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718 lines
17 KiB
Plaintext
718 lines
17 KiB
Plaintext
//===== rAthena Script =======================================
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//= El Dicastes Town
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//===== By: ==================================================
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//= Gennosuke Kouga, Muad_Dib
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//===== Current Version: =====================================
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//= 1.3
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= El Dicastes Town Script
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//===== Additional Comments: =================================
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//= 1.0 First version.
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//= 1.1 Standardized. [Euphy]
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//= 1.2 Updated to match the official script. [Joseph]
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//= 1.2a Moved Guide to a separate file. [Euphy]
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//= 1.3 Updated to match official script. [SkittleNugget]
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//============================================================
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dicastes01,194,159,5 script Excited Galten#a 492,{
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mes "[Excited Galten]";
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if (isequipped(2782)) {
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mes "I can't get beautiful";
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mes "Ahat's image out of my head.";
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emotion ET_THROB;
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mes "As long as we have him,";
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mes "it will only be a matter of time before Sapha";
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mes "will rule this land.";
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close;
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}
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mes "▲⒉ⅲ ⌒ ◎○○";
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mes "△▲● ↑ ↑";
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mes "※⒉⒊ ⒉";
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mes "◇□◆ ⅲ ⌒←↑ ◎ ○■ⅲ";
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mes "ⅳ□〓 △ ●";
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close;
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}
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dicastes01,202,86,3 script Sentinel#a 4_MAN_GALTUN,{
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mes "[Sentinel]";
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if (isequipped(2782)) {
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mes "El Dicastes, the";
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mes "capital city of Sapha.";
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mes "The land is pretty";
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mes "rough so many outsiders can't get in. Ha ha";
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next;
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mes "[Sentinel]";
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mes "...";
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next;
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mes "[Sentinel]";
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mes "Hey, you are an outsider!";
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close;
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}
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mes "◆⒈⒈ ← ◇⌒● ⅲ ⅳ→";
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mes "▲◇⒉ ⅳ ";
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mes "□◇⌒ ⒊ ⌒□ⅲ ← →★";
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next;
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mes "[Sentinel]";
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mes "※";
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next;
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mes "[Sentinel]";
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mes "●■★ → ◇⒊◆";
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close;
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}
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dicastes01,194,95,5 script Sentinel#b 450,{
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mes "[Sentinel]";
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if (isequipped(2782)) {
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mes "I permit your entry.";
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mes "But if you dare to cause trouble";
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mes "you won't know what hit you. Beware!";
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close;
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}
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mes "▲◆↑ ▲ ◇";
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mes "▲★← ◇ ←ⅳ⒉ △ ⅲ";
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mes "ⅳ◆▲ ⒊ △←■ □ ▲";
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close;
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}
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dicastes01,234,158,0 script Training Galten#a 450,{
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mes "[Training Galten]";
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if (isequipped(2782)) {
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mes "I'll be ready for anything";
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mes "if I keep up with my training every day.";
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close;
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}
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mes "▲◆↑ ▲ ▲◆↑ ▲";
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mes "◆ ▲";
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next;
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mes "Don't know what it means.";
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close;
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}
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dicastes01,244,166,0 script Training Galten#b 450,{
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mes "[Training Galten]";
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if (isequipped(2782)) {
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mes "I wonder if Ahat knows how";
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mes "hard I am training.";
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close;
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}
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mes "▲◆↑ ▲";
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mes "▲◆↑ ▲ ▲◆↑ ▲ ▲◆↑ ▲";
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next;
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mes "Don't know what it means.";
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close;
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}
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dicastes01,272,166,0 script Training Galten#c 450,{
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mes "[Training Galten]";
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if (isequipped(2782)) {
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mes "[Training Galten]";
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mes "I am a Sapha warrior.";
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mes "I am never lazy with my training.";
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close;
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}
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mes "▲◆↑ ▲ ▲◆↑ ▲";
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mes "▲◆↑ ▲";
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next;
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mes "Don't know what it means.";
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close;
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}
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dicastes01,248,129,0 script Training Galten#d 450,{
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mes "[Training Galten]";
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if (isequipped(2782)) {
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mes "[Training Galten]";
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mes "I heard this isn't training";
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mes "equipment but a massager";
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mes "for trainees like me.";
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close;
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}
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mes "▲◆↑ ▲ ▲◆↑";
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mes "▲◆↑ ▲ ▲◆↑ ▲";
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next;
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mes "Don't know what it means.";
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close;
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}
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/*
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dicastes01,271,152,0 script Training Galten#e 450,{
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mes "[Training Galten]";
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if (isequipped(2782)) {
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mes "I will get great results";
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mes "if I do my best, right?";
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close;
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}
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mes "▲⒉← ◆ ⅲ⒊◆";
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mes "↑◆";
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close;
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}
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*/
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dic_in01,349,282,4 script Waiting Galten#in_1 492,{
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if (isequipped(2782)) {
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mes "[Waiting Galten]";
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mes "Here is the Battle Station.";
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mes "We are all tensed up to be ready for action.";
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close;
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}
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mes "[⒉⌒← ※ ⌒]";
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mes "●□↑ ⅲ ◇";
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mes "ⅳ◇□ ⅲ ⅲ◎◆ ■ →ⅳ→ ⅳ ◎■□ ⅳ ";
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close;
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}
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dic_in01,370,261,1 script Waiting Galten#in_2 492,{
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if (isequipped(2782)) {
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mes "[Waiting Galten]";
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mes "Boring.";
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close;
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}
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mes "[⒉⌒← ※ ⌒]";
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mes "※ⅳ⒈";
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close;
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}
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dic_in01,381,261,1 script Waiting Galten#in_3 492,{
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if (isequipped(2782)) {
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mes "[Waiting Galten]";
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mes "Zzzzz...";
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close;
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}
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mes "[⒉⌒← ※ ⌒]";
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mes "→◆";
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close;
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}
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dic_in01,370,282,4 script Waiting Galten#in_4 492,{
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if (isequipped(2782)) {
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mes "[Waiting Galten]";
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mes "El Dicastes is the most peaceful place in this world as long as I am here.";
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close;
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}
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mes "[⒉⌒← ※ ⌒]";
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mes "★★⒊ 〓 ■⒊ⅲ ⒈ ⒊←□ ▲ 〓★★ ▲ ←";
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close;
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}
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dic_in01,354,219,4 script Resting Galten#in_5 492,{
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if (isequipped(2782)) {
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mes "[Resting Galten]";
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mes "Resting is always so sweet.";
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close;
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}
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mes "[□▲◎ ↑ ⅳ]";
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mes "★□※ ■ ◎○⒉ ⒊ ■";
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close;
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}
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dic_in01,365,197,1 script Resting Galten#in_6 492,{
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if (isequipped(2782)) {
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mes "[Resting Galten]";
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mes "Galten can also rest while standing up like this.";
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next;
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mes "[Resting Galten]";
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mes "You say I don't look like I'm resting? But I'm already used to this.";
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close;
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}
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mes "[□▲◎ ↑ ⅳ]";
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mes "◆★ⅳ ■ ※○● ↑ ◇←←";
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mes "★ⅲ◇ ※ ⒊◆○ ⅲ ⌒←◆ ◆ ⌒→※ ◆ ◇";
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close;
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}
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dic_in01,87,102,5 script Resting Piom#01 454,{
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end;
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}
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dic_in01,29,119,4 script Resting Piom#04 489,{
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if (isequipped(2782)) {
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mes "[Resting Piom]";
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mes "Why is it so noisy when I'm trying to get rest?";
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close;
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}
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mes "[ⅲ※◎ ⅳ ※]";
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mes "↑⒉○ ⌒ ◎▲⒉ ◆ ⒉□";
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close;
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}
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dic_in01,91,113,5 script Suspicious Piom#a 489,{
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mes "[Suspicious Piom]";
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if (isequipped(2782)) {
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mes "Have you heard of the";
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mes "rumor about Ahat?";
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next;
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if(select("Nope!:You first.") == 1) {
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mes "[Suspicious Piom]";
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mes "Never mind.";
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close;
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}
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mes "[Suspicious Piom]";
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mes "Oh, you do seem to know?";
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mes "I need to collect information.";
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mes "You first.";
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mes "You heard of the rumor, right?";
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next;
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if(select("Something is fishy?:If you're not going to spill it, me neither!") == 1) {
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mes "[Suspicious Piom]";
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mes "I'm only a very curious";
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mes "ordinary Piom.";
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close;
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}
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mes "[Suspicious Piom]";
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mes "I am not going to say anything, either!";
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close;
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}
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mes "◇⒊◇ ◇ ◇〓■";
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mes "□ ⒊⒉△ ◇◇";
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next;
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if(select("Can't tell what it means:Is it a curse??") == 2) {
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mes "[Suspicious Piom]";
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mes "Too bad.";
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close;
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}
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mes "[Suspicious Piom]";
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mes "Be on your";
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mes "way, shoo";
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close;
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}
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dic_in01,168,116,5 script Tired Piom#c 491,{
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mes "[Tired Piom]";
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if (isequipped(2782)) {
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mes "If you need any";
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mes "information, you'd have better";
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mes "luck with the Cat Merchant than wandering around here.";
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mes "But of course you'll have to pay the price.";
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close;
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}
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mes "〓□○ ⒊ ⒊〓";
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mes "〓▲○ ■ ●→○ ◎";
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mes "★●→ ◆ ■■◎ ← ◇ⅳ▲ ▲ ⒉ ▲";
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mes "ⅳ⒉▲ ◎ →◇⒈";
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close;
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}
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dic_in01,149,104,5 script Tired Piom#b 455,{
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mes "[Tired Piom]";
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if (isequipped(2782)) {
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mes "I feel so stiff...";
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mes "I will need another dose of Bradium.";
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mes "I think the effects are weaker than before,";
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mes "or is it just me?";
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emotion ET_QUESTION;
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close;
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}
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mes "○⌒→ ▲ ⒉";
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mes "■□◇ ⅳ ◎◎⒊ ◆ ◆◇●";
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mes "ⅲ●〓 ↑ ⒉←◇ ◎ ○〓";
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mes "■→● ⒊";
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emotion ET_QUESTION;
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close;
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}
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dic_in01,341,113,3 script Tired Piom#a 491,{
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mes "[Tired Piom]";
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if (isequipped(2782)) {
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mes "[Tired Piom]";
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mes "I think I look better in";
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mes "robes than in leather.";
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mes "I may have to change to knitting.";
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mes "But mining does seem to suit me.";
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next;
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mes "[Tired Piom]";
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mes "...";
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next;
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emotion ET_SWEAT;
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mes "[Tired Piom]";
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mes "I'll be rejected again, right?";
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close;
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}
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mes "△◎← ◇ ◇⌒⒈";
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mes "◇□※ 〓 ◎⒈● □ ⅲ";
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mes "↑○ⅳ ※ ◎◆□ ◎ ●";
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mes "⒊→⒊ ⌒ ●□※ △ △⒈";
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next;
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mes "[Tired Piom]";
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mes "〓";
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next;
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emotion ET_SWEAT;
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mes "[Tired Piom]";
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mes "▲→▲ ⒈ ■◎";
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close;
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}
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dic_in01,252,103,3 script Eating Adventurer#tre 711,{
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mes "[Eating Adventurer]";
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mes "Hey, do you have any emergency rations on you from Midgard?";
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next;
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mes "[Eating Adventurer]";
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mes "I came all the way here with a hungry stomach because I heard there was a Midgard pub but I've never tasted this food anywhere in Midgard.";
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next;
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mes "[Eating Adventurer]";
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mes "No, I'm sure nobody in Midgard would want to try this.";
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next;
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mes "[Eating Adventurer]";
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mes "I really would like a nice hot meal.";
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mes "I go to this great little restaurant in Geffen often and I really miss that place now.";
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close;
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}
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dic_in01,32,54,5 script Venknick#el_01 449,{
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if (isequipped(2782)) {
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mes "[Venknick]";
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mes "Oh feels so refreshed.";
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mes "The refined Bradium was the best ever. Do you want to try some?";
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close;
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}
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mes "[◇◎○]";
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mes "※◇ⅳ ⒈ ⅲ";
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mes "□〓★ ⅲ △△ⅳ → ◇●■ ⒉ 〓⒉ⅳ ⒉ ⅲ?";
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close;
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}
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dic_in01,372,116,3 script Thrilled Piom#a 490,{
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mes "[Thrilled Piom]";
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if (isequipped(2782)) {
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mes "Ahat is the one";
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mes "and only Sapha pride.";
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mes "We have plenty of Bradium";
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mes "because of him!";
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next;
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mes "[Thrilled Piom]";
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mes "...";
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next;
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mes "[Thrilled Piom]";
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mes "You don't feel his";
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mes "blessing?";
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close;
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}
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mes "◎□⒊ □ ◆";
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mes "ⅲ◇▲ ⒉ ◆△";
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mes "◎◆⒊ ※ ⒈◇⒈ □";
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mes "◇↑⌒ ▲ ⒉↑⌒ □ ★";
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next;
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mes "[Thrilled Piom]";
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mes "ⅲ";
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next;
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mes "[Thrilled Piom]";
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mes "⌒ⅳ※ ⅲ ◇◇";
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mes "※◇△ ← 〓◆";
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close;
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}
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dic_in01,360,125,5 script Serious Venknicka 449,{
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mes "[Serious Venknick]";
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if (isequipped(2782)) {
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mes "A sudden increase in Bradium production.";
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mes "Why?";
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mes "I will have to get more factory lines running.";
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close;
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}
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mes "←□● ⒉ ⒉ⅳ⌒ ⒉ ↑●□";
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mes "〓◇■ ⒉";
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mes "■△← → △⌒⒊ ⒊";
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close;
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}
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dic_in01,42,250,5 script Guide#diel_1 489,{
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if (isequipped(2782)) {
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if (ep13_3_invite > 5) {
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mes "[Guide]";
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mes "I'm Dior, your kind guide for El Dicastes.";
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mes "How can I help you?";
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next;
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mes "[Guide]";
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mes "You may submit your civil complaints here.";
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mes "Civil services and El Dicastes zones are managed in the Situation Room upstairs.";
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next;
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mes "[Guide]";
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mes "The Administrative Office is located on the top floor and handles very important matters.";
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mes "The Archive Room is in the lower level where you can obtain a vast amount of information.";
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next;
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mes "[Guide]";
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mes "By the way, you may use the elevator in the back to go to the other floors.";
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next;
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mes "[Guide]";
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mes "Oh, you didn't ask?";
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mes "But since I'm Dior, the kind guide. He he.";
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close;
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}
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mes "- The guide looks at you with an alert expression. -";
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close;
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}
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mes "[⒊●]";
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mes "□ⅲ◇ ⌒ □●◎ ⅳ ▲▲ⅲ ⒈ ⒉⒊△ ⒈";
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mes "■◎○ ◇ ◆◆?";
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next;
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mes "[⒊●]";
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mes "⌒※◇ ※ ↑⒉⌒ ⒈ △■〓";
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mes "●〓⒉ ▲ ◇★★ ※ ○●⌒ ※ ⒊◎〓 ※ ▲○□ □ ⅳ";
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next;
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mes "[⒊●]";
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mes "←※◆ ▲ ○〓△ ⒊ 〓※● → ↑ⅳ◎ → ◆ⅲ";
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mes "△◎ⅳ ▲ ←⒊";
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next;
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mes "[⒊●]";
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mes "◆○● ⅳ ◇△⒊ 〓 ◇□△ ■ ◇ ■";
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next;
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mes "[⒊●]";
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mes "◎◆▲ △ □▲○ ◇ ⅳ⌒◆ ▲ ●●● ▲ →■▲ ↑";
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mes "★⒊○ ⅳ ○■ⅲ ⒈ ◆▲";
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close;
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}
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dic_in01,335,34,5 script Talkative Piom#a 490,{
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mes "[Talkative Piom]";
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if (isequipped(2782)) {
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mes "At my factory";
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mes "we not only refine Bradium,";
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mes "but we also produce various";
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mes "tools for daily use.";
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mes "We manufacture war supplies";
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mes "here too.";
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close;
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}
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|
mes "↑※⒈ ⒊";
|
|
mes "△▲★ 〓 ◇◇";
|
|
mes "●□◎ ◇ △↑※ ■";
|
|
mes "●▲↑ → ◆";
|
|
mes "〓→◎ ⒈ ←◎◎ ※ △";
|
|
mes "⒊◎◎ ※ ⒈ⅲ◎";
|
|
close;
|
|
}
|
|
|
|
dic_in01,387,30,1 script Manuk Piom#a 454,{
|
|
mes "[Manuk Piom]";
|
|
if (isequipped(2782)) {
|
|
mes "You! We met in Manuk, didn't we?";
|
|
mes "I've come to pick up the weapon I ordered.";
|
|
close;
|
|
}
|
|
mes "↑◇〓 ◇ ★○ⅳ ↑ ○⒈";
|
|
mes "※◆★ → ●※⒊ ◇ ◎■◇ ◆◆";
|
|
close;
|
|
}
|
|
|
|
dicastes01,282,210,4 script Free Knit#a 453,{
|
|
mes "[Free Knit]";
|
|
if (isequipped(2782)) {
|
|
mes "As long as we have a steady";
|
|
mes "supply of Bradium";
|
|
mes "Saphas can live forever.";
|
|
mes "Our childhood lasts 10 years,";
|
|
mes "which is short.";
|
|
close;
|
|
}
|
|
mes "●〓○ ◇ ↑◎■ △";
|
|
mes "⒊○★ ⅲ ※◆◎ ◆ ◇〓● ⒉ ●←ⅲ ⒉";
|
|
mes "◆◇○ 〓 ⅲ○ⅳ □ ←⒊↑";
|
|
mes "◇⒊◎ ⒈ ◆ⅲ⒉ △ △●";
|
|
mes "◎⒉★ ⅲ ■■";
|
|
close;
|
|
}
|
|
|
|
dicastes01,246,210,3 script Free Venknick#a 449,{
|
|
mes "[Free Venknick]";
|
|
if (isequipped(2782)) {
|
|
mes "At least we have plenty of Bradium.";
|
|
mes "Look,";
|
|
mes "You can see Bradium";
|
|
mes "everywhere you go.";
|
|
next;
|
|
mes "[Free Venknick]";
|
|
mes "?";
|
|
next;
|
|
mes "[Free Venknick]";
|
|
mes "The thing rolling around is a gem,";
|
|
mes "but why are you interested in it?";
|
|
close;
|
|
}
|
|
mes "◆★ⅲ ⅳ △□⒈ ↑ ●□";
|
|
mes "↑⒊";
|
|
mes "■※ⅳ ⒉ ※◇◆";
|
|
mes "↑ⅲ⒊ ▲ ←○↑ □";
|
|
next;
|
|
mes "[Free Venknick]";
|
|
mes "※";
|
|
next;
|
|
mes "[Free Venknick]";
|
|
mes "〓ⅳⅲ ⒈ ◇◎⒊ ↑ ●○";
|
|
mes "⒈←ⅲ ■ ↑◎△ ← □◎△ ⒉⒉";
|
|
close;
|
|
}
|
|
|
|
dicastes01,235,245,4 script Excited Piom#a 490,{
|
|
if (isequipped(2782)) {
|
|
mes "[Excited Piom]";
|
|
mes "Have you seen Ahat?";
|
|
emotion ET_DELIGHT;
|
|
mes "His popularity here in El Discastes is phenomenal!";
|
|
close;
|
|
}
|
|
mes "[Excited Piom]";
|
|
mes "→〓◇ ⒊ ↑⒉● ⒈";
|
|
emotion ET_DELIGHT;
|
|
mes "⒊◇● □ ○◆〓 △ →◎□ ▲ ⒉ ▲";
|
|
close;
|
|
}
|
|
|
|
dicastes01,284,262,3 script Favorable Knit#a 453,{
|
|
mes "[Favorable Knit]";
|
|
if (isequipped(2782)) {
|
|
mes "Unlike the Laphine, we Saphas";
|
|
mes "are a very close community.";
|
|
mes "We start by living together in common facilities after we are born.";
|
|
mes "That is why all Saphas are like family.";
|
|
mes "We never have any quarrels between classes.";
|
|
close;
|
|
}
|
|
mes "◆⒈◇ □ →△⌒ □";
|
|
mes "↑★⌒ □ ◆◇↑ ◇ ⒊";
|
|
mes "●◆↑ 〓 ⅳ●ⅳ ◆ ←★※";
|
|
mes "→■◆ ◇ ⅲ→〓 ▲ ▲◎";
|
|
mes "⒉⒊← ⅳ →●※ ← ⒊◎▲ □□";
|
|
close;
|
|
}
|
|
|
|
dicastes01,164,180,4 script Limpy Piom#a 489,{
|
|
mes "[Limpy Piom]";
|
|
if (isequipped(2782)) {
|
|
mes "They say there is a";
|
|
mes "war going on with the Splendide in Manuk.";
|
|
mes "I hope everything goes well.";
|
|
mes "I hope it doesn't come all";
|
|
mes "the way to the capital city here.";
|
|
emotion ET_THINK;
|
|
close;
|
|
}
|
|
mes "⒉◆〓 ※ □⌒";
|
|
mes "⒊◆← → ▲";
|
|
mes "⒊〓ⅳ ◇ □△⌒";
|
|
mes "●◎↑ ↑ ※〓⒈";
|
|
mes "ⅳ◎〓 ⅳ ⅲ● ⅳ ⅲ●";
|
|
emotion ET_THINK;
|
|
close;
|
|
}
|
|
|
|
dicastes01,191,202,4 script Complaining Galten#fihs 450,{
|
|
if (isequipped(2782)) {
|
|
mes "[Complaining Galten]";
|
|
mes "That crazy Vanknick always";
|
|
mes "talks about the legend of that statue.";
|
|
next;
|
|
mes "[Complaining Galten]";
|
|
mes "Have you ever talked";
|
|
mes "to him?";
|
|
next;
|
|
if(select("No:Yes") == 1) {
|
|
mes "[Complaining Galten]";
|
|
mes "Then you don't know about the legend behind the statue?";
|
|
mes "Then, I don't know what to talk about with you.";
|
|
close;
|
|
}
|
|
emotion ET_KIK, getnpcid(0, "Crazy Venknick#fihsing1");
|
|
mes "[Complaining Galten]";
|
|
mes "You also fell for that crazy man.";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Yes";
|
|
emotion ET_CRY, playerattached();
|
|
next;
|
|
mes "[Complaining Galten]";
|
|
mes "Just forget about it quickly for your own good.";
|
|
close;
|
|
}
|
|
mes "[□ⅲ■ → ]";
|
|
mes "□◎← ◎ ⅲ←△ △ ";
|
|
mes "←※← △ ↑〓← ⒊ ◇";
|
|
next;
|
|
mes "[□ⅲ■ → ]";
|
|
mes "○⒈↑ ← □△ⅳ";
|
|
mes "ⅳ〓▲ ⒉ △";
|
|
next;
|
|
mes "Don't know what it means.";
|
|
close;
|
|
}
|
|
|
|
dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{
|
|
if (isequipped(2782)) {
|
|
mes "[Crazy Venknick]";
|
|
mes "At only 5000 Zeny";
|
|
mes "I will tell you the sad legend behind that statue.";
|
|
next;
|
|
if(select("Give 5000 Zeny.:Don't give 5000 Zeny.") == 2) {
|
|
mes "[Crazy Venknick]";
|
|
mes "Don't come back with regrets.";
|
|
close;
|
|
}
|
|
if (Zeny < 5000) {
|
|
mes "[Crazy Venknick]";
|
|
mes "I have";
|
|
mes "no legend to share with";
|
|
mes "the poor.";
|
|
close;
|
|
close;
|
|
}
|
|
set Zeny, Zeny-5000;
|
|
mes "[Crazy Venknick]";
|
|
mes "Thanks.";
|
|
emotion ET_KIK, getnpcid(0, "Complaining Galten#fihs");
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "What is the sad legend?";
|
|
next;
|
|
emotion ET_THINK;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "I asked what the sad legend is about!";
|
|
next;
|
|
mes "[Crazy Venknick]";
|
|
mes "I don't believe in legends.";
|
|
next;
|
|
emotion ET_THINK, playerattached();
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Was I tricked?";
|
|
sc_start SC_Blind,20000,0;
|
|
next;
|
|
mes "You feel outraged at being tricked.";
|
|
close;
|
|
}
|
|
mes "[■→※ ⒊ ]";
|
|
mes "⒉←◇ ◇ ※ⅳ▲";
|
|
mes "ⅳ○⒉ ⒈ ●■⒉ ▲ ★■↑";
|
|
next;
|
|
mes "Don't know what it means.";
|
|
close;
|
|
}
|
|
|
|
dic_in01,98,110,5 script Worried Piom#a 489,{
|
|
if (isequipped(2782)) {
|
|
mes "[Worried Piom]";
|
|
mes "I haven't seen my friends for the last few hours.";
|
|
mes "It's about time for them to have";
|
|
mes "their Bradium. Hmm..";
|
|
close;
|
|
}
|
|
mes "[Worried Piom]";
|
|
mes "←⒈△ ⒉ ★〓◎ ↑ ★←⒉";
|
|
mes "★△ⅳ ⌒ ★★⌒ ⅳ ⅲ";
|
|
mes "△〓○ ◇ ●";
|
|
close;
|
|
}
|
|
|
|
dic_in01,98,96,3 script Lost Galten#a 492,{
|
|
if (isequipped(2782)) {
|
|
mes "[Lost Galten]";
|
|
mes "I've been living as a Piom for too long";
|
|
mes "now it's like a bad habit.";
|
|
mes "and I find myself here all the time.";
|
|
close;
|
|
}
|
|
mes "[Lost Galten]";
|
|
mes "◇◆★ ← ⒊→";
|
|
mes "↑▲● ⅲ ";
|
|
mes "■★⒉ ← ■◇";
|
|
close;
|
|
}
|