You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

153 lines
5.5 KiB
Plaintext

//===== rAthena Script =======================================
//= Beach Dungeon Monster Spawn Script
//===== By: ==================================================
//= Athena (1.0)
//===== Current Version: =====================================
//= 1.4
//===== Compatible With: =====================================
//= rAthena Project
//===== Additional Comments: =================================
//= 1.1 Official kRO 10.1 spawns [Playtester]
//= 1.2 Small 11.1 spawn update [Playtester]
//= 1.3 More accurate spawns [Playtester]
//= 1.4 Corrected MVP spawn variance. [L0ne_W0lf]
//= 1.5 Added Illusion of Luanda. [Capuche]
//============================================================
//==================================================
// beach_dun - Karu, the West cave
//==================================================
beach_dun,0,0 monster Medusa 1148,60,5000
beach_dun,0,0 monster Nereid 1255,20,5000
beach_dun,0,0 monster Pest 1256,20,5000
beach_dun,0,0 monster Merman 1264,3,5000
beach_dun,0,0,0,0 boss_monster Tao Gunka 1583,1,18000000,600000,0
//==================================================
// beach_dun2 - Ruande the northern cave
//==================================================
beach_dun2,0,0 monster Stalactic Golem 1278,65,5000
beach_dun2,0,0 monster Tri Joint 1279,20,5000
beach_dun2,0,0 monster Megalith 1274,15,5000
beach_dun2,0,0 monster Hydra 1068,10,5000
beach_dun2,0,0 monster Nereid 1255,3,5000
//==================================================
// beach_dun3 - Mao, the East Cave
//==================================================
beach_dun3,0,0 monster Thara Frog 1034,50,5000
beach_dun3,0,0 monster Megalodon 1064,30,5000
beach_dun3,0,0 monster Hydra 1068,30,5000
beach_dun3,0,0 monster Nereid 1255,1,5000
//==================================================
// Illusion of Luanda
//==================================================
// Todo: the count should start after the end of the cooldown?
- script illusion_luanda -1,{
end;
OnMob20270: callsub( S_Mob, 20270, 5 ); // ILL_TRI_JOINT
OnMob20271: callsub( S_Mob, 20271, 5 ); // ILL_STALACTIC_GOLEM
OnMob20272: callsub( S_Mob, 20272, 5 ); // ILL_MEGALITH
OnMob20274: callsub( S_Mob, 20274, 4 ); // ILL_STONE_SHOOTER
OnMob20275: callsub( S_Mob, 20275, 4 ); // ILL_WOOTAN_SHOOTER
OnMob20276: callsub( S_Mob, 20276, 4 ); // ILL_WOOTAN_FIGHTER
S_Mob:
.@group = getarg(1);
if (.@group != .group)
end;
if (playerattached()) {
if (.count < 1500)
.count++;
if (.count == 1500 && !.boss_spawn && !.cooldown) {
getunitdata( killedgid, .@data );
callsub( S_Boss, (20273 + .swap), .@group, .@data[UMOB_X], .@data[UMOB_Y] );
}
}
.@mob_id = getarg(0);
sleep 5000;
if (.@group == .group) {
monster "com_d02_i",0,0,"--ja--",.@mob_id,1,"illusion_luanda::OnMob" + .@mob_id;
// setunittitle for the title, setunitdata
setunitdata $@mobid[0], UMOB_GROUP_ID, getarg(1);
}
end;
S_Boss:
killmonster "com_d02_i", "illusion_luanda::OnBossDeath";
.boss_spawn = true;
monster "com_d02_i",getarg(2),getarg(3),"--ja--",getarg(0),1,"illusion_luanda::OnBossDeath";
setunitdata $@mobid[0], UMOB_GROUP_ID, getarg(1);
if (.swap == 0) // ILL_TAO_GUNKA
mapannounce "com_d02_i", "Ancient Tao Gunka: Is it time to show off your megalithic power?", bc_map, 0x70DBDB;
else // ILL_WOOTAN_DEFENDER
mapannounce "com_d02_i", "Ancient Wootan Defender: I guess I'll have to step in after all these useless guys.", bc_map, 0x70DBDB;
end;
OnBossDeath:
killmonster "com_d02_i", "illusion_luanda::OnBossDeath";
.boss_spawn = false;
.cooldown = true;
if (.swap == 0) { // ILL_TAO_GUNKA
mapannounce "com_d02_i", "Ancient Tao Gunka: Megaliths, it's time to crouch and hold your breath.", bc_map, 0x70DBDB;
sleep 2000;
mapannounce "com_d02_i", "Ancient Tao Gunka: We'll grow stronger as we unhook and step out into the world.", bc_map, 0x70DBDB;
sleep 2000;
mapannounce "com_d02_i", "Ancient Tao Gunka: Crouch. When you crouch, you megalith.", bc_map, 0x70DBDB;
}
else { // ILL_WOOTAN_DEFENDER
mapannounce "com_d02_i", "Ancient Wootan Defender: Ugh.. Quite a dangerous wound..", bc_map, 0x70DBDB;
sleep 2000;
mapannounce "com_d02_i", "Ancient Wootan Defender: You pushed me, a warrior of the Wootan tribe, this far. It's pretty good. It's a pity, but I'm going to step down now.", bc_map, 0x70DBDB;
sleep 2000;
mapannounce "com_d02_i", "Ancient Wootan Defender: Listen to all Wootans! Leave now and commit to the next one.", bc_map, 0x70DBDB;
}
sleep 1000;
.group = (.group == 4 ? 5 : 4);
// all the mobs are killed and immediately replaced with new mobs
for ( .@i = 0; .@i < 3; ++.@i ) {
.@mob_id = 20270 + .@i + .swap;
killmonster "com_d02_i", "illusion_luanda::OnMob" + .@mob_id;
}
.swap = .swap ^ 4; // swap 0 -> 4, 4 -> 0 (used for mob ID)
callsub( S_SpawnInit,
(20270 + .swap),
(20271 + .swap),
(20272 + .swap)
);
initnpctimer;
end;
OnTimer7200000:
.cooldown = false;
stopnpctimer;
end;
S_SpawnInit:
.count = 0;
monster "com_d02_i",0,0,"--ja--",getarg(0),50,"illusion_luanda::OnMob" + getarg(0);
copyarray .@gid[0], $@mobid[0], 50;
monster "com_d02_i",0,0,"--ja--",getarg(1),50,"illusion_luanda::OnMob" + getarg(1);
copyarray .@gid[50], $@mobid[0], 50;
monster "com_d02_i",0,0,"--ja--",getarg(2),50,"illusion_luanda::OnMob" + getarg(2);
copyarray .@gid[100], $@mobid[0], 50;
for ( .@i = 0; .@i < 150; ++.@i )
setunitdata .@gid[.@i], UMOB_GROUP_ID, .group;
return;
OnInit:
.group = 5; // UMOB_GROUP_ID
callsub( S_SpawnInit,
20270, // ILL_TRI_JOINT
20271, // ILL_STALACTIC_GOLEM
20272 // ILL_MEGALITH
);
end;
}