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226 lines
6.5 KiB
Plaintext
226 lines
6.5 KiB
Plaintext
//===== rAthena Script =======================================
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//= Moscovia Dungeon Warp Script
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//===== By: ==================================================
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//= Kisuka, $ephiroth
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//===== Current Version: =====================================
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//= 2.0
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= Warp Points for Moscovia Dungeon
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//===== Additional Comments: =================================
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//= 1.0 Initial version [$ephiroth]
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//= 1.1, 1.2 Updated from jA [$ephiroth]
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//= 1.3 Added warp npcs. Removed place holder warps. [Kisuka]
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//= 1.4 Fixed cords on milestone 1-3. [Kisuka]
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//= 2.0 Clean-up. [Capuche]
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//============================================================
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mosk_fild02,190,257,0 warp moscoviawarp0401 1,1,mosk_dun01,189,45
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mosk_dun01,189,42,0 warp moscoviawarp0501 1,1,mosk_fild02,190,254
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mosk_in,215,36,0 warp2 babayagaout 1,1,mosk_dun02,53,217
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mosk_dun02,53,220,4 script #babayagain WARPNPC,1,1,{
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end;
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OnTouch:
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if (mos_nowinter == 11) {
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donpcevent "Soldier1#mos::OnEnable";
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donpcevent "Soldier2#mos::OnEnable";
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donpcevent "Soldier3#mos::OnEnable";
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mes "[Soldier]";
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mes "Halt right there!";
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next;
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mes "[Soldier]";
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mes "We have information";
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mes "that you've been secretly";
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mes "communicating with";
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mes "Baba Yaga, the Horrible.";
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next;
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mes "[Soldier]";
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mes "If you have something to say,";
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mes "speak to the Csar.";
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mes "Come with us.";
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close2;
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donpcevent "Soldier1#mos::OnInit";
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donpcevent "Soldier2#mos::OnInit";
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donpcevent "Soldier3#mos::OnInit";
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set mos_nowinter,12;
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warp "mosk_in",125,92;
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end;
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}
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else if (mos_nowinter == 12 || mos_nowinter == 13) {
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donpcevent "Soldier1#mos::OnEnable";
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donpcevent "Soldier2#mos::OnEnable";
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donpcevent "Soldier3#mos::OnEnable";
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mes "[Soldier]";
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mes "We expected";
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mes "that you would appear again.";
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mes "What is your business with the Csar?";
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next;
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if(select("Run away.:Explain the situation.") == 1) {
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mes "["+strcharinfo(0)+"]";
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mes "I should get out of here...";
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close2;
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warp "mosk_dun02",100,100;
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}
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else {
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mes "-I explain what happend until now.-";
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next;
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mes "[Soldier]";
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mes "If you have something to say, speak";
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mes "to the Csar.";
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mes "If you leave to this place,";
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mes "you will be considered as our enemy.";
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close2;
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}
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donpcevent "Soldier1#mos::OnInit";
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donpcevent "Soldier2#mos::OnInit";
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donpcevent "Soldier3#mos::OnInit";
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end;
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}
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else {
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warp "mosk_in",215,41;
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end;
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}
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}
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mosk_dun02,53,215,3 script Soldier1#mos 4_M_RUSKNIGHT,{
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mes "[Soldier]";
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mes "We're the Csar's soldiers.";
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mes "We're called out for emergencies,";
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mes "don't disturb us anymore.";
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close;
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OnInit:
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hideonnpc strnpcinfo(0);
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end;
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OnEnable:
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hideoffnpc strnpcinfo(0);
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end;
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}
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mosk_dun02,50,217,3 duplicate(Soldier1#mos) Soldier2#mos 4_M_RUSKNIGHT
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mosk_dun02,56,217,5 duplicate(Soldier1#mos) Soldier3#mos 4_M_RUSKNIGHT
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mosk_dun01,170,164,3 script Milestone#1 HIDDEN_NPC,{
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mes "- There is writing on a big rock. -";
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next;
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mes "^3131FF- Those who serve the Sun will die, Go to the North. -^000000";
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close;
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}
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mosk_dun01,207,276,3 script Milestone#1-2 HIDDEN_NPC,{
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mes "- There is writing on a big rock. -";
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next;
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mes "^3131FF- Those who advance may get hurt but are courageous of heart and those who move back will remain safe.";
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mes "If you have courage, step forward. Otherwise, step backward. -^000000";
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next;
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if(select("Step forward.:Stay.") == 1) {
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mes "- You follow the way before you. -";
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close2;
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warp "mosk_dun02",165,30;
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end;
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}
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mes "- You won't advance. -";
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close;
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}
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mosk_dun01,264,191,3 script Milestone#1-3 HIDDEN_NPC,{
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mes "- There is writing on a big rock. -";
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next;
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mes "^3131FF- Those who advance may get hurt but are brave of heart and those who move back will remain safe.";
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mes "If you are brave, then take a step forward. Otherwise, step back. -^000000";
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next;
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if(select("Step forward.:Stay.") == 1) {
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mes "- You follow the way before you. -";
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close2;
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warp "mosk_dun03",117,36;
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end;
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}
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mes "- You decide to stay. -";
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close;
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}
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mosk_dun02,168,28,3 script Milestone#2-1 HIDDEN_NPC,{
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mes "- There is writing on a big rock. -";
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next;
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mes "^3131FF- Those who advance may get hurt but are valorous of heart and those who move back will remain safe.";
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mes "If you valorous, then take a step forward. Otherwise, step back. -^000000";
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next;
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if(select("Go back.:Stay.") == 1) {
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mes "- You sense danger and decide to go back -";
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close2;
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warp "mosk_dun01",201,269;
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end;
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}
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mes "- You decided to stay. -";
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close;
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}
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mosk_dun02,268,117,3 script Milestone#2-3 HIDDEN_NPC,{
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mes "- There is writing on a big rock. -";
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next;
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mes "^3131FF- Those who step forward will gain honor but may die, those who step backward will have courage but may still get hurt.";
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mes "If you are truly brave, step forward. Otherwise, step back -^000000";
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next;
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if(select("Step forward.:Stay.") == 1) {
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mes "- You bravely step forward. -";
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close2;
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warp "mosk_dun03",32,135;
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end;
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}
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mes "- You decided to stay. -";
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close;
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}
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mosk_dun03,27,131,3 script Milestone#3-2 HIDDEN_NPC,{
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mes "- There is writing on a big rock. -";
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next;
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mes "^3131FF- Those who stay may die but will gain honor, those who go back may get hurt but will gain courage.";
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mes "Those who have courage will go back, otherwise step forward and stay. -^000000";
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next;
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if(select("Go back.:Stay.") == 1) {
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mes "- You sense danger and decide to go back -";
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close2;
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warp "mosk_dun02",262,118;
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end;
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}
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mes "- You decide to stay. -";
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close;
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}
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mosk_dun03,119,46,3 script Milestone#3-1 HIDDEN_NPC,{
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mes "There is writing on a big rock.";
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next;
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mes "^3131FF- Those who stay may die but will gain honor, those who go back may get hurt but will gain courage.";
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mes "Those who are afraid of the death will go back, otherwise step forward and stay. -^000000";
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next;
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if(select("Go back.:Stay.") == 1) {
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mes "- You sense danger and decide to go back -";
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close2;
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warp "mosk_dun01",257,190;
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end;
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}
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mes "- You decided to stay. -";
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close;
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}
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mosk_dun01,194,43,3 script Milestone#1-1 HIDDEN_NPC,{
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mes "- There is writing on a big rock. -";
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next;
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mes "- If you want to protect your life, go back -";
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close;
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}
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mosk_fild02,198,53,3 script Ship#mos_dun HIDDEN_NPC,{
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mes "- You find a ship at anchor. -";
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next;
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if(select("Take the ship and go back to the village.:Explore more.") == 1) {
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mes "- You board the ship and pull at the oars. -";
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close2;
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warp "moscovia",140,54;
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end;
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}
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mes "- That unknown area arouses your interest. -";
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close;
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}
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