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//===== rAthena Script =======================================
//= 2010 Headgear Quests
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= [Official Conversion]
//= Fairy Flower, Necktie, Hair Brush, Statue Of Baby Angel,
//= Frog Hat, Soloplay Boxes (Indifferent/Angry Solo Hat)
//=
//= Although the variables include '2009', this quest is
//= actually for 2010 headgears, and is Renewal-only.
//===== Additional Comments: =================================
//= 1.0 First version. [Euphy]
//= Original variable names: 2009_hat, 2009_1_hat
//============================================================
// Main Quest :: 2010_hat_0405
//============================================================
gonryun,149,189,0 script Yotang#Flower_Of_Fairy 50,{
mes "[Yotang]";
mes "There lives a fairy on the 3rd floor of Kunlun.";
mes "She is so famous for her beauty";
mes "that she even got a fan club.";
next;
mes "[Yotang]";
mes "Of course, I am the master of the fan club.";
mes "How about joining the fairy fan club?";
next;
if(select("I'm not that interested!!:I'll join it right away!!") == 1) {
mes "[Yotang]";
mes "What! I'm going to tell on you!";
close;
}
if (countitem(7165) > 99 && countitem(7166) > 99 && countitem(745) > 0 && countitem(981) > 0 && countitem(2211) > 0) {
mes "[Yotang]";
mes "Oh, aren't those....!";
mes "the materials for the Flower of Fairy?";
mes "Have we met before? You already know everything...";
next;
mes "[Yotang]";
mes "Anyway, do you want me to make the Flower of Fairy?";
next;
mes "[Yotang]";
mes "^FF0000Please be aware that";
mes "the refinement on the materials will all disappear";
mes "if you once combine those.^000000";
next;
if(select("No, next time.:Make it right now!!") == 1) {
mes "[Yotang]";
mes "You'll regret it!";
close;
}
callsub L_CheckWeight;
mes "[Yotang]";
mes "You're speedy!";
mes "You deserve to be a master of the fanclub for the next term.";
next;
emotion ET_SWEAT;
mes "Combining... ... ...";
next;
if (countitem(7165) > 99 && countitem(7166) > 99 && countitem(745) > 0 && countitem(981) > 0 && countitem(2211) > 0) {
callsub L_CheckWeight;
mes "[Yotang]";
mes "Here, the Flower of Fairy.";
delitem 7165,100; //Limpid_Celestial_Robe
delitem 7166,100; //Soft_Silk_Cloth
delitem 745,1; //Wedding_Bouquet
delitem 981,1; //Violet_Dyestuffs
delitem 2211,1; //Bandana
getitem 5437,1; //Flower_Of_Fairy
emotion ET_BEST;
next;
mes "[Yotang]";
mes "See you on the fan meeting!";
close;
}
mes "[Yotang]";
mes "Huh? You don't have enough";
mes "materials for it..";
mes "Aren't you wearing Bandana?";
mes "Check it out!";
next;
mes "[Yotang]";
mes "Bring me all the materials,";
mes "if you want to get the Flower of Fairy.";
next;
mes "[Yotang]";
mes "If you bring me ^0000FF100 Transparent Celestial Robes, 100 Soft Silk Cloth,";
mes "1 Wedding Bouquet, 1 Violet Dyestuffs";
mes "and ^0000FF1 Bandana^000000 which you can find at a store,";
mes "I will make you a ^0000FFFlower of Fairy^000000.";
close;
}
mes "[Yotang]";
mes "You can meet the fairy soon";
mes "for there will be a fan meeting";
mes "in the near future.";
mes "The Flower of Fairy is necessary";
mes "for joining the fan meeting. Everyone wears it.";
next;
mes "[Yotang]";
mes "If you bring me some materials";
mes "I'll make it for you.";
next;
mes "[Yotang]";
mes "I need ^0000FF100 Transparent Celestial Robes, 100 Soft Silk Cloth,";
mes "1 Wedding Bouquet, 1 Violet Dyestuffs";
mes "and ^0000FF1 Bandana^000000 which you can find at a store,";
next;
mes "[Yotang]";
mes "If you bring me ^0000FF100 Transparent Celestial Robes, 100 Soft Silk Cloth,";
mes "1 Wedding Bouquet, 1 Violet Dyestuffs";
mes "and ^0000FF1 Bandana^000000 which you can find at a store,";
mes "I will make you a ^0000FFFlower of Fairy^000000.";
next;
mes "[Yotang]";
mes "^FF0000Please be aware that";
mes "the refinement on the materials will all disappear";
mes "if you once combine those.^000000";
next;
if(select("I won't do it.:Here, I have the materials!") == 1) {
mes "[Yotang]";
mes "You'll regret it!";
close;
}
mes "[Yotang]";
mes "Huh? Are you kidding me?";
next;
mes "[Yotang]";
mes "I need ^0000FF100 Transparent Celestial Robes, 100 Soft Silk Cloth,";
mes "1 Wedding Bouquet, 1 Violet Dyestuffs";
mes "and ^0000FF1 Bandana^000000 which you can find at a store";
mes "to make a ^0000FFFlower of Fairy^000000.";
close;
L_CheckWeight:
if (MaxWeight - Weight < 200) {
mes "[Yotang]";
mes "Your bag is too heavy, isn't it?";
mes "Come to me again";
mes "after emptying your bag.";
close;
}
if (checkweight(5437,1) == 0) {
mes "- Wait !! -";
mes "- You have too many items, so it's -";
mes "- impossible to have more. -";
mes "- Come to me again -";
mes "- after emptying some of it. -";
close;
}
return;
}
lhz_in02,276,281,1 script Drunken Man#Necktie 748,{
mes "[Drunken Man]";
mes "Hey... you wanna fight?!";
next;
mes "He seems to be drunken badly. What should I do?";
next;
if(select("Just ignore him.:Fight!") == 1) {
mes "[Drunken Man]";
mes "Why are you ignoring me?";
mes "Are you afraid of me?";
close;
}
if (BaseLevel < 65) {
mes "[Drunken Man]";
mes "What... you're weaker than me.";
mes "Go and reach the higher level!";
emotion ET_GO;
close;
}
mes "[Drunken Man]";
mes "Hold! I need some armor to wear.";
mes "That's it, Necktie, Necktie...";
next;
mes "[Drunken Man]";
mes "Once I wear the Necktie on my head,";
mes "I will be no match for you!";
mes "You must be nervous.";
mes "Hmm! Where is the Necktie?";
next;
if (countitem(978) > 0 && countitem(7151) > 29 && countitem(1059) > 99 && countitem(7217) > 19) {
mes "[Drunken Man]";
mes "Oh, you're having the materials for Necktie! give them to me!!";
next;
if(select("No way!:Here you are.") == 1) {
mes "[Drunken Man]";
mes "Ohh, you are scared!";
mes "I won again!!";
close;
}
callsub L_CheckWeight;
mes "[Drunken Man]";
mes "Great, wait for a moment!";
next;
mes "Combining... ch...ch... ...";
emotion ET_SWEAT;
next;
mes "[Drunken Man]";
mes "Drunk...drunk.... Zzzzz...";
emotion ET_QUESTION, playerattached();
next;
if (countitem(978) > 0 && countitem(7151) > 29 && countitem(1059) > 99 && countitem(7217) > 19) {
callsub L_CheckWeight;
mes "He zonked out as soon as";
mes "he finished it.";
mes "Let's just take the Necktie.";
delitem 978,1; //Cobaltblue_Dyestuffs
delitem 7151,30; //Oil_Paper
delitem 1059,100; //Transparent_Cloth
delitem 7217,20; //Spool
getitem 5442,1; //Necktie
close;
}
mes "[Drunken Man]";
mes "Huh? Where are all the materials gone?";
mes "Did you take it back that you're so afraid of me?";
close;
}
mes "[Drunken Man]";
mes "Hey, go and get";
mes "^FF00001 Cobaltblue Dyestuff, 30 Oil Papers, 100 Fabrics, 20 Spools^000000!";
next;
mes "[Drunken Man]";
mes "I will beat you off wearing the legendary Necktie!";
next;
if(select("I won't.:Let's go and get them.") == 1) {
mes "[Drunken Man]";
mes "Are you dropping out?";
mes "Did I win again?";
close;
}
mes "[Drunken Man]";
mes "I'm telling you once more";
mes "for you might forget it, dumbhead!";
next;
mes "[Drunken Man]";
mes "^FF00001 Cobaltblue Dyestuff, 30 Oil Papers, 100 Fabrics, 20 Spools^000000!";
mes "Hurry! I'll be futzing around with others.";
emotion ET_GO;
close;
L_CheckWeight:
if (MaxWeight - Weight < 100) {
mes "Necktie is heavier than I thought.";
mes "Seems like the very legendary Necktie.";
close;
}
if (checkweight(5442,1) == 0) {
mes "- Wait !! -";
mes "- You have too many items, so it's -";
mes "- impossible to have more. -";
mes "- Come to me again -";
mes "- after emptying some of it. -";
close;
}
return;
}
comodo,236,164,0 script Hat Girl#Hair_Brush 69,{
mes "[Hat Girl]";
mes "Isn't the unique hat much better";
mes "than the common hairbands?";
next;
if(select("I still prefer hairbands!:Hat is the best!") == 1) {
mes "[Hat Girl]";
mes "Wear your boring hairband for the whole lifetime!";
emotion ET_HNG;
close;
}
mes "[Hat Girl]";
mes "You have a good sense!";
mes "I thought I would make";
mes "a trendy hat.";
next;
mes "[Hat Girl]";
mes "I will give you an honor,";
mes "to be a fashion superstar,";
mes "if you bring me the materials for it.";
next;
if (countitem(974) > 0 && countitem(975) > 0 && countitem(943) > 49 && countitem(985) > 4 && countitem(1302) > 0) {
mes "[Hat Girl]";
mes "Oh! you're bringing ^0000FFthe materials for Hair Brush^000000.";
mes "Do you want me to make it now?";
next;
if(select("I think the hairband is better...:Yes, please make it!") == 1) {
mes "[Hat Girl]";
mes "Wear your boring hairband for the whole lifetime!";
emotion ET_HNG;
close;
}
callsub L_CheckWeight;
mes "[Hat Girl]";
mes "Okay, I'll do it right away!";
next;
mes "Ch ch ch... combining...ch ch.";
emotion ET_PROFUSELY_SWEAT, playerattached();
next;
mes "[Hat Girl]";
mes "Here, it's done!";
mes "Now you're the fashionista!";
next;
if (countitem(974) > 0 && countitem(975) > 0 && countitem(943) > 49 && countitem(985) > 4 && countitem(1302) > 0) {
callsub L_CheckWeight;
mes "[" + strcharinfo(0) + "]";
mes "I got the Hair Brush.";
mes "...but it makes me sad.";
delitem 974,1; //Mixture
delitem 975,1; //Scarlet_Dyestuffs
delitem 943,50; //Solid_Shell
delitem 985,5; //Elunium
delitem 1302,1; //Axe_
getitem 5444,1; //Hair_Brush
close;
}
mes "[Hat Girl]";
mes "Huh? Don't you want to be";
mes "the best fashionista?";
mes "You don't have enough materials?";
close;
}
mes "[Hat Girl]";
mes "To make the latest style ^0000FFHair Brush^000000,";
mes "I need ^0000FF1 Mixture, 1 Scarlet Dyestuffs,";
mes "50 Solid Shells, 5 Eluniums,^000000";
mes "also 1 ^0000FFAxe^000000 with 4 sockets on it.";
next;
mes "[Hat Girl]";
mes "What are you doing? Hurry!";
next;
mes "[Hat Girl]";
mes "Here is one tip for you.";
mes "You can easily get Solid Shells and Elunium from the monsters.";
close;
L_CheckWeight:
if (MaxWeight - Weight < 100) {
mes "[Hat Girl]";
mes "You're carrying too much stuff.";
mes "Come again after emptying your bag.";
close;
}
if (checkweight(5443,1) == 0) {
mes "- Wait !! -";
mes "- You have too many items, so it's -";
mes "- impossible to have more. -";
mes "- Come to me again -";
mes "- after emptying some of it. -";
close;
}
return;
}
alberta,151,78,0 script Bebete#Baby_Angel 96,{
if (isequipped(5074) > 0 || isequipped(2254) > 0 || isequipped(5210) > 0) {
if (BaseLevel < 65) {
mes "[Bebete]";
mes "A fake angel? Go away!";
next;
mes "[Bebete]";
mes "The real angel";
mes "is not as weak as you.";
close;
}
if (isequipped(5443) > 0) {
mes "[Bebete]";
mes "Oh, the angel came again.";
mes "Are you quite satisfied with ^FF0000Statue Of Baby Angel^000000, aren't you?";
close;
}
if (countitem(523) > 0 && countitem(916) > 499 && countitem(7292) > 9 && countitem(2282) > 0 && countitem(640) > 0) {
mes "[Bebete]";
mes "Ah! Hey, angel~ angel~";
next;
mes "[Bebete]";
mes "Please show me the Statue of Baby Angel!";
mes "I heard every angel has it!";
next;
select("Statue of Baby Angel?");
mes "[Bebete]";
mes "Did you lose it?";
mes "Do you want me to make it for you?";
next;
if(select("No, thanks.:Yes, I want it now.") == 1) {
mes "[Bebete]";
mes "Oh... it's not easy to make a living!";
close;
}
callsub L_CheckWeight;
mes "[Bebete]";
mes "Wow, you already know all the materials, angel.";
emotion ET_BIGTHROB;
next;
mes "[Bebete]";
mes "You're lucky. I have one statue on going.";
mes "So you don't need to wait for long.";
next;
if (countitem(523) > 0 && countitem(916) > 499 && countitem(7292) > 9 && countitem(2282) > 0 && countitem(640) > 0) {
callsub L_CheckWeight;
mes "I got the ^FF0000Statue of Baby Angel^000000.";
delitem 916,500; //Feather_Of_Birds
delitem 523,1; //Holy_Water
delitem 7292,10; //Muscovite
delitem 2282,1; //Spirit_Chain
delitem 640,1; //Shining_Stone
getitem 5443,1; //Status_Of_Baby_Angel
next;
mes "[Bebete]";
mes "See you again, my angel~!";
emotion ET_THANKS;
next;
mes "[" + strcharinfo(0) + "]";
mes "... ...";
next;
mes "[" + strcharinfo(0) + "]";
mes "Hmm... I guess I was fooled by that little kid.";
close;
}
mes "[Bebete]";
mes "Hey, I don't see";
mes "any materials in your bag..";
emotion ET_CRY;
close;
}
mes "[Bebete]";
mes "Hey, angel...";
next;
mes "[Bebete]";
mes "Wow, the angel!";
emotion ET_HUK;
next;
mes "[Bebete]";
mes "Are you a real angel? Have you been to heaven?";
next;
if(select("What bullshit!:Let's keep the childhood innocence!") == 1) {
mes "[" + strcharinfo(0) + "]";
mes "Angel and heaven? It's all made up! ";
next;
mes "[" + strcharinfo(0) + "]";
mes "There's nothing. Everything is lie!";
emotion ET_KIK, playerattached();
next;
mes "[Bebete]";
mes "You're a devil! a monster! an idiot!";
emotion ET_OHNO;
close;
}
mes "[" + strcharinfo(0) + "]";
mes "Of course. I used to dance with the dragon and zebra";
mes "on the vanilla-taste clouds.";
next;
mes "[Bebete]";
mes "That's just what I've been imagining!";
next;
mes "[Bebete]";
mes "Please show me the Statue of Baby Angel!";
mes "I heard every angel has it!";
next;
mes "[Bebete]";
mes "Oops, did you lose it?";
mes "Do you want me to make one for you?";
next;
mes "[Bebete]";
mes "I made it several times before";
mes "for the angels like you.";
next;
mes "[Bebete]";
mes "I can make it with ^FF0000500 Feather Of Birds, 1 Holy Water, 10 Muscovite, 1 Heaven Ring and 1 Shining Stone^000000.";
next;
mes "[Bebete]";
mes "Okay, hurry!";
close;
} else {
mes "[Bebete]";
mes "A fake angel? Go away!!";
next;
mes "[Bebete]";
mes "The real angel has";
mes "the wings on the head!";
close;
}
end;
L_CheckWeight:
if (MaxWeight - Weight < 600) {
mes "[Bebete]";
mes "What are you carrying that much, angel?";
mes "I can't give you the item";
mes "because your bag is too full.";
close;
}
if (checkweight(5443,1) == 0) {
mes "- Wait !! -";
mes "- You have too many items, so it's -";
mes "- impossible to have more. -";
mes "- Come to me again -";
mes "- after emptying some of it. -";
close;
}
return;
}
gef_fild07,108,161,4 script Roda Frog#Frog_Cap 1012,1,1,{
if (!.Active) end;
if (hat_2009 == 0) {
mes "[???]";
mes "Hmm..Hm..";
mes "It seems my transformation into the child's appearance is successful.";
next;
mes "[" + strcharinfo(0) + "]";
mes "... ... ... ...";
next;
mes "[???]";
mes "Human! I am here to ask you some help.";
next;
if (BaseLevel < 65) {
mes "[???]";
mes "... ... ...";
next;
mes "[???]";
mes "I am the great King Froggie VII!";
next;
mes "[King Froggie VII]";
mes "but I think you're not strong enough to help us.";
mes "Go and train more!";
next;
mes "[King Froggie VII]";
mes "Over lvl 65 human will be fine for us.";
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
} else {
mes "[???]";
mes "I am the great king, Froggie VII..";
mes "I need your help!";
next;
if(select("Just ignore it.:Let's help him.") == 1) {
mes "[" + strcharinfo(0) + "]";
mes "Talking frog...";
next;
mes "[" + strcharinfo(0) + "]";
mes "Now I've seen everything.";
next;
mes "[King Froggie VII]";
mes "Croaking...Croaking...";
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
}
mes "[" + strcharinfo(0) + "]";
mes "What can I help you?";
next;
mes "[King Froggie VII]";
mes "Our great frog race is now endangered because many travellers came here and take our eggs as a kind of souvenirs. I even heard there are many left on the ground here and there, so I need your help. Please bring back ^FF0000100 Spawn^000000.";
setquest 5000;
set hat_2009,1;
next;
mes "[" + strcharinfo(0) + "]";
mes "Sure, I will.";
next;
mes "[King Froggie VII]";
mes "I will be waiting for you!";
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
}
} else if (hat_2009 == 1) {
if (countitem(908) < 100) {
mes "[King Froggie VII]";
mes "What are you doing here?";
mes "Go and get ^FF0000100 Spawn^000000!";
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
} else {
mes "[King Froggie VII]";
mes "Oh, you brought all of them!";
next;
mes "[King Froggie VII]";
mes "Thank you so much, " + strcharinfo(0) + ".";
emotion ET_THANKS;
next;
mes "[King Froggie VII]";
mes "By the way, we have another urgent matter. So I would ask you one more help.";
next;
mes "[King Froggie VII]";
mes "Frogs are healthy food to the snakes.";
next;
mes "[" + strcharinfo(0) + "]";
mes "I know well.";
next;
mes "[King Froggie VII]";
mes "Well, that's good. Aren't you feel sorry for our race?";
next;
mes "[King Froggie VII]";
mes "So, I hereby ask you to take revenge on them. Kill ^FF000050 Side Winders^000000 for us.";
delitem 908,100; //Spawn
changequest 5000,5001;
set hat_2009,2;
next;
mes "[King Froggie VII]";
mes "I'll be waiting for your news!";
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
}
} else if (hat_2009 == 2) {
set .@hunting, checkquest(5001,HUNTING);
if (.@hunting == 0 || .@hunting == 1) {
mes "[King Froggie VII]";
mes "I'm waiting for your good news.";
mes "It would be a piece of cake for you";
mes "to kill ^FF000050 Side Winders^000000. Keep it up!";
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
} else if (.@hunting == 2) {
mes "[" + strcharinfo(0) + "]";
mes "I'm back.";
next;
mes "[King Froggie VII]";
mes "You seemingly killed all the Side Winders!";
next;
mes "[King Froggie VII]";
mes "You became an example for the young frogs. Thank you again.";
emotion ET_THANKS;
next;
mes "[King Froggie VII]";
mes "Therefore, I'm considering adding your outstanding exploit to our frog's history book. But I need your evidence for your work.";
next;
mes "[King Froggie VII]";
mes "Please bring me ^FF0000 100 ^000000 ^FF0000Venom Canines^000000 from the snakes.";
changequest 5001,5002;
set hat_2009,3;
next;
mes "[" + strcharinfo(0) + "]";
mes "I'm happy to be added in the history book. I'll go and get them.";
next;
mes "[King Froggie VII]";
mes "Obedient, hard-working... I hope I have a loyal frog like you.";
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
}
} else if (hat_2009 == 3) {
if (countitem(937) < 100) {
mes "[King Froggie VII]";
mes "How about ^FF0000100 Venom Canines^000000?";
mes "Hurry, it's a rare opportunity to be added in the frog history book!";
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
} else {
mes "[King Froggie VII]";
mes "Oh, you brought Venom Canines! Now, I'm able to put you in the frog history book officially.";
next;
mes "[" + strcharinfo(0) + "]";
mes "That's good for me.";
next;
mes "[King Froggie VII]";
mes "I have a better news!";
next;
mes "[King Froggie VII]";
mes "I found a great method to keep our race while I was looking up the history book!";
next;
mes "[King Froggie VII]";
mes "The answer was in the frog history book. In the old days, the great King Froggie III made a secret medicine enabling us to use a hiding skill from the snakes.";
next;
mes "[King Froggie VII]";
mes "I should have known this earlier...";
mes "Please get me ^FF000050 Scaled Shells^000000.";
delitem 937,100; //Posionous_Canine
changequest 5002,5003;
set hat_2009,4;
next;
mes "[King Froggie VII]";
mes "It's not easy to get, but I'm sure you can do it.";
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
}
} else if (hat_2009 == 4) {
if (countitem(936) < 50) {
mes "[King Froggie VII]";
mes "Still here? Go and get ^FF000050 Scaled Shells^000000! Please hurry!";
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
} else {
mes "[King Froggie VII]";
mes "Excellent!";
mes "You're like the great King Froggie III in his young days!";
next;
mes "[King Froggie VII]";
mes "You are already the hero for our frogs! If I have a child, I would marry you up with my child.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Ah... No, thanks.";
mes "^FF0000(Are you telling me to marry a frog???)^000000";
next;
mes "[King Froggie VII]";
mes "Thanks to you, the population of frog has increased but we're short of food.";
next;
mes "[King Froggie VII]";
mes "The best food for us is ^FF0000Argiope^000000.";
next;
mes "[King Froggie VII]";
mes "Now, what are you doing, our hero?";
mes "Go and get ^FF000050 Argiopes^000000!";
delitem 936,50; //Scales_Shell
set hat_2009,5;
changequest 5003,5004;
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
}
} else if (hat_2009 == 5) {
set .@hunting, checkquest(5004,HUNTING);
if (.@hunting == 0 || .@hunting == 1) {
mes "[King Froggie VII]";
mes "My hero, are you going to starve us to death?";
mes "Go and bring us ^FF000050 Argiopes^000000!";
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
} else if (.@hunting == 2) {
mes "[King Froggie VII]";
mes "I think I saw you a while ago, but now you became the hero for the frogs...";
next;
mes "[King Froggie VII]";
mes "It was really lucky for me to ask you a favor.";
next;
if (MaxWeight - Weight < 500) {
mes "[King Froggie VII]";
mes "I'd like to give you a reward, our hero. But your bag is now too heavy.";
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
}
if (checkweight(5447,1) == 0) {
mes "- Wait !! -";
mes "- You have too many items, so it's -";
mes "- impossible to have more. -";
mes "- Come to me again -";
mes "- after emptying some of it. -";
close;
}
mes "[King Froggie VII]";
mes "Frogs, do you have any objection";
mes "to give our hero, " + strcharinfo(0) + "";
mes "a Frog Hat which is one of our precious treasures?";
next;
mes "[Sounds from somewhere]";
mes "Croak...croak...";
mes "croooooaaaaak~~~";
mes "Croak croak";
next;
mes "[King Froggie VII]";
mes "Hmm, there is no objection.";
next;
mes "[King Froggie VII]";
mes "I hereby give " + strcharinfo(0) + ", our hero, this Frog Hat.";
specialeffect2 EF_MAPPILLAR2;
specialeffect2 EF_BLESSING;
erasequest 5004;
set hat_2009,6;
getitem 5447,1; //Frog_Cap
next;
mes "[King Froggie VII]";
mes "You are always welcome.";
mes "Visit here at any time.";
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
}
} else if (hat_2009 == 6) {
mes "[King Froggie VII]";
mes "All the frogs in the world, praise " + strcharinfo(0) + ", our eternal hero!";
emotion ET_THANKS;
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
}
end;
//OnInit:
// setnpcdisplay "Roda Frog#Frog_Cap",1012; //RODA_FROG
// end;
OnEnable:
setnpcdisplay "Roda Frog#Frog_Cap",716; //4_M_KID2
set .Active,1;
end;
OnDisable:
set .Active,0;
disablenpc "Roda Frog#Frog_Cap";
initnpctimer;
end;
OnReset:
setnpcdisplay "Roda Frog#Frog_Cap",1012; //RODA_FROG
enablenpc "Roda Frog#Frog_Cap";
end;
OnTimer2000:
donpcevent "Roda Frog#Frog_Cap::OnReset";
stopnpctimer;
end;
OnTouch:
if (.Active) end;
mes "There is a frog. What should I do?";
next;
switch(select("Throw it a stone.:Have a conversation.")) {
case 1:
donpcevent "Roda Frog#Frog_Cap::OnDisable";
mes "Ouch~";
close;
case 2:
donpcevent "Roda Frog#Frog_Cap::OnEnable";
if (hat_2009 > 0) {
emotion ET_THINK, playerattached();
mes "[" + strcharinfo(0) + "]";
mes "It's so amazing to see";
mes "the frog which transforms itself.";
close;
} else {
emotion ET_HUK, playerattached();
mes "[" + strcharinfo(0) + "]";
mes "Oh my.. the frog transformed into a child...";
close;
}
}
end;
}
alberta,120,206,3 script Alonie#Solo_Play_Box 787,{
if (hat_1_2009 == 0) {
mes "[Alonie]";
mes "I am an expert at playing alone.";
mes "I'm trying my best to play alone!";
next;
mes "[Alonie]";
mes "HuHu, Yapyap!";
mes "I can feel your admiration for me.";
mes "Wanna be my student?";
next;
switch(select("You're out of your mind!:Please let me be your disciple!")) {
case 1:
mes "[Alonie]";
mes "Yes, I'm out of my mind.";
mes "Huhu, Yapyap!";
close;
case 2:
mes "[Alonie]";
mes "I can feel you are lack of affection. Okay!";
mes "Now, let's start the training!";
next;
mes "[Alonie]";
mes "The special training, to play alone in Sphinx Dungeon!";
mes "For make it";
mes "the fruitful training,";
mes "Get around and kill";
mes "^FF000020 Zeroms, 20 Requiems^000000!";
mes "Hurry!";
next;
switch(select("What bullshit!:Let's go!")) {
case 1:
mes "[Alonie]";
mes "Of course, I don't care.";
mes "Huhu, Yapyap!";
close;
case 2:
mes "[Alonie]";
mes "Hurry up, my student.";
mes "I am so capricious";
mes "so I don't know what I will";
mes "give you as a reward!";
setquest 1100;
setquest 1101;
set hat_1_2009,1;
close;
}
}
} else if (hat_1_2009 == 1) {
if (checkquest(1100,HUNTING) == 2 && checkquest(1101,HUNTING) == 2) {
mes "[Alonie]";
mes "Already finished?";
mes "Good, here is the next training";
mes "to be a playing-alone expert!";
next;
mes "[Alonie]";
mes "The special training, to play alone at Clock Tower!";
mes "For make it";
mes "the fruitful training,";
mes "Get around and kill";
mes "^FF000040 Arclouses and 30 High Orcs^000000!";
next;
switch(select("What Bullshit!:Let's go!")) {
case 1:
mes "[Alonie]";
mes "Of course, I don't care.";
mes "Huhu, Yapyap!";
close;
case 2:
mes "[Alonie]";
mes "Hurry up, my student.";
mes "I am so capricious";
mes "so I don't know what I will";
mes "give you as a reward!";
changequest 1100,1102;
changequest 1101,1103;
set hat_1_2009,2;
close;
}
} else {
mes "[Alonie]";
mes "Hmm, it's not enough.";
mes "Playing alone is not that easy!";
mes "Go and kill";
mes "^FF000020 Zeroms, 20 Requiems^000000!";
close;
}
} else if (hat_1_2009 == 2) {
if (checkquest(1102,HUNTING) == 2 && checkquest(1103,HUNTING) == 2) {
mes "[Alonie]";
mes "You're really good at playing alone...!";
mes "Are you lonely?";
mes "Well, here is the next training";
mes "to be a playing-alone expert!";
next;
mes "[Alonie]";
mes "The special training, to play alone in Luoyang!";
mes "For make it";
mes "the fruitful training,";
mes "Get around and kill";
mes "^FF000020 Green Maidens and 50 Mao Guais^000000!";
next;
switch(select("What Bullshit!:Let's go!")) {
case 1:
mes "[Alonie]";
mes "Of course, I don't care.";
mes "Huhu, Yapyap!";
close;
case 2:
mes "[Alonie]";
mes "Hurry up, my student.";
mes "I am so capricious";
mes "so I don't know what I will";
mes "give you as a reward!";
changequest 1102,1108;
changequest 1103,1105;
set hat_1_2009,3;
close;
}
} else {
mes "[Alonie]";
mes "Hmm, It's not enough.";
mes "Playing alone is not that easy!";
mes "Go and kill";
mes "^FF000040 Arclouses and 30 High Orcs^000000!";
close;
}
} else if (hat_1_2009 == 3) {
if (checkquest(1108,HUNTING) == 2 && checkquest(1105,HUNTING) == 2) {
mes "[Alonie]";
mes "Great job.";
mes "How lonely you are!";
mes "Okay, here is the last training";
mes "to be a real playing-alone expert!";
next;
mes "[Alonie]";
mes "The special training, to play alone in Amatsu Dungeon!";
mes "For make it";
mes "the fruitful training,";
mes "Get around and kill";
mes "^FF000020 The Papers and 40 Firelock Soldiers^000000!";
next;
switch(select("What Bullshit!:Let's go!")) {
case 1:
mes "[Alonie]";
mes "Of course, I don't care.";
mes "huhu, Yapyap!";
close;
case 2:
mes "[Alonie]";
mes "Hurry up, my student!";
mes "I am so capricious";
mes "so I don't know what I will";
mes "give you as a reward!";
changequest 1108,1106;
changequest 1105,1107;
set hat_1_2009,4;
close;
}
} else if (checkquest(1104,HUNTING) == 2 && checkquest(1105,HUNTING) == 2) {
mes "[Alonie]";
mes "Great job.";
mes "How lonely you are!";
mes "Okay, here is the last training";
mes "to be a real playing-alone expert!";
next;
mes "[Alonie]";
mes "The special training, to play alone in Amatsu Dungeon!";
mes "For make it";
mes "the fruitful training,";
mes "Get around and kill";
mes "^FF000020 The Papers and 40 Firelock Soldiers^000000!";
next;
switch(select("What Bullshit!:Let's go!")) {
case 1:
mes "[Alonie]";
mes "Of course, I don't care.";
mes "huhu, Yapyap!";
close;
case 2:
mes "[Alonie]";
mes "Hurry up, my student!";
mes "I am so capricious";
mes "so I don't know what I will";
mes "give you as a reward!";
changequest 1104,1106;
changequest 1105,1107;
set hat_1_2009,4;
close;
}
} else {
mes "[Alonie]";
mes "Hmm, It's not enough.";
mes "Playing alone is not that easy!";
mes "Go and kill";
mes "^FF000020 Green Maidens and 50 Mao Guais^000000!";
if (checkquest(1104,HUNTING) == 1) {
erasequest 1104;
setquest 1108;
}
close;
}
} else if (hat_1_2009 == 4) {
if (MaxWeight - Weight < 300) {
mes "[Alonie]";
mes "Playing outside with this heavy bag?";
mes "You are the real";
mes "expert to play alone!";
next;
mes "[Alonie]";
mes "If you want the reward, empty your bag, first!";
close;
}
if (checkquest(1106,HUNTING) == 2 && checkquest(1107,HUNTING) == 2) {
mes "[Alonie]";
mes "Finally you did it.";
mes "My affection-lacked student!";
mes "This is the end of your training!";
next;
if (gettime(DT_HOUR) < 12) {
set .@item,5448; //Solo_Play_Box1
set .@time$,"AM";
} else {
set .@item,5449; //Solo_Play_Box2
set .@time$,"PM";
}
if (checkweight(.@item,1) == 0) {
mes "[Alonie]";
mes "Playing outside with this heavy bag?";
mes "You are the real";
mes "expert to play alone!";
next;
mes "[Alonie]";
mes "If you want the reward, empty your bag, first!";
close;
}
mes "[Alonie]";
mes "Here! The solo play box";
mes "the most effective at " + .@time$ + "!";
mes "After putting on this box,";
mes "you're the best lonely being!";
next;
mes "[Alonie]";
emotion ET_BEST;
mes "Fight back your tears!";
mes "Huhu, Yapyap!";
completequest 1106;
completequest 1107;
set hat_1_2009,5;
getitem .@item,1;
close;
} else {
mes "[Alonie]";
mes "Hmmm, It's not enough.";
mes "Playing alone is not that easy thing!";
mes "Go and kill";
mes "^FF000020 The Papers and 40 Firelock Soldiers^000000!";
close;
}
} else if (hat_1_2009 == 5) {
mes "[Alonie]";
mes "I am the playing-alone expert.";
mes "Always trying my best to play alone!";
next;
mes "[Alonie]";
mes "Huhu, Yapyap!";
close;
}
end;
}