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243 lines
6.2 KiB
Plaintext
243 lines
6.2 KiB
Plaintext
//===== rAthena Script =======================================
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//= iRO Repeatable EXP Quests.
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.0
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= Added Monster Killing quests.
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//= Repeatable EXP Quest (Sharp Leaves)
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//===== Additional Comments: =================================
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//= 1.0 First version.
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//============================================================
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um_fild01,34,281,5 script Lilla#Dryad_Hunt 724,{
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if (checkquest(60131) != -1) {
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if (checkquest(60131,HUNTING) != 2 ) {
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mes "[Lilla]";
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mes "Have you finished hunting the 50 Dryads?";
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next;
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switch(select("Yes:No:I want to quit")) {
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case 1:
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mes "[Lilla]";
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mes "Hmm, I don't think you've hunted 50 yet...";
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close;
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case 2:
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mes "[Lilla]";
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mes "Remember, I need help hunting Dryads so go and hunt 50 of them.";
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close;
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case 3:
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mes "[Lilla]";
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mes "Are you sure that you want to stop hunting?";
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mes "Any progress that you've made will be erased";
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next;
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switch(select("Yes:No")) {
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case 1:
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mes "[Lilla]";
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mes "Ok then, well come back here if you change your mind.";
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erasequest 60131;
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close;
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case 2:
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mes "[Lilla]";
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mes "Please kill 50 Dryads.";
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close;
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}
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}
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}
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else {
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mes "[Lilla]";
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mes "Amazing, you did that with speed.";
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getexp 262485,141835;
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erasequest 60131;
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close;
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}
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}
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if (checkquest(60132) != -1) {
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if (checkquest(60132,HUNTING) != 2 ) {
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mes "[Lilla]";
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mes "Have you finished hunting the 50 Dryads?";
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next;
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switch(select("Yes:No:I want to quit")) {
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case 1:
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mes "[Lilla]";
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mes "Hmm, I don't think you've hunted 100 yet...";
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close;
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case 2:
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mes "[Lilla]";
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mes "Remember, I need help hunting Dryads so go and hunt 100 of them.";
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close;
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case 3:
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mes "[Lilla]";
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mes "Are you sure that you want to stop hunting?";
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mes "Any progress that you've made will be erased";
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next;
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switch(select("Yes:No")) {
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case 1:
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mes "[Lilla]";
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mes "Ok then, well come back here if you change your mind.";
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erasequest 60132;
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close;
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case 2:
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mes "[Lilla]";
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mes "Please kill 100 Dryads.";
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close;
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}
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}
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}
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else {
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mes "[Lilla]";
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mes "Amazing, you did that with speed.";
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getexp 262485,141835;
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getexp 262485,141835;
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erasequest 60132;
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close;
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}
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}
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if (checkquest(60133) != -1) {
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if (checkquest(60133,HUNTING) != 2 ) {
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mes "[Lilla]";
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mes "Have you finished hunting the 150 Dryads?";
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next;
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switch(select("Yes:No:I want to quit")) {
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case 1:
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mes "[Lilla]";
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mes "Hmm, I don't think you've hunted 150 yet...";
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close;
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case 2:
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mes "[Lilla]";
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mes "Remember, I need help hunting Dryads so go and hunt 150 of them.";
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close;
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case 3:
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mes "[Lilla]";
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mes "Are you sure that you want to stop hunting?";
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mes "Any progress that you've made will be erased";
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next;
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switch(select("Yes:No")) {
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case 1:
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mes "[Lilla]";
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mes "Ok then, well come back here if you change your mind.";
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erasequest 60133;
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close;
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case 2:
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mes "[Lilla]";
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mes "Please kill 150 Dryads.";
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close;
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}
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}
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}
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else {
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mes "[Lilla]";
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mes "Amazing, you did that with speed.";
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getexp 262485,141835;
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getexp 262485,141835;
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getexp 262485,141835;
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erasequest 60133;
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close;
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}
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}
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//for minimum level
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if (BaseLevel > 59) {
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//for maximum level
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if (BaseLevel < 86) {
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mes "[Lilla]";
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mes "Why hello!";
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mes "You look like someone who is willing to help a lil thing like myself out.";
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next;
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switch(select("Sure:No")) {
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case 1:
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mes "[Lilla]";
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mes "Really?!";
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mes "That's great!";
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next;
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switch(select("Gather Items:Hunt Dryads:Cancel")) {
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case 1:
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// Item turn in
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mes "[Lilla]";
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mes "I really need to gather ^00CE0050 Sharp Leafs^000000 for my garden tea party.";
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mes "Do you have any?";
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next;
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switch(select("I have some Sharp Leafs:What did you need?")) {
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case 1:
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/*
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if (checkweight(504,10) == 0) {
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mes "[Lilla]";
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mes "Hey, it looks like that the weight on";
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mes "your back will crush you. Come back";
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mes "after you have lost some weight.";
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close;
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}
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*/
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if (countitem(7100) > 49) {
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mes "[Lilla]";
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mes "Hey, your a sweet little thing.";
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mes "Thanks so much for helping me!";
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next;
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mes "[Lilla]";
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mes "Oh, I almost forgot. I have something for you ^_^";
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mes "Thank you so much again for your help.";
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delitem 7100,50; //Sharp_Leaf
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getexp 262485,141835;
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//getitem 504,10; //White_Potion
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close;
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}
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else {
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mes "[Lilla]";
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mes "Why, I may look cute and silly but please don't play games with me.";
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close;
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}
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case 2:
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mes "[Lilla]";
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mes "I need ^00CE0050 Sharp Leafs^000000.";
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close;
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}
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case 2:
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// Kill Count Quest
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mes "[Lilla]";
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mes "Ah, ok I think you can help me out by hunting some Dryads.";
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mes "How many would you like to hunt?";
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next;
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switch(select("50 Dryads:100 Dryads:150 Dryads")) {
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case 1:
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mes "[Lilla]";
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mes "Come back when you've finished your task and I will give you a small reward.";
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setquest 60131;
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close;
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case 2:
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mes "[Lilla]";
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mes "Come back when you've finished your task and I will give you a small reward.";
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setquest 60132;
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close;
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case 3:
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mes "[Lilla]";
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mes "Come back when you've finished your task and I will give you a small reward.";
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setquest 60133;
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close;
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}
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case 3:
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mes "[Lilla]";
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mes "If you change your mind, please come back.";
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close;
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}
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case 2:
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mes "[Lilla]";
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mes "If you change your mind, please come back.";
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close;
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}
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}
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else {
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mes "[Lilla]";
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mes "Sorry but you are a little too old and scary to talk to!";
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close;
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}
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}
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else {
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mes "[Lilla]";
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mes "You are way too tiny to be helping me.";
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mes "Thank you for your offer though.";
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close;
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}
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}
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