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//===== rAthena Script =======================================
//= Advanced Refiner
//===== Description: =========================================
//= [Official Conversion]
//= Refiner that uses Enriched ores to increase upgrade success.
//===== Changelog: ===========================================
//= 1.0 Added Malangdo Refiner "Holink". [Euphy]
//= 1.1 Removed re-roll behavior. [Secret]
//= 1.2 Added db-based material ID [Secret]
//============================================================
// Main NPC :: mal_jerun
//============================================================
malangdo,221,174,6 script Holink#mal_cash 559,{
disable_items;
mes "[Holink]";
mes "I am the meow~ Blacksmith Holink~";
mes "Master of refining, Holink~";
mes "I am the special cat Holink who learned from Morocc~";
mes "My daughter is so proud of me, Holink~";
mes "What should Holink~ refine today?";
next;
setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
for (set .@i,1; .@i<=10; set .@i,.@i+1)
set .@menu$, .@menu$ + ( getequipisequiped(.@indices[.@i]) ? getequipname(.@indices[.@i]) : F_getpositionname(.@indices[.@i]) +"-[Empty]" ) +":";
set .@part, .@indices[ select(.@menu$) ];
if (!getequipisequiped(.@part)) {
mes "[Holink]";
switch(.@part) {
case EQI_HEAD_TOP:
mes "My teacher Aragam said meow~";
mes "There's no cure for stupidity...";
break;
case EQI_ARMOR:
mes "There's nothing to see here, meow!!";
break;
case EQI_HAND_L:
mes "Meow? What do you want me to do with this left hand...?";
break;
case EQI_HAND_R:
mes "Meow? What do you want me to do with this right hand...?";
break;
case EQI_GARMENT:
mes "Meow? You don't have anything on.";
break;
case EQI_SHOES:
mes "Kyang~! Do not mess with my sensitive olfactory, meow~.";
break;
case EQI_ACC_L:
case EQI_ACC_R:
mes "Meow? Where is the accessory?";
break;
case EQI_HEAD_MID:
case EQI_HEAD_LOW:
mes "Meow? You talking about the other head parts, meow?~";
break;
}
close;
}
if (!getequipisenableref(.@part)) {
mes "[Holink]";
mes "Even Aragam can't refine such a thing, meow.";
close;
}
if (getequiprefinerycnt(.@part) >= 10) {
mes "[Holink]";
mes "Meow~ Perfect refining. Did Aragam do this, meow?~";
close;
}
mes "[Holink]";
.@refineitemid = getequipid(.@part); // save id of the item
.@itemtype = getiteminfo( .@refineitemid, ITEMINFO_TYPE );
.@refinerycnt = getequiprefinerycnt(.@part); //save refinery count
setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
// Holink has different hardcoded prices
// .@price = getequiprefinecost(.@part, REFINE_COST_NORMAL, REFINE_ZENY_COST);
.@material = getequiprefinecost(.@part, REFINE_COST_NORMAL, REFINE_MATERIAL_ID);
if( .@itemtype == IT_ARMOR ){
.@equip_lv = getequiparmorlv( .@part );
.@type$ = "armor";
mes "You have chosen an armor, meow~";
switch(.@equip_lv) {
case 1:
.@price = 15000;
break;
default:
// TODO:
close;
}
}else if( .@itemtype == IT_WEAPON ){
.@equip_lv = getequipweaponlv( .@part );
.@type$ = "weapon";
switch( .@equip_lv ){
case 1: // Level 1 Weapon
.@price = 500;
mes "A level 1 weapon...?";
break;
case 2: // Level 2 Weapon
.@price = 2000;
mes "Meow, a level 2 weapon...?";
break;
case 3: // Level 3 Weapon
.@price = 20000;
mes "Meow Meow~~ A level 3 weapon~~";
break;
case 4: // Level 4 Weapon
.@price = 50000;
mes "Me-Meow!... A level 4 weapon...!";
mes "I've only seen it twice while";
mes "learning from Aragam... Me-Meow!!";
break;
default:
// TODO:
close;
}
}else{
// TODO:
close;
}
mes "You need ^ff9999"+getitemname(.@material)+"^000000 and ^ff9999"+.@price+"^000000 Zeny for this refine, meow~";
mes "Want to continue, meow?~";
next;
if(select("Yes!!:No!!") == 2) {
mes "[Holink]";
mes "Kyack!!";
mes "You don't believe in refine master Holink, meow?~";
close;
}
if (getequippercentrefinery(.@part, true) < 100) {
mes "[Holink]";
mes "Meow!!";
if (.@type$ == "armor")
mes "This armor was already refined so many times, meow.";
else {
mes "Danger. Danger~";
mes "This weapon was refined a lot, meow~";
next;
mes "[Holink]";
}
mes "You might break it if you continue";
mes "to try refining this item further, meow.";
next;
mes "[Holink]";
mes "Once the "+.@type$+" is broken, you can";
mes "never use it again, meow. Not to mention... all current";
mes "^ff0000cards and enchantments will vanish for sure^000000.";
mes "You still want to try, meow~?";
next;
if(select("Yes, I do!!:Forget about it!!") == 2) {
mes "[Holink]";
mes "Meow! Wise choice, meow.";
mes "But!!";
mes "I am not happy to see you doubting the refine master Holink, meow~";
close;
}
}
if (countitem(.@material) == 0 || Zeny < .@price) {
mes "[Holink]";
mes "You don't have the ingredients.";
mes "You need ^ff9999"+getitemname(.@material)+"^000000 and ^ff9999"+.@price+"^000000 Zeny, meow~";
mes "Go get it, meow~";
close;
}
delitem .@material,1;
set Zeny, Zeny-.@price;
// anti-hack
if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) ||
callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt)) {
mes "[Holink]";
emotion ET_FRET;
mes "Wait a second...";
mes "Do you think I'm stupid?!";
mes "You switched the item while I wasn't looking! Get out of here!";
close;
}
if (getequippercentrefinery(.@part, true) > rand(100)) {
successrefitem .@part;
mes "[Holink]";
mes "Me~ Me~ Meow! Fun fun refining~";
next;
emotion ET_CHUP;
mes "[Holink]";
mes "Perfect!! Perfect, meow!!";
mes "I am the disciple of the refining wizard Aragam~";
mes "Holink!!";
mes "Another day of successful refining, meow!!";
close;
}
failedrefitem .@part;
mes "[Holink]";
mes "Meo~ Meow~ Kyaaak!!";
next;
switch(rand(1,5)) {
case 1: emotion ET_CRY; break;
case 2: emotion ET_PROFUSELY_SWEAT; break;
case 3: emotion ET_KEK; break;
case 4: emotion ET_SCRATCH; break;
case 5: emotion ET_BIGTHROB; break;
}
mes "[Holink]";
mes "Meow!! Aaaaakk~~!!!!";
mes "Kyaaak!! I have failed, meow!!";
next;
mes "[Holink]";
mes "......";
mes "......";
mes "All~ Everything~ Broken, meow...";
next;
mes "[Holink]";
mes "Meow.... Master Aragam once said,";
mes "learn from your failures...";
mes "Human, this one failure will be the beginning of your success in the future.";
close;
}