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153 lines
5.5 KiB
Plaintext
153 lines
5.5 KiB
Plaintext
//===== rAthena Script =======================================
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//= Beach Dungeon Monster Spawn Script
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//===== By: ==================================================
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//= Athena (1.0)
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//===== Current Version: =====================================
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//= 1.4
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Additional Comments: =================================
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//= 1.1 Official kRO 10.1 spawns [Playtester]
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//= 1.2 Small 11.1 spawn update [Playtester]
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//= 1.3 More accurate spawns [Playtester]
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//= 1.4 Corrected MVP spawn variance. [L0ne_W0lf]
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//= 1.5 Added Illusion of Luanda. [Capuche]
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//============================================================
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//==================================================
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// beach_dun - Karu, the West cave
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//==================================================
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beach_dun,0,0 monster Medusa 1148,60,5000
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beach_dun,0,0 monster Nereid 1255,20,5000
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beach_dun,0,0 monster Pest 1256,20,5000
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beach_dun,0,0 monster Merman 1264,3,5000
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beach_dun,0,0,0,0 boss_monster Tao Gunka 1583,1,18000000,600000,0
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//==================================================
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// beach_dun2 - Ruande the northern cave
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//==================================================
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beach_dun2,0,0 monster Stalactic Golem 1278,65,5000
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beach_dun2,0,0 monster Tri Joint 1279,20,5000
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beach_dun2,0,0 monster Megalith 1274,15,5000
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beach_dun2,0,0 monster Hydra 1068,10,5000
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beach_dun2,0,0 monster Nereid 1255,3,5000
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//==================================================
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// beach_dun3 - Mao, the East Cave
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//==================================================
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beach_dun3,0,0 monster Thara Frog 1034,50,5000
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beach_dun3,0,0 monster Megalodon 1064,30,5000
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beach_dun3,0,0 monster Hydra 1068,30,5000
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beach_dun3,0,0 monster Nereid 1255,1,5000
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//==================================================
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// Illusion of Luanda
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//==================================================
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// Todo: the count should start after the end of the cooldown?
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- script illusion_luanda -1,{
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end;
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OnMob20270: callsub( S_Mob, 20270, 5 ); // ILL_TRI_JOINT
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OnMob20271: callsub( S_Mob, 20271, 5 ); // ILL_STALACTIC_GOLEM
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OnMob20272: callsub( S_Mob, 20272, 5 ); // ILL_MEGALITH
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OnMob20274: callsub( S_Mob, 20274, 4 ); // ILL_STONE_SHOOTER
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OnMob20275: callsub( S_Mob, 20275, 4 ); // ILL_WOOTAN_SHOOTER
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OnMob20276: callsub( S_Mob, 20276, 4 ); // ILL_WOOTAN_FIGHTER
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S_Mob:
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.@group = getarg(1);
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if (.@group != .group)
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end;
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if (playerattached()) {
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if (.count < 1500)
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.count++;
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if (.count == 1500 && !.boss_spawn && !.cooldown) {
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getunitdata( killedgid, .@data );
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callsub( S_Boss, (20273 + .swap), .@group, .@data[UMOB_X], .@data[UMOB_Y] );
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}
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}
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.@mob_id = getarg(0);
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sleep 5000;
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if (.@group == .group) {
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monster "com_d02_i",0,0,"--ja--",.@mob_id,1,"illusion_luanda::OnMob" + .@mob_id;
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// setunittitle for the title, setunitdata
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setunitdata $@mobid[0], UMOB_GROUP_ID, getarg(1);
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}
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end;
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S_Boss:
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killmonster "com_d02_i", "illusion_luanda::OnBossDeath";
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.boss_spawn = true;
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monster "com_d02_i",getarg(2),getarg(3),"--ja--",getarg(0),1,"illusion_luanda::OnBossDeath";
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setunitdata $@mobid[0], UMOB_GROUP_ID, getarg(1);
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if (.swap == 0) // ILL_TAO_GUNKA
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mapannounce "com_d02_i", "Ancient Tao Gunka: Is it time to show off your megalithic power?", bc_map, 0x70DBDB;
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else // ILL_WOOTAN_DEFENDER
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mapannounce "com_d02_i", "Ancient Wootan Defender: I guess I'll have to step in after all these useless guys.", bc_map, 0x70DBDB;
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end;
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OnBossDeath:
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killmonster "com_d02_i", "illusion_luanda::OnBossDeath";
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.boss_spawn = false;
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.cooldown = true;
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if (.swap == 0) { // ILL_TAO_GUNKA
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mapannounce "com_d02_i", "Ancient Tao Gunka: Megaliths, it's time to crouch and hold your breath.", bc_map, 0x70DBDB;
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sleep 2000;
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mapannounce "com_d02_i", "Ancient Tao Gunka: We'll grow stronger as we unhook and step out into the world.", bc_map, 0x70DBDB;
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sleep 2000;
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mapannounce "com_d02_i", "Ancient Tao Gunka: Crouch. When you crouch, you megalith.", bc_map, 0x70DBDB;
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}
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else { // ILL_WOOTAN_DEFENDER
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mapannounce "com_d02_i", "Ancient Wootan Defender: Ugh.. Quite a dangerous wound..", bc_map, 0x70DBDB;
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sleep 2000;
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mapannounce "com_d02_i", "Ancient Wootan Defender: You pushed me, a warrior of the Wootan tribe, this far. It's pretty good. It's a pity, but I'm going to step down now.", bc_map, 0x70DBDB;
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sleep 2000;
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mapannounce "com_d02_i", "Ancient Wootan Defender: Listen to all Wootans! Leave now and commit to the next one.", bc_map, 0x70DBDB;
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}
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sleep 1000;
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.group = (.group == 4 ? 5 : 4);
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// all the mobs are killed and immediately replaced with new mobs
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for ( .@i = 0; .@i < 3; ++.@i ) {
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.@mob_id = 20270 + .@i + .swap;
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killmonster "com_d02_i", "illusion_luanda::OnMob" + .@mob_id;
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}
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.swap = .swap ^ 4; // swap 0 -> 4, 4 -> 0 (used for mob ID)
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callsub( S_SpawnInit,
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(20270 + .swap),
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(20271 + .swap),
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(20272 + .swap)
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);
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initnpctimer;
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end;
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OnTimer7200000:
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.cooldown = false;
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stopnpctimer;
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end;
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S_SpawnInit:
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.count = 0;
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monster "com_d02_i",0,0,"--ja--",getarg(0),50,"illusion_luanda::OnMob" + getarg(0);
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copyarray .@gid[0], $@mobid[0], 50;
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monster "com_d02_i",0,0,"--ja--",getarg(1),50,"illusion_luanda::OnMob" + getarg(1);
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copyarray .@gid[50], $@mobid[0], 50;
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monster "com_d02_i",0,0,"--ja--",getarg(2),50,"illusion_luanda::OnMob" + getarg(2);
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copyarray .@gid[100], $@mobid[0], 50;
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for ( .@i = 0; .@i < 150; ++.@i )
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setunitdata .@gid[.@i], UMOB_GROUP_ID, .group;
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return;
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OnInit:
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.group = 5; // UMOB_GROUP_ID
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callsub( S_SpawnInit,
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20270, // ILL_TRI_JOINT
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20271, // ILL_STALACTIC_GOLEM
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20272 // ILL_MEGALITH
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);
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end;
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}
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