================================================
|
|
1@lhz,37,104,4 script MobCtrl3#mob03 CLEAR_NPC,{
|
|
end;
|
|
|
|
On01:
|
|
.@map$ = instance_mapname("1@lhz");
|
|
.@label$ = instance_npcname("MobCtrl3#mob03")+"::OnMyMobDead";
|
|
monster .@map$,80,60,"Starving Lab animal",2242,1,.@label$;
|
|
monster .@map$,81,58,"Starving Lab animal",2242,1,.@label$;
|
|
monster .@map$,82,56,"Starving Lab animal",2242,1,.@label$;
|
|
monster .@map$,84,60,"Starving Lab animal",2242,1,.@label$;
|
|
monster .@map$,85,58,"Starving Lab animal",2242,1,.@label$;
|
|
monster .@map$,82,60,"Starving Lab animal",2243,1,.@label$;
|
|
monster .@map$,83,58,"Starving Lab animal",2243,1,.@label$;
|
|
monster .@map$,85,56,"Starving Lab animal",2243,1,.@label$;
|
|
monster .@map$,86,60,"Starving Lab animal",2243,1,.@label$;
|
|
monster .@map$,87,58,"Starving Lab animal",2243,1,.@label$;
|
|
end;
|
|
|
|
On02:
|
|
.@map$ = instance_mapname("1@lhz");
|
|
.@amount1 = rand(1,5);
|
|
.@amount2 = rand(1,5);
|
|
.@label$ = instance_npcname("MobCtrl3#mob03")+"::OnMyMobDead";
|
|
monster .@map$,80,60,"Starving Lab animal",2242,.@amount1,.@label$;
|
|
monster .@map$,82,60,"Starving Lab animal",2242,.@amount2,.@label$;
|
|
monster .@map$,84,60,"Starving Lab animal",2243,.@amount1,.@label$;
|
|
monster .@map$,86,60,"Starving Lab animal",2242,.@amount2,.@label$;
|
|
monster .@map$,81,58,"Starving Lab animal",2242,.@amount1,.@label$;
|
|
monster .@map$,83,58,"Starving Lab animal",2243,.@amount2,.@label$;
|
|
monster .@map$,85,58,"Starving Lab animal",2242,.@amount1,.@label$;
|
|
monster .@map$,87,58,"Starving Lab animal",2242,.@amount2,.@label$;
|
|
monster .@map$,82,56,"Starving Lab animal",2243,.@amount1,.@label$;
|
|
monster .@map$,85,56,"Starving Lab animal",2242,.@amount2,.@label$;
|
|
end;
|
|
|
|
On03:
|
|
.@map$ = instance_mapname("1@lhz");
|
|
.@amount1 = rand(1,5);
|
|
.@amount2 = rand(1,5);
|
|
.@amount3 = rand(1,5);
|
|
.@label$ = instance_npcname("MobCtrl3#mob03")+"::OnMyMobDead";
|
|
monster .@map$,80,60,"Starving Lab animal",2242,.@amount1,.@label$;
|
|
monster .@map$,82,60,"Starving Lab animal",2242,.@amount2,.@label$;
|
|
monster .@map$,84,60,"Starving Lab animal",2242,.@amount3,.@label$;
|
|
monster .@map$,86,60,"Starving Lab animal",2243,.@amount1,.@label$;
|
|
monster .@map$,81,58,"Starving Lab animal",2242,.@amount2,.@label$;
|
|
monster .@map$,83,58,"Starving Lab animal",2242,.@amount3,.@label$;
|
|
monster .@map$,85,58,"Starving Lab animal",2242,.@amount1,.@label$;
|
|
monster .@map$,87,58,"Starving Lab animal",2243,.@amount2,.@label$;
|
|
monster .@map$,82,56,"Starving Lab animal",2242,.@amount3,.@label$;
|
|
monster .@map$,85,56,"Starving Lab animal",2242,.@amount1,.@label$;
|
|
end;
|
|
|
|
On04:
|
|
.@map$ = instance_mapname("1@lhz");
|
|
.@amount1 = rand(1,5);
|
|
.@amount2 = rand(1,5);
|
|
.@amount3 = rand(1,5);
|
|
.@amount4 = rand(1,5);
|
|
.@label$ = instance_npcname("MobCtrl3#mob03")+"::OnMyMobDead";
|
|
monster .@map$,80,60,"Starving Lab animal",2242,.@amount1,.@label$;
|
|
monster .@map$,82,60,"Starving Lab animal",2242,.@amount2,.@label$;
|
|
monster .@map$,84,60,"Starving Lab animal",2242,.@amount3,.@label$;
|
|
monster .@map$,86,60,"Starving Lab animal",2242,.@amount4,.@label$;
|
|
monster .@map$,81,58,"Starving Lab animal",2243,.@amount1,.@label$;
|
|
monster .@map$,83,58,"Starving Lab animal",2242,.@amount2,.@label$;
|
|
monster .@map$,85,58,"Starving Lab animal",2242,.@amount3,.@label$;
|
|
monster .@map$,87,58,"Starving Lab animal",2242,.@amount4,.@label$;
|
|
monster .@map$,82,56,"Starving Lab animal",2243,.@amount1,.@label$;
|
|
monster .@map$,85,56,"Starving Lab animal",2242,.@amount2,.@label$;
|
|
end;
|
|
|
|
On05:
|
|
.@map$ = instance_mapname("1@lhz");
|
|
.@amount1 = rand(1,5);
|
|
.@amount2 = rand(1,5);
|
|
.@amount3 = rand(1,5);
|
|
.@amount4 = rand(1,5);
|
|
.@amount5 = rand(1,5);
|
|
.@label$ = instance_npcname("MobCtrl3#mob03")+"::OnMyMobDead";
|
|
monster .@map$,80,60,"Starving Lab animal",2243,.@amount1,.@label$;
|
|
monster .@map$,82,60,"Starving Lab animal",2242,.@amount2,.@label$;
|
|
monster .@map$,84,60,"Starving Lab animal",2242,.@amount3,.@label$;
|
|
monster .@map$,86,60,"Starving Lab animal",2243,.@amount4,.@label$;
|
|
monster .@map$,81,58,"Starving Lab animal",2242,.@amount5,.@label$;
|
|
monster .@map$,83,58,"Starving Lab animal",2242,.@amount1,.@label$;
|
|
monster .@map$,85,58,"Starving Lab animal",2243,.@amount2,.@label$;
|
|
monster .@map$,87,58,"Starving Lab animal",2242,.@amount3,.@label$;
|
|
monster .@map$,82,56,"Starving Lab animal",2242,.@amount4,.@label$;
|
|
monster .@map$,85,56,"Starving Lab animal",2243,.@amount5,.@label$;
|
|
end;
|
|
|
|
OnDisable:
|
|
killmonster instance_mapname("1@lhz"),instance_npcname("MobCtrl3#mob03")+"::OnMyMobDead";
|
|
end;
|
|
|
|
OnMyMobDead:
|
|
if (mobcount(instance_mapname("1@lhz"),instance_npcname("MobCtrl3#mob03")+"::OnMyMobDead") < 1) {
|
|
donpcevent instance_npcname("#potal_03")+"::OnEnable";
|
|
donpcevent instance_npcname("Lab3#3_1")+"::OnDisable";
|
|
mapannounce instance_mapname("1@lhz"),"[Security System] The Security system of The Lab No.3 has been stopped.",bc_map,"0xff9977";
|
|
}
|
|
end;
|
|
}
|
|
|
|
// The Lab No.3 >> Boss's Room Warp portal
|
|
//============================================================
|
|
1@lhz,83,62,0 script #potal_03 WARPNPC,2,2,{
|
|
end;
|
|
|
|
OnInstanceInit:
|
|
disablenpc instance_npcname("#potal_03");
|
|
end;
|
|
|
|
OnEnable:
|
|
mapannounce instance_mapname("1@lhz"),"[Management System] The door which connects to the Lab No.4 is now open.",bc_map,"0x7799ff";
|
|
enablenpc instance_npcname("#potal_03");
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc instance_npcname("#potal_03");
|
|
end;
|
|
|
|
OnTouch_:
|
|
warp instance_mapname("1@lhz"), 137, 100;
|
|
end;
|
|
}
|
|
|
|
// The Lab No.4
|
|
//============================================================
|
|
1@lhz,137,100,0 script #4_0 -1,1,1,{
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc instance_npcname("#4_0");
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc instance_npcname("#4_0");
|
|
end;
|
|
|
|
OnTouch_:
|
|
donpcevent instance_npcname("Lab4#4_1")+"::OnEnable";
|
|
donpcevent instance_npcname("#4_0")+"::OnDisable";
|
|
end;
|
|
}
|
|
|
|
// The Lab No.4 4_1 System - Summon of Boss Monster
|
|
//============================================================
|
|
1@lhz,35,102,4 script Lab4#4_1 CLEAR_NPC,{
|
|
end;
|
|
|
|
OnEnable:
|
|
initnpctimer;
|
|
end;
|
|
|
|
OnDisable:
|
|
stopnpctimer;
|
|
end;
|
|
|
|
OnTimer1000:
|
|
mapannounce instance_mapname("1@lhz"),"Whisper: Who are you....",bc_map,"0x7DCBF0";
|
|
specialeffect EF_SPHERE,AREA,instance_npcname("Seyren Windsor#boss01");
|
|
end;
|
|
|
|
OnTimer2000:
|
|
specialeffect EF_SPHERE,AREA,instance_npcname("Cecile Damon#boss02");
|
|
end;
|
|
|
|
OnTimer3000:
|
|
mapannounce instance_mapname("1@lhz"),"Whisper: Do not approach more...",bc_map,"0x7DCBF0";
|
|
specialeffect EF_SPHERE,AREA,instance_npcname("Gertie Wie#boss03");
|
|
end;
|
|
|
|
OnTimer4000:
|
|
specialeffect EF_SPHERE,AREA,instance_npcname("Eremes Guile#boss04");
|
|
end;
|
|
|
|
OnTimer5000:
|
|
mapannounce instance_mapname("1@lhz"),"Whisper: This is a very dangerous place..",bc_map,"0x7DCBF0";
|
|
specialeffect EF_SPHERE,AREA,instance_npcname("Trentini#boss05");
|
|
end;
|
|
|
|
OnTimer6000:
|
|
specialeffect EF_SPHERE,AREA,instance_npcname("Chen Liu#boss06");
|
|
end;
|
|
|
|
OnTimer7000:
|
|
mapannounce instance_mapname("1@lhz"),"Whisper: You won't go out alive....",bc_map,"0x7DCBF0";
|
|
specialeffect EF_SPHERE,AREA,instance_npcname("Alphochio Basil#boss07");
|
|
end;
|
|
|
|
OnTimer8000:
|
|
specialeffect EF_SPHERE,AREA,instance_npcname("Flamel Emul#boss08");
|
|
end;
|
|
|
|
OnTimer9000:
|
|
mapannounce instance_mapname("1@lhz"),"Whisper: If you don't want to be a part of us....",bc_map,"0x7DCBF0";
|
|
specialeffect EF_SPHERE,AREA,instance_npcname("Randel Lawrence#boss09");
|
|
end;
|
|
|
|
OnTimer10000:
|
|
specialeffect EF_SPHERE,AREA,instance_npcname("Celia Alde#boss10");
|
|
end;
|
|
|
|
OnTimer11000:
|
|
mapannounce instance_mapname("1@lhz"),"Whisper: Leave now....",bc_map,"0x7DCBF0";
|
|
specialeffect EF_SPHERE,AREA,instance_npcname("Kathryne Keyron#boss11");
|
|
end;
|
|
|
|
OnTimer12000:
|
|
specialeffect EF_SPHERE,AREA,instance_npcname("Margaretha Sorin#boss12");
|
|
end;
|
|
|
|
OnTimer13000:
|
|
mapannounce instance_mapname("1@lhz"),"Whisper: Before this place is thoroughly filled with sorrow and pain....",bc_map,"0x7DCBF0";
|
|
specialeffect EF_SPHERE,AREA,instance_npcname("Howard Alt-Eisen#boss13");
|
|
end;
|
|
|
|
OnTimer14000:
|
|
specialeffect EF_SPHERE,AREA,instance_npcname("Type_**Gren#boss14");
|
|
end;
|
|
|
|
OnTimer15000:
|
|
specialeffect EF_SPHERE,AREA,instance_npcname("Type_**Roke#boss15");
|
|
end;
|
|
|
|
OnTimer16000:
|
|
specialeffect EF_SPHERE,AREA,instance_npcname("Type_**Dree#boss16");
|
|
end;
|
|
|
|
OnTimer17000:
|
|
mapannounce instance_mapname("1@lhz"),"Whisper: Ah....it....it's too late......",bc_map,"0x7DCBF0";
|
|
donpcevent instance_npcname("MobCtrl4#mob04")+"::OnEnable";
|
|
stopnpctimer;
|
|
end;
|
|
}
|
|
|
|
// Area No. 4 - Boss Summon Control
|
|
//============================================================
|
|
1@lhz,37,102,4 script MobCtrl4#mob04 CLEAR_NPC,{
|
|
end;
|
|
|
|
OnEnable:
|
|
switch(rand(1,13)) {
|
|
case 1:
|
|
donpcevent instance_npcname("Seyren Windsor#boss01")+"::OnEnable";
|
|
end;
|
|
case 2:
|
|
donpcevent instance_npcname("Cecile Damon#boss02")+"::OnEnable";
|
|
end;
|
|
case 3:
|
|
donpcevent instance_npcname("Gertie Wie#boss03")+"::OnEnable";
|
|
end;
|
|
case 4:
|
|
donpcevent instance_npcname("Eremes Guile#boss04")+"::OnEnable";
|
|
end;
|
|
case 5:
|
|
donpcevent instance_npcname("Trentini#boss05")+"::OnEnable";
|
|
end;
|
|
case 6:
|
|
donpcevent instance_npcname("Chen Liu#boss06")+"::OnEnable";
|
|
end;
|
|
case 7:
|
|
donpcevent instance_npcname("Alphochio Basil#boss07")+"::OnEnable";
|
|
end;
|
|
case 8:
|
|
donpcevent instance_npcname("Flamel Emul#boss08")+"::OnEnable";
|
|
end;
|
|
case 9:
|
|
donpcevent instance_npcname("Randel Lawrence#boss09")+"::OnEnable";
|
|
end;
|
|
case 10:
|
|
donpcevent instance_npcname("Celia Alde#boss10")+"::OnEnable";
|
|
end;
|
|
case 11:
|
|
donpcevent instance_npcname("Kathryne Keyron#boss11")+"::OnEnable";
|
|
end;
|
|
case 12:
|
|
donpcevent instance_npcname("Margaretha Sorin#boss12")+"::OnEnable";
|
|
end;
|
|
case 13:
|
|
donpcevent instance_npcname("Howard Alt-Eisen#boss13")+"::OnEnable";
|
|
end;
|
|
}
|
|
|
|
OnDisable:
|
|
//stopnpctimer;
|
|
end;
|
|
}
|
|
|
|
// Random Experiments in Tubes
|
|
//============================================================
|
|
1@lhz,156,148,3 script Type_**Gren#boss14 4_M_03,{ end; }
|
|
1@lhz,152,152,3 script Type_**Roke#boss15 4_M_HUMAN_01,{ end; }
|
|
1@lhz,148,156,3 script Type_**Dree#boss16 4_M_DWARF,{ end; }
|
|
|
|
// Bosses
|
|
//============================================================
|
|
- script bio4FBoss -1,{
|
|
end;
|
|
|
|
OnEnable:
|
|
.@map$ = instance_mapname("1@lhz");
|
|
.@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
|
|
specialeffect EF_SUI_EXPLOSION;
|
|
|
|
if (strnpcinfo(0) == "Seyren Windsor#boss01")
|
|
monster .@map$,129,154,"Load Knight Seyren",1646,1,.@label$;
|
|
else if (strnpcinfo(0) == "Cecile Damon#boss02")
|
|
monster .@map$,125,150,"Sniper Cecile",1650,1,.@label$;
|
|
else if (strnpcinfo(0) == "Gertie Wie#boss03")
|
|
monster .@map$,121,146,"Stalker Gertie",2239,1,.@label$;
|
|
else if (strnpcinfo(0) == "Eremes Guile#boss04")
|
|
monster .@map$,117,142,"Assassin Cross Eremes",1647,1,.@label$;
|
|
else if (strnpcinfo(0) == "Trentini#boss05")
|
|
monster .@map$,117,125,"Gypsy Trentini",2241,1,.@label$;
|
|
else if (strnpcinfo(0) == "Chen Liu#boss06")
|
|
monster .@map$,121,121,"Champion Chen",2238,1,.@label$;
|
|
else if (strnpcinfo(0) == "Alphochio Basil#boss07")
|
|
monster .@map$,125,117,"Crown Alphochio",2240,1,.@label$;
|
|
else if (strnpcinfo(0) == "Flamel Emul#boss08")
|
|
monster .@map$,129,113,"Creator Flamel",2236,1,.@label$;
|
|
else if (strnpcinfo(0) == "Randel Lawrence#boss09")
|
|
monster .@map$,146,113,"Paladin Randel",2235,1,.@label$;
|
|
else if (strnpcinfo(0) == "Celia Alde#boss10")
|
|
monster .@map$,150,117,"Professor Celia",2237,1,.@label$;
|
|
else if (strnpcinfo(0) == "Kathryne Keyron#boss11")
|
|
monster .@map$,154,121,"High Wizard Kathryne",1651,1,.@label$;
|
|
else if (strnpcinfo(0) == "Margaretha Sorin#boss12")
|
|
monster .@map$,158,125,"High Priest Margaretha",1649,1,.@label$;
|
|
else if (strnpcinfo(0) == "Howard Alt-Eisen#boss13")
|
|
monster .@map$,158,142,"White Smith Howard",1648,1,.@label$;
|
|
|
|
end;
|
|
|
|
OnDisable:
|
|
killmonster instance_mapname("1@lhz"),instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
|
|
disablenpc();
|
|
end;
|
|
|
|
OnMyMobDead:
|
|
if (mobcount(instance_mapname("1@lhz"), instance_npcname(strnpcinfo(0))+"::OnMyMobDead") < 1) {
|
|
.@map$ = instance_mapname("1@lhz");
|
|
|
|
if (strnpcinfo(0) == "Seyren Windsor#boss01")
|
|
mapannounce .@map$,"Awww... Where are all my fellows....",bc_map,"0xFD3B02";
|
|
else if (strnpcinfo(0) == "Cecile Damon#boss02")
|
|
mapannounce .@map$,"Any..one, please help.. please.....",bc_map,"0xFD3B02";
|
|
else if (strnpcinfo(0) == "Gertie Wie#boss03")
|
|
mapannounce .@map$,".. did I act too.. rashly...?",bc_map,"0xFD3B02";
|
|
else if (strnpcinfo(0) == "Eremes Guile#boss04")
|
|
mapannounce .@map$,"Ah..... I am absolutely defeated....",bc_map,"0xFD3B02";
|
|
else if (strnpcinfo(0) == "Trentini#boss05")
|
|
mapannounce .@map$,"ah.. If I.. ever can ... dance and.... sing...happily....",bc_map,"0xFD3B02";
|
|
else if (strnpcinfo(0) == "Chen Liu#boss06")
|
|
mapannounce .@map$,"I.... am so .. sorry....",bc_map,"0xFD3B02";
|
|
else if (strnpcinfo(0) == "Alphochio Basil#boss07")
|
|
mapannounce .@map$,"...the new song......was ....for.....her....",bc_map,"0xFD3B02";
|
|
else if (strnpcinfo(0) == "Flamel Emul#boss08")
|
|
mapannounce .@map$,"Ha...I wanted to show.... the new potion....",bc_map,"0xFD3B02";
|
|
else if (strnpcinfo(0) == "Randel Lawrence#boss09")
|
|
mapannounce .@map$,"Wooooo.. everyone got defeated.....??",bc_map,"0xFD3B02";
|
|
else if (strnpcinfo(0) == "Celia Alde#boss10")
|
|
mapannounce .@map$,"No..... this experiment is.....dang...",bc_map,"0xFD3B02";
|
|
else if (strnpcinfo(0) == "Kathryne Keyron#boss11")
|
|
mapannounce .@map$,"awww.. is everyone Ok....?",bc_map,"0xFD3B02";
|
|
else if (strnpcinfo(0) == "Margaretha Sorin#boss12")
|
|
mapannounce .@map$,"My good boy.. Don't cry... ah.... our Great Odin.. please save us...",bc_map,"0xFD3B02";
|
|
else if (strnpcinfo(0) == "Howard Alt-Eisen#boss13")
|
|
mapannounce .@map$,"oh...no.... can't breath.... and my sister...?? sister!!",bc_map,"0xFD3B02";
|
|
|
|
donpcevent instance_npcname("Wolfchev#last")+"::OnEnable";
|
|
donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable";
|
|
}
|
|
end;
|
|
}
|
|
1@lhz,127,156,5 duplicate(bio4FBoss) Seyren Windsor#boss01 1646
|
|
1@lhz,123,152,5 duplicate(bio4FBoss) Cecile Damon#boss02 1650
|
|
1@lhz,119,148,5 duplicate(bio4FBoss) Gertie Wie#boss03 2239
|
|
1@lhz,115,144,5 duplicate(bio4FBoss) Eremes Guile#boss04 1647
|
|
1@lhz,115,123,7 duplicate(bio4FBoss) Trentini#boss05 2241
|
|
1@lhz,119,119,7 duplicate(bio4FBoss) Chen Liu#boss06 2238
|
|
1@lhz,123,115,7 duplicate(bio4FBoss) Alphochio Basil#boss07 2240
|
|
1@lhz,127,111,7 duplicate(bio4FBoss) Flamel Emul#boss08 2236
|
|
1@lhz,148,111,1 duplicate(bio4FBoss) Randel Lawrence#boss09 2235
|
|
1@lhz,152,115,1 duplicate(bio4FBoss) Celia Alde#boss10 2237
|
|
1@lhz,156,119,1 duplicate(bio4FBoss) Kathryne Keyron#boss11 1651
|
|
1@lhz,160,123,1 duplicate(bio4FBoss) Margaretha Sorin#boss12 1649
|
|
1@lhz,160,144,3 duplicate(bio4FBoss) Howard Alt-Eisen#boss13 1648
|
|
|
|
// Wolfchev - Final encounter
|
|
//============================================================
|
|
1@lhz,137,156,7 script Wolfchev#last 4_LGTSCIENCE,{
|
|
if ((MaxWeight - Weight) < 1000 || !checkweight(1201, 1)) {
|
|
mes "^FF0000 Check up your inventory. You got too many items to carry out the quest. ^000000";
|
|
close;
|
|
}
|
|
for(.@i = 5113; .@i <= 5125; .@i++) {
|
|
switch( checkquest(.@i,HUNTING) ) {
|
|
case -1:
|
|
break;
|
|
case 0:
|
|
case 1:
|
|
.@all_quests_complete += 1;
|
|
break;
|
|
case 2:
|
|
.@all_quests_complete += 2;
|
|
break;
|
|
}
|
|
}
|
|
if (.@all_quests_complete == 26) {
|
|
// Quests Complete. Get Rewards.
|
|
if (lght_duk01 == 8) {
|
|
// First time beating the instance.
|
|
mes "[Wolfchev]";
|
|
mes "You finally defeated my Boss creature.";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "Finally. is this the result?? For whom did I experiment? Did they cheat me?";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "The button was supposed to be pressed for an emergency case...but..";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "Hey... You and I met by a bad connection....";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "But...., you helped me... How could you do that?";
|
|
next;
|
|
mes "["+ strcharinfo(0) +"]";
|
|
mes "When I met you for the first time, you seemed mad but sad, even if you could commit those cruel and horrific experiments.";
|
|
next;
|
|
mes "["+ strcharinfo(0) +"]";
|
|
mes "But actually, you did that because you was lonely,.. you just concentrated on that for this reason, huh?";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "HAHAHAHA. Loneliness... you say?";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "It might be seen like that to you. But, it isn't. Loneliness is just a good and easy excuse of the losers.";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "I'm so happy doing experiments pursuing for a perfection, I never feel lonely.";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "Anyway, since I realized that Rekenber betrayed me, I cannot just let them do what they want.";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "For now, I will leave them alone, but I will make them cry and regret for trying to remove Wolfchev.";
|
|
next;
|
|
mes "["+ strcharinfo(0) +"]";
|
|
mes "... .... ... ....";
|
|
next;
|
|
lght_duk01 = 9;
|
|
callsub L_Reward;
|
|
mes "[Wolfchev]";
|
|
mes "aaaaaah, "+ strcharinfo(0) +" Thank you so much to remove my boys who had gone mad. Not a big gift but I wish you don't deny, I don't need this anymore.";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "And, if you can...hope you to come back often, especially with your friends. I want the place to be with human heart again so the sadness in here gets disappear.";
|
|
next;
|
|
mes "I looked at Wolfchev again before leaving his lab. and I could feel that he was not obsessed anymore..";
|
|
close2;
|
|
warp "lhz_dun04", 147, 273;
|
|
end;
|
|
} else {
|
|
mes "[Wolfchev]";
|
|
mes "You did defeat all of the Boss creatures. Thank you again.";
|
|
next;
|
|
callsub L_Reward;
|
|
mes "[Wolfchev]";
|
|
mes "I say again, "+ strcharinfo(0) +" Thank you so much to remove my boys who had gone mad. Not a big gift but I wish you don't deny, I don't need this anymore.";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "Khahaha, See you again. Do you want to get out of here now?";
|
|
next;
|
|
if (select("Not yet", "Yes") == 1) {
|
|
mes "[Wolfchev]";
|
|
mes "Then tell me when you want to.";
|
|
close;
|
|
}
|
|
mes "[Wolfchev]";
|
|
mes "Then I will send you out.";
|
|
close2;
|
|
warp "lhz_dun04", 147, 273;
|
|
end;
|
|
}
|
|
} else {
|
|
if (.@all_quests_complete == 0) {
|
|
mes "[Wolfchev]";
|
|
mes "I was looking at the system.... don't know who made this..... but it's so complicated to get..no idea...";
|
|
next;
|
|
} else {
|
|
mes "[Wolfchev]";
|
|
mes "kakakaah.. Thank you. You handled those Boss creatures well...";
|
|
next;
|
|
}
|
|
if (lght_duk01 == 7) {
|
|
lght_duk01 = 8;
|
|
mes "[Wolfchev]";
|
|
mes "While you were struggling...";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "I figured something out... and there's a system error which doesn't let us come and go freely, so you could help me in 72 hours... Go somewhere to rest before you come back.";
|
|
next;
|
|
mes "[Wolfchev]";
|
|
mes "Ah... and I can send you out of my laboratory. Do you want?";
|
|
next;
|
|
} else {
|
|
mes "[Wolfchev]";
|
|
mes "Do you want to get out of here now?";
|
|
next;
|
|
}
|
|
if (select("Not yet", "Yes") == 1) {
|
|
mes "[Wolfchev]";
|
|
mes "Then tell me when you want to.";
|
|
close;
|
|
}
|
|
mes "[Wolfchev]";
|
|
mes "Then I will send you out.";
|
|
close2;
|
|
warp "lhz_dun04", 147, 273;
|
|
end;
|
|
}
|
|
|
|
L_Reward:
|
|
for(.@i = 5113; .@i <= 5125; .@i++) {
|
|
erasequest .@i;
|
|
}
|
|
.@r = rand(1, 1000);
|
|
if (.@r < 84) getitem 2582, 1; //Salvage_Cape
|
|
else if (.@r < 167) getitem 18570, 1; //Ancient_Gold_Deco
|
|
else if (.@r < 250) getitem 1490, 1; //Giant_Lance
|
|
else if (.@r < 333) getitem 16017, 1; //Bloody_Cross
|
|
else if (.@r < 416) getitem 1291, 1; //Guillotine_Katar
|
|
else if (.@r < 499) getitem 1584, 1; //Chilly_Spell_Book
|
|
else if (.@r < 582) getitem 6471, 10; //Goast_Chill
|
|
else if (.@r < 665) getitem 6470, 10; //Blood_Thirst
|
|
else if (.@r < 748) getitem 6469, 10; //Will_Of_Warrior
|
|
else if (.@r < 831) getitem 6471, 20; //Goast_Chill
|
|
else if (.@r < 914) getitem 6470, 20; //Blood_Thirst
|
|
else getitem 6469, 20; //Will_Of_Warrior
|
|
return;
|
|
|
|
OnInstanceInit:
|
|
OnDisable:
|
|
disablenpc instance_npcname("Wolfchev#last");
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc instance_npcname("Wolfchev#last");
|
|
end;
|
|
}
|