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//===== rAthena Documentation ================================
//= rAthena Monster Modes Reference
//===== By: ==================================================
//= rAthena Dev Team
//===== Last Updated: ========================================
//= 20160402
//===== Description: =========================================
//= A reference description of rAthena's mob_db 'mode' field.
//============================================================
Bit Legend
-------------------------------------------------------------------------------
MD_CANMOVE | 0x0000001 | 1
MD_LOOTER | 0x0000002 | 2
MD_AGGRESSIVE | 0x0000004 | 4
MD_ASSIST | 0x0000008 | 8
MD_CASTSENSORIDLE | 0x0000010 | 16
MD_NORANDOMWALK | 0x0000020 | 32
MD_NOCAST | 0x0000040 | 64
MD_CANATTACK | 0x0000080 | 128
FREE | 0x0000100 | 256
MD_CASTSENSORCHASE | 0x0000200 | 512
MD_CHANGECHASE | 0x0000400 | 1024
MD_ANGRY | 0x0000800 | 2048
MD_CHANGETARGETMELEE | 0x0001000 | 4096
MD_CHANGETARGETCHASE | 0x0002000 | 8192
MD_TARGETWEAK | 0x0004000 | 16384
MD_RANDOMTARGET | 0x0008000 | 32768
---------------------------------------------
MD_IGNOREMELEE | 0x0010000 | 65536
MD_IGNOREMAGIC | 0x0020000 | 131072
MD_IGNORERANGED | 0x0040000 | 262144
MD_MVP | 0x0080000 | 524288
MD_IGNOREMISC | 0x0100000 | 1048576
MD_KNOCKBACKIMMUNE | 0x0200000 | 2097152
MD_TELEPORTBLOCK | 0x0400000 | 4194304
FREE | 0x0800000 | 8388608
---------------------------------------------
MD_FIXEDITEMDROP | 0x1000000 | 16777216
MD_DETECTOR | 0x2000000 | 33554432
MD_STATUSIMMUNE | 0x4000000 | 67108864
MD_SKILLIMMUNE | 0x8000000 | 134217728
Explanation for modes
-------------------------------------------------------------------------------
Can Move: Enables the mob to move/chase characters.
Looter: The mob will loot up nearby items on the ground when it's on idle state.
Aggressive: normal aggressive mob, will look for a close-by player to attack.
Assist: When a nearby mob of the same class attacks, assist types will join them.
Cast Sensor Idle: Will go after characters who start casting on them if idle
or walking (without a target).
No Random Walk: The mob will not randomly walk around while in the
idle state.
No Cast Skill: The mob will be unable to cast skills.
Can Attack: Enables the mob to attack/retaliate when you are within attack
range. Note that this only enables them to use normal attacks, skills are
always allowed.
Cast Sensor Chase: Will go after characters who start casting on them if idle
or chasing other players (they switch chase targets)
Change Chase: Allows chasing mobs to switch targets if another player happens
to be within attack range (handy on ranged attackers, for example)
Angry: These mobs are "hyper-active". Apart from "chase"/"attack", they have
the states "follow"/"angry". Once hit, they stop using these states and use
the normal ones. The new states are used to determine a different skill-set
for their "before attacked" and "after attacked" states. Also, when
"following", they automatically switch to whoever character is closest.
Change Target Melee: Enables a mob to switch targets when hit by a normal attack
while attacking someone else.
Change Target Chase: Enables a mob to switch targets when hit by any attack
while chasing another character.
Target Weak: Allows aggressive monsters to only be aggressive against
characters that are five levels below it's own level.
For example, a monster of level 104 will not pick fights with a level 99.
Random Target: Picks a new random target in range on each attack / skill.
Ignore Melee: The mob will take 1 HP damage from physical attacks.
Ignore Magic: The mob will take 1 HP damage from magic attacks.
Ignore Range: The mob will take 1 HP damage from ranged attacks.
MVP: Flagged as MVP which makes mobs resistant to Coma. Also displays the
MVP sign and gives players MVP EXP or MVP items.
Ignore Misc: The mob will take 1 HP damage from "none" attack type.
Knockback Immune: The mob will be unable to be knocked back.
Teleport Block: Not implemented yet.
Fixed Item Drop: The mob's drops are not affected by item drop modifiers.
Detector: Enables mob to detect and attack characters who are in hiding/cloak.
Status Immune: Immune to being affected by statuses.
Skill Immune: Immune to being affected by skills.
Aegis Mob Types
-------------------------------------------------------------------------------
What Aegis has are mob-types, where each type represents an AI behavior that
is mimicked by a group of rA mode bits. This is the table to convert from one
to another:
Aegis/rA (description)
01: 0x0081 (passive)
02: 0x0083 (passive, looter)
03: 0x1089 (passive, assist and change-target melee)
04: 0x3885 (angry, change-target melee/chase)
05: 0x2085 (aggressive, change-target chase)
06: 0x0000 (passive, immobile, can't attack) [plants]
07: 0x108B (passive, looter, assist, change-target melee)
08: 0x7085 (aggressive, change-target melee/chase, target weak enemies)
09: 0x3095 (aggressive, change-target melee/chase, cast sensor idle) [Guardian]
10: 0x0084 (aggressive, immobile)
11: 0x0084 (aggressive, immobile) [Guardian]
12: 0x2085 (aggressive, change-target chase) [Guardian]
13: 0x308D (aggressive, change-target melee/chase, assist)
17: 0x0091 (passive, cast sensor idle)
19: 0x3095 (aggressive, change-target melee/chase, cast sensor idle)
20: 0x3295 (aggressive, change-target melee/chase, cast sensor idle/chase)
21: 0x3695 (aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target)
24: 0x00A1 (passive, does not walk randomly) [Slave]
25: 0x0001 (passive, can't attack) [Pet]
26: 0xB695 (aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target, random target)
27: 0x8084 (aggressive, immobile, random target)
Aegis Class Types
-------------------------------------------------------------------------------
Aegis has different class types that can't be combined but can be reflected by
a combination of rA mode bits.
Add the mode listed here to the mode above.
Aegis/rA
00: 0x0000000 (normal monster)
01: 0x6200000 (boss class, immune to status changes, immune to knockback, detector)
02: 0x4000000 (guardian class, immune to status changes)
04: 0xC000000 (battlefield class, immune to status changes, completely ignores all skills)
05: 0x1000000 (event class, ignores all drop rate adjustments)
- Note that the detector bit for Insect/Demon monsters need to be added
independently.
Aegis Attr Types
-------------------------------------------------------------------------------
The Aegis attr types are a bitmask just like the rA mode bits and can be
directly converted. Plant mode is a combination of various of these modes.
Add the mode listed here to the resulting mode above.
Aegis/rA
01: 0x010000 (takes 1 damage from melee attacks)
02: 0x020000 (takes 1 damage from magic attacks)
04: 0x040000 (takes 1 damage from ranged attacks)
08: 0x080000 (MVP, gives MVP rewards, immune to instant death/coma effects)
16: 0x100000 (takes 1 damage from misc attacks)
32: 0x200000 (cannot be knocked back)
64: 0x400000 (teleport block)