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//===== rAthena Script ======================================
//= Dimensional Gap NPCs
//===== Description: =========================================
//= NPC script for Dimensional Gap
//===== Additional Comments: =================================
//= 1.0 First Version. [Nova]
//============================================================
mid_camp,207,290,6 script Expedition Guide#01 4_M_EIN_SOLDIER,{
mes "[Expedition Guide]";
mes "Are you going to enter the ^0000FFDimensional Gap^000000? Please use this Transport Device you see here.";
next;
switch(select("What is the Dimensional Gap?:End Conversation.")) {
case 1:
mes "[Expedition Guide]";
mes "As you know we've already entered through the Dimensional Rift to get to Ash Vacuum right? The Dimensional Gap is an expansion of that initial discovery.";
next;
mes "[Expedition Guide]";
mes "A member of the Expedition team found these backdoor passages to get through the Dimensional Rifts.";
next;
mes "[Expedition Guide]";
mes "This is like a Midgard Alliance version of the Bifrost bridge so it can connect us to different parts of the New World.";
next;
mes "[Expedition Guide]";
mes "Time and space is distorted in the Dimensional Gap. Not all passageways have been discovered so please be sure to use caution when entering an unverified area.";
next;
mes "[Expedition Guide]";
mes "Anyone who has become lost here has yet to return.";
close;
case 2:
mes "[Expedition Guide]";
mes "Take care.";
close;
}
}
mid_camp,212,290,4 script Expedition Guide#02 4_M_EIN_SOLDIER,{
mes "[Expedition Guide]";
mes "Please use a ^0000FFTransport Device^000000 if you wish to travel through the dimensional rift. The insides have not been fully explored yet so please be careful in there.";
close;
}
moc_fild22b,225,198,6 duplicate(Expedition Guide#01) Expedition Guide#03 4_M_MOC_SOLDIER
moc_fild22b,223,203,4 duplicate(Expedition Guide#02) Expedition Guide#04 4_M_MOC_SOLDIER
bif_fild01,314,155,6 duplicate(Expedition Guide#01) Expedition Guide#05 4_M_EIN_SOLDIER
bif_fild01,320,154,4 duplicate(Expedition Guide#02) Expedition Guide#06 4_M_EIN_SOLDIER
dic_fild02,236,33,6 duplicate(Expedition Guide#01) Expedition Guide#07 4_M_EIN_SOLDIER
dic_fild02,239,36,4 duplicate(Expedition Guide#02) Expedition Guide#08 4_M_EIN_SOLDIER
dali,137,87,4 script Allied Forces Soldier 4_M_MOCASS1,{
mes "[Allied Forces Soldier]";
mes "This dimensional rift is connected to the Allied Forces ^0000FFExpedition Camp^000000 in Jotunheim.";
next;
mes "[Allied Forces Soldier]";
mes "Do not worry, it has been set up after testing hundreds of experiments for safe teleportation.";
close;
}
dali,122,60,4 script Morocc Soldier 4_M_MOC_SOLDIER,{
mes "[Morocc Soldier]";
mes "This dimensional rift is connected to ^0000FFMorocc^000000 back in Midgard.";
next;
mes "[Morocc Soldier]";
mes "This is the fastest gateway back to our world. The area is still destroyed but restoration efforts will soon be on the way.";
close;
}
dali,51,104,6 script Spledide Soldier 4_M_FAIRYSOLDIER2,{
mes "[Spledide Soldier]";
mes "This dimensional rift is connected to the south of ^0000FFBifrost^000000. It enables quick travel to the Splendide frontline.";
next;
mes "[Spledide Soldier]";
mes "If we use it properly, it enables us to advance more easily to the capital of the Sapha.";
next;
mes "[Spledide Soldier]";
mes "The Mayor has asked us to cooperate as best we can instead of fighting, so I'm under orders not to do anything. Since we have a common enemy we won't fight the Sapha... for now...";
close;
}
dali,56,126,4 script Dispatched Sapha 4_MAN_BENKUNI,{
mes "[Dispatched Sapha]";
mes "This dimensional rift is connected to the southern area of the ^0000FFKamidal Mountains^000000 in El Dicastes. I just dropped by for my research, but it is incredible.";
next;
mes "[Dispatched Sapha]";
mes "Moreover it is next to the Laphine capital..... Hmm... Do not worry, I do not want to fight in such a place.";
close;
}
dali,109,94,4 shop Sundries Merchant 4_M_MERCAT2,611:-1,1750:-1,1065:-1
dali,112,95,4 script Logistics Manager 4_M_MERCAT2,{
mes "[Logistics Manager]";
mes "Welcome. I am in charge of logistics to take care of your items in this weird place. Do you need to access your storage?";
next;
switch(select("Open Storage 200 Zeny.:No Thanks.")) {
case 1:
if (Zeny > 199) {
if(!callfunc("F_CanOpenStorage")){
mes "[Logistics Manager]";
mes "You are not yet qualified to use the Storage.";
}
else {
Zeny -= 200;
openstorage;
}
}
else {
mes "[Logistics Manager]";
mes "You need at least 200 zeny to use the Storage.";
}
break;
case 2:
mes "[Logistics Manager]";
mes "Let me know if you change your mind.";
}
close;
}
dali,115,85,5 script Party Leader#dali 2_M_SWORDMASTER,{
hideonnpc "Party Leader#dali";
hideoffnpc "Party Leader#dali2";
donpcevent "#dalichat::OnEnable";
end;
}
dali,115,85,0 script #dalichat -1,{
end;
OnInit:
hideonnpc "Party Leader#dali2";
disablenpc "#dalichat";
end;
OnEnable:
enablenpc "#dalichat";
initnpctimer;
end;
OnTimer1000:
npctalk "Attention!!!", "Party Leader#dali2";
end;
OnTimer2000:
npctalk "Here, here. Everybody be quiet and line up!", "Party Leader#dali2";
end;
OnTimer3000:
npctalk "We have now entered the inside of the Dimensional Crack. Where should be go first?", "Party Leader#dali2";
end;
OnTimer4000:
npctalk "Anyone have an opinion?", "Party Leader#dali2";
end;
OnTimer6000:
npctalk "I heard rumors about some magic swordman. Let's go find him.", "Party Member#MONK";
end;
OnTimer7500:
npctalk "We heard about a magic competition being held here!", "Party Member#WANDERER";
end;
OnTimer9000:
npctalk "Where is it?!", "Party Member#MONK";
end;
OnTimer10500:
npctalk "Uh, I'm a little bit hungry... I wonder if anybody is selling some warm sweet potatoes or even dumplings...", "Party Member#CRU";
end;
OnTimer12000:
npctalk "You want to eat again?", "Party Member#GUILL";
end;
OnTimer13500:
npctalk "I am just wondering about the tournament..", "Party Member#WANDERER";
end;
OnTimer15000:
npctalk "I need to eat something before doing anything.", "Party Member#CRU";
end;
OnTimer16500:
npctalk "By the way, I also heard about something called the Devil's Tower.", "Party Member#MONK";
end;
OnTimer18000:
npctalk "I just saw a street trader passing by... Where is he?", "Party Member#GUILL";
end;
OnTimer19500:
emotion ET_SLEEPY, getnpcid(0, "Party Member#SURA");
npctalk "Huh? What is this? You still haven't entered?", "Party Member#SURA";
end;
OnTimer20000:
npctalk "I am curious about the Faceworms I heard about from a Laphine.", "Party Member#MONK";
end;
OnTimer21000:
npctalk "Can I come back after having a meal?", "Party Member#CRU";
end;
OnTimer22500:
npctalk "Can you even catch that?", "Party Member#WANDERER";
npctalk "Are you awake?", "Party Member#SHADOW";
end;
OnTimer24000:
emotion ET_FRET, getnpcid(0, "Party Member#SURA");
npctalk "Why are you still here?", "Party Member#SURA";
end;
OnTimer24500:
npctalk "Hang on a bit. The merchant is going to pass by soon.", "Party Member#GUILL";
end;
OnTimer25500:
npctalk "That is your wish....", "Party Member#MONK";
end;
OnTimer27000:
npctalk "I want to buy cold grape juice~", "Party Member#CRU";
end;
OnTimer28500:
npctalk "I have no idea. There might be an accident up front.", "Party Member#SHADOW";
end;
OnTimer30000:
npctalk "What? How dare you?!", "Party Member#WANDERER";
end;
OnTimer31500:
npctalk "Give me a sip of juice.", "Party Member#GUILL";
end;
OnTimer32000:
npctalk "Cough~ Cough~", "Party Member#EINOLD";
end;
OnTimer33000:
emotion ET_FRET, getnpcid(0, "Party Member#SURA");
end;
OnTimer34000:
npctalk "Damn! I am pissed off! I came here because I heard only a party is allowed to get in!", "Party Member#SURA";
end;
OnTimer36000:
npctalk "Are you going to hit me? Do it!", "Party Member#MONK";
emotion ET_ANGER, getnpcid(0, "Party Member#MONK");
npctalk "You pay for your food.", "Party Member#CRU";
end;
OnTimer37500:
emotion ET_FRET, getnpcid(0, "Party Member#SURA");
end;
OnTimer39000:
npctalk "Whatever, I'm not eating.", "Party Member#WANDERER";
npctalk "So mean.. I won't eat then.", "Party Member#GUILL";
npctalk "Right.. I should have entered with another group!", "Party Member#SHADOW";
end;
OnTimer40500:
emotion ET_KIK, getnpcid(0, "Party Member#CRU");
npctalk "Hey. Are you pissed off?", "Party Member#CRU";
end;
OnTimer42000:
npctalk "Not at all.", "Party Member#GUILL";
end;
OnTimer43500:
emotion ET_KIK, getnpcid(0, "Party Member#MONK");
npctalk "Look at him snoozing. Hehe.", "Party Member#MONK";
end;
OnTimer45000:
emotion ET_SLEEPY, getnpcid(0, "Party Member#SURA");
npctalk "Bah, I don't care. I'm gonna take a nap, so wake me up when we're ready.";
end;
OnTimer46500:
emotion ET_KIK, getnpcid(0, "Party Member#CRU");
npctalk "You are upset!!", "Party Member#CRU";
npctalk "Can I get back before I die...", "Party Member#WANDERER";
npctalk "What? You, we gotta talk! I've been too nice to you!", "Party Member#EINOLD";
end;
OnTimer48000:
npctalk "Excuse me..... everyone.............?", "Party Leader#dali2";
end;
OnTimer49500:
emotion ET_ANGER, getnpcid(0, "Party Member#GUILL");
npctalk "No!!!!!!!!!", "Party Member#GUILL";
npctalk "Whatever~", "Party Member#MONK";
end;
OnTimer51000:
emotion ET_CRY, getnpcid(0, "Party Leader#dali2");
npctalk "Please listen to me....", "Party Leader#dali2";
npctalk "He's angry all right....", "Party Member#WANDERER";
npctalk "Take a nap. I am sleepy too, so we'll take shifts.", "Party Member#SHADOW";
end;
OnTimer52500:
hideonnpc "Party Leader#dali2";
hideoffnpc "Party Leader#dali";
stopnpctimer;
disablenpc "#dalichat";
end;
}
dali,115,85,3 script Party Leader#dali2 2_M_SWORDMASTER,{}
dali,117,81,7 script Party Member#WANDERER 4_F_WANDERER,{}
dali,117,79,5 script Party Member#CRU 4_F_CRU,{}
dali,118,83,3 script Party Member#MONK 4_F_MONK,{}
dali,119,76,7 script Party Member#SHADOW 4_F_SHADOWCHASER,{}
dali,119,78,2 script Party Member#GUILL 4_M_JPNOJI,{}
dali,120,77,4 script Party Member#SURA 4_F_SURA,{}
dali,120,81,3 script Party Member#EINOLD 4_M_EINOLD,{}
dali,102,83,5 script Merchant Prince#HUMERC 4_M_HUMERCHANT,2,2,{
mes "[Prince Canet]";
mes "Who're you?";
next;
mes "[Prince Canet]";
mes "What do you want?";
mes "You looking something in";
mes "particular?";
next;
mes "[Prince Canet]";
mes "So some enforcers have been";
mes "cracking down on merchants lately.";
mes "I can not sell anything.";
next;
mes "[Prince Canet]";
mes "Come here...";
next;
mes "[Jumpy Knight]";
mes "I knew you would be here!!";
mes "No illegal trading is allowed";
mes "here!";
mes "Don't you know?";
hideoffnpc "Jumpy Knight#JP_RUN";
next;
mes "[Prince Canet]";
mes "Says who?";
next;
mes "[Jumpy Knight]";
mes "Ok, then show me your permit.";
next;
mes "[Prince Canet]";
mes "Permit?";
mes "No one's in charge here!";
next;
mes "[Prince Canet]";
mes "You! If you need anything come to";
mes "me ok?";
next;
mes "[Jumpy Knight]";
mes "I will catch you!";
hideonnpc "Merchant Prince#HUMERC";
close2;
hideonnpc "Jumpy Knight#JP_RUN";
enablenpc "Merchant Prince#HUMERC2";
hideoffnpc "Merchant Prince#HUMERC2";
disablenpc "Merchant Prince#HUMERC";
end;
OnTouch:
mes "[Prince Canet]";
mes "Cold juice!";
mes "Apple, grape, orange~";
mes "Anything you want!";
next;
mes "[Prince Canet]";
mes "Sweet potato, dumpling~";
mes "Here we have delicious desserts~";
close;
}
dali,105,82,1 script Jumpy Knight#JP_RUN 4_M_JP_RUN,{
end;
OnInit:
hideonnpc "Jumpy Knight#JP_RUN";
end;
}
dali,63,112,7 script Merchant Prince#HUMERC2 4_M_HUMERCHANT,2,2,{
mes "[Prince Canet]";
mes "You need to pay a toll to get past here.";
next;
switch(select("What toll?"))
{
case 1:
mes "[Prince Canet]";
mes "You did not know?";
mes "500 zeny";
next;
mes "[Jumpy Knight]";
mes "You there!";
mes "Stop right there!";
hideoffnpc "Jumpy Knight#JP_RUN2";
next;
mes "[Prince Canet]";
mes "Ugh! How are you always following me?";
mes "Got some kind of crush on me or something? I don't think you and I make a good match...";
next;
mes "[Jumpy Knight]";
mes "Why don't we find out then?";
next;
mes "[Prince Canet]";
mes "That's it no more talking.";
mes "I'm outta here~";
next;
mes "[Jumpy Knight]";
mes "Keep running you sneaky coward!";
hideonnpc "Merchant Prince#HUMERC2";
close2;
hideonnpc "Jumpy Knight#JP_RUN2";
hideoffnpc "Merchant Prince#HUMERC3";
disablenpc "Merchant Prince#HUMERC2";
end;
}
OnInit:
disablenpc "Merchant Prince#HUMERC2";
end;
OnTouch:
mes "[Prince Canet]";
mes "500 zeny";
close;
}
dali,67,113,3 script Jumpy Knight#JP_RUN2 4_M_JP_RUN,{
end;
OnInit:
hideonnpc "Jumpy Knight#JP_RUN2";
end;
}
dali,89,97,3 script Merchant Prince#HUMERC3 4_M_HUMERCHANT,{
mes "[Prince Canet]";
mes "You are lucky that you have met up";
mes "with me.";
mes "Who am I?";
mes "I'm here to become a merchant";
mes "King.";
next;
mes "[Prince Canet]";
mes "I might be working a street stall";
mes "now but I'll have an actual shop";
mes "some day.";
next;
mes "[Prince Canet]";
mes "It's my first day so I'm having a";
mes "major sale.";
next;
mes "[Prince Canet]";
mes "Let's see I've got a...";
mes "Ring of something!";
mes "Sword of stuff!";
mes "A backpack of some sort!";
next;
mes "[Prince Canet]";
mes "Tell me if you need anything,";
hideoffnpc "Jumpy Knight#JP_RUN3";
next;
mes "[Prince Canet]";
mes "What are you doing here?";
mes "This is my spot for a shop";
mes "Get outta my turf!";
next;
mes "[Jumpy Knight]";
mes "Bah!!";
mes "You're gonna regret those words!";
next;
mes "[Prince Canet]";
mes "I'm shaking...";
hideonnpc "Merchant Prince#HUMERC3";
close2;
hideonnpc "Jumpy Knight#JP_RUN3";
enablenpc "Merchant Prince#HUMERC";
hideoffnpc "Merchant Prince#HUMERC";
end;
OnInit:
hideonnpc "Merchant Prince#HUMERC3";
end;
}
dali,89,94,7 script Jumpy Knight#JP_RUN3 4_M_JP_RUN,{
end;
OnInit:
hideonnpc "Jumpy Knight#JP_RUN3";
end;
}
dali02,58,123,3 script Curious Knight#KY_KNT 4_M_KY_KNT,{
mes "[Curious Knight]";
mes "The Royal Guard in here";
mes "was desperate for help.";
mes "We entered through a secret place";
mes "in the palace.";
next;
mes "[Curious Knight]";
mes "We were whisked away here...";
mes "No idea where I am but I have to";
mes "establish a base here for the";
mes "Knighthood.";
close;
}
dali02,51,112,5 script Confused Thief#DST_SOL 4_DST_SOLDIER,{
mes "[Confused Thief]";
mes "One minute I'm in a bar...";
mes "The next minute I'm here...";
mes "What is this place?";
next;
mes "[Confused Thief]";
mes "There's no night or day in here.";
mes "Hmm, something has to be valuable";
mes "in this place...";
close;
}
dali02,65,115,5 script Adventurous Rafflesia#ra 4_M_RAFLE_GR,{
mes "[Adventurous Rafflesia]";
mes "No no this has to be Thanatos";
mes "Tower...";
mes "I sense dark magic here.";
next;
mes "[Guide]";
mes "Oh, we're back here again.";
mes "I cannot find a way out!";
mes "We are trapped in this maze!";
next;
mes "[Tourist]";
mes "Is this place the famous Prontera?";
mes "It is dark just like a big city!";
next;
mes "[Traveller]";
mes "I hear a ticking clock.";
mes "This place must be Geffen!";
close;
}
dali02,68,117,5 script Guide#ra 4_M_RAFLE_GR,{
mes "[Guide]";
mes "Oh, we're back here again.";
mes "I cannot find a way out!";
mes "We are trapped in this maze!";
next;
mes "[Tourist]";
mes "Is this place the famous Prontera?";
mes "It is dark just like a big city!";
next;
mes "[Traveller]";
mes "I hear a ticking clock.";
mes "This place must be Geffen!";
next;
mes "[Adventurous Rafflesia]";
mes "No no this has to be Thanatos";
mes "Tower...";
mes "I sense dark magic here.";
close;
}
dali02,65,119,5 script Tourist#ra 4_M_RAFLE_GR,{
mes "[Tourist]";
mes "Is this place the famous Prontera?";
mes "It is dark just like a big city!";
next;
mes "[Adventurous Rafflesia]";
mes "No no this has to be Thanatos";
mes "Tower...";
mes "I sense dark magic here.";
next;
mes "[Guide]";
mes "Oh, we're back here again.";
mes "I cannot find a way out!";
mes "We are trapped in this maze!";
next;
mes "[Traveller]";
mes "I hear a ticking clock.";
mes "This place must be Geffen!";
close;
}
dali02,69,122,5 script Traveller#ra 4_M_RAFLE_GR,{
mes "[Traveller]";
mes "I hear a ticking clock.";
mes "This place must be Geffen!";
next;
mes "[Guide]";
mes "Oh, we're back here again.";
mes "I cannot find a way out!";
mes "We are trapped in this maze!";
next;
mes "[Tourist]";
mes "Is this place the famous Prontera?";
mes "It is dark just like a big city!";
next;
mes "[Adventurous Rafflesia]";
mes "No no this has to be Thanatos";
mes "Tower...";
mes "I sense dark magic here.";
close;
}